Follow TV Tropes

Following

Context Characters / TrialsOfManaVillains

Go To

1[[WMG:[[center: [- '''''VideoGame/TrialsOfMana''''' '''[[Characters/TrialsOfMana Main Character Index]]'''\
2'''[[Characters/TrialsOfManaHeroes Heroes]]''' | '''Villains''' ]]-]]]
3This is the list of all villains in ''VideoGame/TrialsOfMana''.
4----
5[[foldercontrol]]
6!Factions
7[[folder:In General]]
8* AdaptationalWimp: Every one of them is notably easier to defeat in the remake, as with all bosses. They remain quite challenging, but not only their attacks can now be dodged, but they are telegraphed by red zones signalling their area of effect beforehand. And their deadlier attack can be prevented by destroying their power source, which can knock them out and make them very vulnerable.
9* AllYourPowersCombined: [[spoiler: The FinalBoss absorbs the ElementalPowers of all Benevodons and use their attacks against the heroes, to a much direr scale.]]
10* BadassBoast: Each main villain delivers one before the FinalBattle, boasting about how supremely powerful they are and how they will break the heroes' hope, lives and whatever they throw at them.
11* BarrierChangeBoss: Each FinalBoss element and corresponding weakness depends on his colour (or background for the Dark Lich). The Crimson Wizard also has it, but his own follows different rules.
12* BigBad: There are three available, depending on which hero is chosen first. The Dragon Lord for Duran and Angela, the Masked Mage for Kevin and Charlotte, and his Dark Majesty for Hawkeye and Riesz.
13* BigBadEnsemble: Three groups of villains with their own objectives for the Mana Sword, who will [[EvilVersusEvil fight each other for it]]. The victor is always the most plot-relevant to the chosen main character.
14* BossBanter: Each plot-relevant boss has this in the remake, including of course the major villains. They mostly boast and gloat, but refreshingly the hero answers with some well-placed ShutUpHannibal, calling them out of their shortcomings and mistakes without mincing words.
15* BreakMeter: In the remake, every major boss can conjure elements to draw power from, to launch their mightiest move. Should the heroes break all elements before, they get knocked out and highly vulnerable. Should they succeed on the other hand, and the more element remains the deadlier said move will be.
16* CardCarryingVillain: Subtlety isn't their forte. They are called the Three Great Evils of Mana, for starters.
17* ChewingTheScenery: All three hurl whatever restrain they had left flying right through the window, during the FinalBattle.
18* CuttingOffTheBranches: Hawkeye is among the wielders of the Mana Sword in ''VideoGame/EchoesOfMana'', indicating that his Dark Majesty won against the other two in canon.
19* TheDragon: The Crimson Wizard for the Dragon Lord, Goremand for the Masked Mage, and Belladonna for his Dark Majesty.
20** They all pretend to be this to the ruler of their country, while they are manipulating or outright brainwashing them.
21* DroppedABridgeOnHim: Any villain not in the BigBad faction gets anticlimactically killed in action offscreen, during the battle of the Sanctuary of Mana. A survivor remains to explain what happened, only to bite the dust in turn soon after. It both establishes the BigBad as a threat and disposes of the others villainous factions.
22* EvilChancellor: Each right-hand to their monarch. The Beast King saw through Goremand's act but went with it to toughen his kingdom (though EvilIsNotAToy). The other two are fooled and worse...
23* EvilGloating: Roughly 90% of the BigBad's lines. Same with the TrueFinalBoss and the villain's lieutenants' BossBanter in the remake.
24* EvilIsBigger: All Big Bads' OneWingedAngel form is roughly the size of a four story building. Special mention to the Mondoragon in the original who is too huge to fit onscreen, but scaled down to the other's size in the remake, and the TrueFinalBoss, whose normal form is close to six meters tall and whose ScaledUp form could wrap the entire Empire State Building in her coils.
25* EvilOverlord: Each FinalBoss is of the world-threatening kind. To say nothing of the TrueFinalBoss.
26* EvilVersusEvil: Each faction is at war with the other two, and only one ends up winning.
27* EvilerThanThou: Several instances.
28** The chosen hero determines the villain in the story, and his villainous faction will wipe out the others in the battle of the Sanctuary of Mana.
29** [[spoiler: In the remake, Anise eclipses them all as soon as she resurfaces.]]
30* FinalBoss: Guess Who? Kevin and Charlotte fight the Masked Mage turned into the Dark Lich, the easiest of the three (though quite harder in the remake). Duran and Angela fight the Dragon Lord turned into the Mondoragon, the medium hardest (though quite easier in the remake). And Hawkeye and Riesz fight his Dark Majesty turned into the Archdemon, the hardest of all.
31* GenericDoomsdayVillain: The three {{Big Bad}}s lack depth, contrasting their much more fleshed out servants. They are here to provide a FinalBoss at the centre of the conflict, nothing more. The most glaring being the Dragon Lord, for the other two at least come with a TragicVillain package.
32** Same with the GreaterScopeVillain, who solely sets an even greater challenge.
33* GodhoodSeeker: Each individual BigBad wants to become the new god of the world of Fa'Diel, and boast loudly about their supreme godhood in the grand finale.
34* TheHeavy: The seconds-in-command bear the entire plot on their shoulders, twisting their kingdom, shaping the quest of each related hero and being their personal ArchEnemy. It is telling that they and not their bosses make cameos in games like ''Rise of Mana'' and ''Lord of Vermilion''.
35* ItsPersonalWithTheDragon: Each hero's major beef is with TheDragon, while the head honcho is only there to be taken down at the end.
36** The Crimson Wizard attacked the castle Duran was sworn to protect (twice), killing all his comrades and utterly humiliating him, so his real motivation for the story is [[{{Revenge}} to mount the Wizard's head on his wall]]. Saving the world just sweetens the deal. [[spoiler:The Wizard's also caused the True Queen Valda to neglect her daughter Angela and try to sacrifice her.]] This escalates when the Crimson Wizards abducts Valda herself, coming to (fatal) blows with Angela soon after.
37** Kevin hates Goremand for turning his OnlyFriend the wolf pup Karl into a feral monster he had to kill in self-defence. Oh, and also for pushing his people to war against humans [[ChildOfTwoWorlds from which he descends as well]], making him even harder to fit in. As for Charlotte, she hates him for abducting Heath, but she is more preoccupied with bringing her best friend back than to settle her score. Not that she would disdain the opportunity though.
38** Belladonna earned Hawkeye staunch hatred for turning Nevarl from a noble ThievesGuild into a warmongering kingdom, before killing his best friend Eagle, framing him, and holding his friend Jessica hostage to further twist the knife. She also rubbed Riesz the wrong way by annexing her kingdom, burning her castle, killing her father King Joster, and as if it wasn't enough kidnapping her kid brother Elliot to use as his Dark Majesty's vessel. Both understandably swear to make her pay.
39* KillTheGod: They plan to kill the Mana Goddess and fit in her shoes.
40* LargeAndInCharge: The FinalBoss and TrueFinalBoss are the highest authorities over evil, and roughly the size of your average {{Kaiju}}, if not huger.
41* TheManBehindTheMan: Each BigBad is this to TheDragon.
42* TheManInFrontOfTheMan: TheDragon always fakes obedience to their liege, but controls them.
43* ManipulativeBastard: [[spoiler: The seconds-in-command flawlessly play on the need of the factions they infiltrate to use them for their own gain. Not to mention the heroes doing precisely what the BigBad wants by killing the [[ElementalEmbodiment Benevodons]] without suspecting. Even the Benevodons are but pawns in their games.]]
44* NearVillainVictory: [[spoiler: The final foe, no matter the route, will have absorbed the power of the Mana Sword and the Benevodons, and slain the Goddess of Mana without fail.]]
45* NothingCanStopUsNow: Their vision [[spoiler: after having gained divine power and slain the Mana Goddess]]. They gloat that no-one is mighty enough to oppose them, not even the heroes. Spoilers, they're wrong.
46* ObviouslyEvil: The three main baddies being {{Card Carrying Villain}}s like nobody's business, they dress and look Accordingly. Belladonna (in her disguise), the Crimson Wizard, and the Tainted Soul avert it, but the other seconds and thirds in command come out of the same barrel...
47* OneWingedAngel: The three main villains do this before the FinalBattle, and the remake's GreaterScopeVillain does the ScaledUp variation when defeated in normal form. Special mention to his Dark Majesty, whose OneWingedAngel form goes OneWingedAngel in turn, and whose [[TheDragon Dragon]] has one.
48* StaticRoleExchangeableCharacter: There is always TheDragon manipulating a nation to awake the local SealedEvilInACan, working for the EvilOverlord coveting the Mana Sword to KillTheGod and get rid of his rivals. No matter who among the three get the role.
49* ThisCannotBe: The final boss's dying words when the heroes manage to kill them.
50* VillainWorld: Each BigBad wants to make Fa'Diel into their playground. The Masked Mage wants to make a global [[TheNecrocracy Necrocracy]]. His Dark Majesty wants to unleash HellOnEarth and give the world to his subjects (with himself on top of course). The Dragon Lord just wants chaos and destruction ForTheEvulz.
51* VillainousBreakdown: [[spoiler: When the NotQuiteDead Faerie restrains the FinalBoss and heals the party, he cannot fathom what is hurting them so, nor how the heroes can stand without Mana. Learning that the Mana Sword lingers in their heart, giving them a winning chance, utterly baffles him. He totally loses it, swearing to crush whatever hope they have, then [[ThisCannotBe screaming in disbelief]] as he is dealt the fatal blow.]]
52* YoureNothingWithoutYourPhlebotinum: Each of the final bosses tells the heroes that there is no way they can win without the Sword of Mana. They are, of course, wrong.
53[[/folder]]
54
55!!The Dragon Lord's Faction
56[[folder:The Dragon Lord/The Mondoragon]]
57[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/dragon_lord_artwork.jpg]]
58[[caption-width-right:421:[[labelnote:Click here to see his Mondoragon form]]https://static.tvtropes.org/pmwiki/pub/images/mondoragon_concept_art.jpg[[/labelnote]]]]
59-->''"I remember a faerie that met a similar fate. She was with the Prince of Valsena and his Knight. I was caught unaware by the Golden Knight's foolish attack and we both fell. It took me so long to regain my strength but now! I am the strongest of the gods!"''
60
61The main villain in Duran's and Angela's storylines.\
62\
63Very little is known about the Dragon Lord. He waged war across the land, but a young Hero King Richard and the Golden Knight Loki fought him and were thought victorious. During this confrontation, the Dragon Lord and Loki fell down a deep hole, believed to have died upon impact. It turns out that he managed to survive, and plans a second bid at world domination.
64----
65* AttackOfTheFiftyFootWhatever: His dragon form is the hugest enemy in the original game, so large that he doesn't even fit on-screen. In the remake, he is as big as the other two, [[spoiler: [[SerialEscalation but even he in the original]] is dwarfed by Anise's true form, also draconic.]]
66* BreathWeapon: His mightiest attack is Flare, a devastating fiery breath taking up the entire screen.
67* DealWithTheDevil: [[spoiler: He offered to grant the Crimson Wizard's dream of wielding magic in exchange of half of his life-force to revive himself. Naturally not out of the goodness of his heart. He did respect his part of the bargain, but never mentioned that it would corrupt the Crimson Wizard into his slave.]]
68* DiabolusExNihilo: He's the one behind the Darkshine Knight and the Crimson Wizard, beyond that, there's very little known about him.
69* DisneyDeath: Used for a villain, oddly enough. The Dragon Lord fell down a deep hole with Loki, both being assumed to have died at the time. However, he merely ended up severely injured.
70* DragonsAreDemonic: A thoroughly evil Dragon Monarch who is one of the three Great Evils of Fa'Diel.
71* FangsAreEvil: His true form has '''very''' big fangs.
72* FlatCharacter: Has no personality beyond "eeeeeeevil" and no goal beyond power for the sake of it.
73* ForTheEvulz: He wants to become a god and cause death and destruction all across the world, and has no real motive beyond the fact that he feels like it.
74* MonsterLord: The ruler of the lesser evil dragons, much smarter, bigger and mightier than his subjects, who have all regressed to a small, feral state devoid of magic.
75* NoNameGiven: Only ever referred to as his title of the Dragon Lord. Taking ''Legend of Mana'' as a distant sequel reveals his name to be Tiamat in the original Japanese and Drakonis in the English translation.
76* NoOntologicalInertia: If Angela or Duran are not the heroes, it's revealed that the Dragon Lord's power is what has kept [[spoiler:the Darkshine Knight]] alive, with them unable to survive him for long.
77* NotQuiteDead: He was thought dead in the backstory, but unfortunately survived.
78* OurDragonsAreDifferent: A ginormous dragon monarch who can assume a humanoid form, has the power to manipulate souls and life-force and many, many, many others.
79* ReptilesAreAbhorrent: As an evil dragon, he is a thoroughly abhorrent reptile.
80* ReturningBigBad: Retroactively, as he or at least a very close alternate counterpart came back as a major villain in the following game ''Legend of Mana''.
81* ScaledUp: His true form, which is too huge to fit on-screen.
82* SoulPower: Being able to take life-force from willing participants, bind souls to him and keep them tethered on the Earthly Planes, he sure knows his subject.
83* StationaryBoss: Subverted. You would expect this since he is a screen-filling final boss in the original game, but he defies expectations by leaping into the foreground. On top of this he is damaged by attacking his head, which does move. Completely averted in the remake, where he does move quite often and is fast for his size.
84* ToCreateAPlaygroundForEvil: He desires godhood only to usher a new age of darkness, chaos and destruction, and entertain himself by having people sacrificed to him. Because? Because...
85* VolcanoLair: Dragonsmaw, the underground lair of the Dragon Lord, is hinted to be volcanic, with past eruptions turning the surrounding desert into crystal, resulting in the Crystal Desert.
86* YourSoulIsMine: [[spoiler: Sort of. He took the Crimson Wizard's life-force, not his soul, but with the same result.]]
87[[/folder]]
88
89[[folder:The Crimson Wizard]]
90!!! '''Voiced by''' Creator/YuuichiNakamura
91[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_crimson_wizard.png]]
92[[caption-width-right:350:Talented magician with untold dark power]]
93[[caption-width-right:280:[[labelnote:Click here to see his past self from ''Echoes of Mana'']]https://static.tvtropes.org/pmwiki/pub/images/framaus.jpg[[/labelnote]]]]
94-->''"Poor boy. What senile old fool would entrust the security of his castle to a child? Oh? My apologies. You work for the king, do you not?"''
