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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dogspotter_9732.jpg]]
5[[caption-width-right:350:"ARF! Rrrrarfarf...arf." *pantpantpant*\
6"Max, I'm '''not''' shooting the lieutenant's cat."]]
7
8->'''Maxim 56:''' Infantry exists to paint targets for people with real guns.
9->'''Maxim 57:''' Artillery exists to launch large chunks of budget at an enemy it cannot actually see.
10-->-- ''The Seventy Maxims of Maximally Effective Mercenaries'', ''Webcomic/SchlockMercenary''
11
12"Spotting" is a military term for relaying the coordinates of the enemy to an allied unit (usually an artillery battery or a sniper) so it can take them out from a long distance, without putting itself in danger. The spotter is usually a small mobile unit that approaches the enemy hopefully undetected, calls in a shot and moves on--but really, any unit can act as a spotter, given long range backup. A sniper's spotter also has the additional job of guarding the sniper from flanking attacks, something that is a little hard to do when they're currently focused on lining up their shot through a zoom scope.
13
14Target spotting is often a gameplay mechanic in tactical games where some units deliberately have longer firing range than viewing range. This allows these units to target enemies even without a direct line of sight, provided another friendly unit can see them. Whether they need a direct line of ''fire'', depends on their type: snipers usually do, artillery usually doesn't.
15
16For handheld target ''designators'' (with which these spotters may be armed), see PuppetGun.
17
18May overlap with SeeingThroughAnothersEyes in speculative settings.
19
20----
21!!Examples of this trope as a game mechanic:
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23[[foldercontrol]]
24
25[[folder:ActionRPG]]
26* In ''[[VideoGame/MegaManLegends Mega Man Legends: The Misadventures of Tron Bonne]]'', this is the job for the Servbots when they are in the Gustaff (a Mecha where Teisel and then Tron rides), curiously this is called a "Sniper" as the designated spot.
27* Recruiting [[ColdSniper Craig Boone]] as a follower in ''Videogame/FalloutNewVegas'' will give the player the "Spotter" perk, causing any enemies to glow red while the player aims down their iron sights. A Courier with above-average Intelligence can also reference this when convincing Boone to join as a follower, by pointing out that snipers normally operate in teams.
28* The Minutemen storyline in ''VideoGame/{{Fallout 4}}'' grants access to howitzer-style artillery pieces you can build at your settlements. Once built and crewed, you can throw smoke grenades to paint areas for bombardment by any guns in range.
29[[/folder]]
30
31[[folder:First-Person Shooter]]
32* The ''VideoGame/{{Battlefield}}'' series features this sort of mechanic in most of their games.
33** The older games like ''[[VideoGame/Battlefield1942 1942]]'', ''Vietnam'' or ''2'' sometimes feature a manual system of spotting, where a pair binoculars are issued to certain classes and whatever they mark would appear on your teammates map, but ultimately boils down to team initiative to act on your spotting. Newer games have a universal spotting system where anyone can point at an enemy and mark the target on the HUD for a short period of time, even getting or receiving point bonuses if friendlies gets the kill as a reward for your spot.
34** In ''VideoGame/{{Battlefield 3}}'' and ''VideoGame/{{Battlefield 4}}'', the [[AnAdventurerIsYou Recon character class]] can use laser designation binoculars or [[PuppetGun SOFLAMs]] to mark enemy vehicles, enabling missiles from friendly [[DeathFromAbove attack jets, helicopters]], and man-portable rocket launchers to [[HomingProjectile lock on and hit targets]] far beyond their normal effective range, as long as the spotter maintains the lock-on.
35** ''VideoGame/{{Battlefield 1}}'' features the trench periscope; while it doesn't increase any damage potential, it is able to mark enemies by painting a bright red outline for all your teammates to see while netting score bonuses for the spotter.
36* Operatives in ''VideoGame/{{Brink}}'' can learn the ability to mark enemy players by pointing the iron sights over them for a few seconds. The marked enemies will emit a red aura that makes them visible to all friendlies for a few seconds, even through walls.
37* Shows up in the ''VideoGame/CallOfDuty'' Franchise:
38** While fighting in North Africa in ''VideoGame/CallOfDuty2,'' the player has to call an artillery strike on a number of panzers.
39** In bot the campaign and [=MultiPlayer=] of the ''VideoGame/ModernWarfare'' series, players can call in, and control, [[DeathFromAbove predator missiles, AC-130 gunships, or other types of air strikes on enemy positions.]]
40* The appropriately named Spotter in ''VideoGame/PAYDAY2'' will highlight security guards that are patrolling the area during a stealth mission. Originally, if the heist went loud, the Spotter would bail. The Spotter now stays regardless if the heist goes loud and he can highlight [[EliteMook special SWAT]] that appear.
41* Players in ''VideoGame/PlanetSide2'' can spot enemy players, vehicles and structures in direct line of sight. Doing so will trigger a voice command that can be heard by allies ([[WithCatlikeTread and enemies, so be careful when using stealth!]]), and appear on the HUD and minimap.
42* ''VideoGame/PrimalCarnage'':
43** The ''Pteranodon'' and ''Tupandactylus'' have the ability to mark all nearby humans with their screech, making them show up as glowing red outlines, that are visible through walls, to all teammates for several seconds.
