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4%% We are not meant to be the authority on the Smash Bros. metagame, so please do not add any references to the competitive scene, or write them in a more neutral manner.
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9[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\
10[-'''Playable characters:'''\
11''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\
12''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\
13''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | '''40–44 (Smash Bros. DOJO!! 2008)'''\
14''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\
15''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimateEchoFighters New Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\
16[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\
17'''Individual Characters''': [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]]\
18'''Non-playable characters:'''\
19[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
20
21This page lists the fighters introduced in the 2008 Smash Bros. DOJO!! reveals from ''VideoGame/SuperSmashBrosBrawl''.
22----
23[[foldercontrol]]
24[[folder:40 – Olimar/Alph & Pikmin]]
25[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reuld4l.png]]
26[[caption-width-right:350:[[OlderAndWiser Veteran Astronaut]]]]
27[[caption-width-right:350:[[labelnote:Alph]]https://static.tvtropes.org/pmwiki/pub/images/alphssbu.png[softreturn][[EnsignNewbie Astronaut in Training]] / [[TheEngineer Novice Explorer, Engineering Pro]][[/labelnote]]]]
28[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/olimar_ssb4.png[[/labelnote]]]]
29[[caption-width-right:350:[[labelnote:Alph ([=3DS=]/Wii U)]]https://static.tvtropes.org/pmwiki/pub/images/alph_ssb4_render_2.png[[/labelnote]]]]
30[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/olimar_ssbb.jpg[[/labelnote]]]]
31!!!!!!'''Pikmin voiced by:''' Kazumi Totaka
32
33->'''Home Series:''' ''VideoGame/{{Pikmin}}''
34%%TO PRESERVE FONT SIZE; DO NOT REMOVE
35-->'''Debut:'''
36%%TO PRESERVE FONT SIZE; DO NOT REMOVE
37--->Olimar: ''VideoGame/Pikmin2001'' [[[Platform/NintendoGameCube GameCube]]]
38%%TO PRESERVE FONT SIZE; DO NOT REMOVE
39--->Alph: ''VideoGame/Pikmin3'' [Platform/WiiU], 2013
40-->'''Creator:''' Creator/{{Nintendo}}
41-->'''Publisher:''' Nintendo
42
43->'''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
44'''Specials:''' [[ProducePelting Pikmin Pluck]], [[ThrowTheMookAtThem Pikmin Throw]], [[ChainOfPeople Pikmin Chain]] (''Brawl''), [[VideoGameFlight Winged Pikmin]] (''3DS/Wii U''), [[StanceSystem Pikmin Order]]\
45'''Final Smash:''' [[RammingAlwaysWorks End of Day]]
46
47The space-traveler who controls the Pikmin, Olimar was first stranded on a Distant Planet where he had to gather the pieces of his ship with their help. He works for Hocotate Freight, an intergalactic delivery company tasked with shipping cargo to other reaches of the cosmos, and was once tasked with gathering treasure to pay off a massive debt. Olimar has apparently grown from the size of a coin so he'd be able to fight in the game.\
48\
49For ''Smash'', Olimar plucks the Pikmin out from the ground to help him fight. Each color of Pikmin, whether it's [[PlayingWithFire red]], [[ShockAndAwe yellow]], [[SuperNotDrowningSkills blue]], [[MightyGlacier purple]], or [[PoisonousPerson white]], has differing properties from one another aside from their elements that can make for many different ways to use the character. However, just like in his home series, if he has no Pikmin, then [[JokeCharacter he's just helpless]], so be careful that you don't become another fallen explorer as a result.\
50\
51In ''3DS/Wii U'', Alph, another space traveler from ''Pikmin 3'' that hails from the planet Koppai, was added as an alternate costume for Olimar, sharing all of the gameplay elements and tropes below.
52
53->See Characters/PikminMainCharacters for more information on Olimar in his origin series.
54->See Characters/PikminCaptains for more information on Alph in his origin series.
55->See Characters/PikminSpecies for more information on the Pikmin in their origin series.
56----
57* ActionSurvivor: In ''Subspace Emissary'', he's more or less forced into the plot by Captain Falcon.
58* AdaptationalWimp: He's noticeably far more cowardly in ''Subspace Emissary'', where he is shown cowering at several different points. But in the original ''Pikmin'' games, Olimar is shown to be more bold and adventurous, being willing to charge into battle by himself if he had to and the only thing he's really afraid of is not collecting his ship parts in time. To his credit, the first instance happened immediately after a giant enemy effortlessly killed hundreds of Pikmin in seconds and most later examples were more in response to Captain Falcon's more headstrong impulsiveness.
59* ArtEvolution: His appearance in ''Brawl'' is an embellished update of his ''Pikmin 2'' appearance. His design in ''3DS/Wii U'' more closely matches his ''Pikmin 3'' design with a visible whistle and the ability to summon Winged Pikmin.
60* AscendedExtra: Two trophies based on ''Pikmin'' appeared in ''Melee'': One depicting 100 Pikmin, and the other depicting Olimar with 3 Pikmin of each color ([[OldSaveBonus the latter required the first ''Pikmin'' game to unlock]]). Both would eventually become playable in ''Brawl''.
61* BadassAdorable: The Pikmin are tiny and cute, but in the right hands, they pack a wallop. The Captains themselves count for being tiny {{Lilliputians}}.
62* BarelyChangedDubName: In Japan, the character is called ''Pikmin & Olimar'' or ''Pikmin & Alph'', but overseas drops the Pikmin part of the name. Compare ''Rosalina & Luma''.
63* BattleIntro: Exits the Hocotate Ship and automatically pulls three Pikmin.
64* BizarreAlienBiology:
65** A very mild case, but Olimar requires his helmet to survive since oxygen is toxic to his species.
66** The Pikmin themselves are tiny plant people with elemental powers that can be plucked out of the ground.
67* TheCaptain: He's the captain of the S.S. Dolphin, his personal starhsip, and leads the Pikmin with a combination of whistles and throwing, and his title is referenced in ''The Subspace Emissary'' where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").
68* ChuckCunninghamSyndrome: While Winged Pikmin have been added to Olimar's moveset as part of his Up Special, the Rock Pikmin they debuted with haven't, not even in ''Ultimate''.
69* ClothingDamage: His helmet gets cracked if he takes enough damage in ''Ultimate'', but it only lasts a few seconds.
70* ColonyDrop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
71* ColorCodedForYourConvenience: The Pikmin. Overlaps somewhat with ElementalPowers:
72** Red: Does [[PlayingWithFire fire]] damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
73** Yellow: Does [[ShockAndAwe electric]] damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
74** Blue: Does NonElemental damage, [[SuperNotDrowningSkills doesn't drown in water]]. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
75** Purple: Does NonElemental damage, doesn't latch on to enemies (knocks them away instead). [[MightyGlacier Doesn't fly as far as the others and has the lowest grabbing reach. Is the most durable Pikmin and strongest with smash attacks.]] It's also tied with the Blue Pikmin for second strongest with aerial attacks.
76** White: Does [[CastingAShadow darkness]] (that looks like poison) damage when latched on an enemy, does NonElemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
77** Pink: Winged Pikmin allow Olimar to [[{{Flight}} fly for a limited time]], depending on how many others are in the party.
78* CutscenePowerToTheMax: In ''The Subspace Emissary'', Olimar is seen controlling a lot of Pikmin (presumably a hundred, like in the original game), something he can't do in ''Smash Bros.'' where he is limited to only six (''Brawl'') or three (''3DS/Wii U'' and ''Ultimate'').
79* DavidVersusGoliath: In ''Subspace Emissary'', he and [[ZergRush a hundred Pikmin]] confront a [[GiantMook giant R.O.B.]]. It doesn't end well for the Pikmin...
80* DeathFromAbove: End Of Day finishes with one such attack, as the Hocotate Ship crashes into the ground.
81* DifficultButAwesome: Olimar has a very high difficulty curve, and he is more strategic than most fighters. His playstyle primarily consists of knowing which Pikmin to use for each situation, and he is defenseless without them. But his Pikmin attack with truly obscene range, they can easily rack up large amounts of damage within a very short period of time, and the unique properties of each Pikmin gives Olimar some flexible fighting options. An Olimar player who knows how to strategically use each Pikmin can be an extremely tough opponent.
82* EnemyMine: As part of his Final Smash, he can summon Bulborbs to eat his opponents. In his home series, Bulborbs are more interested in eating Olimar and his Pikmin. Granted him leaving the stage on the Hocotate ship gives the sense they just show up searching for food while Olimar is gone.
83* EyePop: [[MythologyGag A trait from his original game]], which shows up when he takes a big hit or is crushed by his own purple Pikmin in one of his victory pose. It's especially notable for Olimar, who has EyesAlwaysShut.
84* FinalBoss: Olimar is the last opponent in ''Brawl''[='=]s All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his A.I. is turned up pretty high and he ''will'' humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
85* GotVolunteered: Captain Falcon more or less forces him to help out in ''Subspace Emissary''.
86* GreenThumb: In a sense. He does fight with plants, after all.
87* GrievousHarmWithABody: Several of his moves involve slapping the opponent with a Pikmin.
88* HomeStage:
89** ''Brawl'': Distant Planet.
90** ''3DS/Wii U'': Distant Planet in ''3DS'', Garden of Hope in ''Wii U''.
91** ''Ultimate'': Distant Planet.
92* {{Leitmotif}}: [[https://www.youtube.com/watch?v=wTsbpkk1uFo The main theme from Pikmin.]] For ''Brawl'', the [[https://www.youtube.com/watch?v=uw6CBv8Vp7s World Map]] from ''Pikmin 2'' theme was featured on the Dojo. A [[https://www.youtube.com/watch?v=u8Xpjcobu8Q new remix]] of it appears in ''3DS/Wii U'' and was used to explain changes to the character during the April direct. It's also the only other ''Pikmin'' theme in ''3DS'' besides the main theme above. For ''Ultimate'', [[https://www.youtube.com/watch?v=H1etAFiAPYQ Garden of Hope]] is used.
