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1!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | [[Characters/StarfinderAberrations Aberrations]] | [[Characters/StarfinderConstructs Constructs]] | '''Oozes''' | [[Characters/StarfinderUndead Undead]] | [[Characters/StarfinderOutsiders Outsiders]])]]-]
2
3This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Ooze''' creatures.
4
5A broad category of creatures united mostly by being naturally amorphous and lacking specialized body parts, existing as living masses of various substances. Most that aren't masses of protoplasm are liquids or colloids of some sort or another, but gaseous and plasma-based oozes also exist.
6
7To see the tropes for oozes in ''TabletopGame/{{Pathfinder}}'', see Characters/PathfinderOozes.
8
9[[foldercontrol]]
10
11[[folder:In General]]
12* BlobMonster: All oozes have amorphous, mutable bodies.
13[[/folder]]
14
15!Player-Sized
16
17[[folder:Starmetal Eater]]
18->'''Challenge Rating:''' Varies
19->'''Role:''' Combatant
20->'''Alignment:''' TrueNeutral
21->'''Size:''' Varies
22----
23* AntiMagic: Noqual eaters gradually nullify magic in their surroundings.
24* MetalMuncher: Each starmetal eater subsists on one specific type of starmetal.
25* YinYangBomb: Siccatite eaters maintain an improbable balance between cold and heat.
26[[/folder]]
27
28!!CR 1/2
29[[folder:Polyphonic Gel]]
30->'''Challenge Rating:''' 1/2 (gel), 4 (plasm)
31->'''Role:''' Combatant
32->'''Alignment:''' TrueNeutral
33->'''Size:''' Small (gel), Large (plasm)
34----
35* AbstractEater: Polyphonic gels seem to draw some nutrition out of physical material, but primarily feed on sound.
36* {{Vibroweapon}}: Polyphonic gels' bodies course with sonic vibrations that can devastate flesh, bone and steel as well as break prey into edible chunks.
37[[/folder]]
38
39[[folder:Proog]]
40->'''Challenge Rating:''' 1/2
41->'''Role:''' Combatant
42->'''Alignment:''' TrueNeutral
43->'''Size:''' Tiny
44----
45* {{Objectshifting}}: A proog can look like any solid object that it comes into contact with. It can't imitate functions, moving parts or the like.
46[[/folder]]
47
48!!CR 1
49[[folder:Assembly Ooze]]
50[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_assembly_ooze.jpg]]
51 [[caption-width-right:350:An assembly ooze [[DeadlyEuphemism processing]] an android.]]
52->'''Challenge Rating:''' 1
53->'''Role:''' Expert
54->'''Alignment:''' TrueNeutral
55->'''Size:''' Medium
56----
57* AIIsACrapshoot: Due to sloppy programming, the code embedded within an assembly ooze has an unfortunate tendency to become corrupted, causing the ooze to haphazardly deconstruct any nearby tech and use the pieces to build random items. These oozes are the bane of every place where technological devices are present.
58* GreyGoo: Due to the presence of reproduction programming, a rogue assembly ooze introduced into an environment stocked with technological items could completely overrun such a place in days, leaving behind a wasteland of cheap laser pistols and smoke grenades.
59* MobileFactory: Assembly oozes are designed for the purpose of constructing technological devices.
60* {{Nanomachines}}: An assembly ooze consists of a nanobot core suspended within a blob of animated protoplasm.
61* NonMaliciousMonster: Assembly oozes hold no innate malice despite being massive pests.
