1 | !!General: |
2 | * Take a sip every time the Narrator uses the words [[AuthorVocabularyCalendar "dark", "singular", "terrible", "horror," or "baubles."]] |
3 | * Drink whenever both the Caretaker and the Town Crier take up two slots in the same stress relief areas. |
4 | * Drink whenever a hero goes missing in the Hamlet for the week. Also drink if you return to the Hamlet only to realize a hero you've sent for stress relief is still unavailable. |
5 | * Take a shot every time you send a hero to the Bar. This also applies if the hero stays in the Bar for another week. |
6 | ** Take another shot if someone comes back with "Tippler", or has the "double vision" or "moving sluggishly" debuffs. |
7 | * Take a sip if you failed to disarm a trap. |
8 | ** Take a drink if you forgot to disarm a trap. |
9 | * Take a drink every time a hero's quirk causes them to immediately activate a curio. |
10 | ** Take another drink if the effects of the curio are negative. |
11 | ** Take another drink if you have an Antiquarian in your team and you miss out on their Antiques this way. |
12 | ** Take an extra shot if a Kleptomaniac/Egomaniac hero stole the loot from the curio. |
13 | ** An extra sip if you had a supply item that you could have used on the curio. |
14 | ** Take a shot if it was a Shambler Altar that you planned on using. |
15 | * Take a shot every time a hero gains a negative quirk or disease from a curio. |
16 | ** Raise a toast if the hero gains a positive quirk or loses a negative one. You can do the same if a positive quirk becomes locked this way or it they lose a locked negative quirk. |
17 | ** Drink in frustration if the hero gained a situational positive quirk that displaced one of their more useful ones. |
18 | * Take a drink if you encounter an obstacle and you have no Shovels to clear it out. |
19 | * Take a shot if you received a Hunger check and didn't have enough food. |
20 | ** Chase it down in frustration if it was because you didn't account for the "+% Food Consumed" stat. |
21 | * Drink in celebration if you find a Very Rare (or better) Trinket from by random chance (Loot from battle, curios, Trinket Scrounge). |
22 | ** Down a glass of wine if you find the Tempting Goblet. |
23 | * Take a sip if you discover a secret room. |
24 | ** Drink in frustration if you have no keys for the Ancient Artifact. |
25 | ** Take another sip if you earn a [[RareRandomDrop Head Trinket]] from it. |
26 | ** Have a beer when you realize one of the patches nerfed it into a normal chest. |
27 | * Take a sip if a party member gets moved to a position where they can't use any of their skills. |
28 | ** Take a shot if your party gets shuffled and at least two of your heroes gets shuffled into positions where they can't use their skills. |
29 | * Take a drink if an enemy lands a critical hit on at least two heroes. |
30 | * Take a drink when every hero receives a [=DoT=], debuff, or Horror from the same attack. |
31 | * Take a shot if at least two heroes get stunned by the same attack. |
32 | * Take a shot when a hero gains an Affliction (once per dungeon). |
33 | ** Raise a toast instead if the hero gains a [[HeroicSecondWind Virtue]]. |
34 | *** Take a chaser when the Virtuous hero gets wiped anyways. |
35 | * Take a drink if a hero passes their turn. |
36 | ** Take a shot instead if you had to choose to pass manually. |
37 | * Take a sip whenever you use Laudanum to remove Horror. |
38 | * Drink in celebration if a hero moves on their own before their turn and it works in your favor. |
39 | * When you relieve Stress with a Camp skill, take a drink to relieve some of your own. |
40 | ** If you do so with the Hellion's Revel skill, take a shot to join the fun. |
41 | ** Take another drink if you get nighttime ambushed (Shieldbreaker nightmare doesn't count). |
42 | * Take a drink if a hero catches a disease from an enemy. |
43 | ** Take a shot instead if this is their third disease. |
44 | * Take a shot if in a stroke of bad luck or foolishness an enemy receives reinforcements. |
45 | * Take a sip every time a hero on Death's Door [[YouCanBarelyStand survives a direct attack somehow]]. Raise your glass and drink a toast if they make it through the battle. |
46 | * Take a drink whenever a hero reaches 200 Stress and receives a Heart Attack. |
47 | * Take a drink when a hero receives a Deathblow. |
48 | ** Take another drink if a hero on Death's Door dies from Blight or Bleed because their turn went before your healer's. |