95
96The right-hand man to the True Queen Valda, ruler of the Magic Kingdom of Altena. He infiltrated Valsena Castle and slaughtered its guards, [[CurbStompBattle almost killing Duran]] while [[JustToyingWithThem toying with him]]. He eventually leads Altenian forces' invasion of Valsena. The Crimson Wizard turns out to be working for the Dragon Lord.\
97\
98He's the archenemy of Duran and Angela and the secondary villain in their storylines. His past before his StartOfDarkness is explored in ''VideoGame/EchoesOfMana''.
99----
100* AlasPoorVillain: [[spoiler: Duran and Angela, who hated him more than anything, feel pity for him after hearing his story and his regret, even trying to talk him out of committing suicide.]]
101* ArchEnemy: For both Angela and Duran.
102* TheArchmage: He surpasses the True Queen herself. He's the human character with the most attack spells, mastering six elements equally. [[spoiler: His power might be borrowed, but his magic expertise belongs to him alone.]]
103* AsskickingLeadsToLeadership: Far and away the mightiest wizard in Altena, which helped in in no small part to be named as the leader of their military forces.
104* BadassCape: Wears an impressive-looking crimson cape flowing around him. His very title stems from it.
105* BadassLongrobe: Like any wizard worth their salt should wear, and it suits him well.
106* BarrierChangeBoss: His vulnerability changes depending on what spell he casts, but since he spams them so quickly, his weakness changes too fast for the heroes to follow. It must be guessed in the original [[spoiler: the same element he used or the opposite]], but is announced in the remake.
107* BrainwashedAndCrazy: [[spoiler: Not exactly brainwashed, but the Faerie states that dark powers twisted his mind, turning him into the bastard Duran and Angela loathe so much. He is not the same after his defeat, showing that the Dragon Lord's hold was broken and that he has come to his senses.]]
108* BloodKnight: Judging from his laughing animation in the original and his playfully teasing BossBanter in the remake, the Crimson Wizard loves to fight and especially to crush foes.
109* ColdHam: While he sometimes lapses into LargeHam (mostly in combat or when looking down on others), most of his scenes have him dramatically ChewingTheScenery while rarely raising his voice. Special mention goes to the scene where he's introduced in Angela's story, where he addresses a regiment of mage guards the same way an actor would an audience.
110* CurbStompBattle: The Crimson Wizard schools Duran without even trying. He dances around his blows as long as it amuses him, casts two, low level spells and Duran is done for.
111* TheDreaded: The Crimson Wizard is infamous and feared all over the world. He shows why when he singlehandedly lays out most of Valsena's forces in Duran's prologue, with Duran himself (the kingdom's best swordsman) unable to so much as hit him.
112* DealWithTheDevil: [[spoiler:He's in one with the Dragon Lord. And children, listening to an ObviouslyEvil spirit promising you power is ''never'' a good idea; the Crimson Wizard promptly gets DrunkOnTheDarkSide and becomes a tyrant.]]
113* DesperationAttack: Only casts [[MeteorSummoningAttack Ancient Curse]] when low on health. Which can be viewed as a good sign, provided the party survives it.
114* DrillSergeantNasty: An Altenian witch warrior explains that the Crimson Wizard trains his troops himself, and ruthlessly so.
115* DrivenToSuicide: [[spoiler: The utter emptiness and despair he feels after coming back to his senses is too much to bear. Seeing no point in going on, he destroys himself with the magic power that he desired so much but destroyed his life.]]
116-->[[spoiler:"I only have half of my life as it is. The dark power given to me cannot replace what he took of my life-force. I will never be whole. ...Is there even a reason to go on?"]]
117* DrunkOnTheDarkSide: He absolutely revels in being so powerful, especially when he can rub it on the face of those he tramples. [[spoiler: Ironic when one knows of his past. Perhaps a twisted form of revenge?]]
118* DubNameChange: The fan-translation calls him Koren from his title, Koren no Madoshi (Wizard of the Crimson Lotus), for simplicity and the characters' name limit of the SNES. Oddly enough, they also kept his title. Which is shortened to the Crimson Wizard in the official translation.
119** Koren is still used by some as a FanNickname.
120* ElementalPunch: In the remake, he strikes twice with his hand WreathedInFlames as a close-range attack. This being a nod to the artworks always representing him with magic fires burning in his hand.
121* EvilCounterpart: For Angela. [[spoiler:This is especially true when you learn his backstory. The two of them were both unable to cast magic. Angela was forced on a journey and gained magic through battle, while the Crimson Wizard found the Dragon Lord.]]
122* EvilLaugh: The remake gives him a quite unhinged one, as he blasts the heroes with his flying ship's energy cannons before invading the Mana Sanctuary.
123* EvilRedhead: A ginger and an utter bastard. (Though he was strawberry blond on his original game sprite, and again in ''Echoes of Mana''.)
124* TheExile: He states that he exiled himself from Altena. His language implies this was more of a self-isolation than for any crime. In ''Echoes'' he explains that he was made an outcast.
125* FlashStep: Does this constantly during the BossBattle against him, making him quite difficult to catch up with. He is a naturally fast runner in the original but magically warps himself in the remake.
126* {{Foil}}: To Angela. [[spoiler: They both started incapable of casting any spells. However, Angela had talent and merely needed the right incentive to buckle down and work to develop her powers. The Crimson Wizard was not so lucky and when hard work didn't pay off, he went the easy route and traded half his life-force for immense power from the Dragon Lord.]]
127* FourStarBadass: The supreme commander of Altena's armies of mages.
128* FreudianExcuse: [[spoiler: His inability to perform magic himself and the shame it brought him pushed the Crimson Wizard right into the Dragon Lord's hands.]]
129* FromNobodyToNightmare: [[spoiler: Some talentless no-magic mage in training became the mightiest wizard there is, ready to deliver the world into the hands of a demonic dragon.]]
130* FrontlineGeneral: The Crimson Wizard commands the Altenian army and personally takes part in the assaults on Valsena, with his troops only assisting him.
131* HoistByHisOwnPetard: [[spoiler: The Counter Magic spell or Matango Item can do literally that, reflecting back his spells and turning a pretty hard BossBattle into an absolute breeze. Beware still, his total party kill spells and especially Ancient Curse can circumvent it to save him from the ZeroEffortBoss disgrace. Averted in the remake, in which the spell can only reflect a single attack.]]
132* IDieFree: [[spoiler: He chooses to die after being beaten, defeat having seemingly lifted the Dragon Lord's taint. In the end, dying to escape what he has become was the only conscious use he made of his powers...]]
133* IHaveYourWife: If Angela is in the party, he taunts her by saying that Angela's mother, True Queen Valda, will be the first sacrifice to the reborn Dragon Empire.
134* IJustWantToBeSpecial: [[spoiler: His key motivation. To clarify, he wanted to be as special as anyone else, given that everyone but him can use magic in Altena.]]
135* IneptMage: [[spoiler: Used to be one. However, his teacher assures that he has great potential in ''Echoes of Mana''.]]
136* JustToyingWithThem: His attitude with the heroes from the intro to the Benevodons' release. The Crimson Wizard does try to kill them, but could reduce them to ashes in a heartbeat instead of dragging it around and leaving without caring if they are really dead. [[WhyDontYouJustShootHim Predictably, it ends up biting him in the rear.]]
137* JustYouAndMeAndMyGUARDS: The coward sics three dragons on the heroes, along with a number of respawning enemy groups to clear out, when they enter the Dragonsmaw.
138* KubrickStare: Appears to give an intense stare to Duran and Angela at points.
139* LargeHam: As is understandable for someone on a constant power high, the Crimson Wizard ''revels'' in just how powerful and smart he is. [[spoiler:It gets taken to new heights if he gets the Sword of Mana.]]
140* LightningBruiser: The Crimson wizard is ''fast'', spams up to three spells in a row, deals massive damage, and can take a lot of punishment.
141* LongRangeFighter: Who could expect anything else from a mage? This proves to be a major problem for Duran, who is a CloseRangeCombatant; during their initial fight, the Crimson Wizard stays out of Duran's range, taunting him the whole time.
142* MeanBoss: Hard to please and unforgiving in training recruits, but not a bad officer to work under.
143* MeteorSummoningAttack: He masters the devastating spell [[ThatOneAttack Ancient Curse]]: a screen-filling meteor rain that can easily wreck a party. In the remake he can be prevented from casting it, but if he does it's even less forgiving.
144* MindControl: [[spoiler: How he controls the True Queen.]]
145* NoNameGiven: He actually has no name and is merely known by his title as the Crimson Wizard. Oddly enough, he is the only nameless secondary villain who is not named by the translation.
146** ''Echoes of Mana'' reveals that his given name is Framaus.
147* PetTheDog: During the siege of Valsena, the Crimson Wizard openly congratulates the Altenian mages on their effort, and orders them to pull back, since they had done their jobs and could send in the magical constructs to minimalize casualties at that point. This is more significant than it seems, considering the Crimson Wizard used to have jealousy issues regarding other mages in Altena.
148* PowerFloats: He hovers over the ground in the remake.
149* PurpleIsPowerful: The remake gives him purple eyes. Fitting for such a powerful magician.
150* RedBaron: The Wizard of the Crimson Lotus/Crimson Wizard. He is only known by this title in the original Japanese version, while the name Koren is exclusive to the fan translation.
151* RiddleForTheAges: [[spoiler:Wether he really was "useless with magic" or had stunted potential will never be explained. ''Echoes of Mana'' suggests the later though.]]
152* SquishyWizard: Averted, as he takes quite some heavy damage before being defeated.
153* TornadoMove: In the remake, he can conjure a fiery tornado around him as a melee attack.
154* UnSorcerer: [[spoiler: Originally, though he became an aversion through his DealWithTheDevil. He was the only non-mage introduced in the Magic Kingdom.]]
155* UsedToBeASweetKid: [[spoiler:''Echoes of Mana'' revealed that he was a nice and polite, if self-effacing and self-deprecating to a fault due to his insecurities, when he was a teenage apprentice. He even was close friend to [[ArchEnemy Angela]] of all people, who encouraged him and protected him from bullies, making their mutual hatred in this game [[WeUsedToBeFriends all the more tragic]].]]
156* WasItReallyWorthIt: [[spoiler: Muses whether the power he craved so much was worth what he has become to gain it, and how he was made to use it. Decides that the answer is no and offs himself out of self-disgust.]]
157* YouHaveOutlivedYourUsefulness: [[spoiler:He overthrows the True Queen and casts a deadly spell at her as soon as he gets the Sword of Mana.]]
158* YoungAndInCharge: The original manual states that he is only twenty years old. This is pretty young to lead a kingdom's military, let alone being an EvilChancellor. Despite this he is quite talented.
159[[/folder]]
160
161[[folder:The Darkshine Knight]]
162!!! '''Voiced by''' Ryosuke Morita
163[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/darkshine_knight_concept_art.jpg]]
164The Darkshine Knight is an immensely powerful swordsman, clad in a dark suit of armour. He works for the Dragon Lord under the Crimson Wizard. [[spoiler:Turns out to be Duran's father Loki, who died during his battle with the Dragon Lord. His foe saw potential in Loki and resurrected him as a servant.]]
165----
166* ArchnemesisDad: [[spoiler: Not of his own volition mind you, but he still antagonizes his son.]]
167* BlackKnight: Played straight as a ruler, but as can be seen from all the spoilers, there is much more to him that it first appears.
168* BecameTheirOwnAntithesis: [[spoiler: Once a shining (pun intended) example of ThePaladin, now a BlackKnight.]]
169* BrainwashedAndCrazy: [[spoiler:Put under mind-control by the Dragon Lord.]]
170* BrokeYourArmPunchingOutCthulhu: [[spoiler:His fight with the Dragon Lord. Both fell from down a large hole and he died, but his foe's spirit lingered. As punishment for daring to injure him, the Dragon Lord keeps Loki as a brainwashed undead.]]
171* TheBrute: The Knight serves more of a muscle than anything else, with the Crimson Wizard taking care of the finer details.
172* CameBackStrong: [[spoiler:The Valor Sphere resurrects his spirit for one last battle against Duran in the remake's post-story. He's more dangerous as himself than as the Darkshine Knight.]]
173* CameBackWrong: [[spoiler:The Dragon Lord revived him as a twisted undead warrior.]]
174* DarkIsEvil: Black armour, dark powers, servant of evil. He could not be more glaring.
175* DyingAsYourself: [[spoiler: When the Darkshine Knight is defeated, his soul is freed from the Dragon Lord's control and departs to the Afterlife after thanking and encouraging his son.]]
176* EvenEvilHasLovedOnes: [[spoiler: He wants his son by his side, albeit in the same state as he is, just like his inspiration. Though he might not like it, but he will not hesitate to kill Duran if he has to.]]
177* EvilSoundsDeep: In the remake, he speaks with a voice that would make his inspiration proud.
178* FallenHero: [[spoiler: The former hero of Valsena, now a blight on Fa'Diel.]]
179* FlashStep: Can warp himself across the stage through magic in the remake. The Goddess take pity of anyone caught on his path when he does.
180* GlowingEyesOfDoom: Fitting his supernatural existence.
181* LivingOnBorrowedTime: [[spoiler:His unlife is only sustained by Dragon Lord's power. When Dragon Lord dies in the routes where he is not the final villain, the Darkshine Knight lives only long enough to tell the heroes the actions of the BigBad before expiring. If Duran is in the party at this time, the Darkshine Knight will ''try'' to tell Duran that he is his father, but will fade away before he can finish his sentence.]]
182* LukeIAmYourFather: [[spoiler:The Darkshine Knight is Duran's father.]]
183* MagicKnight: Can channel power into his sword to unleash devastating special attacks.
184* MasterSwordsman: Even more skilled at swordsmanship than a final class Duran. He masters most of Duran's sword techniques and can launch a devastating triple combo in quick succession.
185* MayTheFarceBeWithYou: As a powerful MagicKnight and BlackKnight with a deep voice, serving an EvilOverlord, the Darkshine Knight is a dead ringer to Darth Vader himself. [[spoiler:Even more so knowing that he is the father of TheHero, corrupted and enslaved by the BigBad, and would like to have his son join him.]]
