1 | '''As a Headscratchers subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.''' |
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3 | Why do most death spells do 10 x caster level damage on a failed save rather than just kill? They're ''Death'' spells, not "a lot of damage" spells. |
4 | ** In Universe reason: death isn't a binary state (the exact point someone dies is more of a philosophical question), so an instant kill spell would have to be a "does a tonne of damage, which would kill most things" spell. Out of universe reason: An ObviousRulePatch intended to stop players just killing any random thing with tonnes of HP that wasn't explicitly stated to be immune to them (also preventing it from being a UselessUsefulSpell which doesn't do anything to anything worth using it on). |
5 | ** This also stops death spells from bypassing Regeneration, which is a common and divisive rules argument in the ''TabletopGame/DungeonsAndDragons'' version that Pathfinder is based off of. |
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