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1->''"Worlds will collide. Destiny will be broken."''
2-->--Tagline
3
4Diamond Phase is an idea for an ActionRPG by Tropers/{{Ironcommando}}. Part of the DarthWiki/{{Metaspace}} series. Set on a hi-tech planet, Diamond Phase tells the story of the consequences that follow when a magical race is introduced to a hi-tech society. Later on, more mysteries about the races and even the planet itself are uncovered, eventually opening it up to a much bigger plot.
5
6Terra 102 is a technologically advanced planet of the [[TheFederation Galactic Federation]], and is home to world President Rayfer and his daughter Calia. AC, a physically gifted [[ChildSoldiers child soldier]] from the Federation army has recently been promoted to a bodyguard of the President's daughter, in order to keep her safe. Little does he know that things aren't always as they seem, as he finds out about her, himself, as well as uncovering a war that could potentially destroy the universe...
7
8----
9!! Tropes present in this hypothetical game:
10
11[[foldercontrol]]
12
13[[folder: Gameplay Tropes]]
14* ArmorPiercingAttack: Calia's diamond shards penetrate most material armor, because they are well, ''diamonds''.
15* AttackItsWeakPoint: Enemies made of Multiproof must be hit in the chinks in the armor (usually the head). Otherwise, they're NighInvulnerable unless you use [[TakesOneToKillOne your own Multiproof weapons]] to wear their armor down.
16* BeefGate: The ''freaking wildlife'' on the planet. The first time you go down there, you'll need Felix to help you survive the more nasty ones.
17* BonusDungeon: You've got ''three''. The first is the Domain of Anti-Logic, a level were the Mooks require InsaneTrollLogic to beat. The second is the Altered Realm, where you face an OptionalBoss from a parallel universe. The third is Shaft 10, a crystallized cavern where [[spoiler: Adamas retreats to after her defeat, and she fights you ''[[OhCrap at full power]]'']].
18* BottomlessMagazines: Justified for Calia's guns, they run on her Mana which she constantly produces. AC's projectiles [[spoiler: run on the Meta energy he draws from Metaspace]].
19* {{Combos}}
20* CounterAttack[=/=]DefendCommand: Characters have the ability to defend/dodge/counter an incoming attack at the press of a button.
21* DecoyProtagonist: AC, sort of. He's the protagonist until [[spoiler: he turns into a Meta and is revealed to be an Enforcer. You still get to play as him, however, and the story gets split into two sides.]]
22* DegradedBoss: The Delver. Once the players get Multiproof weaponry, they're a lot easier to handle as you can hit their head and break through their jaws easily.
23* DeployableCover: Calia can create crystal walls, while AC and Rae can create energy walls. All three can block attacks at differing efficiency.
24* DualBoss: Sinner-8 and Hell E. Copter.
25** [[spoiler:Also, Stormer and Chiharu, the {{Optional Boss}}es.]]
26* ElementalArmor: A very useful skill for most of the characters.
27* ElementalRockPaperScissors: Each opposing element is strong against the other. Fire <-> Ice, Water <-> Lightning, Earth <-> Wind, Light <-> Darkness.
28** Each of the four main Gifted females are weak to the two elements which oppose theirs.
29** Elemental foes usually take extra damage from attacks of the opposing element.
30* EscortMission: Parodied in one of the mission requirements, you're supposed to "escort the President's Daughter to safety". Said daughter is [[PersonOfMassDestruction Calia]] who can hold her own ''very'' well against the enemies.
31* FlechetteStorm: Quite a number of Calia's attacks produce this.
32* GuestStarPartyMember: President Rayfer, who fights in a PoweredArmor and a HumongousMecha in order to save his daughter from terrorists and an evil scientist. Felix also counts, by making the party pretty much invulnerable.
33* GuysSmashGirlsShoot: AC uses a sword, Calia uses a gun. Female Gifted are more proficient at magic than males to the point of being [[PersonOfMassDestruction destructive]], but males have SuperStrength, SuperSpeed and can use their powers to enhance their attacks.
34* ImpaledWithExtremePrejudice: AC can do this with his blades, while Calia uses [[GemstoneAssault crystal spikes]] to do this.
35* InstantDeathRadius: Chris can turn foes made of matter within a huge radius into crystal, instantly killing them. This even bypasses protection.
36** [[spoiler: Arcane beings take it one step further- Adamas turns an entire city into lifeless crystal [[WalkingWasteland just by flying high over it]]]].
37* TheLawOfPowerProportionateToEffort: Most of the Gifted's [[ThoughtControlledPower thought-cast]] spells are weaker than those that require casting times and gestures. As the Gifted get stronger, their spells also get a cast time reduction until they become thought-cast.
38* MaximumHPReduction: Besides turning the victim into an EmptyShell, this is the effect of having part of a soul drained by a Gifted/Arcane. The more drained, the bigger the reduction. [[spoiler: Useful against [[PuzzleBoss one of the bosses]], who otherwise regenerates its health to full each second]].
39* OneHitKill: All characters have one, which does a LUDICROUS amount of damage, more than 100x the final boss' health. They are usually AwesomeButImpractical, given the startup time and ease of avoidance.
40** DisintegratorRay: Amber's and Rae's attacks can turn most material foes into air and light respectively, instantly killing them. It becomes {{No Sell}}ed very quickly, when you face force-fielded troops whose energy armor is unaffected, as well as [[spoiler: Metas and Arcane beings, which are EnergyBeings and are thus immune]].
41** ImMelting: Melanie's attacks can turn most material foes into water, instantly killing them. Like the above, the ability becomes obsolete quickly.
42** TakenForGranite: Calia's [[GemstoneAssault gem-based attacks]] do this to material foes, instantly killing them. As again, the ability becomes quickly obsolete. On the bright side, the player gets to give certain opponents that horrible [[VideoGame/EarthBound1994 Diamondized status]] to their enemies.
43** Felix can use his probability manipulation powers to give foes a heart attack or make their batteries blow up. [[spoiler: It fails against Metas, but he has other ways to deal with them]]. He's only a GuestStarPartyMember, though.
44* NoSell: Each character is immune to (or even absorbs) attacks of their element.
45** Felix is invulnerable to damage (as he avoids almost every attack) and grants this power to the characters in battle. Useful against Delver, who has an accurate and deadly attack that comes out extremely fast. Of course, he's only a GuestStarPartyMember as such power is clearly game breaking.
46** All Gifted, any Xenobreakers made of Multiproof, [[spoiler: Arcanes and Metas]] are immune to transmutation.
47* OptionalBoss:
48** [[spoiler:[[Characters/TheHailStormer Stormer Aurion and Chiharu Yamamoto]], fought as a {{Dual Boss}} in a Tron-styled Japanese castle area at the end of the Metaspace's [[BonusDungeon Altered Realm]].]]
49** [[spoiler: Adamas at full power. The first fight against her was when an AntiMagic field was severely limiting her strength]].
50** [[spoiler: Aphotis at full power. The first fight against her was when she was starving and lying dormant.]].
51** [[spoiler: ?????, a guardian of the Domain of Anti-Logic]].
52* PressXToNotDie: Certain enemy attacks can be countered by pressing a button for the character to block.
53* SheatheYourSword: This is how you beat [[spoiler: Chris trying to take over Calia, within Calia's mind]].
54* SoLastSeason: The OneHitKill side effects that the four main girls use don't work on EnergyBeings, and most do not work on mooks with force fields or HardLight armor. After the first proper "dungeon", all enemies will have force fields. After the 2/3 point of the game, you'll be facing nothing but EnergyBeings.
55* SuspiciouslySimilarSubstitute: Averted with AC and Rae. [[spoiler: When AC disappears for a time, Rae takes his place. However, both have different fighting styles.]]
56* WallJump: AC can do this in battle if there is a wall nearby.
57* WhackAMonster: The [[SandWorm Delver]] boss.
58[[/folder]]
59
60[[folder: General Character Tropes]]
61* ActionGirl: Calia Rayfer, Amber, Melanie and Rae after the TimeSkip.
62* AntiHero: Both AC and Calia have no qualms about killing villains (or erasing them from existence in the former, or turning their body into a crystalline SoulJar for eternity in the latter).
63* [[ArchnemesisDad Archnemesis Parents]]: [[spoiler: The Gifted's parents want to take the planet for themselves and use the humans as soul food]].
64* ArtificialHuman: [[spoiler: AC is actually one, created by the Enforcers to infiltrate Terra.]]
65* BadassNormal: AC in the beginning. Subverted as he soon gets powers after the TimeSkip.
66** Soldier B.
67* BlessedWithSuck:
68** Calia's blood turns into rubies if exposed to air. Now imagine having a blood clot that's made of sharp crystal when you're wounded. Her sweat will eventually turn into crystals if it lingers on her, making it ''extremely'' uncomfortable.
69** Amber cannot take cold drinks, cold dessert or any other cold food due to her weakness to cold. Yes, she is weak to '''[[WeaksauceWeakness ice cream]]'''.
70** Melanie will get her skin burned if she goes out into the daylight.
71** Rae can't touch others with her skin or else they get electrocuted. As a Solaris, she's also blind and has to see via psionic light-sensing.
72* BloodKnight: Amber.
73* BodyguardCrush: AC to Calia. She [[AllLoveIsUnrequited doesn't return the feelings]], though, because she's in love with her childhood friend. [[spoiler: It doesn't matter anyway because AC loses his feelings of romantic love.]]
74* BodyguardingABadass: After the TimeSkip, Calia becomes a badass like her bodyguard AC himself.
75* BodyToJewel: Calia's tears and blood turn into diamonds and rubies. Too bad that it's near-impossible to make her cry after the TimeSkip, and if you make her bleed, she will make you suffer AFateWorseThanDeath.
76** [[BlessedWithSuck Unfortunately for her]], her sweat turns into glass, resulting in cuts all over her body after strenous activity. Even more painful is her blood turning into sharp ruby shards in her wounds.
77* BombThrowingAnarchists: Sinner-8 and his Hellion Metas.
78* TheCameo: [[Tropers/TheHailStormer Stormer]]'s characters Stormer and Chiharu make an appearance as [=NPCs=] watching a battle between Xenobreakers and resistance forces.
79* ConvenientlyAnOrphan: AC. [[spoiler: Then he finds out that he wasn't born at all.]]
80* CyberneticsEatYourSoul: Subverted. [[spoiler: Turning into a technological EnergyBeing does cause AC to lose his ability to feel romantic love, but this does not tak away his capacity for niceness.]]
81* DaddysGirl: Calia to President Rayfer.
82* DarkIsNotEvil: Melanie has power over both [[MakingASplash liquids]] and darkness, but is the second-nicest person between the four elemental maidens.
83* DeadpanSnarker: Calia. She wasn't like this when she was younger, but multiple kidnappings had broke her and made her very cynical.
84* DeceasedParentsAreTheBest: AC's adoptive parents were killed in a war against hostile aliens.
85* DidNotGetTheGirl: AC, because [[spoiler: he loses his ability to feel romantic love]].
86* DistressedDamsel: Calia. She gets kidnapped in the prologue chapter and the next one!
87* DoesNotLikeSpam: Calia will never eat stingray or any other kind of ray, as it resembles Chris.
88* DoomedByCanon: [[spoiler: Soldier B will get turned into an Enforcer by the Enforcer Leader and erased by the heroes in ''31st soldier''.]]
89* EldritchAbomination: The Arcane Beings. To a tech-based society that runs on science and logic, these come of as ''very'' alien and unexplainable to them.
90** The FinalBoss, a creation goddess who is [[spoiler: the grandmother of Calia, Amber, Melanie, and Rae.]]
91* EarlyBirdCameo: Stormer Aurion and Chiharu Yamamoto from Unchained Lightning make one of their first appearances in media here as spectators to a battle between the Xenobreakers and the resistance forces. [[spoiler:As it turns out, they're one of the game's {{Optional Boss}}es.]]
92* ElementalPowers:
93** AC: LightEmUp, ShockAndAwe
94** Calia: AnIcePerson, DishingOutDirt
95** Felix WindsOfDestinyChange (but only on a small scale)
96** Amber: BlowYouAway, PlayingWithFire
97** Melanie: CastingAShadow, MakingASplash
98** Rae: LightEmUp, ShockAndAwe
99** Sinner-8: PlayingWithFire
100* ElementalShapeshifter: Amber can transform herself into or from fire or air.
101* FlyingSeafoodSpecial: Chris resembles an eagle ray made up of crystal.
102* GlowingEyesOfDoom: Happens when a Gifted uses their souldrain ability.
103* GoodGirlGoneBad: Calia UsedToBeASweetKid until enough abductions [[BreakTheCutie broke her]]. She grew up to be a rather cold woman.
104* GoodParents: President Rayfer towards his daughter. Although overprotective when it comes to her interactions with men, he does show that he is proud of her and even ''supports'' her joining the army for the greater good of the Galactic Federation. In return, [[DaddysGirl she shows her love back]].
105* HotBlooded: Soldier B and Amber.
106* HotWings: Firewhirl, being a bird-like entity made of flames.
107* HeroesPreferSwords: AC uses {{Laser Blade}}s in combat.
108* HeroicBSOD:
109** AC gets one [[spoiler: when he finds out that he is slowly transforming into a soulless program.]]
110** Calia gets one [[spoiler: when she finds out that she and the other Gifted were born as a means for their parents to take over the planet.]]
111* HumanoidAbomination: Gifted are the offspring of a Terran/Solaris and an [[EldritchAbomination Arcane being]]. They resemble humans, although they have strange hair/eye colours, give off an ethereal air, can actually short electronics if they make contact while they channel Mana, and have an [[GuardianEntity Arcane Guardian]] half. Once they reach teenagehood, they also need to consume souls to sustain their Guardian. Thankfully, most Terran/Solaris Gifted are nice people... but it's [[TooDumbToLive not a good idea]] to [[BewareTheNiceOnes get them angry]].
112* FireIceDuo: Amber and Calia have fire and ice powers respectively, are two of the Terrans' most prominent Gifted soldiers and share a friendly rivalry with each other. Their personalities contrast and they do tend to get into arguments with each other, but are highly effective as a team when working together thanks to creative use of their fire and ice (along with air and earth) powers.
113* InverseLawOfComplexityToPower: The four main girls are very powerful as their powers are based on the manipulation/creation/transmutation of solid, liquid, gas and plasma.
114* {{Jerkass}}: Calia, but [[SugarAndIcePersonality only to her comrades in the army]]. It gets quite bad, though- she uses her heritage and (later) her half-god status to boss the soldiers around. The Planetary Army soldiers find her [[ToServeMan man-eating]] GuardianEntity ''nicer'' than her and don't hesitate to tell it to her face.
115** [[IceQueen Ice President's Daughter]]
116** JerkWithAHeartOfGold: She's shown as being NiceToTheWaiter, although in a rather emotionless kind of way.
117** RichBitch: Subverted. She would have become ''massively'' spoiled if not for her desire to take care of her own self.
118** IronLady: Will grow up to become this.
119* LadyOfWar: Subverted by Calia and Amber, they both fight like military soldiers empowered with magic that often causes LudicrousGibs. Played straight with Melanie and Rae, who fight elegantly.
120* LightIsNotGood: [[spoiler: Rae allies with the Arcane beings to help them destroy the planet and build it in their image.]]
121* MageMarksman: Calia fights with magic and a Magitek gun. Amber can also fight with both, but she prefers CQC.
122* MagicKnight: AC becomes this (replace Magic with SufficientlyAdvancedTechnology).
123* MeaningfulName: AC is named after Alternating Current, hence his lightning powers.
124** [[spoiler: Calia's mother is named Adamas, meaning unbreakable, and the word that Diamond is derived from.]]
125* MilitaryBrat: Amber, who is Calia's Rival and foil.
126* MilitaryMage: Most Gifted in the army are these, sent to attack invaders or support other Terran armies. Thanks to having actual magic (and being a OneManArmy), they tend to do very well against their technologically-inclined opponents by being an OutsideGenreFoe.
127* MundaneUtility:
128** AC and Rae can act as a LivingBattery and lighting
129** Calia can subconsciously cool the air around her and pay her expensive meals with gemstones.
130** Amber can subconsciously heat the air around her and create a light breeze to cool down.
131* MurderWater: Melanie's guardian entity is this.
132* NiceGuy: AC.
133** BewareTheNiceOnes: But that doesn't mean it's a good idea to take advantage of him.
134** StepfordSmiler: His smile hides a tragic past of his [[spoiler: adoptive]] parents being killed.
135* NiceToTheWaiter: Despite being of the higher class, Calia is very nice towards the lower classes. She only acts as a jerk towards her army colleagues.
136* NoSell: Metas and Gifted are naturally immune to attacks of their own element.
137* OneManArmy: AC, Calia, Amber, Melanie, , and pretty much any other Gifted.
138* OneNoteCook: Calia can only prepare cold dishes. Any food that requires heat (even microwaved food) [[LethalChef goes badly]] for her.
139* OOCIsSeriousBusiness: The normally calm and nice AC ''brutally rips up'' [[MindManipulation Animus]] to shreds after killing her Guardian. It's also revealed that he ''[[DoNotAdjustYourSet broadcast his act of ripping her up on tv screens worldwide, mentally scarring lots of people]]''. All this because Animus is a [[MindRape mind rapist]].
140* [[OurPresidentsAreDifferent President Badass]]: President Rayfer. Instead of worrying when his daughter is kidnapped, he goes out in a mech to kick her kidnappers' asses.
141* PersonalityPowers:
142** AC is a happy, nice but can be somewhat touchy and brash at times. Powers: [[LightEmUp Light]], [[ShockAndAwe Electricity]].
143** Calia is a {{Determinator}} with a [[IceQueen cold]] and stubborn personality. Powers: [[AnIcePerson Ice]], [[DishingOutDirt Earth]]
144** Amber is HotBlooded and impulsive, but also energetic and fickle. Powers: [[PlayingWithFire Fire]], [[BlowYouAway Wind]]
145** Melanie is a MoodSwinger who's a loner, [[DarkIsNotEvil but one of the nicest people]]. Powers:[[MakingASplash Water]], [[CastingAShadow Darkness]]
146** Rae is an energetic and very cheerful girl who does what she believes is good for others. Powers: [[ShockAndAwe Electricity]], [[HolyHandGrenade Light]]
147** (name not decided yet) used to bully AC in school and was a JerkJock. Powers: SuperStrength, NonElemental
148* ThePhoenix: Amber's Guardian, Firewhirl, looks like a bird made of flames and has shades of this. [[spoiler: Especially after it revives Amber after she gets killed in the final battle.]]
149* PsychicPowers: The Solaris are a HumanAlien race with photokinesis, the ability to "sense" light, telepathy, and a weak form of telekinesis. This comes with the disadvantage of being blind, however.
150* RedBaron:
151** Ace/AC: "[[LightEmUp Photo]]-[[ShockAndAwe Electric]] Elite Soldier"
152** Calia: "Maiden of [[AnIcePerson Snow]] and [[GemstoneAssault Diamond]]"
153** Amber: "Maiden of [[PlayingWithFire Burning]] [[BlowYouAway Wind]]"
154** Melanie: "Maiden of [[MakingASplash Rain]] and [[CastingAShadow Shadow]]"
155** Rae: "Maiden of [[LightEmUp Sunshine]] and [[ShockAndAwe Lightning]]"
156** The army division of female Gifted are known as "Slaughter Maidens" because of their [[PersonOfMassDestruction destructiveness]] and their BloodKnight nature.
