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1[[center: [-[[Characters/StarWarsVsWarhammer40K Main Character Index]] | [[Characters/StarWarsVsWarhammer40KImperiumOfMan Imperium of Man]] ([[Characters/StarWarsVsWarhammer40KAdeptusAstartes Adeptus Astartes]], '''Imperial Guard''') | [[Characters/StarWarsVsWarhammer40KGalacticRepublicAndJediOrder Galactic Republic and Jedi Order]] | [[Characters/StarWarsVsWarhammer40KConfederacyOfIndependentSystems Confederacy of Independent Systems]] | [[Characters/StarWarsVsWarhammer40KOthers Others]]]]-]
2----
3[[foldercontrol]]
4
5!Astra Militarum / Imperial Guard
6[[folder:In General]]
7* AntiVillain: From what has been shown of the Imperial Guard's forces on Axum, the majority of them seem to be a mix of ObliviouslyEvil, VillainousUnderdog, and PunchClockVillain with some notable exceptions like the Karkosans, Black Karminians, and Commissar Shadrick. At the end of the day, they are relatively normal {{Muggle}}s who have been taken from their home and thrown into an unfamiliar galaxy seemingly full of hostiles that embody everything they've been taught since birth to hate and fear. They genuinely believe that the Republic and Jedi are the true villains in this story and perceive themselves as fighting in self-defense.
8* BadassArmy: While nowhere near the EliteMooks that Space Marines and Sisters of Battle are, the Imperial Guard's forces are still nothing to scoff at when placed in the context of the ''Star Wars'' universe. They are shown fighting on the same level as the Republic's clone troopers and are clearly a step up from the battle droids the Jedi and Clones are used to fighting.
9* BayonetYa: The Imperial Guard love the usage of bayonets in their charges, this tactic is also quite effective in close-quarter combat with clones who outside of using small combat knives and the butt of their rifles, do not have a dedicated melee weapon to counter the Guard.
10* DecapitatedArmy: Subverted. The Jedi were confident that taking out the generals and field commanders of the Axum occupation would throw the Imperial Guard's forces into total disarray and lead to a quick surrender, hence why their whole strategy during the Second Battle of Axum could basically be summed up as StraightForTheCommander. However, this fails to actually work as the Imperial Guard simply promotes their lower-ranked officers to replace their fallen leaders and the entire battle becomes grounded down into attrition warfare with the Imperial Guard becoming a CorneredRattlesnake.
11* GenderIsNoObject: The Imperial Guard to shown to have both men and women fighting alongside each other in the same units and even squads.
12* MookDepletion: [[spoiler:The Second Battle for Axum does ''not'' go well for the Guard, with supplemental material clarifying that by chapter 36, multiple regiments have had a casualty rate in ''excess'' of '''95%'''. That's ''despite'' starting with both a numerical advantage and much more potent military technology than their Republic adversaries.]]
13* StandardSciFiArmy: The Imperial Guard garrison on Axum is organized this way with various regiments fulfilling different roles in the army.
14** Marshal Doven and his general staff are the ''Headquarters'' who have overall command of the Imperial Guard's forces, oversee the Battle of Axum from the safety of their highly-fortified base, and aren't featured in the story beyond a single scene which establishes that they are in charge.
15** The Vastellen Irregulars are the ''Line'' infantry, being described as "generalist" guardsmen equipped with the standard wargear.
16** The Jorsian Shock Troops are the ''Heavy'' infantry, wearing much heavier armor compared to other regiments.
17** The Fraylan Faithful are the ''Light'' infantry, basically being an roving mob of lightly-armed religious fanatics who rely on their overwhelming numbers in battles.
18** The Cadian Shock Troopers and Colambian Patriots are the ''Elite'', being better trained and employing more advanced tactics compared to most Guard regiments.
19** The Karkosan Untouchables are a mix of ''Shock Troopers'' and ''Special Warfare'', being an elite regiment of mutant guardsmen who have gone through TrainingFromHell and are described as stormtrooper-esque crack troops that don't fear death. They wear visibly-colored environmental suits and wield unique guns that shoot magma.
20** The Obsidian Guard are the ''Pilots'', consisting of drivers for tanks and other armored vehicles.
