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1* Take a drink whenever "a lot of money" is said.
2* Take a drink whenever the contestant has potential plans for the money that involve college or paying off student loans.
3** Finish the bottle if they are offered enough to cover all their debt, but keep going.
4* Take a drink whenever the bank offer drops.
5* Take a drink whenever the Banker [[KickTheDog baits the contestant]].
6** Two if the contestant talks smack to the Banker.
7** Finish your drink if the Banker [[ThrowTheDogABone does something nice]].
8* Take a drink whenever you see the Banker's assistant.
9* Take a drink if something other than cash is included in the bank offer.
10** Two if the offer does not include any cash.
11* Take a drink whenever someone from the support group pleads with the contestant to take the deal.
12* Take a drink if the contestant opens up the $1,000,000 case.
13* Take a drink every time the contestant is "100% sure" that the $1,000,000 is in their case.
14* If the contestant makes it all the way to the end, take a drink if s/he swaps for the other case in play.
15** Finish your drink if the contestant takes home a case worth $750 or less.
16* Take a drink if the contestant deals with the $1,000,000 case still in play.
17** In an episode with multiple $1,000,000 cases, take one drink for every one still left in play.
18** Finish your drink if the contestant had $1,000,000 in their case all along.
19* After a deal is made, take a drink if any superseding bank offer is more generous as if to rub salt in the contestant's wound (e.g.: the contestant deals at $120,000 with $750,000 and three small amounts; if a small amount is opened, drink if the next offer would have been something like $250,000).
20* Take a drink if the contestant [[FacePalm Face Palms]] after turning down a huge deal.
21** Two if a huge amount is opened immediately afterward.
22* If you think the show is about to cut to commercial, start sipping and don't stop until the show breaks.
23* Take a drink whenever the CommercialBreakCliffhanger is {{Lampshaded|Trope}}.
24* Take a drink if the contestant says "one more round" or "one more case". Take another for every deal refusal after this.
25* Take a drink each time the contestant decides to keep going without a safety net under the logic that "if only one of X cases has the big amount, that means I have a X-minus-one out of X chance of not picking the big amount the next round." Finish the bottle if they pick the big amount.

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