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Context Heartwarming / DeadIslandRiptide

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1* In the ending, ignoring about a billion reasons not to, the main five do go back and save the group you've been with the whole game compared to the "looking out for ourselves" attitude the group had in the first game, its quite a welcome character development.
2* Accept a quest to find drugs for a survivor to do himself in with and upon finding them your character might muse, "Can't let him kill himself. I'll give him glucose instead."

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