49 | *** Splash half of it on your forehead if [[MemeticMutation an Occultist inflicted Bleed with Wyrd Reconstruction]] [[CriticalFailure while healing 0 HP]]. |
50 | ** Take a shot instead if the hero gets killed on the ''first'' Deathblow check. This includes dying from a Blight or Bleed tick. |
51 | ** And take another shot when they died simply because they went insane and refused EVERY ATTEMPT TO HEAL THEM. |
52 | ** Also take another shot if they died right after a failed retreat. |
53 | ** Take another shot if they died from a Heart Attack while at 0 HP. |
54 | ** Chug your drink if they died from a trap. |
55 | ** Drink the whole bottle if they died from a Hunger check. |
56 | * Chug if a quest ends in a PartyWipe. |
57 | ** Drown your sorrows if it was a DownToTheLastPlay moment that did not work out for you. |
58 | * Take a drink if a hero only gets negative quirks and/or diseases from leveling up. Take a shot instead if they got both. |
59 | * Take a drink if a really bad negative quirk (generally bad like Kleptomania, Fading, etc. or anti-synergistic like Risktaker on Jester) gets locked. |
60 | * Take a shot if a hero gains a combination of quirks that prevents them from using ''any'' stress relief areas. |
61 | * Take a shot if the Houndmaster's Cry Havoc heals stress of everyone in the party EXCEPT the one with the highest stress. |
62 | * Take a shot if a hero who's recently leveled up dies in their very next dungeon run. |
63 | * If a hero died in a dungeon, take a drink in memoriam for each party member that survived. |
64 | ** Pour one out if Reynauld or Dismas died. |
65 | * Drink in celebration if you get the [[BackFromTheDead From Beyond]] Town Event. |
66 | ** Don't if your only choices of heroes to revive are Level 0-1 chumps. |
67 | * When you're in the Ruins, take a sip every time a hero gains stress from the Bone Courtier's Tempting Goblet. |
68 | ** Take another sip when the Bone Courtier dodges an attack or resists a stun. |
69 | * When you're in the Warrens, take a shot if a Swinetaur was able to use Pig Spear or Boar Rush two turns in a row. |
70 | * When you're in the Weald, take a shot if a Giant lands a critical Treebranch Smackdown on a hero. |
71 | * When you're in the Cove, take a sip if a Thrall [[ActionBomb explodes on your party]]. |
72 | ** Take a drink if it was being guarded when it exploded. |
73 | * Take a shot if you encounter [[ThatOneBoss/DarkestDungeon The Collector or The Shambler]]. You'll need it. |
74 | ** If you have DLC enabled, add The Fanatic and The Thing from the Stars to that list. |
75 | ** Take a shot if a Shambler randomly spawned in pitch-black light ''or'' if you didn't know what the Shambler's Altar is and you randomly tested items until you got a "result." |
76 | ** Take a celebratory drink if you win the battle. [[INeedAFreakingDrink You'll need it, too.]] |
77 | * If the Brigand Pounder misfires, take a moment to collect yourself, then drink. |
78 | * Take a sip if a hero dodges or resists getting charmed by the Siren. |
79 | * Take a shot if Wilbur stuns your healer before they could've healed a hero who gets killed by the Swine King. |
80 | ** Take two shots if Wilbur directly kills a hero. |
81 | * Have a celebratory drink if no one becomes Afflicted at the end of a Shrieker fight. |
82 | ** Take a shot if a hero receives a negative Shrieker quirk. |
83 | * Take a shot if the Hag or Fanatic kill a hero immediately after they're released from the pot or pyre. |
84 | * Drink if you obtain an achievement from YetAnotherStupidDeath, unless you were actively seeking them. |
85 | * If a hero gains the [[TheTeetotaler Resolution]] quirk, don't drink for the rest of the dungeon. |
86 | ** If they received it after clearing a dungeon or in the Hamlet, don't drink until you go into a new dungeon. |
87 | * Take a sip every time a quest gets screwed over by the RandomNumberGod in some other fashion (it doesn't have to be listed on this page). Caution: This might still kill you. |
88 | * If you're on Stygian or Bloodmoon difficulty, finish your drink if you lose due to the time or death limit. |
89 | ** Down another drink if [[AllForNothing you lost while fighting the final boss]]. |
90 | |
91 | !!If the player has the ''[[TheAlcoholic Dipsomania]]'' quirk: |