93* IdleAnimation:
94** He rubs his helmet with his hands.
95** He swings his arms in a basic limber-up exercise.
96* LethalJokeCharacter: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
97* LimitBreak: End of Day, which is exactly what it is in his own games: Him escaping from the aggressive creatures of the night in his spaceship while the nocturnal predators chow down on opponents. The landing is a little more explosive this time around, though.
98* LongRangeFighter: He's light and he moves slow, making him relatively easy to launch at low damage. In exchange though, he's also a small target whose attacks fly far and fast enough that they are likely to hit you before you can hit him. And unlike most other projectiles, his Pikmin might survive taking a hit.
99* MechanicallyUnusualFighter: Most of his attacks just don't work without Pikmin, and have different properties depending on which Pikmin is being used.
100* TheMinionMaster: A joke about Olimar is that going up against a skilled Olimar player is like trying to infiltrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
101* {{Nerf}}: Zigzagged: he can carry only three Pikmin in ''3DS/Wii U'', but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, WordOfGod states they've made him better in certain areas, but also added some weak points.
102* PaletteSwap: Some of his are based on his son, the President of Hocotate Freight, and Louie. ''3DS/Wii U'' kicks it up a notch by having a different character from the ''Pikmin'' series, Alph, as an alternate costume for Olimar, complete with the announcer changing the announced name. He even has his own palette swaps, based on Brittany, Charlie, and Olimar himself.
103* {{Planimal}}: The Pikmin. They mature from leaf to bud to flower the longer they stay alive, and obtaining more involves plucking them out of the ground, but they walk and fight like regular animals.
104* PintSizedPowerhouse: One of Olimar's best kill moves is his forward tilt; a simple, quick punch that is devastating when it connects.
105* RedshirtArmy: The Pikmin are pretty fragile, and come in endless numbers.
106* TheRuntAtTheEnd: In more ways than one...
107** He was the last newcomer announced before ''Brawl's'' release in Japan, and he's one of the shortest.
108** Interestingly, this trope can even apply to Alph, as he was revealed to be a playable character via Olimar's alternate skins during the week of ''3DS''[='=]s release (while Bowser Jr. and the Koopalings and Duck Hunt were all given official trailers afterwards, they were leaked prior to ''3DS''[='=]s release).
109** [[WhatCouldHaveBeen If the developers had enough time, Alph would have been the final character to be retooled from being a mere model swap to a separate playable character.]]
110** In ''Ultimate'', Alph was (technically) ''the'' final character confirmed to return as a playable character from a previous game, what with him being randomly found in promotional screenshots and Olimar's character showcase trailer instead of ''Ultimate's'' E3 2018 trailer (it should be noted that the Koopalings, who serve as Bowser Jr.'s PaletteSwaps, appeared in the aforementioned trailer alongside him).
111* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 7 hours and 50 minutes, beat Classic Mode with Mario or anyone in his unlock tree eight times, or find and defeat him in ''World of Light''.
112* SpectacularSpinning: Two of Olimar's taunts and [[SpinAttack two of his no-Pikmin attacks]] have him spinning.
113* StrongerThanTheyLook: Since Olimar is defenseless without his Pikmin, and his Pikmin can easily get killed, this gives newcomers the initial impression that he is a rather weak fighter. However, Olimar can actually be one of the most deadly fighters with the right Pikmin strategy.
114* TheVoiceless: He doesn't make any sounds in the Smash games, despite clearly having a voice in the first two ''Pikmin'' games, and ''Pikmin 3'' giving him extensive dialogue.
115* VideogameCaringPotential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the ''Pikmin'' games.
116* VideogameCrueltyPotential: However, clever Olimar players will often toss a Pikmin to [[TakingTheBullet take the bullet... Or energy sphere... Or rocket.]] It works, too! The Pikmin might even survive (especially if the player is actively taking advantage of elemental immunities)!
117* WeCannotGoOnWithoutYou: If Olimar is KO'd, all the Pikmin currently out automatically die.
118* WorkingClassHero: A humble long haul space freighter and family man who crash landed on an alien planet fighting against trained warriors and borderline superheroes. Alph himself is a ship-engineer, though part of a more glamorous workforce as part of a team sent to save his planet from a food shortage.
119* YourSizeMayVary:
120** In his own games, he's the size of a quarter, with the Pikmin themselves being comparable to pennies. Here, they've been sized up for obvious reasons, while still being the shortest characters in the series.
121** In ''3DS/Wii U'', Alph, who is normally shorter than Olimar is, was scaled up in height in order to fit Olimar's proportions.
122* YouthfulFreckles: Alph sports a set of these.
123* ZergRush: The key to play Olimar well in ''Brawl'' is to overwhelm the opponents with the Pikmin and take advantage of those moments. Toned down in ''3DS/Wii U'', since he goes from 6 to 3 Pikmin.
124[[/folder]]
125
126[[folder:41 – Lucario]]
127[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucario_ssbu.png]]
128[[caption-width-right:350:[[KiManipulation Master of Aura]] /[softreturn][[BattleAura Exudes Power]]]]
129[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/lucario_ssb4.png]][[/labelnote]]
130[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/lucario_ssbb.jpg]][[/labelnote]]
131
132!!!!!!'''Voiced by:''' Creator/DaisukeNamikawa (Japanese), Bill Rogers (''Brawl''; English), Creator/SeanSchemmel (''3DS/Wii U'', ''Ultimate''; English), Jean-Marc Delhausse (French), Carlos Lobo (Spanish), Luigi Fantino (Italian), Gerald Jilka (German)
133
134->'''Home Series:''' ''Franchise/{{Pokemon}}''
135%%TO PRESERVE FONT SIZE; DO NOT REMOVE
136-->'''Debut:''' ''VideoGame/PokemonDiamondAndPearl'' [[[Platform/NintendoDS DS]]], 2006[[note]]Lucario had two [[Main/EarlyBirdCameo Early Bird Cameos]] at the film ''Anime/PokemonLucarioAndTheMysteryOfMew'' in 2005 and it first appeared in a game as a statue in ''VideoGame/PokemonMysteryDungeonRescueTeam'' on the [[[Platform/GameBoyAdvance GBA]][=/=][[Platform/NintendoDS DS]]] the same year.[[/note]]
137-->'''Creator:''' Creator/GameFreak
138-->'''Publisher:''' Nintendo
139
140->'''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
141
142->''"[[BadassBoast The Aura is with me!]]"''
143
144The Aura Pokémon and one of the more iconic members of the [[VideoGame/PokemonDiamondAndPearl fourth generation]]. Lucario is a Fighting/Steel type discovered in the Sinnoh region, though it's been documented as early as the ancient Hoenn region. Though a capable physical fighter in its own right, true to Lucario's title, it has the power to manipulate its own aura and uses it to both attack and sense others approaching it. It also has the ability to [[CriticalStatusBuff grow stronger the more damage it takes in battle,]] and is said to have been the first Pokémon in existence to discover the coveted [[SuperMode Mega Evolution]] that has been extensively researched in the Kalos region. Notable users of Lucario include [[VideoGame/PokemonDiamondAndPearl Cynthia, Riley, Maylene]], [[VideoGame/PokemonXAndY Korrina]], [[Anime/PokemonLucarioAndTheMysteryOfMew Sir Aaron]], [[Anime/PokemonTheSeriesBlackAndWhite Cameron]] and, most recently, [[Anime/PokemonJourneysTheSeries Ash Ketchum]].\
145\
146Lucario brings its powerful aura abilities into battle, using them to get up close and personal or keep its distance. Its main draw, however, is the aforementioned CriticalStatusBuff; while every fighter from the fourth game onwards would gain more launch power the more damage they sustained, Lucario especially takes advantage of this mechanic by increasing its damage output and speed in the process. This especially helps the otherwise light and easy to KO Lucario keep its edge in battle, making for a fighter that's ''far'' more of a threat when cornered.
147----
148[[AC:Special Moves]]
149[[labelnote:Click to show]]\
150'''Neutral Special''': [[KiManipulation Aura]] [[ChargedAttack Sphere]]
151->Lucario charges up an Aura projectile between their hands. The charge can be cancelled and stored for later use by shielding or jumping. The sphere can cause damage to opponents while charging.
152'''Side Special''': [[GrappleMove Force Palm]]
153->Lucario fires a short-ranged Aura blast from his palm in front of him, dealing modest damage. At point-blank range, however, Lucario will grab their opponent and hit them for more damage and knockback. This special attack is particularly dangerous when Lucario's damage is high, and his Aura is thusly strengthened.
154'''Up Special''': [[SuperSpeed Extreme Speed]]
155->Lucario uses their Aura to propel themselves throw the air, their trajectory determined by the joystick's movement in the moment before he launches. The distance at which Lucario travels with Extreme Speed increases with the strength of their Aura.
156'''Down Special''': [[CounterAttack Double Team]]
157->Lucario assumes a defensive stance. If struck, he will disappear and teleport a short distance away before following up with a flying kick. Unlike other counters, the damage Lucario inflicts does not correlate with the strength of the attack they counter, but instead, the strength of their Aura.
158'''Final Smash''':
159->[[KamehameHadouken Aura Storm]] (''Brawl''[=/=]''Ultimate''): Lucario flies above the center of the stage and unleashes a beam of concentrated Aura that the player can aim with the control stick. The strength of Aura Storm rises with Lucario's Aura: at maximum Aura power, it has the potential to OneHitKO opponents.
