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1''Pokémon Seasons and Ages'' is a ''Franchise/{{Pokemon}}'' game idea created by [[http://sunflorazumarill.deviantart.com/ Sunflorazumarill]] with ideas pertaining to it dating back to around 2006, long predating ''DarthWiki/PokemonFloraAndAzure''. It happens to be a ''Pokémon'' take on ''VideoGame/TheLegendOfZeldaOracleGames''; ''Oracle of Seasons'' & ''Oracle of Ages'', and thus has a number of features and similarities with those two games. What helps to make these two games more unique than other ''Pokémon'' entries (including later ones done by this creator) is that these games take place in separate regions, with their own locations, story, Gym Leaders, Elite Four, villain team, and more.
2
3''Pokémon Seasons'' takes place in Holodrum, a region that revolves around the four seasons. Here, you play as a new Trainer from Horon Town. As you progress through your Pokémon journey, you'll discover the Rod of Seasons, which allows the wielder to change the seasons. In addition to battling Gym Leaders and the Elite Four & Champion, you'll encounter Team Flora, who have kidnapped the dancer Din, the Oracle of Seasons, and sunk the Temple of Seasons, which has thrown the seasons of the world into chaos. You'll also learn about the Legendary Pokémon Mythica, who is said to manage the world's weather and seasons.
4
5''Pokémon Ages'' takes place in Labrynna, a region that revolves around the flow of time. Here, you play as a new Trainer from Lynna Town. As you progress through your Pokémon journey, you'll discover the Harp of Ages, which allows who holds it to travel through time. In addition to battling Gym Leaders and the Elite Four & Champion, you'll encounter Team Plasma [[note]]No, not the one from ''VideoGame/PokemonBlackAndWhite''[[/note]], who've kidnapped the singer Nayru, the Oracle of Ages, and through their actions in the past, screwed up time. You'll also learn about the Legendary Pokémon Aquatica, who is said to manage the world's water and ocean currents.
6
7The full story of the games however, is revealed via a "linked game" — the player finishes one game, they receive a password they can input when they begin a new game in the other game. This password triggers new plot developments and storylines to be introduced, revealing that there may be more to what's going on than just Team Flora and Team Plasma and that the player character will continue their adventure in the other region, as well as eventually battle a powerful Trainer...
8
9At the end of 2015, remake ideas for ''Pokémon Seasons and Ages'' called ''Pokémon [=SpatialSeasons=] and [=TemporalAges=]'' would begin. These follow the trend set by remakes such as ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'', ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'', and especially ''[[VideoGame/PokemonRubyAndSapphire Pokémon OmegaRuby and AlphaSapphire]]'', and implement a number of things introduced up to that generation, such as the [[LightEmUp Light]] and [[ChemistryCanDoAnything Chemical]] types, the [[TheFairFolk Fairy]] type, and [[SuperMode Mega Evolution]], as well as revamping the story a bit.
10
11You can find preview information on ''Pokémon [=SpatialSeasons and TemporalAges=]'' [[https://www.deviantart.com/sunflorazumarill/gallery/57321461/pokemon-sp-seasons-tm-ages here]]. Do note that it's far from complete, something the creator hopes to finish one day.
12
13[[foldercontrol]]
14
15[[folder: Both Games]]
16----
17!Both Games provide examples of:
18
19* AirborneAircraftCarrier: [[spoiler: Team Draco has one in the form of the Draco Fortress, which you explore at two different points.]]
20* BigBadEnsemble: Farlie in ''Pokémon Seasons'' and Plasmae in ''Pokémon Ages'' are this. [[spoiler: In a linked game, Dralene is added to the mix.]]
21* BonusDungeon: In whatever game you play second, you get access to a place called Champion's Cave, a difficult gauntlet of rooms containing tough wild Pokémon of increasing levels and puzzles which require every HM. [[spoiler: At the end of the cave you come across Rainbow Lake (''Pokémon Seasons'') or Aurora Lake (''Pokémon Ages''), where Mythica (''Pokémon Seasons'') or Aquatica (''Pokémon Ages'') can be found as well as the Power Ring L3 (''Pokémon Seasons'') or Armor Ring L3 (''Pokémon Ages'').]]
22* CuteWitch: Maple is a witch girl that you can run into and also serves as your primary rival in both games.
23* MakeWayForTheNewVillains: [[spoiler: When starting a linked game, instead of whichever out of Team Flora and Team Plasma is who appears, instead it's Team Draco that shows up and triggers the plot of the second game.]]
24* MotherNatureFatherScience: Inverted. Team Flora (the nature side)'s leader, Farlie, is male, while Team Plasma (the science side)'s leader, Plasmae, is female.
25* NewGamePlus: A variation. Upon clearing the first game, you're given a password that can be used upon starting the second game to turn it into a sequel of the first game, with various changes to the story and other differences, plus the option to use passwords to transfer Pokémon and items between games. [[spoiler: Upon defeating [[TrueFinalBoss Red]], you're given a Champion's Secret that allows you to play the second game without the linked game features while being able to transfer Pokémon and items over.]]
26* OneGameForThePriceOfTwo: While this isn't anything new with ''Pokémon'', ''Pokémon Seasons and Ages'' is unique in that each game actually contains their own region, Gym Leaders, Elite Four, and villain team in addition to Pokémon. In addition, the password system allows you to link the two games together into one big adventure.
27* RingOfPower: Found throughout Holodrum and Labrynna happen to be various Rings that can perform a myriad of things for one of the player's Pokémon or even the player character. In order to use a Ring after finding one, you have to take it to Vasau's Ring Shop to have it appraised. You can only have one Ring on one Pokémon or active at a time.
28* SoapOperaRapidAgingSyndrome: Taken to a ridiculous degree with Bipin and Blossom's baby, who has just been born around the time the game begins. He ages quickly as you progress through the game, and after the family moves to the opposite region, in a linked game, their child is already old enough to begin his Pokémon journey.
29* StarScraper: [[spoiler: Team Draco's base in terms of structure initially appears akin to Team Flora's and Team Plasma's bases, but then upon taking one of the warp tiles you find out that the base ''extends into outer space,'' where you discover that the gravity here is reversed.]]
30* TrueFinalBoss: [[spoiler: [[VideoGame/PokemonRedAndBlue Red]], who can only be fought after becoming Champion in both games, happens to be the final opponent you face in a linked game.]]
31* WeirdWeather: [[spoiler: During the climax of Team Draco's plans, the world's weather is thrown into chaos, and when in battle, the weather shifts from sunlight to rain to hail to sandstorm (the remakes add in spring and storm) in that order each turn. In ''Pokémon Seasons'' (and its remake), this even extends into Subrosia.]]
32* WholePlotReference: Given that ''Pokémon Seasons and Ages'' are based off of ''VideoGame/TheLegendOfZeldaOracleGames'', both games basically follow the same plot of that ''Zelda'' duology.
33* WiseTree: Both Holodrum and Labrynna contain a sacred tree called the Maku Tree, the one in the former resembling an old man and the one in Labrynna resembling a young woman. Accessed in them happens to be the Hall of Secrets.
34
35[[/folder]]
36
37[[folder: Pokémon Seasons]]
38----
39!Pokémon Seasons provides examples of:
40
41* BeneathTheEarth: Subrosia is an underground world found beneath Holodrum.
42* BizarreSeasons: Team Flora ([[spoiler: or Team Draco]]) sinking the Temple of Seasons causes the world's seasons to be thrown into chaos, with each area of Holodrum having a different default season. Upon obtaining the Rod of Seasons, you're able to change the seasons for an area yourself.
43* BubblegloopSwamp: Spool Swamp is a large swamp usually locked in Autumn that contains Mothison City.
44* ChaosArchitecture: There is a location that is different depending on which starter Pokémon you chose. It's Natzu Prairie if you chose Bulbasaur/Teecko, Natzu Wasteland if you chose Charmander/Torchic, or Natzu River if you chose Squirtle/Mudkip. Also located here happens to be the Flora Base ([[spoiler: or Draco Base]]).
45* CreepyCemetery: Horon Graveyard is a large graveyard found in the southeast corner of the region where various Ghost-type Pokémon are found. Underneath it happens to be the Explorer's Crypt.
46* EternalEngine: The Chemical Plant found south of the Sunken City is a facility where chemicals have flooded the exterior of the place, pretty much as a result of all the seasons being in disarray.
47* HailfirePeaks: Goron Mountain is a cold and snowy mountain that's permanently locked in Winter, but its interior consists of some lava caves. The Sword and Shield Maze is an area where the top floor is [[SlippySlideyIceWorld ice]] and the bottom floor is [[LethalLavaLand lava]]. The Sworield Gym also embodies both tropes [[spoiler: and the Temple Remains, where the default season in Winter, becomes this after lava floods the place]].
48* JungleJapes: Subrosia Jungle is a molten jungle found within Subrosia.
49* LethalLavaLand: The subterranean world of Subrosia is mainly a hot place with lava pools and volcanoes found all over. [[spoiler: After defeating Team Flora or Team Draco in the Subrosian Core, a volcanic eruption covers much of the Temple Remains in lava.]]
50* LostCity: Subrosia has the Old Capital, an ancient city that can only be accessed after completing the game.
51%%* TheLostWoods: The Woods of Winter and the Lost Woods.
52* RuinsForRuinsSake: Both Tarm Ruins and the Temple Remains are ruined areas you explore.
53* ShiftingSandLand: Samasa Desert is an aptly named area where the season is always Summer and a sandstorm occurs when in battle.
54* SlippySlideyIceWorld: Goron Mountain, the Sword and Shield Maze, and the Sworield Gym (all three also merge this with lava) are the standout examples. Any area where the season is Winter is also this.
55* TempleOfDoom: The Ancient Tower at the edge of Tarm Ruins is a multi-story ruin you'll ascend. [[spoiler: The Palace of Space, accessible after clearing a linked game, is a strange variant where Palkia can be summoned.]]
56
57[[/folder]]
58
59[[folder: Pokémon Ages]]
60----
61!Pokémon Ages provides examples of:
62
63* BadFuture: Inverted. While the Present is bright and cheerful, the Past is dreary and screwed up. Played straight with Symmetry City, as when you first enter it in the Present all that remains are ruins. In the Past, you discover that it's being threatened by an active volcano due to the Tuni Nut being broken. Once the Tuni Nut is fixed, however, Symmetry City in the Present goes back to being vibrant.
64* BigFancyCastle: Ambi's Palace is an impressive palace where Queen Ambi resides, found only in the Past.
65* ChaosArchitecture: Nuun Highlands is a place where they layout differs depending on which starter Pokémon you chose, with Cut trees if you chose Bulbasaur/Treecko, rocks if you chose Charmander/Torchic, or water if you chose Squirtle/Mudkip.
66* CreepyCemetery: Located a good deal east of Lynna City is Yoll Graveyard, which contains a few Ghost-type Pokémon.
67* DeathMountain: Talus Peaks and Rolling Ridge are mountainous areas, the latter containing the Plasma Base ([[spoiler: or Draco Base]]).
68* EternalEngine: The Plasma Plant is a highly reactive power plant belonging to Team Plasma.
69* EvilTowerOfOminousness: The Time Tower (formerly named Ambi's Tower) is a tall structure being built in the Past in order to be used in Team Plasma's ([[spoiler: or Team Draco's]]) plans. [[spoiler: The final confrontation with Team Plasma or Team Draco occurs at the top of the completed tower.]]
70* HollywoodMagnetism: Found only in the Past is Magna Shrine, a building built out of magnetic stone where you can level up Magneton, Nosepass, or Steelemine to get Magnezone, Probopass, or Metanilant.
71* LethalLavaLand: Symmetry City is unfortunately this in the Past due to the nearby volcano being unstable, with the city in a destroyed state in the Present. After fixing the Tuni Nut, the volcano calms down, with it becoming dormant by the Present. Some rooms in the Ancient Tomb and Champion's Cave contain lava pools.
72%%* TheLostWoods: The Forest of Time and Gloom Forest (which is the Past version of Sunflora Woods) are forests.
73* RuinsForRuinsSake: The Sea of No Return consists of an area of ruins that you make your way through to reach the Ancient Tomb.
74* SlippySlideyIceWorld: Frozen Plateau, the Past version of Nuun Highlands, is a frigid place where you can come across the Ice Rock which allows Eevee to become Glaceon when leveled up there. Some rooms in the Ancient Tomb and Champion's Cave contain ice floors.
75* TempleOfDoom: Titan Temple is a large temple found in the Present where Regigigas resides. [[spoiler: The Palace of Time, accessible after clearing a linked game, is a tower-like structure where Dialga can be summoned.]]
76* TimeTravel: The main mechanic of the game is traveling between the Present and 400 years in the Past using the Harp of Ages, with various locations different between the two time periods. Team Plasma's ([[spoiler: or Team Draco's]]) plans also involve time travel, [[spoiler: with them at one point sending the Plasma Base (or Draco Base) into the Past]].
77* UnderTheSea: Much of the exploration of the Zora Seas involves using Dive to head underwater. Mermaid's Cave in the Past also involves similar underwater navigation.
78
79[[/folder]]
80
81[[folder: Pokémon SPSeasons and TMAges]]
82
83[[/folder]]
84
85[[AC:SFA-DEX "0" FAMILIES]]
86
87Unlike what would be the later SFA-Dex's, ''Pokémon Seasons and Ages'' utilizes what can be considered a prototypical Pokédex consisting of a multitude of Pokémon thought up by the creator throughout the first four generations. As a result, the Pokémon below lack a number of necessary mainstays, such as [[StarterMon starters]], fossils, or [[InfinityMinusOneSword pseudo-Legendaries]]. As you'll also notice, a number of the Pokémon below are lifted from various other franchises, such as ''WesternAnimation/BluesClues'', ''Franchise/TheLegendOfZelda'', and ''VideoGame/{{Bomberman}}''. Another drawback is the overabundance of Electric, Fire, Water, and especially Grass-type Pokémon. Despite this, these Pokémon would later on integrate into and become mainstays in the SFA-Verse. For the Pokémon that are listed below, information on them are found [[http://www.pokecommunity.com/showthread.php?t=42035 Here]] and [[http://www.pokecommunity.com/showthread.php?t=82864 Here]]. Also note that the Pokémon below have been reordered a little to make it look more like a regional Pokédex.
88
89[[folder: Miusto, Pommy, and Miugon]]
90
91[[/folder]]
92
93[[folder: Flowertrio and Flowersixtet]]
94
95Flowertrio is a trio of Grass/Poison flowers residing in a flowerbox that are linked to one another. When it becomes Flowersixtet, the number increases to half a dozen.\
96\
97In ''DarthWiki/PokemonFrostAndFlame'', Flowertrio and Flowersixtet have regional variants in Floredisa where they're Grass/Normal-type and resemble the hibiscus. They are known for their wonderful singing voices, which attract people and Pokémon alike and are even said to make flowers grow.
