1 | * Take a drink when a song passes the 10-minute mark. |
2 | ** Take two drinks if a song passes the 20-minute mark. |
3 | ** Take three if it ends before the five-minute mark. This rule is optional if you're listening to Music/TheAstonishing |
4 | * Take a drink if Mike Portnoy does spoken backing vocals. |
5 | * Take a drink when SpokenWordInMusic appears. |
6 | ** Take two drinks if it's during a Kevin Moore song. |
7 | * Take a drink when a time signature is over 16 (e.g. 11/16, 15/16, etc). |
8 | ** Make that a sip for each time signature over 16 during "The Dance of Eternity". |
9 | * Take a drink if an instrumental passage exceeds a minute. |
10 | ** If [[EpicInstrumentalOpener the intro of a song is longer than a minute]], don't count it unless you're prepared for a massive hangover the next day. |
11 | * Take a drink when Jordan uses the Snarling Pig. |
12 | * Take a drink when a non-musical sound effect plays. |
13 | * Take a drink when a song has no guitar in it. |
14 | * Take a drink when a clean electric guitar is doubled with an acoustic guitar. |
15 | * Take a drink when the rhythm guitars harmonize. |
16 | * Take a drink when there is a guitar/keyboard unison solo. |
17 | * Take a drink when John Myung plays bass harmonics. |
18 | * Take a drink when John Myung plays a line in the third octave or above. |
19 | * Take a drink if the guitar is down-tuned below B. |
20 | * Take a drink if a song mourns a lost relative. |
21 | * Take a drink when there is an AlbumTitleDrop. |
22 | * Take a drink when there is a Continuum solo. |
23 | * Take a drink if Jordan plays a something on an iOS device. |
24 | * Take a drink when there is an electronic drum part. |
25 | * Take a drink when John Petrucci flutters the Whammy bar. |
26 | * Take a drink when John Petrucci plays several harmonics in a row during a transition. |
27 | * Take a drink when John Petrucci uses a volume pedal or e-bow to create a string-like sound. |
28 | * Take a drink if a song gets to a point where it could reasonably end, but instead launches into an instrumental section. |
29 | ** Take two drinks if the song actually ''does'' end on a reprise of that part ("Beyond This Life", "A Rite of Passage", etc.) |
30 | * Take a drink whenever a repeating group of four measures consists of three measures of one time signature and one measure of another (for example, three measures of 6/8 and one of 5/8). |
31 | ** Take another drink if the pattern changes in any way. |
32 | ** Don't take a drink each time the pattern repeats itself. You only need to take a drink for the pattern itself. |
33 | * If you are listening to a song from the ''Twelve Step Suite'' that isn't "The Glass Prison ", take a drink whenever there is a [[ContinuityNod reference to previous song in the suite]]. [[note]]"The Shattered Fortress" doesn't count unless you have an ambulance on standby. Alternatively on this song, take a drink whenever there is a section that ''isn't'' a reference to a previous song in the suite. [[/note]] |
34 | ** Take two drinks whenever there is a reference to "The Mirror". |
35 | * If you are listening to ''Metropolis Part II: Scenes from a Memory'', take a sip whenever there is a musical or lyrical CallBack to "Metropolis Part 1". |
36 | * Take a drink if a verse or a chorus is suddenly interrupted by an interlude which has nothing to do with the structure of the verse or chorus itself (such as in "Lost Not Forgotten"). |
37 | * Take a drink if you listen to "The Glass Prison" immediately after "Finally Free", or "As I Am" after "Six Degrees of Inner Turbulence", or "The Root of All Evil" after "In the Name of God", or "On the Backs of Angels" after "The Count of Tuscany". |
38 | * Take a drink when a song has an OutOfGenreExperience for no apparent reason (such as the honky tonk piano solo in "The Dark Eternal Night." |
39 | * A live example for the Images & Words: Live in Tokyo DVD: |
40 | ** Take a drink every time someone flips their hair |
41 | ** Finish your drink if it's John Myung |
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FollowingContext DrinkingGame / DreamTheater
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