62[[/folder]]
63
64!!CR 2
65[[folder:Ferrofluid Ooze]]
66[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferrofluid_ooze.png]]
67->'''Challenge Rating:''' 2 (normal), 12 (magneto-cluster)
68->'''Role:''' Combatant
69->'''Alignment:''' TrueNeutral
70->'''Size:''' Medium (normal), Large (magneto-custer)
71
72Ferromagnetic fluid, or ferrofluid, has long been a staple of spacefaring technology. Societies across the galaxy originally created this utilitarian substance by suspending coated nanometer-sized particles of magnetite in viscous liquid. As necessity demanded invention, later iterations of the magnetic liquid began to take on an almost lifelike temperament. The substance increasingly exhibited erratic behavior as engineers tinkered with heavily magnetized liquids, using experimental bioengineered substances to suspend magnetic particles. The final result of these developments was an emergent, though limited, sentience within certain pools of ferrofluid—a consciousness solely consumed with the search for ever-stronger magnetic fields.
73----
74* FusionDance: Given enough time and magnetic material, multiple ferrofluid oozes can form into a single, much larger magneto-cluster.
75[[/folder]]
76
77[[folder:Liquescence]]
78->'''Challenge Rating:''' 2
79->'''Role:''' Combatant
80->'''Alignment:''' TrueNeutral
81->'''Size:''' Medium
82----
83* AcidAttack: The liquescence hunts by enveloping small prey or pouring itself into large prey with its acidic body to slowly digest over time. The chemical makeup of these acids has resulted in an active secondary market in infiltration, weapon and cleaning industries.
84* InvisibleStomachVisibleFood: In their native Plane of Water, liquescences are translucent and nearly impossible to spot, though this is easier after they have fed, with the decomposing remains of their food slowly digesting within.
85[[/folder]]
86
87!!CR 3
88[[folder:Bodysnatcher Slime]]
89->'''Challenge Rating:''' 3 (slime), 10 (autocrat)
90->'''Role:''' Expert
91->'''Alignment:''' TrueNeutral
92->'''Size:''' Small (slime), Medium (autocrat)
93
94Purportedly born from some ill-informed experiment performed during the Gap, bodysnatcher slimes are parasitic organisms that commandeer hosts to experience life through their senses.
95----
96* PuppeteerParasite: The bodysnatcher slime is a parasitic organism that can distribute itself throughout another creature's body and control the host's actions.
97* SplitPersonality: As a bodysnatcher slime grows, its modified neural network can develop multiple personalities that compete for resources and control, and eventually split into two new slimes.
98[[/folder]]
99
100[[folder:Thermophilic Ooze]]
101->'''Challenge Rating:''' 3
102->'''Role:''' Combatant
103->'''Alignment:''' TrueNeutral
104->'''Size:''' Small
105----
106* ImmuneToFire: Adapted to living in undersea volcanic vents, thermophilic oozes are immune to fire.
107[[/folder]]
108
109!!CR 5
110[[folder:Mucilaginous Cloud]]
111[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mucilaginous_cloud_starfinder.PNG]]
112->'''Challenge Rating:''' 5
113->'''Role:''' Expert
114->'''Alignment:''' TrueNeutral
115->'''Size:''' Huge
116
117Carnivorous flying oozes found on many worlds.
118----
119* ChameleonCamouflage: They change color to match their surrounding atmosphere, typically appearing as clouds or mist, though they can't do so when they're digesting something.
120* {{Flight}}: They're naturally buoyant, floating on wind currents even if unable to take actions.
121[[/folder]]
122
123[[folder:Void Slime]]
124->'''Challenge Rating:''' 5
125->'''Role:''' Combatant
126->'''Alignment:''' TrueNeutral
127->'''Size:''' Medium
128----
129* AntiMagic: Noqual fragments embedded in it sbody provide a void slime with a measure of protection against magic and allows its pseudopods to dispel magic from those it strikes.
130[[/folder]]
131
132!!CR 7
133[[folder:Liquid Arsenate]]
134->'''Challenge Rating:''' 7
135->'''Role:''' Combatant
136->'''Alignment:''' TrueNeutral
137->'''Size:''' Small
138----
139* HoistByHisOwnPetard: A captured liquid arsenate is more likely to turn on its keepers than remain docile. Black-market poisoners constantly look for ways to safely contain liquid arsenates without diluting their poison, but none have been able to devise a reliable method of captivity. Those that prefer punitive justice believe that liquid arsenate farmers who end up poisoned by them more than deserve their fate.
