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8[[quoteright:350:[[VideoGame/TheApprentice1994 https://static.tvtropes.org/pmwiki/pub/images/apprentice_bonusheaven.png]]]]
9[[caption-width-right:350:[[{{Fanservice}} Definitely you will feel in heaven there.]]]]
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11
12->''"It's time you all learned that Heaven can be a Hell of a place!"''
13-->-- '''Creator/BenjaminFranklin''', ''VideoGame/TheSimpsonsGame''
14
15A level or dungeon where the characters get to slaughter their way through {{Heaven}} or a similarly holy place, and possibly culminating in [[DidYouJustPunchOutCthulhu punching out]] {{God|IsEvil}} or at least some bad angels. Most of the time, this is an optional or secret area (thus justifying the name), but there are many examples that are plot-relevant.
16
17Not to be confused with FluffyCloudHeaven, which only sometimes overlaps with this (when combined with LevelInTheClouds). If TheLegionsOfHell are running wild here, it's HellInvadesHeaven.
18
19If you were looking for a figurative Bonus Level of Hell to describe ridiculously difficult extra levels, see BrutalBonusLevel.
20
21Compare and contrast PlanetHeck.
22
23----
24!!Examples
25[[foldercontrol]]
26
27[[folder: Action Games ]]
28
29* ''VideoGame/Bomberman64'' had the secret final level called Rainbow Palace that fits the FluffyCloudHeaven motif, and had relaxing music that [[SoundtrackDissonance severely clashed]] with how unforgiving some of the puzzles were. Unlike most examples, the level is actually plot-relevant, as it is ruled by the TrueFinalBoss [[spoiler:and real BigBad, [[TreacherousAdvisor Sirius]]]].
30* In ''VideoGame/{{Bayonetta}}'', beating the 21 Alfheim challenges (which are located in heaven) rewards you with… a massive Alfheim challenge where you have to go through 50 waves of enemies, many of them really brutal, with a progressively increasing difficulty setting (from Normal at the beginning to HarderThanHard at the end) and one {{Superboss}}. The soft and dreamy music that plays between the waves does little to reassure the player. And you can't use healing items. Good luck.
31* ''VideoGame/CopyKitty'' has the Hard Mode version of World 13 which was previously that of the [[BonusLevelOfHell hellish type]]. On Hard, it's filled with bright lights, cheerful music, fluffy clouds, and lots of greenery. Do not confuse this for the game going easy on you, enemies can tank a lot of damage before they go down, saving lots of weapon ammo is all but required to deal with the tons of targets onscreen, and the angelic Throne Gehligrukai are practically minibosses in their own right. To really hammer it home, there's a laundry list of challenges and conditions that must be completed before the game even lets you attempt it, not least of which is beating the Normal version of said world and its accompanying {{Superboss}}. This culminates in the {{Superboss}} [[OurAngelsAreDifferent Aekros]], one of the most spectacular boss battles in the game.
32
33[[/folder]]
34
35[[folder: Fighting Games ]]
36
37* ''VideoGame/SNKVsCapcomSVCChaos'' has VideoGame/{{Athena}} as a bonus boss (as well as [[VideoGame/GhostsNGoblins Red Arremer]] as a counterpart). Take a wild guess at where the battle takes place.
38
39[[/folder]]
40
41[[folder: Platform Games ]]
42
43* In ''VideoGame/Gimmick1992'', the game normally concludes after level 6 with a bad ending, where protagonist Yumetarō fails to rescue his kidnapped owner. Collecting the bonus item hidden in each stage unlocks a secret final level, which takes place in a heavenly castle built upon a small FloatingContinent. It's a very serene BreatherLevel, with peaceful music and cute enemies who don't attack you, as well as [[SuspiciousVideoGameGenerosity plenty of health pickups]]. This leads to the difficult TrueFinalBoss and the game's good ending, where Yumetarō reunites with his owner and they escape together.