160->[[SuperMode Mega Evolution]] (''3DS[=/=]Wii U''): Lucario Mega Evolves into Mega Lucario, rendering him ImmuneToFlinching and granting him maximum Aura power for the transformation's duration, regardless of his current damage.
161[[/labelnote]]
162->See Characters/PokemonGenerationIVChatotToArceus for more information on the character in their origin series.
163----
164* AdaptationalWimp: Not Lucario itself, but its Up Special, Extreme Speed[[note]]Spelled as [=ExtremeSpeed=] prior to Generation VI and in ''Brawl''.[[/note]], which is a reasonably strong damaging move in the ''Pokémon'' series, but is mostly used for mobility in ''Smash'', this was finally fixed beginning with the ''3DS-Wii U'' where it now deals damage at the end of move and now scales with Aura.
165* AmbiguousGender: Lucario is usually referred to as "it". However, Snake's [[EasterEgg Codec Call]] in the English version of ''Brawl'' refers to Lucario as "he"[[note]]Either because the ''Brawl'''s Lucario being based on the Lucario from the [[Anime/PokemonLucarioAndTheMysteryOfMew eighth Pokémon movie]] which is referred to as "he" or Lucario having 7:1 male-to-female ratio.[[/note]] which is left word-for-word intact in ''Ultimate''.[[note]]Likely due to one of the Codec Call participants having his voice actor passed away[[/note]] %%While there are no outward physical differences between male and female Lucario, it's safe to say this particular Lucario is male due to its male voice.
166* TheArtifact: Beginning in [[VideoGame/PokemonXAndY Generation VI]] (the most recent generation when ''[=3DS=]/Wii U'' was released) to [[VideoGame/PokemonSunAndMoon Generation VII]], Lucario could no longer naturally learn Force Palm via leveling up unless the player evolved it from a Riolu that had already learned the move. Despite this, Lucario retains the move as its side special in ''[=3DS=]/Wii U'' and ''Ultimate''.
167** Lucario can later learn the move naturally again since [[VideoGame/PokemonSwordAndShield Generation VIII]] however.
168* AuraVision: Used in ''The Subspace Emissary'' during a cutscene to find Solid Snake hiding in his box.
169* AwesomeButImpractical: In ''3DS/Wii U'', Lucario has the strongest forward smash in the game with is being possible to kill a medium weight character at 0%. However, this is only if Lucario has 190% damage, giving it max aura and max rage, it also had the strongest back air when at the same percentage though harder to land due to it's high start up.
170* BadassAdorable: It looks kinda cute (though it's pre-evolution Riolu is far more cuter), yet it has a masculine voice and powerful fighting skills.
171* BareFistedMonk: To be expected from a Fighting-type Pokémon, except when picking up items, of course. Lucario does not attack with the multiple spikes protruding from its body at all, even though that's a staple of Lucario in its home series. The predatory aspects of Lucario seem completely excised in ''Smash Bros.''.
172* BashBrothers: Depending who defats who in the ''Subspace Emissary'' mode, both Lucario and Meta Knight team up as allies to stop the advances of the Halberd, (which belongs the latter) from leaving behind armies of Primids. As they're raiding the ship, they eventually come across Snake, who's also patrolling the halls inside the Halberd (inside of a cardboard box) but he quickly gets discovered by Lucario's AuraVision and doesn't see him as a threat when Meta Knight attempted to attack the soldier. By that moment, the 3 fighters briefly become a PowerTrio.
173* BattleIntro: Another Pokémon that doesn't use the typical Pokéball intro; it teleports in while floating, gathers aura in its hands, then lands.
174* BoobsAndButtPose: Oddly enough, and while it's meant to just be a standard martial arts stance, the pose Lucario strikes in its ''Ultimate'' render still looks like one of these.
175* BreadEggsBreadedEggs: In ''Brawl'', Lucario's Final Smash was Aura Storm. In ''3DS/Wii U'', it Mega Evolved into Mega Lucario. In ''Ultimate'', it Mega Evolves[[note]]Although it's purely aesthetic.[[/note]], then uses Aura Storm.
176* CanonImmigrant: A very minor one. While based on the Lucario of Sir Aaron, it was voiced by Bill Rogers in ''Brawl'' rather than Sean Schemmel, who voiced Lucario in ''Anime/PokemonLucarioAndTheMysteryOfMew''. Schemmel reprised the role in ''3DS/Wii U'' and onwards, but Rogers would later become the anime's de facto voice for Lucario, including Cameron, Korrina, and Ash's (the latter of which is an Expy to Sir Aaron's Lucario).
177* ChargedAttack: Aura Sphere, a standard projectile that can be stored. Deals more damage and travels faster the longer it's charged. It also grows larger and thus even stronger at higher damage percentages.
178* ComebackMechanic: Lucario has an unique Aura mechanic, which increases its damage and knockback output and boosts the properties of its Specials as it takes more damage and has less stocks than its opponent. At high percentages, it effectively becomes a GlassCannon, becoming dangerously lethal but also liable to be KO'd if its player makes a mistake.
179* CounterAttack: Lucario's Down Special, Double Team. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
180* CripplingOverspecialization: Lucario's unique Aura mechanic can make it a formidable fighter in a regular match, but his reliance on the mechanic can make game modes like Stamina Smash, Home-Run Contest, Target Blast, and Smash Run difficult.
181* CriticalStatusBuff: Lucario's attack power starts increasing as its damage increases, and a few of its special moves are given additional boosted effects, with Aura Sphere growing bigger, Force Palm's projectile reaching farther, and Extreme Speed covering farther distance. A couple of events in ''Brawl'' and ''Wii U'' task the player with defeating two opponents while highly damaged, giving it a significant increase in power.
182* DreadlockWarrior: The dangling hair-like appendages at the back of it's head resembles dreadlocks while having the behavior of a toughened and seasoned warrior.
183* TheEmpath: Possibly. A well-trained Lucario can sense the feelings of others. In ''Subspace Emissary'', Lucario uses this to prevent a fight between Snake and Meta Knight by determining that Snake is a heroic character.
184* EnergyBall: Aura Sphere, his neutral special. The sphere increases in size and damage as Lucario takes damage.
185* {{Expy}}: Lucario is quite clearly based on the [[Myth/EgyptianMythology Egyptian god Anubis]] in terms of physical appearance, he's also partially the ''Pokémon's'' equivalent to ''Street Fighter's'' Ryu (due to both having the same stance when firing their respective projectiles and for having powerful combos in fighting games. {{Irony}} sets in when Ryu himself would join as DLC in the fourth game, Lucario's powerful combo game from ''Brawl'' would get nerfed).
186* FauxFlame: Its aura attacks produce this effect. Snake even refers to it as "blue fire", despite the fact that Lucario's not a Fire-type and is actually ''weak'' to it due to him being part Steel-type.
187* FlashStep: Extreme Speed, its up special, is a quick dash towards a changeable direction. Double Team, its down special counter attack, has it "disappear" when struck at the right time to counter soon afterwards.
188* GameplayAndStorySegregation: When Mega Evolving, it grows slightly taller, which shows in its native games. In ''3DS/Wii U'', the in-game model does not reflect this change despite the altered appearance.
189* GlacierWaif: While Lucario in ''Brawl'' was a JackOfAllStats with a nasty combo game that was a bit on the slow side, the ''[=3DS=]/Wii U'' incarnation has become this in practical effect. Lucario's Aura got buffed, which hit even more ridiculously hard than they did in ''Brawl'' at high damages, but Lucario was one of the few characters whose movement speed was not noticeably improved in ''3DS/Wii U''. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing (which can now only be pulled off of a down throw due to up throw's nerf), but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages thanks to the Rage-Aura combo.
190* GlassCannon: As Lucario's damage goes up, its unique [[CriticalStatusBuff aura property]] makes its attacks hit much harder (at very high percentages, Lucario is more powerful than ''Ganondorf''), but (like all characters) Lucario is also more and more susceptible to being launched.
191* GrappleMove: Lucario's Force Palm will grab the opponent at close range, but becomes a regular attack at a distance.
192* HomeStage:
193** ''Brawl'': Both debuting stages from its series.[[note]]Pokémon Stadium 2 and Spear Pillar.[[/note]]
194** ''3DS/Wii U'': All stages from its series.[[note]]Unova Pokémon League and Prism Tower in ''3DS'', Kalos Pokémon League and Pokémon Stadium 2 in ''Wii U''.[[/note]]
195** ''Ultimate'': Unova Pokémon League in ''Ultimate'''s website, its ''World of Light'' and normal unlock fights though take place in Spear Pillar.
196* IdleAnimation:
197** Lucario slowly moves its arms in circular motions.
198** Lucario assumes a martial arts stance.
199* ImmuneToFlinching: As Mega Lucario, it still takes damage (it will however revert back to normal if it takes too much damage), but won't flinch at all.
200* {{Invocation}}: When it Mega Evolves, it yells:
201-->"''Max Aura!''"
202* JackOfAllStats: Lucario's ''Brawl'' incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, a devastating combo game that is very good at low Aura and outright powerful at maximum Aura, while having movement speed that was slightly below-average relative to the cast.
203* KamehameHadoken: Both: Lucario's Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and Lucario's Final Smash in ''Brawl'' and ''Ultimate'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]]. [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] also voices [[Franchise/DragonBall Goku]] and Ryu [[note]](who would be voiced by none other than Kyle Hebert aka Goku's son ''Gohan'' during his later teen years starting with the ''Buu Saga'')[[/note]] himself would join the series himself as DLC bringing it full circle.
204* KiManipulation: Lucario's aura abilities are treated like this, involving the use of life energy to attack.
205* KungFuWizard: Just like in its home series, Lucario is a Fighting-type Pokémon specializing in both physical attacks and aura manipulation techniques.
