1 | [[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/yoshiaki_koizumi_e3.png]] |
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3 | ->''"If you think about games only as a thing that you interact with, you're missing the possibility of immersion. The inspirations that I tend to draw on for that all come from real life itself. Hiking on a mountain and seeing a cave and thinking about what's inside – it's that sense of wonder and excitement I want players to feel."'' |
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5 | Yoshiaki Koizumi (born April 29, 1968) is a Japanese video game designer, director and producer, who has been working for Creator/{{Nintendo}} since 1991. |
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7 | A [[TheApprentice protégé]] of Creator/ShigeruMiyamoto, Koizumi has had a considerable influence on both the ''Franchise/TheLegendOfZelda'' and ''Franchise/SuperMarioBros'' franchises. |
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9 | He originally started working on ''Franchise/TheLegendOfZelda'' games: |
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11 | * ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' -- while originally hired just to provide art and story-text for the manual, Koizumi ended up conceiving much of what became the series' backstory, such as the idea of the three Goddesses and the star sign associated with them. |
12 | * ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' -- storyline and characters |
13 | * ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' -- character design, animation and camera. He was in a [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-2-Original-Development-Staff-Part-1/3-Let-s-Go-to-Toei-Kyoto-Studio-Park-/3-Let-s-Go-to-Toei-Kyoto-Studio-Park--231680.html team of people who invented]] [[CameraLockOn Z-targeting system]], which is now a standard for all 3D action games, and it was his idea to change the system's marker from a simple upside-down triangle marker into a full fledged FairyCompanion, which eventually became Navi, ''the'' TropeCodifier for {{Exposition Fair|y}}ies. |
14 | * ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' -- characters, storyline and 3-day system |
15 | * ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' -- assistant director |
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17 | He was also working on ''Mario'' games, focusing on them full-time after he moved from the ''Zelda'' team in late 2002. Every single 3D Mario since ''VideoGame/SuperMario64'' has him as either director or producer. Most notably, he was the director of ''VideoGame/SuperMarioGalaxy'' where he snuck in Rosalina's story despite Miyamoto's objection to stories in ''Mario'' games. He eventually took over from him as main producer overlooking the mainline 3D ''Mario'' series. |
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19 | He also directed ''VideoGame/DonkeyKongJungleBeat'', and had a small input in ''VideoGame/DonkeyKongCountryReturns''. |
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21 | Starting from the Platform/NintendoSwitch reveal presentation, he took a more prominent role as a face of Nintendo, becoming the host of [[WebVideo/NintendoDirect Nintendo Directs]]. |
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