44** The Scientist has placeable items called 'sensor mines', that do the same thing for any dinosaurs that walk over them.
45[[/folder]]
46
47[[folder:[=4X=]]]
48* In ''VideoGame/{{Civilization}} V'', siege units such as catapults and cannon have a 1-hex sight range, as opposed to their 2-hex firing range, encouraging them to travel with another unit as a spotter (and to keep the enemy from directly engaging the siege unit, which is weak in melee). Artillery and Rocket Artillery are even more reliant on spotters as they have a ''3-hex'' range and the Indirect Fire ability, allowing them to attack over hills and other obstructions, but only if another allied unit has the target in sight.
49[[/folder]]
50
51[[folder:Real-Time Strategy]]
52* In most RTS games, siege equipment with a huge range needs another unit or intel of a building being there to fire at said spot. However, when a unit fires from outside the FogOfWar, it becomes visible to them. Accuracy for units detected this way is shot to hell, though, since they can move.
53* ''VideoGame/WorldInConflict'':
54** Infantry squads have an enormous viewing range, which is not obscured by forests, but are quite vulnerable in the open. Anti-air units and particularly tanks, on the other hand, have extremely long firing ranges but limited viewing range, so skillful players hide their infantry quietly in the woods close to the enemy position, while the tanks bombard it from safe distance, covered by hidden AA.
55** The one-shot tactical aids include airstrikes, bombs, and artillery barrages that arrive after a delay and must target a location, not a unit. Paratroopers also have an ability to call in a delayed artillery strike near their position, working similarly to the tactical aids.
56* ''VideoGame/{{Warzone 2100}}'' allows you to build sensor vehicles and towers that can act as spotters for artillery and [=VTOLs=].
57* In ''VideoGame/CommandAndConquerTiberiumWars'', the GDI Juggernaut can fire anywhere on the map provided a Sniper team is near the target. One campaign mission had fire support from a GDI Battleship that worked similarly. The Nod forces in the same game have a strange counterpart: their [[EnergyWeapon Beam Cannon]] can reflect its fire off the hull of a friendly Venom gunship, hitting anything within a radius around it. The relationship between the two units is thus very similar to the Juggernaut and Sniper.
58** In the ExpansionPack ''Kane's Wrath'', Nod gets a new artillery unit type called Specter and its spotter infantry are the Shadow Teams, who gained a new ability to make it possible.
59* ''VideoGame/RedAlert3'': The Guardian Tank can switch its weapon for a laser designator that increases the damage taken by the target from all other units by relaying telemetry to allied rangefinders. With the High Tech upgrade, all attacks deal 50% more damage.
60* ''VideoGame/EmpireEarth'':
61** During the German campaign, you're given command of an observation balloon. While it can be used for mundane observation, using it to spy on one of the French forts unleashes a massive artillery barrage that level all units inside.
62** The expansion adds a spy satellite with the same purpose, that can also move in space.
63* ''VideoGame/StarCraftI'' and ''VideoGame/StarCraftII'' both put a lot of importance on spotting.
64** Units on low ground cannot see or attack units that are on higher ground, unless a friendly unit with vision of the high ground is present. Flying units or ground units that can traverse cliffs (such as Reapers and Colossi in ''II'') are useful for gaining vision. Since nearly all Terran buildings have built-in rocket engines that allow them to lift off and fly around, a Terran player can use a lifted building (usually a barracks) as a beefy high ground spotter which can stand getting shot up quite a lot before it actually dies.
65** Protoss Stalkers with the Blink ability can teleport to any location within a small radius as long as they can see it, which is a problem if the desired destination is on high ground above the Stalkers or on the other side of a vision obstacle. A flying unit or a friend on the other side can enable Blink Stalkers to do some neat things, such as performing a DungeonBypass by blinking into the enemy main base from the bottom of the cliffs.
66** A Scanner Sweep from a [=ComSat=] station (''I'') or a Scan from an Orbital Command (''II'') can temporarily reveal a designated area anywhere on the map. It can also detect cloaked or burrowed units.
67** Protoss Photon Cannons are static defense buildings which can detect and attack any unit within their radius, regardless of whether it's ground or air, and even if it's cloaked. The other races have seperate anti-air and anti-ground buildings, of which only the anti-air ones--Missile Turrets (Terran, both games), Spore Colonies (Zerg, ''SC I'') and Spore Crawlers (Zerg, ''SC II'')--can detect cloaked units, including cloaked ground units such as Ghosts and Dark Templars. Any cloaked ground unit within their detection radius is revealed, so even if these buildings cannot attack the ground units they detect, they act as spotters for any nearby units that ''can'' attack ground.
68** All of the races have mobile detector units which can reveal cloaked or burrowed enemy units:
69*** Zerg have the flying Overlords in ''I'', which are also what the Zerg produce to increase their supply cap. In ''II'' the Overlord loses its detection ability, and has to be mutated into an Overseer in order to gain detection. An Overseer is faster than an Overlord, and can spawn a Changeling which disguises itself as an enemy unit to act as a spy.
70*** Protoss have the Observer in both games, a flying robot which is permanently cloaked and is itself a detector. It cannot attack, but performs invaluable surveillance and target spotting.
