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1* If one of your survivors is depressed, it's possible to direct another to talk them back from the edge with assurances that [[YouAreNotAlone they aren't alone]]. They can also bring each other food, medicine, and tend each other's wounds directly.
2* There are many ways to [[VideoGameCaringPotential engineer these moments]]. Taking out two snipers who were preying on innocents, raiding said snipers' medical supplies, and then donating said supplies to the local hospital is just one example.
3* If your scavenger does something brave, such as taking out a group of thugs, their housemates will spend the next day saying nice things about them and their bio entries will mention supporting them if needed.
4* [[EarnYourHappyEnding Getting the best ending of the game]] by ensuring that not only did your band of survivors made it through the fighting in one piece, [[RousseauWasRight but that they found some measure of peace and happiness in their lives after the war ended.]]
5* Any sort of interaction with the children, from playing games with them, giving them food, or even just talking to them.
6* One version of the backstory of Zlata and Pavle, while the other version shows how despite their best efforts to boost the mood of fellow around them failed. The other gives you a [[HopeSpringsEternal hopeful]] version of the story. In Zlata's second version of the story, Zlata and Tadei make a miraculous recovery and Tadei even managed to get out of the city through a pass. In Pavle' second version of the story, [[EmpathicEnvironment fog]] covered the players trying to get the stadium and they managed to have a wonderful football game that pavle remembers even more fondly than his life as a professional player.
7* In the backstory of Arica, it was said that she didn't like her father because he always beated her. However, when the war began, her father carried her out of the city and walked all night. Before her father passed away, he said to her, "You have to make it, kid. You gotta be tough, all that's bad will end someday. Like me."

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