157* TheRival: Amber to Calia. Her powers are based off heat, air and gases, as compared to Calia's powers over cold, earth and solids. Their personalities and outlook on life are also opposites of one other.
158* RoyalsWhoActuallyDoSomething: [[OurPresidentsAreDifferent President Rayfer]], and his daughter after she grows up.
159* ShapingYourAttacks: AC and his light/electricity blades. He can also throw HardLight spinning blade projectiles.
160* SheIsAllGrownUp: Calia has grown from a cute little girl in the prologue into a pretty woman after the time skip. AC grew from a cute-ish young teenager into a handsome adult.
161* SnowMeansCold: Inverted with Calia whose crystal-generation abilities generate a field of diamond dust snow around her, which causes the air around her to become cold.
162* SpiderSense: AC and Calia have toned-down versions. Both of them are only able to detect physical action.
163** AC can see everything around him (even through walls) is a 1-kilometre radius.
164** Calia subconsciously fills the air with diamond dust within a radius of her. She senses the movement of these ice particles to detect objects and entities.
165** Amber can sense her opponent's heat signatures as well as movements in the air.
166** Melanie can sense the movement of water vapour in the air as well as the movement of shadows.
167** Rae can sense electrical impulses as well as the lighting changes in an area.
168* SpontaneousWeaponCreation: AC.
169* SupremeChef: AC can cook very well. [[CordonBleughChef Unfortunately, he sometimes uses ingredients that really shouldn't be used]].
170** Amber can cook hot dishes well. Any cold dish that she tries to cook [[LethalChef ends badly]].
171* {{Technopath}}: After the TimeSkip, AC can control technology by hacking into them. [[spoiler: Justified as he is turning into a Meta.]]
172* TookALevelInBadass: The Gifted who are daughters of nobility and were also [[DistressedDamsel frequent kidnap victims]] due to their status become {{Action Girl}}s after the TimeSkip.
173** Calia decided that something had to be done after too many kidnappings. This is due to not wanting to face the trauma of getting kidnapped anymore.
174** Amber took combat lessons from her father and her army unit to learn self-defence, after getting kidnapped once.
175** Melanie was locked in her house where she had [[spoiler: her mother]] train her how to use her powers.
176* [[ChildhoodFriendRomance Victorious Childhood Friend]]: [[spoiler: Calia and her Felix have SingleTargetSexuality for each other since they were kids. After ironing out the problems between them, they both get married after the game's events.]]
177* WhyDidItHaveToBeSnakes: Each of the four main Gifted females has a fear pertaining to their element.
178** Calia has a fear of heights. (Earth's opposing element is Air, plus a lack of ground when high up)
179** Amber is [[{{Claustrophobia}} is claustrophobic]]. (Fire dies from lack of oxygen in an enclosed space, wind cannot be easily produced in one)
180** Melanie has a FearOfThunder. (Water conducts electricity)
181** Rae has a fear of drowning. (Electricity dissipates in water)
182[[/folder]]
183
184[[folder: Race Tropes]]
185
186!Terrans
187"Regular humans" of Terra 102. Aside from aging slower, being slightly stronger, and being much hardier, there's not much difference to them from a regular human.
188* BatmanCanBreatheInSpace: Subverted. They can last longer in space due to being low-pressure resistant and have greater lung capacity, but those will still run out.
189* BioAugmentation: How the first few Terrans were created- by changing the DNA of a human to be able to perform such stuff.
190* HumanSubspecies: They resemble humans, except they're slightly stronger and much hardier. They can survive in low and high pressures and take slightly more damage than a normal human. They also age 2/3 as fast as a human.
191* LightningBruiser: They're made to be like this compared to regular humans.
192* OlderThanTheyLook: They age 2/3 as fast as a human.
193
194!Solaris
195A human-descended race that live on Terra 102. They have both psychic powers and photokinesis, but are blind and more fragile than humans. They can interbreed with Terrans, but the child will be sterile (unless the child is a Gifted).
196* BioAugmentation: How the first few Solaris were created- by changing the DNA of a human to be able to perform such stuff.
197* BlessedWithSuck: They're naturally born blind and have to use their light-sensing powers to see stuff.
198* ElementalAbsorption: They can absorb light energy.
199* FantasticRacism: They're discriminated due to being a minority, but not to the extent of a Gifted.
200* GlassCannon: They're less durable than humans, but have psychic powers and photokinesis that can tear stuff up. Of course, many of them are trained to project their own DeflectorShields, such as the Solaris Mooks you face.
201* HumanSubspecies: They resemble humans, but have psychic powers and photokinesis. They can survive in the vacuum of space but are less suited for high-pressure areas. They age 2/3 as fast as a human.
202* LightEmUp: They're born with light-based powers, and use it to see due to their natural blindness.
203* LightIsGood: Most of them have a nice and sunny disposition...
204* LightIsNotGood: ...of course, there are exceptions like [[spoiler: Raina Solaris]].
205* TheMasquerade: In a way- they do not want the Terrans to know that they have actual powers. Thus, they wear special devices to fool people into thinking that their powers are obtained from said devices.
206* OlderThanTheyLook: They age 2/3 as fast as a human.
207* PsychicPowers: They have psionic powers of varying degrees of strength, as well as photokinesis.
208* SpeciesSurname: Their last name is always "Solaris".
209* SquishyWizard: Compared to Terrans, they're much less durable, but they do have strong psychic powers to fight as well as defend themselves.
210* WeirdWorldWeirdFood: They can feed on light and radiation. Including harmful radiation.
211
212!Gifted
213* BondCreatures: With a twist that the bond creature is actually a half of them- the magic half. And the creature is not always controllable.
214* ComesGreatInsanity[=/=]ComesGreatResponsibility: Depending on the powers they receive and how they plan to use them.
215* DifferentlyPoweredIndividual: They're magical beings with powers.
216* FantasticRacism: There are heavy tech-oriented groups within the Federation who dislike them for their magical powers, their desire to "eat" sentient humanoids, and their tendency to have their other side take over and cause massive collateral damage.
217* FantasticSlur: "Beasts", "Monsters", and the most aggravating one- "Demons". Calling a Gifted any of these, ''especially'' the last one, will probably result in the insulter getting nuked.
218* FightingSpirit: All of them have a "Guardian" which is the eldritch magical part of their soul, has a mind and personality of its own, can be (un)summoned at will, and act autonomously.
219* FunctionalMagic: They're born with the ability.
220* GiganticAdultsTinyBabies: Partially. As a baby/child, several gifted Guardians are barely bigger than the size of a small cat. Once the Gifted grows into a teenager, a good number of them become ''far'' larger. And once the Gifted becomes an adult, their Guardian can become ''extremely'' huge in some cases. Not all cases are like this, however -- Felix's Guardian stays human-sized even as an adult.
221* GuardianEntity: All of the have a guardian that's part of their soul. It gains its own sentience when they complete puberty.
222* GuysSmashGirlsShoot: The Sons (males) are physically gifted with magically enhanced strength, reflexes and speed, while the Daughters (females) are all out potent Nukers that can cast spells with their minds.
223* HalfHumanHybrid: The offspring of a Terran/Solaris and an [[MadeOfMagic Arcane]].
224* HumanAliens: They look Terran/Solaris despite being something else.
225* HumanoidAbomination: They're technically one, being half Terran and half EldritchAbomination. Then there's also their soul consumption tendencies.
226* HumanOutsideAlienInside: Those who are half human/Terran. They looks like humans except for their weird hair color, but their heart contains a strange connection to the magical dimension which allows them to draw mana. [[AlienBlood Then there's also their blood properties]]...
227* IdealIllnessImmunity: They're immune to disease and poisons due to the Mana in their blood acting as an immune system.
228* ImAHumanitarian[=/=]ToServeMan: One of the few ways for them to sustain their power is to feed on the souls of mortals. Many of them prefer humans. Their Guardians, on the other hand, have a taste for human flesh. [[spoiler: The Guardian half of their soul also feeds on the human half's soul if it doesn't get to feed for long.]]
229* ImmortalityBeginsAtTwenty: They age slower than the normal humans, and stop aging at around 30 years of their age.
230* MagicKnight: Males, while not as strong with magic, are physiclly adept and use both their melee skills in conjunction with thier powers.
231* MagiTek: Their preferred form of weaponry, due to being born, raised and trained in a technological world.
232* MundaneUtility: Generally a thing that they do with their powers for helping daily life, since a number of them don't even go into combat.
233* OurMagesAreDifferent: They're descended from MadeOfMagic {{Eldritch Abomination}}s!
234* [[PersonOfMassDestruction People of Mass Destruction]]: Many of them gain destructive powers, especially the females.
235* SuperHumanTrafficking: Many of them are subjected to this, especially children. Terrorist organizations like the Chosen Order like to kidnap young female Gifted children so that they can be raised into {{Tyke Bomb}}s on their side.
236* TheMagicVersusTechnologyWar: The Gifted versus the Enforcer/Defiance Metas.
237* OlderThanTheyLook: They age 1/4 as fast as a human.
238* RegeneratingMana: They actually ''produce'' Mana due to having a link with Manaspace. Unfortunately, to maintain this link and keep their Guardian alive, they need human souls.
239* ResurrectiveImmortality: If their human side is killed, the Guardian will create a new body for them very quickly. If their Guardian side is killed, their human soul will regenerate it within themselves, but at slower rate than the former. In order to get a Gifted KilledOffForReal, both the human side and the Guardian must be killed in succession without either regenerating.
240* SuperhumanTransfusion: Those who are "pure" (born Gifted) can inject their blood into normal Terrans to transform them into artificial Gifted. This is only temporary, though, and transfusions have to be followed up periodically if the Terran wants to keep their ability to use magic.
241* ThoughtControlledPower: Both the males and females have it, allowing them to attack with almost instant-cast spells. While this may seem like a StoryBreakerPower, the opponents they face are hard-hitting [[GlassCannon Glass]] [[FragileSpeedster Ninjas]] capable of fighting on par, if not better.
242* TrainingTheGiftOfMagic: Despite having the gift of magic, they are still required to learn ''how'' to use it properly if they want to be effective with their powers. Spatial recognition is usually a must.
243* TykeBomb: Quite a few of them are born for this purpose, it doesn't help that they are [[PersonOfMassDestruction people of mass destruction]].
244* YourSoulIsMine: Once they reach puberty, their powers increase drastically, but they need to feed on human souls to regenerate their mana.
245
246! Metamorph
247Average looking Terrans/Solaris with a Meta implanted into them. [[spoiler:This Meta will eventually take over the Terran, altering their mind and eventually destroying the physical body.]]
248* BodyHorror: Their body parts [[spoiler: gradually start getting replaced by TRON program-like stuff like a OneWayVisor and such]].
249* DeathActivatedSuperpower: When they are killed, [[spoiler: the Meta immediately metamorphoses into a fully grown form]].
250* HalfHumanHybrid: When the Meta [[spoiler: eventually starts taking over them, they become a half human/terran/solaris, half-EnergyBeing]].
251* IdealIllnessImmunity: The Meta inside them makes them completely immune to all forms of poisons and diseases. [[spoiler: This is one way to tell them from normal people]]
252* SlowTransformation: They transform over a period of time determined by their superior, and the rate can also be determined. This can take over a 100 human years.
253* SpontaneousWeaponCreation: The Meta inside allows them to create energy weapons of HardLight.
254* TheSymbiote: [[spoiler:The Meta implanted inside them.]]
255* TRONLines: [[spoiler: When they're in the later stages of metamorphosis]].
256
257[[/folder]]
258
259[[folder: World Tropes]]
260* AppliedPhlebotinum: Multiproof, a near-indestructible material found in rare amounts within the crust, and in larger quantities [[spoiler: in the HollowWorld]] below the crust. It's [[MadeOfIndestructium extremely resistant to pressure, bending and shearing]], and the foundations of the city platform supports are made of them. Problem is, it's near-impossible to mine until the protagonists kill a Delver and use its mouthpiece (made of the same stuff) to cut it.
261* ArtificialGravity: The planet's Earth-like gravity is [[spoiler: generated by the core whose power transcends physics]]. Each SpaceStation also has its own artificial gravity.
262* BeneathTheEarth: The area below the crust is [[spoiler: actually one huge, complex technological area filled with strange machines and Metas]].
263* ConstructedWorld
264* DeathWorld: The reason why the cities are raised so high is because of the ''extremely'' dangerous wildlife on the planet's surface. Said wildlife is ''stronger than powered armor troops'' and many have their own naturally-generated DeflectorShields.
265* GeniusLoci: Averted. [[spoiler: There is a strange device with an AI at the center of Terra 102, responsible for the planet's magnetic field and spinning. It's not sentient, so that it has no chance of [[AIIsACrapshoot going rogue]].]]
266* HollowWorld: [[spoiler: It's revealed that the Terra 102 is actually this]].
267* LayeredMetropolis: Exaggerated: ''All'' cities are raised 1-2 km off the ground, via structural stands of [[{{Unobtainium}} Multi-proof]].
268* TheOutsideWorld: The Underworld, the natural land under all the cities. There's a [[DeathWorld pretty good reason]] why few people from the Overworld come down there (and even fewer survive).
269* SpaceStation: The planet is surrounded by a ring of these that orbit around the equator (similar to Saturn's Rings), known as the Circle of Hope. Should any of them [[ColonyDrop start falling towards the planet]], [[SubvertedTrope they will evacuate everyone inside, then destruct and disintegrate]].
270* UndergroundCity: [[spoiler: The area BeneathTheEarth is a hollow with strange "tubes" that head from the surface towards the core, each is populated with robots that are controlled directly by the main core, and Metas that protect it.]]
271* TheWallAroundTheWorld: Around 2km from the planet' surface, no less. Each of the Overworld cities (and the highways between them) projects a force field that blocks out strong wind and also prevents anything from falling down to the [[TheOutsideWorld Underworld]].
272[[/folder]]
273
274[[folder: Wildlife and Vegetation Tropes]]
275General:
276* DeflectorShields: Yes, some of the animals can generate their own psionic shields. Heck, even some of the plants too!
277* EverythingTryingToKillYou: Even the grass!
278* PsychicPowers: A number of them have such, and a few who do are revealed to be sentient.
279* StrongFleshWeakSteel: Many of them have psionic ability to strengthen their flesh and claws/teeth, making even metal weapons and armor less than effective against them.
280!! Sun Flower
281Not the sunflower that's found on Earth. These are flowers with strange organs- they photosynthesize much faster than most plants, absorbing light in the day and store it as energy in a specialized root. During the night, they let out the energy by causing their flowers to shine brightly.
282
283!! Jabbit
284Small creatures that scamper around eating grass at the bottom of the food chain. They also have venomous claws toxic enough to kill Terrans. Yes, even the rabbit-analogues will kill you! Even still, these are kept as pets as long as they're de-clawed and neutered.
285* KillerRabbit: They're cute but their toxic claws can kill you. Thankfully they're not aggressive unless provoked.
286* MeaningfulName: They're rabbit-esque creatures who jab you with their venom claws.
287!! Rippers and Shredders
288Wolf-like lizards that travel in packs, can leap high, and they shred metal robots and forcefields to bits. Thankfully they're only active in the night. Shredders are similar, except bigger. These are the reason why the people don't colonize the ground below- these will kill them at night.
289* ArmorPiercingAttack[=/=]AntiArmor: Their attacks not only pierce armor, it shreds the armor off opponents and heavily damages force fields.
290* HeavilyArmoredMook: Shredders have a tough armor plating unlike Rippers.
291* ReptilesAreAbhorrent[=/=]SavageWolves: Both of them are lizards that act like wolves.
292* ZergRush: They come in packs.
293!! Hemophile
294Big. freaking. mosquitoes that carry many dangerous diseases.
295* AirborneMook: Like real mosquitoes, they can fly.
296* BigCreepyCrawlies: They're mosquitoes the size of a bird.
297* LifeDrain: Their main attack.
298* PlagueMaster: Unlike mosquitoes who usually carry only one, these things carry a ''plethora'' of diseases. Thankfully, Gifted are immune to their disease, and AC and Max, being [[spoiler: part-Meta]], are also immune.
299* UndergroundMonkey: Calia, Amber and Melanie get their blood sucked by these things. The girls are okay due to disease immunity, but the Hemophiles drinking the Gifted blood magically mutate into elemental versions of themselves. Thankfully, elemental variants don't spread disease.
300* ZergRush: They're based off mosquitoes, it's a given.
301!! Magisect (Forest Skippers)
302Insects that very quickly adapted to use the {{Mana}} given out by Gifted. Before their adaptation, they were known as Forest Skippers.
303* AirborneMook: They ''can'' fly, but not for long distances. They prefer [[InASingleBound jumping]].
304* BigCreepyCrawlies: They're huge grasshopper-like bugs.
305* EnergyBall: Creates them between their antennae and fires them out.
306* FunctionalMagic: They have the ability to cast spells.
307* InASingleBound: They have great jumping skills.
308* ManaDrain: Can drain Mana from Gifted via physical contact. This doesn't do much harm to the Gifted (they keep producing Mana) but it does benefit the Magisect.
309* ManaShield: They can employ one, making an otherwise SquishyWizard rather durable.
310* PunnyName: They're named after the Magsec submachine gun.
311* WalkingTechbane: Their high mana concentration inside them allows them to short the more sophisticated technology.
312!! Skyflame
313Pteranodon-like creatures that fly low and spit fireballs. Thankfully most of them don't fly to the city levels.
314* AirborneMook: Yeah, they fly.
315* DinosaursAreDragons: The fire breath is clearly inspired by mythical dragons. They do come from a different planet this time.
316* TerrorDactyl: Somewhat resembles a pteranodon, and it terrorizes the players by its fire breath and paralyzing scream.
317!! Delver
318A giant subterranean worm with psionic DeflectorShields, extremely tough armor, extremely sharp teeth, extremely fast speed, and an extremely bad temper. The reason why the terrans don't dig down past the surface.
319* BewareMyStingerTail: Has a huge blade on its tail. You can actually get that as a weapon if you cut it off, but it's [[AwesomeButImpractical really heavy]].
320* BossFight: Tough enough to be one.
321* DishingOutDirt: Uses earth-elemental attacks.
322* LightningBruiser: Fast, durable, deadly.
323* SandWorm: It's a giant subterranean worm.
324* SegmentedSerpent: Unlike most examples, you ''want'' to damage its segments. Its head is MadeOfIndestructium.
325* WhackAMonster: Hit it when it comes out of its hidey-holes.
326!! Lectrogel
327Cnidarians that live in the warmer seas of Terra 102. They have powerful shock organs and an ability to emanate an electrical pulse. One of the reasons why the Terrans don't send in machines to explore the oceans.
328* ElectricJellyfish: They also short out machines with a natural EMP.
329* {{EMP}}: However, this doesn't affect {{Magitek}}...
330* KillItWithIce: Due to their high water content, they take freezing quite badly.
331* ShockAndAwe: They're electrical jellyfish.
