1 | In general, conflict requires the heroes to be on the defensive, and have the possibility of losing. VideoGames also require a challenge, for the game to be fun. Some characters, however don't have any challenge at all. This can easily derail the story, and remove any drama. Administrivia/TropesAreNotBad, however. A powerful villain gives the heroes a credible threat, and a powerful hero can be fun to watch. Just don't overdo it. |
2 | |
3 | It should be noted, however, that overpowered characters aren't necessarily boring, as they can have their overall weaknesses in terms of their powers, abilities, and personality, among other things. An example of an overpowered character with weaknesses is Kal-El/Superman from DC Comics. He may have an incredible amount of powerful abilities, but in truth, he still has plenty of weaknesses to his powers and abilities according to his physiological stature as a Kryptonian. For instance, he is susceptible to not only psionics, chi and magic, but also the most prominent one of all: kryptonite. |
4 | |
5 | Contrast WeaknessTropes, PowerAtAPrice and ThisIndexIsUseless. See PowerTropes for general information about powers. See also JustForFun/HowToStopTheDeusExMachina. |
6 | |
7 | JustForFun/NotToBeConfusedWith OverdosedTropes. |
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9 | |
10 | [[index]] |
11 | * TheAce: A character who is highly skilled or gifted in numerous different areas, and is often highly respected and popular to boot. |
12 | * BeginWithAFinisher: A character begins a fight with another character by using their strongest move, often leading to an instant win, or alternatively the opponent proving to be strong enough to withstand it. |
13 | * CheeseStrategy: A particular tactic in a game that requires little skill or game knowledge to implement but offers a very high success rate.%%page is currently awaiting a rewicking, but it has been launched as "YMMV Cheese Strategy." Remove comment once corrected. |
14 | * ComicallyInvincibleHero: The InvincibleHero's overpoweredness is PlayedForLaughs. |
15 | * CurbStompBattle: An opponent is defeated with barely any effort. |
16 | * DiscOneNuke: An item or ability that can be exploited early in a game to become a potential GameBreaker. |
17 | * GameBreaker: A game mechanic that can be gained or exploited to greatly lower the game's difficulty. |
18 | * GodModeSue: A ludicrously overpowered and heavily idealized character. |
19 | * InfinityPlusOneElement |
20 | * InfinityPlusOneSword: A super powerful weapon, item or ability that the player can only obtain through a lot of blood, sweat and tears. |
21 | * InstantDeathRadius |
22 | * InstantWinCondition |
23 | * InvincibleHero: A hero that never loses or faces any truly significant setbacks (which can kill dramatic tension if handled badly). |
24 | * InvincibleVillain: A villain that never loses or cannot be fully defeated by the heroes due to their immense abilities and/or cunning. |
25 | * TheJuggernaut |
26 | * LightningBruiser: A fighter who is physically strong, fast ''and'' resilient. |
27 | * MasterOfAll |
28 | * MinMaxing |
29 | * {{Munchkin}}: That one player who constantly tries to one-up everyone else in terms of powers, abilities and/or achievements, even if that's not the point of the game. |
30 | * NewLifeInAnotherWorldBonus: When the bonus is a StoryBreakerPower. |
31 | * NoHoldsBarredBeatdown |
32 | * NotSoInvincibleAfterAll: A seemingly invincible character is shown to be vulnerable. |
33 | * NoSavingThrow |
34 | * OlympusMons |
35 | * OneHitKill |
36 | * TheOmnipotent |
37 | * PurposelyOverpowered |
38 | * RealityWarper |
39 | * SelfMadeSuperPowers: When the artificially created powers far outclass the natural ones. |
40 | * SemanticSuperpower: When it gives access to many powers without restrictions. |
41 | * ShowyInvincibleHero |
42 | * SquashMatch |
43 | * StoryBreakerPower |
44 | * StoryBreakerTeamUp |
45 | * SuperpowerLottery |
46 | * TokenSuper |
47 | * TokenWizard |
48 | * TouchOfDeath |
49 | * VillainSue |
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