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1%%Zero-context examples have been commented out. Do not uncomment without adding context.
2
3This is a list of all characters featured in ''Ziggurat''.
4
5[[folder:Playable Characters]]
6
7!Introduced in the first game
8
9!!Argo the Apprentice
10
11"Main character. Balanced stats without particular strengths or weaknesses."
12
13With no particular advantages he also doesn't have any disadvantages. As such, it's less likely that you end up with perks that are completely opposite of the characters starting abilities.
14----
15* DivergentCharacterEvolution: Ziggurat 2 gives Argo an active skill and upgrades that differentiate him from Carina.
16* JackOfAllStats: As his description would imply, he starts out with balanced abilities which allow you the freedom to build his abilities any way you want. In the sequel, his "Apprentice" perk merely restates this fact, providing no bonus or malus to any stat.
17* NewMeat: Sort of. The sequel states that Argo was the last apprentice accepted before the Downfall and one of the few survivors. However, [[GameplayAndStorySegregation he is only as unskilled as the player,]] and he ''did'' presumably survive the test of the Ziggurat itself.
18* TheSmartGuy: Among his upgrades in the sequel is [[ExperienceBooster increased experience gain.]]
19* PowerUpMagnet: His active skill in 2, "Syphon", does this.
20
21!!Carina the Apprentice
22
23"Carina is an apprentice who has done her homework diligently."
24
25Nearly identical gameplay-wise to Argo.
26----
27* ActionGirl: Naturally. She's nigh-identical to Argo in gameplay and stats, but she's a girl.
28* TheBabyOfTheBunch: The sequel states that she was the youngest accepted apprentice in the order.
29* DistaffCounterpart: To Argo.
30* DivergentCharacterEvolution: In Ziggurat 2, Carina receives an active skill and upgrades that distinguish her from Argo. Even in the first game, her wand was slightly faster firing but less damaging.
31* JackOfAllStats: Like Argo, she starts out with balanced abilities which allow you the freedom to build her abilities any way you want. In the sequel, her "Apprentice" perk merely restates this fact, providing no bonus or malus to any stat.
32* HairOfGoldHeartOfGold: Depicted as blonde both in her static portrait in the first game and her 3D model in the sequel. Her bio in the sequel makes mention that she is determined to rebuild her order better then it was.
33* {{Knockback}}: What her active skill in Ziggurat 2, "[[ExactlyWhatItSaysOnTheTin Shove]]", can do to enemies, as well as damage them.
34* MoreDakka: Among her upgrades in the sequel is reduced mana usage for all weapons, letting her fire for longer.
35
36!!Kraz the Novice
37
38"Very powerful magic wand skills. Smaller mana pool for the other magic disciplines"
39
40A young woman with a shaven head and a more powerful wand. Good for beginners, as the name would suggest.
41----
42* BlackMagicianGirl: The youngest member of the cast but still just as capable of dishing out hurt.
43* BoringButPractical: Her playstyle emphasizes using your starter weapon over all other weapons. By focusing on upgrades that boost the Wand's capabilities at the expense of the other weapons/spells, she can very easily steamroll through the rooms with just that Wand.
44* BulletTime: Her special ability in 2 has her enter a Trance that slows down time around her while her Wand gets a boost.
45* MagicWand: As a novice wizard, she is skilled with the starting magic wand, but her maximum mana for all other weapons is half that of Argo and Carina. Specifically, she has 5 ranks each of the "Wand Mastery" and "Wand Link" perks, giving her greatly increased fire rate and mana regeneration with her wand.
46
47!!Menzi the Shaman
48
49"He relies on his battle cry to recover health and mana. Mana gems and potions aren't as effective"
50
51Gets health and mana back at the the beginning of every fight, which can be very useful for giving you a fighting chance.
52----
53* BarbarianHero: Compared to the bookworms and "civilized" mages that make up the rest of the cast, Menzi really stands out.
54* BattleCry - Relies on his five ranks each of "War Cry" and "Vigilant" perks to regain health and mana at the beginning of fights, as he gets far less from potions and gems.
55* BloodKnight: Presumably why he regains health at the beginning of a fight.
56* TribalFacePaint - Sports face paint of this kind that vaguely resembles a skull.
57* NecessaryDrawback: He also has lower maximum mana pools across the board.
58
59!!Simon the Sorcerer
60
61"Made a pact with the devil. A true master of the 3 main magic disciplines with very fragile health."
62
63Incredibly fragile. If you are not an expert dodger you shouldn't go anywhere near this character.