186* ReforgedIntoAMinion: How he became the Darkshine Knight in the first place.
187* ShadowArchetype: The BlackKnight contrasting Duran's ThePaladin. [[spoiler: Not to mention their ties.]]
188* TheUndead: He is an unspecified type of undead, being a dead soul animating a dark suit of armour.
189* VillainTakesAnInterest: He has his sight set on Duran for reasons known only to him.
190* WalkingSpoiler: Talking about the Darkshine Knight without revealing too much is difficult.
191* WorldsStrongestMan: [[spoiler:The greatest swordsman in the world, which is why the Dragon Lord revived him.]]
192[[/folder]]
193
194[[folder:True Queen Valda]]
195!!! '''Voiced by''' Creator/SatomiAkesaka
196[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/valda_echoes.jpg]]
197[[caption-width-right:320:Artwork from ''Echoes of Mana'']]
198The True Queen of Altena and Angela's mother. She was a playable protagonist in ''VideoGame/HeroesOfMana'' but now has an entire kingdom to rule. A kingdom threatened by the decline of Mana and she becomes increasingly harsh in her resolve to preserve it.
199----
200* AbsurdlyYouthfulMother: She is Angela's mother, but looks ten years older than her at most.
201* TheArchmage: An extremely powerful mage, who could kick major ass on the battlefield and can control the weather of an entire kingdom like nothing.
202* BenevolentMageRuler: Normally, but not so much in recent times...
203* BrainwashedAndCrazy: [[spoiler: While she was aloof to Angela, her worst traits are brought to the forefront by the Crimson Wizard's compelling magic.]]
204* EvilMatriarch: Despises her daughter for being unable to spell-cast, hence useless. To the point of planning to sacrifice her without batting an eyelid. [[spoiler: Or so it seems at first, but see the trope above.]]
205* GodSaveUsFromTheQueen: She plans to ruin every other kingdom to save her own. [[spoiler: Or that's what the Crimson Wizard and the Dragon Lord would want you to believe.]]
206* TheHighQueen: The True Queen (Queen of Reason in the fan translation).
207* AnIcePerson: Favours Ice spells in ''Echoes of Mana'', befitting the queen of a polar country where the Mana Stone of Water is kept.
208* LongHairIsFeminine: Valda's own reach her feet.
209* ParentalNeglect: Justified due to her heavy royal duties, but Angela feels its sting nonetheless.
210* TheMagocracy: Altena populated entirely by mages, and logically ruled by one.
211* RankScalesWithAsskicking: The queen of TheMagocracy and its mightiest mage by far. Unless you count the Crimson Wizard.
212* RetiredBadass: Valda was a grade-A LadyOfBlackMagic in her youth. She is as powerful as ever but she has an entire kingdom to rule and protect now, preventing her from fighting.
213* RoyalsWhoActuallyDoSomething: In spite of the trope above, any army foolish enough to threaten her kingdom shall get a taste of why her magic is so widely respected. Cue CurbStompBattle of many monsters in a single spell as seen in ''Echoes of Mana''.
214* TheScapegoat: Everyone blames her from the damage caused by her warmongering. [[spoiler: In truth, she's but a smoke-screen for TheManBehindTheMan, who appears to be JustFollowingOrders.]]
215* WeatherManipulation: She used her magic to keep Altena's polar climate warm year-round, but with Mana on the decline even she can no longer do it. Hence her decision to take... drastic measures.
216[[/folder]]
217
218!!The Masked Mage's Faction
219[[folder:The Masked Mage/The Dark Lich]]
220[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/belgar_the_masked_mage.png]]
221[[caption-width-right:350:[[labelnote:Click here to see his Dark Lich form]]https://static.tvtropes.org/pmwiki/pub/images/dark_lich_concept_art_remake.png[[/labelnote]]]]
222-->''"Do you know how long I have awaited this day? My hatred for humanity has hidden beneath this mask. I've been concealing my true self."''
223
224The main villain in Kevin and Charlotte's storylines.\
225\
226The Masked Mage was once Belgar, the Oracle of Shadows, one of the two arch-clerics of the Holy City of Wendel, and a top-tier healer, but he dabbled in [[BlackMagic the forbidden Dark Arts]] and even necromantic rituals, causing his banishment and eventual StartOfDarkness. He used Life and Death magic on himself to become [[UndeadAbomination undying]], and he craves for revenge against the world that threw him aside.
227----
228* AmazingTechnicolorBattlefield: Whilst fighting him as the Dark Lich.
229* TheArchmage: Once one of the two mightiest clerics of Wendel, but now something much, much worse.
230* BadassLongRobe: Wears one in both in his normal and demon forms.
231* BecameTheirOwnAntithesis: From BenevolentMageRuler to world-threatening SorcerousOverlord.
232* BlackMage: Belgar was exiled for wanting to perform BlackMagic and resurrect the dead. He's now the best master of the trade in the world, using it exclusively.
233* ContinuityNod: The second ''Mana'' game with the Dark Lich as the BigBad. ''VideoGame/SecretOfMana'' describes the Dark Lich as an ancient sorcerer who sold his soul for eternal life but must now BodySurf. And Belgar is an EvilSorcerer who became the Dark Lich after making himself undying through TheDarkArts. Viewing ''Secret of Mana'' as a DistantSequel instead of an AlternateContinuity makes Belgar said sorcerer.
234* TheDarkArts: Studying them led to his downfall.
235* DarkIsNotEvil: At first. He was the Oracle of Shadows before his downfall, co-ruling Wendel alongside the Priest of Light. However he was still firmly on the side of good until his FaceHeelTurn.
236* TheDarkSideWillMakeYouForget: His city, his duty, his son... all forgotten. All he cares about now is to dominate creation and extinguish life.
237* DemBones: His true form the Dark Lich is a gigantic, demonic skeleton.
238* DemonOfHumanOrigin: Once a powerful but human archmage, now one of the Great Evils of Mana.
239* EvilSorcerer: He is and all his main agents are this one way or the other.
240* FacialHorror: What he looks like under that mask of his is never shown, but judging from the few that the remake displays, no-one in their right mind would miss it.
241* FaceHeelTurn: Belgar was once one of the heroic arch-clerics who co-ruled Wendel. His reckless obsession with healing any ailment led to his downfall and ruin.
242* FallenHero: Belgar used to be a BenevolentMageRuler. Made all the more tragic when he was made a playable protagonist in the prequel ''VideoGame/HeroesOfMana''.
243* FinalBossNewDimension: Battles the heroes in a creepy, ever-changing void.
244* GoodScarsEvilScars: His evil power horribly scarred his face, which the remake strongly evidences.
245* ImmortalityImmorality: He became undying all right, by becoming an undead vessel for the demonic UndeadAbomination he turned his soul into.
246* JumpingOffTheSlipperySlope: When his powers failed to save an innocent life, he began to study black magic to find a way. Then he turned to necromancy to resurrect her and it all came FromBadToWorse.
247* LukeIAmYourFather: [[spoiler:He's the father of Heath, of all people!]]
248* MalevolentMaskedMan: Never shows his face and is evil as they come.
249* MasterOfIllusion: The Masked Mage is a master of the trade. He makes his home in the Jungle of Illusions and uses quite some hefty magic to cloak his manor from view.
250* NamesToRunAwayFromReallyFast: Averted, with his original title of Oracle of Shadows. Contrary to what it sounds like, he was a righteous man and a benevolent healer. Played straight however with his current title, and especially with his true form's name.
251* TheNecrocracy: The Masked Mage aims to establish a global one, turning each and every life-form into undeads. With him standing at the summit of course.
252* NeverMyFault: Listening to him, his banishment was totally undeserved and was the peak of unfairness. He tends to forget that becoming an EvilSorcerer never endears one much to his neighbours...
253* OmnicidalManiac: He is consumed by an overpowering hatred for the world and desires to kill everyone and turn them into his undead slaves.
254* OnlyKnownByHisNickname: Only his son mentions his real name, Belgar.
255* OurLichesAreDifferent: An undead, ghastly DemonOfHumanOrigin, embodiment of sort of dark magic.
256* OurSpiritsAreDifferent: Both undead and demon, but most of all wraith-like, void, born from a corrupted soul and TheDarkArts.
257* OutOfFocus: Compared to the Dragon Lord and His Dark Majesty, the presence of the Masked Mage's minions is subdued. The Ferolians' attempted attack on Wendel is repelled offscreen, Goremand only appears once outside of Kevin's and Charlotte's prologues before the fight at the Sanctuary of Mana, and the Tainted Soul never appears at all unless the game is following the Masked Mage timeline.
258* ReturningBigBad: The Dark Lich was this in ''Secret of Mana'' and hops in the ride for a second go, albeit in a different (if very similar) host. Back then he was the power behind the throne, now he rules through his right-hand, sneaky as ever.
259* RestrainingBolt: He waits until the very end to remove his mask, releasing all the hatred he has built up over the last few decades to unleash his true form.
260* SuperEmpowering: Heavily implied to be the reason why the Tainted Soul has become so powerful in the first place. After all, what use a weak bodyguard can be?
261* SuspiciouslySimilarSubstitute: His status as a masked EvilSorcerer hiding in shadows, [[spoiler: his enslavement of someone close to the heroine]], and his true form, are a dead-ringer for Thanatos from ''Secret of Mana''. His final form is even called the Dark Lich like his was, and looks the same. The game's first final boss theme even sounds quite similar to the Dark Lich's battle music.
262* StartOfDarkness: His healing powers failed to treat a girl with a terminal disease, so he began to study TheDarkArts for help. Even when after the girl died, he pressed on with his research. When he sought to resurrect her with necromancy, the townspeople exiled him. Changing his title from the Oracle of Shadows to the Masked Mage, he developed a persecution complex that fuelled his descent into evil.
263* UndeadAbomination: He looks human, but this is now the undead shell of a demonic, skeletal wraith with a dark void inside his BadassLongrobe, and more or less the embodiment of BlackMagic and Undeath.
264* WasOnceAMan: But only looks so as of now.
265* WoobieDestroyerOfWorlds: He went from being a wise healer, who felt the limitations of his powers and tried to heal someone beyond his help, to finally succumbing to the dark arts he focused on more and more. They tainted his soul and the Priest of Light exiled him from Wendel.
266[[/folder]]
267
268[[folder:Goremand]]
269!!! '''Voiced by''' Creator/TomokazuSugita
270[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_goremand.png]]
271[[caption-width-right:330:Demonic devourer of human souls]]
272-->''"Wow! Didn't realize that Holy Bolt would work so well! I suppose it is a powerful spell, after all. Looks like I hooked a whopper!"''
273Goremand is a terrifying MonsterClown servant to the Masked Mage. He kidnap Heath during Charlotte's introduction and compelled Karl to attack Kevin, resulting in the cub being killed by the latter.\
274\
275The archenemy of Kevin and Charlotte and the secondary villain in their storylines.
276----
277* ArchEnemy: Kevin's most hated enemy. He's this as well to Charlotte, but she is more involved in her conflict with the Tainted Soul.
278* BraggartBoss: Goremand just cannot stop talking about how amazing he is. His VillainousBreakdown upon losing to Kevin and/or Charlotte sees Goremand almost unable to comprehend the very concept of losing, let alone that it actually happened.
279* CombatPragmatist: He states that he would never bother directly engaging foes and rather take them out by surprise, and even attempts an ambush before the BossBattle. But when push comes to shove, he proves considerably dangerous in a direct battle.
280* CourtMage: His role in King Gauser's court.
281* DiabolusExNihilo: Nothing is known about who or what he is and where he comes from. He works for the Masked Mage and that's it.
282* DirtyCoward: Goremand plays high and mighty with mortals, but is prompt to cower when faced with mightier beings, and to turn tail whenever the situation looks bad. While [[spoiler:the Darkshine Knight]] and [[spoiler:Belladona]] accept their doomed fates if their armies lose at the Sanctuary of Mana, Goremand simply informs the party what happened to his, provides extra information to tie up loose ends to the relevant heroes in the party, and slinks away in an attempt to survive.
283* DoppelgangerAttack: At the beginning of his BossBattle, he spawns two copies of himself that fight beside him and deal real damage. However, only the real Goremand can take damage. They are indestructible and nigh indistinguishable in the original, but visible copies and can be destroyed (and respawned) in the remake.
284* DragonWithAnAgenda: He openly admits that he doesn't feel much loyalty to the Masked Mage, and only supports him because his plan will result in a great deal of suffering and death that he can feed on.
285* DubNameChange: His Japanese name literally translates to "Death-Eating Man". The fan translation called him the Death Jester, while the official translation calls him Goremand.
286* EvilSorcerer: Much like his boss, he is a master of dark magic and he just loves it. He is something much worse than a mere sorcerer though.
287* FauxAffablyEvil: All villains are cruel and taunting, but at least they bother putting on a civil facade, Goremand does not even care. All honeyed words coming from his mouth are but a way to demean and insult people further. At least he is more civil towards underlings and allies.
288* GenreSavvy: At the Sanctuary of Mana, when he is forced to serve as a messenger, he has this to say:
289-->Yes, yes, yes. I'm well aware that they will do away with me once I've [[YouHaveOutlivedYourUsefulness fulfilled my purpose]].
290* GigglingVillain: Especially in the English version, where he usually can't go a scene without giggling like a maniac at least once.
291* LeanAndMean: Hard to tell with the original sprite, but the artwork and remake show that he's practically skin and bones, akin to a walking skeleton covered with some flesh.
292* MagicKnight: Goremand is a beast in magic but he proves very dangerous with a scythe in hand. Amped up in the remake and ''Rise of Mana'', in which he is a more physically-oriented fighter.
293* MarionetteMotion: In the remake, Goremand's stances and movement resemble those of a puppet.
294* MonsterClown: A creepy and menacing soul-devouring demon linked to death and dark magic, with a sinister jester-like aspect. He is given puppet-like mannerism in the remake.
295* NamedByTheAdaptation: The Japanese version and the fan translation only refers to him with a title, while the translation gives him a name.
296* NamesToRunAwayFromReallyFast: '''Gore'''mand. It's hardly surprising that he literally hungers for war.
297* OneHitKill: His Roulette Spin special attack does this at random in the original. It can be escaped in the remake, but any hero failing to prevent it is done for.