332[[/folder]]
333
334[[folder: Faction Tropes]]
335!!Planetary Armed Forces
336The planetary army of Terra 102, led by Planetary Commander Starwind. Capable of defending the planet from threats within and threats without. Their base of operations is a cluster of {{Space Station}}s orbiting the planet's Equator. They're part of the Galactic Federation.
337* BadassArmy: They can hold their own against late-game Xenobreakers and the weaker ones of the Chosen Order.
338* BadassNormal: The majority of them don't have powers.
339* CoolStarship: They have several.
340* MageKiller: They can deal with [[SuperhumanTransfusion artificial Gifted]] from the Chosen Order, and hold their own against actual Gifted.
341* MiniMecha: These are used for larger threats.
342* PoweredArmor: Quite a few employ these.
343* SuperSoldier: The Gifted in the army.
344
345!!Xenobreakers (Knights of Planetary Science)
346A group of people developed after the populace learned the existence of Gifted. They want to destroy all the Gifted and magic from the world as they feel that the Gifted are a threat to humans and the tech society. Known as the Knights of Planetary Science to the citizens.
347* AntiMagic: Regularly uses anti-magic fields in their troops, especially Giftbreakers. This makes spells dissipate, makes Gifted and Guardians unable to cast spells while in contact, and also weakens and saps the health of Guardians and Arcane beings quickly.
348* AntimagicalFaction: They hate magic as they don't want it to replace the majority's way of life.
349* FunWithAcronyms: KOPS.
350* HumongousMecha: After seeing the planetary army use Gifted as weapons of war, they decide to one-up them by using the newly-excavated [[{{Unobtainium}} Multi-proof]] to mass-produce destructive mecha. They're not quite as powerful as a Gifted, but they do make good competition.
351* MageKiller: Their main job is to fight against Gifted.
352* MechaMooks: They make regular use of robots.
353* MiniMecha: Kriegs.
354* PoweredArmor: Employed by their troops. They later on get DeflectorShields to protect against the Gifted's transmutation abilities (most of them).
355* LuckilyMyShieldWillProtectMe: Soulwardens.
356* TankGoodness: Of different sizes. They have actual ones, as well as smaller ones that resemble VideoGame/{{Metal Slug}}s.
357* WellIntentionedExtremist: Given the destructive potential of the Gifted, the soul-consuming habits of a number of them, as well as their magical powers and magical technology being able to render most tech that society depends on obsolete (and [[WalkingTechbane destroy most of said tech]]), they do have a point for getting rid of the Gifted.
358* WouldHurtAChild: They're not above nipping the bud by capturing and killing the adorable Gifted children, especially the girls who grow up to gain [[PersonOfMassDestruction destructive powers]].
359
360!!The Chosen Order
361A group of Gifted who believe that it is their destiny to rule the planet and enslave the humans as soulfood. [[spoiler: Turns out it's part of their nature passed down from their parents]].
362* BossInMookClothing: Chosen Gifted. Kill them and their Guardian comes out to attack you.
363* {{Brainwashing}}: They do this to Gifted to make the Gifted follow them.
364* DressCodedForYourConvenience: They wear mage and wizard clothing, which makes them look ''very'' out of place in the hi-tech society.
365* MassSuperEmpoweringEvent: One of their plans has them attempt to hypnotize masses of humans to join them, then inject them with their blood, turning the humans into artificial Gifted.
366* MoreThanMindControl: They just convince the Gifted that they'd be much better off with the Order, they'd be able to rule the planet w/o racism, easy supply of soulfood, etc.
367* OneWingedAngel: Most of their higher rank officers will summon their Guardian when killed or defeated. Some of them also become a TimeLimitBoss as the Guardian will revive the fallen Gifted if not killed in time.
368* SuperpoweredMooks: The Gifted and artificial Gifted. It's to be expected.
369* WellIntentionedExtremist: They hate the Terrans (especially Xenobreakers) for killing Gifted, racism towards Gifted, the treatment of Gifted as weapons (even though many of them consent to it), and the destruction of Magitech facilities.
370
371[[/folder]]
372
373[[folder: Storyline Tropes]]
374* AlienBlood: Calia's blood turns into ruby crystals. Amber's blood is [[MyBloodRunsHot almost literally fire]].
375* AlienInvasion: [[spoiler: Both the Enforcer Metas and Arcane beings do this against Terra]].
376* BackgroundMagicField: Gifted create one in battle due to their Mana-production abilities.
377* BeastlyBloodsports: A scenario like this happens, except it's with Gifted and their [[GuardianEntity Guardians]]. You eventually shut down the ring and the operation.
378* BittersweetEnding: [[spoiler: The GoldenEnding. The Arcane invasion is thwarted with the BigBad killed and the four main girls' parents do a HeelFaceTurn. However, AC is nowhere to be found, many cities and lives were destroyed in the huge war, and Terra is under a massive invasion from ''both'' the Enforcers and Defiance.]]
379* BondCreatures: Guardians to their Gifted. Even stronger bond than family, for the creature is part of the Gifted themself.
380* BoxingLessonsForSuperman: Gifted in the army are required to know how to fight using tech weapons and even hand-to-hand combat, in the case of a PowerNullifier. Before that, they are trained to use their powers offensively, including those with LethalHarmlessPowers.
381** All Gifted take up mathematics and spatial reasoning to improve the precision and accuracy of their ThoughtControlledPower.
382** Calia took up chemistry at school to learn about different solids and physics in order to learn about heat and improve her ice-creating powers. She also reads up on geology in case she decides to [[DishingOutDirt use the planet's crust as a weapon]].
383* BreathWeapon: Arcanes and Guardians that have a mouth are able to use this. Known as “Divine Breath” and varies depending on the user's powers.
384** HandBlast: Human forms of Arcanes and the Gifted can project the same attack via their hands. The Guardian must be within the Gifted for the Gifted to use it, however.
385* {{Crossover}}: [[spoiler:There is sorta one with [[Tropers/TheHailStormer Stormer]] series, DarthWiki/UnchainedLightning. Stormer and Chiharu from Unchained Lightning appear as {{Optional Boss}}es in this game, and Calia and Chris are set to appear as Bonus Bosses in the hypothetical tie-in game, Unchained Lightning]]
386* DangerousSixteenthBirthday: This is when the Guardian of a Gifted shows its true nature to take over the planet, causing them to take over the Gifted and force them to cause destruction to the native race. A BattleInTheCenterOfTheMind is usually required to regain control.
387* DatingCatwoman: Calia and Felix, [[spoiler: who is the son of a MadScientist plotting to kidnap her to use her blood to create {{Super Soldier}}s. After she kills Felix's father in self-defence, he tries to ruin her life as revenge, even though he still loves her]].
388* DeathIsCheap: For Gifted and Metas.
389** A Gifted can only be truly killed if both the human and Guardian halves are destroyed. Otherwise, one will regenerate the other.
390** Metas can easily spring back into existence once Metaspace re-creates their body.
391* DidYouJustPunchOutCthulhu: [[spoiler: The FinalBoss of the Good Ending are the PhysicalGods who created the Gifted]].
392* DirtyBusiness: [[spoiler: As a direct order from her father, Calia turns an entire planet into lifeless crystal to prevent a viral HordeOfAlienLocusts from escaping and dooming the galaxy. She feels [[MyGodWhatHaveIDone very horrible]] about it later, and actually ''cries''.]]
393* DisproportionateRetribution: Calia gets the authorities and her father to put a guy into jail and massive political trouble... because he drew a Calia x Chris slash fic.
394-->'''Calia *on communicator*:''' ...he's got political charges and 10 years imprisonment for slander? Good.
395-->'''AC:''' What exactly did he do?
396-->'''Calia:''' A comic. Involving Chris and I doing [[ScrewYourself stuff]] we shouldn't be doing.
397* EnemyMine: [[spoiler: Even though he pulled a FaceHeelTurn, AC requests to fight alongside Calia to defeat the Arcane beings if you choose not to join the Enforcers or Arcanes]].
398* EnergyBeings: Metas and Arcane Beings.
399* EpicFail: Amber challenges Calia to create hot water, to which Calia challenges her to make cold water. Calia's attempt to make hot water results in the ''tap exploding''. Meanwhile, Amber's attempt to make cold water has the water ''catch fire''. Justified as both Calia and Amber subconsciously produce an elemental field that interferes with heating and cooling of objects respectively.
400* FaceHeelTurn: [[spoiler: AC, who finally turns into a Meta and is revealed to be an Enforcer.]]
401* FantasticMeasurementSystem: Mana, which has become an SI Unit. It is similar to the Joule, except 1 unit of Mana can be converted to ''many more'' Joules. There's also Mana Density, the amount of Mana per cubic metre of an area, and Mana Capacity, which is the maximum amount of mana a substance can hold per cubic metre.
402%%* FantasticRecruitmentDrive
403* FantasticSlur: Humans who dislike the Gifted tend to call them "monsters" or even "demons". Calling them by those names, especially the latter, is a BerserkButton for most Gifted.
404* FightingYourFriend: [[spoiler: The PostFinalBoss has Calia and Felix versus AC and Xilus. AC turns on Xilus after a few turns and drags himself along with the latter into a PocketDimension.]]
405* {{Foreshadowing}}: When storming the lab of [[spoiler: Felix's father in order to save Calia]], you can find research tapes recording the strengths and limitations of [[spoiler: Felix's]] probability powers. [[spoiler: This information is vital to beating Felix later on, and thankfully, it also appears in Felix's lab before the battle]].
406* AFormYouAreComfortableWith: [[spoiler: AC as a meta takes on a humanoid form. Calia's mother did this to romance President Rayfer and give birth to their child.]]
407* TheFourLoves: The four main girls and AC experience them.
408** Calia's familial love (Storge) towards her father is one of her reasons for fighting on.
409** Amber's friendship (Phileo) towards her army helps to keep her brash nature in check.
410** Melanie's romantic love (Eros) towards Serion spurs her to train the Gifted to use their powers for good.
411** AC and Rae show unconditional love (Agape) towards everyone they meet (except bad guys). [[spoiler: The former eventually uses it to break past his programming and perform a HeroicSacrifice]].
412* FriendlyEnemy: [[spoiler: AC becomes one if you refuse to side with the Enforcers.]]
413* FunctionalMagic:
414** Gifted have Inherent Gift as the result of being the offspring of a human and a godlike PureMagicBeing. Their powers can be used [[ThoughtControlledPower by thinking]], although stronger powers need gestures as well, such as EnergyBall {{Hand Blast}}s.
415** Calia, Amber and Melanie have a form of Alchemy where they can create and transmute solids, gases and liquids respectively.
416* HalfHumanHybrid: Gifted are the offspring of magical god-like energy beings and humans. Instead of existing as a single being, though, they exist as two separate beings that share a soul.
417* IHaveYourWife: Having your beloved little only daughter kidnapped by crooks/mad scientists/alien slave traders is not a fun experience. Just ask President Rayfer, Planetary Commander Starwind, or CEO Irving.
418* HorrorHunger: Gifted occasionally suffer from this due to their Arcane half's liking for human souls.
419* HumanAliens: The Terrans and Solaris are actually descended from {{artificial human}}s created by Metas.
420* HumanPopsicle: One of Calia's threats to her enemies or misbehaving subordinates.
421-->“Stop it. Unless you love being in an ice block for 1000 years.”
422* IntergenerationalFriendship: Calia and Amber share one with Stormer and Chiharu from ''DarthWiki/UnchainedLightning'' after the events of ''DarthWiki/MUGENClashOfUniverses''.
423* JerkassGods: [[spoiler: The Arcane beings are godly entities from another dimension who have children with noble individuals of Terra, in order for their children to enslave the population for soul food and take over. If this goes wrong (more often than not), then the Arcane beings will ''personally come down to the planet to take it over''.]]
424* LightIsGood: AC's attacks do Light-elemental damage, and he's the hero.
425* LightIsNotGood: [[spoiler: If you choose not to ally with the Enforcers, he becomes a powerful adversary.]]
426* LivingBattery: Gifted are able to produce Mana. Thankfully, their energy is harvested by machines that collect it from the BackgroundMagicField they produce. AC also takes up a part-time job as one because of his electrical powers. Being the child of a researcher, Rae is used as this for a power plant (She doesn't mind).
427* MadeOfMagic[=/=]PureMagicBeing: Arcanes are made of {{Mana}}. [[spoiler: They can also be defeated by draining all their Mana, which is how the BigBad of the Good Ending is defeated.]]
428* MageSpecies: Gifted. They're born with inherent powers as they're half-PureMagicBeing.
429* {{Magitek}}: Much of it is developed between the TimeSkip.
430* TheMagicVersusTechnologyWar: The war between the Chosen Order and the Xenobreakers. [[spoiler: And the War between Arcane beings and Enforcer Metas]].
431* MagicVersusScience: Magic is capable of doing many things that science is unable to do, but science is much easier to create, use, and is more widespread.
432-->"How did she make all that diamond appear in seconds!?”
433-->”We've got machines that can do the same...”
434-->”Our machines are HUGE compared to that lady, and it takes a lot longer for them to do that!”
435** The AntimagicalFaction use recently-discovered phlebotinum to mass produce durable machines capable of withstanding the Gifted's attacks as well as being able to cause wide-area destruction. Said machines are late-game enemies.
436* {{Mana}}: The scientific unit for measuring the amount of magical energy in an object.
437* MemeticMutation[[invoked]]: A popular meme amongst Terran society is "The X will kill you!" (where X represents anything, including and not limited to grass, rabbits, chocolate, bacon, etc), due to the DeathWorld-like nature of the planet.
438* MissingMom: Calia's mother left to an unknown place when she was very young. [[spoiler: Her mother comes back along with her grandmother, who tries to destroy the planet.]]
439* {{Mons}}: One part of the game has the characters bust an illegal battling ring where the contestants are Gifted that use their Guardians to fight each other. It turns to be quickly lethal as many of them '''die''' after having both their Guardian and themselves killed.
440* MonsterProtectionRacket: You encounter a Gifted who does this with his Guardian. His monster eats a few innocent people before he “kills” it, allowing him to gain fame as well as a free meal of souls. You stop him by killing both him his “monster” for real, ending his life.
441* MuggingTheMonster: After the TimeSkip. Calia shows any would-be kidnappers that her Guardian loves their flesh and souls.
442** Calia even ''lets them do this'' so that Chris can get her fill.
443* MugglesDoItBetter: Subverted. Magic is clearly stronger than regular technology that most Terrans use. However, creating a Gifted is ''much'' harder to do than creating technology.
444** [[MagicFromTechnology Meta Technology]], on the other hand is just about as strong.
445* MultipleEndings: [[spoiler: Depending on whether you side with the Enforcers, Arcanes, or neither.]]
446* NamedAfterSomebodyFamous: In-story. Many of the planets, space stations and spaceships in Terra's solar system get named after Gifted children. This is done as the author's TakeThat to ''Mega Man X5's'' Guns 'N Roses-inspired names.
447--> AC: “Whose idea was it to name cool things after '''''cute little girls!?'''''”
448* NiceJobBreakingItHero: [[spoiler: Killing the Delver and using its mouthpieces to mine Multiproof allowed the Terrans to mine Multiproof, which then becomes widely used in Xenobreaker mech construction, creating ''very'' durable and deadly troops that are almost invulnerable.]]
449* NiceJobFixingItVillain: If not for her traumatic kidnappings which made her take her own actions for her life, Calia would have remained a spoiled girl who couldn't care less for the outside world, making her [[spoiler: perfect for taking over the world in the Arcane invasion]].
450* OhMyGods: [[spoiler: After TheReveal,]] Gifted use phrases like "What in the name of ______!?", with the subject in question being [[spoiler: their divine parent]].
451* OneRiotOneRanger: Planetary forces' war tactic against ground troops: Send in one [[PersonOfMassDestruction trained Gifted]] (usually Calia or Amber). Enemy forces are destroyed, Gifted gets a few years worth of soul food.
452* OurMagesAreDifferent: Gifted are the offspring of mortals and Arcane beings, and inherit their arcane parents' powers. They can also give Terrans/Solaris the ability to use magic via a [[SuperhumanTransfusion blood transfusion]], but it wears off if transfusions aren't taken for a period of time.
453* OurSoulsAreDifferent: They're a form of sentient energy. If fully consumed, the person dies, if partially consumed, it will regenerate very slowly, although having it partially removed shortens a person's lifespan.
454* OutsideGenreFoe: Both the Arcane beings and the Metaspace beings. Both of them being extradimensional, magical/physics-warping aliens beyond the laws of time/space and physics, and even the multiverse itself, and outclassing the standard tech of Terra 102. The good guys manage to win due to [[spoiler:[[TakesOneToKillOne being either half-Arcane or having Metaspace technology themselves]].]]
455* ParentalAbandonment: AC's [[MissingMom mother is missing]] and his [[DisappearedDad father is dead]]. [[spoiler: Those are only his adopted parents, he is an ArtificialHuman]].
456* PersonOfMassDestruction: Gifted have the potential to '''nuke planets''' with ease. The only thing holding them back is their own morality. This is also lampshaded every time the Federation sends one of the female Gifted in place of a weapon of mass destruction.
457-->Soldiers: "We ordered a NUKE, not a GIRL!"
458-->Amber *creates a massive explosion in the sky*: "Well, here's your weapon of mass destruction"
459* PlanetTerra: Terra 102 is an earth-like planet... on the outside. The inside is mechanical with a central core (with no sentient AI, lest it [[AIIsACrapshoot go berserk]])
460* PlotMandatedFriendshipFailure: Happens between AC and Calia, causing AC to abandon her after a rather huge JerkAss moment from the latter. [[spoiler: Without a bodyguard, Calia gets easily kidnapped by Felix.]]
461* PowerAtAPrice: Being a Gifted is cool, what with the Guardian and those awesome physical (male) or magical (female) powers you get! Except that there's that soul hunger thing, which will force you to kill innocents and alienate you from most of the population, and if you don't succumb to it, your Guardian will kill you and cause wanton destruction!
462* RageAgainstTheHeavens: When Calia finds out what her mother's and the Arcanes' true intentions are, she does not take it well because she wants both Gifted and humans to exist in harmony.
463* RankScalesWithAsskicking: The Gifted born to nobility mature into [[PersonOfMassDestruction people of mass destruction]] and can out-match even the highly-skilled tech-using Federation soldiers. Most of them even join the army and get high-ranking posts.
464* ReedRichardsIsUseless: Averted. The Gifted use allow scientists to research their powers and develop better forms of technology from it. They also use their powers to help the people when not working (or sometimes, even when working, due to it being a ThoughtControlledPower).
465* RequiredSecondaryPowers: Gifted need to have a good understanding of mathematics and spatial reasoning in order to cast a spell at the correct place or target.
466** AC is well-versed in mathematics and physics, required for his LeParkour movements and his Light and Electrical powers. [[spoiler: He has them due to being a Metamorph.]]
467** Calia has great knowledge in chemistry, physics and math, required for her ability to create any solid matter and produce the exact form she wants. However, as she did not study biology much, she is unable to transmute a crystallized human back to normal, nor is she able to use ElementalShapeshifting without harming herself. [[spoiler: She's also unable to [[GreenThumb manipulate plant life]] unlike her mother because she didn't study botany and plant life, and also because she's unable to create/manipulate water, which most plant life is made of]].