92 | * Take a drink every time someone lands a critical hit. If you like living dangerously, apply this rule for critical heals too. If you value your liver, don't use anything strong. |
93 | * Take a drink every time someone misses or dodges an attack. Again, don't use anything strong unless you want to put your liver on Death's Door. |
94 | |
95 | !!DLC: |
96 | * Take a shot every time a hero gets infected with the Crimson Curse. |
97 | ** Take a bigger shot if getting infected with the Curse [[CurseThatCures removes all Diseases on the hero]]. |
98 | * Take a sip along with an infected hero in your active party when they chug a vial of the Blood. (If it counted the inactive ones too you would likely die.) |
99 | * Take a shot in substitute for each missing blood vial in the inventory for your team of "wasting" Crimson Cursed adventurers. Don't drink if that hero is holding the Rat Carcass. |
100 | * Take a sip every time a hero infected with the Crimson Curse does something to mess with your strategy. |
101 | ** Take a shot if they bring a friendly hero into Death's Door. |
102 | * Take a shot if a hero interacts with a Wine Crate when you ''really'' needed it for Firewood. |
103 | * Drink if your Flagellant used Exsanguinate and misses. |
104 | * Raise a toast if your Flagellant miraculously saves the day during the Vvulf invasion. He seems surprisingly well-suited for the event. |
105 | * Raise a toast if your Flagellant demonstrates to be a OneManArmy, especially while he's Rapturous. |
106 | * Drink in celebration if you find a Crimson Court set trinket from an unexpected source. (i.e. not from bosses or quest completion) |
107 | * Drink in celebration if you find and rescue a hero from the Courtyard. |
108 | * Take a sip every time a you bring a Bloodsucker enemy down to low health but it heals back to full before you can finish it off. |
109 | * Take a shot in frustration whenever a Gatekeeper retreats before you could kill it for an invitation. |
110 | * Take a shot every time you are forced to abandon a team member while escaping a full wipe from the Fanatic. |
111 | * Take a drink if the Shieldbreaker had at least 40 Stress when the nightmares happen. |
112 | * Take a sip every time a snake inflicts DamageOverTime on the Shieldbreaker. |
113 | * Take a drink if a snake lands a critical hit and stresses out the Shieldbreaker. |
114 | * Take a sip whenever you get shuffled by a Plow Horse. |
115 | * Take a drink when the Sleeper's Herald's Reality Bend debuff or a trinket makes you target an unintended enemy. |
116 | * Take a shot every time you can't destroy a Crystalline Aberration or one of the Fracture's crystal formations before it blows. |
117 | * Drink to celebrate whenever a hero gains a Prismatic Quirk. |
118 | |
119 | !!''The Butcher's Circus'': |
120 | * Take a sip if your match is rendered null from a desync. Take another if the desync happens while you had the upper hand. |
121 | * Take a sip if your opponent surrenders while still having 4 heroes alive. |
122 | * Take a sip if one of your heroes dies in the first round of actions. |
123 | ** Sip again if this loss throws your strategy into disarray [[DisasterDominoes and you can't recover]]. |
124 | ** Finish your drink if you surrender or lose without even killing an enemy hero. |
125 | * Take a sip if you notice your opponent is running a Stress team, because ThisIsGonnaSuck. |
126 | * Sip in frustration if the opponent went first and stunned a vital team member. |
127 | * Sip in frustration if your hero recovers from a stun [[CycleOfHurting only to get stunned again despite their buffed resistance]]. |
128 | * Sip in frustration if an enemy hero [[WhyWontYouDie remains on Death's Door against an attack with raised Deathblow chance]]. |
129 | * About hero skills, sip if: |
130 | ** You use the Jester's [[NoSavingThrow Finale]] but it doesn't do enough damage to kill. |
131 | ** An enemy Man-At-Arms uses Bellow for at least three turns in a row. |
132 | ** An enemy Houndmaster uses nothing but Hound's Harry. |
133 | ** An enemy Grave Robber uses nothing but Panic Darts. |
134 | * Sip if you lose two or more heroes to [[DisasterDominoes a heart attack chain reaction]]. |
135 | * Take a sip if your last remaining hero is against three or more enemies, and [[LastStand takes out at least two of them before going down]]. |
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FollowingContext DrinkingGame / DarkestDungeon
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