71*** Terrans have the Science Vessel in ''SC I'' and in the ''SC II'' Campaign, a flying caster and detector. The Raven is a flying detector with a different set of spellcasting abilities that replaces the Science Vessel in ''SC II'' multiplayer, and is an alternative to the Science Vessel in the ''SC II'' Campaign.
72** In both games, the siege tank can fire significantly further than it can see in its immobile siege mode. To get maximum range out of it, you either need to use a scan or have a different unit acting as a spotter.
73** Tempests are Protoss siege flyers in ''II'' whose air-to-air attack range is slightly longer than their sight radius, making spotting a necessity to take full advantage of it. Oracles, described below, are especially useful for this purpose.
74** Oracles are a Protoss casting and harassment unit in ''II'' with an ability called "Revelation", which affects any enemy units and buildings in the target area by letting you see whatever ''they'' see. This doubles as a detection ability, since any cloaked or burrowed units in the target area of the Revelation will reveal their own location, as well as the location of any cloaked teammates that pass within their sight radius.
75** Terran Ghosts have a laser target designator for calling down tactical nuclear ballistic missiles, which are launched from silos back at base. The Ghost needs to keep the laser on the target for a significant time while the missile is in flight, and the strike will be cancelled if the ghost is interrupted or killed in the meantime. In the ''VideoGame/StarCraftII'' campaign, Spectres are an alternative to Ghosts and also have the tactical nuke ability.
76** The Nydus Network can be used by Zerg to create a fast transportation tunnel between different locations on the map, but a Nydus Worm can only pop out in a location the Zerg player has vision of, requiring that a scout (usually an Overlord or Overseer) be sent to gain vision of that location. A Nydus can be used to tunnel right into the opponent's base, but this requires sneaking in a scout for vision.
77* ''VideoGame/DawnOfWar'':
78** This is a feature of every artillery unit in the game. Blind firing reduces their already less-than-stellar accuracy, though the fact that they're more useful as [[KnockBack infantry-dispersal weapons]] means it doesn't matter as much. Special mention should go to the Imperial Guard's Basilisk, which has the highest range of all (there are some maps where ''no'' unit can ever be out of range), and the fact that the Guard has a radar ability that allows them to briefly [[DefogOfWar remove]] FogOfWar from any point on the map.
79** The Tau may be the only army with a unit for whom this is the specific job: Pathfinders have a special ability to mark targets, which will increase the damage done to them by any other units. Unfortunately the Pathfinders themselves are rather weak and the target-marking ability requires them to get within grenade range, so getting them back out of harm's way can be tricky.
80** This becomes a plot point in the IG stronghold mission of ''Soulstorm''. They will occasionally send cloaked spotters that order a barrage on their position as soon as they're seen.
81** Snipers serve as their own spotters (and for artillery), being invisible (and in the Vindicare's case, able to extend his own sight and attack range).
82* In ''VideoGame/CompanyOfHeroes'', indirect fire units, off map artillery strikes, and offensive air support runs cannot target anything in the fog of war, requiring the use of a unit or ability to reveal it.
83* ''VideoGame/{{RUSE}}'' is an interesting take on this due to the nature of the game. ''Every unit'' can be seen on the battlefield by default, however in the form of unidentifiable markers (only classified as small units or large units) and buildings are completely exposed to artillery bombardments. Furthermore, players can take advantage of terrain like forests or town squares, and the titular "Ruses" to either conceal their units or disguise them as completely different ones. Recon units or certain "Ruses" can reveal exactly what are, opening up your options on how to go about engaging them.
84* ''VideoGame/TreasurePlanetBattleAtProcyon'' allows spotters to be assigned as a crew member for spotting ships and other objects, the higher the spotter's 'spotting' skill, the further away things can be seen from.
85[[/folder]]
86
87[[folder:Roguelikes]]
88* The Sniper in ''VideoGame/RiskOfRain'' has a spotter RobotBuddy as his ultimate, which marks a single most threatening enemy on the screen and gives you guaranteed crit chance against it. Causes a bit of PronounTrouble, as the Sniper's ending says "And so they left,[...]", which more likely implies it's referring both the Sniper and the Spotter.
89[[/folder]]
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91[[folder:Sandbox Games]]
92* ''{{VideoGame/Foxhole}}'':
93** Artillery requires a two-man team, ''partly'' to shove the thing into place. A spotter with binoculars is required to accurately land shells on targets; needing to calculate the range between the target and their location before adjusting for the actual position of the artillery gun.
94** Ballistic rockets require coordinates to be transmitted to their launch site before the launch sequence can start. Before their rework, a player equipped with a radio backpack had to be within binocular range of the target; after the rework, the coordinates are generated when an Intelligence Center activates.
95[[/folder]]
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97[[folder:Simulation Games]]
98* In ''[[VideoGame/{{X}} X3: Terran Conflict]]'' and ''Albion Prelude'' missile frigates' MacrossMissileMassacre has a maximum range of about 80 km, but scanner range is limited to under 30. The solution, of course, is to use another ship (or a spy satellite, or some other player-owned object) as spotter.
99* ''VideoGame/M1TankPlatoon''. If any of the NATO commander's units can see an enemy unit, he can call in an OB (off board) artillery bombardment on that unit.
100* This is the role of light tanks in ''VideoGame/WorldOfTanks''. They lack armor and heavy weaponry, so they are forced to use their speed to protect themselves while they spot enemy tanks for the big guns.