298* OurDemonsAreDifferent: The jury's still out on what exactly he is, but he is distinctly described as demonic. Feeding on souls is another give-away.
299* TheParalyzer: He does this to Kevin at Chartmoon Tower, as he's no match for him (yet). He prepares to finish him off, but [[TheResenter Ludgar]] appears and demands to settle his score, to which Goremand complies.
300* PunnyName: Goremand is a play on "gourmand", French for "greedy for food". His favourite dish just happens to be souls.
301* PutTheLaughterInSlaughter: This psycho loves death and carnage and openly states to always side with the faction more able to cause the most of it.
302* {{Sadist}}: To the point that he almost gets high by dishing out physical and emotional pain.
303* ScrewThisImOuttaHere: If neither Kevin nor Charlotte are not TheHero, Goremand is left behind to tell the party about the BigBad antagonizing them. He wisely guesses that he'll be next, so he hands over that message and disappears. It's unknown if he successfully manages to slip away.
304* SillyWalk: It's not obvious in the original, but in the remake, he walks and stands with his arms held up and a lurch, like a marionette being pulled.
305* SinisterScythe: His weapon aside from Magic.
306* SmugSnake: Creepy, competent and much more dangerous than he appears, but overconfident, sadistic and cowardly to a fault, not to mention a downright punchable piece of trash.
307* SoftSpokenSadist: He has a very slow, gentle, deliberate means of speaking to others and he's loath to raise his voice, at least in the English version of the remake. But this only serves to make him appear even more unhinged and dangerous.
308* SoulEating: He feeds on dead souls and loves to gorge himself as much as he revels in violence. He is seen doing this to an unfortunate Altenian witch at Chartmoon tower, and attempts to do this with your party in your boss battle with him.
309* WeWillMeetAgain: Says this to the party when neither Kevin nor Charlotte was selected as the main protagonist, then runs off. Also, instead of dying like in the original, in the remake he is only destroyed physically, and is last heard promising this.
310* YourSoulIsMine: He devours people's souls after they die. His version of Roulette Spin has him pull the target's soul out of their body and put it on a countdown; break the Goremand phantoms or the target will die, level be damned.
311[[/folder]]
312
313[[folder:The Tainted Soul]]
314!!! '''Voiced by''' Creator/DaikiYamashita
315[[caption-width-right:240:[[labelnote:spoiler]]https://static.tvtropes.org/pmwiki/pub/images/tainted_soul_concept_art.png[[/labelnote]]]]
316The Tainted Soul becomes the third antagonist to get in the way for Kevin and Charlotte during the course of their story. As the tile implies, he was originally a good person (a healer specifically), but became corrupted through TheDarkArts and became the Masked Mage's bodyguard.
317
318[[spoiler:The Tainted Soul turns out to be Heath, much to the shock of Charlotte.]]
319----
320* ArchEnemy: [[spoiler:The one against whom Charlotte has the most stakes, though not out of hatred.]]
321* AstralProjection: He does this in the remake, but it is only shown in a flashback.
322* BackFromTheDead: [[spoiler:The Mana Goddess resurrects him with her last breath in the ending.]]
323* BadassCape: Dons a nice cape fitting the cleric he was, and is quite badass. Even more so when BrainwashedAndCrazy.
324* BigBrotherMentor: Once, but now a bitter enemy. [[spoiler: Charlotte must fight to the death her closest friend and confident, who took care of her and helped her with her cleric training all her life.]]
325* BrainwashedAndCrazy: Became corrupted through the Masked Mage's dark energy.
326* TheBrute: He is considerably mightier than Goremand but blindly obeys him, and his role is pretty much to destroy any obstacle on his master's path. Justified by his BrainwashedAndCrazy state.
327* CastingAShadow: He masters some Shadow-based spells, but casts them much less frequently than his LightEmUp magic.
328* CurbStompBattle: [[spoiler: Lays the smack down on three wolfmen with a single spell, only to find himself on the receiving end of another courtesy of Goremand.]]
329* DeadToBeginWith: [[spoiler:He died the moment the Masked Mage corrupted him, drained of his soul and life-force. Now, only his liege's magic keeps him in a travesty of life. Poor Charlotte...]]
330* DeadlyDisc: The Tainted Soul can throw disc-shaped blasts of purplish light in the remake.
331* DistressedDude: [[spoiler:He was kidnapped by Goremand early on for unknown reasons. When Charlotte sees this, she becomes determined to save him and breaks out of Wendel in search for him.]]
332* DyingAsYourself: Defeating him brings his soul back from the abyss, but sadly not enough to save his life. At least he turns back to normal.
333* EnergyBall: Can throw balls of light on all foes in the original. Pitifully weak, but very fast and convenient to push them away.
334* EvilCostumeSwitch: Dons a creepy, greyish version of his default attire. Downplayed in the remake, in which his costume just become darker.
335* EvilSorcerer: What the Tainted Soul has become.
336* FallenHero: [[spoiler: Introduced as a major ally, but spends the game as a mortal enemy.]]
337* FightingFromTheInside: The FairyCompanion senses a great sadness in him, indicating that [[AndIMustScream he is aware of what he is made to do but powerless to prevent it.]]
338* FightingYourFriend: Forced to by his pesky brainwashing. Because of this, the BossBattle against him is one heck of a TearJerker. (That and another heck of a [[ThatOneBoss nightmare]].)
339* FinalBossNewDimension: Played with. He is the second-to-last boss and just warps everyone in another room of his boss' BigFancyCastle, but he still takes the party to another arena.
340* FlashStep: The Tainted Soul does this at light-speed in the remake.
341* TheGhost: Unlike the other minions for their evil masters, The Tainted Soul doesn't make any appearance before the party gets to the Sanctuary of Mana ([[spoiler:not counting Heath's appearance in Charlotte's flashback]]), and is never seen in general if The Masked Mage's forces don't end up on top (outside [[spoiler:his brief appearance in Charlotte's ending if she's in the party]]).
342* GlassCannon: Downplayed for he has many life-points, albeit less than the major bosses. And he is an absolute Behemoth with magic, with most of his attacks striking the whole party for massive damage (not to mention his [[HealThyself Healing Light spell]]). He is notably [[AdaptationalWimp nerfed]] in the remake, but still quite formidable.
343* GoodPowersBadPeople: Being a BrainwashedAndCrazy good guy, he uses light spells and healing magic for evil.
344* HealThyself: He casts healing spells on himself -- ''frequently'' -- when you battle him. This is in no small part what makes him ThatOneBoss. He is quite easier to defeat in the remake, precisely because he can no longer heal himself.
345* HeroicSacrifice: [[spoiler: Knowing that he will die no matter what, he uses his last breath to heal the Priest of Light with his remaining life-force. He is also the recipient of one, as the former Goddess of Mana expends the rest of her faerie life-force to resurrect him as she is dying]].
346* HolyHandGrenade: He casts the Light-Element spells Holy Bolt and Saint Beam, and they hurt a lot.
347* ItsPersonal: [[spoiler: With Charlotte, but not for the usual reasons as her goal is to save him, not to defeat him.]]
348* LightIsGood: Originally, and still is deep down, but see below.
349* LightIsNotGood: Not when he blasts your team with extremely powerful [[LightEmUp light-based spells]], it's not.
350* LightEmUp: A grade-A master of Light Magic, though he prefers SummonMagic. The remake makes him more spell-oriented.
351* LongRangeFighter: Who could expect anything else from a mage?
352* LukeIAmYourFather: [[spoiler:He is the son of the Masked Mage, much to his initial despair.]]
353* MindControlEyes: The remake gives him this.
354* PowerFloats: The Tainted Soul moves like this in the remake.
355* TheRedMage: He masters extremely powerful attacks, as well as equally powerful healing spells.
356* SinisterMinister: The Tainted Soul is a fallen cleric who serves the Masked Mage with Dark Magic, instead of a cleric who uses his abilities for benevolent purposes.
357* SquishyWizard: The Tainted Soul has the lowest LifeMeter of all major villains (yet still huge comparatively speaking). He mitigates it with his deadly attacks and his powerful Healing Light.
358* SummonMagic: He masters all of Charlotte's monster summons, and does not stop there. Remember Riesz' divine summons gained in her [[PrestigeClass final class]]? He masters ''three'' out of four, each dealing huge damage and [[StatusInflictionAttack inflicting a different status effect]] on your whole party.
359* TechnicallyLivingZombie: He lost his soul to the evil forces [[spoiler: when trying (in vain) to redeem his father]] and became little more than a walking corpse.
360* TeenGenius: [[spoiler: Only slightly older than the fifteen-year-old Charlotte and already the captain of the guard of Wendel, then bodyguard of the BigBad. Big Bad [[SuperEmpowering who raised his abilities to the maximum]], putting him from promising to max powerhouse.]]
361* ThatManIsDead: He does not even remembers his past life and former friends, and would kill them without remorse. His BossBanter in the remake indicates that he is FightingFromTheInside though.
362* TookALevelInBadass: Was a powerful but still rather common cleric and no match for Goremand early on. After being corrupted, he becomes a mightier enemy than Goremand himself and far and away the hardest boss of the storyline.
363* TragicMonster: He wanted to protect his hometown [[spoiler: and save his father from corruption]], but all this resulted in him being kidnapped himself and subjected to corruption and brainwashing.
364* WalkingSpoiler: His true identity is revealed early on, but is still a major reveal and a big punch in the gut.
365* WhatHappenedToTheMouse: [[spoiler:If Charlotte is in the party and the Masked Mage's faction is destroyed, then Goremand's final scene will have him tell Charlotte that Heath's brainwashing was undone, but he's now lost and confused somewhere.]]
366* WhiteHairBlackHeart: [[spoiler: Once again, not by his own volition.]]
367* YinYangBomb: Uses both Light and Dark magic, and absorbs both elements.
368[[/folder]]
369
370[[folder:Ludgar]]
371[[quoteright:380:https://static.tvtropes.org/pmwiki/pub/images/ludgar_echoes_of_mana.png]]
372[[caption-width-right:350:[[labelnote:Click here to see his werewolf form]]https://static.tvtropes.org/pmwiki/pub/images/beast_ludgar.png[[/labelnote]]]]
373The General of the Beastmen army, put in charge of the invasion of Wendel. He despises Kevin for being a HalfHumanHybrid and not-so-subtly hints that he would make a better king than his rival.
374----
375* AlwaysSomeoneBetter: Played with, he is much stronger than Kevin at the start, but he knows that he will never rank higher than the prince, whom he despises for wasting his potential.
376* AntiVillain: While Ludgar opposes the heroes, he isn't actually antagonistic outside of his inherent racism. He even strikes down Altenian mages intent on activating the Moonstone.
377* AsskickingLeadsToLeadership: Beastmen only obey the most powerful, and this one did not get his rank out of a present box.
378* DefeatMeansRespect: He grows to respect Kevin immensely after being defeated, recognizing him as the worthier of the two, and the feeling is totally mutual.
379* EvilCounterpart: He serves as this to Kevin. They fight the same way, down to the same techniques.
380* FourStarBadass: The general of Ferolia's armies and ThatOneBoss through and through.
381* FrontlineGeneral: Ludgar leads his troops in the battlefield and fights alongside them.
382* HardWorkHardlyWorks: [[spoiler:His antagonism towards Kevin was because he envied the latter's training, courtesy of the Beast King himself.]]
383* KungFuWizard: Ludgar is a deadly hand-to-hand fighter, and he masters many of Kevin's mighty special moves.
384* LightningBruiser: As fast as he is strong.
385* OneWingedAngel: Fights under his formidable WolfMan aspect.
386* OurWerewolvesAreDifferent: Part of a race of [[WolfMan beast-men]] who can turn to powerful humanoid werewolves through the power of the moon.
387* RaiseHimRightThisTime: [[spoiler:When he dies, Luna is asked to save him. So she reincarnates him as an infant, as it was all she could do.]]
388* TheResenter: Resent Kevin for being half-human and a pacifist, which to Ludgar's eyes makes him unworthy of the throne he is set to inherit.
389* RivalTurnedEvil: Ludgar was susceptible to Goremand's influence and warmongering.
390* StarterVillain: Outside of Kevin's intro, he's the first villain seen in the story, having put Jadd under Ferolian occupation, and going on the offensive against Wendel once the heroes obtain Lumina. He isn't fought until his next appearance at Chartmoon Tower much later though.
391* ShadowArchetype: Essentially Kevin if he had given in to his hatred.
392* SuperMode: Like his liege and his soldiers, he can turn into a wilder and mightier WolfMan to fight.
393* UnknownRival: He wants nothing more than to defeat Kevin and prove the better of the two, but Kevin has no hostility towards Lugdar and bemoans having to come to blows.
394* WolfMan: He's a beastman, so he can transform into one and puts up one hell of a fight.
395[[/folder]]
396
397[[folder:King Gauser]]
398!!! '''Voiced by''' Creator/KentaMiyake
399[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/king_gauser_of_ferolia.png]]
400The king of Ferolia and Kevin's father. He was one of the playable characters helping save the world in ''VideoGame/HeroesOfMana'', but humans' FantasticRacism against his kind and Goremand's suggestions led him to the warpath. He's the only monarch who knows his EvilChancellor's is up to no good, but goes along to strengthen his kingdom. Still, he supports the heroes after it's clear that Goremand has gone too far.
401----
402* AsskickingLeadsToLeadership: The most powerful beastman bar none, who rules them and founded their kingdom. Being the mightiest of them is actually a requisite to sit on their throne.
403* BarbarianLonghair: Fitting his bestial nature.
404* DuelBoss: In the remake, his battle against Kevin is a one-on-one fight.
405* FounderOfTheKingdom: Founded the Beastman Kingdom of Ferolia to shelter his people.
406* JerkWithAHeartOfGold: Aloof, gruff and a bastard more often than not, but his heart is in the right place.
407** While he has issues with humans, as do the rest of the beastmen, he still mated with one to give birth to Kevin, though the details are never elaborated upon.
408** [[spoiler:More importantly, after Kevin "kills" Karl, he visits the impromptu grave of the latter to dig him up and nurse him back to health; this is told in the original game and shown in the remake.]]