98----
99* ActionInitiative: Flowertrio gets Leaf Rush, a special Grass-type Quick Attack, via breeding.
100* BarrierWarrior: Prior to [[VideoGame/PokemonBlackAndWhite Gen V]], Flowertrio could get Light Screen via breeding, but can still get it through TM as well.
101* BossBattle: Flowersixtet is the strongest Pokémon of Team Flora Admin Xenia each time she's battled.
102* CombatPragmatist: You wouldn't expect a group of flowers to get Pursuit or Faint Attack through breeding, right?
103* ConfusionFu: Flowersixtet can know damaging Grass, Poison, Bug, Psychic, Dark, Ground, Rock, Steel, Normal, Light, Chemical, and Fairy moves. Floredi Flowersixtet can also know damaging Water and Ghost moves.
104* DamageSpongeBoss: Flowersixtet has enormous HP (which can reach upwards of 474) and can use Synthesis to heal itself, but poor Defense. Its Special Defense on the other hand is massive (able to go as high as 372).
105* ElementalAbsorption: Solar Growth makes Grass-type attacks that hit them instead increase their Defense and Special Defense by 50%.
106* {{Expy}}: Of the Flowers from ''Series/PeeWeesPlayhouse''.
107* FireIceLightning: Being a Pokémon consisting of three, Flowertrio learns Tri Attack, which can inflict one of the status conditions associated with those types.
108* {{Foil}}: To Exeggcute and Exeggutor. Both Flowertrio and Exeggcute reach their final stages by using a Leaf Stone and both of their final stages have a BST of 520 (530 as of [[VideoGame/PokemonSunAndMoon Gen VII]]). They both also get regional variants.
109* GreenThumb: Grass-type
110* LightningBruiser: If it has Chlorophyll and you got some strong sunlight going on, Flowersixtet can become this.
111* MakeMeWannaShout: Floredi Flowertrio and Flowersixtet learn several sound-based moves like Sing, Hyper Voice, and Boomburst (Floredi Flowersixtet only). Floredi Flowersixtet's singing can be heard over a mile away.
112* MightyGlacier: Of the special variety, thanks to its colossal HP and Special Defense as well as manageable Attack and Special Attack. It's not winning any awards in Speed, however.
113* NonElemental: Floredi Flowertrio and Flowersixtet happen to be Normal-type.
114* PetalPower: Flowertrio learns both Petal Dance and Petal Blizzard.
115* PoisonousPerson: Poison-type
116* PsychicPowers: Flowertrio gets both Psybeam and Extrasensory through breeding.
117* SecretArt: Needle Cannon, a multi-hit Grass-type attack that also has a 20% chance of poisoning the opponent, can only be known by Flowersixtet.
118* ShockAndAwe: For a group of flowers, they surprisingly can know Thunder, Thunderbolt, Shock Wave, and Charge Beam.
119* SpikeShooter: Flowertrio learns Pin Missile while Flowersixtet learns its signature move of Needle Cannon.
120* StatusBuff: Acid Armor greatly increases their Defense, Chlorophyll doubles their Speed during strong sunlight, and Solar Growth increases their Defense and Special Defense upon getting hit by a Grass-type attack.
121* StatusEffects: Flowertrio gets Stun Spore (paralysis), Poisonpowder (poison), and Sleep Powder (sleep) through breeding. It also learns Tri Attack, which can cause [[FireIceLightning burning, freezing, or paralysis]].
122* StoneWall: In ''DarthWiki/PokemonInfiniteAndZero'' onward, they get Petal Shield, which halves all damage done to them during springtime weather. Combine that with the effects of Leaf Shield, which does the same thing for five turns (effectively ''quartering'' damage done to them) and their massive HP, and they may very well be impervious to damage.
123* UndergroundMonkey: Flowertio and Flowersixtet in [[DarthWiki/PokemonFrostAndFlame Floredisa]] adapted to a more tropical setting, losing their Poison type in favor of the Normal type and developing beautiful voices.
124
125[[/folder]]
126
127[[folder: Dodongo and Dodonking]]
128
129A pair of and Rock and Ground rock hard lizard Pokémon known for residing in hot caverns. They are carnivorous, feasting on a number of smaller Pokémon. In ''[[DarthWiki/PokemonInfiniteAndZero Pokémon Vari-Infi and Vari-Zero]]'', Dodonking has gained a Rock/Dragon-type Mega form.\
130\
131In ''DarthWiki/PokemonFrostAndFlame'', Dodongo and Dodonking in Floredisa ended up having to reside in volcanic caves after the Floredisan Calamity. The heat of the volcanoes caused them to become Fire/Ground-type, where they can now swim through and submerge themselves in lava.
132----
133* AchillesHeel: They're 4x weak to both Grass-type and Water-type attacks. This isn't the case for Mega Dodonking and only Water-type attacks for their Floredi variants unless they have Heat Pressure.
134* ActionBomb: They can be taught Selfdestruct and Explosion.
135* BarrierWarrior: Dodongo used to get Light Screen as an Egg Move before [[VideoGame/PokemonBlackAndWhite Gen V]], but now it can just get it through a TM instead.
136* CaptainErsatz: Meant to be ones of Dodongo and King Dodongo from ''Franchise/TheLegendOfZelda'' games.
137* ConfusionFu: Dodonking has a move repertoire consisting of damaging moves of every type besides Flying, Fairy, Light, and Chemical.
138* DeathOrGloryAttack: Dodonking learns Head Smash, which while powerful also deals major recoil damage. Floredi Dodonking happens to learn Flare Blitz instead.
139* DinosaursAreDragons: Mega Dodonking is a dinosaurian Pokémon that trades in its secondary typing of Ground for Dragon.
140* DishingOutDirt: Rock and Ground-type.
141* GreenThumb: Starting in ''DarthWiki/PokemonInfiniteAndZero'', Dodongo and Dodonking learn Quake Vine, a physical Grass-type attack that Ground-type Pokémon also get STAB for.
142* HPToOne: Floredi Dodongo and Dodonking have Heat Pressure, which prevents them from being knocked out by Water or Ground-type attacks.
143* KingMook: Dodonking is this to Dodongo.
144* KryptoniteIsEverywhere: With weaknesses to Grass, Water, Ice, Fighting, Ground, and Steel, things can be a problem for them. Mega Dodonking has it a bit better losing its Grass and Water weaknesses, but gains ones to Dragon and Fairy. This isn't a problem with Floredi Dodongo and Dodonking, though.
145* MagmaMan: Floredi Dodongo and Dodonking are known to reside in lava. Floredi Dodonking takes it a bit further, actually drinking it!
146* ManBitesMan: They can know the elemental fangs, Bite, and Crunch while Dodonking also gets Quake Crunch.
147* MightyGlacier: They have great HP, greater Attack, and even greater Defense in addition to average Special Defense, but are as you may expect slow.
148* PlayingWithFire: As of [[VideoGame/PokemonDiamondAndPearl Gen IV]], Dodonking learns Flame Wheel and also Fire Fang, and can know Flamethrower, Fire Blast, and Lava Surf (''DarthWiki/PokemonFloraAndAzure'' onward) through TM. Floredi Dodongo and Dodonking take it even further, as they're part Fire-type and also learn Fire Lash and Flare Blitz.
149* PowerUpMount: In ''DarthWiki/PokemonFrostAndFlame'', Floredi Dodonking is one in the form of Dodonking Cross, which allows you to cross rocky terrain and lava pools.
150* StatusBuff: Dodongo gets Dragon Dance through breeding, which can turn it or Dodonking into a Lightning Bruiser. Mega Dodonking's newfound Dragon-typing makes this even better.
151* SuperMode: In ''[[DarthWiki/PokemonInfiniteAndZero Pokémon Vari-Infi and Vari-Zero]]'', Dodonking has received a Mega form. This didn't extend to Floredi Dodonking until ''DarthWiki/PokemonAquamarineAndTurquoise'', however.
152* SuperToughness: Mega Dodonking has the Solid Rock ability, which reduces damage done to it by super-effective attacks. Floredi Dodongo and Dodonking have Heat Pressure, which halves all damage done to them by Water and Ground attacks, un-coincidentally their only two weaknesses.
153* UndergroundMonkey: In [[DarthWiki/PokemonFrostAndFlame Floredisa]], Dodongo and Dodonking reside in volcanic environments, causing their bodies to adapt to the heat more and gain the Fire type. A legend states that Anchetis gave them their Fire type.
154* UseYourHead: They can know Headbutt, Zen Headbutt, and Iron Head, while Dodonking gets Head Smash.
155
156[[/folder]]
157
158[[folder: Tickety Tock and Tockety Tick]]
159
160A group of Electric-type alarm clocks that are sometimes used to wake people up in the morning and alert them to other things. Tockety Tick also has the Psychic-type.\
161\
162In Lantiquas, Tickety Tock and Tockety Tick took on a different appearance, becoming Ice/Electric-type Pokémon. They're able to cryogenically freeze things for varying amounts of time. How they came to be is a mystery, but there are theories such as them being the products of ancient Lantiquan technology, either by Old Lantiquans or by surface people utilizing said technology. Lantiquan Tockety Tick happens to be capable of Z-Morph, where it becomes like a grandfather clock. It’s able make temperatures plummet by presence alone and freeze its surroundings to the point where even ''time itself'' freezes.
163----
164* AnIcePerson: Lantiquan Tickety Tock and Tockety Tick are Ice-type.
165* AnimateInanimateObject: They're alarm clocks with faces.
166* BarrierWarrior: Tickety Tock learns Light Screen and Safeguard and prior to [[VideoGame/PokemonBlackAndWhite Gen V]] could get Reflect via breeding. Its Lantiquan form learns Ice Wall.
167* BeamSpam: They can know a number of beam moves, such as Light Beam, Charge Beam, Signal Beam, Ice Beam, Solarbeam, and Thunder Beam.
168* BossBattle: Lantiquan Z-Tockety Tick is the strongest Pokémon of Iris Uncry, a member of Lantiquas' EliteFour.
169* CaptainErsatz: Tickety Tock is obviously borrowed from ''WesternAnimation/BluesClues''.
170* ConfusionFu: Surprisingly for Electric-types, they can know damaging Electric, Psychic, Water, Ice, Grass, Fire, Fighting, Ghost, Dark, Bug, Steel, Rock, Ground, Fairy, Normal, and Light-type moves. Their Lantiquan forms can't know any Fire-type or Ground-type moves, but can know damaging Crystal- and Chemical-type moves.
171* DeathOrGloryAttack: Lantiquan Tockety Tick learns Ice Burst.
172* ElementalAbsorption: The Volt Absorb ability causes Electric-type attacks to instead heal them by up to ¼ of their maximum HP.
173* FrozenInTime: Lantiquan Z-Tockety Tick is able to freeze an area to the point where time itself freezes.
174* GlassCannon: Tockety Tick has awesome Special Attack and great Speed, but it only carries average HP and defenses.
175* HealingFactor: The line's Volt Absorb ability causes them to be healed by Electric-type moves instead of damaged.
176* HoistByHisOwnPetard: If they have Synchronize and become afflicted by poison, burn, or paralysis by the opponent, so will the opponent.
177* HumanSnowball: Lantiquan Tickety Tock gets Ice Ball as an Egg Move.
178* LightningBruiser: Through their ability of Ice Barrier and the move Ice Wall combined with their Special Attack and Speed stats, their Lantiquan forms can be this.
179* MakeMeWannaShout: Tickety Tock learns moves such as Sonicboom, Alarm Bell, Hypno Bell, and Heal Bell while also getting Supersonic through breeding,
180* MultiArmedAndDangerous: Although they're more like clock hands, Tockety Tick has three of them, the new one counting the seconds.
181* OneHitKO: Lantiquan Tockety Tick learns Sheer Cold.
182* PlayingWithSyringes: The line's Lantiquan forms are said to have come to be through some people utilizing ancient Lantiquan technology, possibly like that of the Cryonesis Gun.
183* PowerNullifier: The family gets Soundproof, which makes them immune to sound-based moves, as their hidden ability.
184* PsychicPowers: Tockety Tick is part Psychic-type.
185* SecretArt:
186** They're the only Pokémon to get Alarm Bell, which lowers the opponent's Attack and wakes up sleeping Pokémon, and Hypno Bell, which puts the opponent to sleep.
187** Lantiquan Tockety Tick is the only Pokémon to get the Ice-type Z-Move Chrono Freeze, which in addition to damaging all surrounding Pokémon also prevents them from attacking during the next turn.
188* ShockAndAwe: Electric-type
189* SpectacularSpinning: Tickety Tock gets the move Gyro Ball by levelling.
190* SuperMode: Lantiquan Tockety Tick has a Z-Form that it achieves upon using its signature Z-Move of Chrono Freeze.
191* TimeMaster: Tockety Tick's [[VideoGame/PokemonDiamondAndPearl Pearl]] Pokédex entry says that in addition to telling time more accurately than anything, it's been rumored than it can also make itself slightly fast-forward or reverse time.
192* TimeTravel: Tockety Tick's [[VideoGame/PokemonDiamondAndPearl Diamond]] Pokédex entry states that it's said that it has the power to travel through time by several seconds.
193* UndergroundMonkey: Tickety Tock and Tockety Tick in [[DarthWIki/PokemonAquamarineAndTurquoise Lantiquas]] have regional forms that are Ice/Electric-type that they gained through possibly artificial means.
194
195[[/folder]]
196
197[[folder: Slippery Soap and Octosud]]
198
199[[/folder]]
200
201[[folder: Shovel and Craner]]
202
203[[/folder]]
204
205[[folder: Pail and Bucketin]]
206
207[[/folder]]
208
209[[folder: Putleadon]]
210
211[[/folder]]
212
213[[folder: Seadran]]
214
215[[/folder]]
216
217[[folder: Cacteur]]
218
219[[/folder]]
220
221[[folder: Hedgerine]]
222
223[[/folder]]
224
225[[folder: Steelemine and Metanilant]]
226
227A large Pokémon resembling a metallic eight-petal flower, Steelemine is a Grass/Steel-type that makes its home in thick forests on jagged mountains. By spinning its large spike-like petals, it can cut through trees. In [[VideoGame/PokemonDiamondAndPearl Gen IV]], it gained a higher stage in Metanilant when leveled up in areas with magnetism, who has petals resembling a circular saw that can cut through anything.
228----
229* AlwaysAccurateAttack: Steelemine and Metanilant learn Swift.
230* AbsurdCuttingPower: Steelemine's petals are able to cut through trees while Metanilant's petals are able to cut through metal and leave gashes in the sides of mountains.
231* BossBattle: Metanilant is the strongest Pokémon of Saber, the eighth Gym Leader in Nostrum.