21** The Tempestus Scions are the ''Special Ops'', being the elite of the elite who are often sent out in small teams on highly specialized missions behind enemy lines.
22* SurprisinglyEliteCannonFodder: [[spoiler: Once the surprise from the Republic's assault wears off, the Imperial Guard adapts to their tactics, turning the whole battle for Axum into a bloody battle of attrition.]]
23[[/folder]]
24
25!!Regiments of the Imperial Guard
26[[folder:Colambian Patriots]]
27[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0631.jpg]]
28 %%[[caption-width-right:1000:some caption text]]
29The regiments of the Imperial Guard hailing from the Hive World of Colambia.
30----
31* AllThereInTheManual: This [[https://www.reddit.com/r/40kLore/comments/ltpoz6/lore_image_for_my_hb_regiment_the_colambian/?utm_source=share&utm_medium=web2x&context=3 Reddit post]] by the author contains a lot of supplementary material about the lore behind Colambia and its people.
32* ArchEnemy: The Colambians hold a particular hatred for the Orks, as they launch frequent raids on their world. When they gather in large enough numbers to launch an attack, the entire Colambian population gets ready for war, joining either the Planetary Defense Force (the Patriots) or a local militia (the Conscripts) and go on "Ork Season." This has led to their favoritism of unconventional tactics, see CombatPragmatism below.
33* CombatPragmatism: In response to the large numbers and chaotic nature of the Orks who attack their homeworld on a regular basis, the Colambian Patriots have adopted a number of tactics and strategies focussing on asymmetric and unconventional warfare. This made it very difficult for the Imperium to bring them into compliance and has delivered great results fighting the Clones on Axum, as the strategy for destroying the 327[[superscript:th]]'s artillery batteries was devised by a Colambian Major, and the key maneuver of that strategy was executed by his regiment.
34* DeathWorld: Played with. Ordinarily, the Hive World of Colambia is a paradise, lacking the overpopulation and excessive pollution of their counterparts within the wider Imperium and teeming with flora and fauna. But this is only because of the environmental control systems within each hive that maintain the atmospheric conditions for this life to flourish, as Colambia is a ''little'' too close to its Sun for life to exist normally. And in order to maintain that system, the hives shut down the artificial atmosphere when certain conditions are met, with everything outside the Hives being burnt to a crisp. Then, as the systems reactivate and begin terraforming the planet back to its beautiful state, a series of environmental disasters start up and begin killing all of the surviving Hivers who haven't made their way into the cities' survival bunker, with each one only able to hold a million people. The whole process takes about forty years and leaves only a few hundred thousand survivors in total each time.
35* EliteMooks: These guys are basically the Xek-Tek Sector's equivalent of the Cadian Shock Troopers, being a regiment of renown and considered ''the'' premiere fighting force of Xek-Tek.
36* {{Expy}}: Obviously based on [[VideoGame/BioShockInfinite Columbia]].
37* GunNut: Unlike the majority of the Imperial Guard, who primarily make use of lasguns, the Patriots favor the autogun as their standard-issue weapon. This also extends to their whole culture, as the people of Colambia have one gun-manufacturing machine ''in every home!''
38* KineticWeaponsAreJustBetter: One of the Colambians' unique quirks is the fact that they strongly favor old-fashioned ballistic weapons over lasguns and other Imperial energy weapons.
39* OnlyOneName: Implied. The Colambians are the only regiment whose soldiers are all addressed using only a single name whereas nearly every other regiment has at least one character with a first and last name.
40* UnitedSpaceOfAmerica: The planet Colambia consists of fifty hive cities, and their inhabitants are a highly martial people with an independent streak that tends to grind the gears of their allies in the Imperium at times. Sound familiar?
41[[/folder]]
42
43[[folder:Vastellen Irregulars]]
44[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0674.png]]
45 %%[[caption-width-right:1000:some caption text]]
46
47Regiments of the Imperial Guard largely made up of hastily trained young men and women conscripted from frigid wastelands.
48----
49* AllThereInTheManual: Quite a bit of their lore comes from this [[https://www.youtube.com/channel/UCc9TTu3qaBoexK9SxJ1C_4g/community?lb=UgkxqzuEdUWUbaCao8qh2Qp7HJA30QFbKqOf YouTube community post]] by the author.