468* SaveTheWorldClimax: The game starts out with a government agent saving the kidnapped President's daughter. It ends with stopping a planetary invasion from two different factions of extradimensional {{Eldritch Abomination}}s.
469* ScienceFantasy: The premise is about magical powers being introduced in a futuristic environment. We have laser guns, HardLight, energy-to-mass converters, extradimensional EnergyBeings that control the laws of physics, and then we have FunctionalMagic, magically-infused weapons and technology, extradimensional MadeOfMagic godlike beings and their powerful [[HalfHumanHybrid half-human]] offspring.
470* ScrewDestiny: The Gifted are revealed to be [[spoiler: part of a takeover plan for the Arcanes. The Gifted were hardwired in their nature to dispose of their parents, take over as the new rulers, and enslave the population as soulfood.]] However, they learned to love their Terran parents and live with the Terrans, culminating in a rebellion against their own Arcane parents:
471-->'''Calia, Amber, Melanie''': "[[spoiler: We were born to help you conquer this world. We were destined to help you conquer this world. We've chosen to save it from you instead!]]"
472* ShapeshiftingLover: Arcane beings take on a human form in order to marry humans, resulting in Gifted. Not long after their child's birth, they leave the planet [[spoiler: only to come back in an ''invasion'']].
473* ShoutOut:
474** President Rayfer kicking ass in a mech is an obvious one to ''VideoGame/MetalWolfChaos''.
475** Calia plays a LightGunGame with a storyline similar to the first ''VideoGame/TimeCrisis'', with the president's daughter getting kidnapped. Even more funny because the game's DistressedDamsel IS a younger version of Calia herself!
476--> Calia, after beating the game easily: “Even I know how to save myself.”
477** The four main girls' elements are based on four of Nega Filgaia's spells from ''VideoGame/WildArms3'': Sediment of the Styx (Water/Dark), Apocalypse's Thunderclap (Lightning/Holy), Hrimthur's Eternal Ice Wall (Ice/Earth) and Tsohanoai's Solar Wind (Fire/Wind).
478** Calia's mother is partially inspired by Antowas from ''VideoGame/{{Astal}}'', being a world-creating Goddess with crystal-based powers.
479** Calia's favourite food is cold seafood, particularly fish, crustaceans, octopus and other molluscs. This is a nod to the diet of real-life eagle rays, and Calia's Guardian Chris is a giant one.
480* SingleTargetSexuality: Gifted have this- once they find a partner, they will only love and have sex with that partner until the end of their life.
481* SpringIsLate: After the time skip, President Rayfer's estate is surrounded by a perpetual magically-created winter.
482-->"Well, I'm sorry that it snows 24/7!"
483* StoryBreakerPower: A.C. and the Gifted after the TimeSkip exhibit this. However, the ''Mooks'' they will soon fight also have story-breaking powers, making it a battle of these.
484* SufficientlyAnalyzedMagic: After the revelation of the Gifted, scientists in 102 have co-operated with them in studying their powers, how they work and what is needed for them to work. The result is {{Magitek}} weapons far stronger than the technology they used to have before.
485** Mana becomes an official SI unit, similar to the Joule.
486* SuperheroSpeciation: Almost all Gifted tend to have different powers from each other. [[spoiler: This is because the various Arcane parents preferred to have only one child.]]
487* [[spoiler: SupernaturalElite: This is the Arcanes' plan to take over Terra- by breeding with the nobility and upper class, their Gifted children will be next in line to rule the planet.]]
488* TakesOneToKillOne: In order to mine [[{{Unobtainium}} Multi-proof]], one needs Multi-proof blades to cut it. Thankfully, the mouthpieces of a Delver are made of the same stuff...
489* TellMeAboutMyFather: AC asks various people in the Federation about his parents. They tell him that his dad died in a war. [[spoiler: They're right, but they don't tell him that it was his ''adoptive'' father]]. Meanwhile, Calia wishes to know about her mother, who her father hides most of the details of.
490* ThoughtControlledPower: Most female Gifted have an ability to cast spells on foes via their ''subconscious''. However, said spells are much weaker than channeled ones.
491** You even get an achievement called "Passive-aggressive" for winning a battle with only these.
492* TimeSkip: Between the prologue and the first chapter, as well as the first chapter and the second.
493* ToBeLawfulOrGood: This hits both AC and Calia hard when they have to either glass a planet infested by a fast-spreading [[TheVirus viral]] HordeOfAlienLocusts and kill all the uninfected on it, or let the uninfected escape but also allow the rapidly-evolving viral creatures leave the planet. ** [[spoiler: Calia goes with the lawful decision after her dad orders it, turning everything on the planet (including the planet itself) into lifeless crystal. AC does not take it well.]]
494* TomatoInTheMirror:
495** [[spoiler: Calia finds out that she isn't human- she's [[HalfHumanHybrid half-human]], [[SemiDivine half-Arcane]]. She was born from an InterspeciesRomance between the president and a PhysicalGod.]]
496** [[spoiler: AC is actually an ArtificialHuman who was created to slowly turn into a [[SufficientlyAdvancedAlien Meta]], losing part of his humanity as he does so.]]
497* TooDumbToLive: There are villains who try to kidnap Calia even after all the planets in Galactic Federation know that she's a PersonOfMassDestruction and ActionGirl. They become food for Chris.
498* ToServeMan: The Arcane beings eat sentient beings for their souls, which is why they have demanded sacrifice from their worshippers. Unfortunately, this means that the Guardian half of a Gifted gets cravings for humans.
499* TrainingTheGiftOfMagic: Gifted are innately born with powers... but young Gifted usually don't know how to use them properly yet- it actually requires great spatial recognition, math, and studies related to the power (e.g. Physics and Chemistry for matter-creation) to be effective. Thankfully, helpful mentor Serion is around.
500* TwoBeingsOneBody: Gifted are comprised of a Terran/Solaris human half and an Arcane half (known as a Guardian), both of which can think and act separately. The Guardian can be absorbed by or absorb the human half, or split off into two different beings.
501* VasquezAlwaysDies: [[spoiler: Amber gets killed in the Meta v.s. Arcane v.s. Terran fight. Good thing Firewhirl survived and brought her back.]]
502* WalkingTechbane: Gifted become this when channeling their power from the Arcane realm. The sheer amount of Mana given out shorts most electronics.
503* WalkingTechfix: Metas and Metamorphs have the ability to fix technology (and also make tech obey them).
504* WellIntentionedExtremist:
505** The anti-human Gifted are tired and fearful of the humans' racism as well as the anti-gifted's actions of destroying their magitek facilities.
506** The anti-gifted humans see the Gifted as soul-eating threats (Especially those who take it whole) that can cause untold damage if they go rogue.
507** Subverted by Sinner-8, Hell E. Copter and the Defiance Hellions- they attack the planet for allying with the Enforcers not because the Enforcers are bad, but because they hate the Enforcers.
508* WhenSheSmiles: The only time grown Calia tends to smile is when she's around her dad.
509* WorldOfBadass: All the Metas, Arcane and Gifted can fight, as well as a number of regular humans. You know it's this when the President's daughter is an ActionGirl in her own right.
510** The wildlife on the Underworld is ''deadlier'' than powered armor troops and mini-mecha. (In the latter's defence, they lack shields and are vulnerable to the Gifted's OneHitKill transmutation effects).
511* WorldOfBuxom: Female Terrans and Gifted tend to have large breasts because their ancestors were created to have them.
512* WordSaladTitle: The title is named after the abilities of the two main characters: Calia Rayfer's ability to [[GemstoneAssault produce and manipulate crystal]], and AC's ability to [[IntangibleMan phase]].
513* YouKilledMyFather: Felix is not happy that his father was killed by the person he loves.
514* YourSoulIsMine: The Gifted have to eat the souls of sentient beings every now and then, as this is what allows them to sustain their connection to the arcane realm. If they do not do this, their GuardianEntity will feed on the human side's soul instead.
515[[/folder]]
516----
517Individual character tropes. Spoilers abound.
518
519!! Protagonists
520[[folder: AC]]
521The male protagonist of the story. AC is a young male who's assigned to be Calia's bodyguard. He mixes around with her as well as the other Gifted while he's not fighting terrorists alongside them.
522* ArtificialHuman: He's a metamorph.
523* BeamSpam: Quite a number of his ranged attacks.
524* BewareTheNiceOnes: He's a nice guy, but if you try to do anything funny to Calia he'll destroy you.
525* BlessedWithSuck: As he metamorphoses, he becomes vulnerable to water as his power will dissipate in it.
526* BodyguardingABadass: He's a good fighter, but his protectee is just as tough in a fight.
527* BodyguardCrush: With Calia Rayfer. It doesn't stick for the story.
528* BoltOfDivineRetribution: One of his attacks that he learns is "Smiting Bolt", which deals heavy lightining/light damage, and also deals massive damage to evil-based creatures and those who are heavy with sin.
529* BrokeYourArmPunchingOutCthulhu: He drains Aeturnus' energy from Xilus, which then starts taking control over his pocket dimension, and subsequently, AC himself...
530* ChildSoldiers: He's been trained to fight since young. He did get training in social etiquette, however.
531* ConflictingLoyalty: Happens when he fully metamorphoses. His programming forces him to follow the Enforcers and Xenobreakers, but his mind is set on protecting Calia.
532* DeclarationOfProtection: To Calia. After the Time Skip, she doesn't really need protecting, but he still does so as that's his job.
533* DidNotGetTheGirl: Calia doesn't return his romantic feelings for her, and gets hooked up with Felix instead.
534* DoubleJump: Can use this in battle.
535* DualWielding: He wields two Laser Blades.
536* ElementalPowers: His powers are based off the electromagnetic spectrum.
537* LightEmUp[=/=]HolyHandGrenade: Has light-based powers which are used to fry enemies.
538* ShockAndAwe: Has electrical powers.
539* NonElemental: He also has some non-elemental moves.
540* ElementalAbsorption: Absorbs Holy and Lightning attacks.
541* FaceHeelTurn: He joins up with the Antimagical Faction after his metamorphosis completes during the late game.
542* GlassCannon: He's fast, has powerful attacks, but he's not very durable.
543* HackYourEnemy: One of his strategies against mechanical foes. He'll need to remove their force fields first, though.
544* HardLight: His weapons are made of this.
545* HeroesPreferSwords: Wields Laser Blades.
546* HeroicBSOD: Gets one after the true nature of himself, the Gifted, as well as the Arcane beings are revealed.
547* HeroicHost: Host of a meta placed inside him.
548* HeroicSacrifice: He drags the ludicrously powered-up Xilus into his pocket dimension, where he pretty much the king of. He easily de-powers Xilus by dispersing the energy absorbed from Aeturnus, but this makes Aeturnus saturate the dimension and... change him forever.
549* HolyBurnsEvil: A number of his light-element attacks deal massive damage to evil-aligned enemies. [[spoiler: This is due to being a Metamorph created to have holy/angelic powers]]
550* HomefieldAdvantage: He's pretty much a god in his personal pocket dimension.
551* TheIdealist: His view on the world is that people are good by nature, and that even the Gifted have an inherently good nature. He's wrong on the second one.
552* IntangibleMan: Is able to phase.
553* LaserGuidedAmnesia: He doesn't know much of his birth or early childhood. This was induced so that he doesn't know that he's an Artificial Human.
554* LaserBlade: Weapon of Choice.
555* LightIsGood: One of the nicer characters. It doesn't last however.
556* MachineEmpathy: The Meta inside him allows him to understand machines.
557* ManchurianAgent: [[spoiler: Becomes this once the Enforcers give him the signal to betray the good guys]].
558* NiceGuy: He's nice to everyone he meets.
559* NiceJobBreakingItHero: Just by existing on the planet! The Enforcers (and the Antimagical Faction they're helping) can track his movements because of the Meta planted inside him!
560* NinjaPirateZombieRobot: At the end of the game, he's turned into a half-extradimensional Pure Magic Being, half-extradimensional Sufficiently Advanced Alien Energy Being.
561* OlderThanTheyLook: He ages slightly faster than a Gifted, due to being an Artificial Human and having a Meta inside him that controls his aging.
562* OurAngelsAreDifferent: It's revealed that [[spoiler:he was created as an Enforcer experiment to create a being with holy powers]].
563* ParentalAbandonment: His adopted parents were killed in a war.
564* PerpetualSmiler: He's always smiling.
565* PlayfulHacker: Sometimes hacks forums for laughs.
566* PocketDimension: As a Metamorph, he comes with a pocket dimension that's actually part of Metaspace. He uses it to drag Xilus in there and disperse the godly power he obtained.
567* RealityWarper: Only in his Pocket Dimension.
568* ShapingYourAttacks: His light and electrical powers generally take the form of blades.
569* SlowTransformation: Doesn't realize it much, but he's going through a metamorphosis into an Enforcer Meta.
570* SpontaneousWeaponCreation: Creates light blades to attack.
571* SupremeChef: He's Calia's chef and knows how to download recipes from the internet and follow them properly.
572* SuperSpeed: He's much faster than a normal human.
573* SuperReflexes: Has great dodging skills, and can even phase to avoid otherwise- Always Accurate Attacks. Comes with being a Metamorph.
574* {{Technopath}}: Courtesy of having a Meta inside him.
575* TechnoWizard: He's the main tech whiz of the good guys. He's not good with MagiTek, however.
576* ThouShaltNotKill: Subverted- he has no qualms against killing. Justified against those who try to kidnap Calia- the punishment for attempting or even plotting on kidnapping Calia is death.
577* ThrowingYourSwordAlwaysWorks: His [[SpontaneousWeaponCreation lightblades]], which can be thrown at enemies and travel at light speed.
578* TomatoInTheMirror: He soon finds out that he's a Metamorph.
579* TwentyFourHourArmor: As he slowly metamorphoses, he starts growing armor pieces on him. These are a part of his body now.
580* WallJump: Uses this in battle.
581* WeaksauceWeakness: He's becomes increasingly weaker to water as he metamorphoses. This means that he soon becomes unable to bathe. He emits ionizing radiation to clean himself after that.
582[[/folder]]
583
584[[folder: Calia Rayfer and Chris]]
585[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/calia_4417.png]]
586[[caption-width-right:308:"This is my planet. You follow my rules here."]]
587-->(Image created by Anime Character Maker 2)
588-->Theme: [[https://www.youtube.com/watch?v=NpUabvQznWQ Blue Eyes]] by Cytus.
589
590A young woman Gifted working as an officer of Terra 102's Gifted army division, and the female protagonist of the story. She joined the army to protect her planet from terrorists trying to incite strife between Humans and Gifted.
591* ActionGirl
592* TheAlcoholic: Drinks a lot after the events of Diamond Phase, [[spoiler: in order to forget about her mother's treatment of her]].
593* AndThatLittleGirlWasMe: How she tells her background story to others after the events of Diamond Phase.
594* AntiHero: Has no qualms about killing villains.
595* AsskickingLeadsToLeadership: How she became the leader of her unit, by proving her skills against terrorists.
596* BadPowersGoodPeople: Sort of, her powers include impaling an enemy on crystals, trapping an opponent in a crystal that drains away their life force and even turning an enemy from flesh into crystal. She uses these to defeat the terrorists that plague her homeworld.
597* BarrierWarrior: Creates crystals to shield herself and allies.
598* BayonetYa: Her standard melee attack is to hit her foes with a crystal blade on her rifle.
599* BeautyIsNeverTarnished: Zigzagged. She can regenerate her scars, however, she fights so much that she often gets new ones faster.
600* BerserkButton: She's got a number, although they're initially not evident due to her stoic nature. Successfully triggering them enough will make Calia [[NotSoStoic lose her rationality]] and jump to conclusions, and is a good way to manipulate her.
601** Mentioning kidnapping in front of her will make her angry, due to her troubled past. Staring or touching her breasts will get you punched. Finally, like most Gifted, calling her "monster" or "demon" is not a good idea.
602** Slandering her father or her is a good way to end up in prison with an overblown life sentence. Even a "Calia X Chris" slash fic will get you in huge trouble.
603** Betraying her trust/friendship.
604** Making fun of her ability to manipulate solid matter (such as calling her a master of solid waste) will greatly piss her off.
605** The ''biggest one'' is '''tarnishing the reputation of the Gifted''' by exposing their [[PersonOfMassDestruction nastier]] [[YourSoulIsMine secrets]], due to Calia's goal of bringing harmony between the Gifted and other races. That one will drive her to the point of RevengeBeforeReason.
606* BigEater: Calia eats a lot, as Chris "shares" her hunger by being a part of her. She needs to keep herself full because her other side loves to eat people.
607* BodyToJewel: Her tears and blood turn into crystal. Unfortunately, so does her sweat- which results in several brittle and torn army clothes. Having one's blood turn into rubies also makes getting cut very painful for her. Her kidnappers knew this fact and made her cry, so they could sell the jewels for money.
608* BottomlessMagazines: Her gun runs on her own Mana.
609* BrokenBird: After the trauma from being kidnapped due to literally being the President's daughter, her warm heart and trusting nature got closed to the world.
610* BrutalHonesty: Calia will reveal any negative sentiments about stuff, no matter how much it hurts. She believes that the truth on a matter should always be told.
611* CharacterDevelopment: Calia finds out that her overblown pride and abuse of her status is not the solution to working with her current allies, and gradually becomes nicer and warms up to them. She also learns to accept that there will be inevitable tensions between the Gifted and Terrans.
612* ColonyDrop: One of her stronger attacks has her summon a landmass to crush the enemy. She can also summon an asteroid that deals both earth- and fire- elemental damage.
613* CrystalPrison: One of her magical attacks traps the enemy in a Mana crystal that siphons their energy away. She uses this to interrogate enemies. A nastier variant of it turns a victim from flesh into crystal.
614* DamselInDistress: She's kidnapped at least 10 times when she was a kid. In the game's tutorial, she gets kidnapped three times between four {{Time Skip}}s! Later on, she's forcefully controlled by Chris, and also kidnapped by Felix (both justified, the first happens to all Gifted, the second was done by a [[WindsOfDestinyChange probability warper]]).
615* DeadpanSnarker: As part of her cold attitude.
616* DeathGlare: Used to keep her allies and troops in line when she's angry. It doesn't always work all the time, however.
617* {{Determinator}}: Once she is settled on a decision, it's going to be very tough to change her mind.
618* DoesNotLikeSpam: Calia will not eat anything spicy. If she finds chili present in her food she will order the waiter to take it out or tell the chef to cook again.
619* ElementalArmor: Can near-instantaneously create a crystal armor to defend herself in battle.
620* ElementalPowers: Her ability to create, manipulate, transmute and destroy solid, as well as transform other states of matter into solid.
621** DishingOutDirt: Can create rock and sand. Calia can also manipulate the ground to cause an earthquake or ground upheaval.
622** ExtraOreDinary: Can also create and manipulate metal with ease.
623** GemstoneAssault: Her main form of attack.
624** AnIcePerson: Her ability to form solids also allows her to create cold-temperature solids such as ice, dry ice, or even solid nitrogen.
625* ElementalRivalry: With Amber. Her Ice and Earth powers oppose Amber's Fire and Wind powers.