232* ConfusionFu: They can know damaging Grass-, Steel-, Bug-, Dark-, Flying-, Rock-, Ground- Fighting-, Poison-, Electric-, Normal-, and Chemical-type moves.
233* CriticalHit: Steelemine gets such a move that has a higher chance of causing these in Slash while Metanilant also gets Leaf Blade, Night Slash, and Iron Blade, the last one which is always a critical hit.
234* DeathOrGloryAttack: They learn Take Down, which does recoil damage.
235* ExtraOreDinary: Steel-types
236* GreenThumb: Grass-type Pokémon.
237* HPToOne: As of [[VideoGame/PokemonBlackAndWhite Gen V]], Steelemine's ability of Sturdy prevents it from being one-shot by attacks, instead causing this.
238* KillItWithFire: Both of them are doubly weak to Fire and their poor Special Defense stats make special-based moves even worse.
239* LightningBruiser: Metanilant is nearly this with its high Attack, super high Defense, and good Speed.
240* MakeMeWannaShout: They learn the sound-based Metal Sound.
241* OneHitKill: Steelemine's ability of Sturdy prevents these kinds of moves from working on it.
242* OxymoronicBeing: Their two types consist of something organic and something inorganic.
243* PetalPower: They're a metal take on this trope. Adding to this, they learn Petal Dance.
244* SecretArt: Metanilant is the only Pokémon that gets the Steel Armor ability, its effect found below.
245* SpectacularSpinning: Steelemine and Metanilant spin their petals around at high speeds to cut through things.
246* SuperToughness: Metanilant's ability of Steel Armor reduces super-effective damage done to it by 25%.
247* UseYourHead: Both of them learn Iron Head.
248
249[[/folder]]
250
251[[folder: Shell and Clammur]]
252
253[[/folder]]
254
255[[folder: Sea Balloon and Seablimp]]
256
257[[/folder]]
258
259[[folder: Treerunt and Forestop]]
260
261[[/folder]]
262
263[[folder: Iron Squid]]
264
265[[/folder]]
266
267[[folder: Panther Fang]]
268
269[[/folder]]
270
271[[folder: Unicornos]]
272
273[[/folder]]
274
275[[folder: Darksy and Nightinpale]]
276
277A duo of Dark- and Grass-type shadowy flowers, Darksy and Nightinpale are awakened by the moonlight and become active during the night. In ''[[DarthWiki/PokemonInfiniteAndZero Pokémon Vari-Infi and Vari-Zero]]'', Nightinpale has gained a Mega form.
278----
279* AchillesHeel: They're 4x weak to Bug-type attacks.
280* AlwaysAccurateAttack: They get Faint Attack by levelling, with Nightinpale also getting Shadow Punch.
281* BarrierWarrior: They get Safeguard by levelling, (prior to [[VideoGame/PokemonBlackAndWhite Gen V]]) Light Screen as an Egg Move, and Reflect and Magic Shield through TM.
282* CastingAShadow: Dark-type Pokémon.
283* ConfusionFu: Nightinpale can know damaging Dark-, Grass-, Ghost-, Bug-, Psychic-, Poison-, Electric-, Steel-, Ground-, Fighting-, Fairy-, Normal-, and Chemical-type moves. It can also know Fire-type and Light-type moves in Will-o-Wisp and Magic Shield.
284* CounterAttack: Darksy gets Counter as an Egg Move.
285* DummiedOut: At the start of [[VideoGame/PokemonRubyAndSapphire Gen III]], there was no way for Darksy to get Imprison as an Egg Move as it was the only Pokémon in the Grass Egg Group that got it. It wouldn't be until ''[[VideoGame/PokemonXDGaleOfDarkness Pokémon XD]]'' where you could get a Shadow Darksy that came with the move. Starting in [[VideoGame/PokemonXAndY Gen VI]], it can get Imprison through Phantump.
286* FixedDamageAttack: Darksy and Nightinpale learn Night Shade early on.
287* {{Foil}}: Darksy and Nightinpale are this to Sunkern and Sunflora, the latter being active during the day and going to sleep at night, and the former becoming active during the night and not appearing during the day.
288* GreenThumb: They're Grass-types.
289* HealThyself: The line learns the healing move Moonlight.
290* TheInsomniac: One of their abilities is Insomnia.
291* {{Irony}}: Despite being Pokémon associated with the night, Darksy and Nightinpale can know Sunny Day and Solarbeam, moves associated with the day, by TM.
292* KryptoniteIsEverywhere: With seven weaknesses, one which is a 4x one, Darksy and Nightinpale have to be careful at times.
293* LifeDrain: They both get Absorb and Mega by level up, can know Giga Drain by TM or Move Tutor, and can know Leech Life through breeding or TM.
294* {{Lunacy}}: Starting in ''VideoGame/PokemonUltraSunAndUltraMoon'', Nightinpale gets Moonblast by levelling.
295* PetalPower: Darksy and Nightinpale are flowers and happen to get Petal Dance and Petal Blizzard by level.
296* StatusBuff: Starting in [[VideoGame/PokemonDiamondAndPearl Gen IV]], Darksy and Nightinpale get the ability Night Power, which increases each of their stats by 25% whenever it is nighttime.
297* SquishyWizard: Nightinpale has great Special Attack and very good Special Defense, but its other stats are either only average or below average.
298* SuperMode: In ''[[DarthWiki/PokemonInfiniteAndZero Pokémon Vari-Infi and Vari-Zero]]'', Nightinpale gets a Mega.
299* YouWillNotEvadeMe: One of Darksy's Egg Moves is Pursuit. Starting in [[VideoGame/PokemonBlackAndWhite Gen V]], Darksy and Nightinpale get Shadow Tag, which prevents the opponent from switching, as their hidden ability.
300
301[[/folder]]
302
303[[folder: Whipersnap, Snapspark, and Plantplug]]
304
305A line of Electric/Grass Pokémon originally created by [[http://pokegym.net/forums/member.php?113-Carrington388 Carrington388]], Whipersnap, Snapspark, and Plantplug are flowers that shock to the touch due to absorbing electricity.\
306\
307In ''[[DarthWiki/PokemonSpiritAndShadow Pokémon Spirit and Shadow PLUS]]'', an Ice-and-Fire-type Delta Species of Whipersnap has appeared in Azuchaen, its head resembling what is called "hot ice". It goes on to become Delta Snapspark, which has a body of ice and a head of fire, and Delta Plantplug, where it unexpectedly becomes a cryovolcano. It also has a Gigantamax form.
308----
309* AchillesHeel: Delta Whipersnap, Snapspark, and Plantplug are 4x weak to Rock-type moves.
310* AnIcePerson: Their Delta variants are Ice-type.
311* BarrierWarrior: Delta Plantplug gets Ice Wall by levelling.
312* BeamSpam: The family gets Light Beam and Signal Beam by levelling, can be taught Solarbeam, Charge Beam, and Thunder Beam by TM, and get Psybeam as an egg move.
313* BossBattle: Delta Plantplug (and later Gigantamax Delta Plantplug) is the strongest Pokémon of Kai Chan-ho.
314* CanonImmigrant: Whipersnap, Snapspark, and Plantplug were created by [[http://pokegym.net/forums/member.php?113-Carrington388 Carrington388]].
315* CastFromHitPoints: Starting in ''DarthWiki/PokemonInfiniteAndZero'', the line gets Storm Charge, which during a thunderstorm ups their Special Attack at the cost of HP each turn, in place of Lightningrod.
316* ConfusionFu: Plantplug can know damaging Grass-, Electric-, Bug-, Psychic-, Poison-, Ground-, Fighting-, Steel-, Dark-, Normal-, Fairy-, Light-, and Chemical-type moves.
317** Delta Plantplug can know damaging Fire-, Ice-, Water-, Poison-, Grass-, Ground-, Rock-, Fighting-, Bug-, Dark-, Steel-, and Normal-type moves.
318* ElementalAbsorption: This family of flowers is known to absorb electricity from the air or lightning storms. Their Lightningrod ability makes them immune to Electric-type attacks, instead increasing their Special Attack.
319* GeoEffects: Delta Whipersnap, Snapspark, and Plantplug lean Fire Field.
320* GreenThumb: Grass-types.
321* ImprovisedLightningRod: During a thunderstorm, Plantplug uses its plug-like hands to draw in lightning, which it then absorbs.
322* InformedAttribute: They learn Spore early on, despite the move consisting of ''mushroom'' spores.
323* LifeDrain: Whipersnap gets Leech Seed as an egg move and like virtually every Grass-type can know Giga Drain via TM or Move Tutor.
324* LightningLash: The line starts off with Vine Whip and Plantplug's hands can shoot out vines that are electrified. From ''DarthWiki/PokemonFrostAndFlame'' onward, the line also learns Electric Whip.
325* MagmaMan: Delta Plantplug is an unusual variation of this trope, with it being a [[https://en.wikipedia.org/wiki/Cryovolcano cryovolcano]] that erupts cryomagma. Its Gigantamax form takes it to the extreme. In addition, the line learns Lava Plume with Delta Plantplug learning Magma Spurt, Heatran's signature move of Magma Storm, and its own signature move of Ice Magma.
326* MakingASplash: Delta Whipersnap, Snapspark, and Plantplug learn Ice Splash, a water-type move that Ice-type Pokémon also get STAB for.
327* MightyGlacier: Plantplug has great Special Attack, good Special Defense, and average HP and Speed.
328* OxymoronicBeing: Their Delta counterparts consist of two types that are diametric opposites of each other, being Ice and Fire.
329* PetalPower: They're flowers, with Whipersnap being akin to a tulip and its higher stages being daffodils. They happen to get Petal Dance by levelling.
330* PlayingWithFire: Their Delta counterparts are Fire-type Pokémon.
331* PowerfulButInaccurate: Whipersnap and Snapspark learn Zap Cannon, which while powerful and paralyzing the opponent, only hits half the time. Their Delta counterparts learn the Fire-type burning equivalent Inferno.
332* PowerNullifier: The line gets the Lightningrod ability, which starting in [[VideoGame/PokemonBlackAndWhite Gen V]], makes them immune to Electric-type moves in addition to drawing them in.
333* SecretArt:
334** Delta Plantplug is the only Pokémon to get the move Ice Magma, which is a powerful Ice-type move that hits all surrounding Pokémon and has a chance to freeze them.
335** Gigantamax Delta Plantplug is the only Pokémon to get G-Max Molten Ice, where its Ice-type moves become more powerful and inflict a third-degree burn (a burn similar to Toxic) on the opponent.
336* ShockAndAwe: Electric-type Pokémon.
337* StaticStunGun: Plantplug learns the move Taser, which works like an Electric-type Bite.
338* StatusBuffDispel: Delta Whipersnap, Snapspark, and Plantplug learn Clear Smog, which resets all of the opponent's stats.
339* StatusEffects: The line starts off with Thunder Wave (paralysis) and early on learns Spore (sleep) and Poisonpowder (poison).
340* StoneWall: Their Delta variants have the Ice Barrier ability, which halves damage done to them when it's hailing. Delta Plantplug also gets Ice Wall, which does the same thing for five turns (and the two can be stacked on top of each other).
341* SuperMode: Delta Plantplug has a Gigantamax form where it becomes the size of and resembles a volcano itself, where its body is filled with immense amounts of cryomagma, which erupts with force powerful enough to keep an island levitating above it.
342* TrapMaster: The family learns Laser Pin, which hits multiple times each turn it lasts, and gets Thunder Spin by breeding. Delta Plantplug learns Magma Storm.
343* WeatherManipulation: Starting in ''DarthWiki/PokemonInfiniteAndZero'', they get the move Storm Charge by level up. Their Delta variants get the move Hail instead.
344* UndergroundMonkey: Whipersnap, Snapspark, and Plantplug have Delta Species variants in Azuchaen, these ones being Ice/Fire-type.
345* YinYangBomb: Delta Whipersnap, Snapspark, and Plantplug are both Ice and Fire-type.
346
347[[/folder]]
348
349[[folder: Dorako and Dorakhan]]
350
351[[/folder]]
352
353[[folder: Marine Eel and Marinipent]]
354
355A Water-type sea serpent, Marine Eel uses its body to constrict its foe and start biting them with its teeth, known to sometimes enter channels and rivers reaching the ocean. In [[VideoGame/PokemonDiamondAndPearl Gen IV]], by leveling up while knowing Dragonbreath, it can become Marinipent, which moves through the ocean fast enough to create whirlpools in its wake.\
356\
357In ''DarthWiki/PokemonFrostAndFlame'', due to living in trenches found in Floredisa's ocean floor, Marinipent there have become more vicious, with their fins becoming sharp and saw-like, and gaining the Dragon-type. It uses its sharp fins to slice prey and spins its body at high speeds to create underwater vortexes.
358----
359* CaptainErsatz: Marine Eel is based on the [[{{Mons}} Charabom]] (or Karabon) of the same name from the ''VideoGame/{{Bomberman}}'' franchise.
360* CollisionDamage: Floredi Marinipent gets Rough Skin as one of its abilities.
361* ConfusionFu: Floredi Marinipent can know damaging Water, Dragon, Ice, Dark, Steel, Flying, Bug, Poison, Electric, Rock, and Normal moves.
362* DeathOrGloryAttack: Starting in ''DarthWiki/PokemonInfiniteAndZero'', Marinipent learns Aqua Crush, a Water-type Double-Edge.
363* GiantMook: In the ''[[DarthWiki/PokemonFrostAndFlame Frost and Flame]]'' saga of ''Anime/PokemonTheSeries'', there is a colossal Floredi Marinipent the Megime Ruins rest upon.
364* MakingASplash: Water-type Pokémon.
365* ManBitesMan: They learn Bite and Ice Fang. Marinipent also learns Crunch.
366* MightyGlacier: Marinipent is a combination of this and JackOfAllStats, having great Defense and Special Defense, very good Attack, and above average Speed.
367* OurDragonsAreDifferent: Floredi Marinipent are Dragon-type, but are more based on sea snakes.
368* SeaSerpents: Marine Eel and Marinipent are serpentine eels that are normally found in the ocean.
369* SnakesAreSinister: Floredi Marinipent are known to be more vicious than their normal counterparts and attack those who approach.
370* SpectacularSpinning: Marinipent learns Spiral Blitz. Floredi Marinipent is also known for rapidly spinning its body in order to suck in prey.
371* StatusBuff: The line learns Agility, which sharply increases their Speed, with Floredi Marinipent learning Dragon Dance.
372* StatusBuffDispel: Marine Eel gets Haze, which resets stat changes, as an Egg Move.
373* TrapMaster: Marine Eel and Marinipent learn both Wrap and Whirlpool.
374* UndergroundMonkey: Marinipent in [[DarthWIki/PokemonFrostAndFlame Floredisa]] have adapted to deeper ocean depths, where they gained the Dragon type.
