1 | [[quoteright:350:[[WesternAnimation/TeenageMutantNinjaTurtles2012 https://static.tvtropes.org/pmwiki/pub/images/mazesandmutants68.jpeg]]]] |
2 | [[caption-width-right:350:"Mazes and Mutants: The game about mazes, as played by mutants."]] |
3 | |
4 | ->''"Only a game designed by nerds would have 'charisma' as a fantasy power."'' |
5 | -->-- '''Stanley Pines''', ''WesternAnimation/GravityFalls'', "[[Recap/GravityFallsS2E13DungeonsDungeonsAndMoreDungeons Dungeons, Dungeons, & More Dungeons]]" |
6 | |
7 | Like most media, TabletopGames have a number of tropes common or even specific to them. |
8 | |
9 | A subindex of GameTropes. {{Collectible Card Game}}s and {{Tabletop RPG}}s, in turn, contain subindexes of this, so please put tropes primarily associated with those tabletop game forms directly onto the more specific index. See also VideoGameTropes and GamingStatTropes. |
10 | ---- |
11 | !!Tropes: |
12 | [[index]] |
13 | [floatboxright: |
14 | Subindexes: |
15 | +CollectibleCardGameTropes |
16 | +GameplayRandomization |
17 | +LevelsAndExperienceTropes |
18 | +TabletopRPGTropes |
19 | ] |
20 | |
21 | * ActionInitiative: The players' in-game Initiative stat determines who goes in which order. |
22 | * AdventureFriendlyWorld: How the game's setting is designed to justify the gameplay mechanics. |
23 | * AntiHoarding: Gameplay mechanics that discourage hoarding up in-game resources. |
24 | * ArtisticLicenseChess: Authors tend to get the details of playing chess wrong. |
25 | * AscendedHouseRules: A house rule becomes an official rule. |
26 | * CompetitiveBalance: Players can select different roles to play in a game, with different abilities. |
27 | * DeckClogger: A card designed to clog up your deck (or deck analogue). |
28 | * DiagonalSpeedBoost: On a square movement grid, moving diagonally is faster than otherwise. |
29 | * MediaNotes/{{Dice}}: Players roll these to determine or influence certain events in the game. |
30 | * DigitalTabletopGameAdaptation: An existing tabletop game gets a digital implementation. Can be done as a standalone app or as a MiniGame. |
31 | * DraftingMechanic: A mechanic where players pick resources from common pools. |
32 | * ExtraTurn: A rule that allows you to take an extra turn after you already acted. |
33 | * ExtrinsicGoFirstRule: Who goes first is determined by something outside the game itself. |
34 | * FirstPlayerAdvantageMitigation: The first player will often have an advantage. These mechanics try to balance it out. |
35 | * HitPoints: A stat that tells you how close your in-game avatar is to dying. |
36 | * JuniorVariant: Simplified board game variants made for kids. |
37 | * LiteralWildCard: A resource whose main function is to be substituted for one of the player's choosing. |
38 | * LuckManipulationMechanic: A rule that allows you to retry a botched dice roll. |
39 | * NoUnifiedRuleset: A traditional game that doesn't have a definitive, official version. |
40 | * OfficialGameVariant: A game comes with an official variant in addition to the main ruleset. |
41 | * PopularGameVariant: A popular unofficial ruleset. |
42 | * RollAndMove : Roll one or two dice, and move according to the result. |
43 | * ScoringPoints: Complete in-game objectives to get abstract points and win the game. |
44 | * SoloTabletopGame: In which the rules allow a tabletop game to be played by a single player. |
45 | * TabletopGameAI: A non-digital algorithm that can sub in for a human player. |
46 | * ThreeApproachSystem: Players can choose from three different gameplay styles. |
47 | * TrickTakingCardGame: Players choose which cards to play from their hand. The highest card in a set "takes the trick," with points awarded based on tricks taken. |
48 | * TurnBasedCombat: Combat is abstracted as combatants taking turns to strike at each other. |
49 | [[/index]] |
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