50* ArmchairMilitary: It's not uncommon for Vastellen Command to lock itself up in rear positions and send vague general orders to the veterans in the guard.
51* BandOfBrothers: The rank-and-file are said to care for each other because their leaders often do not.
52* CannonFodder: Their high recruitment numbers, mediocre training, and spotty combat record causes many commanders to use them as mainline cannon fodder.
53* {{Conscription}}: Most Vastellen recruits are effectively sold to the military to help their families, conscripted to fulfill the Imperial Tithe, or sentenced to military service in place of hard labor.
54* {{Expy}}: They're basically the Valhallan Ice Warriors if they were less competent. They come from icy wastelands, train in WinterWarfare, and are used in human wave attacks.
55* FantasyCounterpartCulture: WordOfGod is that the Vastellens are based on roused and recruited militias from cold countries with brutal histories like Russia.
56* InSeriesNickname: Their fellow Guardsmen from other regiments nickname them "Vasties".
57* MasterOfNone: The author describes them as "Generalist Guardsmen" who do not seem to be terribly good at too much. This is because they largely exist to pay the Imperial Tithe and are given just enough basic training to pass as Imperial Guardsmen.
58* UnfriendlyFire: The animosity between the Vastellen officers and their soldiers is so great that any commissioned officers who do try to command from the field tend to die disturbingly quickly.
59* WeHaveReserves: The Vastellen Command doesn't care about their troops and often treat them as CannonFodder, fostering a great deal of resentment from the rank-and-file.
60* WinterWarfare: Downplayed. They are better trained in fighting in wintertime conditions compared to your typical Guard regiment, but that's only because their recruits come from frigid icy wastelands and thus are better used to it.
61[[/folder]]
62
63[[folder:Death Korps of Krieg]]
64The regiments of the Imperial Guard hailing from the Death World of Krieg.
65----
66* InterserviceRivalry: WordOfGod is that the Kriegers do not get along with the Karkosan Untouchables. The Kriegers distrust the Karkosans because they notice how they copy their own tactics and take this to mean that the Karkosans have some hidden sin that they are trying to atone for. The Karkosans dislike the Kriegers due to being aware of Krieg's history of insurrection and hating the idea of any regiment doing what they do better.
67* MartyrdomCulture: Whilst the entire Imperium embraces stoicism and sacrifice as virtues, the denizens of Krieg take it to the extreme, to the point they are ''literally'' raised from birth with the belief that they must seek death in battle at the earliest opportunity to atone for the sins of their ancestors. To put things in perspective; in normal regiments, the Commissar's job is to brutally stamp out any signs of fear in their soldiers. In a Death Korps regiment, the Commissar's job is to ''hold the Kriegers back'' so they don't [[SenselessSacrifice get themselves killed in a pointless suicide charge]].
68* SenselessSacrifice: The Death Korps of Krieg are so eager to give their lives in atonement that they will literally leap at the opportunity to do so, even when it would serve the greater Imperial plan much better for them to hold the line, find a softer target, or retreat. Imperial commanders often have to work ''around'' the suicidal eagerness of the Death Korps, so their deaths don't end up making the battle ''harder'' for the non-Krieg regiments they leave behind.
69* YouAreNumberSix: Their soldiers seem to be named after numbers like 1313 and 1315.
70[[/folder]]
71
72
73[[folder:Karkosan Untouchables]]
74[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0671.jpeg]]
75 %%[[caption-width-right:1000:some caption text]]
76The regiments of the Imperial Guard hailing from Karkosa, a Mining World that got turned into a Death World after being swallowed up by a Warp storm. They are elite shocktroopers whose ranks consists of self-hating mutated humans that hide their mutations under their armor.
77----
78* TwentyFourHourArmor: According to the episode 23 after talk, the Untouchables almost never take off their armor because they are ashamed of the fact that they are mutants and the armor keeps this hidden from the other guardsmen. They even have ways of washing themselves and using the bathroom while inside their armor.
79* AbnormalAmmo: Some of them are armed with Volkus Pattern Magma Guns, a weapon nearly unique to the Xek-Tek Sector that fires gouts of magma.