64----
65* BlessedWithSuck: Extremely potent magical abilities but is extremely frail and barely recovers any health from health potions, gets less maximum health from level-ups and less XP from experience gems.
66* DealWithTheDevil: Made one to greatly increase his magic abilities.
67* GlassCannon: With 50 health to Argo's 100, Simon is the second-most squishy character in the game behind Osuna.
68* InfiniteSupplies: Starts with the "Talented" perk of Staffs, Spells ''and'' Alchemy, giving him regenerating mana. On top of that he has 2 ranks of "Warlock", giving him more mana back from gems and "Equalizer", which distributes mana back evenly from any gem across all non-wand mana pools. He even gets mana back from knowledge gems with 2 ranks of "Mana Steal."
69* MoreDakka: Starts with rank 4 of "Mastery" for each weapon type, massively increasing his fire rate for ''all'' weapons.
70* ShoutOut: His name might be a reference to the [[VideoGame/SimonTheSorcerer video game series of the same name.]]
71* SquishyWizard: Embodies the name and spirit of the trope massively. He undertook a DealWithTheDevil which made all his magic more powerful, but left him physically frail. If he takes any big hits, he's done for.
72
73!!Algorab the Alchemist
74
75"Slow and steady, the alchemist can cause havoc around him. However, his wand skills are lacking."
76
77Wherever you go things are likely to explode, as you start with an alchemic weapon and skills to use it more efficiently.
78----
79* AlchemyIsMagic: The crux of his character.
80* DroppedABridgeOnHim: In ''2'', it's stated that he died. As such, his place is taken up by his apprentice Margaret.
81* MightyGlacier: Moves slowly but has powerful alchemic weapons.
82
83!!Rigel the Acrobat
84
85"Excellent mobility and decent staff skills. The rest of his attacks have a slower rate of fire"
86
87Runs fast, hits fast. A pretty well balanced character that does not suffer heavy penalties in exchange for his speed.
88----
89* BulletTime: His special ability in 2 has him leap into the air while time slows. His damage is also enhanced during this state, letting him pick off enemies/do a ton of damage to bosses with relative ease.
90* LightningBruiser: Has quick movement with 2 ranks of "Haste", and can inflict a lot of damage with his staff.
91* MoreDakka: He has 3 ranks of "Staff Mastery" and 2 of "Staff Profiency," Letting him fire staffs faster and for less mana.
92
93!!Saiph the Librarian
94
95"Great spell knowledge. He doesn't learn from experience as fast as others."
96----
97* BadassBookworm: Starts with the "Bookworm" perk, which allows him another perk choice when leveling up.
98* RobeAndWizardHat: Does not have the hat but otherwise fits the image of a classic wizard perfectly.
99* MagicLibrarian: The crux of his character.
100* WizardBeard: The longest beard of any character in the game actually.
101
102!!Corvus the Vampire
103
104"He'll recover health from the souls of his enemies, but his thirst for blood will never be truly satiated."
105----
106* BlessedWithSuck: Starts with a whopping ''200'' health, double the standard... but slowly loses health over time and recovers less health from health potions, 1/4 of normal.
107* ClassicalMovieVampire: His appearance in his portrait is this trope down pat. He looks a bit like Dracula.
108* OurVampiresAreDifferent: A fairly classical vampire, he requires the souls of slain enemies lest he starve to death. In other words, his health drains over time and is refilled by killing enemies. He does however not suck blood and casts magic just the same as the other characters.
109* LifeDrain: A variation. Corvus starts with rank 5 of the "Bloodlust" perk, which causes experience gems to also give you health back.
110* ShoutOut: His name is the same as the protagonist of this game's spiritual predecessor, ''VideoGame/{{Heretic}}''.
111
112!!Osuna the Bard
113
114"Osuna makes up for her low health with a superb management of her mana reserves, allowing her to attack from long range without worrying about energy usage."
115----
116* ActionGirl: Starts with rank 4 of "Proficiency" for Spells, Staffs ''and'' Alchemy weapons, giving her reduced mana usage, allowing her to put out more attacks than other characters.
117* AntiFrustrationFeatures: Starts with the "Persistence" perk, which causes all drops to last twice as long before they disappear. This means Osuna can hang back and engage enemy groups from afar, taking advantage of her reduced mana usage.
118* LadyOfBlackMagic: With most magic in the game being offensive in nature, she would naturally qualify as one of these.
119* MagicalAccessory: Always starts with a random, previously unlocked Amulet and with rank 3 of "Channeling", which causes it to recharge faster.