409* ManipulativeBastard: ''In spades''. [[spoiler:He told Kevin his [[MissingMom mother ran out on them]] even though she died of illness when he was young, ''just because'' he wanted Kevin to grow up resenting him. He then enlists Goremand to get Kevin attacked by his best friend/pet, Karl, and force his beast side out, yet later reveals it to be a SecretTestOfCharacter to make sure that Kevin doesn't ''only'' harness his rage, but to ''use his head''. Had Kevin ''actually paid attention'' to what happened in his fight with Karl, he would have seen through Goremand's illusion. And notably, Gauser is the only leader of the three belligerent factions who ''actually gets what he wants'' from his alliance with his branch's BigBad.]]
410* MightMakesRight: Gauser cares only about might and despises all form of weakness. It must be noted that he equally values might of body ''and'' mind, deeming one useless without the other, and wants his subjects to be rational thinkers as much as he wants them to be strong soldiers.
411* OurWerewolvesAreDifferent: Part of a race of [[WolfMan beast-men]] who can turn to powerful humanoid werewolves through the power of the moon.
412* RetiredBadass: Fought on the frontlines in the war against [[TheEmpire the Ancient Kingdom of Pedda]] nineteen years ago, but he is now busy with ruling his kingdom.
413* RouteBoss: In the remake, he is fought in the postgame if Kevin is in the party, so as to get the Instinct Sphere. He is at level 65 (the same as the FinalBoss), is super fast and tough, and masters all of Kevin's werewolf techniques, making him a formidable foe.
414* SuperMode: Like his son and all his subjects, he can turn into a werewolf to increase his fighting power.
415* ToughLove: His approach to raising his son. He spares him no pain, but really cares about him.
416* UnwittingPawn: He was fine and dandy with waging war against humans to give his subjects purpose, but could not fathom the true, apocalyptic intentions of Goremand. Granted, he ''didn't care'', and was simply content with what he got out of the bargain, for he trusted his son to solve the crisis.
417* WolfMan: He already gives this vibe under his default form, and can transform into one.
418[[/folder]]
419
420!!His Dark Majesty's Faction
421[[folder:His Dark Majesty/The Archdemon]]
422[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/prince_of_mavolia.png]]
423[[caption-width-right:350:[[labelnote:Click here to see his Archdemon form]]https://static.tvtropes.org/pmwiki/pub/images/archdemon_first_form_artwork.png]][[/labelnote]]
424[[caption-width-right:350:[[labelnote:Click here to see his real Archdemon form]]https://static.tvtropes.org/pmwiki/pub/images/archdemon_second_form_artwork.png]][[/labelnote]]
425-->''"You should gracefully give up this fight. The world as you know will be consumed by Mavolia. The new evil order will be ruled by me. There is no place for you here!"''
426
427The main villain in Hawkeye's and Riesz's storylines.\
428\
429His Dark Majesty was at first the monarch of the Light Castle, but was feared and hated by his subjects. He formed a pact with the demons of [[{{Hell}} Mavolia]], and became their ruler after killing his predecessor. He was destroyed long ago (after opening the Door to Mavolia if ''VideoGame/DawnOfMana'' is viewed as a sequel). Now he wants to use the power of the Mana Sword and the Benevodons to merge Fa'Diel with Mavolia, so he can rule both as their god, ending the worship of the Mana Goddess.
430----
431* AllOfTheOtherReindeer: Before his StartOfDarkness, if Belladonna is to be believed.
432* BackForTheDead: He was physically destroyed eons prior but resurfaces at the end. Only to be terminated for good in the FinalBattle.
433* BackFromTheDead: His agents plan to revive him, but only succeeds if he is the FinalBoss.
434* BadBoss: Belladonna and Malocchio dedicated him their entire existences, and he doesn't give a rat ass about their deaths, going as far as calling the former a worthless pawn.
435* BigFancyCastle: The Dark Castle is huge, gloomy, and every bit the SupervillainLair it looks like.
436* BloodMagic: He uses his life force to restore the Darkstone that was sealed in Mavolia, and this [[CastFromHitPoints killed him]]. According to Belladonna, this was expected, and her plan is to revive him.
437* CognizantLimbs: In the final stage of the FinalBattle, his two floating arms attack separately. They are independent targets in the remake.
438* CurtainsMatchTheWindow: The remake gives him yellow eyes to match his blond hair, though both are a sickly hue to emphasize his evil nature.
439* DarkIsEvil: He's called his Dark Majesty (the Prince of Darkness in Japanese) and is clad in black, on top of being the most demonic of the main villains.
440* DeaderThanDead: Only his essence subsists and he exhausts even that when bringing back the Darkstone to the Earthly Planes. Belladonna and Malocchio plan to resurrect him. If neither Hawkeye nor Riesz are TheHero, the FinalBoss dispose of his remains and seal his soul away, ensuring he can never be revived.
441* DealWithTheDevil: He stroke one with the then Archdemon in his backstory to gain demonic powers in exchange of giving them the world. He is one of the few examples of a character striking one and coming out on top.
442* DemonOfHumanOrigin: He was once a human prince, but he is now the resident SatanicArchetype. Taking ''Dawn of Mana'' as a distant prequel rather than an alternate continuity details the change, showing him as a tyrant king named Stroud.
443* EvilIsBurningHot: What castle is complete without a few moats of lava? The interior of the castle is characterized by walls of flame that disappear once you clear a room.
444* EvilIsVisceral: His Archdemon form resembles a heart.
445* EvilWearsBlack: The standard uniform for an EvilOverlord of his ilk.
446* FedToTheBeast: His throne room is nothing more than a trap door with a spiked pit directly beneath his throne. At the bottom, he's got an old friend waiting for you: Full Metal Hugger 2.0.
447* GlowingEyesOfDoom: In his final form in the remake.
448* GrandTheftMe: Belladonna and Malocchio plan to revive him through Prince Elliot's vessel, but in the end he is fully restored without it. He still plans to do it but the heroes slay him before he can proceed.
449* HellHasNewManagement: He gloats to have killed the former Archdemon to take the throne. [[spoiler: Unbeknownst to him, she survived and can never be fully destroyed. And as if on cue, guess who barges in as the GreaterScopeVillain in the remake?]]
450* HellOnEarth: His ultimate goal, by merging Fa'Diel with Mavolia.
451* HornedHumanoid: Even in human form, he sports two devilish horns.
452* HornsOfVillainy: Who could have guessed? They grow immense when in OneWingedAngel form.
453* KlingonPromotion: His Dark Majesty became the Archdemon by taking down his predecessor.
454* KneelBeforeZod: Wants the party to do this when offering them to work for him. They tell him to get bent.
455* LongHairedPrettyBoy: The remakes makes him one, despite him being an ObviouslyEvil Demon King.
456* OurDemonsAreDifferent: A SatanicArchetype who [[DemonOfHumanOrigin was once human]], whose true form looks like it's made of metal.
457* PointyEars: Fitting his demonic nature.
458* ReturningBigBad: Like the Dragon Lord (who ironically succeeds him as the Archdemon, if ''Legend of Mana'' is taken as a DistantSequel and not an alternate continuity), his Dark Majesty (or at least a close counterpart) retroactively becomes this, being the central villain of the prequel ''Dawn of Mana''.
459* SatanicArchetype: The Current Supreme Monarch of Mavolia who commands all Demons. Yet, his rule is openly challenged by the other two Great Evils. [[spoiler: And his vastly superior predecessor is lurking in a dark corner, ready to retake her throne at the first opportunity.]]
460* SelfFulfillingProphecy:
461** The future Dark Majesty was feared and hated as a child, having been prophesied as a harbinger of doom. Such status invited demons from the underworld to tempt him over to [[TheDarkSide their side]], thus dooming his kingdom ([[spoiler:revealed to be Lorimar in ''Dawn of Mana'']]), as was foretold.
462** [[spoiler:Taking from ''Dawn of Mana'', he was legitimately reviled for trying to drown his little brother to become the only heir, then for being an absolute tyrant. His deal with the demons was actually to open the door to Mavolia and he becoming a demon by merging with ''tons'' of [[TheCorruption Thanatos Spirits]]. His killing of his predecessor Anise is also revealed to be striking her host down with the first Mana Sword (though she survived without him knowing). Of course, Belladonna is missing these little details.]]
463* ShirtlessScene: His naked top body is still present in his true form (at first), but far too twisted and demonic to be anything else than FanDisservice.
464* StartOfDarkness: Being thrown in jail and hated by all before even doing anything to deserve is not the best way to endear the world to anyone. A golden opportunity for demons to come up with a DealWithTheDevil. But even they could not fathom how deep his hatred ran.
465* StationaryBoss: In both versions, he is completely immobile, having more or less merged with the remains of the Mana Tree.
466* TakeOverTheWorld: Has this as his very clear goal, compared to the Masked Mage and the Dragon Lord, who seem more interested in omnicide or simple destruction.
467* ThenLetMeBeEvil: His backstory in a nutshell, or at least what we learn from [[UnreliableNarrator Belladonna]]. Throw him in the dungeons so that he won't destroy the kingdom? You can kiss your precious kingdom goodbye.
468* YellowEyesOfSneakiness: He has yellow eyes in the remake and is quite the ManipulativeBastard.
469* WasOnceAMan: Keyword being ''was'' for he is now anything but.
470* WeCanRuleTogether: Offers this to the heroes upon meeting them, even insisting about it. Though he makes it clear that it would be as servants. The heroes are not impressed in the least...
471* WeHaveReserves: Doesn't care a bit when told of Belladonna's death, boasting that he can have many more pawns to add insult to injury.
472[[/folder]]
473
474[[folder:Belladonna/Isabella]]
475!!! '''Voiced by''' Creator/YoshinoNanjo (Japanese), Adrianne Arno (English)
476[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/trials_of_mana_belladonna.png]]
477[[caption-width-right:330:Faithful servant of His Dark Majesty]]
478[[caption-width-right:220:[[labelnote:Click here to see her true form]]https://static.tvtropes.org/pmwiki/pub/images/beast_belladonna_artwork.jpg]] [[/labelnote]]
479
480-->''"Light Castle was turned into Dark Castle, a fitting place for the creatures of Mavolia to live. His Dark Majesty's heart has been shuttered closed for eternity. All I wanted... was to open his heart just a little."''
481
482Belladonna initially presents herself under the name of Isabella when she's taken in by the ThievesGuild of Nevarl. She quickly shows her true colours though, by brainwashing the Guild Master into turning from thievery into taking over Laurent. Belladonna frames Hawkeye for her murder of his best friend, and holds said best friend's sister hostage. Her ultimate goal is to revive his Dark Majesty out of loyalty, and above all love.\
483\
484She's the archenemy of Hawkeye and Riesz and the secondary villain in their storylines.
485----
486* AlasPoorVillain: Downplayed since she regrets nothing and lacks the excuse of brainwashing, but her lament about her unrequited love for the BigBad comes across as rather pitiable. The expression on her ArchEnemy's face when hearing it is quite telling.
487* AllLoveIsUnrequited: She would literally throw the entire world to hell for the man she loves, who considers her a convenient pawn at best.
488* ArchEnemy: For both Hawkeye and Riesz.
489* BadBoss: She doesn't care a bit for her henchmen. Upon realizing that she can't [[HumanSacrifice sacrifice]] Jessica to unseal the Firestone, [[YouHaveOutlivedYourUsefulness she uses Bil's and Ben's instead after their defeat.]] [[spoiler:She also offs Malocchio herself if His Dark Majesty isn't the BigBad]].
490* TheBaroness: With shades of TheVamp. She is an influential Demon Lady, clad in lavish Arabian garb, who got herself a powerful position in the ThievesGuild and is implied to seduce its leader.
491* BeastMan: She transforms into a demonic, feline-woman when fought.
492* BuxomBeautyStandard: She's regarded as a great beauty and her most notable physical feature is her massive bust, which is often in emphasis due to her ImpossiblyLowNeckline combined with NavelDeepNeckline. The remake also has several MaleGaze shots aimed at her breasts.
493* CatsAreMean: She is a feline [[BeastMan Beast Woman]] and is as evil and vicious as they come.
494* CloseRangeCombatant: Unlike the [[LongRangeFighter spell oriented]] other right-hands, Belladonna fights with her claws. The remake however, adds powerful long-ranged attacks to her arsenal.
495* CombatParkour: She fights with impressive acrobatics and jumping attacks.
496* DarkActionGirl: Contrasting the other seconds-in-command, she prefers to fight up close, being quite the bloodthirsty fighter, slashing the heroes with her sharp claws.
497* DeadGuyOnDisplay: Belladonna seated on Lord Flamekhan's old throne, flanked by a pair of Demons, and with the charred skeleton of someone who dared defy her rule. She seems in no hurry to clean it up.
498* DeadMansSwitch: If she dies or if Hawkeye tells anyone what he knows, the Choker of Death she's given Hawkeye's friend and possible LoveInterest Jessica will kill her in turn. It prevents her from sacrificing Jessica though, forcing her to remove it before attempting to do so.
499* DespairEventHorizon: If Hawkeye or Riesz are not TheHero, she falls into one when the BigBad makes his Dark Majesty DeaderThanDead, ruining her goal of resurrecting him. Not wanting to live without her beloved, she kills Malocchio and [[DrivenToSuicide commits suicide]].
500* DiabolusExNihilo: Her origins are never cleared up, whether she's a demon or was originally human, though the former is more likely given her claw-like nails and cat-like eyes in her human aspect.
501* EngineeredHeroics: Lord Flamekhan met her when lost in the desert and dying of thirst, and she earned his trust by saving his life. Clearly a travesty meant to infiltrate the ThievesGuild by the grand entrance.
502* EvenEvilHasStandards: She has no issue with sending mind-controlled ninjas off to die in a massive MeleeATrois between her faction and that of the Dragon Lord and the Masked Mage, but she draws the line at needlessly killing Riesz's brother Elliot if she loses the war.
503* EvilLaugh: The remake punctuates her speech in the invasion of Laurent with one of these.
504* EvilRedhead: Like the Crimson Wizard, her hair is bright red and she is thoroughly evil.
505* FemmeFatale: Gives off this vibe and his implied to have seduced Lord Flamekhan, yet she never does something seductive in the entire game.
506* FireBalls: Belladonna kills Eagle with those in the original. The remake replaces it by a [[KiManipulation dark energy blast]].
507* IHaveYourWife: She's given Jessica a cursed pendant that ties her life to her, and threw her to jail for good measure. Hawkeye cannot tell the truth about Belladonna or try to kill her, lest his loved one dies.