80* AllThereInTheManual: Most of the information about their regiment and homeworld comes from the author's after talk for Episode 23.
81* BloodKnight: The Karkosans of the 666[[superscript:th]] that appear at the end of Episode 23 are initially shown to be disappointed when it seems that none of the Axum rebels survived the nuclear rocket fired at them by the Obsidian Guard. That disappointment turns into elation when they see that the rebels killed by the Obsidian Guard were only the first wave with a second wave of Axumites now charging forwards to engage the Karkosans.
82* BoomerangBigot: The majority of the Untouchables are mutants, yet they act extremely persecutory towards other mutants and will go out of their way to kill or abuse any mutants they encounter while on duty.
83* DeathWorld: There's a reason their regimental homeworld is nicknamed "Cursed Karkosa". Most of the planet's atmosphere has been stripped off, making it unbreathable outside the cities. Karkosa used to be a desert planet, but got swallowed up by a Warp Storm that hardened all the sand into Warp glass, creating a harsh, jagged landscape filled with all sorts of nasty Warp-corrupted fauna.
84* DoomTroops: The Untouchables all wear armored hazmat suits with blank visors that hide their face. This combined with the fact that none of them ever speak onscreen gives them an inhuman vibe. These guardsmen are also consistently treated as intimidating and efficient with none of the SympatheticPOV that the guardsmen like Lazarus and Kallak receive.
85* EliteMooks: They are shown to be better equipped and more skilled than your typical guardsmen. The author describes them as being one of the Xek-Tek Sector's most elite Guard regiments, being highly-trained crack troops who HadToBeSharp due to their [[TheSpartanWay grueling training which was deliberately designed to get as many recruits killed as possible]].
86* {{Expy}}: The author says in the episode 23 after-talk that the Karkosans are very much inspired by the Sardaukar from ''Franchise/{{Dune}}''.
87* FacelessGoons: They all wear blank faceplates as part of their standard environment suits.
88* HazmatSuit: They all wear dull red colored environment suits made of a rubber-like material called Plasmite.
89* HeadsUpDisplay: Each soldier in this regiment has a basic heads-up display in their helmet which shows their orders and objectives. It also displays tactical maps and keeps count of how much ammo is in their guns.
90* InterserviceRivalry: WordOfGod is that the Karkosans do not get along with the Death Korps of Krieg. The Karkosans dislike the Kriegers due to being aware of Krieg's history of insurrection and hating the idea of any regiment doing what they do better. The Kriegers distrust the Karkosans because they notice how they copy their own tactics and take this to mean that the Karkosans have some hidden sin that they are trying to atone for.
91* {{Mutants}}: Most of the Karkosan Untouchables are mutated humans from their regimental homeworld. Given the Imperium's FantasticRacism towards mutants, the Karkosans have been raised to hate themselves for their mutations, which they view as a curse. In their mind, joining the Imperial Guard is their way of "atoning" for the offense of having being born as a mutant.
92* NumberOfTheBeast: The specific regiment fighting on Axum is called the '''666[[superscript:th]]''' Karkosan Untouchables Prejudicial Invasion and Occupation Force.
93* ObviouslyEvil: They are silent and faceless DoomTroops with a [[RedAndBlackAndEvilAllOver red-and-black color scheme]] who come from a planet that looks like {{Mordor}}. The regiment fighting on Axum even calls itself the [[NumberOfTheBeast 666]][[superscript:th]] [[NamesToRunAwayFromReallyFast Prejudicial Invasion and Occupation Force]].
94* RedAndBlackAndEvilAllOver: The author describes the Untouchables as evil in his episode 23 aftertalk, being utterly without mercy, compassion, or humanity. Their uniforms worn by the Untouchables resemble red environment suits with black faceplates.
95* RedEyesTakeWarning: In Episode 37, we get a brief glimpse of what a Karkosan looks like under their TwentyFourHourArmor when an Axumite rebel [[BrokenFaceplate breaks one Untouchable's visor]] during a GunStruggle. The Untouchable in question has "reddened, monster's eyes" which are presumably a product of their mutations.
