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1Robot Peace Guardians is an EasternRPG made by Tropers/{{Ironcommando}}, in the span of 4 weeks.
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3The ExcusePlot goes as follows. Two robots, Blitz and Strike, are sent to rescue the daughter of President Solaris from a robotizing facility. However, they are too late- Miss Solaris is saved after getting partially robotized. She gets over it and becomes a powerful ally. They then kick the asses of the people behind all this.
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6!!! '''Tropes present in this game:'''
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8%%* ActionGirl: Solaris.
9* AirborneMook: Flying enemies are immune to ground-based attacks and take extra damage from the [[AntiAir Flak Gun]].
10* AlwaysCheckBehindTheChair: Some of the large crates in the facility contain items.
11* AntiFrustrationFeature: Didn't manage to get the boss' special ability? No worries, there's a regular enemy who uses it later.
12* BackStab: The Ninja Strike move. Does virus-elemental damage and comes with a good chance to score a CriticalHit.
13* BanditMook: PlayedWith by Doublades. These used to be robbers and muggers before roboticization, but since they now have no hands, they can't steal from you. They may even waste a turn trying to do so and complaining that they have no hands! However, you ''can'' extract the ability to steal items from them.
14** The Ninjas later on may steal on their first turn if they get their turn before the player. Next turn, they flee if they stole something.
15* BeCarefulWhatYouWishFor: Being kept in a GildedCage for most of her life, Solaris wished to have some action. She got it, [[UnwillingRoboticization but not really in the way she wanted to]]. She does get over it eventually.
16%%* BoisterousBruiser: Strike.
17* BossInMookClothing: The X-Mas tree, based off the one made for ''VideoGame/{{MUGEN}}''. It has a lot of health, insane attacking power, defences and speed, THREE {{One Hit Kill}}s (one causes an instant GameOver if not interrupted), deals ridiculous damage with its other moves, regenerates each turn, and is thankfully as rare as [[VideoGame/FinalFantasyI WarMech]]. It even gives you a warning before the battle starts!
18* ConservationOfNinjutsu: Similar to the SNES Final Fantasy games, there are a number of enemies who become much more dangerous if they're the only one left. The Survey Lance in the beginning will use a rapid fire attack that hits the whole team, for example.
19** The Ninja enemy is like this. When there's one left, it starts using party-nuking ''ninja magic spells'' as well as a OneHitKill move.
20* CoolPlane: Air Hounds, fought in the roboticization facility. They attack by flying into you, firing a tunnel of wind, and use a MacrossMissileMassacre as a pinch move.
21* {{Cyborg}}: Solaris is made into one as she was saved before her roboticization process was complete.
22* DeathOrGloryAttack: Deathblow, which Strike can learn from Swordies. This move has ''horrible'' accuracy, but has very high attack power and ''always'' lands a CriticalHit... '''''IF''''' it hits.
23* DefendCommand: Not only does it reduce incoming damage, it also prevents critical hits from occurring, and recharges a bit of HP and a third of your EP each time.
24* DegradedBoss: You fight commanders later on as normal mooks. Even the Magna Cannon also becomes one.
25* ElementalPowers: NonElemental, [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[MakingASplash Water]], [[ShockAndAwe Lightning]], [[DishingOutDirt Earth]], [[BlowYouAway Wind]], [[LightEmUp Holy]] and [[CastingAShadow Virus]].
26** ElementalAbsorption: Wearing the right armours will allow you to absorb certain elemental attacks. Careful though- these usually make you become weak to another element.
27* TheEngineer: Spanners, which heal their robotic teammates as well as overclocking them, which raises their speed.
28* EvilMentor: [[spoiler: Captain Warblade is actually a power-hungry bastard who sees Solaris as a weapon.]]
29* FighterMageThief: Strike is the Fighter, Solaris is the Mage, and Blitz is the Thief.
30* FixedDamageAttack: P. Grenades and S. Grenades, which do 150 and 250 damage to the enemy party respectively.
31* FlechetteStorm: The Arctic Shards skill.
32* FlunkyBoss: The Commander, Dr Mechanis, and the Magna Cannon.
33* FragileSpeedster: Blitz. Unlike Solaris who has good Firepower and Energy Defence or Strike who has good Attack and Defence, Blitz has average attack power and defences. However, he's fast, has very good evasion and accuracy, and gets even more so as he levels up.
