1 | * Take a drink if time runs out in a round before a team can move Mikey to the Goal. |
2 | * Take a drink whenever a team moves Mikey in a direction away from the Goal. |
3 | ** Two drinks if Mikey is ''[[FailedASpotCheck one space away]]'' before the wrong move is made. |
4 | * Take a drink whenever Mikey lands on an Enemy space. |
5 | * Take a drink whenever a team moves Mikey onto a Time Bomb space. |
6 | ** Finish your drink if the team somehow wins the Time Bomb challenge. |
7 | * Take a drink if a team tries to move Mikey in a direction he can't even go. |
8 | ** Better yet, start sipping when Phil announces that Mikey's moving in that direction and don't stop until he realizes that Mikey can't go there. |
9 | * Take a drink when Phil sings to the Video Challenge entry/exit cue. |
10 | * Take a drink if a player fails the Wizard's/Expert's Challenge. |
11 | ** Finish your drink if a player gets a GameOver in a Video Challenge. |
12 | * Take a drink if a player's teammate wagers 15 points or fewer on a Video Challenge. |
13 | ** Two drinks if the teammate wagers zero. |
14 | ** Finish your drink if the teammate tries to wager an amount greater than the team's total score. |
15 | * Take a drink whenever Phil says "adjust your score and play some more" after a Video Challenge. |
16 | * Take a drink if a Video Challenge failure results in a team having a negative score. |
17 | * Take a drink if the grand prize for the Video Zone is a trip to Universal Studios. |
18 | * Take a drink every time a team gets a Game Over in the Video Zone. |
19 | ** Finish your drink if the team doesn't get past Level 1 in the Video Zone. |
20 | ** Finish your drink if the team wins the Video Zone thanks to a GoodBadBug. |
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FollowingContext DrinkingGame / NickArcade
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