101* In ''VideoGame/WorldOfWarships'', destroyers take on a similar role to the light tanks from ''World of Tanks'', although this time they have torpedoes, meaning they can dish out damage as well. Aside from these, battleships also have spotter aircraft which can not only detect targets, but also temporarily increase the range of your guns.
102** Aircraft carriers play this trope as well, thanks to being able to send hordes of fast moving aircraft. This is especially useful against destroyers, as there are normally very few ways to spot them without aid of other destroyers.
103* A variety of spotting mechanics exist in ''[[Videogame/MechWarrior MechWarrior Living Legends]]''. C3 computers share your EnemyDetectingRadar with all allies within 1km, the Target Acquisition Gear fires an infrared laser to guide in allied missiles, and the NARC launcher fires a magnetic missile homing beacon. Using C3 is critical for the [[DeathFromAbove Long Tom Artillery tank]], as its cannon's range exceeds the tank's own radar range. TAG and [=NARCs=] allow Arrow IV cruise missiles to attack targets from far beyond the normal MissileLockOn range; additionally, by dumbfiring a missile and having an ally then engage the spotting mechanism a few seconds later, missiles can be brought down at odd angles (such as straight above) to get around cover.
104* In ''[[Videogame/WarThunder War Thunder]]'''s ground forces game mode, various mechanics that incorporate spotting exist. Any enemy target hit by friendlies will have a marker pop up over it, to indicate its rough position (allowing you to use your machine guns or main cannon to spot a target). Most light tanks have the "scouting" ability, which allows them to scout an enemy vehicle they are aiming at via the gunsight or binoculars, which makes it visible as a marker on the map and pointed out via a marker in-world. All players can also click on the minimap to place a marker there, to manually bring a spot to the attention of their teammates. And finally, medium and light tanks and SPAA vehicles have the ability to call in an artillery strike.
105* ''VideoGame/SierraOps'': In the last mission of Episode 2, the ''Lapis'' can use a laser to mark targets for the ''Sierra's'' long-range missile batteries.
106[[/folder]]
107
108[[folder:Stealth-Based Games]]
109* ''VideoGame/StarCraft: Ghost'', the infamously {{vaporware}} stealth shooter title, was to include a laser target designator by which [[PlayerCharacter Nova]] could call in nuclear attacks.
110* In ''VideoGame/MetalGearSolidVThePhantomPain'', Snake and Quiet can share these roles; Quiet can provide reconnisance and point out enemy locations, so Snake can neutralize them. Snake can also find enemies and order Quiet to fire on them.
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113[[folder:Survival Horror]]
114* One segment in ''VideoGame/DinoCrisis2'' has Dylan and Regina take turns navigating through a massive hoard of Allosaurs, with the playable character armed with a flare gun and signaling to the other character where to fire artillery.
115[[/folder]]
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117[[folder:Tabletop Games]]
118* Classic ''TabletopGame/{{Traveller}}'' had the Forward Observer skill. If a character with the skill could see a target, they could transmit instructions to an indirect fire weapon (such as artillery) and call in attacks on the target, improving the weapon's aim with each attack.
119* Creator/AvalonHill's ''Panzerblitz'' UsefulNotes/WorldWarII game. If a unit could see an enemy unit out in the open ''or'' was adjacent to an enemy unit hidden in cover, it could allow another long range unit (such as artillery or self-propelled artillery) to attack the enemy unit even if the long range unit didn't have line of sight to the target.
120* In ''TabletopGame/BattleTech'', has a number of different weapons that can be used to make indirect-fire attacks at a target they don't have line-of-sight to if it can be seen by another friendly unit. These include Long Range Missiles, Mortars, and Artillery. Spotting could be performed by any ground unit, but by default infantry and battle armor work best because they don't suffer any penalties for their attacks for doing so and don't impose any additional spotting penalties on the unit making the indirect-fire attacks. There are also two pieces of gear that work for spotting. The NARC missile beacon, a specialized missile that sticks to the target rather than exploding and allows any unit equipped with NARC-seeking Long Range Missiles to make indirect fire attacks against that target without need of a spotter. Second is the TAG, a modified laser that is used to direct homing artillery shells toward a target or improve the indirect-fire abilities of semi-guided [=LRMs=].
121* Creator/GamesWorkshop games:
122** ''TabletopGame/Warhammer40000''
123*** Tau Pathfinders can use a targeting laser to fire a missile from a nearby Skyray tank, even if the Skyray doesn't have line-of-sight.
124*** [[SuperSoldier Adeptus Astartes]] [[HoverTank Land Speeders]] often act as spotters for Whirlwind Artillery Tanks and other artillery units, using their speed and manoeuvrability to scout out enemy positions before relaying their positions to their allies. During 7th Edition this was represented by the Suppression Force Formation that teamed a Land Speeder with a pair of Whirlwinds while 8th Edition has the Datalink Telemetry Stratagem, with both these rules greatly increase the accuracy of Whirlwinds firing at targets visible to a nearby Land Speeder.
125*** The Master of Ordinance is an officer who is often attached to the command section of front line Astra Militarum infantry regiments to act as a liaison with the forces' artillery companies. These officers use various auspex-arrays, and other scanning devices, to relay targeting data to off-table artillery batteries to call down supporting barrages with far greater accuracy than would otherwise be possible. The 8th Edition rules represent this by giving the Master of Ordnance a one off artillery barrage attack (representing the model calling in fire from off table artillery units) and by allowing the player's artillery units to re-roll long range shots when there is a Master of Ordnance nearby.
