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1Tropes about binds, chains, cuffs, ropes, and other restraints, as well as situations in which characters are physically restrained.
2
3Not to be confused with SelfRestraint, TheFettered, or MoralityChain; these are ''metaphorical'' restraints.
4----
5!!Tropes:
6[[index]]
7[floatboxright:
8'''Also see:'''
9* BDSMTropes
10* IHaveYourIndex
11* LockedUpTropes
12* PrisonTropes
13* SealedIndexInACan
14* ThisIndexIsStuck
15]
16[[AC:Restraint methods]]
17* AllWebbedUp: When dealing with dangerous spiders, someone gets wrapped up in their webs.
18* BagOfKidnapping: The classic way to kidnap someone is to get them in a burlap sack.
19* BearTrap
20* BoundAndGagged: A character is tied up and silenced somehow.
21* CarpetRolledCorpse: To move a body (dead or alive), someone wraps the body up in a carpet and carries it.
22* CaughtInASnare: A trap manages to capture someone and leave them hanging in the air.
23* ChainedByFashion: Wearing chains intentionally as a fashion statement.
24* ChainsOfLove: A darker parallel to the RedStringOfFate; a symbolic chain shows that two characters are bound to each other.
25* DangledByAGiant: A giant character holds a tiny character by pinching the collar of their shirt between their thumb and index finger.
26* ExplosiveLeash: A device attached to or inside of someone that will explode if the person tries to escape.
27* GelatinousEncasement: A character gets trapped in a mass of slime/ooze/jello.
28* GulliverTieDown: A bunch of tiny people tie down their giant opponent.
29* HandGagging: Putting a hand over someone's mouth to silence them.
30* HandyCuffs: When handcuffs are used to the wearer's advantage.
31* InescapableNet: A non-lethal way to incapacitate someone--snaring them in a net they cannot break free of.
32* JammedSeatbelts: A character is in a car and needs to get out fast, but their seatbelts are jammed and won't let them escape.
33* KnottyTentacles: An opponent with tentacles has said tentacles tied up and knotted to incapacitate them.
34* MummyWrap: A mummy uses its bandages to wrap its opponent up just like them.
35* MurphysBed: When a bed (usually a murphy, though not always) manages to trap a character.
36* PinnedToTheGround: A character pins another to the ground using either their full body weight or one or multiple limbs.
37* ShackleSeatTrap: A normal-looking seat is actually a trap and shackles down whoever is sitting upon it.
38* ShippedInShackles: When a prisoner is not only delivered to a place, but is restrained in every way possible.
39* SlaveCollar: To show that a character is a slave, they wear some sort of collar.
40* StickySituation: A character is trapped with an adhesive.
41* SummonBinding: A being summoned by SummonMagic has their actions physically and/or mentally restricted through magical means.
42* SupernormalBindings: A character with supernatural abilities requires special, supernatural restraints.
43* TentacleRope: Tentacles are used to capture or trap someone.
44* TribalCarry: Captured by unwelcoming natives, a character is tied on a pole by their wrists and feet and carried away.
45
46[[AC:Restrained characters]]
47* AntiInterferenceLockUp: A character is restrained or locked away somewhere, to get them out of the way.
48* BangingForHelp: A restrained character creates a banging noise to attract help.
49* BenchBreaker: Desperate to escape, a character destroys whatever they're tied to.
50* BreakingTheBonds: Someone is strong enough to simply break their restraints.
51* BringTheAnchorAlong: When a character can't untie themselves from something, so they just have to bring the something with them.
52* CaptivePush: A character(s) has their hands tied and is forced to march ahead by their captors.
53* ChainedHeat: Two opposing characters are stuck together and must learn how to cooperate.
54* ChainedToABed: A character is tied to a bed under the belief that sex will follow. It does not.
55* ChainedToARailway: Chained to the railway for a train to come and kill the captive.
56* ChainedToARock: Someone is being sacrificed to someone (or thing), and is chained to a rock until it comes for them.
57* ControllableHelplessness: In a video game, the player can still move and control their character, but there's no way of escaping.
58* ConvenientlyPlacedSharpThing: A character has been restrained, but they can reach something sharp enough to cut their bonds.
59* ConveyorBeltODoom: A character is going down a conveyor belt to their death unless someone can save them.
60* HandcuffedBriefcase: A briefcase is holding something so important, the person holding it has it handcuffed to their wrist.
61* IfICanOnlyMove: A character, who is often restrained, struggles to move.
62* KindRestraints: Restraints to keep a character from harming themselves or others, usually because they're being forced to behave oddly.
63* LifeOrLimbDecision: Someone has to choose between cutting off their trapped limb or dying.
64* LockedUpAndLeftBehind: Once tied up/restrained, a character is just left behind by the people who did it.
65* MotionlessMakeover: Putting silly stuff on characters who, for some reason, are stuck in a particular pose.
66* PetGetsTheKeys: NonHumanSidekick breaks the character out of captivity.
67* PinnedToTheWall: Sharp objects keep someone pinned to the wall.
68* PlayAlongPrisoner: Someone who could escape whenever they wish, but they decide to stay for some reason or another.
69* SlaveGalley: A boat is powered by chained-up slaves rowing in the galley.
70* StrappedToABomb
71* StrappedToAnOperatingTable: A mad scientist-like character has their captive strapped down to an operating table.
72* StrappedToARocket
73* ATasteOfTheLash: When someone is strapped down and whipped as a punishment.
74* UnwillingSuspension: A character is bound and suspended from the ceiling.
75* WheelOfPain: Whether it has a purpose or not, people are forced to spin some kind of wheel.
76* WithMyHandsTied: Someone is simply so good at fighting that they can manage it with their hands tied.
77* WorkingOnTheChainGang: Prisoners chained together are forced to do taxing, physical labor.
78[[/index]]

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