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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/house_of_hell.jpg]]
2[[caption-width-right:250:Something tells me [[{{Understatement}} this house is not very friendly]].]]
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4''House of Hell'' is the tenth entry in the ''Literature/FightingFantasy'' line of {{Gamebooks}}, and notable for taking a departure from the usual formula by not only setting it on Modern-Day Earth, but having you, the protagonist, as an ordinary everyman/everywoman, and shifting the genre from Heroic Adventure to Gothic SurvivalHorror. Written by Steve Jackson, co-founder of ''Fighting Fantasy'' with Ian Livingstone.
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6ItWasADarkAndStormyNight, and in spite of the pounding rain protesting on your windshield, you simply ''must'' make that important appointment tomorrow morning. Maybe you should have spent the night at that diner, where a strange old hobo with long white-and-dishevelled hair warned you to not proceed through this very night.
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8But too late for that, as your car just ''had'' to break down in the middle of nowhere as the storm became torrential, with not a telephone in sight.
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10Your frustration at losing your job tomorrow turns to hope as you spot an old and decrepit Victorian Mansion on a distant hill. Eureka! Now you can call the insurance company, have your car fixed, and make that appointment after all! But in your enthusiasm you fail to notice that not only are there no electrical lights in the windows, but ''no telephone line runs'' to this sinister mansion...
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12[[NightmareFuel Tonight will be a night to remember.]]
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14Adapted into an iOS and Android Game by independent Australian game company Tin Man Games in January 2013.
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16See also ''Literature/BloodOfTheZombies'', written by Ian Livingstone.
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18----
19!!''House of Hell'' provides examples of:
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21* AndIMustScream: Quite a few:
22** Perhaps the worst is [[spoiler:the book of hypnosis in the library, which is actually a prison of trapped souls. Even if you don't fall victim to this trap, simply seeing it causes a lot of Fear Points.]]
23** Getting trapped in a bottle, courtesy of accidentally releasing a hostile spirit called a Nanka.
24* ApologeticAttacker: One prisoner, [[spoiler:if you give him a knife to kill himself with, instead uses it to kill YOU. But as you bleed out, he does apologize that his freedom must come at the cost of your life.]]
25* BattleButler: Franklins, though he is quite reluctant to fight. Possibly because [[spoiler:when he takes a single hit, he [[OneWingedAngel turns into a giant demon]]]].
26* TheButlerDidIt: A variant. [[spoiler:Franklins the Butler actually is a demon, and the true mastermind behind the Satanist cult in the house.]]
27* CallBack: One of the many rooms you can enter is the [[Literature/TheCitadelOfChaos Balthus Room]].
28* [[CoolSword Cool Knife]]: The Kris Knife - a wavy bladed knife described as finely polished and razor sharp. [[spoiler:It gives a massive Skill bonus in combat and is the only weapon capable of killing the FinalBoss]].
29* CoversAlwaysLie: The cover of the original edition of ''House of Hell'' shows an evil horned monster and trees with malevolent eyes outside the mansion. In the story, there is nothing of danger outside the mansion.
30* CruelAndUnusualDeath: Many throughout the book but a very nasty one in the torture chamber: you can end up in a cage where you are slowly starved to death.
31* CycleOfHurting: The kitchen is completely inescapable and whenever you reach it, you die within some paragraphs.
32* DarkerAndEdgier: This book is much darker than anything else that had come before it in the ''Fighting Fantasy'' series in terms of illustrations and atmosphere.
33* DeathByIrony: While many other books in the ''Literature/FightingFantasy'' series have disappointing endings, the ending of ''House of Hell'' is an exception and fits this Trope. [[spoiler: When you defeat the FinalBoss, the room catches on fire as he collapses, and you manage to flee the House right before it erupts in flames. Clearly, any villains who weren't already killed by now are not so lucky. The final words of the book, the hero's thoughts as the place is destroyed, are "A fitting end... for a [[TitleDrop House of Hell]]..."]]