126*** The 8th Edition Astra Militarum Stratagem 'Aerial Spotter' represents the aircraft of the Aeronutica Imperialis acting as spotters for the player's artillery, allowing them to re-roll failed hits.
127*** Early editions of the ''Epic'' version of the game system allowed [[HumongousMecha Battle Titans]] to purchase a Carapace Landing Pad that came with a recon [[HoverTank Land Speeder]]. This Land Speeder ranged ahead of its Titan partner, relaying targeting information that allowed the God-Machine to fire at targets of its line-of-sight with far greater accuracy.
128*** The [[OurDwarvesAreAllTheSame Squat]] [[TankGoodness Colossus super-heavy vehicles]] from the 2nd Edition of the ''Epic'' version of the game system are always accompanied by an [[FutureCopter Iron Eagle Gyrocopter]] that maintains a constant data-link with the massive war machine’s fire control centres so that it can instantly relay accurate targeting data. In game terms this partnership allows the Colossus to use the Gyrocopter’s line of sight when firing its massive artillery weaponry.
129*** The 8th Edition Dark Angels {{Sourcebook}} introduced Talonmasters, the Ravenwing's version of a Lieutenant, who ride in specially adapted [[HoverTank Land Speeder]] outfitted with advanced auspex scanners and vox-links. The Talonmasters use these targeting mechanisms to direct the fire of his fellows, ensuring that there is nowhere for the Ravenwing's quarry to hide. In game terms the Talonmaster increases the accuracy of nearby Dark Angels and allows Ravenwing to ignore any cover their targets are sheltering behind.
130** ''TabletopGame/Warhammer40000KillTeam'':
131*** In the 2018 Edition of the game, Scout specialists with the Level 3 Skill Vanguard are able to relay targeting information to their comrades, granting them re-rolls to hit against enemy models close to the Scout.
132*** The 2018 Edition's Comms Specialist is able to use [[EnemyDetectingRadar scanners]], radio positioning and other equipment to accurately identify the position of enemy troops. In-game this is represented by a number of skills and Tactics that boost allow the shooting abilities of nearby allies with.
133*** Several of the 2018 game's factions have access to equipment, such as the [[EnemyDetectingRadar auspex]] available to Astartes Tactical Sergeants and the markerlights used by T'au Pathfinders, that can be used to target enemy troops to give the wielder’s allies bonuses to their shooting.
134** ''Adeptus Titanicus'': The Arcus maniple, built around a Warbringer Nemesis Titan and a support pack of Warhound Scout Titans, allows the Warbringer to fire all its guns at anything within its range a Warhound has line of sight to, including reduced scatter distance on its blast weapons. With a Warbringer Nemesis Titan being essentially a "pocket battleship" that mounts disproportionately heavy weaponry for its moderate size, that can make a ''big mess''.
135** ''TabletopGame/OnlyWar'':
136*** Sharpshooters and Ratlings have the option to take an upgrade for their Comrade allowing them to act as a spotter. Mechanically this allows the Comrade to take an Aim action and give the benefits of it to the player character instead.
137*** Characters with the Master of Ordnance specialization can function as artillery spotters and are able to call in fire support either from their mortar-equipped Comrade or from allied artillery units.
138* The Spotter is a unit in a sci-fi version of ''TabletopGame/{{Stratego}}'', it has a special ability where you can guess the rank of an adjacent enemy and if correct destroy it with an OrbitalBombardment.
139[[/folder]]
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141[[folder:Third-Person Shooter]]
142* A useful ability in the multiplayer of ''Videogame/TheLastOfUs''. You can mark enemies and get bonus Supplies if you kill them while the marker is active. The skill "Hawk-eyed" makes the spotting mechanic even more useful by making the enemies glow and marking additional players in range of the marked foe.
143* In ''VideoGame/MassEffect3'', Commander Shepherd is given a PuppetGun and sent to [[spoiler: Rannoch]] to find a large power signature, suspected to be the main power core of an enemy base, so that s/he can call in the ''Normandy'' for an air strike. Soon after the airstrike, it is revealed that the power signature is actually [[spoiler: a concealed Reaper destroyer, and the rest of the mission has Shepherd painting the target so the ''Normandy'' and the Quarian Flotilla can bombard it from orbit.]]
144* All of the ''VideoGame/SniperElite'' games after the first feature this as a function of their campaigns, allowing the player to track them for future shots, or for a co-op partner to see them. In ''4'', it increases your score if you tag them all the way to completion of a small bar, which also lets you collect intel on them. There are co-op modes (called Overwatch) that take things even further: one partner (who plays as Capt. Harry Hawker) has no rifle at all and must tag targets for the second partner (who plays as Lt. Karl Fairburne), who is watching from an inaccessible area.
145* The Air Raider class in the ''VideoGame/EarthDefenseForce'' games does most of its damage as a spotter for artillery and aircraft stationed off-screen, calling in strikes by throwing out beacons or smoke grenades. They can also equip a laser to paint targets for missiles, either launched off-screen or carried by allies. In fact, certain missiles used by the Fencer class cannot be fired without guidance from an Air Raider.