626* EmeraldPower: Word of God states that this is the reason why she has green eyes and hair, and crystal-based powers.
627* FeedItWithFire: Absorbs both cold- and earth-based attacks.
628* TheFettered: She binds herself to justice and responsibility- comes with being an officer and having a dad who signs the bills to make into laws.
629* ForceAndFinesse: Is the Finesse to Amber's Force.
630* GoodThingYouCanHeal: This is the reason why her overprotective father allowed her to become a soldier. Not that it doesn't get exploited...
631* HalfHumanHybrid: Her mother is a goddess who creates the earth and ice of a planet.
632* HiddenBuxom: She wears a bra that has a portal to hide her large breasts in. This is so that they don't get in the way when she fights.
633* HostageMacGuffin: At the start of the game, she's kidnapped by terrorists due to her status as President's daughter. It's up to AC and his team of bodyguards to save her.
634* IceQueen: She's a rather cold-natured girl. Almost literally too, she's the president's daughter who can use ice powers.
635* ImmortalLifeIsCheap: Like other Gifted, she can regenerate from being blown up, although it does hurt a lot. Many of her enemies have exploited this to break her.
636-->"When you're immortal like this, enemies will try to make sure you get as much pain as possible."
637* {{Immortality}}: A weird version. The only way to keep her and other Gifted down is to kill them and their Guardian before one can regenerate the other.
638* ImpaledwithExtremePrejudice: Kills her enemies with these.
639* JerkAss: Treats most other people very harshly, and uses her authority to push people like Steel around. Others call her a jerk behind her back.
640* JerkWithAHeartOfGold: Although she does care for her unit. They're the ones who saved her when she was a little girl, after all.
641* LightningBruiser: Has deadly gun skills and magic powers, and she can create Elemental Armor and barriers for defence.
642** MightyGlacier: When compared to her other Gifted colleagues, she's the slowest of them.
643* MageMarksman: Uses her powers in conjunction with her gun (which runs on her powers).
644* MassSuperEmpoweringEvent: After a villain kidnaps her (and three other girls), extracts their blood, and injects it into many other kidnapped children. Her squad makes sure the super-powered people on her planet do not cause any trouble.
645* MilitaryMage: A Captain in the Terran army's military who does peacekeeping on her home planet.
646* MissingMom: Her mother disappears after the events of Diamond Phase.
647* MundaneUtility: She pays her bills with the diamonds she creates and create snowflakes around her for air conditioning. By using her subconscious mind, she can create from thin air sheets of metals, plastic, Fantasy Metals and the like for resources and shipment.
648* MurderousThighs: She knows how to snap a Terran's neck with them.
649* NonIdleRich: She's the President's daughter and works as a Special Forces soldier in her planet's army. She does this as she feels that the Gifted and Terrans can live together in harmony, and seeks to stop any violence between them and the tech-using masses.
650* OneOfTheBoys: Hangs out with her (mostly) male squad.
651* PersonalityPowers: Her elements are Earth and Ice, and she's studious and rational but cold and stubborn.
652* PersonOfMassDestruction: Is able to cause earthquakes, create landmasses in the air and drop them, completely encase a city in ice or turn it into powder, etc. However, she's reluctant to use such destructive power as it kills innocent lives, and also makes Chris very hungry.
653* PoorCommunicationKills: The reason why many good guys fight her is due to her stubbornness, insisting that her "foe" is the enemy when they really aren't.
654* OnceAnEpisode: Every time you see her in one of Ironcommando's games, expect her to be a boss at some point.
655* RebelliousPrincess: Went against her father's orders and joined the army. Subverted as her dad actually let her- he himself joined the army like his ancestors.
656* RevengeBeforeReason: Get her mad enough by tarnishing her reputation to the public and she'll make the offender suffer in the worst way possible. Even if her actions cause her to get ''even more negative PR''.
657* SemiDivine
658* ShapeShifter: Can send out Chris and let it temporarily absorb her.
659* SlaveToPR: She's very conscious about her public relations and the Gifted's reputation throughout the universe. Slandering her or wronging her is an instant BerserkButton for her. Revealing the [[PersonOfMassDestruction nastier]] [[YourSoulIsMine secrets]] of the Gifted to the public will make her so angry she drops her stoic demeanor.
660* SmokingIsCool: Begins smoking after the events of Diamond Phase in order to forget about her mother's treatment of her.
661* TheSmurfettePrinciple: Only in the Metaspace series. She's one of the few female characters in a cast dominated by males and genderless beings.
662* StatuesqueStunner: She's around 175 cm tall at 16 Gifted years (180cm at 22 Gifted Years), and she's rather pretty with a huge bust to boot.
663* TheStoic: She rarely shows much emotions on the outside. Even when facing threat, she keeps her cool.
664* SuperhumanTransfusion: A blood transfusion from her gives the receiver powers. Her mother used this fact in an attempt to take over the technologically-advanced planet.
665* SuperpoweredEvilSide: She'll go into this if Chris is too hungry, causing her to slaughter humans for soul food.
666* TakenForGranite: She can turn foes into stone, crystal, or even talcum powder.
667* {{Telepathy}}: One way only- she can send mental messages to others nearby, but cannot read their minds.
668* ThoughtControlledPower[=/=]SimplifiedSpellcasting: Has a "subconscious" ability that skewers opponents around her with crystals. It took years of training for her to perfect this. This being a "passive" move, it is also slightly weaker than her normal spells/abilities.
669* ThouShallNotKill: Averted. She impales and kills most of the villains who kidnapped her as a child, without much remorse. Those that weren't killed were turned into diamond statues...
670* TomboyishPonytail: Although she lets it down when not fighting.
671* TookALevelInBadass: Being the President's daughter, she used to be kidnapped a lot when younger. She decided that it was enough, so she trained her inherent powers and join the army because of this.
672* TrademarkFavouriteFood: She loves ice cream and other cold dessert. As for proper food, she loves cold seafood, particularly fish, shrimp/prawns, and shellfish.
673* UsedToBeASweetKid: Until she grew up, felt that being kidnapped one too many times was enough, joined the army and became a cold-hearted, bossy IceQueen. Her squad members actually say this out as well.
674* WeaksauceWeakness: Being part earth-elemental, she's weak to wind. A strong enough breeze will abrade at her skin and eventually cut her.
675* WhenSheSmiles: If she's around her father.
676* WhyDidItHaveToBeSnakes?:
677** Has vertigo, and will hesitate to act if she sees herself 20 metres above the ground.
678** Is afraid of spiders, and usually tends to become paralyzed with fear in front of one. The Enforcers and Defiance take advantage of this and send Spider Tanks after her.
679* WomenDrivers: Downplayed. Calia can't drive a car or hovercar but she can ride a {{hoverbike}} well.
680* WillfullyWeak: She's reluctant to use her area-wide, super-destructive powers on everything around her because she does not want to harm the innocent, and also because using said powers will cause her soul hunger to elevate quickly.
681
682!!Chris, a.k.a. Crystal
683-->Battle Theme: [[https://www.youtube.com/watch?v=l44ssfbHaiw Violet]] by Cytus
684
685A crystalline eagle-ray like creature. She's actually the Guardian/Arcane half of Calia, and is usually absorbed inside her. Cal can also allow Chris to absorb her and transform into a larger, much stronger form of Chris, however, she doesn't have full control over it.
686* BerserkButton: Gets rather annoyed if one calls her Calia's pet. She's closer to Calia than even President Rayfer himself. Like most Guardians, harming their Gifted will also make them angry.
687* BewareMyStingerTail: Getting struck by it will turn you into crystal.
688* BreathWeapon: Spews out crystal and ice shards. Can also spit out a laser that forms giant exploding crystals on any surface it touches, or a diamond dust-like substance that petrifies organic matter.
689* ElementalPowers: Same as Calia- earth, crystal, metal, ice.
690* EnergyBeings: Made of magic.
691* {{Foil}}: To her other half Calia. She's much warmer and nicer in terms of personality, doesn't boss others around, but she's less decisive and rational.
692* {{Flight}}: She's pretty much the only means of flight for Calia, if she doesn't use a jet device.
693* FlyingSeafoodSpecial: Looks somewhat like a manta ray, except for having sharp teeth and being made of mana crystals.
694* TheGadfly: Loves to screw around with Calia in a funny manner.
695* GuardianEntity
696* IntangibleMan: Physical attacks normally pass through her as she's made of Mana, but she can choose to block them as if she was tangible.
697* ItAmusedMe: She'll sometimes eat Chili or spicy stuff (which Calia hates) and then force Calia to taste it in her mouth. This is entirely done for harmless amusement.
698* MadeOfMagic: Chris is made of magical crystals, which is a crystalline form of Mana.
699* MeaningfulName: "Chris" sounds like the first syllable of Crystal. A nickname given by Calia.
700-->Calia's subordinates call her Cal's Ray (Calia Rayfer).
701* NighInvulnerability: The Made Of Diamond type, because she is made of magic crystals tougher than diamond.
702* OneHitKill: Can instantly turn any targets she pleases into any solid matter she wants, with perfect accuracy. This has a long cooldown however.
703* PsychicLink: With Calia, as she is part of her. She can allow Calia to experiences her senses, like what she sees, feels, "smells", "hears", or "tastes".
704* RazorWings: Can transform her wings into sharp crystal.
705* {{Telepathy}}: Her method of communication.
706* ToServeMan: Unfortunately, some of her favorite foods are humanoid beings, especially humans. [[KidWithTheLeash Cal has to keep her from eating her unit]], usually by discipline. Or just sic her on some terrorists/would-be kidnappers.
707* TrademarkFavoriteFood: The souls of sentient beings (and their flesh as well). If none are around, she goes for the nearest source of souls that isn't her "owner".
708* YourSoulIsMine: Chris requires soul food in order for Calia and her to exist. Failure to do so will eventually cause Chris to consume Calia's soul.
709[[/folder]]
710
711[[folder: Amber Starwind and Firewhirl]]
712[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/ambertvt_8653.png]]
713[[caption-width-right:297:"You look ready for a fight. Let's do this!"]]
714-->(Image created by Anime Character Maker 2)
715
716A young woman Gifted working as an officer of Terra 102's Gifted army division. She's the child of Planetary Commander Starwind and is trained to fight since young and is very experienced at combat.
717* ActionGirl: She's a trained soldier, it's to be expected.
718* TheAlcoholic: Drinks a lot.
719* AntiHero: Like Calia, she has no qualms about killing villains.
720* AsskickingLeadsToLeadership: How she became the leader of her unit, by kicking everybody else's butt.
721* BadassAdorable: As a little girl. She was able to ''nuke HumongousMecha'' all by herself. Yes, that's a cute little girl nuking a mecha right there.
722* BadPowersGoodPeople: Her powers include burning others, boiling them, and poison gas. She uses these to defeat the terrorists that plague her homeworld.
723* BeautyIsNeverTarnished: Averted so much. She can regenerate her scars, however, she fights so much that she often gets new ones faster.
724* BerserkButton: She has multiple. And they're easy to push.
725** Calling her hot air.
726** Making fun of her inability to consume ice cream or cold drinks.
727** Telling her that her dad doesn't love her.
728* TheBerserker: Her main tactic is going on all-out attack without caring about defense.
729* BestHerToBedHer: She'll only reserve her love for the person who can beat her in a melee fight. Unfortunately for non-Gifted suitors, she's the toughest melee combatant in the army.
730* {{Bifauxnen}}: Many people mistake her for a guy due to her short hair.
731* BigEater: Eats even more than Calia and Chris.
732* BloodKnight: Loves to fight.
733* BottomlessMagazines: Her shotgun runs on her own Mana. She doesn't use it as often, though.
734* BurningWithAnger: Get her really angry in a fight and she will literally set herself on fire.
735* CharacterDevelopment: Amber realizes that her selfish, reckless behaviour and indecisiveness will only get her and her men killed, and is the main reason why her father doesn't accept her. She then works to change this, eventually creating a carefully laid out plan to deal a huge blow to the Enforcers.
736* ChildSoldiers: Was trained how to fight since young.
737* CloudCuckooLander: Regularly daydreams of weird stuff. Sometimes her head is literally in the clouds. She got this habit as a child because her dad neglected her, so she did this to forget about it.
738* CombatPragmatist: Not above choking foes with gas, slashing their throats, using sneak attacks.
739* CutenessProximity: Put her near a baby/young child and she will be compelled to squish the kid's cheeks repeatedly.
740* DamselInDistress: When she was young, she was kidnapped a few times due to being the planetary commander's daughter. Subverted after he trains her how to fight.
741* DisintegratorRay: Her attacks can turn most material foes into gas or flames, instantly killing them.
742* DoesNotLikeSpam: She cannot take cold foods as the cold temperature harms her.
743* DuelBoss: You have to fight her one-on-one as Calia in a no-weapons melee-and-magic only fight.
744** PuzzleBoss: Chill the air to slow her down (and prevent her Elemental Shapeshifting), then trap her in a Crystal Prison and she'll give up due to {{claustrophobia}}.
745** RushBoss: She's very fast and can easily beat Calia in a few hits, but she's not very durable either.
746* ElementalHairColors: Orange hair that fits with her fire powers.
747* ElementalPowers: Her ability to create, manipulate, transmute and destroy gas, as well as transform other states of matter into gas.
748** BlowYouAway: Can create any form of gas as well as move it to produce wind.
749** PlayingWithFire: Can turn objects into gas by inducing heat. She can also produce flames.
750** PoisonousPerson: She can create toxic gases too.
751* ElementalPunch: Infuses her punches with fire, air, or both.
752* ElementalRivalry: With Calia. Her Fire and Wind powers oppose Calia's Ice and Earth powers.
753* ElementalShapeshifter: Can turn into wind or fire to move around quickly or to avoid attacks. She can't use it if it's too cold, however.
754* FeedItWithFire: Absorbs both heat- and air-based attacks.
755* FieryRedhead: Although her hair is red-orange.
756* FlamingHair: If she gets angry enough.
757* {{Flight}}: Being a wind and fire elemental, she can use both air and convection to propel herself.
758* ForceAndFinesse: Is the Force to Calia's Finesse.
759* FriendToAllChildren: She finds kids really cute and will act very friendly towards them. Unless they're [[EnfantTerrible evil-hearted ones]].
760* TheGeneralsDaughter: Anybody who tries to advance on her usually gets punished by the head of the Planetary Forces. [[BestHerToBedHer If they're even worthy to date her]]...
761* GlassCannon: She's fast, has area-wide destructive powers, but she sacrifices defense for offense.
762* GoodThingYouCanHeal
763* HalfHumanHybrid: Her mother is a goddess who creates the air and magma of planets.
764* HotBlooded: Extremely passionate at what she does. Unfortunately for others, that usually means fighting.
765* HiddenBuxom: Like Calia, her bra hides her large breasts.
766* ImmortalLifeIsCheap: She's been killed many times before. This only fuels her desire to kill stuff.
767* {{Immortality}}: Like Calia and other Gifted, you must bring down Amber and Firewhirl to truly finish her off.
768* IndyPloy: Tends to improvise her own plans in the middle of a situation. If Amber's caught in a FearfulSymmetry situation, she'll come up with an attack so ridiculous that neither her nor her opponent would've thought up of, just to make sure her opponent can't counter it.
769* KungFuWizard: Besides being a MagicKnight, she's trained in martial arts too.
770* LeeroyJenkins: Her main strategy is to jump right into the fight without any planning whatsoever.
771* LittleMissBadass: As a little girl. She was trained to fight and use her powers since a young age. She's first shown as a cute little girl nuking a war mecha in the news.
772* MagicKnight: Uses her powers in conjunction with physical blows and knives.
773* MassSuperEmpoweringEvent: Kidnapped along with Calia as a young girl and her blood is used as transfusion to create artificial Gifted.
774* MilitaryBrat: Her dad's the leader of the planetary army.
775* MilitaryMage: A soldier in the Terran army's military. Unlike Calia, she often does missions on other planets as a "[[OneManArmy nuke]]".
776* MissingMom: Her mother disappears after the events of Diamond Phase.
777* MundaneUtility: Uses fire powers to cook food and [[FingerSnapLighter light her cigarettes]], as well as using her wind powers to keep herself warm.
778* MurderousThighs: She knows how to snap a Terran's neck with them.
779* MyBloodRunsHot: Her blood combusts on contact with oxygen, causing it to burn a bright white flame. This also [[HealItWithFire heals the wound]] due to her fire absorption.
780* NonIdleRich: Even though she is born into an extremely rich family, she does her job as a soldier because of her passion for battle.
781* TheNicknamer: She tends to give nicknames to those she interacts with. Examples include "miss boring" for Calia, and "miss flowers" for [[spoiler: Chiharu]].
782* OneOfTheBoys: Hangs out with her (mostly) male squad.
783* PersonalityPowers: Her elements are Fire and Air. She's Hot-Blooded and an energetic free spirit, but also impulsive and flighty.
784* PersonOfMassDestruction: She's basically a walking firestorm/nuke. She's slightly more willing to use said destructive powers than Calia, usually as a deterrent (like lighting the sky on fire for intimidation). {{Lampshaded}} when the army sends her instead of delivering a nuke.
785-->Soldiers: "We ordered a NUKE, not a GIRL!"
786-->Amber *creates a massive explosion in the sky*: "Well, here's your weapon of mass destruction!"
787* PyroManiac: Borderline. She goes into a battle frenzy and torches her foes during combat.
788* RankScalesWithAsskicking: Leader of her squad and has great combat ability.
789* TheRival: To Calia. She's initially unhappy when Calia joins the army because she's envious of [[DaddysGirl Calia's treatment]] by her father as compared to [[WellDoneDaughterGirl her own treatment]] by her own dad, and that Calia doesn't deserve to be a soldier.
790* SemiDivine
791* ScarfOfAsskicking: A red one.
792* ShapeShifter: Can send out Firewhirl and let it temporarily absorb her.
793* SmokingIsCool
794* SuperpoweredEvilSide: She'll go into this if Firewhirl is too hungry, causing her to slaughter humans for soul food.
795* SlasherSmile: Tends to sport one.
796* SuperhumanTransfusion: A blood transfusion from her gives the receiver powers.
797* {{Telepathy}}: One way only- she can send mental messages to others nearby, but cannot read their minds.
798* TrademarkFavouriteFood: Amber LOVES spicy food and will often put copious amounts of chilli in it if it isn't.
799* TrainingFromHell: Put through this by her father, after her first kidnapping.
800* ThoughtControlledPower[=/=]SimplifiedSpellcasting: Has a "subconscious" ability that immolates foes or casts mini tornadoes. Like Calia, she was trained to do this.
801* ThouShallNotKill: Averted.
802* TykeBomb: A downplayed example. While she was raised to fight and kill as a child, she was also taught much social skills and interacting with others, while being treated ''exceptionally'' well. It helped that she ages 3/8 as fast as a Terran.
803* WallJump: Utilizes these very often in her combat style.
804* WeaksauceWeakness: [[{{Claustrophobia}} Put her in an enclosed room and she'll start freaking out]].
805** She's also vulnerable to cold, which means that cold drinks and cold dessert will actually hurt her (at the very least, give her bad brainfreeze and stomachache).