508* KiManipulation: In the remake she kills Eagle with a dark energy blast, and can hurl very damaging waves of purplish energy in the BossBattle against her.
509* KungFuWizard: Belladonna has immense powers and a battery of deadly spells, but she is above all a physical fighter who needs only her claws to rip foes to shreds.
510* LightningBruiser: An exceptionally fast and agile fighter, with highly powerful attacks and able to tank major punishment.
511* LongHairIsFeminine: She's a feminine villainess with long hair that goes past her waist.
512* LoveMartyr: Dedicates all her life, considerable powers, and everything she has, out of slavish devotion to a BadBoss ready to toss her aside like an afterthought as soon as it is convenient.
513* {{Lunacy}}: Her main element is Moon, the trickiest element in terms of hindering spells...
514* MindManipulation: She can control pretty much anyone, from influencing Lord Flamekhan's actions to enslaving Eagle. By the time she is finished, over half of the guild is under her spell, and the other are thrown in jail... If they are lucky.
515* MoreDeadlyThanTheMale: The only female second-in-command, just as deadly as her male counterparts. In the original she is at level 51, over even the FinalBoss. She's at the same level as the others in the remake though.
516* MorphicResonance: In the remake, she sports the same jewels both in her human disguise and her true, beast-like form.
517* MsFanservice: She's the bustiest female character in the remake, complete with a NavelDeepNeckline, and given her [[TheVamp penchant for seduction]], she fits the trope to a tee. Her [[SexyCatPerson true feline form]] proves to be even more so than her human form, being outright ''naked'' in this state and showing off every inch of her curves.
518* NavelDeepNeckline: {{Downplayed|Trope}}, the plunging neckline of her outfit just barely reaches her midsection.
519* NewEraSpeech: The Nevarl ThievesGuild is no more. It is now the Nevarl Kingdom, under the leadership of Her Puppet, err... His Majesty King Flamekhan!
520* NobleDemon: She is evil and sadistic, but some of her actions imply that she has a softer side, unfortunately stifled by her love and desire to please his Dark Majesty. If Riesz or Hawkeye are present but not TheHero, she confesses to have returned Elliot to Laurent before she self-terminates.
521* OneWingedAngel: She transforms into an anthropomorphic cat demon to fight.
522* PantheraAwesome: Her beast form is very panther-like.
523* PetTheDog: If his Dark Majesty isn't the BigBad, she returns Elliot to Laurent since he didn't serve any purpose without acting as a host for the villain.
524* SexyCatPerson: An evil example. Her OneWingedAngel form is as dangerous as it is Furry Fanservice.
525* SignificantGreenEyedRedhead: Her human aspect, indicating since the very first second that she is much more than she lets it appears.
526* SoftSpokenSadist: Belladonna is dignified, sultry and teasing, never raising her voice, but she clearly gets her kick in the torments she inflicts, which makes it all the more unsettling.
527* SummonMagic: She can cast the very powerful Divine Summon Hexas. She also summons demons and monsters to establish her grasp over Nevarl and Laurent.
528* UndyingLoyalty: To his Dark Majesty, so much so that she puts a stop to the plan to merge the world with Mavolia since she felt no point in continuing it if he isn't around to rule the world.
529* VillainousFriendship: She seems to get along rather well with Malocchio. [[spoiler:Not enough to spare him should their team fail at the Sanctuary of Mana, though.]]
530* WoundedGazelleGambit: Belladonna morphs into a small cat when receiving a particularly nasty smackdown, perhaps as an attempt to deflect rage through cuteness. Subverted as she casts her nastiest spells under that form.
531* XanatosGambit: Her plan to unseal the Fire Mana stone. She's bringing Jessica as a sacrifice, but not before sending Bil and Ben to clash with any plucky hero chasing her down. When they're inevitably killed and Jessica is saved, well, she still has their two souls to sacrifice.
532[[/folder]]
533
534[[folder:Malocchio]]
535!!! '''Voiced by''' Creator/YasuakiTakumi
536[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/malocchio.jpg]]
537Barely anything is known about Malocchio. He seems to be a vampire-like demon working for his Dark Majesty, being in charge of the Dark Castle and "taking care" of the kidnapped Elliot while Belladonna leads the conquest.
538----
539* AchillesHeel: [[spoiler: As an undead, the [[TurnUndead Undead Away]] cleric spell deals '''massive''' damage.]] Fire damage also acts as a more traditional elemental weakness.
540* ActuallyNotAVampire: Downplayed as Malocchio is one in all but name, but what the hell he is exactly remains unknown.
541* AnimeHair: Sports a wild haircut in the remake.
542* AristocratsAreEvil: His original Japanese name translates to the Earl of the Evil Eye, and he is a nasty piece of work.
543* BadassCape: Dons a nice one fitting his vampiric theme, and is an immensely powerful enemy who can pose quite the nasty challenge.
544* BadassInANiceSuit: Fitting his vampiric theme, he is dressed to the nines.
545* BilingualBonus: His official English name, Malocchio, means "evil eye" in Italian, referencing his Japanese title as the Earl of the Evil Eye, as well as his trademark [[RedEyesTakeWarning demonic red eyes]].
546* TheBrute: His major role is to serve as muscle, and mostly a protector.
547* CastingAShadow: Unleashes a number of Shadow spells during the BossBattle against him.
548* ClassicalMovieVampire: Downplayed. He fits the trope to a T in appearance, but his exact nature is never explained. It's not even clear if he ''is'' a vampire. Being a demon of Mavolia, it largely comes down to whether or not a vampire is considered a demon in the ''Mana'' Universe.
549* CreepyHousekeeper: A villainous twist on the trope. Malocchio seems in charge of the Dark Castle in his Dark Majesty's stead and especially of his remains and future vessel. He knows his boss' whereabouts when even Belladonna does not.
550* DiabolusExNihilo: Aside that he comes from Mavolia and worships his Dark Majesty like a god, nothing is known about him, nor even what the hell he is. A vampire? A demon? Both?
551* DroppedABridgeOnHim: [[spoiler:Like with the Crimson Wizard, if His Dark Majesty isn't the main villain of the playthrough, he's unceremoniously killed off by Belladonna of all people offscreen for his failure after the Nevarlans lose at the Sanctuary of Mana]].
552* DubNameChange: He's simply called the Earl of the Evil Eye in Japanese. He's known as Jagan in the fan translation and Malocchio in the official translation.
553* EvilIsHammy: Quite composed, if enthusiastic, in the original, the remake gives him a flair for theatrics in his dialogue and manners, being unabashedly gloating as things unfold according to plan. While his Japanese dub retains some composure, the English dub reaches into new levels.
554* FangsAreEvil: His vampire fangs are quite visible when he opens his mouth in the original. And all the time at it's corners in the remake.
555* FlatCharacter: Nothing is really revealed about him. The closest to giving him depth is Belladonna's monologue if Hawkeye or Riesz are not TheHero. Belladonna relinquished the plan of merging the world with Mavolia if her beloved Dark Majesty wasn't around, but Malocchio wanted to go through with it and is implied to have planned to rule himself. So he is likely to desire power as a reward more than Belladonna.
556* FlunkyBoss: Challenges the heroes alongside a wolfman and a female vampire as strong as he is, who must be taken down before he can be harmed. In the remake, they are even mightier and he can respawn them as many times as he likes, mercifully easier to kill.
557* HealThyself: He can do so in the remake through VampiricDraining.
558* HighCollarOfDoom: He wears a neck-high collar, having the vampire look down pat.
559* KillItWithFire: Malocchio's vulnerable to fire-based magic.
560* KungFuWizard: A magic oriented fighter, but with physical attacks. He becomes a full-fledged example in the remake, in which he strikes with his claws and bites foes nearly as often as he casts spells.
561* LifeDrinker: See VampiricDraining below.
562* MindOverMatter: His Psychic Blast special technique violently hurls all foes away with telekinesis.
563* NamedByTheAdaptation: The Japanese only refers to him by his title, but the translation names him.
564* NothingPersonal: Most of Hawkeye's and Reisz's animosity against His Dark Majesty is targeted towards Belladona, leaving Malocchio as just another boss to fight in His Dark Majesty's timeline. The two do recognize him as the mysterious stranger who conspired with Belladonna before Eagle's death and the man who bought Elliot at a slave auction, respectively at Beuca Island, but little else.
565* OneHitKill: Malocchio masters the fearsome spell Annihilate, which instantly kills anyone of lower level. Mercifully dodgeable in the remake.
566* OnlyKnownByHisNickname: He's simply referred to by his title in the original Japanese version.
567* OurVampiresAreDifferent: Malocchio is all but stated to be a Vampire Lord. He wears the classical high-collared BadassCape, [[spoiler: is vulnerable to the local TurnUndead]], he drinks blood, even lying down in the typical pose in the original. However, he is a denizen of Mavolia, while vampires in the series are usually humanoid bats.
568* RedEyesTakeWarning: His demonic red eyes are his defining trait. His Japanese title translates to the Earl of the Evil Eye, while his English name means "evil eye" in Italian.
569* RevivingEnemy: In the remake, he gets the nasty habit of respawning his bodyguards.
570* ShoutOut: His vampiric theme, nobility title and haircut call into mind Dracula from the 1992 film by Creator/FrancisFordCoppola. Less so in the remake in which his haircut is... wilder to put it mildly.
571* SummonMagic: He can summon monsters in the remake and does so when he is fought.
572* TeleportSpam: Malocchio flickers like a ghost and a lot of the heroes' attacks will miss him. He can teleport for real in the remake.
573* VampiricDraining: He gains this ability in the remake, either draining those he catches with his Batmo Drain charge, or the spectres he summons. If they are not destroyed in time, he absorbs whatever health they have left.
574* VillainousFriendship: He seems to get along quite well with Belladonna.
575[[/folder]]
576
577[[folder:Bil & Ben]]
578[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bil.png]]
579[[caption-width-right:300:Bil]]
580[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ben_nevarl.png]]
581[[caption-width-right:300:Ben]]
582[[caption-width-right:300:[[labelnote:Click here to see their fused form]]https://static.tvtropes.org/pmwiki/pub/images/bil_and_ben.png]] [[/labelnote]]
583Two highly skilled agents of Nevarl who initiate the hostile takeover of the Wind Kingdom of Laurent by pretending to befriend Prince Elliot, and who later personally kidnap the boy. Bil is the ninja in green while Ben in the one in blue.
584----
585* AerithAndBob: His Dark Majesty's faction has Belladonna, Malocchio, Flamekhan, and... Bil and Ben.
586* BrainwashedAndCrazy: Hawkeye's dialogue with them implies that they weren't cruel at all before, Belladonna's magic having corrupted them along with the rest of his fellow ninjas. He repeatedly reaches out to them in the hopes that they will see through her control and snap out of it. [[spoiler:Sadly, it never takes.]]
587* DualBoss: Whenever their fused ninja form is beaten, Bil and Ben will defuse back to their normal selves and keep the fight going on.
588* DualWielding: Both of them each hold a katana in their hands. Their merged form uses a pair as well.
589* DiscOneFinalBoss: The first villains fought in his Dark Majesty story path, with the final fight against them being the first real test of what the player has learned.
590* FalseFriend: Gained Elliot's trust with ninja tricks, but only to use him. The way they treat him as soon as they drop the charade shows how much they truly despise him.
591* FusionDance: Their evil fusion technique allows them to merge with one another to form a single ninja in red garb with stronger attacks (which is labelled as simply "Bil and Ben"). When beaten down, they can defuse and continue the fight with no wear to their own health.
592** However, this ends up being somewhat downplayed, as Bil and Ben end up being ''more'' of a threat when they are unfused. Not only do they not lose any health from splitting apart and gain the Armoured status, but now the party must deal with the same attacks from before coming at them at twice the frequency. And then there's the fact that they can resurrect one another...
593* HighlyVisibleNinja: They fight with many stereotypical ninja techniques, on top of dressing the part. They tend to stand out unless they're hiding themselves with shadow magic.
594* InconsistentSpelling: In a rather strange case. Ben's name remains the same in the remake from the fan-translation. However, the fan-translation named his teammate Bill, while the remake renamed him ''Bil'', removing the extra l. You don't see that many people writing out a common name like Bill that way, though they are phonetically the same.
595* KatanasAreJustBetter: They wield a pair of katana each.
596* KingMook: They are basically boss versions of the standard Evil Ninja and Assassin enemy types.
597* MalevolentMaskedMen: Both of them wear steel masks that cover the bottom portions of their faces, similar to the regular ninja enemies. Because of this and the hoods they wear, whatever their real faces look like is never shown to the player.
598* MagicKnight: Fearsome warriors and fearsome masters of ninja arts and sorcery.
599* PoisonedWeapons: Poison Dagger, which they will only start using during their second encounter.
600* RedAndBlackAndEvilAllOver: The black part is downplayed, but Bil and Ben's evil fusion mode sports a dark red hood instead of either's green or blue ones.
601* RevivingEnemy: Should the player think to ignore the other and take out their friend, Bil or Ben will use the skill Underworld after a few seconds, reviving the other back to half health. As such, both must be taken out within a short span of time to defeat them for good.
602* ShadowArchetype: They are what Hawkeye would have been, had he fallen under Belladonna's control.
603* ShadowWalker: They melt into puddles of shadow when fusing together. They do so again when using their Shadow Menace move to land sneak attacks on the party from behind.
604* SpontaneousWeaponCreation: Like Hawkeye and the other ninja-class enemies, they can use Ninja Magic to hurl all sorts of projectiles.
605* WouldHurtAChild: They fling explosives at Elliot when their patience with him grows thin.
606* YellowEyesOfSneakiness: Both Bil and Ben sport narrow yellow eyes from within the darkness of their hoods, giving them rather scary appearances.
607* YourSoulIsMine: [[spoiler:After the player defeats them once and for all, Belladonna uses their souls to activate the Fire Stone.]]
608[[/folder]]
609
610[[folder:Lord Flamekhan]]
611[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/flamekhan_tom_remake_artwork.png]]
612The leader of the Nevarl Thieves' Guild, Jessica and Eagle's father and Hawkeye's adoptive father. He was a reluctant antagonist in the prequel ''Heroes of Mana''.
613----
614* BrainwashedAndCrazy: He buys Belladonna's suggestion of turning the ThievesGuild into an aggressive nation, as well as her story of Hawkeye murdering Eagle in cold blood, far too easily to be anything other than mind control at work.