120* SquishyWizard: More so then even Simon, beginning with a tiny health pool of 40.
121* WanderingMinstrel: The crux of her character.
122
123!!Hadar the Templar
124
125"The Templar gets energy from the souls of dead enemies. No need for mana gems."
126----
127* TheBigGuy: Starts with 150 health compared to Argo/Carina's 100.
128* EyepatchOfPower: Sports one of these. Naturally, it has no impact whatsoever on gameplay.
129* FightMagnet: What his Brawler perk is likely to represent, which has the effect of making enemies more plentiful but also drop more items.
130* ManaDrain: Starts with rank 4 of "Mana Steal", allowing him to recover a good chunk of all mana types from knowledge gems -- which is good, because normal mana gems don't drop for him.
131* ThePaladin: Supposedly. He doesn't look particularly heroic, though.
132
133!!Jules the Harlequin
134
135"An experienced and very agile thief."
136
137Since he has an ability that makes rooms with items and treasure in them appear more often you are best off hoping to find something useful in those.
138----
139* BornLucky: What his perks "Curiosity" and "Trickster" amount to, making treasure rooms appear more often and the mystery boxes within safer to open (As in less chance of it triggering an ambush). He also has rank 5 of "Scavenger", netting him many additional drops from enemies.
140* FragileSpeedster: Starts with only 50 health, but rank 5 of "Haste", making him lightning fast.
141* TheTrickster: One of his perks. It's effect however only makes mystery boxes safer to open and give you more treasure.
142
143!!Cid the Seer
144
145"This one shows great potential. Low initial stats, but learns a lot faster!"
146
147Has a rough time surviving from the outset but can grow extremely powerful if you manage to stay alive.
148----
149* ExperienceBooster: His key advantage, with 3 ranks of the "Scholar" perk.
150* MagikarpPower: He is weaker in every aspect from the outset with half the starting health and mana, and ends up absurdly powerful thanks to his increased experience gain.
151
152!!Glyndor the Battlemage
153
154"The battlemage is used to pain and can channel it into energy, but he can't keep it for long."
155
156Loses mana slowly over time and starts with small mana pools, but gets mana from being hit and starts with high health.
157----
158* ArmorIsUseless: Glyndor wears several pieces of plate armor in the sequel. He does technically have more health, but no additional damage resistance.
159* CompositeCharacter: In the sequel. His mechanics are similar to the first game but his appearance is similar to that of Hadar the Templar.
160* TheBigGuy: Starts with 160 health compared to Argo's 100. This was reduced in the sequel, but he still starts with more health then Argo or Carina.
161* EyepatchOfPower: In the sequel.
162* InvincibilityPowerup: His active skill in Ziggurat 2, "Shield", does this. Replacing his passive mana gain when damaged from 5 ranks of the "Sacrifice" perk, Shield absorbs all damage and turns it into mana for all weapons for as long as it lasts.
163* MagicKnight: More magic than knight, but he's definitely no slouch in the physical department.
164* MightyGlacier: His inherent perk in Ziggurat 2, "Battlemage", invokes this to an extent. He gets more health from potions but slower movement speed, and less mana from mana gems, unlike in the first game, where he has 1 rank of "Warlock" for a bit ''more'' mana from gems.
165* OldSoldier: Glyndor is apparently even older and more battle-hardened then he looks, and his bio in the sequel states he has "[[TheLastDance no intention of dying in a bed]]", and cites his age as the reason that he cannot hold on to his mana for long. In-game, this manifests as [[DentedIron him having less speed and mana capacity as well as draining mana passively]].
166* ViolationOfCommonSense: In Ziggurat 1, Glyndor recovers a large chunk of all mana types when he takes a hit, so deliberately taking a hit now and again is to his benefit. In 2 this ability is a part of his Shield power. Better yet, if you have a weapon that can deal friendly fire, you can use that to recharge your own mana.
167
168!!Agnes the Witch
169
170"Fled from the mundane society before they [[BurnTheWitch burned her alive.]] Agnes hopes her mind-clouding powers can be of use in this test."
171
172Decent stats (though with a slightly reduced starting health of 80), and starts with rank 5 of "Revenge", which sends out a stunning shockwave when she takes a hit. The wiki claims her movement speed is slightly lower the average.
173----
174* BlackMagicianGirl: Comes with being a witch.
175* HotWitch: At least, from what little can be seen in her portrait.
176* {{Familiar}}: Has a crow with her on her portrait. It doesn't appear in-game.