375
376[[/folder]]
377
378[[folder: Deku Scrub and Scrubrawl]]
379
380[[/folder]]
381
382[[folder: Octorok and Bigocto]]
383
384[[/folder]]
385
386[[folder: Wolfos and Wolfen]]
387
388[[/folder]]
389
390[[folder: Stegodon]]
391
392[[/folder]]
393
394[[folder: Ligon]]
395
396[[/folder]]
397
398[[folder: Treeagle]]
399
400[[/folder]]
401
402[[folder: Andlar and Angluminate]]
403
404A family of Water-type angler fish Pokémon residing in coral reefs, Andlar and Angluminate emit blue-colored beams of light from their antennas in order to light up dark places in the ocean. The light beams from Angluminate can breach the ocean's surface and shoot up into the sky.\
405\
406In ''DarthWiki/PokemonFrostAndFlame'', Andlar in Floredisa sank into deep trenches after the Floredisan Calamity, where they adapted to the dark depths, gaining the Light-type and emitting teal-colored light beams that can dent undersea rock. Floredi Angluminate trade in the Water-type for the Psychic-type and use flashes of light to blind Floredi Marinipent that prey on them.
407----
408* ActionInitiative: Andlar gets both Aqua Jet and Ice Shard through breeding. Floredi Andlar and Angluminate learn Light Shard.
409* AlwaysAccurateAttack: Andlar gets Swift as an Egg Move and can also know the move via Move Tutor.
410* BeamSpam: The line learns Bubblebeam, Light Beam, Psybeam, and Signal Beam and can also know Ice Beam and Charge Beam. Their Floredi counterparts also learn Flash Beam.
411* CaptainErsatz: Andlar is based off of the [[{{Mons}} Charabom/Karabon]] from the ''VideoGame/{{Bomberman}}'' games.
412* ConfusionFu: Floredi Angluminate can know damaging Water, Light, Psychic, Electric, Bug, Ice, Steel, Grass, Ghost, Fairy, and Normal moves.
413* ElementalAbsorption: Andlar and Angluminate get the Water Absorb ability, which makes them immune to Water-type moves and instead healed by them. This ability is even more useful on Floredi Angluminate.
414* LightEmUp: Floredi Andlar and Angluminate are Light-types. An interesting aspect of Floredi Angluminate is that it can slow down light particles emitted by it so that areas lighted up by it remain so even after it leaves the area.
415* MakingASplash: Water-type Pokémon with the exception of Floredi Angluminate.
416* PowerFloats: Rather than swim, Floredi Angluminate moves underwater using some sort of levitation.
417* PowerOfTheSun: Their Floredi variants get the Light-type Bright Blast by level up.
418* PsychicPowers: Floredi Angluminate is Psychic-type.
419* RandomizedDamageAttack: Floredi Angluminate learns the move Psywave.
420* ShockAndAwe: They happen to get Light Beam, an Electric-type move, by level up. They can also know Shock Wave, Charge Beam, and Thunder Wave via TM.
421* SquishyWizard: Angluminate has good HP and Special Attack, average Special Defense, and starting in ''[[DarthWiki/PokemonFrostAndFlame Pokémon Frost and Flame]]'', good Speed, but low Attack and Defense. Floredi Angluminate trades in 10 of its Special Defense for 10 more Special Attack.
422* UndergroundMonkey: Andlar and Angluminate in [[DarthWiki/PokemonFrostAndFlame Floredisa]] adapted to darker ocean depths, gaining the Light-type (and Floredi Angluminate being Psychic-type).
423
424[[/folder]]
425
426[[folder: Jaguaro and Jaguaron]]
427
428[[/folder]]
429
430[[folder: Sparkoil and Electring]]
431
432[[/folder]]
433
434[[folder: Pyrina and Flarancer]]
435
436A Fire/Psychic Pokémon resembling a basic human-like figure, Pyrina is known to spin around without stopping, creating swirling fire around it. It eventually becomes Flarancer, where it's covered in bright flames that shape its body and can manipulate and control fire in any form. In ''[[DarthWiki/PokemonInfiniteAndZero Pokémon Vari-Infi and Vari-Zero]]'', Flarancer has gained a [[SuperMode Mega]] where it's able to make the fire forming its figure grow to massive size in order to incinerate its opponents by touching them.\
437\
438In ''DarthWiki/PokemonSpiritAndShadow'', a Delta Species of Pyrina was discovered in Azuchaen. Ice/Light-type, when it spins around, it causes the air around it to become super cold. It eventually becomes Delta Flarancer, where it's able to control and manipulate ice and causes the temperature to plummet when it appears. Delta Flarancer has a Mega where the light inside its body is refracted by the ice making up its body, causing it to light up its vicinity very brightly.
439----
440* AnIcePerson: Delta Pyrina and Flarancer are Ice-type.
441* BarrierWarrior: Flarancer gets Barrier the moment Pyrina becomes it. Delta Flarancer gets Magic Shield the same way.
442* ConfusionFu:
443** Pyrina and Flarancer can know damaging Fire-, Psychic-, Ghost-, Dark-, Grass-, Electric-, Steel-, Flying-, Bug-, Normal-, Fairy-, and Light-type moves.
444** Their Delta counterparts can know damaging Ice-, Light-, Water-, Fairy-, Psychic-, Grass-, Electric-, Dark-, Ghost-, Steel-, Flying-, Bug-, Rock-, and Normal-type moves.
445* DeathOrGloryAttack: Pyrina gets Flare Blitz as an egg move.
446* DummiedOut: While Pyrina has gotten Psywave since its introduction, it was the only Pokémon in the Human-like Egg Group to get the move, thus preventing it from having the move passed down to it. This was rectified with a Pyrina from the Dream World coming with Psywave and Mr. Mime getting the move starting in ''VideoGame/PokemonBlack2AndWhite2'' has given Pyrina a normal way to get the move.
447* ElementalAbsorption: One of Pyrina and Flarancer's abilities is Flash Fire, which makes them immune to Fire-type moves, which instead makes its own ones more powerful.
448* HolyHandGrenade: Delta Pyrina and Flarancer learn the move Solar Bomb.
449* LightEmUp: Their Delta variants are Light-type.
450* PlayingWithFire: They're Fire-type Pokémon.
451* PowerFloats: One of their abilities is Levitate, which makes them immune to Ground-type moves.
452* PowerOfTheSun: The normal variants get Solar Burst through breeding and can know Solarbeam via TM while the Delta variants get Solar Bomb by leveling. Both versions can know Bright Blast via Move Tutor.
453* PsychicPowers: Psychic-type Pokémon.
454* RandomizedDamageAttack: Pyrina gets Psywave through breeding.
455* ScissorsCutsRock: Delta Pyrina and Flarancer get Arctic Frost, an Ice-type attack that's super-effective against Fire-type Pokémon, by levelling.
456* ShockAndAwe: While both variants of the line can know Electric-type moves in Shock Wave, Thunder Wave, and Zap Cannon, Delta Flarancer gets Freezing Bolt, a move which Ice-type Pokémon also get STAB for.
457* SquishyWizard: Flarancer has great Special Attack alongside good Special Defense and Speed, but bad Attack and Defense. Mega Flarancer is more of a special-based LightningBruiser with incredible Special Attack with awesome Special Defense and Speed.
458* {{Teleportation}}: Flarancer starts off with the move Teleport.
459* TrapMaster: Pyrina and Flarancer learn Fire Spin early on.
460* UndergroundMonkey: Pyrina and Flarancer are among the dozens of Pokémon that happen to have Delta variants, these ones being Ice- and Light-type.
461* WeatherControlMachine: Mega Delta Flarancer's ability is Light Field, which brings in Bright Sky when it's in battle.
462* WreathedInFlames: Flarancer's body consists of mostly fire itself.
463* YouWillNotEvadeMe: Delta Pyrina and Flarancer get Snow Trap, which prevents the foe from escaping when it's hailing, as their hidden ability.
464
465[[/folder]]
466
467[[folder: Chemiket and Mothical]]
468
469A strange Bug/Poison Pokémon, Chemiket is a cricket with two tank-like sacs on its back, one containing an acid, the other containing a base, which it can mix together to cause explosions. It eventually becomes Mothical, a large angular moth with chemical sacs that it can use to spray its opponents with chemicals.\
470\
471In the [[TheVerse SFA-Verse]], some Chemiket and Mothical are instead Bug/Chemical-type, indicated by their different colors. Starting in ''DarthWiki/PokemonInfiniteAndZero'', Mothical of either typing have access to a Mega where it stores compressed chemicals inside its three-pronged wings and generates an immense amount of chemical energy.
472----
473* AchillesHeel: The Bug/Poison versions have a quadruple weakness to Chemical moves.
474* AlwaysAccurateAttack: Chemiket gets the Dark-type Faint Attack as an Egg Move.
475* BeamSpam: They get Signal Beam by level, Psybeam by breeding, and Solarbeam and Charge Beam by TM. Starting in ''DarthWiki/PokemonFrostAndFlame'', they also learn Chemical Beam.
476* BigCreepyCrawlies: They're Bug-type Pokémon.
477* BossBattle: Bug/Chemical Mothical is the strongest Pokémon of Haruna, the fourth Gym Leader in Nostrum in ''[[DarthWiki/PokemonFloraAndAzure Pokémon Azure and HydroAzure]]''.
478* ChemistryCanDoAnything: In the [[TheVerse SFA-Verse]], about half of all Chemiket and Mothical are Chemical-type instead of Poison-type. Mega Mothical gets the Chemicalize ability, with boosts the power of all its Normal-type moves and makes them Chemical-type.
479* CollisionDamage: Bug/Chemical Chemiket and Mothical have Acidic Body as an ability, making it so that opponents that make contact with them get damaged as well as if they make contact with the opponent.
480* ConfusionFu: Mothical can know damaging Bug, Poison, Chemical, Grass, Psychic, Ghost, Fighting, Dark, Electric, Steel, Flying, Normal, and Light moves.
481* DeathOrGloryAttack: Bug/Poison Chemiket and Mothical learn Chemical Burst.
482* ElementalAbsorption: Mothical refills itself by draining energy from chemical factories, plants, and reactors.
483* GlassCannon: Mothical has great Special Attack alongside average HP, Attack, and Speed, but below average defenses. Its Mega ups several of its stats in order to make it more of a special-oriented LightningBruiser.
484* HollywoodAcid: This is pretty much the family's shtick, with them getting Acid, Acid Armor, Acid Spray, and Acid Rain by levelling. Bug/Chemical cones substitute some of these with Acid Splatter, Fluoric Acid, and Sulfuric Acid. In addition, Chemiket's acid can eat through hardened steel while acid flows through Mothical's veins, with its acid able to completely dissolve any solid.
485* {{Irony}}: Despite being about chemicals, Bug/Poison variants are actually 4x weak to Chemical-type moves.
486* LifeDrain: They originally started off with Leech Life (which they can still know by TM), but now get Absorb in its place. They can also know Giga Drain by TM and Move Tutor.
487* MothMenace: Mothical happens to be a large chemical-spitting moth.
488* PoisonousPerson: Normally Poison-types. In the [[TheVerse SFA-Verse]], this only applies to half of them.
489* PowerNullifier: Inverted with the Bug/Poison branch's ability of Acid Hazard, which allows their Poison-type attacks to damage Steel-types.
490* RussianReversal: The line's ability of Base Liquid completely inverts HP-draining moves used on them, making them instead heal them and damage the user.
491* SpikeShooter: They get the multi-hit move Pin Missile.
492* StatusBuff: Bug/Poison Chemiket and Mothical learn Acid Armor while Bug/Chemical ones learn Liquid Coat.
493* SuperMode: Starting in ''DarthWiki/PokemonInfiniteAndZero'', Mothical has access to a mega that's Bug/Chemical regardless of the typing of the Mothical that becomes it.
494* WeirdWeather: Bug/Poison Chemiket and Mothical start off the move Acid Rain. Mothical is known to cause downpours of acid rain where it appears.
495
496[[/folder]]
497
498[[folder: Darkion and Nightasma]]
499
500[[/folder]]
501
502[[folder: Spiritio, Florantom, Fieryite, and Marinecter]]
503
504[[/folder]]
505
506[[folder: Chimazap and Thundekong]]
507
508[[/folder]]
509
510[[folder: Glacishell]]
511
512[[/folder]]
513
514[[folder: Knukuwing]]
515
516[[/folder]]
517
518[[folder: Twirlight]]
519
520[[/folder]]
521
522[[folder: Vovalvo and Vovalgia]]
523
524[[/folder]]
525
526[[folder: Vicious, Aggresious, and Enragious]]
527
528[[/folder]]
529
530[[folder: Scislur]]
531
532[[/folder]]
533
534[[folder: Shardra]]
535
536[[/folder]]
537
538[[folder: Icolet, Electraisy, and Flarose]]
539
540A group of Pokémon known as the Legendary Flowers, Icolet, Electraisy, and Flarose are said to be the heralds for [[FireIceLightning snowstorms, thunderstorms, and firestorms]], as whenever one of them appears, it causes its respective storm to occur. It's when these storms unexpectedly occur that one of them appears, but disappears once the storm is over. It's said that if all three of them appear in the same area, their elemental storms will also converge.\
541\
542In [[DarthWiki/PokemonAquamarineAndTurquoise Lantiquas]], regional forms of the Legendary Flowers are said to emerge in the Ancient Islands once every 100 years. Whenever they're said emerge, people from all over seek them out in hopes of seeing them. Lantiquan Icolet is Light/Ice-type, Lantiquan Electraisy is Dark/Electric-type, and Lantiquan Flarose is Psychic/Fire-type.
543----
544* AnIcePerson: Icolet is Ice-type. It's said to appear when the temperatures are at their absolute lowest.
545* BarrierWarrior: Icolet gets Reflect, Electraisy gets Light Screen, and Flarose gets Safeguard by level. All three of them can know all three moves by TM. Electraisy also learns the move Electro Wall.
546* CombatPragmatist: Lantiquan Electraisy is Dark-type and is known for its belligerent demeanor with it slamming into opponents and paralyzing them.
547* ConfusionFu:
548** Icolet can know damaging Grass, Ice, Psychic, Water, Bug, Poison, Dark, Steel, Rock, Normal, Light, and Chemical moves.
549** Electraisy can know damaging Grass, Electric, Psychic, Steel, Poison, Bug, Dark, Rock, Normal, Light, and Chemical moves.
550** Flarose can know damaging Grass, Fire, Psychic, Rock, Steel, Bug, Poison, Dark, Normal, Light, and Chemical moves.
551* CounterAttack: Icolet learns the special-oriented Mirror Coat.
552* ElementalAbsorption: Electraisy gets Volt Absorb, which causes Electric-type attacks to heal it instead of damage it, as its hidden ability.