206* {{Leitmotif}}:
207** In ''Brawl'', [[https://www.youtube.com/watch?v=oO70K3W-cPQ Team Galactic Battle]] plays as Lucario's credits theme and in ''Subspace''. However, [[https://www.youtube.com/watch?v=Gv6kHbUwQf8 Victory Road]] is its unlock theme.
208** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=1Joe403vfsY Poké Floats]] (Mewtwo's theme in ''Melee'') plays to introduce changes made to the character in the April Direct. Interestingly enough, Victory Road played in Mewtwo's DLC trailer, swapping the two around.
209** In ''Ultimate'', [[https://www.youtube.com/watch?v=3S-CmyvKTdc Battle! (Team Flare)]] plays in Lucario's character trailer.
210* LetsYouAndHimFight: Fights against Meta Knight when they first meet.
211* LimitBreak:
212** In ''Brawl'', [[KamehameHadoken Aura Storm]], a sweeping ray aimed from the top of the stage.
213** In ''3DS/Wii U'', [[SuperMode Mega Lucario]], which makes Lucario able to deal maximum aura damage regardless of its current damage and makes it ImmuneToFlinching (though it will revert back to normal if it takes too much damage while Mega Evolved ending it prematurely).
214** ''Ultimate'' reverts it to Aura Storm, although Lucario Mega Evolves while doing so.[[note]]It's purely aesthetic, as ''Ultimate'''s Aura Storm's power is still affected by Lucario's damage percentage.[[/note]]
215* MechanicallyUnusualFighter: The Aura mechanic makes Lucario's moves stronger as it has more damage and/or the lower stock count compared to others. In the fourth game, Lucario effectively starts Sudden Death with its Final Smash transformation's offense activated (but without invulnerability, of course).
216* {{Mon}}: The Aura Pokémon.
217* {{Nerf}}: While Lucario's aura property was given some really scary buffs in ''3DS/Wii U'', in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities they had in ''Brawl'' (in a game where everyone else combos a lot more effectively) and making his attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to his Smash attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and landing a few big hits like Lucario). He would be given some of his old comboing abilities back in ''Ultimate'' (such as his jab-cancel into tilts, Force Palm and Smash attacks), but would have his Aura boost completely gutted, his recovery completely destroyed due to the highly sensitive trajectory of Extreme Speed wrecking any recovery attempts at either Aura percentage and his weight reduced.
218* NotSoSimilar: Lucario is often compared to Mewtwo, being a talking humanoid Pokémon with an an energy ball attack, but that's really their only similarity. The rest of Lucario's moveset is completely different from Mewtwo's.
219* PowerGlows: Lucario has a constant stream of blue aura surrounding its hands. The glow becomes more intense as Lucario takes more damage, representing [[CriticalStatusBuff its increased power]].
220* PowerPalms: If no target is in direct proximity, Force Palm fires a bolt of energy from Lucario's palm. The size and length of the bolt scales with Lucario's Aura. If a target is grabbed by Force Palm, Lucario instead fires the bolt directly into the grabbed target, blasting it.
221* PowerMakesYourHairGrow: Whenever it evolves into its Mega Lucario form in ''3DS/Wii U'' and ''Ultimate'', its tail (which changes color from blue to yellow) becomes even bushier, larger, and longer as it reaches down to the floor, while its dreadlock-like "hair" also gets extended in length that roughly hangs around its shoulders.
222* RedEyesTakeWarning: This humanoid jackal has bright and vivid red pupils and as its status as a Fighting-Type Pokemon, its not afraid to display any of its combat skills by being one of the most formidable Pokemon fighters in the roster, along with gaining an increase in strength the more damage it takes and dishes out.
223* SecretCharacter:
224** '''For ''Brawl''''': Have Lucario join you in ''The Subspace Emissary'' by clearing "The Glacial Peak", beat all five Target Tests with a character of your choosing, or fight in 100 brawls.
225** '''For ''Ultimate''''': Have a Cumulative Wait Time of 4 hours and 20 minutes, beat Classic Mode with Yoshi (or anyone else in his unlock tree) once, or find and defeat Lucario in ''World of Light''.
226* SignatureMove: [[KamehameHadoken Aura Sphere]] is strongly associated with Lucario, although it can be learned by a handful of other (mostly Legendary) Pokémon (including Mewtwo, funnily enough). Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as being one of the few non-Legendaries that can still learn it, one of only three Fighting-types to learn it, and the only one with the Special Attack to make it sting, it would be given widespread usage starting in Gen VIII.
227* SuperMode: Its Mega Evolution, Mega Lucario, appears in ''3DS/Wii U''. While under the effects of Mega Evolution, Lucario plays as normal, except it is ImmuneToFlinching and gains the benefits of having maxed Aura regardless of the player's damage and stock count.
228* SuperSpeed: Extreme Speed[[note]]Spelled as [=ExtremeSpeed=] prior to Generation VI and in ''Brawl''.[[/note]], as the name implies. Following a brief pause, Lucario rockets at high speed in the inputted direction, and can potentially ram into targets if Lucario directs its trajectory into them. The speed and distance traveled scale with Lucario's Aura; at very high Aura, Extreme Speed can cover astonishing distances and allows Lucario to survive even the deepest of depths (as long as Lucario doesn't directly cross the lower blast line).
229* SupernaturalMartialArts: Lucario's attacks are mostly calm Tai Chi Chuan movements, aka ''Shaolin Kung Fu''.
230* TalkingAnimal: One of two playable Pokémon with the ability to speak, the other being Mewtwo. In non-Japanese versions, Lucario is the only Pokémon to talk at all due to Mewtwo [[NoDubForYou being reduced to]] VoiceGrunting.
231* {{Telepathy}}: Uses it to speak.
232* ToughSpikesAndStuds: Has 3 protruding spikes on its body with 2 of them jutting out of its forepaws and one out of its chest, although Lucario doesn't use those spikes for offensive purposed as they're just apart of its cosmetic design, and it's a Fighting/Steel-Type Pokémon that gradually becomes more powerful further and further from how much damage it can take to deliver powerful attacks with increased strength... if it can still survive without getting taken down that is.
233* WallJump: And since Lucario can also cling to walls, it can essentially climb walls by repeatedly wall jumping off the same wall, allowing for some insane recoveries if timed right.
234* WorthyOpponent: Lucario regards Meta Knight as this after facing him in battle in ''Subspace Emissary'', regardless of the outcome. The feeling is mutual.
235* YourSizeMayVary: The average height of Lucario is 3'11" with its Mega Evolved Form at 4'03", making it shorter than a regular trainer, as seen [[http://www.serebii.net/xy/lucariogift.jpg here]]. ''Smash Bros.''[='=] Lucario, on the other hand is [[http://images1.fanpop.com/images/image_uploads/Lucario-super-smash-bros-brawl-817687_400_300.jpg human-sized]].
236[[/folder]]
237
238[[folder:42 – R.O.B. (Robot)]]
239[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rhbcq6a.png]]
240[[caption-width-right:350:[[LastOfHisKind The Last of His Kind]] [=/=][softreturn][[KillerRobot Robotic Obliteration Buddy]]]]
241[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/rob_ssb4.png[[/labelnote]]]]
242[[caption-width-right:350:[[labelnote:Brawl]][softreturn]https://static.tvtropes.org/pmwiki/pub/images/rob_ssbb.jpg[[/labelnote]]]]
243
244->'''Home Series:''' R.O.B.
245%%TO PRESERVE FONT SIZE; DO NOT REMOVE
246-->'''Debut:'''
247%%TO PRESERVE FONT SIZE; DO NOT REMOVE
248--->As a peripheral: ''VideoGame/RoboticOperatingBuddy'' [R.O.B.], 1985
249%%TO PRESERVE FONT SIZE; DO NOT REMOVE
250--->In-game: ''Stack-Up'' [[[Platform/NintendoEntertainmentSystem NES]]], 1985
251-->'''Creator:''' Nintendo
252-->'''Publisher:''' Nintendo
253
254->'''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
255'''Specials:''' [[EyeBeams Robo]] [[ReflectingLaser Beam]], [[SpinAttack Arm Rotor]], [[JetPack Robo Burner]], [[BattleTops Gyro]]\
256'''Final Smash:''' [[EyeBeams Diffusion Beam]] (''Brawl''), [[RayGun Super Diffusion Beam]] (''3DS/Wii U''), [[MoreDakka Guided]] [[WaveMotionGun Robo Beam]] (''Ultimate'')
257
258The metafictional savior of the Platform/NintendoEntertainmentSystem, and possibly video games in general. R.O.B. (short for Robotic Operating Buddy) was a peripheral for the then-budding console that, alongside Mario, helped it get off the ground during the tail end of MediaNotes/TheGreatVideoGameCrashOf1983 by marketing the console as a toy. Though Mario is credited with the feat in the long run, R.O.B.'s legacy lived on in the form of cameos across many Nintendo games (including a playable appearance in ''VideoGame/MarioKart DS''), before finally arriving on the battle scene.\
259\
260This particular R.O.B. is also the Ancient Minister, overseeing his world with Master Hand. But when Tabuu possessed the latter, his fellow robots were forced to manufacture Subspace Bombs to expand his empire. The Ancient Minister watched in horror as he was unable to do anything about it, and in the end, he was all that remained of his kind. If it's any consolation, at least ''Smash Bros.'' isn't forgetting him anytime soon.\
261\
262In battle, R.O.B. is a heavyweight fighter with average speed that favors zoning tactics to keep foes at bay. It can pick off opponents from a distance with laser beams and Gyromites, as well as using its long arms and the jet booster on its underside to get up close and personal. R.O.B. tends to require a lot of patience, as its most powerful moves takes some time to reach their full potential, but in exchange, its quicker attacks and strong throwing power make it more than just an average toy robot.
