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1[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/scriptwelder.png]]
2Scriptwelder is a Polish indie game developer.
3
4Originally, he was a poster on Website/{{Newgrounds}}, producing games until 2015. He went live with a new game, ''Don't Escape: 4 Days to Survive'' which is a longer, more comprehensive installment of his ''VideoGame/DontEscape'' series. This would be his first game to be officially published and priced on Platform/{{Steam}}.
5
6!!His two main series:
7* ''VideoGame/DeepSleep''
8** ''Deep Sleep'' (2012)
9** ''Deeper Sleep'' (2013)
10** ''The Deepest Sleep'' (2014)
11** ''Deep Sleep Trilogy'' (2019, commercial game, compilation of the three first games)
12** ''Deep Sleep: Labyrinth of the Forsaken'' (TBA, commercial game)
13* ''VideoGame/DontEscape''
14** ''Don't Escape'' (2013)
15** ''Don't Escape 2'' (2015)
16** ''Don't Escape 3'' (2015)
17** ''Don't Escape: 4 Days to Survive'' (2019, first commercial game)
18** ''Don't Escape Trilogy'' (2019, commercial game, compilation of the three first games)
19----
20
21!!Other games:
22* ''[[https://www.newgrounds.com/portal/view/533869 Gates of Logic]]'' (2010): A PuzzlePlatformer where, as an antivirus software, you must use logic gates (AND, OR, INV, etc...) to progress through the levels and repel a virus invasion.
23* ''[[https://www.newgrounds.com/portal/view/540705 Meteor Launch]]'' (2010): A "Launch the farthest" game. A little meteor has crashed on a Pacific island, and [[PlayerCharacter a little boy]], [[InnocentProdigy thinking the "fallen star" is sad, decides to throw it back in space to cheer it up.]] Launch your BambooTechnology rocket and pilot it to dodge obstacles and grab [[WeirdCurrency fireflies]], then when you fail, buy upgrades for the rocket, and try again until you succeed.
24* ''VideoGame/FourHundredYears'' (2013)
25* ''VideoGame/ASmallTalkAtTheBackOfBeyond'' (2013)
26* ''[[https://www.newgrounds.com/portal/view/615467 One Way Dungeon]]'' (2013): An EndlessRunningGame where you play a knight searching for treasure.
27* ''[[https://www.newgrounds.com/portal/view/618156 Primal Sands]]'' (2013): A TopDownView shooter [[HoldTheLine where you must defend your crashed spaceship from hostile alien life forms until you can repair it and escape this hellish planet.]] [[spoiler:''Don't Escape 3'' is a StealthSequel to this game.]]
28* ''[[https://www.newgrounds.com/portal/view/662985 Excavate!]]'' (2015): An archaeological dig simulator. Recruit the best workers, upgrade your equipment, and make the most of the two weeks you are given to search and discover the treasures of [[https://en.wikipedia.org/wiki/Nowe_Monasterzysko Nowe Monasterzysko]]. First cooperation with Archeologia Live and Online, a Polish project of promotion of archaeology, to promote the real excavation site of Nowe Monasterzysko.
29* ''[[https://www.newgrounds.com/portal/view/760868 Waterworks!]]'' (2020): A DeckbuildingGame. From the Middle Ages to the 19th century, be in charge of the distribution of water in the town of [[https://en.wikipedia.org/wiki/Grudziadz Grudziądz]]. Maintain your gold and reputation high, ensure everyone has access to clean drinking water, develop new technologies, and discover how Grudziądz was a pioneer in the domain of waterworks. Second cooperation with Archeologia Live and Online.
30
31!!Tropes that apply to scriptwelder and his other games:
32* CommandAndConquerEconomy: ''Waterworks!'' with a fairly simple (if sometimes surprising) TechTree, units that don't require upkeep (and can be sold for half the price at any time), arbitrary caps for water delivery units and instantanous building (as long as you have the money to finalise it).
33* CripplingOverspecialization: Inverted in "Excavate!" - you want each of your archaeologists to be a dedicated specialist in a single stat, with all spare points going into Strength (and Charisma for Strength specialist for few extra starting funds). Any other allocation than the extreme specialisation is significantly less efficient.
34* EdutainmentGame: Both ''Excavate!'' and especially ''Waterworks!'' are intended to be educational projects, covering respectively a (real) archaeological dig site and the historical development of waterworks in the city of Grudziądz. Both were created with official patronage of Archeologia Live and Online educational project and gained official governmental support.
35* HoldTheLine: ''Primal Sands''. You must defend yourself and your ship from the hordes of enemies until you can repair it and get the hell away.
36* LuckBasedMission: Most of ''Excavate!'' gameplay. Most prominently, it randomises ruin placement, their depth and tree coverage. If you are really unlucky, you will keep missing ruins with your pre-dig search and then the largest of them will also be at the maximum depth, and half of it is overgrown by trees, which will take far longer to reveal. If that wasn't enough, the two-time training to rise your stats is also randomised and the side quest you will get will come in unhelpful order. Administrivia/TropesAreNotBad, as this makes the game a genuine challenge with ''insane'' replayability.
37* MeaningfulName: scriptwelder's stories all share a common multi-verse via the ''Deep Sleep'' series which is used for the explanation of [[spoiler:mind transference in ''Don't Escape 4''.]] Many of his games have some connection or reference to his other games. ''400 Years'' has a reference that implies that [[spoiler:the hero of ''A Samll Talk at the Back of the Beyond'' made to this version of Earth somehow.]]
38* UnstableEquilibrium: Both ''Excavate!'' and ''Waterworks!'' have very easy to bust elements, that, when applied properly, completely trivialise the rest of the game.

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