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1!As this is a Heartwarming Moments page, spoilers ''will'' be left unmarked. Administrivia/YouHaveBeenWarned!
2[[center: [-[[Heartwarming/FiveNightsAtFreddys Main Page]]\
3'''Main Series:'''\
4'''''1''''' | ''[[Heartwarming/FiveNightsAtFreddys3 3]]'' | ''[[Heartwarming/FiveNightsAtFreddys4 4]]'' | ''[[Heartwarming/FiveNightsAtFreddysSisterLocation Sister Location]]'' | ''[[Heartwarming/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' | ''[[Heartwarming/FiveNightsAtFreddysSecurityBreach Security Breach]]''\
5'''Spinoffs:'''\
6''[[Heartwarming/FiveNightsAtFreddysWorld FNaF World]]'' | ''Heartwarming/UltimateCustomNight''-]]]
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8* The fact that Phone Guy is taking time to give you, a total stranger, advice on how to not get murdered by the homicidal animatronics while being hunted down by them himself. That takes guts.
9** In the same vein, if you think the reason Mike keeps coming back is so the ''next'' poor bastard that needs a quick buck won't end up stuck in this Hell. Noble, and incredibly brave.
10** This can be taken to encompass the first three games. Phone Guy is ensuring Mike, Jeremy, and Mystery Guard survive their time working, directly or indirectly, and for around forty years he's around to help and protect the various protagonists. He's a guardian angel, both literally and figuratively.
11*** He actually wasn't around for forty years: He's ''long'' dead by the time the third game takes place, and those are only tapes recorded before his death. Still heartwarming that Phone Guy cares about the safety of others: In fact, [[TokenGoodTeammate he might be the only one who actually cares as far as we know]].
12** Even when he knows he's going to get stuffed into a suit and die an incredibly painful death he still tries to be encouraging and keep a positive tone.
13** There's also a slight implication that Mike actually tries to find him at some point as his eventual termination slip reads that he was caught tampering with the animatronics, possibly trying to fulfill Phone Guy's wish of checking the suits in the back room (which may have been a coded message for someone to come looking for him)
14* The relationship the Animatronics have with children certainly falls under this. Adults see Freddy and the gang as creepy and foul smelling (and possibly haunted) machines in a run-down pizzeria that's going out of business. Kids? They are implied to love the Fazbear Crew and didn't see them as abominations at all.
15** FNAF 2 shows that the inverse was true as well. The Animatronics were implied to not only get along with children, but were also very protective of them as well.
16*** A bit of [[FridgeBrilliance Fridge Heartwarming]] between the events of FNAF 2 and FNAF occurs when you take into consideration Freddy's behavior. In FNAF, Freddy seems far more determined to get you than he did in FNAF 2. Why? Because it's heavily implied that Freddy, who was already possessed by the time, tried to save [[HereWeGoAgain another set of children]] [[HistoryRepeats from being murdered]] in FNAF 2. It's a case of Freddy being a {{Determinator}} being both NightmareFuel and a heartwarming moment. In his own disturbing (and misguided) way, he's making sure that no child ever suffers the same fate he did.
17*** Crosses into TearJerker territory when you consider that the "Save Him" and "You Can't" prompts were Freddy's processing, wanting to go and save the child being murdered outside and his hard coding denying him leaving the digital map of the diner, him slowing down as he cannot break out of the loop of wanting to get out there, but being denied.
18*** This also becomes HarsherInHindsight when the fourth game revealed that the kid from the minigames as is ''terrified'' of the animatronics and doesn't want to go to the pizzeria for his birthday. Although he considers the plushies of the Fazbear crew his only friends, he's scared of them in reality and is forced to deal with their nightmarish counterparts throughout the entire game.

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