263----
264* AdaptationalBadass: R.O.B. was a real-world game peripheral with notoriously sluggish movement and his one playable in-game appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move much faster, can perform movements the real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.
265* AdaptationalVillainy: Possibly the biggest example out of any character, as not only was he never an antagonist in his home series, he doesn't even have any explicitly villainous traits. During the majority of the mode, R.O.B. was the main antagonist of ''The Subspace Emissary'' under the guise of "Ancient Minister", ordering his R.O.B. Squad minions to detonate various Subspace bombs across the many landscapes. [[spoiler: Though later on, it was revealed he was only forced to do this under Tabuu's orders.]]
266* AlasPoorVillain: R.O.B. had to watch in disguise as his brethren were destroyed deploying the Subspace bombs.
267* AntagonistTitle: Downplayed. As the Ancient Minister, he is the titular ''Subspace Emissary'', but while he’s initially made out to be the BigBad, [[spoiler: his true good intentions are revealed later in the story.]]
268* AttackReflector: Arm Rotor reflects back any projectile provided they strike the arms.
269* AuthorityInNameOnly: Despite being designated as the ruler of the "Trophy World", it's Master Hand who wields all the real power.
270* AntiVillain: He's only antagonizing the rest of the characters in ''Subspace Emissary'' to protect the lesser R.O.B.s, [[spoiler:[[ShootTheShaggyDog not that it stops them from getting destroyed anyway]].]]
271* ArchEnemy: In ''Brawl'', he was a fake-out BigBad until the story got HijackedByGanon, literally, and then hijacked again by Tabuu. In ''3DS/Wii U'', he's a meta one to Shulk, facing off against him in event matches and in the Bayonetta illustration. As a big robot (who, unlike Mega Man, is ''not'' [[RidiculouslyHumanRobot human-looking]]), he's the closest stand-in for a ''Xenoblade'' Mechon.
272* ArtEvolution: In ''Brawl'', his robotic features were more pronounced and he was given a metallic shine to his appearance, while later games more closely emulate the original plastic toy.
273* BadassAdorable: Of the [[CuteMachines Cute Machine]] variety. At first glance, This big-eyed robot's probably the most friendly-looking, least intimidating machine you could ever find. But is one robot not to be underestimated in a fight. After his Ancient Minister outfit is burned away, one of the first things he does is snipe enemies out of the sky before joining the fight against Subspace proper.
274* BattleIntro: His pieces fall from the sky to assemble him.
275* BattleTops: R.O.B. can charge up and launch a top from ''Gyromite''. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
276* BoringButPractical: In ''Brawl'', he has one of the least elaborate Final Smashes of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared. Changed in ''3DS/Wii U'', where it becomes a far more impressive-looking (but more unwieldy) stationary beam.
277* BreakingOldTrends: Holds the honor of being the first robotic fighter.
278* ChargedAttack: ''Three'': Gyro, which works as a projectile that can be stored, Robo Beam, which does more damage the longer it's left without using, and a non-damaging variation in Robo Burner, which requires R.O.B. to be on the ground to automatically charge fuel to use it (thankfully, the charge time for it is extremely short).
279* ConsoleCameo: Well, perhaps "''peripheral'' cameo" would be more accurate.
280* CuteMachines: He looks like an old-school robot with big eyes.
281* DubNameChange:
282** In Japan, he was known as the "Family Computer Robot", or simply "Robot" in the case of ''Smash'', while in the States, he was given the name "Robotic Operating Buddy" or "R.O.B." for short. Otacon points this out in the related Codec Conversation.
283** The name change is also reflected in his {{Palette Swap}}s; his Japanese tan-and-red palette has a label on his base that reads "Family Computer Robot", while his American gray palette's label reads "Robotic Operating Buddy". All of the other palettes use the Japanese label.
284* EnergyWeapon: From his [[EyeBeams eyes]], which is his neutral special, forward smash, and Final Smash in ''Brawl''.
285%%* EvilGenius: As the Ancient Minister in ''Subspace Emissary''.
286* GoodAllAlong: As the Ancient Minister, he served the Subspace Army, but it's later revealed that [[spoiler:he was blackmailed and trying to stop all the conflict.]]
287* HammeredIntoTheGround: In ''Ultimate'', his down throw jackhammers an opponent into the ground.
288* HomeStage: R.O.B. has the distinction of being the sole fighter through the series with no stage originating from his franchise. Thus he's had to take stages from other series instead.
289** ''Brawl'': Mario Bros., albeit if not unlocked, he instead gets Delfino Plaza as his stage.
290** ''3DS/Wii U'': All stages from miscellaneous series are associated with him in ''3DS''.[[note]][=PictoChat=] 2 (where he's unlocked), Balloon Fight, Living Room, Find Mii and Tomodachi Life.[[/note]] In ''Wii U'', his stage is solely Wrecking Crew.
291** ''Ultimate'': Notably he's the only character without an associated stage in ''Ultimate'''s website, but he still gets Wrecking Crew in both his ''World of Light'' and normal unlock fights.
292* IdleAnimation:
293** He turns his head to face the other way.
294** He slumps over, then snaps back upright.
295* KingMook: He's the leader and only unique members of the R.O.B. enemies in the ''Subspace Emissary''.
296* LastOfHisKind: [[spoiler:At the end of the ''Subspace Emissary'', what with all of his kin destroyed.]] In the Boxing Ring stage in ''Wii U'' and ''Ultimate'', his alias is this exact trope.
297* LethalJokeCharacter: Continues the trend from Jigglypuff in ''64'' and Mr. Game & Watch in ''Melee'', as well as the retro-fighter tradition from the latter. A robotic character based on one of the oldest peripherals in videogames, [[AdaptationalBadass modified for battle and equipped]] with [[JetPack a rocket booster]] that he can also use to attack and [[PlayingWithFire burn]] opponents, as well as deadly weapons such as charged EyeBeams and sharp BattleTops.
298* {{Leitmotif}}: [[https://www.youtube.com/watch?v=AZdySs8xxrU Gyromite]], the only song from his universe.
299* LimitBreak: R.O.B. is notably one of four characters[[note]]the other three being Pit, Zero Suit Samus and King Dedede[[/note]] to have had a different Final Smash across every installment.
300** In ''Brawl'': Diffusion Laser, which is basically a Starman item with an extra kick in the form of short ranged but continuously-firing EyeBeams.
301** In ''3DS/Wii U'': Super Diffusion Laser, which is a huge stationary laser that blasts opponents in front of R.O.B. continuously before sending them flying.
302** In ''Ultimate'': Guided Robo Beam, which fires eight small homing lasers at opponents before firing a massive laser that goes across the stage, similarly to Samus' Zero Laser.
303* PaletteSwap: In ''Brawl'', his default look is the original Famicom Robot, and one of his swaps is the NES R.O.B.. These colors are flipped for the international release of ''3DS/Wii U'' and ''Ultimate''. His blue color in ''Brawl'' resembles [[VideoGame/StarTropics Nav-Com]], as well; in ''3DS/Wii U'', the blue has been changed to purple, giving it a stronger resemblance. Still in ''3DS/Wii U'', he gains an extra palette resembling the Virtual Boy.
304* PartsUnknown: The only character in the series to not have a stage for their series (in R.O.B.'s case, ''Gyromite''/''Stack-Up'').
305* ReflectingLaser: His laser can reflect off the floor or off hills, Kirby style.
306* RidiculouslyHumanRobots: Can digest, fall asleep, feel pain, and shows more emotion than some of the human characters (and Mega Man, a robot who actually ''looks'' like a human).
307* SecretCharacter: He becomes available after the following conditions are met:
308** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "The Subspace Bomb Factory (Part II)", collect 250 trophies, or fight in 160 brawls.
309** '''For ''3DS''''': Collect 200 trophies or play 70 matches in Smash.
310** '''For ''Wii U''''': Clear 10 consecutive Crazy Orders before challenging Crazy Hand or play 60 matches in Smash.
311** '''For ''Ultimate''''': Have a Cumulative Wait Time of 5 hours, beat Classic Mode with Pikachu or anyone in his unlock tree three times, or find and defeat him in ''World of Light''.
312* SpinAttack: His side special can be mashed to spin even longer and his down smash is a rotational low sweep. Both qualify as a HerdHittingAttack, and rack up high damage percentages provided the opponent gets caught in them for their full durations.
313* SpinToDeflectStuff: R.O.B.'s side special, in which he begins rapidly rotating his arms around, has the bonus effect of being able to do this.
314* StoneWall: His defense in particular is his greatest asset, as his laser, back air, and gyromites are good at keeping the enemies away, and his recovery is one of the best available. However, he lacks a quick and reliable K.O. move, making it harder to score.
315* TogetherInDeath: He ''tries'' to pull this after realizing he can't save his brethren, but Donkey Kong won't have any of it and hauls R.O.B. to safety.
316* TokenMinority: One of two robots, the other being Mega Man.
317* TheUnfought: There's never a boss battle with the Ancient Minister in the Subspace Emissary, because he joins your party.
318* WalkingArmory: Gyros, lasers, and exhausts.
319* WalkingSpoiler: As the titular Subspace Emissary. TheReveal was a ''big'' shock at the time ''Brawl'' was released.
320* WaveMotionGun: His Final Smash in ''3DS/Wii U''. He transforms in place and fires a large beam in one direction like the Zero Laser, pauses, then fires one burst of energy to send his target flying.
321* WeaponizedExhaust: Many of his moves make use of his exhausts, and they are quite powerful.
322* WrestlerInAllOfUs: His up throw is a [[http://i.imgur.com/gSsb1Q3.png piledriver]].