44* In the arcade version of ''VideoGame/TheNewZealandStory'', when you lose your last life in the later stages of the game, Tiki will reappear in the stage Heaven. There are different layout Heavens based on when you died, but they're all rather difficult stages. If you make your way all to the right, you meet up with the Goddess and pass on to the afterlife in a sort of TheManyDeathsOfYou fashion epilogue.
45** [[spoiler: ''"Tiki has met the Goddess and now went into a long sleep in the warm sunlight. But the Heavens had got an exit to the underworld."'']]
46* ''VideoGame/TheSimpsonsGame'' had the family traveling to Heaven to talk to God about why everyone and everything wants to destroy Springfield, beating up Shakespeare and Benjamin Franklin along the way. They then play a DDR-style game where you coordinate heavenly versions of baddies from previous levels to the beat of "Rock You Like A Hurricane". Also, God is a giant video game nerd who spends all his time playing the super-immersive Planet Earth videogame.
47* The underrated CD-i title ''The Apprentice'' sort of plays it straight in the form of a dream taking place in FluffyCloudHeaven, which you get to play every time you clear a tower and defeat its respective boss. It's a time attack stage where you must race your way to the very top of heaven by jumping on springs, all the while collecting all the letters that spell "MAGIC" to receive a buttload of extra bonus points.
48* ''VideoGame/SuperPaperMario'' manages to [[HailfirePeaks combine]] this with PlanetHeck in Chapter 7. You start in the "Underwhere" (a very Greco-Roman Underworld) and climb up to the "Overthere" (a very Judeo-Christian Heaven) throughout the course of the chapter.
49* In ''VideoGame/DonkeyKongCountryReturns'' collecting all the medallion pieces, and then completing all world's secret temple levels unlocks the very definitely bonus temple on the world map. ... Which is NintendoHard with CheckPointStarvation with brand new {{Unique Enem|y}}ies which you won't find anywhere else in the game.
50* In ''VideoGame/SuperMonkeyBall: Banana Blitz'', there's Ultra Heaven, opened up by beating every world before it[[note]]Doing so opens up [[BubblegloopSwamp Sinking Swamp]], which also needs to be beaten without using a continue[[/note]] without using a single continue. [[NintendoHard Good luck with that.]]
51* ''VideoGame/HarmoKnight'' has Sky Roost, unlocked by finishing the main game with all medals in tow. Naturally, all the levels within are [[BrutalBonusLevel brain-breakingly frustrating]].
52* ''VideoGame/GianaSistersDS'': Collecting all of the red gems within a world's levels unlocks a special bonus level that takes place in a fluffy cloudy heaven. There are usually a lot of gems to collect here, and as a result, lots of lives.
53* Pearly Gates is the fourth world you explore in ''VideoGame/HellPie'', populated by righteous souls, rather ugly angels and an ornery God.
54[[/folder]]
55
56[[folder: Racing Games ]]
57
58* The final track in ''[[VideoGame/JetMoto Jet Moto 2]]'' sends its racers on a ride through Heaven and Hell.
59
60[[/folder]]
61
62[[folder: MMORPG ]]
63
64* The heavenly plane in ''VideoGame/NexusClash'' is usually an {{Arcadia}} environment, but one version played it as straight as possible with a FluffyCloudHeaven land floating overhead. Naturally, given the [[BlackComedy nature of]] [[CrapsackWorld the setting]], it was ''entirely'' possible to invade it.
65
66[[/folder]]
67
68[[folder: Roguelike ]]
69
70* The Astral Plane in ''VideoGame/NetHack''.
71* The Cathedral in ''VideoGame/TheBindingOfIsaac'', complete with OminousLatinChanting.
72
73[[/folder]]
74
75[[folder: Role Playing Games ]]
76
77* There's an indie game series called ''VideoGame/LegionSaga'', at the end of which the main villain turns out to be [[GodIsEvil God himself]], so the heroes and their army have to invade heaven.