34* DropInNemesis: In the Balthus Room, you can search around and simply find nothing... unless you checked a box on a shelf. Doing so and the book reveals a zombie hiding behind a curtain, who then attacks you.
35* DubInducedPlotHole: The French version translates "Drumer" as "Brume" (fog) but [[spoiler:the secret password, being "Murder" is literally translated as "Meurtre". Shekou tells you in this French localization that it begins with "two of its letters". It makes you wonder how the protagonist would ever guess the word "murder"...]]
36* EarnYourHappyEnding: One of the most satisfying and triumphant in the series.
37* TheEveryman: The character you play is ''not'' a professional adventurer or even a trained combatant, just your average every-day John/Jane Doe who is rushing to an important appointment.
38* FaustianRebellion: The Kris Knife was used for HumanSacrifice. [[spoiler: It is the only weapon that can hurt the Master. Being surprisingly GenreSavvy, the cult knows this and keeps it hidden.]]
39* FauxAffablyEvil: In your initial meeting with the Earl of Drumer, he acts the part of an affable aristocrat, eager to offer his hospitality to you and sympathetic to your plight of being stranded in such a nasty storm. Of course, he's still the leader of a Satanic cult who are big on torture and human sacrifice. [[spoiler:Also, he's just a figurehead for the demon who is the cult's true Master.]]
40* TheFilmOfTheBook: ''House of Hell'' is being developed into a movie, but seems to have fallen into DevelopmentHell, ironically.[[invoked]]
41* FrightDeathtrap: The second most recurring Game Over scenarios (besides having all your Stamina depleted) -- your Fear score exceeding the maximum level, causing you to be literally scared to death.
42* GoshDarnItToHeck: ''House of Hell'' was censored to ''House of Hades'' when released in the U.S. Mind you, all of the stuff about a Satanic cult, ghosts clutching their blood-dripping decapitated heads, and the infamous illustration of a naked woman about to be killed in a ritual sacrifice were untouched. Just instances of the word "hell".
43* GuideDangIt: This book is far more puzzle-orientated than any other Fighting Fantasy gamebook, requiring an exact sequence of moves to be done in a strict order.
44* HauntedHouse: There are a few ghosts (and other undead beings) in the house, but the living enemies are greater threats. (One spirit is actually helpful.)
45* HelpfulMook: A few. [[spoiler:Possibly the biggest example is Shekou the hunchback, who can give you a hint on the password you need to get the Kris Knife, [[CantHoldHisLiquor if you offer him brandy]].]]
46* HollywoodSatanism: While there are many monsters and ghosts in the House, the primary antagonists are a cult of stereotypical Satanists who wear robes with goat heads as masks and practice virgin sacrifices.
47* HumanSacrifice: Practised by the cultists in House of Hell.
48* IDontLikeTheSoundOfThatPlace: Most of the rooms are named after famous demons (such as Abaddon, Asmodeus, and Dispater) or occasionally dark/sinful concepts.
49* TheIgor: Shekou, the hunchbacked servant.
50* ItWasADarkAndStormyNight: What other night is there to start a 1980's B-Grade horror film on?
51* LethalLetterOpener: The book has you starting the story unarmed, with your SKILL at a malus. Picking up knives or sticks can add either two or three points to your SKILL tally, but in one room you can obtain an ornate letter opener that boosts your SKILL to its maximum.
52* LightIsNotGood: As you might find out, The Man In White is not an ally, he's actually a cult member who's fallen out of favor with the others, which is why he's locked up. He tries to hand you over to them when your guard's down to earn his freedom.
53* JumpScare: Too many will cause your character to die of fright. Some are more notable than others, especially in one room, you look out the window and see the old man from the beginning hanged from a tree facing you, then his eyes open wide.
54* ManBehindTheMan: The Earl of Drumer is NOT the true Master behind the cult, it's actually [[spoiler:Franklins the Butler. In fact, it's not clear if the Earl was aware that Franklins was actually a demon.]]
55* TheManyDeathsOfYou: Though nowhere as nasty as books like ''Literature/BeneathNightmareCastle'', many of your character's bad-ends can be quite sleep-depriving...