806* WhyDidItHaveToBeSnakes?: She's afraid of lizards.
807** {{Claustrophobia}}: Also despises enclosed spaces.
808* WillfullyWeak: She's reluctant to use her area-wide, super-destructive powers in areas with innocents because she does not want to harm them. She doesn't mind practicing on the sky itself as long as there's no air traffic, however.
809* WouldNotHurtAChild: Amber will never attack other children, the exception being [[EnfantTerrible evil-hearted ones]].
810
811!!Firewhirl
812A swirling mass of flame that likes taking on the form of a flaming bird. She's the Guardian/Arcane half of Amber, and is usually absorbed inside her. Amber can also allow Firewhirl to absorb her and transform into a larger, much stronger form of Firewhirl, however, she also doesn't have full control over it.
813* BerserkButton: Averted. She actually doesn't get angry if Amber is harmed, because of her beatdown by Amber when Amber "tamed" her.
814* ElementalPowers: Same as Amber- fire, air, poison.
815* {{Flight}}: Via convection and movement of gas.
816* {{Foil}}: To Amber. She's much more rational and levelheaded, but also less carefree and passionate.
817* GiantFlyer: Takes the form of a huge flaming bird.
818* GuardianEntity
819* HotWings: They're literally made of burning gas!
820* IntangibleMan: As expected of something made of gas and flames.
821* MadeOfMagic: An arcane being.
822* MeaningfulName: A firewhirl is a whirlwind induced by a fire. Firewhirl is composed of both the wind and fire element.
823* NighInvulnerability: The Made of Air type.
824* OneHitKill: Can instantly turn any target she pleases into any gaseous matter she wants, with perfect accuracy. This has a long cooldown however.
825* ThePhoenix: Resembles one when it takes on the form of a bird. Also has the reincarnation motif, resurrecting Amber after her Heroic Sacrifice.
826* PsychicLink: With Amber, as she is part of her.
827* RammingAlwaysWorks: One of her preferred methods of attack is to ram her foe and engulf them, burning them with flames and shredding them with air currents.
828* {{Telepathy}}: Her method of communication.
829* TranquilFury: She's surprisingly calm and collected as compared to Amber.
830* ToServeMan: Like Chris, she's fond of humans and their souls.
831* UndyingLoyalty: In contrast to Chris' somewhat disobedient nature, Firewhirl will follow all of Amber's command, albeit with a hint of resentment.
832* YourSoulIsMine: Requires soul food in order for Amber and her to exist. Failure to do so will eventually cause her to consume Amber's soul.
833
834[[/folder]]
835
836[[folder: Melanie Irving and Abyss]]
837[[quoteright:313:https://static.tvtropes.org/pmwiki/pub/images/melanietvt_7794.png]]
838[[caption-width-right:313:Umm... Hello there.]]
839-->(Image created by Anime Character Maker 2)
840A young woman Gifted working whose recently deceased father was the head of Terra 102's infrastructure. She seems to live alone in her house, but it seems that she isn't really alone. She eventually signs on an officer of Terra 102's Gifted army division. Generally a nice person, but it's not advisable to push her too much lest she snap...
841
842* ActionMom: She has two kids with Serion between the final TimeSkip. Of course, she can still kick ass after that.
843* {{Angst}}: She takes her father's recent death rather badly, but not to annoying levels.
844* BadassBookworm: Studies at home after a few kidnapping incidents got her dad to shut her in. She uses her powers at home to drive would-be attackers and kidnappers out.
845* BadPowersGoodPeople: Her skillset involves [[ImMelting liquifying foes]], drowning them with water or poison, and then there's her [[CastingAShadow dark powers]]. She uses said powers to destroy terrorists.
846* BerserkButton: Mocking her father's death or insulting him. Hurting her friends is a bad idea too. Entering her house without permission will make her summon Abyss to throw you out.
847* BewareTheNiceOnes: One of the nicest of the four girls, but get on her bad side and she'll make you wish you hadn't lived.
848* BlindedByTheLight: Bright light blinds her, even with her glasses on.
849* BlindWithoutEm: She can't see in well-lit areas without her glasses. She ''can'' see in the darkness perfectly, however.
850* CharacterDevelopment: After mixing with the others, Melanie realized how wonderful it is to have friends, and becomes less reclusive and more outgoing.
851* CombatTentacles: She summons water tendrils that can grasp foes, and [[MundaneUtility can also be used to hold stuff]].
852* BigFancyHouse: She owns one.
853* BloodyMurder: She's able to user her blood as a weapon. However this is usually a last resort. Unlike most others, she can easily regenerate her blood.
854* DamselInDistress: When she was young, she was kidnapped a few times due to being the head of Infrastructure's daughter. Subverted after she learns to fight from her mother.
855* DarkIsNotEvil: She has dark powers and unpredictable mood, but isn't easily angered like Amber or cold like Calia and is in fact one of the nicest of the four.
856* DisappearedDad: Her dad was killed by the Xenobreakers for having a Gifted child.
857* DoesNotLikeSpam: Melanie doesn't like acidic foods, due to their current-generating abilities.
858* ElementalPowers: Not only is she able to create, manipulate, transmute and destroy liquid, as well as transform other states of matter into liquid, she also has power over darkness.
859** CastingAShadow: Has powers over shadow and dark matter.
860** ExtraOreDinary: To a small extent- she can create Mercury, Gallium, Cesium and Francium.
861** MakingASplash: Can create liquids as well as turn other matter into liquid.
862** PlayingWithFire: Courtesy of tert-butyllithium, which ignites easily in air. And Cesium/Francium+Water explosions.
863** PoisonousPerson: She's also able to create liquid poison.
864* ElementalShapeshifter: She can turn into liquid or shadow to evade attacks.
865* FeedItWithFire: Absorbs both darkness- and water-based attacks.
866* HalfHumanHybrid: [[spoiler: Her mother is a world-creating goddess]].
867* HappilyMarried: To Serion between the final TimeSkip.
868* HiddenBuxom: She wears a bra that has a portal to hide her large breasts in. This is so that they don't get in the way when she fights.
869* HowDoIShotWeb: Her powers are potentially stronger than Calia and Amber (especially darkness), but she lacks training to use them. After she trains, she [[TookALevelInBadass Takes A Level In Badass]].
870* ImmortalLifeIsCheap: Like other Gifted, she can regenerate from being blown up, although it does hurt a lot.
871* {{Immortality}}: Like Calia and other Gifted, you must bring down Melanie and Abyss to truly finish her off.
872* LifeDrain: She can drain the life and/or soul from a person from her passive ability.
873* LonersAreFreaks: Due to staying shut in her mansion most of the time, many people call her a freak.Meganekko: She wears glasses.
874* MayDecemberRomance: With Serion, who is much older than her.
875* MenstrualMenace: Don't interact with her when she's [=PMSing=], this is when she's the opposite of the NiceGirl that she is, and she'll be in her SuperpoweredEvilSide.
876* MisunderstoodLonerWithAHeartOfGold: She's nice once you get to know her and get past her eccentric behaviour. Most other people find her creepy and rude due to the fact that she throws them out of the house.
877* MoodSwinger: She changes her moods and emotions a lot. One moment she's happy to see her childhood friend, the next she's devastated over her father's death.
878* MundaneUtility: She can bathe herself on the spot and create fresh water with her powers over water, and can also create a shade to hide from the sun with her dark powers.
879* NiceGirl: Well mannered and polite.
880* IdleRich: She doesn't have a job yet, but is looking forward to becoming a Gifted instructor.
881* OneHitKill: Her attacks can instantly turn an opponent into a liquid of her choice, often killing them.
882* PersonalityPowers: A loner who has mood swings. Her powers are darkness and water.
883* PersonOfMassDestruction: Is able to create massive torrents of water and wide-scale shadow powers.
884* RavenHairIvorySkin: She has pale skin and (mostly) black hair.
885* {{Sadist}}: Her SuperpoweredEvilSide.
886* SemiDivine
887* ShrinkingViolet: Is rather shy and reclusive, but friendly.
888* SuperhumanTransfusion: A blood transfusion from her gives the receiver powers.
889* SuperpoweredEvilSide: Get her pissed enough and she'll go into a berserk mode, who has no qualms using her deadlier powers and skills or torturing others.
890* SquishyWizard: While she does have a decent amount of health, her physical defence is low.
891* {{Telepathy}}: She can send mental messages to others nearby, as well as read their minds. She'll usually get Abyss to do this for her as Abyss is better at it.
892* ThoughtControlledPower[=/=]SimplifiedSpellcasting: Has a "subconscious" ability that attacks foes around her with shadow and water. It took years of training for her to perfect this. This being a "passive" move, it is also slightly weaker than her normal spells/abilities.
893* ThouShallNotKill: Averted.
894* TortureTechnician: Her SuperpoweredEvilSide.
895* TrademarkFavouriteFood: Melanie loves seafood!
896* WeaksauceWeakness: Being part dark-elemental, she's weak to sunlight, which burns her. Being part water-elemental, electronic devices can give her a nasty shock.
897* WhyDidItHaveToBeSnakes:
898** She has a FearOfThunder and lightning. Justified due to her weakness to electricity.
899** Despite being a water-elemental, she hates jellyfish and other crinoid-like organisms. Then again, the jellyfish on Terra 102 are ElectricJellyfish.
900* WillfullyWeak: She's reluctant to use her area-wide, super-destructive powers in areas with innocents because she does not want to harm them, and also because this elevates her soul hunger quickly.
901
902!! Abyss
903A shifting mass of dark liquid. She's actually the Guardian/Arcane half of Melanie , and is usually absorbed inside her.
904* CombatTentacles: How she mainly fights.
905* ElementalPowers: Same as Melanie- liquids and darkness.
906* EnergyBeings: Made of magic.
907* {{Foil}}: To Melanie, she's much more outspoken but has a sadistic streak.
908* GuardianEntity: Melanie's Guardian.
909* IntangibleMan: Physical attacks normally pass through her as she's made of Mana.
910* ItAmusedMe: A lot of things that it does are for its own amusement.
911* MadeOfMagic: Is made of liquid mana.
912* MeaningfulName: The abyssal zone is part of the sea where it is extremely dark.
913* MurderWater: Takes on this form.
914* NighInvulnerability: The MadeOfLiquid type.
915* OneHitKill: Can instantly turn a group of targets she pleases into any liquid matter she wants, with perfect accuracy. This has a long cooldown however.
916* PsychicLink: With Melanie, as she is part of her.
917* {{Telepathy}}: She can send mental messages to others nearby, as well as read their minds. She'll usually get Corona to do this for her as Corona is better at it.
918* TokenEvilTeammate: Borderline- she does like to inflict pain, but only on those who deserve it.
919* TortureTechnician: Knows how to torture mooks and villains quite well.
920* ToServeMan: Like Chris, she needs to consume the souls of sentient beings.
921* TrademarkFavoriteFood: The souls of sentient beings (and their flesh as well).
922* WallCrawl: Is able to creep up walls and surfaces.
923* YourSoulIsMine: Abyss requires soul food in order for Melanie and her to exist. Failure to do so will eventually cause Abyss to consume Melanie's soul.
924[[/folder]]
925
926[[folder: Rae Solaris and Corona]]
927[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/rae_6236.png]]
928[[caption-width-right:308:Hi there! I'd love to be your friend! =D]]
929Daughter of the head of Terra 102's technology and innovation. Being a Solaris she has natural Psychic Powers, but is blind although she can "see" via sensing light. Her Gifted powers only enhance them even more.
930* ActionGirl
931* BreakTheCutie: [[spoiler: After years of painful torture by her mother (and eventually killing her), her father's death by the Xenobreakers finally breaks her cheerfulness]].
932* DisintegratorRay: She can fire these out to instantly kill unshielded opponents.
933* ElementalPowers: Can manipulate the entire electromagnetic spectrum.
934** AtomicSuperpower As mentioned, she can manipulate radioactivity.
935** LightEmUp: And any form of radiation.
936** ShockAndAwe: As well as magnetism.
937* {{Emoticon}}: Her speech tends to have these at the end of her sentences. This is due to Rae using telepathy to transmit her emotional state.
938* FaceHeelTurn: [[spoiler: She joins the Arcane beings under her father's suggestion]].
939* FeedItWithFire: Absorbs both light- and electricity-based attacks.
940* GildedCage: She lives in the power plant to produce energy and electricity.
941* HairOfGoldHeartOfGold: A sunny and nice person. [[spoiler: She's still like this even when she joins the Arcane beings]].
942* HeroicBSOD: [[spoiler: Her father's death is the last straw for her, causing her to break down and lose hope. She even gives herself up for Xilus' PublicExecution so as to end it all!]]
943* TheIdealist: She's extremely optimistic towards everything. [[spoiler: Except her own mother, and later her father's death.]]
944* LightIsGood: She's as nice as Melanie but less prone to mood swings.
945* LivingBattery: She provides electricity and solar power to one of Terra 102's power plants. She doesn't seem to mind. [[spoiler: She does, actually]].
946* ParentalAbandonment: [[spoiler: She kills her own mom for using her as a battery. Her dad gets killed off by the Xenoraiders]].
947* PayEvilUntoEvil: [[spoiler: She kills her own mother for mistreating her one too many times, and also because at her father's suggestion]].
948* PerpetualSmiler: She's always smiling, [[spoiler: until her breakdown]].
949* PetitePride: She's flat compared to the other three girls, but she doesn't mind it at all.
950* PsychicPowers: As a Solaris, she has photokinesis, telepathy and weak telekinesis, making her light-based powers extremely strong.
951* PlotTailoredToTheParty: She appears shortly before you face [=BlackTech=] Xenobreakers, who are invisible in the dark. Rae has a passive ability that brightens up the area.
952* ThePollyanna: She's always thinking positive and smiling. [[spoiler: She struggles to do so after the hell that she's put through]].
953* SquishyWizard: She has very low defences but extremely powerful magic abilities. She's less durable than a regular Terran as she's a Solaris.
954* StepfordSmiler: [[spoiler:That smile is a facade]].
955* SuspiciouslySimilarSubstitute: She joins Calia and the other girls when AC goes missing. Subverted as she's more of a mage/nuker while AC is more of a ranger/assassin-type.
956* SunnySunflowerDisposition: She has a Terran Sunflower as her motif and is a very happy girl.
957* {{Telepathy}}: She can send mental messages to others nearby, and can read their minds to an extent.
958* ThoughtControlledPower[=/=]SimplifiedSpellcasting: Has a "subconscious" ability that attacks foes around her with electricity and light. She managed to achieve this via her natural psychic powers. This being a "passive" move, it is also slightly weaker than her normal spells/abilities.
959* TrademarkFavouriteFood: She loves citrus fruits.
960* WalkingTechbane: Averted, compared to the most other Gifted. Due to being able to manipulate electricity, she can prevent her mana from causing most tech to short out.
961* WeaksauceWeakness: Being part lightning-elemental, she's weak to water, which dissipates her energy. She has to use radiation in order to "bathe".
962* WhyDidItHaveToBeSnakes: Rae's terrified of the darkness. She's also afraid of water as it hurts her.
963
964!! Corona
965A large ball of electricity and light. She's actually the Guardian of Rae, and is usually absorbed inside her. Rae can also allow Corona to absorb her and transform into a larger, much stronger form of Corona, however, she doesn't have full control over it.
966* BeamSpam: Uses this quite often.
967* BerserkButton: Like most Guardians, harming her Gifted will also make her angry.
968* DisintegratorRay: Uses this as part of her arsenal.
969* ElementalPowers: Same as Rae- the EM spectrum, light, electricity, magnetism and radiation.
970* EnergyBeings: Made of magic.
971* {{Flight}}: Is able to fly around naturally.
972* GuardianEntity: Rae's Guardian.
973* IntangibleMan: Physical attacks normally pass through her as she's made of Mana.
974* MadeOfMagic: Is made of Mana.
975* MeaningfulName
976* NighInvulnerability: She's intangible light and energy.
977* OneHitKill: Can instantly turn a group of targets she pleases into any electromagnetic energy she wants, with perfect accuracy. This has a long cooldown however.
978* PsychicLink: With Rae, as she is part of her.
979* {{Telepathy}}: How she communicates with Melanie.
980* ToServeMan: She needs to consume the souls of sentient beings.
981* TrademarkFavoriteFood: The souls of sentient beings (and their flesh as well).
982* YourSoulIsMine: Corona requires soul food in order for Rae and her to exist. Failure to do so will eventually cause Corona to consume Rae's soul.
983[[/folder]]
984
985[[folder: Kaiden Masterson and Nocturnal]]
986[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/c2509c03f25fb86f7145978e79d21063.png]]
987A Gifted officer in Terra 102's army and a close colleague of Amber. He has powers that allow him to analyze both entities and situations, allowing him to find the nature and purpose of anything, as well as slight CombatClairvoyance.
988%% Kaiden has a low and calm voice, yet gentle as he needs to be.
989* ArchaicWeaponForAnAdvancedAge: He wields a bow and is pretty skilled with it. This being in a setting that mainly uses guns and magic.
990* AwesomenessByAnalysis: His power allows him to permeate a huge area with a magical field, allowing him to analyze anything in it and counter. It also allows him to get the exact nature and purpose of most things.
991* BattleCouple: He and Amber become one.
992* ChildHater: His initial opinion on children is that they're loud, annoying, troublesome, disobedient and generally not worth taking care of.
993* CoolSword: He wields one for close-range combat.
994* CombatClairvoyance: Can tell his opponent's next move with ease. He uses this to defeat Amber in their sparring match.
995* DeadpanSnarker: Knows quite a bit of sarcasm.
996* {{Foil}}: To Amber. He's cool, calm, collected and tactical, in contrast to her fiery and impulsive nature. Kaiden also finds kids annoying, while Amber finds them extremely cute.
997* GadgeteerGenius: He's great at making his own Magitek gadgets.
998* HeartIsAnAwesomePower: His main ability is to analyze stuff and find out their nature. He can analyze an opponent and situation and know how to counter them after that.
999* OfficialCouple: With [[spoiler: Amber]].
1000* ParentalAbandonment: Lost his parents when he was 12 Gifted years of age.
1001* ShoutOut: Heavily inspired by BadassNormal heroes like Franchise/{{Batman}}, ComicBook/{{Hawkeye}}, ComicBook/BlackWidow, and ComicBook/GreenArrow.
1002* TheStraightAndArrowPath: Wields a bow in a setting that mainly uses guns.
1003* TheStrategist: Due to his ability to analyze, he's great at coming up with battle plans. Something that Amber is lackluster at doing.
1004* TrickArrow: He uses explosive arrows in addition to regular arrows.
1005
1006!!Nocturnal
1007Kaiden's Guardian, an owl-like being. He'd functions in battle by striking at enemies with aerial attacks, as well as surveying an area and getting information.
1008* TheOwlKnowingOne: An owl-like Guardian that is able to store lots of information and analyze them.
1009[[/folder]]
1010
1011[[folder:Soldier B]]
1012-->"VICTORY!!!"
1013A human soldier in the Planetary Army. He uses a flag with a spearhead as his weapon.
1014* BadassNormal: Doesn't need powers to take on Gifted and war weapons. Granted, he does have quite a bit of tech and gadgets at his arsenal.