140* PoisonousPerson: A liquid arsenate's pseudopod inflicts a concentrated dose of arsenic.
141[[/folder]]
142
143[[folder:Magma Ooze]]
144[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/magma_ooze.png]]
145->'''Challenge Rating:''' 7
146->'''Role:''' Combatant
147->'''Alignment:''' TrueNeutral
148->'''Size:''' Large
149
150Magma oozes are living pools of bubbling molten rock that churn and move of their own accord.
151----
152* LivingLava: They're living pools of molten rock commonly found on the border regions of the Planes of Earth and Fire and in the vicinity of volcanoes.
153* TakenForGranite: Water turns them to stone, leaving them unharmed and immobile until the water is gone.
154[[/folder]]
155
156[[folder:Plague Ooze]]
157[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_plague_ooze.PNG]]
158->'''Challenge Rating:''' 7
159->'''Role:''' Combatant
160->'''Alignment:''' TrueNeutral
161->'''Size:''' Large
162
163Disease given physical form, plague oozes are most commonly found on the living planet of Aucturn.
164----
165* TheVirus: Contact with a plague ooze can spread ooze plague. Without an immediate cure or quarantine, asymptomatic carriers can infect others, eventually transforming into a plague ooze after they die. This continues as a ghastly epidemic, even long after the source ooze was destroyed.
166[[/folder]]
167
168[[folder:Replicant Ooze]]
169->'''Challenge Rating:''' 7
170->'''Role:''' Expert
171->'''Alignment:''' TrueNeutral
172->'''Size:''' Large
173----
174* GlamourFailure: When a replicant ooze loses more than half of its total Hit Points, it immediately reverts back to its true form.
175* HumanShifting: A fresh brain or similar organ allows a replicant ooze to shape its own biomass into a replica of the donor. When a replicant ooze duplicates a person, it often doesn't realise it is an impostor and attempts to live out the victim's daily life.
176[[/folder]]
177
178[[folder:Void Ooze]]
179->'''Challenge Rating:''' 7
180->'''Role:''' Combatant
181->'''Alignment:''' TrueNeutral
182->'''Size:''' Medium
183
184Oozes originating from deep space in the Shadow Plane.
185----
186* AsteroidsMonster: When they regain more hit points than thier maximum thanks to their shadow siphon ability they split in two with the hit points divided evenly between them.
187* BatmanCanBreatheInSpace: They can survive in a vacuum indefinitely with no negative side effects. This trait allows them to act as extraterrestrial remoras, floating in space and hitching a ride on ships that pass nearby.
188* BrownNote: Getting hit by one of their pseudopod attacks and failing an accompanying save renders all of a creature's senses nonfunctional for one round.
189* CastingAShadow: Light is automatically reduced around them and they heal whenever a dying creature looses a resolve point while in this aura.
190[[/folder]]
191
192!!CR 8
193[[folder:Thorgothrel]]
194[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/thorgothrel.png]]
195->'''Challenge Rating:''' 8
196->'''Role:''' Expert
197->'''Alignment:''' LawfulEvil
198->'''Size:''' Large
199
200The aggressive and insightful genetic manipulators known as thorgothrels enforce their vision of retrogressive development on other species.
201----
202* DeflectorShields: A thorgothrel's internal armatures create an invisible field around it.
203* DevolutionDevice: A thorgothrel can alter a target's genetic structure to induce rapid evolutionary regression. As the target mentally regresses, it also becomes more feral and violent.
204[[/folder]]
205
206!!CR 9
207[[folder:Detonation Ooze]]
208->'''Challenge Rating:''' 9
209->'''Role:''' Combatant
210->'''Alignment:''' TrueNeutral
211->'''Size:''' Large
212----
213* DefeatEqualsExplosion: When a detonation ooze is destroyed, the unstable chemicals that make up its body trigger a violent explosion.