56* MeaningfulName: The Earl of Drumer, whose family name is an anagram for [[spoiler: [[SignificantAnagram Murder]].]]
57* MortonsFork:
58** More than one room is a dead-end where every choice results in death. To cite but one example: [[spoiler:the kitchen]], since trying to get through the door will only revealed it's locked, while [[spoiler:fighting the ghoul or grabbing the key]] will both cause enough noise to bring the cultists and allow them to get you.
59** In your attempt to get the Kris Knife, a weapon essential to even complete the book, you might end up being trapped in one of the mansion's room, the only object around being a bottle containing black smoke. If you choose to look for an exit, you won't be able to find any, and end up being imprisoned ''forever''. Choose to open the bottle instead... and you release a Nanka, a hostile genie, who then imprisons you in the bottle... ''[[AndIMustScream forever]]''.
60** If you reach the torture chamber in the cellar and pick the wrong option, you'll get the choice between two cages you to be thrown into. Both options lead to a death paragraph.
61* NamesToRunAwayFromReallyFast: No characters qualify, oddly enough (though the Earl comes close, owing to his MeaningfulName), but the rooms are [[IDontLikeTheSoundOfThatPlace another story]].
62* NintendoHard: The first truly hair-rippingly frustrating ''Literature/FightingFantasy'' Gamebook, that requires ''one'' straight and narrow path to survive to the end. To give one example of how hard it is, [[spoiler:if you fail the torturer's test, you lose, but at least it's obvious. However, if you pass the test with flying colours, he offers to give you directions. If you accept his help... Well, you're also going to lose, because if you do that, you'll bypass the room where you can find the item you need to defeat the FinalBoss. Get the mediocre score on the test or refuse his advice if you get the perfect score, and you're fine -- but seeing as his advice ''seems'' like a good idea if you follow it (it takes you out of the cellar), it's hard to tell.]]
63* NoFairCheating: ''House of Hell'' has two paragraphs which could not possibly be reached normally unless the reader actually knew the correct "password", which chide the player for cheating. Also, it is impossible to find the item you needed to win in the end unless you followed given instructions and read ten paragraphs backwards when you were in the place where the secret door leading to the item is. (To get those instructions, you have to access one of those two "special" paragraphs mentioned above, and ask the right question.)
64* NoGoodDeedGoesUnpunished:
65** There are ''other'' innocent people trapped in the House of Drumer besides you, and quite a lot of them have been driven mad with desperation to escape... helping most of them is an invitation to be stabbed in the back, often literally, to help facilitate said escape.
66** And if you happen to forget that you are ''not'' a sword-swinging action hero in this gamebook, charging in to save a beautiful naked virgin from being sacrificed by ''FORTY'' cultists on your own [[TooDumbToLive ends as realistically well as you can expect.]] This action is so braindead, in fact, that the book even ''[[WhatTheHellPlayer states]]'' [[WhatTheHellPlayer that you deserved to die]].
67* ObviousRulePatch:
68** As per the UnwinnableByDesign trope below, you die of fright if you reach your Fear Point total, and as you will accumulate a minimum of eight Fear Points in order to complete the book, as written you cannot win if your initial Fear Point total is eight or less. The way round this is to fudge the rule slightly so you die only if you ''exceed'' your Fear Point total plus one... or just reroll your character until you get an acceptable Fear Point total.
69** If you find the Kris knife, you'll get a bonus to your skill points. However, as your skill points can never exceed your initial values unless explicitly stated in the text, the bonus will be completely useless for most players. Players get around this by either adding the bonus to your initial score or your attacking points (which are theoretically not limited).
70* OldDarkHouse: The eponymous house sure looks the part.
71* OneWingedAngel: [[spoiler:Franklins the Butler will transform into a massive Hell Demon if you wound him with the Kris Knife.]]
