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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/231519-janejensen_1947.jpg]]
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3Jane Jensen (born Jane Elizabeth Smith, January 28, 1963) is a writer and game designer who is most well-known for her work in the AdventureGame genre. She first gained fame at Sierra Online, where she worked on ''King's Quest VI'', and quickly got her own game series, ''VideoGame/GabrielKnight''. Her games are always infused with cultural and historical details.
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5[[index]]
6* ''[[VideoGame/EcoQuest EcoQuest: The Search for Cetus]]''
7* ''VideoGame/PoliceQuest3TheKindred''
8* ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow''
9* ''VideoGame/GabrielKnight'' series
10* ''VideoGame/GrayMatter''
11* ''VideoGame/CognitionAnEricaReedThriller''
12* ''[[VideoGame/{{Moebius}} Moebius: Empire Rising]]''
13[[/index]]
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15!! Her works provide examples of the following:
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17* PromotedFanboy: In an interview with Sierra's magazine, ''Interaction'', Jane Jensen said she used to live in Europe and bought computer games for hobbies. She really loved ''VideoGame/KingsQuestIVThePerilsOfRosella'' and bought all the Sierra games she could find. After moving back to the USA, she applied for a job at Sierra and got hired. Jensen ended up co-designing ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow''.
18* PsychicPowers: These come up in her games a ''lot''. Often possessed by the protagonist.
19* RomanceOnTheSet: She met Robert Holmes while working at Sierra Online.
20* SceneryPorn: Each game likes to show off detailed scenery of at least one real-world location. This is helped by always using detailed 2D backgrounds.
21* ShownTheirWork: Her games are full of cultural and historical details, to the point where they might feel like interactive wiki experiences, or virtual tours disguised as video games.
22* SupernaturalFiction: All of her games have at least one supernatural element in them.

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