Jane Jensen (born Jane Elizabeth Smith, January 28, 1963) is a writer and game designer who is most well-known for her work in the Adventure Game genre. She first gained fame at Sierra Online, where she worked on King's Quest VI, and quickly got her own game series, Gabriel Knight. Her games are always infused with cultural and historical details.
- EcoQuest: The Search for Cetus
- Police Quest III: The Kindred
- King's Quest VI: Heir Today, Gone Tomorrow
- Gabriel Knight series
- Gray Matter
- Cognition: An Erica Reed Thriller
- Moebius: Empire Rising
Her works provide examples of the following:
- Promoted Fanboy: In an interview with Sierra's magazine, Interaction, Jane Jensen said she used to live in Europe and bought computer games for hobbies. She really loved King's Quest IV: The Perils of Rosella and bought all the Sierra games she could find. After moving back to the USA, she applied for a job at Sierra and got hired. Jensen ended up co-designing King's Quest VI: Heir Today, Gone Tomorrow.
- Psychic Powers: These come up in her games a lot. Often possessed by the protagonist.
- Romance on the Set: She met Robert Holmes while working at Sierra Online.
- Scenery Porn: Each game likes to show off detailed scenery of at least one real-world location. This is helped by always using detailed 2D backgrounds.
- Shown Their Work: Her games are full of cultural and historical details, to the point where they might feel like interactive wiki experiences, or virtual tours disguised as video games.
- Supernatural Fiction: All of her games have at least one supernatural element in them.