146[[/folder]]
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148[[folder:Turn-Based Strategy]]
149* In the ''VideoGame/XCom'' series, you can target aliens outside of a soldier's sight range as long as there are no obstacles between them and you know where to target, and the latter is usually achieved via a soldier/tank/mind-controlled alien who acts a "spotter".
150* A level two {{perk}} of the Sniper class called "Squadsight" in ''VideoGame/XCOMEnemyUnknown'' allows the sniper to target any enemy that any of the Sniper's squadmates sees, as long the Sniper has a direct line of fire (but is not necessarily in visual range). It's largely revered by players as one of the [[GameBreaker single most powerful perks in the game]] as it allows them to stay incredibly useful once they find a good vantage point, especially on [[GeoEffects high ground]]. The ''Enemy Within'' expansion added enemy units that were made to counter this playstyle of having snipers sit back and murder everything the spotter squadmates see from several screens away.
151* By ''VideoGame/XCOM2'', developers acknowledged Squadsight's usefulness by making it the default perk of the game's Sharpshooter class. Additionally, Rangers can act as spotters - especially if you give them the perk that lets them stay in concealment even when the rest of the squad is revealed by the enemy - by sneaking within sight of enemy groups so that your Grenadier on the other side of a building knows exactly where to lob an explosive.
152* ''VideoGame/NintendoWars'' uses this as part of its FogOfWar mechanic, which features on many of its maps. Under Fog of War conditions, only visible enemies can be targeted by units [[note]]though, if there are missile silos on the map, they can be used to cause terrain damage to hidden enemies if targeted right[[/note]] ([[TheComputerIsACheatingBastard the AI of the earlier games notwithstanding]]), so the otherwise weak Recon units (as well as fighters and submarines) become invaluable for scoping out enemy troops. Additionally, infantry-type units gain a significant boost to their vision range when they stop on a mountain space. Lastly, ground units in forested areas and naval units atop reefs are hidden unless either discovered by an enemy unit on an adjacent space or if [[TheStrategist Sonja]] activates her [[DefogOfWar CO Power]]. Given that ranged units can't move and fire on the same turn in this game series, all of this is vital if the player uses them on a Fog of War map, and they'll likely need to.
153* ''VideoGame/SteelPanthers'' adds yet another layer of complexity by restricting ''who'' can call in fire: an average rifle squad sergeant isn't typically trained in adjusting fire, for instance, so very often it's not enough to see your target: you need someone who's trained to do so call in fire. One common tactic is to use specially-trained (and expensive) spotters to call in the initial strike in the general vicinity of the target, then use platoon and company commanders who can see the shell splash radio in corrections. Note that using a trained spotter instead of a random company leader typically results in a faster response from the artillery or air units.
154* ''VideoGame/BattleTech'' has the "Sensor Lock" pilot ability that allows you to instantaneously gain vision on a single enemy unit within sensor range, regardless of line-of-sight or line of fire. Meanwhile, LRM missile racks, the PPC and most Autocannons have longer range than the 'mech that carries them has sight range, and the LRM racks can also fire at target without a line of fire. Small, fast scout 'mechs with Sensor Lock and heavier 'mechs loaded down with beyond visual range weapons often work in tandem, with the former painting targets for the latter.
155[[/folder]]
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157----
158!!Non-mechanical examples:
159
160[[foldercontrol]]
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162[[folder:Anime and Manga]]
163* The ''Franchise/LyricalNanoha'' series has a spell called Area Search that seeks out remote targets and transmits its coordinates to the caster's Device, allowing for long range, no line of sight aiming. In ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]'', this is how Nanoha finds and defeats the SmugSnake Quattro, who believed herself safe by hiding on the deepest levels of [[CoolStarship the Cradle]]: the moment the AS found her, Nanoha simply [[DungeonBypass blasted through the entire installation separating them]].
164* Pain from ''Manga/{{Naruto}}'' has six bodies, each with a pair of [[MagicalEye Rinnegan]]; among its functions is sharing one body's sight to another. This gives them, among other things, awareness of each other's locations, elimination of blind spots, and easier targeting.
165* In ''Anime/AldnoahZero'', after [[spoiler: Inaho and friends blind Trillram's surveillance drones with smoke grenades]], Slaine has to act as a spotter in his sky carrier and direct him where to move, since [[spoiler: the Nilokeras's dimensional barrier renders him completely blind to the world outside his cockpit.]]
166** Inaho serves as a spotter during the battle for New Orleans, relaying the coordinates of the enemy [[HumongousMecha Solis Kataphrakt]] to [[spoiler:[[CoolShip the Deucalion]].]] The Solis's [[EnergyWeapon Frickin' Laser Beams]] can OneHitKill any Terran unit, [[spoiler:but can only fire in a straight line, while the Deucalion can lob cannon shells from beyond the safety of the horizon.]]
167* In the Dressrosa arc of ''Manga/OnePiece'', Viola acts as this for Usopp, using her MagicalEye Devil Fruit powers to give him the exact location of a target so far away and behind walls Usopp can't hope to see her himself. It's thanks to this, his own prodigious sharpshooter skills, and [[spoiler:the spontaneous development of [[CombatClairvoyance Color of Observation Haki]]]] that Usopp is able to make the shot.