323[[/folder]]
324
325[[folder:43 – Toon Link]]
326[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7vqlzaw.png]]
327[[caption-width-right:350:[[CoolBoat Wave-Riding,]] [[WeatherManipulation Wind-Waking Warrior]]]]
328[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/554px_toon_link_ssb4.png]][[/labelnote]]
329[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/toon_link_ssbb.jpg]][[/labelnote]]
330
331!!!!!!'''Voiced by:''' Creator/SachiMatsumoto
332
333->'''Home Series:''' ''Franchise/TheLegendOfZelda''
334%%TO PRESERVE FONT SIZE; DO NOT REMOVE
335-->'''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [[[Platform/NintendoGameCube GameCube]]], 2002[[note]]The "Toon" design for Link technically appeared first in ''VideoGame/TheLegendOfZeldaFourSwords'' (and even then, only in Western countries), but the character in ''Smash'' unambiguously represents the character from ''Wind Waker'' and ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''.[[/note]]
336-->'''Creator:''' Nintendo
337-->'''Publisher:''' Nintendo
338
339->'''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\
340
341The Hero of Hyrule as he appears in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' [[VideoGame/TheLegendOfZeldaFourSwords as]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures well]] [[VideoGame/TheLegendOfZeldaTheMinishCap as]] [[VideoGame/TheLegendOfZeldaPhantomHourglass some]] [[VideoGame/TheLegendOfZeldaSpiritTracks other]] [[VideoGame/TheLegendOfZeldaTriForceHeroes games]]. This incarnation comes from Outset Island, a small location on the Great Sea, and set out on a quest to rescue his sister Aryll from the clutches of the Helmaroc King. With the help of the pirate leader Tetra and King of Red Lions, a talking boat, he rescued his sister and, in this timeline, defeated Ganondorf ''for good.'' Afterwards, he set out on a brand new ocean, teaming up with the fairy Ciela and CowardlyLion sailor Linebeck to save Tetra from another malevolent force known as Bellum.\
342\
343Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but if anyone is playing as any Link, he'll be swapped out for his mentor Alfonzo.\
344\
345He offers a lighthearted contrast to his serious counterpart. He's just as brave and capable as other Links, including his playable adult counterpart, though now he has to share. In contrast to his counterparts, he is smaller, his reach is shorter, and his attacks are not as strong. He makes up for these shortcomings, however, with a higher degree of agility, which he can leverage to dash into slashing range, then back out to attack with his ranged weapons.
346----
347[[AC:Special Moves]]
348[[labelnote:Click to show]]\
349'''Neutral Special:''' [[BowAndSwordInAccord Hero's Bow]]
350->Toon Link pulls out his bow and arrow to charge up a shot, having more damage and range the longer the button is held.
351'''Side Special:''' [[BattleBoomerang Boomerang]]
352->Toon Link tosses out his boomerang which comes flying back to his exact location. The attack does more damage and knockback when thrown out as opposed to when it returns.
353'''Up Special:''' SpinAttack
354->Toon Link performs his iconic Spin Attack from the ''Zelda'' series. The move hits multiple times and can be charged for more damage and knockback.
355'''Down Special:''' [[ThrowDownTheBomblet Bomb]]
356->Toon Link pulls out a bomb as an item that detonates after a short period of time.
357'''Final Smash:''' [[BladeSpam Triforce Slash]]
358->Toon Link traps opponents in front of him in a Triforce construct, and then rushes in to slice them up in a barrage of sword attacks, ending with one final thrust to send them flying.
359[[/labelnote]]
360----
361
362->See ''Characters/TheLegendOfZeldaTheWindWaker'', ''Characters/TheLegendOfZeldaPhantomHourglass'' , and ''VideoGame/TheLegendOfZeldaSpiritTracks'' character pages for more information on the character in his origin series.
363----
364* AlternateSelf: Unlike the two Links in ''Melee'', who were both the same character in different time frames, this Link is from a different timeline than the Link starting in ''Brawl''.
365* AnnoyingArrows: His arrows have a different trajectory than all the other Links but still lack in knock-off power.
366* ArrowsOnFire: He inherits Young Link's Fire Arrow as a custom move in ''3DS/Wii U''.
367* ArtShift: He was cel-shaded in his debut game, but in ''Brawl's'' more realistic art style, he looks a little... off. While in ''3DS/Wii U'', he's still not cel-shaded, the brighter and more colorful art style makes him look closer to his original look.
368* BadassAdorable: Despite being a petite, cartoony little kid, he's still able to go up against the various badass combatants ''Smash'' has to offer with the best of them.
369* BattleBoomerang: A more mundane one than regular Link's in ''Brawl'', but otherwise the same as the previous Links of ''Smash''.
370* BattleIntro: Appears in a cel-shaded explosion, then draws his Master Sword and shield.
371* BlackEyesOfCrazy: His Dark Toon Link alternate costume has black sclera, in contrast to normal Link's Dark alternate costume's MonochromaticEyes in ''Brawl''.
372* CartoonBomb: Even more so than those used by the other Links, as it has a cel-shaded explosion.
373* ChargedAttack: Spin Attack and his bow, same as Link.
374* CheekyMouth: Not in-game, but in his render for ''Ultimate'', to more closely match his official artwork.
375* CompositeCharacter: Like the adult Link, but to a much lesser degree. He's clearly meant to be ''Wind Waker'' Link, but he has alternate costumes based on ''Four Swords'', and also represents ''Spirit Tracks'' Link, who has an identical design; ''Spirit Tracks'' is listed as one of his appearances on his trophy in ''Wii U''. ''Ultimate'' also uses him to represent ''VideoGame/TheLegendOfZeldaTriForceHeroes'', which featured yet another Link. All in all, it's implied that Toon Link simply stands in for every ''Zelda'' game that shares ''Wind Waker'''s artstyle.
376* CoolSword: The ''Wind Waker'' version of the Master Sword.
377* CrossoverCameo: If there's no one playing as him, he (or rather, [[LegacyCharacter his descendant]]) drives the Spirit Train stage in his Engineer outfit. Oddly, he also disappears from the stage if the adult Link or Young Link are present.
378* DefeatMeansPlayable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via ''Subspace Emissary''.
379* DevelopersForesight: As mentioned above, Toon Link normally appears on the Spirit Train stage to conduct; but if Link or Toon Link are fighting, he's replaced with Alfonzo.
380* DivergentCharacterEvolution:
381** He and ''Brawl's'' Link are further apart in animations and playstyle than Young Link and ''Melee''[='=]s Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral- and back aerials hit twice and once where those are reversed with Link's, his up smash hits once, and while Link's boomerang has gained pull-back properties, Toon Link's does not, but spins vertically, making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
382** He further diverged in ''Ultimate'' by the virtue of, amusingly enough, staying the way he was, with biggest difference being him retaining ''Triforce Slash'' as his Final Smash, whereas Link gained a new one. He also gained a distinct forward Smash attack, where he swings his sword upwards in front of him (as opposed to the other two Links, who retain the dual sword slash they've always had).
383* HeroicMime: This version has talked, briefly, in his own game (''"Come on!"''), but has no dialog in ''Smash Bros.''
384* HomeStage:
385** ''Brawl'': Both debuting stages from his series.[[note]]Bridge of Eldin and Pirate Ship, but since this incarnation of Link is modeled after ''Wind Waker'', he's more associated with Pirate Ship.[[/note]]
386** ''3DS/Wii U'': All stages from his series.[[note]]Gerudo Valley and Spirit Train in ''3DS'', Skyloft, Temple Bridge of Eldin and the DLC stage Pirate Ship in ''Wii U'', and the DLC stage Hyrule Castle for both.[[/note]]
387** ''Ultimate'': Spirit Train in ''Ultimate'''s website, his fight in ''World of Light'' though takes place in Wuhu Island, and his normal unlock fight takes place in Pirate Ship.
388* IdenticalStranger: He's unrelated to the other Links, since he's not an incarnation of the Spirit of the Hero.
389* IdleAnimation:
390** He pauses to look around.
391** He taps his boot on the ground.
392* JuniorCounterpart: To the "main" Link.
393* JustFrameBonus: The hilt of his downward aerial move turns it into a MeteorMove, just like Young Link's, and is much easier to attack with at the move's beginning.
394* KidAppealCharacter: Toon Link is a cute kid with a quirky personality who's just as capable and iconic as his adult counterpart. He's used instead of the "main" Link in some ''Smash'' marketing aimed more towards kids and families.
395* KidHero: He is the Hero of Winds from ''Wind Waker'', as evident by the Wind Waker which appears in one of his taunts... but he's technically an adult by way of his culture; on Outset Island, you have your coming-of-age birthday at ''twelve years old''... or [[ImprobableAge nine]] according to Iwata.
396* LegacyCharacter: One of many Links to take up the mantle, despite not being a reincarnation of the hero's spirit.
397* {{Leitmotif}}: [[https://www.youtube.com/watch?v=cyOzrBTDS0E Dragon Roost Island]] as his unlock theme. [[https://www.youtube.com/watch?v=OZFdDcvTfxU The Great Sea]] also plays during his introduction, and is the main adventuring theme from his home game. In ''Ultimate'', his character trailer plays the [[https://www.youtube.com/watch?v=1YTz_X59Jxg main theme]] from ''VideoGame/TheLegendOfZeldaTriForceHeroes''.
398* LightningBruiser: He still has most of Link's durability and power, and is much, ''much'' more mobile.
399* LimitBreak: Triforce Slash, which he retains in all three games he's in, even in ''Ultimate'' where vanilla Link received a new one in the form of ''Ancient Arrow''.
400* MiniMe: A younger, more cartoony Link who can fight against or alongside the taller adult ones.