72* OnlySmartPeopleMayPass: There are various clues scattered about the mansion involving passwords, how to obtain a game-winning item, and other useful information. [[spoiler:You might want to remember even the names of the rooms you pass, in case the Torturer quizzes you on words that the Master's friends would obviously know.]]
73* OurVampiresAreDifferent: The many inhabitants of the House include a vampire, who will most likely kill you unless you're carrying garlic.
74* OurZombiesAreDifferent: Zombies can be met and fought as well.
75* SanityMeter: Your ''Fear'' Score is the amount of trauma your character's heart can take; once you accumulate the maximum amount, you are ''Scared to Death''. The introduction at the beginning claims that [[AllThereInTheManual you can reduce your Fear Score]], but in truth, there are only two situations in the story where you can (and in one of those two cases, it's near the beginning, where you may not even have any Fear Points at all).
76* SchmuckBait: Right near the beginning, when the real adventure starts. In the kitchen you see a keyring on top of the stove. Did you really think it would be that easy? [[spoiler:The stove is on, which burns your hand as you pick up the piping hot keys. Your screams alert the residents and it's GameOver]].
77* ShoutOut: In the re-print edition, instead of rolling dice to determine then stats of your character, you can simply choose one of three pre-generated characters for your adventure. Suitably enough, given the book's horror setting, all three of the characters are named after horror films or characters:
78** Carrie Torrance – [[Literature/{{Carrie}} Carrie White]] and [[Film/TheShining Jack Torrance]]
79** Jack Bates – Jack Torrance and [[Film/{{Psycho}} Norman Bates]]
80** Norman White – Norman Bates and Carrie White
81* SkewedPriorities: Even after it has become clear that you're trapped in a Satanic cult's compound with lethal horrors lurking around almost every corner (and, again, you're Joe/Jane Everyman, ''not'' a sword-swinging badass), you'll still see an amusing number of passages where the protagonist frets about the threat of... missing their appointment the next morning.
82* SpoilerOpening: The front cover of the Wizard Books reprint reveals the twist regarding the BigBad.
83* SurvivalHorror: Funnily enough, a TropeCodifier that was written ''twelve'' odd years '''before''' the game ''VideoGame/ResidentEvil'' created the genre proper in 1996.
84* SwordOfPlotAdvancement: Your only hope of completing the quest is to obtain the ''kris'' knife, the only weapon that can [[spoiler:[[WeaponOfXSlaying slay the Hell Demon]] which is the true Master behind the house's Satanic activities]].
85* UnwinnableByDesign: Either an oversight on the writers' part or one of the most cruel ones in gaming history: with the Fear score, it's possible that the game is unwinnable just from the start, as you MUST take at least 8 Fear points throughout the adventure (whenever your Fear points reach your initial Fear score, you die from fear, and your initial Fear score is determined on a ''dice roll''). See also ObviousRulePatch above.
86* VampiresHateGarlic: The one you meet sure does, which you can use to your advantage in order to survive your encounter with him.
87* VillainousWidowsPeak: The Earl of Drumer and the vampire inside the castle both have a Widow's peak.
88* WrongGenreSavvy: If you act like the gung-ho, fearless Fantasy Action Hero more typical of the series' other entries in this book, you ''will'' meet a quick and grisly end.
89** To give one example, [[spoiler:using muscle to intimidate the Earl's hunchbacked servant like some CowboyCop won't get you anywhere; even if you outfight him, he'll just lie to get you off his back, and using the information he gives you will get you killed. ''However'', if you instead offer him brandy, he gets drunk and spills ''very'' useful information.]]
90** Another good example is that trying to fight more than two opponents at once will get you instantly killed, no matter how high your SKILL score is. The book states that you simply can't defend yourself from so many attackers at once.
91* WrongTurnAtAlbuquerque: The protagonist ends up in the House of Hell as a result of following the wrong direction on his way to a meeting. It's heavily implied the man who gave him direction was part of the Satanist Cult. On the other hand, suddenly seeing him in the middle of the road is what makes you wreck your car, and in one instance you can look out the window and find his corpse dangling from a rope around his neck, so who knows?
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