96* SilentAntagonist: Part of what makes them so unsettling is the fact that none of them ever make a sound while fighting with the exception of one or two grunts when they are killed.
97* SingleBiomePlanet: Prior to getting swallowed up by a Warp storm, Karkosa was a desert world rich in various kinds of minerals that when alloyed with adamantium would create specialty kinds of adamantium. Unfortunately, these same minerals were also highly mutagenic, resulting in a prolific propensity towards birth deformities amongst the Karkosans.
98* TheSpartanWay: The training regimen they go through is not just absolutely grueling but also cruel--the program was designed by a bigoted commissar with the express purpose of killing as many of the mutant recruits as possible. This has the side effect of ensuring that those few who do survive the training are the best of the best and don't fear death.
99* TokenEvilTeammate: Alongside the Black Karminians, they are among the few Imperial Guard regiments who are explicitly described as "evil" by the author. Their homeworld has a pureblood culture, they abuse and enslave if not outright exterminate Karkosans who are born as mutants (which consist of about 3/4's of all natural births due to a curse placed on their homeworld), and their training camps are deliberately designed to kill as many of the recruits as they can. The Untouchables have been conditioned all their lives to view themselves as monsters and ''brutally'' stripped of any mercy, compassion, or humanity they may have once had. All that remains is an instrument of self-deprecating death.
100* VikingFuneral: In Episode 36, some of the surviving Untouchables are seen gathering up the corpses of their slain comrades for burning and prayer.
101* YouAreWhatYouHate: The Karkosan Untouchables are mutant Imperial Guardsmen who, according to the author, hate other mutants more than most Imperials. This is due to their brutal training which involves creating an immense amount of self-loathing, but upon becoming an Untouchable they believe they are then separate from other mutants, though they still hate themselves and wish to die.
102[[/folder]]
103
104[[folder:Obsidian Guard]]
105The Black Karminian Obsidian Guard are armored regiments of the Imperial Guard hailing from the artificial penal world of Black Karma.
106----
107* AllThereInTheManual: Most of the information about their regiment and homeworld comes from the author's after talk for Episode 23.
108* ColorMotif: Black. They come from a world called Black Karma, their regiment is named the Obsidian Guard, their armored vehicles are painted in dark colors, and their guardsmen wear black uniforms.
109* DarkIsEvil: The author explicitly describes them as evil in his aftertalk for Episode 23 and the regiment itself has the color black as its ColorMotif.
110* DeathWorld: Black Karma is outright called a death world by the narrator in Episode 23, who notes that visitors to the world often never come back and specifically uses the word "escaped" while describing those that do return.
111* OutOfFocus: Compared to the Karkosan Untouchables, the Black Karminians receive a lot less focus despite having been introduced alongside the Karkosans in Episode 23 and having both their and the Karkosans' backstories laid out together by the author in the Episode 23 after talk. Part of this is likely due to the fact that the Black Karminians are armored regiments in a story that doesn't really feature any tank battles.
112* PenalColony: Their regimental homeworld of Black Karma is used like one by the Imperium.
113* TankGoodness: They're an armored regiment that uses Leman Russ and Baneblade tanks.
114[[/folder]]
115
116[[folder:Fraylan Faithful]]
117[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0672.png]]
118 %%[[caption-width-right:1000:]]
119
120The regiments of the Imperial Guard hailing from Fraylah.
121----
122* AllThereInTheManual: Most of what is known about them comes from [[https://www.youtube.com/channel/UCc9TTu3qaBoexK9SxJ1C_4g/community?lb=UgkxVquq9CxOCzuCzHoIkMFd_oS83jVExGPv this community post]] by the author.
123* AlliterativeName: The '''F'''raylan '''F'''aithful.
124* ChurchMilitant: They are an entire regiment made up of brainwashed religious fanatics. They were founded thousands of years ago by the High Clergy of Fraylah as a faithful fighting force meant to replace the local Sororitas order. According to [=YouTube=] community posts by the author, the Fraylan Faithful refer to their infantry regiments as "infantry crusaders" and their regiment's majors also double as [[BadassPreacher actual preachers]].