401* MovesetClone: Shares his four special moves and a Final Smash with Link. His regular moves aren't as similar as [[DivergentCharacterEvolution Young Link's were]], but still has several in common. To give some perspective, regular Link has a few kicks in his movelist while Toon Link slashes in place of those kicks. Downplayed more in ''Ultimate'' as regular Link got some updates based on his ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' appearance.
402* OptionalBoss: One of the three secret fighters that can be unlocked via ''The Subspace Emissary'', where he is never fought in the main campaign and can only be found off the beaten path.
403* PaletteSwap: His ''Four Swords'' counterparts, Dark Toon Link, and Classic Link, based off of his appearance in the [[https://www.youtube.com/watch?v=aQ7riCXrDxY first Wind Waker trailer]] and by proxy the [[VideoGame/TheLegendOfZeldaI original design]]. ''3DS/Wii U'' has another green alt resembling Link's appearance in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''.
404* PintsizedPowerhouse: In a sense, his lower damage and knockback per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
405* {{Pirate}}: His only cutscene in the ''Subspace Emissary'' is him descending from Tetra's pirate ship for an OptionalBoss fight. He worked with Tetra's pirates off and on in his home game before joining them full-time.
406* SecretCharacter:
407** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary''[[note]]post-game; enter a floating door at the Forest[[/note]], beat Classic Mode after beating The Subspace Emissary, or fight in 400 brawls.
408** '''For ''Ultimate''''': Have a Cumulative Wait Time of 7 hours and 10 minutes, beat Classic Mode with Link or anyone in his unlock tree eight times, or find and defeat him in ''World of Light''.
409* SmugSmiler: Though he's usually pretty meek and anything ''but'' smug, as of ''Ultimate'', he can't resist giving a cheeky little grin whenever he gets an opponent in his grasp after successfully grabbing them.
410* SuspiciouslySimilarSubstitute: Initially, of ''Melee's'' Young Link as a younger, smaller, faster, and weaker variation of Link. His custom moves in ''3DS/Wii U'' drive this home by giving some of Young Link's moves via customization. He's about as much of a modernized ArtEvolution to the idea of a young Link, as the ''Twilight Princess''-inspired adult Link is to the ''Ocarina'' version, but with a name change. Driven home by the All-Star Battle: Secret Event (which has you fight veterans who can claim unlockable status in at least one previous ''Smash'' game), where the order placement puts him after Dr. Mario (a veteran of ''Melee'', which was the game where his predecessor debuted), but before R.O.B. and Sonic (who are both veterans of ''Brawl'', the game where Toon Link actually made his debut). This is eventually defied in ''Ultimate'', where Young Link himself returns as a separate character from Toon Link.
411* WallJump: He could not do it in his own game, but Young Link, who he fills in for, could do so in ''Melee'' and so can he.
412* WrestlerInAllOfUs: His down throw has him do an elbow drop on the poor adversary he grabbed.
413[[/folder]]
414
415[[folder:44 – Wolf]]
416[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jve3ufv.png]][[caption-width-right:350:[[SavageWolves The Silver Space Wolf]]]][[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/wolf_ssbb.jpg]][[/labelnote]]
417
418!!!!!!'''Voiced by:''' Mahito Oba (Japanese, ''Brawl''), Kosuke Takaguchi (Japanese, ''Ultimate''), Jay Ward (English)
419-> '''Home Series:''' ''Franchise/StarFox''
420%%TO PRESERVE FONT SIZE; DO NOT REMOVE
421-->'''Debut:''' ''VideoGame/StarFox64'' [[[Platform/Nintendo64 N64]]], 1997[[note]]He was intended to debut in ''VideoGame/StarFox2'' for the [[Platform/SuperNintendoEntertainmentSystem SNES]] in 1996, but the game wouldn't be officially released until 2017. Due to not being released when added to ''Brawl'', Wolf's debut is treated in-game by his release debut rather than his development debut like characters such as Toon Link and Lucario.[[/note]]
422-->'''Creator:''' Nintendo, Creator/ArgonautSoftware
423-->'''Publisher:''' Nintendo
424
425->'''Playable in:''' ''Brawl'', ''Ultimate''\
426
427->''[[WorthyOpponent "You're good, but I'm better!"]]''
428
429Wolf O'Donnell is Fox's rival and the leader of the bounty hunter force known as Star Wolf. He and his group have antagonized the mercenaries on more than one occasion, but have been known to occasionally help them whenever there's a bigger threat in play.\
430\
431Like Falco, he is fairly similar to Fox, but has stronger attacks and superior defense at the cost of slower speed.
432----
433[[AC:Special Moves]]
434[[labelnote:Click to show]]\
435'''Neutral Special:''' [[RayGun Blaster]]
436->Wolf pulls out his laser gun and fires a beam forward. Compared to Fox's Blaster, the laser shot is stronger and deals knockback, but fires much more slowly, and the blaster itself has a claw-like bayonet that can damage opponents as well.
437'''Side Special:''' [[FlashStep Wolf Flash]]
438->Wolf dashes forward at a 30 degree angle, damaging everyone he dashes through. This move is strongest at the end, and can potentially [[MeteorMove meteor smash]] opponents with proper positioning.
439'''Up Special:''' [[JetPack Fire Wolf]]
440->Wolf charges for a moment before launching a flying kick in one of eight directions, damaging anyone he comes in contact with, then throws another kick that deals additional damage.
441'''Down Special:''' [[AttackReflector Reflector]]
442->Wolf deploys a reflective barrier that sends all opponent projectiles back the way it came. The reflector has a hitbox on deployment that can knock opponents back.
443'''Final Smash:'''
444* '''[[TankGoodness Landmaster]]''' (''Brawl'')
445--> Wolf enters the Landmaster tank from ''Star Fox 64'' and can control it across the stage. Using the attack button fires powerful laser blasts from the tank's cannons.
446* '''[[AlphaStrike Team Star Wolf]]''' (''Ultimate'')
447--> Wolf calls in a Wolfen to strike opponents in front of him; anyone hit is thrown into a cinematic super where they're bombarded by Wolfen fire from all of Star Wolf.
448[[/labelnote]]
449----
450
451->See Characters/StarFox for more information on the character in his origin series.
452----
453* AbsurdlySharpClaws: He primarily fights by clawing or kicking enemies. ''Ultimate'' even gives them nice claw slash effects.
454* AdaptationalBadass: Like Fox and Falco, most of his expertise in his home series is as a fighter pilot, and even when he was playable on-foot in ''Star Fox: Assault'', he only attacked with projectile weapons. In ''Smash'', he is given hand-to-hand combat skills.
455** AdaptationalWimp: However, in ''Star Fox Assault'', Wolf was significantly faster than Fox and Falco, here he is a lot slower.
456* AdaptationalPersonalityChange: Compared to the ''Star Fox'' series, where he is more or less a simple anti-hero and rival to Fox and his team, Wolf in the ''Smash Bros.'' series is portrayed as a real, feral wolf, being depicted with claws (which he didn't originally have), scratching with them in some of his attacks, acting more vicious, and in his Up Taunt, making a realistic howling noise.
457* AdvertisedExtra: Appears in one scene of the ''Melee'' intro opposite of Fox despite not being playable and not having any other appearance in the game, other than his ship appearing on the Corneria and Venom stages.
458* AntiAir: His side special, as it comes at an angle.
459* ArtEvolution: His design in ''Brawl'' takes his general head shape from ''VideoGame/StarFoxCommand'', but is otherwise an original costume while taking cues from ''VideoGame/StarFoxAssault'' (the jacket for instance is the same as in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' has his head shape and eye patch from ''VideoGame/StarFoxZero'' and the spiked shoulder plates and red scarf from his ''VideoGame/StarFox2'' outfit, whilst the longer claws, purple jacket and most of the other features are unique to ''Smash''.
460* AscendedExtra: Prior to his playable debut in ''Brawl'', Wolf's only appearance in the series was in the opening movie for ''Melee'', despite not appearing anywhere else in the game. This makes him the only minor character-turned fighter with this distinction.
461* AttackReflector: His Reflector, which can also function as a CounterAttack (albeit a rather weak one).
462* BattleIntro: Flies in a Wolfen to the battlefield then ejects, similarly to Fox.
463* BayonetYa: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
464* BloodKnight: Implied through one of Fox's Lylat Cruise conversations.
465-->'''Wolf:''' Our fates are intertwined. We are destined to meet in battle. After all, what fun is there to be had in peace and quiet? A real warrior can only live in the battlefield!
466* BountyHunter: He's canonically a mercenary, but he's portrayed as such in one ''Brawl'' event match.
467* BringIt:
468** In ''Brawl'' he performs three kicks while mocking the enemy with "What's the matter, scared?".
469** In ''Ultimate'', this is replaced with a come-here hand gesture while saying "Are you scared?".
470* TheBusCameBack: After being absent in ''3DS/Wii U'', he returns to the series in ''Ultimate''. His Classic Mode in ''Ultimate'' even references this, as he takes on fighters who were absent from the previous game.
471* CompositeCharacter: His designs in both ''Brawl'' and ''Ultimate'' takes cues from multiple incarnations of him, while having an original spin as well. In ''Ultimate'', he has the four-man team in ''Star Fox 64'' and ''Star Fox Zero'' but has the personality more in line with ''Star Fox Assault''.
472* CoolShip: The Wolfen -- seen in the ''Melee'' opening and the background of the ''Star Fox'' stages from ''Melee'' onwards, and plays a big role in his new Final Smash in ''Ultimate''.
473* CounterAttack: Due to Wolf's Reflector having invincible frames on startup, he has this sort of pseudo-counter move where an attack on him would fail because of invincibility followed by a weak damage from the reflector being summoned.
474* CriticalHit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage -- his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf. Even his normal attacks have specific points that deal more damage when they connect (like the end of his forward smash back in ''Brawl'', and his forward tilt).