615* HonorAmongThieves: These thieves only target the wealthy and never take too much. [[spoiler:In Hawkeye's ending scene, Flamekhan pledges to focus on acquiring water and fertility to sustain the region, knowing what little water remains will soon dry up without the support of Mana]].
616* JustLikeRobinHood: He ruled the Nevarl Thieves' Guild that way, before Belladonna came along.
617* LukeIAmYourFather: [[spoiler: ''Heroes of Mana'' reveals that Hawkeye is his grandson by [[DefectorFromDecadence Falcon]], his daughter by a first marriage. The Guild's law prevent him from raising the child of a deserter, even his kin, so he had to hide his true parentage. Which catapults the implied romance between Hawkeye and Jessica, his daughter by a second marriage and therefore Hawkeye's aunt straight into the {{Squick}} zone.]]
618* ParentalSubstitute: He raised Hawkeye like a son from day one.
619* ReasonableAuthorityFigure: Usually, albeit bound by laws even he cannot circumvent without losing his cred, and let's not get started on petty {{Evil Chancellor}}s and their MindManipulation.
620* RetiredBadass: He is too old to fight now, but was a formidable warrior in his prime and well beyond.
621* ThievesGuild: He leads the local one.
622[[/folder]]
623
624!The Benevodons
625[[folder:In General]]
626[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/benevodons.jpg]]
627Immensely powerful elemental monsters of destruction that were sealed away by the Goddess at the creation of the world, and they threaten it once again when they break free after the villains release the energy from the Mana Stones.
628----
629* ApocalypseHow: They would not stop until everything is reduced to ruins.
630* BeastOfTheApocalypse: Their release would signal TheEndOfTheWorldAsWeKnowIt. Even one led entire civilizations to the brink of extinction, as seen when Zable Fahr was unleashed many millennia before the story.
631* DamageSpongeBoss: The Benevodons fall into this, for with each one you defeat the others get stronger, which mostly amounts to buckets and buckets of HP. If you don't have the right elements to do extra damage to them, be prepared to wail on them for a long time.
632* CrystalPrison: Each of the Benevodons fits snugly into their diamond-shaped Mana Stone.
633* ElementalPowers: Like the Elemental Spirits, there are eight in total, each associated with a different element.
634* EvilCounterpart: The malicious Benevodons contrast with the eight Elemental Spirits who help the heroes. The Spirit personify the benevolent, life-sustaining forces of nature, while they personify the devastation it can bring.
635* FeedItWithFire: They can all cast their respective Elemental Sabre spell, infusing the heroes' weapon with their own element. It must be dispelled, lest physical attacks heal instead of dealing damage.
636* GenericDoomsdayVillain: They are elemental demons without dialogue and characterization, beyond being monsters that destroy everything in their path wherever they go.
637* GottaKillThemAll: Defeating all Benevodons becomes the main mission in the second half of the game.
638* {{Kaiju}}: They are all absolutely gigantic. The heroes, themselves healthy teenagers, can fit in their hand or mouth, and that's excluding Dolan and Zable Fahr, the hugest of them all.
639* KillOneOthersGetStronger: It is explained that when they first awaken, they are ''relatively'' weak, but as you defeat one of them, the remaining ones grow stronger (and so do the monsters in their respective dungeons). So in a way, it justifies why Zable Fahr, always the final Benevodon you fight since the other seven must be killed before you can reach it, is the most powerful.
640* LeakingCanOfEvil: Subverted. Their evil power radiates from the stone they are imprisoned into but the [[ElementalEmbodiment Elemental Spirits]] purify it and use it for good.
641* MadeOfEvil: All of them.
642* NiceJobBreakingItHero: [[spoiler:The player will learn that killing a Benevodon sends all its power into the Mana Sword... which you gave to the villain to keep them from killing your FairyCompanion.]]
643* NonIndicativeName: The Benevodons are ''not'' benevolent. The name is a holdover from ''VideoGame/ChildrenOfMana'', the first game featuring them that actually got localized, and in that game they did have a more benevolent role.
644* SealedEvilInACan: Keeping them sealed up is important to balance of Mana, initially.
645[[/folder]]
646
647[[folder:Dangaard]]
648[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/dangaard_concept_art.png]]
649The Benevodon of Wind. When the heroes go through Gusthall again to get to Dangaard, the entire battle is spent chasing it riding the White Dragon Flammie.
650----
651* BlowYouAway: It controls the Wind Element and is fought in the sky.
652* GetBackHereBoss: Occasionally in the remake, it will move out of the heroes' reach and strike from afar. It will return to range in time, however.
653* GoodWingsEvilWings: Bat-like wings are rarely used for sweet and cuddly creatures.
654* HighAltitudeBattle: It's fought on the heroes' dragon, taking to the skies to fight it among the clouds.
655* MarathonBoss: Even among the Benevodons, each of which is a DamageSpongeBoss in its own right, Dangaard stands out since it has the highest amount of HP and the battle against it is broken into four different phases -- depletes one-quarter of its health ends the current phase and activates the next, with [[FourIsDeath its death taking place at the end of the fourth]]. This is changed somewhat in the remake; its multiple phases are it attacking from the sides while the party can't hit back before returning to the back of Flammie, but it's still a huge DamageSpongeBoss.
656* MultipleHeadCase: It's got two heads, separately spamming attacks left and right in the remake.
657* OurGryphonsAreDifferent: Dangaard resembles a giant, demonic gryphon.
658* ShockAndAwe: It uses Thunder-based attacks.
659[[/folder]]
660
661[[folder:Land Umber]]
662[[quoteright:360:https://static.tvtropes.org/pmwiki/pub/images/land_umber_concept_art.png]]
663The Benevodon of Earth, fought in Daria, Gem Valley.
664----
665* AttackItsWeakPoint: Its orange core is its sole weakness in the remake, but it is protected. [[spoiler: Its hands must be taken down to disable its defence.]]
666* CognizantLimbs: Its two hands are floating away from him, and serve as separate targets in the remake.
667* DishingOutDirt: It controls the Earth Element.
668* GemstoneAssault: Casts the spell Diamond Shards, and its advanced version that conjures a giant diamond that breaks in a dozen shards to assault targets.
669* GlowingEyesOfDoom: In the remake.
670* {{Golem}}: Looks like a gigantic, floating rock golem.
671* SuperStrength: Attacks as much with Earth magic as with punches and grabs.
672* TakenForGranite: It can cast Stone Cloud, which can petrify its victims. Getting all three stoned is an instant game over, so if you see it coming, space out.
673[[/folder]]
674
675[[folder:Fiegmund]]
676[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/fiegmund_concept_art.png]]
677The Benevodon of Water, dwelling in the Labyrinth of Ice.
678----
679* AnIcePerson: All of his attacks are Ice-based.
680* DeathFromAbove: Icicle Crash causes icicles to fall from the ceiling. In the remake, Frozen Crack conjures four icicles from above which must be destroyed before they flash-freeze the whole arena.
681* MakingASplash: Downplayed. It controls the Water Element but none of his attacks are Water-based.
682* OverlyLongTongue: As expected from a lizard-like demon. It even uses it as a physical attack.
683* ReptilesAreAbhorrent: A gigantic, reptilian monster.
684[[/folder]]
685
686[[folder:Xan Bie]]
687[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/xan_bie_bravers_arise.png]]
688The Benevodon of Fire, fought in the Fiery Gorge.
689----
690* FlyingFace: A demonic, vaguely avian head.
691* GlowingEyesOfDoom: In both games.
692* HornsOfVillainy: Huge demonic horns.
693* PlayingWithFire: It controls the Fire Element.
694* TornadoMove: In the remake, it uses all the fireballs surrounding it into a defensive tornado. [[BreakMeter Destroying all altars around is needed to make it harmless.]]
695[[/folder]]
696
697[[folder:Mispolm]]
698[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/mispolm_concept_art.png]]
699The Benevodon of Wood, found in the Woods of Wandara.
700----
701* BulletSeed: Has the special attacks Hammer Bud and Jet Blast that fire seeds, with the remake even making the first exploding seeds.
702* GreenThumb: Mispolm controls the Wood Element. Also, [[WhenTreesAttack the thing itself IS a giant plant]].
703* ManEatingPlant: Not Mispolm itself, but its two secondary heads.
704* MultipleHeadCase: It has two {{Man Eating Plant}}s as secondary heads. In the remake they act as separate targets.
705* PlantPerson: Its body is made of an amalgamation of roots and two secondary carnivorous plants.
706* PumpkinPerson: It takes the form of a giant jack-o-lantern sat atop a mass of roots. In the remake, enough damage to the root network makes his pumpkin head fall off, exposing it to attack.
707* TakingYouWithMe: When the secondary heads are killed in the remake, they linger for a moment, then pop off and explode in your face. [[WeHaveReserves Expect new ones to crop up shortly.]]
708* WhenTreesAttack: A gigantic botanical monster filling itself with eldritch light when attacking.
709* VineTentacles: Its main physical attack in the remake is to lash at foes with whip-like thorny vines.
710[[/folder]]
711
712[[folder:Dolan]]
713[[quoteright:380:https://static.tvtropes.org/pmwiki/pub/images/dolan_concept_art.png]]
714[[caption-width-right:380:Depicted with one horn despite having both]]
715The Benevodon of the Moon and the hugest of the eight, fought in Chartmoon Tower.
716----
717* AttackOfTheFiftyFootWhatever: Far and away the hugest Benevodon, taller than a tower.
718* BeastMan: Inspired by werewolf legends, though it looks more like a were-billy goat.
719* HornsOfVillainy: Two enormous horns.
720* LightIsNotGood: White and controlling a light-associated element, but plenty demonic and evil.
721* {{Lunacy}}: Dolan controls the Moon Element, with his deadliest attack Moon Spiral, projecting an image of the moon. Kicked up further in the remake, in which he summons an artificial moon to blast the party, provided they don't break it in time.
722* MaximumHPReduction: Half Eclipse does this to the entire party, mercifully temporary, in addition to causing damage.
723* NaturalWeapon: Look at its claws. It uses them almost more than it uses magic.
724* ShrinkRay: The spell Change Form reduces the target to a tenth of their size.
725[[/folder]]
726
727[[folder:Lightgazer]]
728[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lightgazer_concept_art.png]]
729The Benevodon of Light, fought in the Shimmering Ruins.
730----
731* FacelessEye: Its appearance is that of a vaguely spherical being with a single eye and no other facial features, giving it a strange, unsettling appearance.
732* ForcedTransformation: Its Shackle attack deals enormous damage, less so in the remake, and turns its targets into harmless Moogles. It is temporary and can be reversed.
733* HealThyself: It masters the Healing Light spell. Not to mention [[FeedItWithFire casting Holy Sabre on your team]].
734* LightEmUp: As the Benevodon of Light, it unsurprizingly controls the Light Element.
735* LightIsNotGood: Despite being associated with light, the aptly named Lightgazer is ''not'' on the heroes' side like Lumina.
736* TeleportSpam: When not bouncing around, it flickers from spot to spot, forcing you to relocate.
737* WaveMotionGun: Its attack Gush Blast fires a gigantic and highly powerful beam of yellow light. The charge sequence can be interrupted, but it will not sit there and take your punishment for long.
738[[/folder]]
739
740[[folder:Zable Fahr]]
741[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/49_zable_fahr.png]]
742[[caption-width-right:350:Artwork from ''Rise of Mana'']]
743[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/zable_fahr_trials_artwork_7.png]]
744[[caption-width-right:320:Artwork of the main head]]
745The Benevodon of Darkness, fought before entering TheVeryDefinitelyFinalDungeon.
746----
747* BlackEyesOfEvil: The true head has black sclerae in the remake, and it's driven by an instinct to cause destruction like the other Benevodons.
748* CastingAShadow: It controls the Shadow Element.
749* ClimaxBoss: Is always the last Benevodon encountered, triggering the final act of the story. [[spoiler: And its defeat leaves the BigBad with the power of all eight Benevodons and the Mana Sword.]]
750* DarkIsEvil: It is firmly associated with darkness, but completely devoid of Shade's good nature.
751* DevilishHairHorns: Its main head goes as far as sporting a hairdo shaping its hair as horns.
752* DualBoss: It has not one, but ''two'' heads that must be defeated. Which then turns into a triple boss after the true head reveals itself and revives the other two, becoming the sole target.
753* EldritchLocation: The Dark Benevodon knows how to make an entrance. The heroes arrive just in time to witness the shattering of the Dark Mana Stone. Once this happens, the heroes are sucked into an empty void where Zable Fahr waits.
754* FinalBossNewDimension: Zable Fahr apparently exists outside of the physical realm. When its stone cracks, the party is pulled into a weird blue void.
755* FlunkyBoss: It does it with itself, its main head is flanked by its two secondary ones.
756* FlyingFace: It appears as this, with three for the price of one.
757* GameFace: When the main head unleashes its most powerful moves, its face become totally monstrous.
758* GorgeousGorgon: Zable Fahr's two secondary heads avert it by looking as devilish as they come, but the real demon looks like a shapely, feminine face, much less ugly despite its red eyes, pointed ears and fangs. Still, it can put up quite the GameFace.
759* HornedHumanoid: Its two devilish heads are humanoid, bearing a demonic horn on the forehead and two bigger at the back of their head. Averted with the main tough, with hairs stylised as horns.
760* HornsOfVillainy: Its two heads are devilish from chin to forehead, sporting quite evil-looking horns.
761* LeakingCanOfEvil: The only one where this was played straight, in the past when people first attempted to use the Mana Stones for power the resulting violence caused the Mana Stone of darkness to crack releasing Zable Fahr's power. The resulting destruction forced the Mana Goddess herself to intervene directly to seal the stone in another dimension to stop Zable Fahr from destroying the world.
762* TheManBehindTheMonsters: The mightiest Benevodon and the most human looking, complete with hair, jewellery and a feminine aspect.
763* MoreDeadlyThanTheMale: The feminine looking Benevodon is the mightiest and deadliest.
764* MoreTeethThanTheOsmondFamily: The main head's mouth is full of sharp fangs.
765* NestedMouths: This is how Zable Fahr performs its melee attack.
766* OneHitKill: It masters the Annihilate spell that kills any target of lower level. It can be resisted with heroes of the same level or higher, and outright dodged in the remake.
767* PointedEars: All three heads.