214* MakeMyMonsterGrow: A detonation ooze is made of highly unstable chemical compounds that begin to break down, causing it to expand in size, as it takes damage.
215[[/folder]]
216
217[[folder:Hymothoa]]
218->'''Challenge Rating:''' 9
219->'''Role:''' Expert
220->'''Alignment:''' NeutralEvil
221->'''Size:''' Medium
222----
223* HiddenAgendaVillain: Hymothoas have shown little interest in communicating with other species, and little is known about why they infest certain creatures.
224* PuppeteerParasite: A hymothoa can infest a victim's body and devour internal organs, bones, and even parts of the brain. The hymothoa then mimics the function of those organs, essentially turning the victim into a barely living puppet. When abandoned by the hymothoa, the victim almost always dies; the rare few survivors need a lengthy stay in hospital to replace lost organs.
225[[/folder]]
226
227[[folder:Memory Muck]]
228->'''Challenge Rating:''' 9
229->'''Role:''' Combatant
230->'''Alignment:''' ChaoticNeutral
231->'''Size:''' Small
232----
233* FlashStep: A memory muck can momentarily slip through the Astral Plane to materialise next to another non-mindless creature.
234* MySkullRunnethOver: A memory muck's strikes are charged with hundreds of memory fragments from dozens of minds, which can overwhelm the minds of its enemies.
235[[/folder]]
236
237[[folder:Scavenger Slime]]
238->'''Challenge Rating:''' 9
239->'''Role:''' Combatant
240->'''Alignment:''' TrueNeutral
241->'''Size:''' Large
242----
243* TheAssimilator: The rare gene-scavenger slimes construct shells from parts of whatever creatures they encounter, incorporating abilities from various species.
244* TheEngineer: Scavenger slimes can patch or repair nearly anything they encounter.
245* ImprovisedArmour: Scavenger slimes build protective shells for themselves out of refuse and their own natural resin, incorporating bits of repaired technology as they go.
246[[/folder]]
247
248!!CR 10
249[[folder:Colour out of Space]]
250->'''Challenge Rating:''' 10
251->'''Role:''' Expert
252->'''Alignment:''' ChaoticNeutral
253->'''Size:''' Huge
254
255A sentient and malevolent hue that defies classification and eludes identification by most sensors.
256----
257* BodyHorror: A victim of the colour is hideously deformed and glows with the same unnamable colour as the creature that blighted it.
258* EnergyBeings: A colour has no physical body at all.
259* FictionalColour: The colour's glow is unlike any seen in nature.
260[[/folder]]
261
262[[folder:Magazine Ooze]]
263->'''Challenge Rating:''' 10
264->'''Role:''' Combatant
265->'''Alignment:''' TrueNeutral
266->'''Size:''' Tiny
267----
268* BioweaponBeast: Magazine oozes might have been created as living weapons by an unknown civilisation to cause havoc among enemy military encampments.
269* ReliablyUnreliableGuns: A magazine ooze can distribute itself throughout a firearm, causing it to randomly discharge when unattended or shift its aim to shoot another target when fired, and allowing itself to jam the gun muzzle.
270[[/folder]]
271
272!!CR 11
273[[folder:Carnivorous Crystal]]
274[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfinder_carnivorous_crystal.PNG]]
275->'''Challenge Rating:''' 11
276->'''Role:''' Combatant
277->'''Alignment:''' TrueNeutral
278->'''Size:''' Medium
279
280Originating from the Plane of Earth, these oozes convert both living and nonliving materials into the crystals they eat.
281----
282* CrystallineCreature: These creatures are living crystalline formations.
283* TakenForGranite: A creature entrapped by a carnivorous crystal's attack eventually crystallises and shatters, and a new carnivorous crystal emerges from the remains.