168* ''Literature/RebuildWorld'': At one point when Akira faces an ambush and encirclement consisting of artillery and tank units, the enemy send a pack of MechanicalMonster spotters to find Akira, that had previously been captured and reprogrammed, to do this without risking any of their hunter's lives.
169* This is a common role of aerial mages in ''Literature/TheSagaOfTanyaTheEvil''. One of Tanya's first duties is spotting for an imperial artillery battery.
170* In ''Anime/SpaceBattleshipYamato2199'', ''Yamato'' sends its fighter complement out to find the enemy's base on Pluto while the ship itself hides from a massive laser cannon that uses orbital mirrors to strike almost any location near the planetoid. Once Kodai and his wingman find the weapon, they radio in coordinates that allow ''Yamato'' to bombard it with [[NuclearOption Type-3]] [[KineticWeaponsAreJustBetter Shells]] over the horizon and confirm its destruction before moving in to suppress the main base.
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173[[folder:Fan Works]]
174* ''Fanfic/BaitAndSwitchSTO'': Ens. Kate [=McMillan=] to sniper JG K'lak during an away mission in chapter seven. Played for laughs during the second firefight of the chapter, where [=McMillan=]'s overheard giving the following instruction to K'lak:
175--> "Reference, large stump that looks like your--" ''(K'lak shoots)''
176* ''Fanfic/BeatTheDrumsOfWar'' has a segment told from the perspective of a Bajoran Militia artillery spotter fighting the Heralds on Bajor, with an exchange of [[ShownTheirWork well-researched back-and-forth]] between him and the battery before a HEAT shell finally comes out of nowhere and lands on his target.
177* ''Fanfic/DungeonKeeperAmi'': In ''[[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/page-8#post-8444079 Hunt's End]]'', Ami has her warlocks use scrying to target an invisible, but scryable target:
178--> ''“Torian, use scrying to triangulate his exact position and tell me,”'' she ordered. “I need the best possible precision.”\
179''“Just a moment. Hmm. Yes. Imagine a straight line between the wide end of the emerald-studded sarcophagus and the right foot of the statue on the wall. Imagine a second line between you and the garish double-headed axe on the wall. He’s standing right on their intersection.”''\
180''“Are you absolutely sure?”'' she verified.\
181''“To about a hand’s span close, yes,”''
182That was good enough for her. Aiming for [[spoiler:the average dwarf’s height]], she brought a Shabon Spray Freezing from her storage and launched it at the indicated location.
183* ''Fanfic/RealityChecksNyxverse:'' Before the fight even began, Spike was given a crystal radio by Bright Eyes to hear what was going on down during the festival, [[HulkingOut when Spike transformed into a giant Dragon to fight the other Dragons]], he still had the radio in his ear; which proved useful when Garble spat acidic bile into Spikes' eyes since the radio allowed for Bright Eyes (who was now atop the Palace Spire at that moment) to coordinate Spikes' attacks.
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186[[folder:Film]]
187* ''Film/BlackhawkDown'': During some intense night-time urban fighting, the Rangers' air support can't distinguish between enemies and friendlies, so SGT Eversman runs across the street while under fire to toss an infrared strobe marker onto the roof of a building that Aidid's militiamen are using to fight from. No sooner is Eversman able to get back across the street and under cover do the friendly helicopters begin their strafing run, liberally spraying the targeted building with miniguns and rockets.
188* ''Film/FlightOfTheIntruder'': In the climax of the film, [[spoiler: Tiger Cole]] is seriously wounded, and realizes that the North Vietnamese Army forces are trying to use him as bait so they can ambush the Air Force Search and Rescue team which was sent to retrieve the downed American aviators. Instead, he lights off a smoke grenade to paint his own position for an airstrike, [[TakingYouWithMe taking out the NVA forces lying in wait along with him.]]
189* Wesley Snipes' character, [[NoNameGiven The Painter]], from ''Film/TheMarksman'' gets his nickname from his skills in infiltrating hardened locations and painting them for DeathFromAbove.
190* ''Film/SpaceBattleshipYamato'' (The 2010 LiveActionAdaptation of the original anime series) has this trope as a general role of the franchise's trademark {{Space Fighter}}s, using them to provide targeting data for the big guns on the Earth's capital ships like the ''Yamato''.
191* Used in a couple ways by the humans in the ''Film/TransformersFilmSeries'':
192** In ''Film/{{Transformers|2007}}'', a communications officer on foot marks a target for an [[GunshipRescue AC-130 Spectre gunship]], which is the first time humans damage a Transformer in the film.
193** Later in the same film, the same officer marks a Decepticon via a laser for a fighter jet for missile bombardment.
194** In ''Film/TransformersRevengeOfTheFallen'' Simmons phones a railgun-armed Navy destroyer in the Persian Gulf to have them triangulate his cell phone signal and destroy Devastator. As part of its formation Devastator had absorbed a pair of wrecking ball-equipped cranes and left the wrecking balls dangling, leading to the unforgettable line:
195--> '''Simmons:''' I'm directly beneath ... the enemy's scrotum.
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198[[folder:Literature]]
199* ''Literature/HeavyObject'': The Amazon arc pits the 37th against ''Break Carrier'', an Object built around a giant railgun. It can spot its own way over terrain obstacles by firing chaff shells into the atmosphere and bouncing radar signals off of it, then using a two-stage shell to change the projectile's direction in midair.