768* RevivingEnemy: Its main head revives its secondary ones as soon as it shows itself. Don't bother destroying them once more, for it will revive them again and again.
769* SequentialBoss: First the two secondary heads must be taken down, then it is time to meet the real thing. Sweet dreams...
770* SummonMagic: Their ultimate attack is prefaced by summoning a Demon to stall you.
771[[/folder]]
772
773!Others
774[[folder:Gova]]
775A giant spectre that haunts a ghost ship that the party stumbles upon. He must be defeated in order to gain access to the elemental Shade.
776----
777* BigBoosHaunt: He's created a ghost ship that wanders the seas.
778* TheComputerIsACheatingBastard: An indirect example; he must be fought with only two party members long after there have been three, given that a certain ghost curse has rendered one of them incapable of fighting. The version found in Mirage Palace lacks this handicap, allowing the party to engage him in full force.
779* GetBackHereBoss: His ultimate attack involves lesser ghosts bombarding the stage with attacks in lines. To stop this, the party must attack another ghost that is roaming around the place. Destroy this target and Gova becomes stunned and drops class strike particles.
780* LoadBearingBoss: The ghost ship soon disappears after he's defeated, as his powers allowed it to function.
781* OurGhostsAreDifferent: A ghost who challenges the party to free their cursed comrade.
782* OutsideContextProblem: He's the only boss who talks who isn't affiliated with the other villainous factions, acting on his own terms.
783* WeakenedByTheLight: As a dark ghost, he's weak to light-based attacks.
784[[/folder]]
785
786!SPOILER CHARACTER
787'''WARNING: The following folder is Administrivia/SpoilersOff.'''
788[[folder:The True Final Boss (Remake Only)]]
789!!Anise the Witch
790!!! '''Voiced by''': Creator/SachikoKojima
791[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anti_goddess_anise.jpg]]
792[[caption-width-right:350:[[labelnote:Click here to see her final form]]https://static.tvtropes.org/pmwiki/pub/images/dragon_anise_artwork.png]][[/labelnote]]
793
794A character who only appears in the remake, to serve as the TrueFinalBoss in the post-game side-quest. Anise is The EvilCounterpart to the Mana Goddess. Her story varies from game to game, but her existence is the reason why the Mana Tree is always in danger. She rises because of the near total depletion of the Mana Power and must be stopped at all costs. Fortunately, the heroes are up to the challenge.
795----
796* AlwaysABiggerFish: Once the post-game side-quest begins, the quest to stop the BigBad is halted right after Anise resurfaces. Her mere presence pushes said Big Bad aside ''right as they are about to kill and replace the Mana Goddess'', for even then she is a far bigger threat.
797** Amusingly, even she can't hold a candle to the [[AdorableAbomination Black Rabite]], the incredibly powerful SuperBoss and arguably the hardest enemy of the series...
798** To put things in perspective, the FinalBoss is at the very respectable level 65, while she is at level 75 (76 when ScaledUp) and the Black Rabite is at level '''83''', no less.
799* TheAntiGod: Nearly equal to the Mana Goddess herself, having created an EvilCounterpart of everything the Goddess created. She is even said to come from the same Primeval Dimension. The Goddess spreads the eponymous Mana power to sustain her creations, while she fuels her demons with her Psi power.
800* ApocalypseHow: She plans a Class X by totally obliterating Fa'Diel, with her endgame goal being a Class Z: annihilating the entire multiverse one world after another.
801* AsLongAsThereIsEvil: As long as Mavolia exists in at least one continuity, so does Anise. The protagonists of ''VideoGame/HeroesOfMana'' swore to correct it by hunting and making DeaderThanDead every incarnation of her across the multiverse until none remains.
802* AscendedExtra: She was originally a minor character featured in the backstory of ''VideoGame/LegendOfMana'' before being elevated to the multiverse's biggest threat that must be taken down here.
803* BattleAura: She exudes an aura of dark energy even when merely standing there.
804* BigBad: Anise might merely be the TrueFinalBoss of the game, but she is this to the series as a whole. She was directly this in ''VideoGame/DawnOfMana'' and ''VideoGame/HeroesOfMana'', with the latter explaining that as long as Mana exists, she too will exist to destroy it. However, [[TheHero Roget]] has objections and the means to correct it...
805* BloodKnight: Anise finds amusement in heroes challenging her, and positively revels in cowering and crushing foes (not that she succeeds with these ones). To the point that she delays her ApocalypseHow to let them reach and face her.
806* CanonWelding: So we've got the former Archdemon from his Dark Majesty's backstory, an Archmage Queen in one game's background, and a Demon Queen in the remake of the first one (herself derived from a mere boss in the original). How about uniting them all to create the overarching villain of the series? Sure, let's go!
807* CastingAShadow: She controls darkness and most of her attacks are of the Shadow Element.
808* ColdHam: Anise manages to be hammy like nobody's business without ever raising her voice.
809* CompositeCharacter: Her character is the reimagining of a boss from one game and a background character from another into a single being.
810* CoolCrown: A simple, black thorny headband, coupled with a golden ornament on her forehead.
811* DarkActionGirl: A malevolent goddess who revels in the thrills of crushing her enemies with her dark powers and who can transform into a giant, scaled dragon-like demon. She’s even willing to put off her plans of destruction just so she can enjoy her fight with the heroes.
812* DarkIsEvil: Incredible dark powers, clad in black, surrounded with a dark BattleAura, queen of the Dark Underworld, and irredeemably evil.
813* DimensionLord: Dimension Lady for instance. Anise rules Mavolia and wants to open it over the world of Fa'Diel to obliterate it. She opens a portal to her realm and the heroes must enter it to confront her.
814* DoppelgangerAttack: She conjures a double of herself as a back-up, when fought in "human" form.
815* ElementalPowers: She mostly relies on CastingAShadow as her main offence, but she also uses [[PlayingWithFire Fire]], [[MakingASplash Water]], [[DishingOutDirt Earth]] and [[BlowYouAway Wind]] through {{Power Crystal}}s, along with [[LightEmUp Super Shackles, Flash and Gush Blast]], [[AnIcePerson Artic Beam]], and others.
816* EternalVillain: Anise always returns, to be fought again and again and again. She knows it full well, paying no mind to her many defeats and telling her victors in no uncertain terms.
817-->'''Anise (destroyed again):''' [[EvilLaugh (chuckles)]] You really thought this was over? I can never be purged from this world. Someday, I will be revived and bring Chaos with me. Once time passes and you are long gone from this realm, I will remain, biding my time. Chaos will reign... Someday...
818* EvilCounterpart: Of the Mana Goddess, [[SarcasmMode apologies for aiming so low]]...
819* EvilIsPetty: Creation is anathema to her and she wants it gone. Why would you ask? Because it is a constant reminder that [[AlwaysSecondBest the Goddess is superior to her and could create what she could not]], which she cannot stand. Destroying it all is but a way to say "nyah nyah" to her rival's face.
820* EvilOnlyHasToWinOnce: No matter how many times she is slain, she is bound to return and she knows it. In her own words, there will be a time where no hero can stop her and that will be it. She wishes...
821* EvilWearsBlack: Clad in a classy black gown.
822* {{Foil}}: To the Mana Goddess, fitting her role as TheAntiGod. They are both beautiful and regal goddesses of the same origin, but while Mana creates world, spirits and mortals and makes them thrive, Anise creates hell, demons and monster to destroy all. Mana will always resurrect through willing symbiosis with a fairy or a maiden from the Mana Clan, Anise will always return through an unwilling vessel.
823* GlowingEyesOfDoom: Under her ScaledUp form.
824* GodOfEvil: Goddess of Evil in that case, but same difference. She is the primeval Archdemon and the source of all wrongs in the multiverse, with even the second-tier evils needing to absorb the Benevodons' power to even get close to her level.
825* GorgeousGorgon: Well, she ''was'' an {{Expy}} of Medusa originally. While sporting decidedly demonic features, she remains beautiful, regal and lavishly dressed. Until she reveals her true form that is...
826* TheGreatSerpent: Her [[ScaledUp true form]] down pat. She's over a hundred-meter-long, supplanting the Mondoragon from the original as the hugest enemy faced. Like he was, she is too big to fully fit onscreen.
827* GreaterScopeVillain: She is far and away the greatest evil in the remake, making the BigBad at his mightiest pretty much look like a warm-up, but she has no other role than [[TrueFinalBoss being the final challenge.]]
828* HijackedByGanon: Calls all the spotlight away from the BigBad by merely being there. This marks her third use of the trope, after taking centre stage once Stroud is killed in ''Dawn'', and possessing General Baxilios in ''Heroes''.
829* IHaveManyNames: She has been given many names and titles across the eons and the games: Medusa, Anise, the Goddess of Doom, and so on and so forth.
830* LadyOfBlackMagic: A well-dressed and regal woman, with incredible dark powers.
831* TheMagnificent: Everyone calls her Anise the Witch.
832* MagicalBarefooter: She is incredibly powerful and never bothers wearing shoes. Fitting as she hardly ever touches the ground, spending all her time hovering.
833* MajorInjuryUnderreaction: Exaggerated as heck, for not even '''dying''' can phase her! She shrugs it off as a temporary setback until her inevitable return.
834* MoreDeadlyThanTheMale: The three main villains' ambitions threaten the world, but Anise's presence alone is a threat to the entire multiverse.
835* MorphicResonance: Her ScaledUp form, Dragon Anise, retains the dark-red horns covered with glowing, pulsating veins and the lilac, petal-like protrusions of her normal Goddess form.
836* MultiversalConqueror: More like Multiversal Destroyer but that still counts. She won't be content in just obliterating Fa'Diel, she wants it gone from every single universe and continuity she can find.
837* MysteriousPast: Her different backstories from all the games she appears in make her origin rather unclear. However, her TheAntiGod slash GodOfEvil aspect is now firmly established. Despite this, she is still referred to as "Anise the Witch", a ContinuityNod to the first game she was mentioned, in which she was one. It might also differentiate her from Anise the Tree Maiden, who was her first vessel.
838* NothingPersonal: She antagonises each of the protagonists equally, showing off hostile copies of each of their hometowns for them to trek through in order to get to her. It's tame compared to what the other villainous minions do to each of the relevant heroes.
839* OmnicidalManiac: She wants to obliterate Fa'Diel in every universe until only Chaos remains.
840* OneHitKill: Her Dragon Anise form can cast the Aptly named Annihilate spell, killing the target if lower level. And she casts all her "normal" spells on all three heroes at once. Better dodge fast or ciao bambino!
841* PhysicalGod: She is naturally much superior to the BigBad, even after he himself reach this status. The heroes need to reach the fabled fourth class of the CharacterClassSystem to stand a chance.
842* PosthumousCharacter: As in ''Legend of Mana'', by the time the game starts she's long dead and gone. Still, contrary to ''Legend'' she is never gone for good, resurfacing twice in twenty years.
843* PowerCrystal: Her first form conjures four Elemental Crystals that must be destroyed to make her vulnerable but cast spells of their elements. Her second forms conjure Dark Crystals channelling her evil might to cast the obscenely destructive [[FantasticNuke Scarlet Dust]].
844* PredecessorVillain: The first Archdemon whose throne the current one usurped and which the other two Great Evils openly covet. Still, contrary to others she has no intention of remaining in the past.
845* RealityWarper: She can shape her surrounding however she wants and base it on people's memories, as demonstrated when restyling her VeryDefinitelyFinalDungeon in mimicries of each hero's hometown twisted by evil.
846* RedEyesTakeWarning: She has red eyes fitting her evil nature.
847* ResurrectiveImmortality: No matter how many time she is destroyed, she will always return. Either by possessing a vessel corrupted by one of her creations, or by resurfacing from the void if the power of Mana gets depleted too much.
848* RuleOfSymbolism: Having TheAntiGod with a demonic serpent as her true form while the Mana Goddess incarnates herself as a WorldTree evokes the Serpent Nidhoggr gnawing the roots of Yggdrasil in Myth/NorseMythology.
849* {{Sadist}}: Anise revels in causing suffering and goes as far as to feed on it. She enjoys putting her foes through nightmarishly warped version of places they know and love as a form of MindRape, a ContinuityNod straight out of her bag of tricks from ''Dawn of Mana''.
850* SatanicArchetype: The first and foremost of the series, whose successors can never truly supplant.
851* ScaledUp: Becomes a ginormous, serpentine, draconic demon called Dragon Anise in the second phase of the BossBattle against her, gaining one level and a second even bigger life-bar in the process.
852* TheScottishTrope: It is said that the name Anise is an alias used by mortals, for her real name, Medusa, badly curses anyone uttering it. ''Dawn'' reveals that Anise was the name of her first vessel, used as her own ever since.
853* SequentialBoss: The heroes must first defeat her normal form, before she [[ScaledUp Scales Up]].
854* ShroudedInMyth: No matter the game, what is known of her is retelling of events from eons before having faded to myth. Even ''Dawn of Mana'' is revealed to be the Elemental Spirits reminiscing the story and they hint that there is more to it. Not to mention the AlternateContinuity of most games. Which is admittedly convenient for the CanonWelding that shaped her character.
855* SmugSuper: She is unfathomably powerful, she knows it, and she just won't shut up about it even as the unimpressed heroes are beating the tar out of her.
856* SnakesAreSinister: She has a distinct snake motif and her true form is a tower-dwarfing serpent.
857* StatuesqueStunner: She is easily thrice as tall as the heroes and there is no denying that she is beautiful.
858* StatusInflictionAttack: Her ScaledUp form's attacks can [[ForcedTransformation turn heroes into harmless Moogles]], [[HarmlessFreezing turn them to snowmen]], [[TakenForGranite petrify them]], poison them or blind them. She can even [[ShrinkRay shrink them at contact]].
859* SummonMagic: Her first form's main attack summons a demonic serpentine tail from below the heroes' feet. She can summon VoluntaryShapeShifting Shadow Zed in both stages of the FinalBattle.
860* TrueFinalBoss: Of the remake.
861* UnholyNuke: Fitting her as a {{Foil}} of the Goddess, Anise' Psi power fuels evil beings and corrupts the land, contrast the Goddess' Mana power that maintains balance. Anise' Psi fuels her power and the devastation she brings with it.
862* WalkingSpoiler: Who could have expected her appearance? Without knowing the series' lore, she could even come across as a GiantSpaceFleaFromNowhere.

Top