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1[[quoteright:350:[[Film/NorthByNorthwest https://static.tvtropes.org/pmwiki/pub/images/love_score_865x505.jpg]]]]
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3Sound in media is typically split into two forms: '''Diegetic''' and '''Non-Diegetic'''. Diegetic is roughly equivalent to InUniverse -- the characters can hear this sound. Non-Diegetic sound is "audience-facing" -- only the audience hears it, but it is still a significant part of the story.
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5Not all {{Dialogue}} and MusicTropes directly relate to diegesis, as individual sounds can, in different situations, be either non/diegetic or both. Listed below are tropes for which diegetic status is integrally important to meaning.
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7When a work creator makes use of a sound restriction or lack thereof, it has various creative purposes. There are different levels of characterisation, of story development, and of juxtapositional relationships that can be influenced by where sound originates and where it goes. And sometimes, it's just for humour.
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9See also: SoundFXTropes, ScoreAndMusicTropes
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11This is an OmnipresentTrope, which means that you ''could'' say "Work X uses Audio Diegesis in this way for this purpose", but you ''should'' use the more appropriate trope below.
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13!!Tropes dealing with ''diegetic'' sound:
14[[index]]
15* AMFMCharacterization: The music a character likes is used to demonstrate their personality.
16* AcousticLicense: White noise being dimmed down to make main characters' speech/important sounds more easily audible.
17* DiegeticMusical: Some or all the performances in this musical are occurring "in real time".
18* IntersceneDiegetic: A piece of music within the work flows from one scene to another.
19* SourceMusic: A work where in-universe naturally-occurring music forms a "real-life" soundtrack for characters.
20* SuspiciouslyAproposMusic: Lyrics of songs played within a work relate to the plot, often used as {{foreshadowing}}.
21[[/index]]
22
23!!Tropes dealing with ''non-diegetic'' sound:
24[[index]]
25* AudibleGleam: An object's lustre sounds like a wind chime.
26* BackgroundMusic: The pieces of music underscoring a work, for the benefit of the audience.
27* EstablishingCharacterMusic: A backing track to a character's introduction that aligns with their personality.
28* KungFoley: Serious action sequences using hyper-exaggerated sound effects.
29* LaughTrack: A standard snippet overlaid on sitcoms in post-production to (subconsciously) tell the audience when to laugh. On occasion it can be played for humour as being diegetic in a cut-away gag.
30* {{Leitmotif}}: Recurring musical accompaniment associated with a certain character, setting or action.
31* MusicalSpoiler: A change in background music is an early indication that something is about to happen.
32* RealityHasNoSoundtrack: A work without a soundtrack, often promoting realism.
33* ScareChord: High-pitched chord used to reinforce a JumpScare.
34* SilentCredits: Credits sequences with no sound.
35* SoundEffectBleep: Censoring diegetic sounds, usually dialogue that's considered unsavoury, with an audible tone. Can be played as diegetic for humour.
36* {{Sting}}: A sharp musical sound effect.
37[[/index]]
38
39!!There are also times when the diegetic barrier is crossed, there are tropes that deal with this:
40[[index]]
41* DiegeticSoundtrackUsage: When a work's soundtrack (in instances when the theme was created for the work) appears within the universe of the work.
42* DiegeticSwitch: A piece of music plays within the work and then transitions to the soundtrack.
43* FlashbackBackBack: When diegetic sound is echoed into non-diegesis to represent a flashback.
44* InUniverseSoundtrack: All or many of the soundtrack pieces (i.e. background music) are also being played from within the work.
45* LeftTheBackgroundMusicOn: Some sounds that appear to be non-diegetic (sound effects, background music) are afterwards revealed to be played within the work, BreakingTheFourthWall.
46* MickeyMousing: The action on screen is represented by sound effects. In cartoons, the character's actions are often making the sounds.
47* MusicVideoSyndrome: A music video using cinematography and editing to match the beat of the visual with the beat of the audio.
48* MusicalGameplay: Games where the background music is immediately affected by what happens on the screen.
49* MusicalWorldHypotheses: Varying levels of diegetic continuity regarding songs within {{Musical}} works.
50* OpeningNarration: When a character from within a work delivers a speech or form of exposition to the audience.
51* PlotBasedVoiceCancellation: A loud in-universe sound covering up an important line of dialogue so that both the characters and audience cannot hear it.
52** JackhammeredConversation: An in-universe recurring noise keeps the audience (and often some of the characters) from hearing several parts of a conversation.
53* TransitionTrack: A piece of music introduced at the end of a scene deliberately to bleed into the next, not existing within the work during the previous scene and edit.
54* VirtualSoundtrack: When a written work, often fanfic, has a character listen to or describe music in a way that suggests the reader do the same, to create a soundtrack effect for the story.
55* WrittenSoundEffect: Sounds produced by in-universe actions, in written media, being represented by onomatopoeia for the reader.
56[[/index]]
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