200* ''Literature/PrincessesOfThePizzaParlor'': From ''Pasta and Penance: The Redemption of Princess Isabel #2'', only one member of the party can SeeTheInvisible enemies [[spoiler:via AwesomenessByAnalysis of the environment]], but they don't have the right attacks. But, they can use that to guide the other party member that ''can'' LightEmUp with beams of magical energy:
201--> '''Natalie:''': [A] [[spoiler:special point thingy just for figuring stuff out]]? This is what you were using to help Amelia aim?\
202'''Paul:''' Y-yeah...
203* ''TabletopGame/Warhammer40000'' novels:
204** Commissar Literature/CiaphasCain ('''Hero of the Imperium!!''') was first assigned to an artillery regiment whose commanding officer never quite bought into Cain's [[FakeUltimateHero reputation]], and so took barely-disguised joy in sending Cain to forward observation posts near hotspots, and was always quick to send a barrage of Basilisk shells his way whenever Cain spotted trouble. That said, Cain was in one case counting on this when he found out that a mansion he was taking shelter in was home to a daemonic cult.
205--->'''Cain:''' Cain to command. Full barrage, danger close, immediate effect. Don't argue, just do it!
206** In ''Literature/GauntsGhosts: Ghostmaker'', the Ghosts land on a planet to discover a daemon using WeatherManipulation powers, grounding Imperial air support. Colonel Corbec promptly calls in the daemon's coordinates to an orbiting Imperial Navy frigate. Turns out even {{eldritch abomination}}s from the Immaterium can't stand up to OrbitalBombardment.
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209[[folder:Video Games]]
210* In ''VideoGame/MassEffect3'' Shepard uses a targeting laser to paint [[spoiler:a landed Reaper destroyer]] as a target for the ''Normandy'' and the Quarian Migrant Fleet, letting them destroy it with OrbitalBombardment.
211* ''VideoGame/StarTrekOnline'': Episode "Romulan Mystery", mission "Cutting the Cord". An optional objective in this mission has you marking locations so that your ship can [[OrbitalBombardment take them out from orbit]]. The resulting accolade is titled "DeathFromAbove". The mission's final objective has you call in another orbital strike to [[spoiler:take out an Iconian gate]].
212* ''VideoGame/{{Crysis}}'' has a few instances where Nomad has to paint targets for airstrikes. One example is a North Korean cruiser parked in the island's harbor whose ack-ack and ECM are preventing the Marines' [=VTOLs=] from landing.
213* The ''VideoGame/{{Halo 4}}'' level "Reclaimer" has the mission plan being for a group of [[DropShip Pelicans]] to laser-designate targets for the [[MagneticWeapons mini-MAC]] WaveMotionGun mounted on the [[MilitaryMashupMachine Mammoth]]. They all get shot down ''by'' their intended target and the Master Chief is forced to do it from the ground. (FridgeLogic ensues when you ask why the Mammoth's crew can't just eyeball a shot on the freaking enormous particle cannons they're after.)
214* In the ending for ''Videogame/Metro2033'', Artyom climbs the collapsing Ostankino Tower in Moscow after a [[AfterTheEnd nuclear apocalypse]] in order to use a military laser guidance system to guide tactical nuclear missiles towards the Dark Ones' hive.
215* In ''VideoGame/AceCombat7SkiesUnknown'', part of the detachment in charge of [[spoiler:destroying one of the Arsenal Birds with the last remaining Stonehenge turret, a massive turret that was [[VideoGame/AceCombat04ShatteredSkies originally designed to shoot down asteroid fragments]]]] is a survey team that gathers the intel needed to accurately fire the kill shot, as [[spoiler:the turret is worn down from 20 years of non-use and non-maintenance]] and it can only be reliably fired once. [[spoiler:Unfortunately the survey team gets assassinated, forcing the team in charge of firing the weapon itself to aim the weapon manually with only their eyes and a range table. [[ImprobableAimingSkills They succeed.]]]]
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218[[folder:Webcomics]]
219* In [[http://tsoalr.com/?p=116 one strip]] of ''Webcomic/TurnSignalsOnALandRaider'' an allied Imperial Guard spotter calls in an artillery barrage. Unfortunately, when they launch a spotting round, bad things happen. (This strip was [[ShownTheirWork praised for accuracy]] by a former US Army artilleryman.)
220--> '''Guardsman:''' Battery Bravo, this is Alpha Charlie Kilo Four Niner Niner. Uh, [[FriendOrFoe direct hit on our allies' Land Raider]]. Adjust scatter and fire for effect.\
221'''Kren and Frep:''' ''(walking past, smoking)'' See you on the shelf!
222* The first chapter of ''Webcomic/{{Terra}}'' shows a ground battle between UEC and Azatoth forces, with FriendlySniper Grey O'Shea's spotter calling out targets for him, mainly Azatoth officers. Unfortunately they're flanked and an Azatoth shoots the spotter [[BoomHeadshot in the back of the head]].
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225[[folder:Real Life]]
226* One theoretical use case for the F-35 Lightning II in a conflict with a peer nation is to use its stealth features to hide itself in enemy airspace and pass targeting information to non-stealth jets with greater payloads such as the F-15.
227[[/folder]]

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