553* EnergyBall: The Legendary Flowers all learn the Grass-type move of the same name by levelling.
554* {{Expy}}: These three Pokémon are pretty much the Legendary Birds as flowers, with their similar types, stats, and moves, although some things about them are still different than the other Legendary trio.
555* FireIceLightning: The Legendary Flowers are a trio consisting of this triad of elements.
556* GreenThumb: All three of them are Grass-type Pokémon. Their Lantiquan forms trade in this type for Light (Icolet), Dark (Electraisy), and Psychic (Flarose).
557* HealingFactor: Icolet gets Ice Body, which heals it a bit each during hail, as its hidden ability.
558* HealThyself: All three of them learn the Grass-type variant Synthesis.
559* HumanSnowball: Icolet learns the move Ice Ball.
560* KillItWithFire: Given that Icolet has a 4x weakness to Fire-type moves, they happen to be the most effective moves against it. This isn't the case with its Lantiquan form.
561* KryptoniteIsEverywhere: Icolet has seven weaknesses, one of which is a double weakness to Fire.
562* LightEmUp: Lantiquan Icolet is Light-type. Light that reflects off its cold body itself becomes cold to the point where it freezes whatever it touches.
563* LightningBruiser: Electraisy is best considered this on the Special side with its very high Special Attack, high Speed, and average HP, Attack, and defenses.
564* MagmaMan: Flaroise has aspects of this, as it's said it only appears deep within erupting volcanoes.
565* MightyGlacier: Flarose is a bit above this with its high Attack, very high Special Attack, and average HP, defenses, and Speed.
566* OlympusMons: They are another trio of Legendary Pokémon.
567* PetalPower: The trio happens to be an elemental take on this trope. In addition, Flarose learns Petal Dance.
568* PlayingWithFire: Flarose is Fire-type. It's said to be able to withstand heat and fire of any temperature.
569* PowerOfTheSun:
570** Flarose gets Solarbeam and Sunny Day (which all three can know by TM) by level. It's said their Solarbeams can melt a large building.
571** Lantiquan Icolet's head resembles a stylized sun. In a variation, sunlight that it tries to use to warm itself reflects off of it, becoming ice cold in the process.
572* PsychicPowers:
573** Lantiquan Flarose is Psychic-type. It wields pyrokinesis to create flames anywhere within a couple-mile radius, even in midair.
574** The trio happens to all learn the Psychic-type move Extrasensory.
575* RecurringElement: Icolet, Electraisy, and Flarose are a FireIceLightning trio of Pokémon akin to Articuno, Zapdos, and Moltres.
576* SecretArt: Their Lantiquan forms each get a signature move:
577** Lantiquan Icolet gets Frigid Light, a Light-type move that lowers the Speed of all Pokémon hit by it.
578** Lantiquan Electraisy gets Darkness Bolt, a Dark-type move that also has a chance of paralyzing the opponent.
579** Lantiquan Flarose gets Psycho Flare, a Psychic-type move that can both burn and confuse the opponent.
580* ShockAndAwe: Electraisy is Electric-type. It's said to be able to freely control electricity.
581* StatusEffects: Each member of the trio learns a powder move associated with Grass-types. Icolet learns Sleep Powder, Electraisy learns Poisonpowder, and Flarose learns Stun Spore. Electraisy also learns Thunder Wave.
582* StoneWall: Icolet is a combination of this and MightyGlacier with its high Defense, very high Special Defense, and good Special Attack alongside average HP, Attack, and Speed.
583* TrapMaster: Electraisy learns Thunder Spin and Flarose learns Fire Spin.
584* UndergroundMonkey: In [[DarthWiki/PokemonAquamarineAndTurquoise Lantiquas']] Ancient Islands, variations of Icolet, Electraisy, and Flarose are said to appear once every century.
585* VineTentacles: All three of them start off with Vine Whip.
586* WeatherManipulation: The Legendary Flowers are known to change the weather to whatever element they embody. Befitting this, Icolet gets Hail, Electraisy gets Rain Dance and Flarose gets Sunny Day.
587* WreathedInFlames: Flarose is basically a flaming flower. It gets Flame Body, which has a 30% chance of burning Pokémon that make physical contact with it, as its hidden ability.
588
589[[/folder]]
590
591[[folder: Aquatica and Mythica]]
592
593A pair of Legendary Pokémon known as the Climate Duo, Aquatica and Mythica are said to manage and maintain the world's climate. Aquatica is the master of water and perpetuates the climate through the world's ocean currents, able to create immense tsunamis, gigantic oceanic storms, enormous cyclones, city-sized whirlpools, and more. Mythica is the master of weather and perpetuates the world's climate and seasonal patterns, able to create chains of varying storms, change the weather, manipulate climates, alter temperatures, and more.
594----
595* AnIcePerson: Aquatica gets Aurora Beam, Ice Beam, and Ice Burst by levelling and can know almost every Ice-type TM, HM, and Move Tutor move. Mythica can also know several Ice-type moves by TM, HM, and Move Tutor.
596* BarrierWarrior: Both Pokémon get Safeguard by levelling and can know Light Screen, Reflect, and (''DarthWiki/PokemonFloraAndAzure'' onward) Magic Shield through TM's.
597* BraggingRightsReward: In ''Pokémon Seasons and Ages'' (and their remakes), Aquatica and Mythica are found at the end of Champion's Cave, locations that can be only accessed in a linked game and only completed when you've gone through all of one game and most of the other. Also, because only one Champion's Cave is ever accessible in a linked game, if you want to get both, you'll need to unlock a Champion's Game and play through both games a ''second'' time.
598* CastFromHitPoints: Starting in ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'', Aquatica gets Water Spout while Mythica gets Solar Energy.
599* ConfusionFu: Mythica can know damaging moves of ''every single type''. Aquatica can know moves of every type and damaging moves of every type but Fire.
600* DeathOrGloryAttack: Starting in ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'', Aquatica starts off with Ice Burst, which while powerful causes recoil damage.
601* FixedDamageAttack: Mythica learns Dragon Rage, a Dragon-type attack which always inflicts 40 damage.
602* FloatingWater: Aquatica is able to freely manipulate water and can alter its gravity. When it appears nearby, bizarre phenomenon such as massive bubbles and even bodies of water are said to appear in the sky.
603* GreenThumb: They're both Grass-type Pokémon.
604* HealThyself: Aquatica and Mythica both learn Recover and can know Synthesis via Move Tutor.
605* HoistByHisOwnPetard: They both learn Punishment, a Dark-type move which does more damage the more stat boosts the opponent has.
606* KillItWithIce: Due to its typing, Mythica is 4x weak to Ice-type attacks.
607* LightningBruiser: Both Aquatica and Mythica are close to this, with Aquatica having great Special Attack and awesome defenses, Mythica having great Special Defense and awesome offenses, and both of them having great HP and a Speed stat only a little under 100.
608* MagicKnight: Mythica's Attack and Special Attack stats are both at 135, allowing it to operate on either side of the physical/special spectrum or both.
609* MakingASplash: Aquatica is Water-type.
610* {{Mascot}}: Unusually, Aquatica and Mythica only get this role in ''Pokémon Seasons and Ages'' (and their remakes), with Mythica being the mascot for ''Pokémon Seasons'' and Aquatica being the mascot for ''Pokémon Ages''.
611* TheMaster: Mythica is considered to be the master of the Legendary Flowers [[note]]Icolet, Electrisy, and Flarose[[/note]]. Aquatica is sometimes considered to be the master of them as well.
612* OlympusMons: They're a pair of powerful Legendary Pokémon.
613* OurDragonsAreDifferent: Mythica is Dragon-type, but is based on a dragon flower.
614* PetalPower: Both Pokémon are massive and majestic flowers.
615* PlayingWithFire: Mythica can know several Fire-type moves, such as Fire Blast, Flamethrower, and Overheat by TM. Starting in ''DarthWiki/PokemonInfiniteAndZero'', it gets Dragon Fire, which is a Fire-type attack that Dragon-type Pokémon also get STAB for.
616* PowerOfTheSun: Mythica gets Solarbeam, Sunny Day, and Solar Energy by level.
617* PsychicPowers: Both of them learn Extrasensory, Future Sight, and Calm Mind.
618* RainbowMotif: Mythica's petals and leaves come in all the colors of the rainbow. It's said to create rainbow-color light wherever it appears and vibrant rainbows in the sky.
619* RecurringElement: They're a pair of Legendary Pokémon in the same vein as [[VideoGame/PokemonGoldAndSilver Lugia and Ho-oh]].
620* SecretArt:
621** Starting in [[VideoGame/PokemonBlackAndWhite Gen V]], Aquatica and Mythica finally get signature moves, with Aquatica getting Ultra Tsunami, a powerful Water-type attack that hits multiple opponents, but prevents it from using any Water-type moves the next turn, while Mythica gets Ultra Cyclone, a powerful Dragon-type attack that sadly lowers its Special Attack and Special Defense.
622** Also starting in [[VideoGame/PokemonBlackAndWhite Gen V]], they both get signature hidden abilities, with Aquatica getting Aurora Wall, which reduces all STAB damage done to it by one-third, while Mythica gets Multi Facet, which reduces damage done to any type of attack that it's been already hit with by half.
623* StoneWall: With great HP and awesome Defense and Special Defense, Aquatica comes off as this, even moreso if it has Aurora Wall as its ability.
624* SuperToughness: Both Pokémon's hidden abilities reduce damage done to them, with Aurora Wall (Aquatica) effectively removing STAB from the opponent's attacks and Multi Facet (Mythica) halving all damage done to it from types that it's already been hit by.
625* [[TimeDelayedDeath Time-Delayed Damage]]: Both Aquatica and Mythica learn Future Sight, a move where the attack's damage doesn't happen until two turns later.
626* WeatherManipulation: Mythica is the Pokémon said to control the world's weather. Befitting this, it (and Aquatica) can know every weather summoning move and Weather Ball. Mythica gets Sunny Day [[note]]This is replaced with Spring Fever from ''DarthWiki/PokemonInfiniteAndZero'' onward.[[/note]] and Aquatica gets Rain Dance by levelling.
627
628[[/folder]]
629
630[[folder: Megoliath]]
631
632A Grass-type Legendary Pokémon, Megoliath is a powerful primordial dinosaurian creature that was said to have emerged after the formation of the land and sea and brought forth all the flowers, trees, and other plant life that cover the world. It's said that when it awakens, with a loud roar, it causes plants of all kinds to instantly burst from the ground and cover everything in flora. Megoliath is told in legends to have entered a giant tree in order to go into eternal slumber once its task of creating plant life was completed.
633----
634* CastFromHitPoints: Megoliath learns Solar Energy, a Grass-type variant of Eruption and Water Spout.
635* ConfusionFu: Megoliath can know damaging Grass, Poison, Dark, Rock, Bug, Electric, Steel, Ground, Fighting, Dragon, Normal, Chemical, and Light moves.
636* DeathOrGloryAttack: Starting in ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'', it gets Chemical Burst, which is a move that hits multiple opponents in Double and Triple Battles, but causes recoil damage to itself and any adjacent allies.
637* DeepSleep: Megoliath went into a deep sleep after it had created the world's plants and trees. Befitting this, it gets Rest by levelling.
638* GreenThumb: A Grass-type Pokémon. Megoliath is told in legends to have created the world's plant life and has the power to grow forests and huge trees in an instant even in arid places. It also has the ability to greatly manipulate plant life.
639* HealThyself: Megoliath gets Rest by level, which heals it completely at the cost of having it sleep for two turns.
640* LifeDrain: Megoliath starts off with Giga Drain.
641* ManBitesMan: Megoliath learns both Crunch and Poison Fang.
642* MightyGlacier: It comes off as this with good Attack, Special Attack, and HP in addition to massive Defense and Special Defense.
643* OlympusMons: It's a powerful Legendary Pokémon.
644* {{Planimal}}: It happens to be an ancient dinosaur-like being with a large tree and thick grass on its back.
645* PlayingWithFire: Starting in ''DarthWiki/PokemonInfiniteAndZero'', it learns Solar Flare, a Grass-type attack that calculates damage as if it were a Fire-type attack.
646* PoisonousPerson: It gets Poison Fang, Sludge Bomb, and Chemical Burst by levelling and can know several other Poison-type moves by TM.
647* PowerOfTheSun: It gets Solarbeam, Solar Energy, and Solar Flare by level.
648* RailGun: Its signature move of Railgun Shoot is a plant-based variant, where it sends a corkscrewing lance-shaped plant at the opponent at high speeds.
649* SailorEarth: Megoliath's appearance and legends make it come off as being related to [[VideoGame/PokemonRubyAndSapphire Kyogre, Groudon, and Rayquaza]], including saying that it maintains the balance between land and sea. However, it's not actually related to the Weather Trio.
650* SecretArt:
651** Megoliath's signature move is Railgun Shoot, a powerful Grass-type attack that halves the opponent's Special Defense when calculating damage, but misses 30% of the time.
652** Its signature ability is Canopy Shield, which makes it immune to damage from weather effects and prevents its moves from being hindered by the weather.
653* StatusBuff: It learns Cosmic Power, which increases its Defense and Special Defense by one level each.
654* StoneWall: Megoliath has incredible Defense and Special Defense in addition to great HP. It also has manageable Attack, Special Attack, and Speed. With Cosmic Power, it can increase its defenses even further.
655* TimeAbyss: Megoliath is said to have covered the world in plants once the land and the sea were formed by Groudon and Kyogre, making it around as old as them.
656
657[[/folder]]
658
659[[folder: Fiamlora and Torrenyl]]
660
661A pair of Legendary Pokémon known as the Crystal Guardians, Fiamlora and Torrenyl are said to have separated from a powerful crystal being known as Crystaris. Fiamlora is a Grass/Fire reptilian-like creature that is the guardian of fire and sunlight, while Torrenyl is a Water/Electric whale-like entity that is the guardian of water and storms. If they're exposed to the Sunfire Crystal and Rainstorm Crystal, the two's power will increase drastically while causing the two of them to go out of control, eventually enveloping the world in fire and water. If the two were to merge back to Crystaris, it's said it would bring about the world's end.\
662\
663In ''DarthWIki/PokemonAquamarineAndTurquoise'', both Fiamlora and Torrenyl gain Mega Evolutions. Mega Fiamlora is Crystal/Fire and its leaf appendages have turned to crystal. It discharges heat and flames that scorch everything as far as the eye can see and can create crystals that act as miniature suns. Mega Torrenyl is Water/Crystal and all its fins have turned to crystal. It's said to be able to instantly turn any water into crystal and can encase clouds within crystal and increase their density as to turn them into rainclouds.\
664\
665'''WARNING: UMARKED SPOILERS FOR CRYSTARIS!'''