475* DemotedToExtra: In ''3DS/Wii U'', Wolf appears only as a trophy, and two of his specials are available to Fox as custom moves.
476* ADogNamedDog: A blatant trait quite common in the ''Star Fox'' universe. Snake also comments on this.
477-->'''Snake:''' Wolf. [[DeadpanSnarker Real imaginative name]]...
478* DubNameChange: Almost all of his special moves (barring Reflector) have unique names compared to what Fox and Falco have but for some odd reason changed (with the exception of Wolf Flash) in ''Brawl'''s international release to make them "generic" and be in line with theirs. Claw Blaster was changed to Blaster, Wolf Shoot[[labelnote:*]]a common Japanese slang with "shoot" is striking something with a kick, as what Wolf does at the end of the move[[/labelnote]] was changed to Fire Wolf, and Landmaster (Altered)[[labelnote:*]]denoting it was stolen or pretty much altered with different specs compared to the original ones[[/labelnote]] was changed to Landmaster.
479* EnemyMine: Basically pulls this if he's saved during ''World of Light'', especially in consideration that Fox is one of the mode's mandatory unlocks.
480* EvilSoundsDeep: For his debut appearance in ''Brawl'', he's one of the villainous playable characters in the roster who's an ArchEnemy to Fox [=McCloud=], and has a downright ominous and baleful vibrato to match.
481* EvilSoundsRaspy: When he fully returned in ''Ultimate'', his larynx sounds a lot more grizzled and scratchy.
482* EyepatchOfPower: His trademark look. In ''Brawl'' he resembles his ''VideoGame/StarFoxAssault'' appearance that features a futuristic eyepatch with a visible strap that goes to his back. His appearance in ''Ultimate'' is based on how he looks in ''VideoGame/StarFoxZero'' that has a traditional looking eyepatch but doesn't actually have a visible strap.
483* FashionableAsymmetry: In ''Ultimate'', wears a pink bandanna around his left leg along with having spikes on both his right shoulderpad and kneepad.
484* FurryReminder: Growling? Check. Howling? Check. Whining like a dog? Check. He also walks on all fours sometimes.
485* GlacierWaif: He's oddly slower than Fox and Falco, and he's even unexpectedly heavier than both of them combined regardless of having a similar build to them. On the other hand he hits a hell of a lot harder, and almost all of his attacks lean into KO territory especially his dash attack, back aerial, and up tilt.
486* HellBentForLeather: In his appearances in both ''Brawl'' and ''Ultimate'', he sure is clad in leather clothing, from the vest and jacket to the pants.
487* HomeStage:
488** ''Brawl'': Lylat Cruise.
489** ''Ultimate'': Lylat Cruise.
490* IdleAnimation:
491** He performs a throat-slitting gesture.
492** He moves his arms in front of his face, then silently howls.
493* InvulnerableAttack: What makes Wolf's Reflector different from Fox's is that aside from making the reflected projectile move faster, it has much longer invincibility frames. This allows him to pretty much avoid many attacks with proper timing.
494* JackOfAllStats: While Fox is a GlassCannon, Wolf is more well-rounded, having higher weight, excellent mobility, fast and far-reaching attacks, a decent projectile, and decent power throughout his moveset. He's held back however by his extreme vulnerability to chain grabs, and possessing a strict and easily gimpable recovery.
495* {{Leitmotif}}: [[https://www.youtube.com/watch?v=4X_7bdD8P0w The Star Wolf Theme]]. Received a remix in both ''Brawl'' and ''3DS/Wii U'' (back to back with Zoness). The ''VideoGame/StarFoxAssault'' rendition of his theme is also present in both games.
496* LimitBreak:
497** In ''Brawl'', it's the Landmaster. His lasts for a shorter amount of time than Fox or Falco's, but has both of their bonuses.
498** Like Fox and Falco, he has retired the Landmaster in ''Ultimate,'' and instead overwhelms his opponent with a coordinated assault featuring the rest of the Star Wolf team, aptly named, "Wolf Pack".
499* MightyGlacier: Downplayed in ''Ultimate''. He has a lot of power on some of his attacks, particularly his back air and down smash when sweetspotted, and his other Smash Attacks are some of the best in the game due to their power, relatively little endlag and great hitboxes, but he's also slower than Fox and Falco on the ground. It's downplayed because he has decent air mobility compared to Fox and isn't as much as a fastfaller.
500* MovesetClone: {{Downplayed|trope}} to the point where one could argue that he isn't one at all. Most of his specials may be based off of Fox, but they all function differently -- especially when compared to Falco. All his standard attacks, such as smashes and aerials, are completely different. Wolf additionally has very different physics from Fox aside from similar fast-falling speeds.
501* MythologyGag:
502** His outfit in ''Brawl'' is a mix of his ''VideoGame/StarFoxAssault''/''VideoGame/StarFoxCommand'' looks and ''VideoGame/StarFox2''. In ''Ultimate'', ''VideoGame/StarFoxZero'' is added to the mix.
503** The Classic Mode difficulty mural in ''Ultimate'' features him riding on the wing of Fox's Arwing. Halfway in Mission 7 in ''VideoGame/StarFoxAssault'', Fox gets saved by Wolf who then proceeds to ride on the wing of Wolf's Wolfen.
504* TheOnlyOneAllowedToDefeatYou: "I will be the one to... take you down!". This is one of his quotes from his victory poses in ''Brawl''. ''Ultimate'' replaces the quote (see WorthyOpponent below) in English, but it remains in Japanese. It references ''VideoGame/StarFoxAssault'', on which he claims only he can defeat Fox in battle [[spoiler:(and not the [[InsectoidAliens Aparoids]])]].
505* OptionalBoss: One of the three secret fighters that can be unlocked via ''The Subspace Emissary'', where he is never fought in the main campaign and can only be found off the beaten path.
506* PistolWhipping: Possible to do so, unlike with Fox and Falco's guns.
507* PowerPalms: His new forward smash in ''Ultimate'' is a single, powerful palm strike.
508* PrimalStance: In ''Brawl'', he has a more animalistic fighting stance compared to Fox and Falco's upright-standing bouncy stance, with even an all-fours crouching pose. ''Ultimate'' changed it to a more upright stance, but he occasionally leans forward to growl. He also reverts to his old stance if he's carrying a small item.
509* PromotedToPlayable: He made his first appearance in ''Smash Bros.'' in ''Melee's'' opening cinematic prior to being added to the playable roster in ''Brawl''.
510* PurpleIsPowerful: He wears a purple jacket in his ''Ultimate'' appearance. The "strike effects" his attacks also have a purple color.
511* RedEyesTakeWarning: Unlike his ''Brawl'' look that features a purple iris, his ''Ultimate'' look has red.
512* TheRival: To Fox and Falco, but mostly the former, as in the original games. It's even referenced as one of the Challenges in the ''Wii U'' version, which involves getting a score of 20 in Rival Smash, unlocking the "Star Wolf (Assault)" music. He also has a specific victory line for Fox when winning, and his ''Ultimate'' Final Smash has him shout "I've got you now, Star Fox!" if the Wolfens hit either Fox or Falco.
513* RuleOfThree: Like Fox and Falco, he too has a Landmaster in ''Brawl''. And again, he too has a fighter call in ''Ultimate''.
514* RunningGag: In ''Ultimate'', he repeatedly is involved with dogs like the Nintendog assist trophy and Duck Hunt. During the Spirits feature demonstration in the November 2018 Direct, he is shown to be equipped with a [[VideoGame/YoshisIsland Poochie]] spirit. One of the Challenge Board images has him, Isabelle, and Duck Hunt pose in the Living Room (the ''Nintendogs'' stage) with a dog running on the background.
515* SavageWolves: He has some vicious attacks when compared to Fox and Falco's.
516* SecretCharacter:
517** '''For ''Brawl''''': Have him join you in ''The Subspace Emissary''[[note]]post-game; in the second area of The Ruins, wait past the first door on the elevator and fall to another[[/note]], beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
518** '''For ''Ultimate''''': Have a Cumulative Wait Time of 8 hours and 20 minutes, beat Classic Mode with Fox or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.
519* ShipTease:
520** One of the screenshots on the official site of ''Ultimate'' is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.
521** And then there's his Classic Mode congratulations screen in ''Ultimate''. It's him and Fox sitting close to each other in a starry sky. Take that as you will.
522* ShoutOut:
523** His pose in his official render for ''Ultimate'' resembles the fighting stance of ''Franchise/DragonBall'''s Yamcha, whose signature move is the [[StealthPun Wolf Fang Fist]]. In general, he also uses a similar style of raking and slashing attacks.
524** His new forward smash is a palm thrust with a "stamp", very similar to [[VideoGame/VirtuaFighter Akira Yuki's]] Mouko Houkazan.
525* SpikesOfVillainy: Falls on the antagonistic side, and appropriately enough, his outfit has a lot of spikes. Even his gun has a nasty spike at the end.
526* TankGoodness: Seems to be a trend for the ''Star Fox'' characters to have a Landmaster in ''Brawl''. It's got the power of Fox's and the mobility of Falco's, but it doesn't last as long.
527* VocalEvolution: Jay Ward reprises his role as Wolf in ''Ultimate'', but his voice is more raspy compared to the deep baritone and Southern accent Wolf sported in ''Brawl''.
528* WallJump: He was not able to do it in his own series, but he can in ''Smash'', like with Fox and Falco.
529* WorthyOpponent: As seen in his quote above, in ''Ultimate'', one of his English victory poses' quotes (see TheOnlyOneAllowedToDefeatYou above) is replaced with one of his most famous [[CatchPhrase catchphrases]] from ''VideoGame/StarFox64'': "You're good, but I'm better!"
530[[/folder]]

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