34* FunWithAcronyms: '''R'''obot '''P'''eace '''G'''uardians
35* GiantMook: Brutes, Tankoids, Tacticopters, Crystalls, Warfish.
36* GlorySeeker: Strike.
37* TheGoomba: Grunts at the start of the game. One attack from any character will down these. Subverted later on, where they get rocket launchers, and even later, they can use a FixedDamageAttack in the form of a grenade.
38* HelpfulMook: Spanners will heal you if you get rid of the other enemies.
39* KillerRabbit: Jabbits, when you fight them for real. They're bunny robots that are fast, have good energy defence, come with an annoying kick move that interrupts you and increases their defences, ''fire exploding rockets'', and have a dangerous ice spray move that hits the entire party. Thankfully, they run away if they're the only enemy left.
40* KillerRobot: Pretty much ''every single character'' except Solaris, who becomes a Cyborg.
41* LastNameBasis: Maya Solaris prefers to go by the name Solaris instead of Maya. She says that it sounds much cooler for a cyborg.
42* LifeDrain: Strike's Draining Lance and Solaris' Viral Drain. Both of them are [[CastingAShadow Virus]]-elemental as they involve hacking the opponent.
43* MacrossMissileMassacre: Homing Hell, which hits all enemies for big damage and never misses. The downside is the huge Energy cost, and not being super-effective against anything.
44* MagicFromTechnology: Solaris was supposed to be made into a prototype robot with a device that warps the laws of physics. In-game, she uses it to "cast" area-wide attacks.
45* ManaDrain:
46** Blitz's Data Extract does a good amount to a target.
47** Solaris' Siphon hits all foes for 10 EP initially and she drains that amount, but for each turn an afflicted enemy takes they lose 10 EP and she gains 10.
48** Strike can learn Disenchanter from [[spoiler: Captain Warblade]]. This drains EP depending on damage dealt, as well as causing a StatusBuffDispel.
49* MetalSlime: In a certain area at the start of the game, there is a rare chance that you fight a lone Jabbit. It's faster than both characters and will run on the first turn when alone, but you can extract and challenge good skills out of it. Subverted later on when the forest is covered in snow- they become common GoddamnedBats that appear in numbers.
50* MookMedic: Spanners have a move where they repair one of their allies to heal them. They also can heal you if you get rid of other enemies but leave them alive.
51* OneHitKill:
52** Ninjas have a "Destroy Strike" move that does 999999 damage to a character. Fortunately, it has low accuracy.
53** The [[BossInMookClothing Christmas Tree]] has three:
54*** Timber, where it falls on a character for 9999999 damage. However, it has low hit rate, and you can use Tactics to decrease it further.
55*** Santa, where SantaClaus on a sleigh drops on you. This does a bit more than your maximum health in damage, and always hits. However, it only does 1/4 that amount if blocked.
56*** Merry X-Mas, an instant GameOver move that hits the whole party for 9999999 damage. You need to interrupt this in order to prevent such a fate.
57* PersonOfMassDestruction: Solaris is made into one.
58* PinballProjectile: The Crash Gunners' Trick Shot skill does this.
59* PlotTailoredToTheParty: Shortly after Solaris joins your party, you have to face the Magna Cannon who spams status buffs on its party. Fortunately, Solaris has a move that removes status buffs on the enemy party.
60* PowerCopying: The main mechanic of the game. Each character has a different way of copying a foe's powers:
61** PowersAsPrograms: Blitz uses his "Data Extract" to extract data as well as Energy Points from a foe.
62** AwesomenessByAnalysis: Strike just needs to see his foe use the move, although his "Challenge" goads them into using a learnable move.
63** VictorGainsLosersPowers: Solaris uses "Siphon" to "mark" her foes. Once a marked foe is defeated, she gains any available powers from them.
64* PowerTrio: The three characters.
65** FreudianTrio: Blitz (Superego), Strike (Id) and Solaris (Ego)
66* PunnyName: Survey Lances are surveillance drones carrying a lance.
67* ShoutOut: To the SNES ''Franchise/FinalFantasy'' games.
68** Survey Lances are partially based off the Guard Hound from ''VideoGame/FinalFantasyVII'', by being the second enemy type you face as well as having a LifeDrain attack.