1015* FinishingMove: He stabs the fallen opponent with the base of his flag, impaling their heart. Later on, the flag gets an Anti-Magic upgrade that allows him to finish Gifted off for good,along with their Guardian.
1016* GlassCannon: He can put out lots of damage with his guns but he's got the same durability as a terran human. That's less than any of the female Gifted. Granted, he does have bothDeflector Shields and armor to protect him.
1017* ImprobableWeaponUser: That's a war flag you're seeing.
1018* PoweredArmor: Tends to fight in one.
1019* ShoutOut: His FinishingMove is the [[PlayerVersusPlayer PvP]] finisher from ''VideoGame/GuildWars2''.
1020* TheTeamNormal: A completely normal Terran.
1021[[/folder]]
1022
1023!! Parents and Allies
1024[[folder: President Maximilian Rayfer]]
1025The world president of one of the planets governed by the Universal Federation. Very protective of his daughter Calia, he is reluctant to let her take on a dangerous job, but goes on with it in the end (it helps that she's immortal).
1026
1027* {{Cyborg}}: This is how he's managed to live very long.
1028* DidYouJustRomanceCthulhu: His wife is [[EldritchAbomination Adamas]].
1029* HorribleJudgeOfCharacter: Subverted. Did not realize that Xilus was a bad guy, because Xilus hid his true personality and intentions very well.
1030* InterspeciesRomance: Had a romantic relationship with an Arcane being, who left him for unknown reasons when their daughter Calia was two.
1031* MiniMecha: Has a custom-built one. It can merge with a MechaExpansionPack to become a HumongousMecha.
1032* OurPresidentsAreDifferent: He becomes this should you try to threaten or kidnap his daughter.
1033* PapaWolf: Kidnap his daughter and he won't hesitate to kick your ass.
1034* RankScalesWithAsskicking: Was part of the Federation's army, and is still proficient with a gun and CQC.
1035%%* ReasonableAuthorityFigure
1036* RetiredBadass: Was a soldier in the Galactic Federation.
1037* RoaringRampageOfRescue: What does he do when slave traders or evil scientists kidnap his beloved daughter? Tell his VP to temporarily take over, then ride a MiniMecha into their ship/base and destroy the lot!
1038[[/folder]]
1039
1040[[folder: Planetary Commander Starwind]]
1041-->"You want to invade us? Then you'll have to go through me."
1042The military system on Terra 102 is different- there's one huge planetary army, each of which have their own divisions with their own officers. This is the guy in charge of all of them.
1043* {{Cyborg}}: Again, this is how he manages to live very long.
1044* DidYouJustRomanceCthulhu: His wife is [[EldritchAbomination Aestus]].
1045* BoyfriendBlockingDad: Advance on Amber and you'll be reassigned to another division or get demoted. Unless you have proven your worth in the past.
1046* ParentalNeglect: He pays more attention to his work than his child.
1047* PetTheDog: After a personal meeting to another planet, he finds a strange being of living air and flame trapped in an icy cold tundra. He tells his men to provide it with energy (via napalm!) to save it. His reward? A wife and daughter.
1048* ShipperOnDeck: Towards [[spoiler: Amber and Kaiden]]. He fully supports a pairing between them, as he believes that [[spoiler: Kaiden's tactical nature would compliment his daughter's powerful offenses]].
1049* WellDoneSonGuy: He believes that Amber's not using her full potential and isn't fit to inherit his position because of her reckless, indecisive behaviour. [[spoiler: She does get his approval at the end...]]
1050[[/folder]]
1051
1052[[folder: CEO of Infrastructure Irving]]
1053-->"Daughter, let me handle this. You may not see me again, but I will always be with you..."
1054The guy in charge of the planet's city infrastructure. He knows the truth about Melanie's mother and his daughter, and will do his best to protect them.
1055* DidYouJustRomanceCthulhu: His wife is [[EldritchAbomination Aphotis]].
1056* PapaWolf: The Xenobreakers were coming to take away and kill his daughter, so he tells her to run while he takes a shotgun to fight the Xenobreakers...
1057* PosthumousCharacter: He's killed quite early on in the game, even before the Time Skip to Calia's maturity.
1058[[/folder]]
1059
1060[[folder: CEO of Research and IT Raina Solaris]]
1061"You are the shining Ray of hope for Terra's scientific advancement"
1062* AbusiveParents: She hates the fact that she gave birth to a Gifted, and besides using Rae as a Living Battery, also performs experiments on her.
1063* AffablyEvil: She acts like a nice woman on the outside, but on the inside, she abuses her child.
1064* AssholeVictim: Rae has enough of his actions and destroys her via a massive electric shock.
1065* DidYouJustRomanceCthulhu: Her husband is [[EldritchAbomination Arcus]].
1066* IHaveYourDaughter: [[spoiler: To her own husband, no less. She'll implanted a Xenobreaker device inside her own daughter that will kill her (and her Guardian) should Arcus try to escape her. Thankfully, AC disables it]].
1067* KilledOffForReal: By her own daughter.
1068* LightIsNotGood: Has natural light-elemental powers. Isn't a very nice person.
1069* PsychicPowers: Being a Solaris, she has natural manipulation of light.
1070[[/folder]]
1071
1072[[folder: Gifted Instructor Serion Meis]]
1073-->"Let's see what you've got- I'll teach you how to make it better"
1074A male Gifted with the ability based around power manipulation. He acts as a trainer for Gifted to hone their powers, and usually does not fight otherwise.
1075* ComboPlatterPowers:
1076** {{Depower}}: He can use this on powered foes. It can be temporary or permanent, and the permanent one is only used as a Godzilla Threshold, however.
1077** FunctionalMagic: Can use a variety of spells. They're non-lethal, however.
1078** HandBlast: His main projectile attack.
1079** ManaShield: One of his methods of defense is using his mana to form a shield.
1080** SuperEmpowering: It's revealed that he can give humans powers w/o needing blood transfusion. He rarely uses this, however.
1081** SuperReflexes[=/=]SuperSpeed[=/=]SuperToughness: Being a Male Gifted, he naturally has these. His strength is average, however.
1082** TeleportersAndTransporters
1083* EyesAlwaysShut: His eyes are almost always closed.
1084* TheMentor: He's Calia's, Amber's and Melanie's training instructors.
1085* MeaningfulName: His surname is based on Meister, the German word for Teacher.
1086* MayDecemberRomance: With Melanie, who is much younger than him.
1087* MysticalWhiteHair: Justified as he's a magic-using Gifted.
1088* RedEyesTakeWarning: He actually has red irises under his closed eyelids. Despite this, he's a pretty nice guy... unless you happen to be a threat to him or his students.
1089* SuperpowerMeltdown: One of his strongest, last-resort abilities causes this. It causes the target's powers to turn against themselves, causing the target to lose control of his powers, destroying any resistances gained from powers, while doing ''incredible'' damage to the target.
1090* StoneWall: Serion can avoid attacks easily and de-power his foes. His offenses, on the other hand, are very weak.
1091* TechnicalPacifist: See his cool set of powers? They're mainly used for defense and training, as the Gifted he trains are expected to attack him, and he'll defend or avoid. His offensive powers are non-lethal, and they're there to help Gifted use their powers to block or avoid stuff. But when push comes to shove, he'll be forced to use his powers for proper offense.
1092* TellMeHowYouFight: Can deduce a person's fighting style in seconds.
1093* TrainingTheGiftOfMagic: This is what he helps Gifted with- to learn how to use their innate powers efficiently.
1094[[/folder]]
1095
1096[[folder:Tim Smith and Ul Ateblack]]
1097--> "The world is my forge"
1098* AttackReflector: He can easily reflect projectiles via compression/decompression of space, forcing them back towards his opponent.
1099* CrouchingMoronHiddenBadass: When he [[spoiler: reveals himself to be a Gifted in his boss fight and puts on one hell of a fight]]
1100* ExplosiveDecompression: Can induce this on targets via decompressing the air around them. It's exactly as painful as it sounds.
1101* FightsLikeANormal: Initially.
1102* HavingABlast: His ability to compress/expand space allows him to create explosions.
1103* LightningBruiser: He has pretty good durability, and once he pulls his IAmNotLeftHanded mode, he's very agile AND very powerful.
1104* MundaneUtility: He can create diamonds with ease by compressing carbon.
1105* PunnyName: Ul Tim Ateblack Smith = Ultimate Blacksmith
1106* {{Superboss}}: When you fight him as a bonus boss, he is initially easy... until his health gets low. Then the battle becomes SNKBoss levels.
1107* TurnsRed: During his fight, once his health gets low... he goes IAmNotLeftHanded and starts using his powers for real, summoning his Guardian, ''and'' making it ''much'' harder for you to hit him.
1108* UltimateBlacksmith: He's part of the Planetary Army and he creates some of the best weaponry and gems in there. His name is even a pun on that.
1109* YouWillNotEvadeMe: In battle, he uses his compresison powers to pull opponents towards or away from him. [[spoiler: This becomes a major point in his bossfight, as his attacks have to be dodged twice.]]
1110
1111!! Ul Ateblack
1112* {{Knockback}}: [[spoiler: Hits you back at Tim after you dodged]]
1113* {{Foreshadowing}}: He tends to appear near Tim's safespots.
1114* OptionalBoss: He's not compulsory to beat and appears in previous save spot locations. [[spoiler: And finally, when fought alongside Tim.]]
1115* OurMinotaursAreDifferent: Resembles a minotaur, except not very large.
1116* PintsizedPowerhouse: He resembles a rather small minotaur. He also packs a huge punch with that giant hammer of his.
1117* TheReveal: He's initially introduced as a "rogue" Guardian. [[spoiler: Turns out that he belongs to Tim, and is part of a SecretTestOfCharacter.]]
1118[[/folder]]
1119
1120[[folder: Felix Alter and Destin]]
1121-->"As long as it can happen, I can make it happen."
1122-->Theme: [[https://www.youtube.com/watch?v=zRDprxriv-0 The Black Case]] by Cytus
1123
1124Calia's childhood friend. When they were both children, they had a crush on each other, and they did their First Kiss. Little did they know that one kiss would seal their love life together.
1125* BrilliantButLazy: He's actually capable of stopping many situations (and breaking the story into tiny pieces), but his massive gambling addiction forces him to the casino every day. Calia knows that she can't stop him from doing this either, as he'll just use his powers to get away every time.
1126* CarFu: While on the Overworld or or Underworld surface, Felix can use an ability where an Flying Car crashes on the opponent. Thankfully he makes the driver eject first.
1127* ChildhoodFriendRomance: Ever since he and Calia kissed as children. Whenever a Gifted kisses an opposite gender person with reciprocated feelings of love, he/she becomes romantically bound to the other person until either dies.
1128* DidNotDieThatWay: Believes that Calia had killed his benevolent father with malicious intent. The truth is that Chris killed him in self-defence as he was performing evil, painful experiments on Calia. It also doesn't help that his father's assistant also lied to him about it.
1129* DoWellButNotPerfect: He purposely makes himself lose a few times before getting a big win at the casino, so that the authorities don't suspect his powers.
1130* ElementalPunch: Infuses his punches with magic to deal even greater damage.
1131* FaceHeelTurn: After seeing his father die at Calia's hands without knowing the true story, he swears revenge on her and plots to kidnap her for experimentation. He manages to do so.
1132* GuestStarPartyMember: He's only in your party for a short while, up until you beat the Delver. He goes back to gambling after that.
1133* TheGambler: It helps that he can easily cheat the system. However, he's very hooked onto it and even leaves the party shortly after he joins so that he can gamble some more.
1134* HeelFaceTurn: He eventually joins the Planetary Army in the end.
1135* MeaningfulName: His name is Latin for luck.
1136* NoSell: Immune to any attack that isn't an Always Accurate Attack, due to his probability manipulation causing them to miss (or causing him to dodge in just the right way).
1137* OneHitKill: "I'm sorry, did I just give you a heart attack? I was sure the chances of it happening were pretty low..."
1138-->"Oops, I made your battery explode. That's a pretty rare occurrence otherwise..."
1139-->The Delver is one of the few things he can't One-Hit Kill, however, due to an internal anti-magic ability that protects it from the inside.
1140* PuzzleBoss: You cannot hit him normally as his probability manipulation makes him avoid attacks. [[spoiler: The trick here is to attack him, the hostage Calia, and the CPU containing his father's research, all at the same time. He'll protect the CPU and Calia, forcing himself to get hit.]]
1141* SlapSlapKiss: Most of the time Calia meets him, it ends up in arguments between the both of them (and Calia dropping iron blocks on his head). They they hug and kiss each other.
1142* SuperStrength[=/=]Super Speed[=/=]Super Toughness: As a male Gifted, he possesses very high strength, speed and durability.
1143* TrickBoss: He isn't the real boss of the level. His father, with his soul converted into a Meta, is.
1144* WindsOfDestinyChange: He can manipulate probability in a watered-down version- he can only manipulate probability on two objects. This is how he manages to kidnap Calia with ease. The limitation on his powers is also vital to beating him.
1145* VillainousBSOD: Gets one when he realizes the Awful Truth that his dad's not the good man he's thought out to be.
1146* YouKilledMyFather: Towards Calia. He forgives her after he finds out that his dad's an evil person.
1147
1148!!Destin
1149A hollow armor-like being who is actually the Guardian of Felix, and is usually absorbed inside him. Felix can summon Destin onto himself as a armor of sorts, greatly increasing his physical capabilities.
1150* AnimatedArmor: He resembles one.
1151* EquippableAlly: As an armor, instead of a weapon.
1152* HugeGirlTinyGuy: He's about the same size as a suit of knight armor. Chris, his girlfriend, is bigger than a truck.
1153[[/folder]]
1154
1155[[folder: Sara]]
1156A cute little girl Gifted that the AC and Calia save from the Xenobreakers. She then becomes friends with them. She has two Gifted parents and a sister, and is one of the first children of such a union.
1157* DamselInDistress: She's first found being harassed by the Xenobreakers.
1158* TheCutie: Aww...
1159* BreakTheCutie: First, the Chosen Order kidnap and brainwash her parents. Then you save them, but they need to be restrained and put into a containment cell. And the little girl wit her older sister are forced to watch. On the day her parents get better, the little girl and her sister visit them... only for Xenobreakers to attack and kill her parents and sister off.
1160* ImprobableInfantSurvival: She's lucky to have survived. Her slightly older sister isn't as lucky as her.
1161[[/folder]]
1162
1163!! Xenobreakers
1164
1165[[folder: Mac]]
1166-->"Hey look, it's Sparky!"
1167An imposing male member of the Xenobreakers. He used to bully AC when both of them were kids. He loves his big guns and mechs.
1168* ArtificialHuman: [[spoiler: Like AC, he's a metamorph that was created in a lab, not born]].
1169* TheBrute: Big, and strong, he generally fights on the front lines.
1170* TheBully: To AC when both were in school.
1171* DumbMuscle: He's not that stupid, he just happens to be of average human intelligence in a knowledgeable society that's genetically engineered to be smarter than humans.
1172* DuelBoss: In his first fight, Calia tells AC to take care of him because she's busy and also couldn't be bothered to face a weakling of an idiot. She's got a point- he's a complete pushover since he left his weapons in his mech when it blew up, and also because the mech's explosion left him wounded.
1173** Later on, he isn't as easy and can actually put up a good fight with his big guns.
1174* GoodOldFisticuffs: His main melee attack.
1175* HeelFaceTurn: Becomes disgusted of his faction after [[spoiler: he sees them kill an innocent, adorable little girl Gifted and her parents, forcing the girl's sister to watch. He decides to defect and join the planetary defence forces because of that.]]
1176* MacrossMissileMassacre: One of his ranged attacks.
1177* NoSell: He's immune to transmutation because the Meta inside him prevents it.
1178* OutGambitted: Happens quite frequently.
1179-->Mac: "Welcome to MY trap! I've got you cornered now!" (Xenobreakers surround Calia, Amber and Melanie)
1180-->Calia: "I believe we should be saying that." (Planetary Army forces surround Mac and Xenobreakers)
1181* SchoolyardBullyAllGrownUp: He's AC's bully grown up.
1182* SuperStrength: He's pretty strong, [[spoiler: even moreso after he becomes a Meta]].
1183* SuperToughness: His armor makes him extremely tough as well.
1184* StarterVillain: He's the first boss that AC and Calia fight.
1185* TopHeavyGuy: His torso and arms are pretty big.
1186[[/folder]]
1187
1188[[folder: (Xenobreakers' Dark Chick, codenamed AM-FEAR)]]
1189The Xenobreakers' interrogator. A lady in a PoweredArmor with a sadistic streak of using ElectricTorture on Gifted to squeeze information out of them, before killing them.
1190* AgonyBeam: Her SignatureMove has her use this on any character that doesn't absorb electricity, temporarily immobilizing them for the fight. Later on she can use this on ''two'' members at one go.
1191* AntiMagic: Her power suit has an AM field generator, which can be shorted out by water.
1192* DarkActionGirl: A lady with fighting skill and a very cruel sadistic streak, fighting for the cruel AntiMagicalFaction.
1193* DeflectorShields: Her powersuit has these to shield from damage.
1194* ElectricTorture: Her defining trait is to use this on Gifted to squeeze information out of them, and to torture them.
1195* FireIceLightning: Her powersuit can use flame, frost and electrical attacks. She prefers electricity, though.
1196* KillItWithWater: Her powersuit is ''not'' waterproof and shorts out easily. It also takes increased damage from Water-elemental attacks.
1197* LightningBruiser: She's fast and strong thanks to her armor. While her armor doesn't have much health, it does have good DeflectorShields.
1198* MeaningfulName: Her codename is based on Ampere and Fear. Considering that she's greatly feared for her electric torture...
1199* PoweredArmor: She wears one to protect herself. It can fire electrical blasts as well as flame and ice.
1200* PsychoElectro: An electricity-user with a rather sadistic streak.
1201* PuzzleBoss: [[spoiler: You need to use water to short out her AntiMagic field, then use stronger spells to hammer away at her DeflectorShields and her low health.]]
1202* OutsideTheBoxTactic: [[spoiler: The second time you fight her, you can get Rae to cast her blessing spell to prevent the AgonyBeam from affecting that character. Rae herself is immune to it and it won't be used against her.]]
1203* SamusIsAGirl: Most people expected that cruel interrogator/torturer to be a guy. Nope, there's a lady when she takes off that helmet.
1204[[/folder]]
1205
1206[[folder: Xilus the Inquisitor]]
1207The Xenobreakers' MysteriousEmployer. He's actually a Meta tasked to remove Arcanes and their Gifted "spawn".
1208* AffablyEvil: He acts like a nice guy, but it's actually a facade. He manages to convince President Rayfer that he's fighting for the sake of the planet. To be fair, the planet was under attack by the Arcane and Order.
1209* BigBad: On Xenobreakers' side.
1210* BadGuysDoTheDirtyWork: [[spoiler: He absorbs Aeturnus, leader of the Arcane forces. Unfortunately, this gives him a massive energy boost!]]
1211* DeityOfHumanOrigin: He absorbs Aeturnus, who's trying to take over the planet, obtaining her powers. Thankfully, AC drags him into his pocket dimension, dispersing his power.