177* StatusEffects: Her wand can also inflict stun.
178
179!!Loki the Vagabond
180
181"[[MysteriousPast This mysterious character]] [[AmnesiacHero doesn't remember his past.]] [[DarkAndTroubledPast Maybe it's for the better.]]
182
183Has a wand that can poison enemies, but can only choose from one perk per level up unless he gets the "Bookworm" perk. (Presumably he's remembering rather than learning.) However, he has even less chance of drawing "Bookworm" then anyone else.
184----
185* MasterOfNone: Loki has no advantages to counteract his lack of perk choices, except perhaps the poison wand (which doesn't even come close to making up for it). At the very least, he has the same health and mana reserves as the Apprentices.
186* StatusEffects: His wand's alt-fire poisons enemies.
187
188!!Leto the Cleric
189
190"A fervous worshipper of the gods with powerful healing abilities. The Ziggurat shows a strong hate towards this hero."
191
192Has a greatly increased capacity for healing himself but is particularly disliked by the Ziggurat, resulting in enemies that are 10% faster. As a servant of the Old Gods, he will never be punished at shrines.
193----
194* BlessedWithSuck: The "Healer" and "Hero" perks together means Leto gets less mana drops and has to use more of it to defeat the additional champions.
195* CursedWithAwesome: On the other hand, "Hero", plus the bigger amounts of monsters in general, tends to mean more experience per battle if only from sheer amount of fighting. Coupled with experience-boosting perks, he can start leveling at rates similar to Cid's own. Particularly visible if you get the "Loan Shark" perk (goblets give you experience), as the champions he often faces tend to drop a lot of goblets.
196* TheMedic: An odd single-player version. Leto begins with "Healer", giving him more health potion drops compared to mana crystals, and rank 5 of "Druid", so he gets much more health per potion.
197* TheChosenOne: Sort of. Leto begins with the "Hero" perk, which causes more champion enemies to spawn, but also improves their drops. He also starts with "Oracle", which assures no outright negative effects from using shrines.
198* StatusEffects: Leto's wand has a chance to freeze enemies.
199
200!Introduced in Ziggurat 2
201
202!! Kira the Rogue
203
204"With a bold character that put her in trouble more often then not, Kira did leave the Brotherhood to offer her services as a Free Agent. Now that the order is in shambles, she has come back to help. A master of stealth, she can hide and become unnoticed."
205----
206* BoxedCrook: Of a sorts. Her help is hingant on release from a legal entanglement.
207* FacialMarkings: Wears purple face paint around her eyes in the "bandit mask" shape.
208* FragileSpeedster: Starts with only 80 health to Argo and Carina's 100, but her inherent perk "Rogue" gives her extra movement speed, in addition to more drops from enemies.
209* InvisibilityCloak: Her active skill, "Shroud", does this, preventing enemies from targeting her at all for the duration.
210* MoreDakka: Among her available upgrades is increased fire rate.
211* WhiteHairedPrettyGirl
212
213!! Jacob the Cultist
214
215"Fervous worshipper of the Dark Gods, Jacob joined the Brotherhood after a Pact of Honor. Or maybe he's just plotting to infiltrate the order to betray them later. Moreover, Jacob enjoys upsetting his new colleagues."
216----
217* BaldOfEvil: He's completely hairless saved for his swooped eyebrows.
218* CastFromHitPoints: His active skill "Sacrifice" does this. In exchange, he gets more damage, fire rate, and infinite mana with any weapon for a few seconds. With an upgrade, he also recovers some mana.
219* {{Cult}}: Part of one, though the specifics are not elaborated on beyond some nebulous "Dark Gods."
220* FacialMarkings: Has intersecting dark brown lines arranged symmetrically about his face and head that resemble scar tissue.
221* FemmeFatalons: [[DownplayedTrope Downplayed]], but they ''are'' pointy and painted black.
222* GlassCannon: His playstyle heavily leans towards this. Aside from his special ability his unique Perks often prioritize damage at the cost of health or health recovery.
223* IGaveMyWord: Jacob agrees to assist the Daedelon order in exchange for his freedom. Thus far, he's apparently held to the bargain.
224* NecessaryDrawback: Jacob's mastery of traditional magics is apparently limited in comparison to his cult knowledge. This translates to lower maximum mana reserves.
225* PowerAtAPrice: His theme mechanically. In addition to his Sacrifice skill and lower mana reserve, his inherent "Cultist" perk lowers his base damage in exchange for more drops from enemies and a greater chance for beneficial effects from shrines.