69** Patrol Lasers are one to Mono Drives, being floating robots in a facility with weak health but a powerful magic attack. Unlike Mono Drives, these use [[ShockAndAwe lightning]] instead of [[PlayingWithFire fire]].
70** [[MookMedic Spanners]] are based off the Preon Nurse from ''VideoGame/MegaManXCommandMission'', by healing their teammates in battle, but if they're the only ones alive, they heal you instead before escaping.
71** The "Eagle Strike" move used by Air Hounds is named after the book in the ''Literature/{{Alex Rider}}'' series.
72** The "Disenchanter" move that Strike can learn is named after the D&D monster. Befittingly enough, it steals a good chunk of MP and [[StatusBuffDispel removes any status buffs/debuffs]].
73* ShowsDamage: Your characters get into an increasingly tired pose when they drop to 1/2 and 1/4 health respectively.
74* SpikesOfVillainy: [[spoiler: Captain Warblade]]
75* SquishyWizard: Solaris has low physical defence and health compared to the other two, but damn, she can nuke!
76* StatusBuff: Many attacks often have a secondary status buff or debuff effect.
77* StatusBuffDispel: Each character gets one, all three of which are instant-use:
78** Solaris' Dispel Feathers does this to either the enemy party or the player party. For the former, it deals a bit of damage and may interrupt, for the latter, it regenerates a bit of MP.
79** Blitz gets Mega Cannon, which does this along with a huge amount of damage and may also interrupt. However, it costs a lot of Energy to use.
80** Strike gets Disenchanter, which also deals damage AND causes a ManaDrain proportionate to damage dealt.
81* SuicideAttack: Destructive Charge, used by Roader and Burning Bit enemies. This kills them but deals hefty damage to whoever it hits.
82* {{Superboss}}: The X-Mas Tree is a rare random encounter fought in a certain area and it's tougher than the FinalBoss. Not only does it have a lot of health, high speed, and brutal attacks while regenerating health each turn, it also comes with three OneHitKill attacks that require different methods to avoid.
83* TankGoodness: Tankoids.
84* TookALevelInBadass: Grunts, each subsequent time you encounter them.
85** First time: TheGoomba.
86** Second time: They add a rocket launcher attack to their arsenal.
87** Third time: They have an unavoidable, full-party FixedDamageAttack that hurts a lot.
88** Fourth time: [[KillOneOthersGetStronger They get angry when one is killed]], raising their stats even higher. And their FixedDamageAttack hurts ''even more''.
89** Fifth time: They gain a OneHitKill in the form of a KillSat.
90* TurnsRed: The Commander gives himself a defense buff and starts using a painful rocket launcher move once his health gets low.
91* UnwillingRoboticization: Happens to Maya Solaris, but she is saved before it is complete. [[spoiler: Also happened to Blitz and Strike.]]
92* VideoGameStealing: The "Rob" ability allows Blitz to steal an item from a foe while damaging them.
93* WakeUpCallBoss: The Magna Cannon. It buffs its stats almost every turn, requiring Solaris or Blitz to use a StatusBuffDispel. Even after getting dispelled, it still uses very powerful attacks, some of which hit the entire party.
94* WarmUpBoss: The Commander. His attacks all have start-up times, allowing one to interrupt them, and you can extract his own rocket launcher move to blow him and his flunkies up when he summons them. When low on health, he buffs his defences with a move called Guardian... that Strike promptly learns.
95* WasOnceAMan: The Doublade enemies (that look like {{Chicken Walker}}s) were actually criminal robbers and muggers taken from prison, then roboticized.
96** [[spoiler: Blitz and Strike as well.]]
97* WeaksauceWeakness: Scanneras cannot move at all, and are thus very vulnerable to the otherwise-inaccurate Deathblow.
98* WelcomeToCorneria: Averted for the most part- most [=NPCs=] will say different things if you talk to them multiple times.
99* WhenTreesAttack: [[spoiler: The X-Mas tree. It is also the most powerful enemy in the game.]]
100* WingedHumanoid: Solaris combines hers with JetPack after her partial robotization. In-battle, it allows her to fly when her health is high enough (although she will not do so if she is facing enemies with Flak Cannon).

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