666----
667!Tropes pertaining to Fiamlora and Torrenyl:
668
669* ArmorPiercingAttack: Fiamlora's signature move of Crystal Break can take down barriers like Reflect.
670* BarrierWarrior: Torrenyl gets the move Barrier by level.
671* CastFromHitPoints: Fiamlora gets Eruption as its final learned move while Torrenyl gets Water Spout.
672* CharlesAtlasSuperpower: Fiamlora learns the Fighting-type move Superpower.
673* CombatPragmatist: Fiamlora learns the Dark-type move Punishment.
674* ConfusionFu:
675** Fiamlora can know damaging Grass, Fire, Crystal, Steel, Dark, Psychic, Electric, Fighting, Rock, Ground, Flying, Dragon, Bug, Normal, Light, Chemical, and Ice moves.
676** Torrenyl can know damaging Water, Electric, Crystal, Psychic, Fighting, Steel, Ice, Ground, Rock, Dragon, Bug, Normal, Fairy, and Light moves.
677* CounterAttack: Torrenyl learns both Counter and Mirror Coat.
678* ElementalAbsorption: Mega Torrenyl's ability is Crystal Array, which makes it immune to Crystal-type attacks, which instead increase its Special Attack by one level.
679* GemstoneAssault:
680** The duo's signature moves of Crystal Break and Crystal Flash are both this. Starting in ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'', they both learn Power Gem, and starting in ''[[DarthWiki/PokemonInfiniteAndZero Pokémon Vari-Infi and Vari-Zero]]'', they learn Crystal Power. They can also know Crystal Wave, Crystal Bomb, Diamond Burst, and Crystal Crush by TM.
681** Mega Fiamora and Mega Torrenyl are both Crystal-type.
682* GlassCannon: Fiamlora has awesome Attack and Special Attack and above average Speed at the cost of average HP, Defense, and Special Defense.
683* GreenThumb: Fiamlora is Grass-type.
684* HealingFactor: Torrenyl learns the Water-type move Aqua Ring.
685* {{Irony}}: One of the moves Fiamlora gets by levelling is Zap Cannon, a strong Electric-type move, which is something that would more fit its counterpart Torrenyl.
686* LightEmUp: Torrenyl's signature move of Crystal Flash is a crystalline variant of this trope.
687* LiteralSplitPersonality: Fiamlora and Torrenyl were once a single Pokémon called Crystaris, who was split into two at some point in the distant past. However, if they ever remerged back, it would mean [[EndOfTheWorldAsWeKnowIt the end of the world]].
688* MagmaMan: Fiamlora is this as major volcanic activity occurs where it's sighted and it learns Eruption.
689* MakingASplash: Torrenyl is mainly Water-type.
690* OlympusMons: They're another pair of Legendary Pokémon.
691* PowerCrystal: Fiamlora and Torrenyl have ones in the form of the Sunfire Crystal and Rainstorm Crystal, which took form after the two separated from Crystaris. These crystals cause them to become more powerful and also results in firestorms or thunderstorms occurring. If the two crystals' power were combined, then Fiamlora and Torrenyl would reform back into Crystaris.
692* PowerFloats: Fiamlora is shown to float in the air. Befitting this, its ability is Levitate.
693* PowerfulButInaccurate: Fiamlora learns Zap Cannon, which while strong and always causing paralysis, has only 50% accuracy.
694* PlayingWithFire: Fiamlora is mainly Fire-type.
695* PsychicPowers: Fiamlora learns the Psychic-type move Extrasensory.
696* SecretArt: Fiamlora and Torrenyl each get two:
697** Fiamlora gets Crystal Break, a Grass-type move that in addition to damage may also lower the opponent's Special Defense and break barriers like Reflect and Light Screen. It also gets Firestorm, a Fire-type move that damages each Pokémon but the user for five turns, the damage based on the type effectiveness of Fire-type moves and doubled in power during strong sunlight.
698** Torrenyl gets Crystal Flash, an Electric-type move that in addition to damage may also lower the opponent's Special Attack and Accuracy. It also gets Thunderstorm, a Water-type move that damages each Pokémon but the user for five turns, the damage based on the type effectiveness of Water-type moves and doubled in power during heavy rain.
699* ShockAndAwe: Torrenyl is Electric-type.
700* StatusBuff: Fiamlora learns Power Flex, which sharply increases its Attack and Special Attack, while Torrenyl learns Amnesia, Barrier, and Cosmic Power, which either raise its Defense, Special Defense, or both.
701* StoneWall: Torrenyl has awesome Defense and Special Defense and above average HP at the cost of average Attack, Special Attack, and Speed.
702* SuperMode: Starting in ''DarthWiki/PokemonAquamarineAndTurquoise'', both Fiamlora and Torrenyl have Megas.
703* SuperToughness: Torrenyl's ability of Submerge reduces all damage done to it by physical attacks by one-third.
704* WeatherManipulation: Fiamlora starts off with Sunny Day and can know Sandstorm, Spring Fever, and Bright Sky by TM, while Torrenyl starts off with Rain Dance and can know Hail, Storm Cloud, and Dark Moon by TM.
705
706!Tropes pertaining to Crystaris:
707
708* AllYourPowersCombined: Crystaris has the abilities of both Fiamlora and Torrenyl, meaning it's immune to Ground-type attacks and damage done to it by physical attacks is reduced by a third. In addition, it knows both Crystal Break and Crystal Flash.
709* AntiFrustrationFeatures: In a manner similar to Crystallization Staldrlyon, Crystaris is given an effect that reduces its Attack and Special Attack by three-quarters so that it doesn't utterly one-shot all your and your allies' Pokémon and there's a fast-forward feature in the battle to cut down the time it takes to fell Crystaris.
710* BossBattle: In ''DarthWiki/PokemonAquamarineAndTurquoise'', Crystaris is fought at the end of the Team Chromatic plot at Level 400. Much like the Crystallization Staldrlyon fight, it's unable to be caught and is fought as a Max Raid Battle, with you and your allies having access to Mega Evolution, Z-Moves, and Dynamax.
711* DishingOutDirt: One of the moves Crystaris knows is Earthquake, which is a move that both Fiamlora and Torrenyl can normally know.
712* FusionDance: Crystaris is brought back into being when Fiamlora and Torrenyl are merged together using the Sunfire and Rainstorm Crystals by Remnant.
713* MarathonBoss: Given the extremely high level it's at, it can take a long while, upwards of more than half an hour, to defeat Crystaris.
714* MightyGlacier: Taking the best stats of both Fiamlora and Torrenyl, Crystaris has awesome Attack, Defense, Special Attack, and Special Defense, although since during the battle its offensive stats are lowered to make the battle a bit fairer, it's more of a StoneWall.
715* MissingSecret: Given Fiamlora's and Torrenyl's lore of having once been Crystaris, you'd expect to be able to combine the two of them back into it. Unfortunately, there's no way to do this yourself in any of the games, although Crystaris itself does appear in ''DarthWiki/PokemonAquamarineAndTurquoise'', but is unattainable.
716* NonElemental: Crystaris happens to be part ???-type, which while that makes it no different than being a pure Crystal-type, it does allow it to use a typeless Spectrum Bomb that hits any target for neutral damage.
717* PhysicalGod: Crystaris is a deity-like being that is said to be the creator of everything crystal and crystalline in the world and that Fiamlora and Torrenyl were both said to have once been part of. If they reformed back into Crystaris, [[EndOfTheWorldAsWeKnowIt however]]…
718* RecurringElement: The battle with Crystaris in the postgame of ''DarthWiki/PokemonAquamarineAndTurquoise'' works in the same manner as the battle with Crystallization Staldrlyon during the main story, as both battles involve the Pokémon's level being several times higher than the max.
719* SecretAIMoves: Despite finally appearing in Pokémon Aquamarine and Turquoise, Crystaris isn't obtainable in any way, much less having it at Level 400.
720* SNKBoss: When fought in ''DarthWiki/PokemonAquamarineAndTurquoise'', Crystaris is fought at a staggering '''Level 400''', a level far above the [[AbsurdlyHighLevelCap cap]]. In addition, it has two abilities at once.
721* TheUnseen: In ''DarthWiki/PokemonAquamarineAndTurquoise'', when Crystaris appears, its appearance is obscured by a bright light reflecting off its crystal body, preventing the player from seeing what looks like.
722* WalkingSpoiler: Crystaris becomes this in ''DarthWiki/PokemonAquamarineAndTurquoise'' due to the fact that it finally makes its appearance as well as its role in Team Chromatic's plot, both of which carry major spoilers.
723
724[[/folder]]
725
726[[folder: Seraphia]]
727
728A mysterious Pokémon that comes from outer space, Seraphia is a Dark/Cosmic-type Legendary that travels throughout the expanse of space. Filled with cosmic energy, it may have visited planets that we never knew even existed and is said to have saved some from destruction, or caused their destruction. Where it comes from being unknown, Seraphia was given its name after it was discovered in an abandoned space research facility.\
729\
730In ''DarthWiki/PokemonFrostAndFlame'', Seraphia has been given a Mega where it gains cosmic seraphic-like wings that discharge black color energy. When it's in the atmosphere, this black energy can make even the clearest of days become pitch black.
731----
732* AchillesHeel: It's 4x weak to Bug-type attacks prior to ''DarthWiki/PokemonAquamarineAndTurquoise''.
733* AlwaysAccurateAttack: Seraphia learns Faint Attack and can know Aerial Ace and Swift by TM and Move Tutor.
734* BarrierWarrior: Seraphia learns the move Shadow Fence and can know Reflect, Light Screen, and Safeguard by TM.
735* CastingAShadow: A mainly Dark-type Pokémon.
736* CasualInterplanetaryTravel: Either this or CasualInterstellarTravel, as Seraphia is known to constantly travel through space and to other planets.
737* ConfusionFu: Seraphia can know damaging Dark-, Psychic-, Cosmic-, Ghost-, Fire-, Electric-, Grass-, Water-, Ice-, Fighting-, Steel-, Flying-, Bug-, Normal-, Fairy-, Light- and Crystal-type moves.
738* DiscardAndDraw: In ''DarthWiki/PokemonAquamarineAndTurquoise'', it loses the Psychic-type, but gains the Cosmic-type.
739* GravityMaster: Seraphia learns the move Gravity. Starting in ''DarthWiki/PokemonInfiniteAndZero'', it also learns Gravity Hold.
740* HumanoidAliens: It happens to be some of sort of human-shape alien that's a space traveler.
741* LightningBruiser: Seraphia has very great Attack and Special Attack, awesome Speed, and average HP, Defense and Special Defense. Mega Seraphia increases all of these by some amount, with its Attack and Special Attack overtaking its Speed.
742* OurDarkmatterIsMysterious: The dark energy that Mega Seraphia's wings discharge is considered to be darkmatter of some kind, which darkens the sky.
743* OlympusMons: It's a Legendary Pokémon of the cosmic variety.
744* PowerCopying: Seraphia learns Me First, which copies whatever damaging move the opponent was going to use and increases its power.
745* PowerGivesYouWings: Mega Seraphia gains large wings that discharge dark cosmic energy that darkens everything in sight.
746* PsychicPowers: A Psychic-type Pokémon prior to ''DarthWIki/PokemonAquamarineAndTurquoise''.
747* RecurringElement: It happens to be another mysterious and powerful Cosmic-type (formerly Psychic-type) Pokémon in the same vein as [[VideoGame/PokemonRedAndBlue Mewtwo]], [[VideoGame/PokemonRubyAndSapphire Deoxys]], and [[VideoGame/PokemonSunAndMoon Necrozma]]. It also happens to be a Pokémon of extraterrestrial origin like Deoxys.
748* SecretArt: Seraphia has Cosmic Force, an ability that lowers the opponent's Attack and Special Attack the moment Seraphia enters battle, and Cosmic Crush, an extremely powerful Cosmic-type (formerly Dark-type) move that unfortunately lowers Seraphia's Special Attack and Special Defense after use.
749* SpaceIsMagic: Cosmic-type starting in ''DarthWiki/PokemonAquamarineAndTurquoise''.
750* SuperMode: Starting in ''DarthWiki/PokemonFrostAndFlame'', Seraphia get access to a Mega that gives it an increase to all of its stats, with its Attack and Special Attack not far off from that of Rayquaza.
751* StatusBuff: It learns Cosmic Power, which increases its Defense and Special Defense by one stage each.
752* {{Teleportation}}: It starts off with Teleport and can know Ally Switch by TM and Move Tutor.
753* WeatherControlMachine: Mega Seraphia's ability of Shadow Veil is a variation, which creates darkness (Dark Moon as of ''DarthWiki/PokemonSpiritAndShadow'') as long as it's in battle.
754* YouWillNotEvadeMe: Seraphia learns Pursuit, punishing those that switch out.
755
756[[/folder]]
757
758
759[[AC:POKéMON SEASONS AND AGES CHARACTERS]]
760
761
762[[AC:Team Flora]]
763
764[[folder: As a Whole]]
765
766A villainous team that has appeared in Holodrum, Team Flora is an organization that is known to dress in green, befitting the natural environment and plant-life as a whole. A group of radical environmentalists, they highly favor nature and Pokémon and believe humanity to be a plague that has choked the natural order of the world since its birth. Team Flora is known to use mainly Grass-type Pokémon and others befitting nature such as Poison-types and Bug-types. During the course of the game, they throw the seasons into chaos and seek to obtain the Rod of Seasons to use in their plans. [[spoiler: Team Flora's ultimate plan is to combine Groudon's power with that of the Rod of Seasons and [[KillAllHumans destroy all of human civilization]].]]
767----
768!Tropes that apply to Team Flora as a whole:
769
770* BatOutOfHell: Like most villainous teams, Team Flora has a thing for the Zubat line.
771* BigCreepyCrawlies: Team Flora uses several Bug-type Pokémon.
772* DivergentCharacterEvolution: Initially, Team Flora was a plant-based {{Expy}} of [[VideoGame/PokemonRubyAndSapphire Teams Magma and Aqua]] (and Team Plasma being an electric {{Expy}} of them), but come the remakes and Team Flora has changed things up to be fairly different from them as well as Team Plasma, which it forms a Nature vs Technology vibe with.
773* {{Expy}}: Team Flora comes off as a Grass-type variant of [[VideoGame/PokemonRubyAndSapphire Team Magma and Team Aqua]]. Come ''[[VideoGameRemake Pokémon SpatialSeasons and TemporalAges]]'' and Team Flora has taken steps to [[DivergentCharacterEvolution differentiate itself]] from those two (and also Team Plasma and [[spoiler: Team Draco]]).
774* FailedASpotCheck: At the start of the game, Farlie has the Temple of Seasons sunk into Subrosia, unaware that the Rod of Seasons, crucial to his plans, was stored inside it. Maybe he should've checked the temple first before sinking it.