226* ProphetEyes
227* RedAndBlackAndEvilAllOver: His robes, with additional gold trim and HighCollarOfDoom.
228* TokenEvilTeammate: Jacob's introduction cutscene makes it clear he will return to his evil ways when the Ziggurat has been restored.
229* {{Troll}}: According to his bio.
230* UnusualEyebrows: White as snow and of the Swooped variety.
231
232!! Eris the Necromancer
233
234Eris is the last member of a long lineage of wizards dedicated to the forbidden art of Necromancy. Subjected to heinous experiments at the hands of the Dark Lord, her powers were strengthened a great deal, at expense of part of her soul.
235----
236* TheMinionmaster: Her ability allows her to summon three skeletons to attack her enemies. The skeletons are indefinite, meaning that she can summon more once her ability comes off cooldown. Her unique perks are built around strengthening said skeletons particularly since she starts with far lower base MP than other characters.
237
238!! Margaret the Alchemist
239
240----
241* MasterOfOneMagic: She's the resident Alchemy specialist who comes with a natural buff to Alchemy weapons firerate at the cost of less mana for other categories. However, she avoids CripplingOverspecialization in that several of her unique perks benefits the other weapons as well.
242* ThrowDownTheBomblet: Her primary ability, Flask Toss, has her toss a flask that deals [=AoE=] damage of a random element.
243
244[[/folder]]
245
246[[folder:Bosses]]
247
248! Introduced in the first game
249
250!! Adam - Prime Golem
251A large, red glowing and rugged looking golem.
252----
253* FlunkyBoss: Spawns small and big golems to fight alongside it.
254* {{Golem}}: Of course. Made from stone, and seems to be the original among the many in the Ziggurat.
255* KingMook: A larger version of the Large Golem enemy.
256
257!! Audrey - Mother Nature Incarnate
258A very large carnivorous plant.
259----
260* AttackItsWeakPoint: Is only vulnerable when her petals are open and they only open when you have killed enough spawned sprouts.
261* FlunkyBoss: Leaves the fighting to tentacle sprouts she spawns.
262* GaiasVengeance: Invoked by her title.
263* KingMook: A larger version of the Rotten Stem enemy.
264* ShoutOut: To Audrey from Film/TheLittleShopOfHorrors.
265
266!! Bastian
267
268A gigantic demon.
269----
270* HomingProjectile: Fires bursts of lethal purple energy balls that home in on you.
271* KingMook: A larger version of the Demon enemy.
272* PowerPincers: A feature of him and the other demons is pincers for hands.
273* SuperPersistentMissile: The projectiles will not stop tracking you until it collides with terrain that's directly between it and you or it is shot down.
274
275!! Brunilda
276
277A giant, monstrous carrot in a dress. [[NotMakingThisUpDisclaimer Yes, you read that correctly.]]
278----
279* KingMook: A larger version of the Carrot enemy.
280* FlunkyBoss: Spawns a large number of Carrots.
281* FoeTossingCharge: Likes to charge and bite you.
282
283!! Examiner Cepheus
284
285The examinator of the test and final boss of the game. Wears an unsettling white mask and wields considerable magic power.
286----
287* DuelBoss: It isn't instantly obvious due to the lack of third-person perspective letting you see all your equipment, but Cepheus wields a staff in one hand (the energy waves it produces require the same effort for you to avoid as your staves' streams of fire do for your enemies), a sword in the other (a magical device activating somewhat-random but powerful traps in his room), visibly casts (summoning) spells, and directly attacks with purple-colored magic. As the game [[spoiler:never suggests you're a legitimate threat to his life]], there's a clear implication he's armed himself specifically to test you.
288* FlunkyBoss: Spawns Orcs, Hollow Armors and Demons to fight alongside him.
289* FinalBoss: Defeat him to complete the game.
290* HomingProjectile: Fires bursts of lethal purple energy balls that home in on you.
291* MalevolentMaskedMen: With his humanoid appearance, obvious hostility and unsettling mask he is most definitely one of these.
292* MultipleChoicePast: Each ending gives a unique interpretation of his motives.
293** In the Good Ending, [[spoiler:he's a straightlaced NobleDemon who, upon defeat, gives you the scroll needed to pass the test, no strings attached.]]
294** In the Exile Ending, [[spoiler:he's a {{troll}} who gives you a fake scroll that instead exposes your cowardice to the Order.]]
