1 | Take a sip when... |
2 | |
3 | * An EVP is played more than twice. |
4 | ** Two if the EVP is unclear. |
5 | * Evidence is reviewed in real-time. |
6 | * Zak's hair is spikier than in the previous episode. |
7 | |
8 | Take a shot when... |
9 | |
10 | * Aaron says "Oh my God!" or some variation. |
11 | * Zak threatens or challenges a spirit. |
12 | * They have a strange or socially awkward informant or guide. |
13 | * Zak has a hammy moment. |
14 | * The investigated area is haunted by a child spirit. |
15 | ** Two if it is heard in an EVP. |
16 | * They use a new piece of technology. |
17 | ** Two if it does not pick up evidence. |
18 | ** Three if it gets good evidence. |
19 | * One of the crew shows their "O face." |
20 | |
21 | Take a drink when... |
22 | |
23 | * They capture visual evidence. |
24 | * Evidence is debunked. |
25 | ** Two if a huge "DEBUNKED" sign is stamped on the screen. |
26 | * Zak says something clueless. |
27 | * The investigated area is a hospital or an asylum. |
28 | * Aaron is told to go somewhere by himself that was previously said to be dangerous. |
29 | * Billy checks his heart rate on his Fitbit. |
30 | |
31 | Down your drink when... |
32 | |
33 | * Visual evidence is clear and/or scary. |
34 | * They re-visit a previous location. |
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FollowingContext DrinkingGame / GhostAdventures
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