775* {{Foil}}: Is this to Team Plasma. Team Flora uses Pokémon of mainly organic elements, favors nature and Pokémon, [[spoiler: and seeks to end humanity]], while Team Plasma uses Pokémon of mainly inorganic elements, favors technology and humans, [[spoiler: and seeks to end Pokémon-kind]].
776* GreenThumb: Team Flora uses mainly Grass-type Pokémon.
777* HumansAreBastards: This is basically how Team Flora views humanity when it comes to the natural balance of the world.
778* {{Hypocrite}}: Despite their hatred for humanity and preference for nature and Pokémon, Team Flora themselves are humans, use technology such as Pokéballs, and use Pokémon for battling. In addition, they end up causing damage to nature by screwing up the seasons in Holodrum.
779* PoisonousPerson: Team Flora uses a few Poison-type Pokémon in their lineups.
780* {{Retgone}}: [[spoiler: In a linked game in ''[[VideoGameRemake Pokémon TemporalAges]]'', Brad and Seth appear at the Palace of Time with the plan of summoning Dialga and using it to do this to all of humanity.]]
781* SeasonalBaggage: Due to sinking the Temple of Seasons, Team Flora causes this to happen to Holodrum, with the seasons thrown into chaos by their actions. [[spoiler: During the climax of their plans, they cause the seasons to instantly shift every several seconds in an endless cycle.]]
782
783[[/folder]]
784
785[[folder: Brad]]
786
787[[/folder]]
788
789[[folder: Seth]]
790
791[[/folder]]
792
793[[folder: Xenia]]
794
795[[/folder]]
796
797[[folder: Peg]]
798
799[[/folder]]
800
801[[folder: Farlie]]
802
803The leader of Team Flora, Farlie is a man who believes human civilization has been a plague on nature and that the world should return to nature. By harnessing the power of the seasons, he hopes to make this dream a reality. In order to achieve this, Farlie has Din, the Oracle of Seasons, kidnapped, in order to use her power over the seasons and sinks the Temple of Seasons into Subrosia, throwing the seasons into chaos and also messing things up in Subrosia. [[spoiler: It turns out Farlie's ultimate plan is to awaken the Legendary Pokémon Groudon and then combine its power with that of the Rod of Seasons in order to create an energy-infused super-eruption that will fertilize the world and bring out expanding megaflora that will choke out all of human civilization and bring the world back to nature.]]\
804\
805In ''Pokémon [=SpatialSeasons=]'', Farlie's plan has been altered to be that humans have perverted nature and Pokémon for far too long and that humanity should have died out long ago. [[spoiler: His central plan is to acquire the Red Orb, use it to revert Groudon to its Primal form, and imbue it with the power of all four seasons in order to bring about an anomaly of infinitely growing plant-life that will wipe out humanity and allow a new world, one absent of humans, to be born and allow nature and Pokémon to reclaim the world.]]
806-----
807!Tropes that apply to Farlie:
808
809* AmazingTechnicolorBattlefield: [[spoiler: In the remakes, when Farlie is fought the last time, the arena resembles a strange forest of moving, twisting trees and giant blowing leaves amidst a glowing green haze.]]
810* BigBad: Is the one for ''Pokémon Seasons'' and its remake.
811** BigBadEnsemble: Forms this with Plasmae and [[spoiler: Dralene]] in both games.
812* ClimacticVolcanoBackdrop: [[spoiler: The final battle with Farlie takes place within the core of Subrosia's largest volcano.]]
813* ClimaxBoss: Happens to be this in ''Pokémon Seasons'' (and its remake).
814* DarkIsEvil: In the remakes, Farlie (along with the rest of Team Flora minus Peg), is dark-skinned, and happens to be pretty evil.
815* DivergentCharacterEvolution: As seen in the {{Expy}} example below, characterization started to distance Farlie a good deal from Maxie and Archie in several areas come the remakes.
816* {{Expy}}:
817** Farlie started off as basically one of [[VideoGame/PokemonRubyAndSapphire Maxie and Archie]] before he started to become [[DivergentCharacterEvolution differentiated]] from them (see above).
818** Farlie is also basically one of Onox, having a similar role to Onox's from ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]''.
819* {{Foil}}: In this to Plasmae, Team Plasma's leader. Farlie is pro-Pokémon, anti-human, and favors nature, while Plasmae is pro-human, anti-Pokémon, and favors technology.
820* GaiasVengeance: Farlie's plot can be seen as a villainous version of this trope, [[spoiler: with his goal to destroy human civilization and have nature retake the world]].
821* HumansAreBastards: In the remakes, Farlie's characterization has been revised to be that he hates humanity for what they've done to nature and Pokémon-kind, even believing that humans should have died out a long time ago and return the world to Pokémon.
822* {{Hypocrite}}: Despite his hatred of humans and his desire to bring an end to them, Farlie himself is human. [[spoiler: When confronted about this when his plans to end humanity are nigh, he responds with that there needs to be someone to oversee the new balance of nature and Pokémon.]]
823* {{Irony}}: Farlie, who use mainly Grass-type Pokémon, [[spoiler: seeks to capture Groudon, a powerful ''volcanic'' Legendary Pokémon, and is fought for the last time deep within a volcano]].
824* KillAllHumans: [[spoiler: In the remakes, his plan entails the eradication of the human race in order for the world to return to Pokémon and nature.]]
825* PoliticallyIncorrectVillain: Farlie started to demean women at one point in his life and ended up removing several of them from Team Flora, indicating that he's misogynist.
826* Pokémon Types:
827** BigCreepyCrawlies[=/=]ExtraOreDinary: Scizor
828** BlowYouAway: Golbat, Crobat and Ecocadia (remake).
829** CombatPragmatist: Mightyena and Cacturne.
830** GreenThumb: Cacturne, Exeggutor (original), Tropivern & Ecocadia (remake), and Venusaur.
831** PoisonousPerson: Golbat, Crobat, and Venusaur.
832** PsychicPowers: Exeggutor (original)
833* RecurringBoss: Is fought three times during the course of ''Pokémon Seasons'' (and remake).
834* StrawMisogynist: At one point, Farlie came down with something that caused him to show contempt towards women and cause Team Flora to become effectively pro-male and anti-female. While this has faded over time, there are still more males than females in his organization.
835* SuperMode: [[spoiler: In the remakes, Farlie uses a Mega Venusaur when battled the final time.]]
836* TheBusCameBack:
837** [[spoiler: In ''[[DarthWiki/PokemonFrostAndFlame Pokémon BlazeFrost and ChillFlame]]'', the Farlie of ''Pokémon Seasons and Ages'' appears during the Team RR Episode, having come from a world where he succeeded in using Groudon and the Rod of Seasons to wipe out humanity and create a new world of nature and Pokémon.]]
838** [[spoiler: Farlie returns once more in ''DarthWiki/PokemonSpiritAndShadow PLUS'''s Fusion Team event, where he's one of the two leaders of either Team Solar (''Spirit PLUS'') or Team Photon (''Shadow PLUS'').]]
839* UncertainDoom: [[spoiler: In the remakes, after being defeated the final time, Farlie refuses to leave the Subrosia Core as it's sealed off, the volcano then erupting with him still in it. Whether or not he perished in the eruption is unknown.]]
840* UtopiaJustifiesTheMeans: Seeks to return the world to one of only Pokémon and nature, without humanity.
841
842[[/folder]]
843
844
845[[AC:Team Plasma]]
846
847[[folder: As a Whole]]
848
849A villainous team that has appeared in Labrynna, Team Plasma [[note]]This is not the same Team Plasma from ''VideoGame/PokemonBlackAndWhite''[[/note]] is an organization that is known to dress in yellow, befitting their preference for technology and electricity. A group of radical technocrats, they highly favor technology and humanity and believe Pokémon to be not only obsolete, but holding humankind back from its full potential. Team Plasma is known to use mainly Electric-type Pokémon and others akin to technology such as Psychic-types and Steel-types. During the course of the game, they screw up time in various ways and seek to obtain the Harp of Ages to use in their plans. [[spoiler: Team Plasma's ultimate plan is to combine Kyogre's power with that of the Harp of Ages and erase Pokémon from all time.]]
850----
851!Tropes that apply to Team Plasma as a whole:
852
853* BatOutOfHell: Like most villainous teams, Team Plasma has a thing for the Zubat line.
854* CosmicRetcon: Due to messing up things the Past, they end up causing a number of changes to things in the Present, including [[RetGone retgonning]] some people and Pokémon.
855* DivergentCharacterEvolution: Initially, Team Plasma was an electricity-based {{Expy}} of [[VideoGame/PokemonRubyAndSapphire Teams Magma and Aqua]] (and Team Flora being a grass {{Expy}} of them), but come the remakes and Team Plasma has changed things up to be fairly different from them as well as Team Flora, which it forms a Nature vs Technology vibe with.
856* ExtraOreDinary: Team Plasma uses several Steel-type Pokémon.
857* {{Expy}}: Team Plasma comes off as an Electric-type variant of [[VideoGame/PokemonRubyAndSapphire Team Magma and Team Aqua]]. Come ''[[VideoGameRemake Pokémon SpatialSeasons and TemporalAges]]'' and Team Plasma has taken steps to [[DivergentCharacterEvolution differentiate itself]] from those two (and also Team Flora and [[spoiler: Team Draco]]).
858* FailedASpotCheck: At the start of the game, Plasmae kidnaps Nayru and uses her power to travel into the past, unaware that the Harp of Ages, crucial to her plans, is back in the oracle's house, which allows the player character to go and get it themselves.
859* {{Foil}}: Is this to Team Flora. Team Plasma uses Pokémon of mainly inorganic elements, favors technology and humans, [[spoiler: and seeks to end Pokémon-kind]], while Team Flora uses Pokémon of mainly organic elements, favors nature and Pokémon, [[spoiler: and seeks to end humanity]].
860* PoliticallyIncorrectVillain: Team Plasma views humanity as superior to Pokémon-kind and that the latter impedes humanity's progress.
861* PsychicPowers: Team Plasma uses a few Psychic-type Pokémon in their lineups.
862* {{Retgone}}: As a result of Team Plasma's interference in the Past, a number of people and Pokémon are removed from timeline. [[spoiler: They return once Team Plasma has been defeated at the Time Tower.]]
863* ShockAndAwe: Team Plasma uses mainly Electric-type Pokémon.
864* TimeCrash: [[spoiler: During the climax of their plans, Team Plasma almost causes this with time merging together and everything shifting back and forth between the Present and the Past every several seconds, making navigation difficult.]]
865* TreacherousAdvisor: They become this to Queen Ambi in the past with Plasmae appealing to the queen in order to further her own plans, although Ambi is unaware of the acts Team Plasma causes in the past.
866
867[[/folder]]
868
869[[folder: David]]
870
871[[/folder]]
872
873[[folder: Rhonda]]
874
875[[/folder]]
876
877[[folder: Jack]]
878
879[[/folder]]
880
881[[folder: Fargus]]
882
883[[/folder]]
884
885[[folder: Plasmae]]
886
887The leader of Team Plasma, Plasmae is a woman that believes that energy and technology must advance endlessly and become one. Once a brilliant scientist in laser refraction and plasma technology at the Labrynna Laser Institute, she sold her technology to small criminal organizations to finance her later creations, which resulted in her expulsion from the Institute. After this, Plasmae decided to enact something she once presented to the institute involving harnessing the power of time. In order to achieve this, she has Nayru, the Oracle of Ages, kidnapped, and uses her power to head 400 years into the past, where she becomes advisor to Queen Ambi. [[spoiler: It turns out that her plan is to awaken the Legendary Pokémon Kyogre and combine its power with the Harp of Ages, with the Pokémon's storms generating immense electricity that will bring forth a new world of only technology.]]\
888\
889In ''Pokémon [=TemporalAges=]'', Plasmae's plan has been revised to be that humanity and technology are to become one and that Pokémon are not only obsolete, but impede this destiny. [[spoiler: Her main plan is to obtain the Blue Orb and bring about Kyogre's Primal form and merge that with the Harp of Ages in order to return to the beginning of time and use the energy from Primal Reversion to remove Pokémon from the timeline and bring forth a world of humanity and technology.]]
890----
891!Tropes that apply to Plasmae:
892
893* AmazingTechnicolorBattlefield: [[spoiler: In the remakes, when Plasmae is fought the last time, the arena resembles a flashing yellow area with weird massive energy columns and occasional bursts of lightning.]]
894* BigBad: Is the one for ''Pokémon Ages'' and its remake.
895** BigBadEnsemble: Forms this with Farlie and [[spoiler: Dralene]] in both games.
896* ClimaxBoss: Happens to be this in ''Pokémon Ages'' (and its remake).
897* CosmicRetcon: After using Nayru's power to go back in time, Plasmae causes many changes to the timeline, which causes chaos in both the Past and Present.
898* DivergentCharacterEvolution: As seen in the {{Expy}} example below, characterization started to distance Plasmae a good deal from Maxie and Archie in several areas come the remakes.
899* {{Expy}}:
900** Plasmae started off as basically one of [[VideoGame/PokemonRubyAndSapphire Maxie and Archie]] before she started to become [[DivergentCharacterEvolution differentiated]] from them (see above).
901** Plasmae is also basically one of Veran, having a similar role to Veran's from ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]''.
902* FinalSolution: [[spoiler: In the remakes, her plan involves removing Pokémon from the timeline in order to restart the world as one of humanity and technology.]]
903* FishOutOfTemporalWater: [[spoiler: In the remakes, after being defeated the final time, a negative reaction from the Harp of Ages causes Plasmae to be sent to an unknown point in time, possibly never to return to her own.]]
904* {{Foil}}: In this to Farlie, Team Flora's leader. Plasmae is pro-human, anti-Pokémon, and favors technology, while Farlie is pro-Pokémon, anti-human, and favors nature.
905* HighAltitudeBattle: [[spoiler: The final battle with Plasmae takes place at the top of the Time Tower.]]
906* MadScientist: How much of a scientist she is now is up for debate, but Plasmae was a scientist at the Labrynna Laser Institute before turning to villainy.
907* PoliticallyIncorrectVillain: In the remakes, Plasmae's characterization has been altered to be that Pokémon are becoming obsolete and that they hold humanity and technology from their full potential.
908* Pokémon Types:
909** BlowYouAway[=/=]PoisonousPerson: Golbat and Crobat.
910** CombatPragmatist: Mightyena
911** ExtraOreDinary: Magneton, Magnezone, and Metagross (remake).
912** MakingASplash: Starmie (original)
913** OurDragonsAreDifferent: [[spoiler: Mega Ampharos]]
914** PsychicPowers: Starmie (original), Metagross (remake)
915** ShockAndAwe: Manectric, Magneton, Magnezone, and Ampharos.
916* RecurringBoss: Is fought three times during the course of Pokémon Ages (and its remake).