125* {{Cult}}: The entire regiment is depicted as being eerily reminiscent of a cult. One of their rituals involves dancing and chanting discordantly while painting visages of the Emperor and the Aquila onto the ground with ashes smeared from their toes.
126* {{Expy}}: They are the Imperial Guard's version of the Frateris Militia, only more drugged up and with a less amicable relationship with the Sisters of Battle.
127* FanaticalFire: Invoked. The Fraylan Faithful are a regiment infamous for being religious fanatics even by the standards of the Imperium and the combat drug that they use to send their soldiers into a [[TheBerserker berserker state]] is called Fraylan Fire and is extracted from their homeworld's fiery volcanoes.
128* HufflepuffHouse: They are one of the homebrew Imperial Guard regiments fighting at the Second Battle of Axum and there is a lot of supplemental information about the Fraylan Faithful by the author. However, in the story itself, the Fraylan Faithful play a ''very'' minor role and aren't featured anywhere near as prominently as the Colambians and Vastellens.
129* NoodleIncident: The event which caused the High Clergy of Fraylah to have a falling out with the Adepta Sororitas is never explained.
130* PsychoSerum: The Guardsmen in this regiment use a combat stimulant called Fraylan fire to induce a [[TheBerserker berserker state]]. The drug is made using a naturally occurring substance produced by the polluted volcanoes of Fraylah and is extremely toxic -- shortening a human's lifespan to just under 40 years.
131* TheSpartanWay: Their training is said to resemble life in a death camp and is designed to hollow out the minds and souls of any who enter, and insert in their place a crazed belief in the Imperial Cult. This training has a high casualty rate and produces soldiers who, while barely more competent than a trained militia, are incorruptible and utterly obedient.
132* WeHaveReserves: Considering that they field eight times the number of guardsmen required for their tithe, it should come as no surprise that the Fraylan Faithful are treated as expendable by their commanders. Their whole strategy is to basically ZergRush the enemy with overwhelming numbers and win through sheer attrition.
133* ZergRush: The soldiers in this regiment are poorly trained and fight like a berserker mob. These regiments also field eight times their required tithe and their preferred tactic is to make use of their overwhelming numbers on the battlefield.
134[[/folder]]
135
136[[folder:Ulinian Veterans]]
137The regiments of the Imperial Guard originating from Ulinia.
138----
139* TheCameo: They briefly appear in Episode 36 where they are among the regiments recuperating from their losses at the Basilica of Salvation right before Lazarus gives his big RousingSpeech.
140* HufflepuffHouse: Their regiment is part of the Axum occupation and has a cameo in Episode 36, but aside from that very little is known about them and they serve no role in the plot.
141* MookDepletion: They take heavy losses during the Battle of Axum. Prior to giving his RousingSpeech at the Basilica of Salvation, Lazarus noticed the Ulinian Veterans' commanders having to cannibalize their regiment by dissolving the most depleted squads and sending the soldiers from those squads to top off groups with greater numbers.
142* {{Seppuku}}: In Episode 36, three of the Ulinian Veterans are hauled before the rest with the words "Cowards" sprayed over the fronts of their armor. Each man is handed a chainsword and stripped of the top halves of their uniforms. All three then proceed to voluntarily disembowel themselves with their chainswords, the implication being that this is how they atone for their supposed cowardice.
143[[/folder]]
144
145[[folder:Reekan Death Dogs]]
146An Imperial Guard regiment stationed on Axum as part of the occupation force.
147----
148* TheCameo: They are briefly seen in Episode 36 among the regiments gathered at the Basilica of Salvation when Lazarus gives his RousingSpeech.
149* DeathWail: In Episode 36, they are seen howling while lighting torches for their dead.
150* {{Expy}}: Of the Savlar Chem-Dogs.
151* HowlOfSorrow: They howl like wild men while mourning their dead.
152* HufflepuffHouse: Like the Ulinian Veterans, they are part of the Axum occupation and fought during the Second Battle of Axum, but don't appear in the story outside of a single cameo.
153[[/folder]]
154
155[[folder:Jorsian Shock Troops]]
156[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0673.png]]
157 %%[[caption-width-right:1000:some caption text]]
158
159The regiments of the Imperial Guard originating from the Jorsia Expanse.