295** In the Bad Ending, [[spoiler:he's an EvilAllAlong ManipulativeBastard who's been manipulating the Order of the Eidolon for years in a gambit to release himself and the other monsters from the Ziggurat.]]
296* ShockwaveStomp: A nasty magical multiple wave attack.
297* SuperPersistentMissile: The projectiles will not stop tracking you until it collides with terrain that's directly between it and you or it is shot down.
298
299!! Gunkarr the Crusher
300
301A big Orc with a bigger club.
302----
303* CarryABigStick: Even accounting for his size. The head of his mace is bigger than his chest, which means it's more than big enough to crush you entirely.
304* KingMook: A larger version of the Orc enemy.
305* ShockwaveStomp: Smashes his club on the ground, creating these.
306
307!! Ignus the Firemonger
308
309A large flying lizard.
310----
311* BreathWeapon: Breathes fire, obviously.
312* FlunkyBoss: Spawns Salamander enemies to fight alongside him.
313* GratuitousLatin: One letter removed from the Latin word for fire (Ignis).
314* KingMook: A larger, fiery version of the Storm Beast enemy.
315
316!! King Blob
317
318A gigantic blue slime with a crown upon its head.
319----
320* KingMook: Even named as such.
321
322!! Percival - Royal Knight
323
324Simply a large version of the common hollow armor enemy.
325----
326* AnimatedArmor: Like the many other armors within the Ziggurat, he's just a hollow suit of plate armor, yet hostile nonetheless.
327* KingMook: A larger version of the Hollow Armor enemy.
328* ShoutOut: Shares a name and profession with a [[Myth/ArthurianLegend knight of the round table.]]
329
330
331!! Poloko - Master Shaman
332
333A large shaman which overwhelms you with mooks in his fight.
334----
335* BadWithTheBone: Wields a large bone as a staff.
336* EnemySummoner: Being a larger version of the common enemy shaman, he would be this. [[note]]I do not count the other bosses as such as they are not directly indicated to be summoning their mooks.[[/note]]
337* FlunkyBoss: He summons shamans, which then in turn summon carrot enemies.
338* KingMook: A larger version of the Shaman enemy.
339* MagicMissileStorm: He and regular shamans launch arrows of light all around them that then lazily track the player.
340
341!! Queen Amanda
342
343A beautiful female banshee which hides amongst near identical copies.
344----
345* EnemySummoner: Spawns banshees which are nearly identical to herself.
346* FlunkyBoss: Naturally, as a result of the above.
347
348!! Regulus - King of Predators
349
350A gigantic bird that spits acid.
351----
352* FeatheredFiend: Like the basilisks, cockatrices and salamanders it lords over, it most resembles a large bird plucked bald and extremely angry about it.
353* FlunkyBoss: Spawns smaller acid spitting Basilisk enemies.
354
355!! Sir Arthur
356
357A giant helmet adorned red skull which spits fireballs at you.
358----
359* FlunkyBoss: Fights alongside smaller flying skulls.
360* FlyingFace: Or rather flying skull, but it's nothing but a giant, flying cranium with a helmet.
361* KingMook: Is a scaled up version of the common flying skull enemies.
362
363! Introduced in Ziggurat 2
364
365!! Urguth the Wise
366
367An ogre frost shaman.
368----
369* AnIcePerson
370* CarryABigStick
371* FlunkyBoss: Summons Glacial Nightmares.
372* TheFriendNobodyLikes: His bio mentions that his dedication to learn frost magic has made him unpopular with other ogres.
373* PaletteSwap: Has a similar model and animations to the other ogre bosses.
374
375!! Dugroth the Forger
376
377An ogre master blacksmith.
378----
379* TheBlacksmith: His bio mentions he personally forges his minions' weapons.
380* FlunkyBoss: Summons Igneous Nightmares.
381* PlayingWithFire
382* PaletteSwap: Has a similar model and animations to the other ogre bosses.
383
384!! Brulak the Sick
385
386A crazed ogre surgeon.
387----
388* AcquiredPoisonImmunity: His bio mentions he fell into a poison pot as a child, becoming both immune and insane. [[GameplayAndStorySegregation Oddly enough, you actually 'can' poison him in-game.]]
389* CarryABigStick
390* FlunkyBoss: Summons the regular Demonic Nightmares.
391* MadDoctor: Apparently he's not actually a very good one: His bio mentions that the scientific community is displeased with his progress.
392* MasterPoisoner
393* PaletteSwap: Has a similar model and animations to the other ogre bosses.
394[[/folder]]

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