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Context DrinkingGame / GhostAdventures

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1Take a sip when...
2
3* An EVP is played more than twice.
4** Two if the EVP is unclear.
5* Evidence is reviewed in real-time.
6* Zak's hair is spikier than in the previous episode.
7
8Take a shot when...
9
10* Aaron says "Oh my God!" or some variation.
11* Zak threatens or challenges a spirit.
12* They have a strange or socially awkward informant or guide.
13* Zak has a hammy moment.
14* The investigated area is haunted by a child spirit.
15** Two if it is heard in an EVP.
16* They use a new piece of technology.
17** Two if it does not pick up evidence.
18** Three if it gets good evidence.
19* One of the crew shows their "O face."
20
21Take a drink when...
22
23* They capture visual evidence.
24* Evidence is debunked.
25** Two if a huge "DEBUNKED" sign is stamped on the screen.
26* Zak says something clueless.
27* The investigated area is a hospital or an asylum.
28* Aaron is told to go somewhere by himself that was previously said to be dangerous.
29* Billy checks his heart rate on his Fitbit.
30
31Down your drink when...
32
33* Visual evidence is clear and/or scary.
34* They re-visit a previous location.

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