1212* EnemyMine: When he sees how powerful Aeturnus is, he gets the Xenobreakers to co-operate with the Terrans and Gifted to take her down.
1213* EnergyAbsorption: He absorbs any form of energy. Including kinetic energy. Ice and Darkness are caused by a lack of energy- these two elements will greatly hurt him.
1214* KarmaHoudini: Escapes AC's Pocket Dimension at the end of the game.
1215* LifeDrain[=/=]ManaDrain: His favoured method of attack. He's also able to drain the mana from the BackgroundMagicField that Gifted create.
1216* MagicFromTechnology: He supplies meta technology to the Xenobreakers.
1217* PublicExecution: [[spoiler: After Aeturnus' defeat, he rounds up a huge amount of Gifted (natural and artificial) within an Anti-Magic field, ties them on stakes for the public to see, then drains them and their Guardian dead. The remnants of the Chosen Order die this way, starting with The Brute and The Evil Genius. He's about to kill Rae, Tim and Sara until the protagonists stop him.]]
1218* PostFinalBoss: [[spoiler: He's fought one last time, about a day after he absorbs Aeturnus]].
1219* RecurringBoss: He's fought a few times in the game, [[spoiler:one being the PostFinalBoss]].
1220* VillainWithGoodPublicity: He starts out as this until his true plans are revealed.
1221[[/folder]]
1222
1223!! Chosen Order
1224[[folder: Dominus]]
1225The leader of the Chosen Order. He has a vision that the Gifted become the superior race, and strives to achieve that.
1226* AGodAmI: With great power and the ability to abuse it, he believes that he can become the god of the humans. Has power over PureEnergy.
1227* BigBad: Of the Chosen Order's side.
1228* CompellingVoice: He has this against most Gifted, subtly brainwashing them. [[spoiler: Too bad for him, it doesn't affect Metas or Metamorphs]].
1229* DualBoss: You need to beat him, then he'll summon his Guardian. He'll most likely get revived by it as it has a lot of health, and you'll end up fighting both of them.
1230* EvilIsNotAToy: Aeturnus thanks him for summoning her by absorbing him and his Guardian, killing both off for real.
1231* KilledOffForReal: Aeturnus finishes him off.
1232* MeaningfulName: His name means "master" in Latin.
1233* NonElemental: His attacks have no element to them but are very powerful.
1234* YouHaveFailedMe: Tends to pull this on his subjects.
1235[[/folder]]
1236
1237[[folder: Tim Spatius]]
1238The second-in-command of the Chosen Order and a great planner and advisor. He has time-space powers and has an interest in Rae, hoping to turn her over to his side.
1239* TheDragon: Of the Chosen Order.
1240* HeelFaceTurn: Attempts to make friends with Rae in order to convert her over to his side. The truth about his leader and Aeturnus [[spoiler: as well as Rae's tragic FaceHeelTurn due to her father's death]] helps him defect to the good guys' side instead.
1241* MeaningfulName: He has '''Tim'''e powers, and his surname is space in latin.
1242* TimeMaster[=/=]SpaceMaster: Has time control powers as well as space control powers.
1243[[/folder]]
1244
1245[[folder: Anima]]
1246The brainwasher of the Chosen Order. She uses her powers to brainwash both humans and Gifted into joining the Order.
1247* AnArmAndALeg: During the battle with her, AC rips off her arms so that she cannot use her hands to brainwash others.
1248* BrainwashedAndCrazy: Not her, but she inflicts this on other people with her powers.
1249* FamilyUnfriendlyDeath: After killing off her Guardian and then trapping her in an AM field, AC then rips most of her body and arms to shreds, slashes her throat and leaves her to die without being able to regenerate her Guardian. ''[[DoNotAdjustYourSet While all this is being broadcast on worldwide screens]].'' Even the others comment that AC went too far.
1250* MeaningfulName: Her name is taken from the Latin word for "mind".
1251* MindManipulation: Her main powers.
1252[[/folder]]
1253
1254!! Other Foes
1255[[folder:Dr Alter]]
1256Felix's dad. After working with the Gifted Children and finding out about their secrets, he kidnaps Calia, Amber, Melanie and Rae along with a group of Terran children for experimentation.
1257* AffablyEvil: He puts on a front in front of the public so they would not suspect his actions.
1258* BrainUploading: [[spoiler: On death, his soul is immediately transferred into a Meta technological device, allowing him to become an Energy Being.]]
1259* BrokenPedestal: [[spoiler: When Felix finally finds the truth about him, he disowns his dad almost immediately.]]
1260* GoodParents: In Felix's eyes. He hides his atrocities from his child so well, that when killed, he makes it look like Calia did it, making Felix plot revenge against her.
1261* ImpaledWithExtremePrejudice: His fate, courtesy of Chris attempting to defend Calia.
1262* KillerRobot: [[spoiler: You fight an Energy Being that's controlled via his disembodied brain.]]
1263* MadScientist
1264* MassSuperEmpoweringEvent: Started the first one by kidnapping the four Gifted children, extracting their blood, then injecting it into a group of Terran kids. This results in the Terran children becoming artificial Gifted, having powers but no need for soulfood.
1265* MeaningfulName: His name means "change" in latin.
1266* TheUnfought: As a human. [[spoiler: As an EnergyBeing controlled by his brain in a machine, not so much.]]
1267[[/folder]]
1268
1269!! Arcane Beings (SPOILERS)
1270
1271[[folder: Adamas]]
1272-->"My child... let me show you your true destiny"
1273Calia's mother, who took on human form to marry President Rayfer before leaving him. She can manipulate solids just like her daughter.*
1274* EldritchAbomination: To the Terrans, she's a surreal, incomprehensible-to-physics alien thing.
1275* ElementalPowers: Like Calia, she is able to control solids.
1276** AnIcePerson: Uses ice based spells.
1277** DishingOutDirt: Uses earth based spells.
1278** FunctionalMagic: Can cast other kinds of spells besides elemental ones, such as summoning, polymorph or charm.
1279** GreenThumb: Unlike her daughter, she is also able to manipulate and create plant life.
1280* MadeofMagic[=/=]Pure Magic Being: Like other Arcane beings.
1281* MeaningfulName: Adamas means "unbreakable" in Latin, and the word Diamond is named after it.
1282* PhysicalGod: Besides having her elemental powers, she can use many other sorts of non-elemental magics.
1283* ShapeshiftingLover: She shapeshifts into a woman to seduce President Rayfer and bear his child, before leaving him.
1284* SlidingScaleOfBeauty: Her human form is a Divine-level beauty. She used this to get President Rayfer to fall in love with her so she could bear his child.
1285* Walking Wasteland[=/=]Instant Death Radius: Just flying over a city causes it to turn into lifeless crystal.
1286[[/folder]]
1287
1288[[folder: Aestus]]
1289"[[spoiler: Husband, is that you?]]"
1290Amber's mother. She can manipulate gas and flame. She met up with Planetary Commander Starwind when he saved her from an arctic tundra. The next day, she came to Starwind and offered to marry him and bear his child as thanks and also as part of her plan.
1291* Eldritch Abomination: To the Terrans, she's a surreal, incomprehensible-to-physics alien thing.
1292* Elemental Powers: Like Amber, she is able to control gas and flame.
1293** BlowYouAway: Uses wind-based spells.
1294** PlayingWithFire: Uses fire-based spells.
1295** PoisonousPerson: Can also use toxic gas.
1296* LoveRedeems: She pulls a Heel-Face Turn in the final battle due to her love for Starwind.
1297* MadeOfMagic[=/=]PureMagicBeing: Like other Arcane beings.
1298* MeaningfulName: Aestus means heat in latin.
1299* OurDragonsAreDifferent: Vaguely resembles a dragon of sorts, if she chooses to take on a form that resembles something.
1300* PhysicalGod: Besides having her elemental powers, she can use many other sorts of non-elemental magics.
1301* ShapeshiftingLover: How she met up with Starwind.
1302[[/folder]]
1303
1304[[folder: Aphotis]]
1305-->"Child, let me tell you our story and teach you what you are..."
1306Melanie's mother. She can manipulate liquids and darkness. Unlike the other Arcane beings, she decided to stay on Terra 102 as she didn't agree with their beliefs.
1307* AdvancingWallOfDoom: One of her attacks is an advancing water wall from both sides, which deals heavy damage. Get Calia to freeze Aphotis or create a wall of crystal to block both sides, or get Amber to use a tornado to blow the water from both sides away.
1308* CombatTentacles: Attacks with dark liquid tentacles.
1309* DarkIsNotEvil: Out of the four girls' Arcane parents, she's the least malicious.
1310* DefectorFromDecadence: She disliked the other Arcane's plan to take over the planet, so she decided not to leave with them.
1311* EldritchAbomination: To the Terrans, she's a surreal, incomprehensible-to-physics alien thing.
1312* ElementalPowers: Like Melanie, she is able to control liquids and darkness.
1313* CastingAShadow: Uses darkness-based spells.
1314* MakingASplash: Uses water-based spells.
1315* FlunkyBoss: The liquid tendrils that she regularly spawns.
1316* HealingFactor: She heals herself and her tendrils very quickly. Nothing a little freezing from Calia won't solve.
1317* LifeDrain: Stepping into the dark water or getting hit by her attacks causes her to drain your health.
1318* MadeOfMagic[=/=]PureMagicBeing: Like other Arcane beings.
1319* MeaningfulName: The Aphotic zone is the portion of a lake or ocean where there is little or no sunlight. Aphotis' powers are water and darkness.
1320* MurderWater: Takes the form of a black water-like liquid.
1321* PhysicalGod: Besides having her elemental powers, she can use many other sorts of non-elemental magics... if she wasn't dormant and weakened.
1322* SecretTest: The reason why you face her- to determine that Calia and Amber are Gifted and whether they are worthy enough to know the truth.
1323* WillfullyWeak: The reason why she's easy to defeat despite essentially being a goddess is because she's dormant and weak from forced starvation.
1324[[/folder]]
1325
1326[[folder: Arcus]]
1327-->"Don't listen to your mother anymore. Let me guide you, Rae"
1328Rae's father. He can manipulate the electromagnetic spectrum. Unlike her mother, he is very nice and caring... enough to let Rae pull a Face-Heel Turn and join the Arcane beings.
1329* EldritchAbomination: To the Terrans, he's a surreal, incomprehensible-to-physics alien thing.
1330* ElementalPowers: Like Rae, he is able to control the electromagnetic spectrum.
1331** LightEmUp[=/=]HolyHandGrenade: Uses light based spells.
1332** ShockAndAwe: Uses electricity based spells.
1333* EnergyBeing: Made of light and electrical energy.
1334* HeroicSacrifice: [[spoiler: Sacrifices himself so that Rae can live on]].
1335* HumansAreTheRealMonsters: His view of Terrans after [[spoiler: his own wife holds his daughter hostage so that he'll obey her]]. Exacerbated after he's freed and the first people he meets happen to be ''[[AntimagicalFaction Xenobreakers]]'' dead set on killing his daughter.
1336* MadeOfMagic[=/=]PureMagicBeing: Like other Arcane beings.
1337* MeaningfulName: Arcus means rainbow in Latin.
1338* PowerGlows: To the point where he can blind you if you look at him!
1339* PhysicalGod: Besides having his elemental powers, he can use many other sorts of non-elemental magics.
1340* TheSmurfettePrinciple: Inverted; he's the only male Arcane Being seen in the game.
1341* WellIntentionedExtremist: He wants to keep his own daughter safe from harm, but in order to do so, he believes that the Arcanes must take over the world so the humans won't try to harm her.
1342[[/folder]]
1343
1344[[folder: Aeternus]]
1345The mother of Adamas, Aestus, Aphotis and Arcus. She plans to seed worlds with Gifted so that the Gifted will take over, and eventually shed their mortal coil and turn into more Arcane beings.
1346* AllYourPowersCombined: Has the powers of Adamas, Aestus, Aphotis and Arcus, and then some!
1347* CorridorCubbyholeRun: In a sense. You need to stay inside Anti-Magic fields to avoid some of her devastating attacks, but said fields will also prevent the Gifted characters from attacking her.
1348* DePower: The only reason why you can beat her is because she is being affected by an Anti-Magic field... and she still manages to resist most of its effects!
1349* EldritchAbomination: An incomprehensible thing by both Terran and Gifted standards. She is one of the Arcane beings who was not created- she had always existed before the dawn of time.
1350* EnergyBeing: Made of mana.
1351* FinalBoss: While not the last enemy in the game, she's the toughest end-game fight.
1352* FlunkyBoss: Spawns lots of weird minions.
1353* {{Immortality}}: She cannot be truly destroyed- even after being absorbed by Xilus and expelled into AC's Pocket Dimension she still has her sentience and reforms quite quickly.
1354* MadeOfMagic[=/=]Pure Magic Being: Like other Arcane beings.
1355* MeaningfulName: Her name is the Latin root of the word Eternal.
1356* RealityWarper: Much stronger than her children, and her mere presence literally warps the world around her.
1357* WalkingSpoiler
1358* YourSoulIsMine: She eats the souls of Terrans in a huge radius around her.
1359[[/folder]]
1360
1361!! Bonus Bosses (SPOILERS)
1362
1363[[folder: [[spoiler:Stormer and Chiharu]]]]
1364-->[[spoiler:Stormer: "Hey, you're that woman we saw at that battle! You're the President's Daughter, right?"]]
1365-->[[spoiler:Chiharu: "I wouldn't have expected to see you down in a place like this. It's too dangerous here for someone like you."]]
1366A pair of the game's bonus bosses, fought at the end of The Altered Realm. [[spoiler: They are [[Tropers/TheHailStormer Stormer]]'s primary OC's and serve as the POV characters of their series, Unchained Lightning. This only covers tropes unique to their appearance in this game. For more tropes related to these characters, please see their dedicated tropes page [[Characters/TheHailStormer Here]].]]
1367* AmazingTechnicolorBattlefield: [[spoiler:The TronLines of the arena that you fight them in change colors as you fight.]]
1368* BossRemix:[[spoiler: Their boss theme is a combined remix of their theme songs, [[VideoGame/{{Cytus}} Nocturnal Type and Future World]]. Depending on who you knock out first, the music will switch to a more rocking and orchestral remix of the remaining character's theme song.]]
1369* [[spoiler:CanonForeigner]]
1370* DesperationAttack: [[spoiler:The last character standing will whip out their most powerful attack to kill you when their health is very low. Stormer will use Gigabolt Tornado, while Chiharu will use Rōzutorunēdo.]]
1371* DualBoss
1372* EarlyBirdCameo: [[spoiler:They appear as [=NPCs=] during a battle between Xenobreakers and Resistance members. They even mention that they're not from around here...]]
1373* GiantSpaceFleaFromNowhere: [[spoiler:Aside from a small cameo during a battle between Xenobreaker and Resistance soldiers, their bonus boss status is completely unexpected.]]
1374* TronLines: [[spoiler:Their arena is set atop a Japanese castle that's covered with them.]]
1375* TurnsRed: [[spoiler:When you knock out one of the duo, the remaining one will get very angry and will start using much more powerful versions of their signature attacks.]]
1376-->[[spoiler:Stormer: "NO, CHIHARU! Alright, you monster, it's time to show you the REAL power of the Lightning of Justice!! YOU WILL PAY FOR HURTING MY LOVE!!"]]
1377-->[[spoiler:Chiharu: "NO! NOT YOU, STORMER! GRRRRRRAHHHH! I'LL PUNISH THESE HEARTLESS MONSTERS FOR DOING THIS TO YOU!!"]]
1378* UnexpectedCharacter:[[spoiler:Their role as the Bonus Bosses isn't even hinted at throughout the game. When you first see them, you'd think they're just unique-looking NPC's. They're not even from The Metaspace Series!]]
1379* WalkingSpoiler
1380[[/folder]]
1381
1382[[folder: [[spoiler:?????]]]]
1383-->"All ye who enter here, abandon all logic!... bacon."
1384The supposed Domain leader of the Domain of Anti-Logic, a place where everything runs on Insane Troll Logic and can only be defeated by such. He's also related to ??? and is implied to be a similar being.
1385* Attention Deficit... Ooh, Shiny!: His mind runs away very often.
1386* BrownNote: His facepalm picture. A picture that is so lame and illogical, it makes anything that looks at it face palm. With No Saving Throw.
1387* FacePalm: One of his signature abilities is to display a picture. A picture that is so lame and illogical, it makes anything that looks at it face palm in a BrownNote sort of way. Even the strongest of {{Eldritch Abomination}}s as well as stronger Metas like 3D and The Eternal Victor have no choice but to facepalm at it. (Thankfully, it's censored to the player)
1388* FlunkyBoss: He sends out minions to fight you.
1389* {{Immortality}}: Like other beings in the Domain of Anti-Logic, he cannot be killed or die- the concept of death is alien to them. He can, however, get temporarily beaten up and put out of commission.
1390* InsaneTrollLogic: He runs on this. You're kind of required to use it to beat him.
1391* MyNameIsQuestionMarks: His name is really ?????.
1392* NoSavingThrow: Anybody looking at his lame picture attack is forced to facepalm.
1393* TacticalSuicideBoss: If he didn't send out [=:Ds, BOMBs=], and crazy car things to attack you, he'd be indestructible.
1394[[/folder]]
1395
1396!! Spoiler characters
1397
1398[[folder:[[spoiler:Dia Rayfer]]]]
1399Calia and Felix's future daughter, who is twins with Auric.
1400
1401* CheerfulChild: Extremely happy and friendly as a kid.
1402* DissonantSerenity: One of her grown self's traits in battle. She fights with a calm and happy smile on her face, ''without'' SlasherSmile or PsychoticSmirk. While being gentle and polite towards her enemies as she cuts them to ribbons. Once the situation gets tense though, she starts fighting for real and drops this demeanour.
1403* ElementalPowers: Shares her mother's powers, except weaker.
1404* LittleGirlsKickShins: As a child, she does this if she's angry with others.
1405* MeaningfulName: Dia is the first three letters of '''dia'''mond.
1406* SuperpowerfulGenetics: Has both her mother's and father's powers, albeit to a weaker extent. Her probability manipulation is around the same as her dad's, though.
1407* WindsOfDestinyChange: Inherits her dad's powers. It's around the same level as him, thanks to her stronger magical affinity offsetting the diluted powers.
1408[[/folder]]
1409
1410[[folder:[[spoiler:Auric Rayfer]]]]
1411Calia and Felix's future son, who is twins with Dia.
1412
1413* CheerfulChild: Extremely happy and friendly as a kid.
1414* ElementalPowers: Shares his mother's powers, except weaker.
1415* IKnowMortalKombat: A number of his fighting skills when he grows up are taken from various video games.
1416* MeaningfulName: Auric refers to an ion of Gold. Gold is a solid element, as well as having luck-based connotations to it.
1417* JustOneMoreLevel: Is rather prone to this due to his videogame addiction.
1418* SuperpowerfulGenetics: Has both his mother's and father's powers, albeit to a weaker extent.
1419* SuperToughness: Thanks to inheriting mom's powers over solid, he's naturally tougher than most male Gifted, who are already pretty tough.
1420* WindsOfDestinyChange: Inherits his dad's powers. It's weaker than his, though.
1421[[/folder]]
1422

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