917* RestartTheWorld: [[spoiler: Plasmae seeks to return to the beginning of time so that she can begin the world as one of technology.]]
918* SuperMode: [[spoiler: In the remakes, Plasmae uses a Mega Ampharos when battled the final time.]]
919* TheBusCameBack:
920** [[spoiler: In ''[[DarthWiki/PokemonFrostAndFlame Pokémon BlazeFrost and ChillFlame]]'', the Plasmae of ''Pokémon Seasons and Ages'' appears during the Team RR Episode, having come from a world where she succeeded in using Kyogre and the Harp of Ages to restart time with Pokémon gone and the world as one of humanity and technology merged together.]]
921** [[spoiler: Plasmae returns once more in ''DarthWiki/PokemonSpiritAndShadow PLUS'''s Fusion Team event, where she's one of the two leaders of either Team Storm (''Spirit PLUS'') or Team Quasar (''Shadow PLUS'')]].
922* TreacherousAdviser: In the Past, Plasmae becomes adviser to Queen Ambi in order to further her plans in the Past, with her manipulating the queen into having the Time Tower built as part of Team Plasma's plans.
923* UtopiaJustifiesTheMeans: Seeks to restart the world as one of humans and technology as one, without Pokémon.
924* XanatosSpeedChess: When Plasmae's deceit is revealed to Queen Ambi by the player character, Plasmae decides to take the queen captive and continue her plan with the completion of the Time Tower.
925
926[[/folder]]
927
928
929[[AC:[[spoiler: Team Draco]]]]
930
931'''WARNING: UNMARKED SPOILERS!'''
932
933[[folder: [[spoiler: As a Whole]]]]
934
935A villainous team that appears in either Holodrum or Labrynna, Team Draco is an organization that emerges when playing a linked game. Known to dress in teal, they are a group of fanatical astronauts that highly favor stabilized weather and climate, who believe that weather has plagued everything since the start of time and prevented the progression of the world from advancing into the stars. Team Draco is known to use mainly Dragon-type Pokémon and others that are dragon-like or in the Dragon Egg Group. During the course of the game, they either throw the seasons into chaos and seek the Rod of Seasons, or they screw up time in various ways and seek the Harp of Ages, both cases to use in their plans. Team Draco's ultimate plan is to combine Rayquaza's power with that of the Rod of Seasons or Harp of Ages and purge all weather from the world in addition to all those that don't support their plan.
936----
937!Tropes that apply to Team Draco as a whole:
938
939* AirborneAircraftCarrier: The Draco Fortress is a giant airship that you infiltrate twice during the game.
940* BatmanGambit: In the remakes, Team Draco's plan beginning depended on Team Flora and Team Plasma awakening the Primal forms of Groudon and Kyogre (which Rayquaza would awaken in response to), followed by the two teams being defeated by the player character (and Red), allowing Team Draco's plan to move forward.
941* BatOutOfHell: Like most villainous teams, Team Draco has a thing for the Zubat line.
942* TheChessmaster: In the remakes, it turns out that Team Draco waited for Team Flora and Team Plasma to awaken Groudon and Kyogre's Primal forms, which would then cause Rayquaza to be summoned in response, which would then allow Team Draco to capture it and bring their plans to fruition.
943* ConvenientReplacementCharacter: When you start a linked game, it turns out the villainous team you would normally fight in the region has already been defeated by [[VideoGame/PokemonRedAndBlue Red]], and instead, you end up fighting Team Draco, who ends up taking the place of the departed team.
944* CosmicRetcon: In ''Pokémon Ages'' (and it remake), due to messing up things the Past, they end up causing a number of changes to things in the Present, including [[RetGone retgonning]] some people and Pokémon.
945* DivergentCharacterEvolution: Initially, Team Draco was a dragon-based {{Expy}} of [[VideoGame/PokemonRubyAndSapphire Teams Magma and Aqua]] (and Teams Flora and Plasma being grass and electric-based [[{{Expy}} Expies]] of them), but come the remakes and Team Draco has changed things up to be fairly different from them as well as Teams Flora and Plasma.
946* DragonTamer: Team Draco uses mainly Dragon-type Pokémon in addition to dragon-like Pokémon and Pokémon in the Dragon Egg Group.
947* {{Expy}}: Team Draco comes off as a Dragon-type variant of [[VideoGame/PokemonRubyAndSapphire Team Magma and Team Aqua]] (and happens to be a villainous team that seeks Rayquaza). Come ''[[VideoGameRemake Pokémon SpatialSeasons and TemporalAges]]'' and Team Draco has taken steps to [[DivergentCharacterEvolution differentiate itself]] from those two (and also Team Flora and Team Plasma).
948* FailedASpotCheck: This happens to Team Draco at the start of whatever game you play second:
949** In ''Pokémon Seasons'' (and its remake), Dralene has the Temple of Seasons sunk into Subrosia, unaware that the Rod of Seasons, crucial to her plans, was stored inside it. Maybe she should've checked the temple first before sinking it.
950** In ''Pokémon Ages'' (and its remake), Dralene kidnaps Nayru and uses her power to travel into the past, unaware that the Harp of Ages, crucial to her plans, is back in the oracle's house, which allows the player character to go and get it themselves.
951* {{Retgone}}: In ''Pokémon Ages'' (and its remake), as a result of Team Draco's interference in the Past, a number of people and Pokémon are removed from timeline. They return once Team Draco has been defeated at the Time Tower.
952* SeasonalBaggage: In ''Pokémon Seasons'' (and its remake), due to sinking the Temple of Seasons, Team Draco causes this to happen to Holodrum, with the seasons thrown into chaos by their actions. During the climax of their plans, they cause all the seasons to coexist at the same time.
953* StarScraper: Team Draco's base happens to extend all the way into space, with an [[SpaceElevator orbital elevator]] between the two halves explored. You'll use warp tiles to jump between the lower floors and the ones in space, and the floors in space have [[GravityScrew gravity reversed]], as seen with the top (bottom) floor.
954* TimeCrash: In ''Pokémon Ages'' (and its remake), during the climax of their plans, Team Draco almost causes this with time having merged together and both the Present and the Past coexisting at the same time.
955* TreacherousAdvisor: In ''Pokémon Ages'' (and its remake), they become this to Queen Ambi in the past with Dralene appealing to the queen in order to further her own plans, although Ambi is unaware of the acts Team Draco causes in the past.
956* WalkingSpoiler: In ''Pokémon Seasons and Ages'', you're only initially aware of Team Flora and Team Plasma. Only in a linked game do you find out that a third team even exists. If you only play one of the two games, you won't ever even find out about Team Draco. [[LateArrivalSpoiler This isn't kept under wraps as much come the remakes, however.]]
957
958[[/folder]]
959
960[[folder: [[spoiler: Rachel]]]]
961
962[[/folder]]
963
964[[folder: [[spoiler: Vikki]]]]
965
966[[/folder]]
967
968[[folder: [[spoiler: Murphy]]]]
969
970[[/folder]]
971
972[[folder: [[spoiler: Dick]]]]
973
974[[/folder]]
975
976[[folder: [[spoiler: Dralene]]]]
977
978The leader of Team Draco, Dralene is a woman that is obsessed with wanting to take control of all weather and climate. She was originally from Blackthorn City in Johto, where she is the granddaughter of one of the Dragon Clan elders, but ended up being exiled from there. After this, Dralene found work in owning in a Swablu ranch, which she ran along with other workers, but after becoming obsessed with Rayquaza, the ranch started obtaining various other Pokémon. After purchasing various space equipment, such as a rocket, an orbiter, and a space station attachment, she turned her ranch personnel into Team Draco and then headed off into space to enact her plan to stabilize all the world's weather. In ''Pokémon Seasons'', Dralene has come to Holodrum, where she has Din, the Oracle of Seasons, kidnapped, in order to use her power over the seasons and sinks the Temple of Seasons into Subrosia, throwing the seasons into chaos and also messing things up in Subrosia, or in ''Pokémon Ages'', Dralene has come to Labrynna, where she has Nayru, the Oracle of Ages, kidnapped, and uses her power to head 400 years into the past, where she becomes advisor to Queen Ambi. It turns out that her plan is to capture Rayquaza and combine its power with the Rod of Seasons or Harp of Ages and rid the world of all weather.\
979\
980In ''Pokémon [=SpatialSeasons and TemporalAges=]'', Dralene's plan has been rewritten to be that she believes that weather and storms have been a curse on the world since the dawn of time and that she believes herself to be the one that will put an end to that and that anyone else is not fit for a world fitting her vision. In addition, her plan has hinged on the near success of Team Flora and Team Plasma's plans, as the awakening of Groudon and Kyogre's Primal forms would cause Rayquaza to appear. During the course of the game, Dralene has Farore, the Oracle of Secrets, kidnapped in order to acquire the Book of Secrets and unlock the secret of Mega forms with it. It turns out that her ultimate plan is to capture Rayquaza and merge its power with that of the Rod of Seasons or Harp of Ages in order to create an all-spanning storm that will purge all weather from the world at once along with all those not in Team Draco and then have a new world of stabilized weather begin.
981----
982!Tropes that apply to Dralene:
983
984* AmazingTechnicolorBattlefield: In the remakes, when Dralene is fought the last time, the arena resembles an area of outer space with a swirling nebula that surrounds the background and moving grids above and below the arena.
985* BatmanGambit: In the remakes, Dralene was counting on the player character and Red stopping Farlie and Plasmae's plans once they summoned Groudon and Kyogre, that way she wouldn't have to deal with those two once her plan swung into action.
986* BigBad: Is the true antagonist for ''Pokémon Seasons and Ages'' and their remakes.
987** BigBadEnsemble: Forms this with Farlie and Plasmae in both games.
988* TheChessmaster: In the remakes, Dralene turns out to have bided her time while Team Flora and Team Plasma carried out their plans while also counting on the player character and Red to defeat both teams, so that Rayquaza would intervene and she could begin to make her move.
989* ClimaxBoss: Happens to be this for a linked game in ''Pokémon Seasons'' or ''Ages'' (and their remakes).
990* ClimacticVolcanoBackdrop: In ''Pokémon Seasons'', the final battle with Dralene takes place within the core of Subrosia's largest volcano.
991* ConvenientReplacementCharacter: In a linked game, in whatever region is visited second, since either Farlie of Plasmae has been defeated by Red, Dralene takes the place of that villain leader and enacts the plot of the game in their place.
992* CosmicRetcon: In ''Pokémon Ages'', after using Nayru's power to go back in time, Dralene causes many changes to the timeline, which causes chaos in both the Past and Present.
993* DivergentCharacterEvolution: As seen in the {{Expy}} example below, characterization started to distance Dralene a good deal from Maxie and Archie in several areas come the remakes.
994* TheExile: Dralene was once the granddaughter of one of the elders of Blackthorn's Dragon Clan before being banished from the clan.
995* {{Expy}}:
996** Dralene started off as basically one of [[VideoGame/PokemonRubyAndSapphire Maxie and Archie]] before she started to become [[DivergentCharacterEvolution differentiated]] from them (see above).
997** Dralene is also basically one of Ganon, being the ultimate BigBad fought in a linked game like Ganon was in ''VideoGame/TheLegendOfZeldaOracleGames''.
998* FromNobodyToNightmare: Dralene was once a simple Swablu ranch owner before becoming the weather obsessed villain leader she is now.
999* GreaterScopeVillain: In the remakes, Dralene is effectively this in whatever game you play first since her plan involved Team Flora and Team Plasma awakening Groudon and Kyogre so that Rayquaza would appear, and she takes the role of the actual BigBad in a linked game.
1000* GroundhogDayLoop: In the remake of ''Pokémon Ages'', after Dralene is defeated the final time, Dialga appears and sends Dralene back in time to when she first began her plan. It's implied that she will enact her plan the same way she did without memory of having already done so, only to get sent back in time again, and that she may already been through several loops.
1001* HighAltitudeBattle: In ''Pokémon Ages'', the final battle with Dralene takes place at the top of the Time Tower.
1002* {{Irony}}: In ''Pokémon Seasons'', Dralene, who leads a space-based villain team and seeks to capture Rayquaza, a powerful ''sky'' Legendary Pokémon, is fought for the last time deep within a volcano found in a ''subterranean'' world.
1003* LateToTheParty: In the case of a linked game, Dralene ended up arriving in Holodrum or Labrynna after Team Flora or Team Plasma, meaning she was late to the villain team "party". This isn't the case in the remakes, however.
1004* OmnicidalManiac: In the remakes, Dralene's plan entails wiping out everyone not within Team Draco, as she considers her organization the ones chosen to move onto a new world free of weather and climate.
1005* Pokémon Types:
1006** BlowYouAway: Altaria, Crobat, and Gyarados.
1007** CombatPragmatist: Mightyena
1008** DishingOutDirt: Gabite and Garchomp.
1009** MakingASplash: Gyarados
1010** OurDragonsAreDifferent: Altaria, Vovalgia (original), Ifrigon (remake), Gabite, and Garchomp.
1011** PlayingWithFire: Vovalgia (original) or Ifrigon (remake).
1012** PoisonousPerson: Crobat
1013* RecurringBoss: Is fought three times during the course of ''Pokémon Seasons and Ages'' (and remakes).
1014* SuperMode: In the remakes, Dralene uses a Mega Garchomp when battled the final time.
1015* TheBusCameBack:
1016** In ''[[DarthWiki/PokemonFrostAndFlame Pokémon BlazeFrost and ChillFlame]]'', the Dralene of ''Pokémon Seasons and Ages'' appears during the Team RR Episode, having come from a world where she succeeded in using Rayquaza and the Book of Secrets to create an all-consuming geostorm that purged all weather from the world.
1017** Dralene returns once more in ''DarthWiki/PokemonSpiritAndShadow PLUS'''s Fusion Team event, where she's one of the two leaders of either Team Cosmic (''Spirit PLUS'') or Team Quasar (''Shadow PLUS'').
1018* TrappedInAnotherWorld: In the remake of ''Pokémon Seasons'', after Dralene is defeated the final time, Palkia appears and ends up sending Dralene back and forth between multiple worlds with no end in sight.
1019* TreacherousAdviser: In ''Pokémon Ages'', in the Past, Dralene becomes adviser to Queen Ambi in order to further her plans in the Past, with her manipulating the queen into having the Time Tower built as part of Team Draco's plans.
1020* UtopiaJustifiesTheMeans: Seeks to create a world a stabilized weather and climate.
1021* WalkingSpoiler: Given that Dralene only appears after you start a linked game and isn't even mentioned if you play either game as a standalone, just the fact that she exists or there is a third villainous team in the duology is a spoiler.
1022* XanatosSpeedChess: When Dralene's deceit is revealed to Queen Ambi by the player character, Dralene decides to take the queen captive and continue her plan with the completion of the Time Tower.
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