284[[/folder]]
285
286!!CR 13
287[[folder:Shipmind]]
288->'''Challenge Rating:''' 13
289->'''Role:''' Combatant
290->'''Alignment:''' ChaoticEvil
291->'''Size:''' Huge
292
293Oozes formed from a bizarre symbiosis of living material and technology. Typically confined to crystalline containers that keep them from coming apart, they serve as living computers for the starships of the Dominion of the Black.
294[[/folder]]
295
296!!CR 15
297[[folder:Quantum Slime]]
298[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quantum_slime.png]]
299->'''Challenge Rating:''' 15
300->'''Role:''' Spellcaster
301->'''Alignment:''' TrueNeutral
302->'''Size:''' Medium
303
304Researchers who experiment too recklessly with quantum forces run the risk of spontaneously creating a quantum slime, an incredibly dangerous ooze composed of enlarged subatomic particles floating inside a mass of cloudy protoplasm-like goo. Though mindless, a quantum slime has the ability to alter reality at a quantum level, calling forth storms of cosmic energy, teleporting itself and others, or diminishing a creature’s overall competency.
305----
306* SelfDuplication: A quantum slime can form a quantum-entangled copy of itself. The copy is identical to the original, and the two slimes share a single HP pool. The quantum slime can dismiss one copy when it is about to take damage, causing the other to become the 'true' version.
307[[/folder]]
308
309!!CR 16
310[[folder:Plasma Ooze]]
311->'''Challenge Rating:''' 16
312->'''Role:''' Combatant
313->'''Alignment:''' TrueNeutral
314->'''Size:''' Gargantuan
315
316Powerful beings of living plasma most often seen in the immediate vicinity of a star’s surface, plasma oozes are significant threats to even the Pact Worlds’ most experienced spacefarers.
317----
318* WalkingTechbane: A plasma ooze generates a massive electromagnetic field that disrupts electronics and interferes with signals.
319[[/folder]]
320
321!!CR 18
322[[folder:Exhaust Ooze]]
323->'''Challenge Rating:''' 18
324->'''Role:''' Combatant
325->'''Alignment:''' TrueNeutral
326->'''Size:''' Large
327----
328* InvisibleMonsters: An exhaust ooze is composed of transparent gas.
329* PoisonousPerson: An exhaust ooze can batter prey with a torrent of foul gas.
330[[/folder]]
331
332!!CR 20
333[[folder:Living Apocalypse]]
334->'''Challenge Rating:''' 20
335->'''Role:''' Spellcaster
336->'''Alignment:''' ChaoticEvil
337->'''Size:''' Colossal
338----
339* AtomicSuperpower: A living apocalypse commands energy rays of pure radioactive force.
340* OmnicidalManiac: Once a living apocalypse is unleashed, it destroys everything in its path until there is no complex structure or significant lifeform left within hundreds of miles.
341[[/folder]]
342
343!Starship-Sized
344[[folder:Photonic Anomaly]]
345->'''Tier:''' 5
346->'''Role:''' Combatant
347->'''Alignment:''' ChaoticNeutral
348->'''Size:''' Huge
349
350A photonic anomaly is “born” when two or more infinitesimal gamma rays, each traveling a few millimeters in a random direction, happen to match trajectories perfectly. The cluster continues to dart randomly around the interior of the star until another nearby protophoton or gamma ray cluster again travels in the same direction, after which the two combine. Over millions and millions of years, these clusters can grow into a starship-sized entity that roams its home star.
351----
352* EnergyBeings: A photonic anomaly is composed entirely of gamma rays.
353[[/folder]]
354
355[[folder:Cerebrex]]
356->'''Tier:''' 18
357->'''Role:''' Expert
358->'''Alignment:''' ChaoticNeutral
359->'''Size:''' Huge
360----
361* AbstractEater: A cerebrex can digest both the physical matter of its food and a fragment of its sapience.
362* CannibalismSuperpower: After feasting on entire civilisations, a cerebrex briefly takes on an almost-humanoid intelligence, just long enough to plan its next attack.
363* ToServeMan: Cerebrexes search for clusters of sapient life to feast upon.
364[[/folder]]

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