1 | [[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/231519-janejensen_1947.jpg]] |
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3 | Jane Jensen (born Jane Elizabeth Smith, January 28, 1963) is a writer and game designer who is most well-known for her work in the AdventureGame genre. She first gained fame at Sierra Online, where she worked on ''King's Quest VI'', and quickly got her own game series, ''VideoGame/GabrielKnight''. Her games are always infused with cultural and historical details. |
4 | |
5 | [[index]] |
6 | * ''[[VideoGame/EcoQuest EcoQuest: The Search for Cetus]]'' |
7 | * ''VideoGame/PoliceQuest3TheKindred'' |
8 | * ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' |
9 | * ''VideoGame/GabrielKnight'' series |
10 | * ''VideoGame/GrayMatter'' |
11 | * ''VideoGame/CognitionAnEricaReedThriller'' |
12 | * ''[[VideoGame/{{Moebius}} Moebius: Empire Rising]]'' |
13 | [[/index]] |
14 | ---- |
15 | !! Her works provide examples of the following: |
16 | |
17 | * PromotedFanboy: In an interview with Sierra's magazine, ''Interaction'', Jane Jensen said she used to live in Europe and bought computer games for hobbies. She really loved ''VideoGame/KingsQuestIVThePerilsOfRosella'' and bought all the Sierra games she could find. After moving back to the USA, she applied for a job at Sierra and got hired. Jensen ended up co-designing ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow''. |
18 | * PsychicPowers: These come up in her games a ''lot''. Often possessed by the protagonist. |
19 | * RomanceOnTheSet: She met Robert Holmes while working at Sierra Online. |
20 | * SceneryPorn: Each game likes to show off detailed scenery of at least one real-world location. This is helped by always using detailed 2D backgrounds. |
21 | * ShownTheirWork: Her games are full of cultural and historical details, to the point where they might feel like interactive wiki experiences, or virtual tours disguised as video games. |
22 | * SupernaturalFiction: All of her games have at least one supernatural element in them. |
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