78* ''VideoGame/{{Persona 4}}'' had one as a later level, based on [[spoiler:Nanako]]'s mindset. Although the level ''is'' required for the story, afterward in a [[NewGamePlus second playthrough]], the top floor (and you'll have to walk back up there normally) holds the resident {{Superboss}} on the last day: [[spoiler:Margaret]], assuming certain... ''conditions'' are met.
79* The UsefulNotes/GameBoyAdvance and PSP ports of ''VideoGame/FinalFantasyII'' let you take on heaven with the characters who had died in the main story after you beat the game. [[spoiler: They end up meeting the Emperor, who explains that the guy who took over Hell is actually the evil half of his soul. Then it turns out that his "better half" is ''still evil'', and you have to stop him from taking over Heaven as well.]]
80* The [=PS2=] game ''VideoGame/ChampionsOfNorrath: Return to Arms'' has you hack your way through heaven and hell. Apparently, the difference between the two is largely cosmetic.
81* In the first ''VideoGame/SaGaRPG'', ''[[VideoGame/TheFinalFantasyLegend Makai Toshi SaGa]]'' (or ''[[DolledUpInstallment Final Fantasy Legend]]'' as it is known in the United States), your characters have to [[spoiler: fight the Creator in his own heaven]]. The ''second'' game also has this to a lesser extent: [[spoiler: Odin's world looks like the white puffy version of heaven before he forces you to kill him in it.]]
82* Not a BonusDungeon, but in ''VideoGame/TalesOfSymphonia'' you do end up getting taken to heaven. And you have to escape. And it's [[Awesome/VideoGameLevels part of the game's Crowning Level of Awesome]].
83* ''VideoGame/ValkyrieProfile'' has the Seraphic Gate, a bonus dungeon you can complete only after going through Hard mode to find eight special items. The most powerful bosses await there, including [[spoiler:Gabriel Celeste and Iseria Queen]].
84%%* ''VideoGame/DigitalDevilSaga'': The [[spoiler:FinalDungeon]] can be interpreted this way.%%ZCE, examples aren't arguable.
85* ''VideoGame/FinalFantasyXII''; Not a bonus level, and definitely a weird looking heaven, but the Great Crystal sort of qualifies, especially since it has a huge, [[ThatOneBoss next to impossible]] light based boss at the top. The boss is an angel too.
86* ''VideoGame/FinalFantasyVIII'': Not quite a bonus level either, but the Island Closest to Heaven. It doesn't actually seem to involve proximity to heaven, except by way of being crammed from shore to shore with the most dangerous monsters of the game.
87** For most people (those without [=GFs=] and massive Junction bonuses), if they're standing on that island they probably ''will'' be seeing the afterlife very soon...
88** There's also an island closest to hell. Exact same thing. There is a bonus to being here, though. All the best spells in the game (except [[spoiler:Apocalypse]]) are here.
89* ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'' has the Secret Area, an area where the ruler of the Undernet, Serenade, and their direct subordinates dwell. Unlike the Undernet, which is dark, decrepit, hellish, and crawling with powerful RandomEncounters, the Secret Area is bright, pristine, heavenly, and crawling with ''even more powerful'' random encounters.
90* ''Franchise/{{Pokemon}}'':
91** ''VideoGame/PokemonSnap'': The Rainbow Cloud has you trying to get a picture of Mew. [[ExactlyWhatItSaysOnTheTin It is also a]] FluffyCloudHeaven.
92** ''VideoGame/PokemonDiamondAndPearl'': The Hall of Origin is an event bonus area, home of [[OlympusMons Arceus]]. It was essentially DummiedOut in the originals because the item used to access it was never distributed, but this was rectified in the [[UpdatedRerelease remakes]], which give you access to it if you have an OldSaveBonus from ''VideoGame/PokemonLegendsArceus''.
93* ''VideoGame/ShinMegamiTenseiII'': Players who go for the Neutral or Chaos path will get to sneak into the new Garden of Eden in disguise, then slaughter their way through ranks of archangels and the spiritual manifestations of aspects of the most Holy One. At the end of the line, you fight The Lord Himself. Needless to say, it's a VERY tough fight. The scenery is devoid of fluffy clouds, though - most is sterile white walls, and the last area is a platform in a featureless void. Of course, since this is the heaven of a god who has [[spoiler: pretty much gone insane and is no better than the devil himself by this point, and when the player confronts him, says that he will kill the player and torture him in hell forever]], that may go a long ways in explain why everything seems so cold and empty...
94* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': [[BrutalBonusLevel The Temple of the Elder Gods]] is a two-for-one deal. It's split into two sub-dungeons, one of which is a BonusLevelOfHeaven and one of which is PlanetHeck. {{God}} can also be fought as a {{Superboss}} after completing both.
95* ''VideoGame/BoxxyQuestTheGatheringStorm'': The Sky Abyss is a grand labyrinth of clouds ruled by the self-proclaimed "Last Angel of [[CrystalDragonJesus Virtua]]". It's unlocked in the [[PlayableEpilogue post-game]] if certain conditions are met, and leads to the game's [[GoldenEnding True Ending]].
96* ''VideoGame/DigimonWOrldDawnDusk'' have Highlight Heaven, a peaceful and orderly garden in the sky that is only unlocked by postgame missions and full of angelic and otherwise holy Digimon. The missions that take you there in ''Dawn'' include a {{Superboss}} fight against [[DragonsAreDivine Goldramon]] to get Airdramon's data and a RecurringBoss fight against [[CelestialParagonsandArchangels Ophanimon, Seraphimon, and Cherubimon]]. In ''Dusk'', the corresponding boss fights are against Phoenixmon and [[EvilCounterpart Lilithmon, Daemon, and Cherubimon Vice]].
97* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Shrine of [[CrystalDragonJesus the Mother]] sub-dungeon of the Temple of the Elder Gods. {{God}} can also be fought as an OptionalBoss in the main temple. However, in a subversion, you are not ''literally'' visiting {{Heaven}}, but rather a projection of it formed from the collective subconscious.
98[[/folder]]
99
100[[folder: Sports Games ]]
101
102* ''VideoGame/TonyHawksProSkater 2'' actually features a level called Skate Heaven, which is a gigantic level with only one real hazard, and even begins with a booming voice proclaiming "Skate on, my son."
103
104[[/folder]]
105
106[[folder: Tabletop Games ]]
107
108* There's a fan-made Heaven sourcebook for the tabletop RPG ''TabletopGame/{{KULT}}''. Given that God is missing and His replacement is [[GodIsEvil evil]], this makes sense.
109* In the Time of Judgment sourcebook for the ''TabletopGame/OldWorldOfDarkness'' that detailed the ApocalypseHow of the EndOfTheWorldAsWeKnowIt for each game line, none of the Demon: The Fallen endings specifically included the angels of heaven returning to Earth to redeem or destroy the demons, but it literally had bonus rules for making and running angels as allies or (more likely) antagonists for player characters if a Storyteller wished to do so.
110* Depending on how the campaign goes (and whose side they're on), it is perfectly reasonable for high-Essence characters in ''TabletopGame/{{Exalted}}'' to slaughter their way through [[{{Heaven}} Yu-Shan]], culminating in an epic battle with the Unconquered Sun himself.
111** For a [[AxCrazy certain definition of reasonable,]] anyway.
112
113[[/folder]]
114
115[[folder: Turn Based Strategy ]]
116
117* ''VideoGame/DisgaeaHourOfDarkness''. Makes sense, considering the main characters are mostly demons. Notably, it's not actually a bonus level, but rather the [[VeryDefinitelyFinalDungeon finale]]. Earth, on the other hand, does show up as a bonus level.
118** Later revisited in ''VideoGame/Disgaea3AbsenceOfJustice'' in Raspberyl mode.
119* You can have a Bonus ''ending'' of heaven in ''VideoGame/YggdraUnion'', as the whole killing God is implied when Yggdra kills Marietta.
120
121[[/folder]]

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