160----
161* AllThereInTheManual: Most of the information about them comes from this [[https://www.youtube.com/channel/UCc9TTu3qaBoexK9SxJ1C_4g/community?lb=Ugkxk2M6pTkAOfFtWrMUaPTruifiwP9LBo20 community post]] by the author.
162* AsteroidMiners: Jorsians mine the asteroids of the Jorsian Expanse with many asteroids having mining cities that become [[GhostTown ghost towns]] once all the minerals have been extracted.
163* AsteroidThicket: The asteroids in the Jorsia Expanse are located close enough together that the Imperium was able to build walkways connecting the asteroids to each other.
164* BinarySuns: The Jorsia Expanse revolves around a pair of binary stars.
165* CripplingOverspecialization: They are specialized in fighting within the cramped confines of their asteroid cities, making them highly effective at fighting aboard ships and space stations. However, they struggle to adapt to conditions outside these specific combat environments.
166* HeavilyArmoredMook: They are all trained to wear thick, heavy metal armor that gives these soldiers a higher basic toughness than most Guardsmen regiments. Because the armor is so heavy, Jorsians strength train regularly in order to be combat effective while wearing it.
167* HufflepuffHouse: The Jorsian Shock Troops are one of the regiments fighting at Axum and the author even released a [=YouTube=] community post about them, but they have zero involvement in the plot and don't even get mentioned once by any of the Imperial POV characters.
168* RedshirtArmy: According to this [[https://www.youtube.com/channel/UCc9TTu3qaBoexK9SxJ1C_4g/community?lb=UgkxoCXfqgAW6fJazi9T3X02qR4Xu8QkSsac community post]] by the author, the Jorsians were among those regiments which suffered casualties of ''upwards 95%'' in the Second Battle of Axum. Considering that the Jorsians are neither mentioned nor make any appearances in the series, it's obvious that their whole purpose in the setting is to be slaughtered by the Republic's counter-invasion alongside the other no-name regiments in order to raise the stakes for the Imperial characters.
169[[/folder]]
170
171!!General Staff
172[[folder:Xanathain Rektan]]
173!!High Marshal Xanathain Rektan
174A haughty man who held the rank of High Marshal in the Imperial Guard. He was part of the Xek-Tek evacuation fleet that made the Warp jump into the ''Star Wars'' galaxy.
175----
176* TheGhost: He's mentioned in Episode 6 during Orion's inner monologue as one of the faction leaders within the Imperial Fleet whose demands he has to contend with.
177* MinorMajorCharacter: Presumably, he's the leader of the Xek-Tek Sector's Imperial Guard forces and is considered enough of a major player that Orion lists him among those who could contend his leadership claim right alongside the likes of Davik Thune and the Council of Tempered Minds. Despite this, he has yet to appear in the story even once.
178* WhatHappenedToTheMouse: There has been no mention of Rektan since Episode 6. It's possible that he was a victim of the Skyward's purge of the refugee fleet, though this hasn't been confirmed in the story or by the author.
179[[/folder]]
180
181[[folder:Doven]]
182!!Marshal Doven
183A Marshal in the Imperial Guard and the overall commander of the Imperial ground forces occupying Axum.
184----
185* ArmchairMilitary: In contrast to the Republic's Clone Army where the Jedi commanders are typically {{Frontline General}}s, Doven and his entire general staff spend the entire Battle of Axum commanding the battlefield from within their fortified headquarters away from where most of the fighting is.
186* DiscOneFinalBoss: When he appears in Episode 12, he gets set up as the ArcVillain for the Second Battle of Axum, being the one in charge of all the ground forces. He then gets hit with the ChuckCunninghamSyndrome and the closest thing to an explanation about his fate is when Quinlan offhandedly mentions in Episode 29 how he and his Jedi strike force were able to storm Doven's headquarters and capture/kill everyone inside. This leaves Ishtara Ordane to instead take over Doven's role as the overall leader of the Imperial ground forces fighting on Axum [[spoiler:until Episode 43.]]
187* DroppedABridgeOnHim: Quinlan offhandedly mentions having sacked the Imperial central headquarters on Axum and captured/killed the general staff between Episodes 12 and 29. It's likely that Doven was among those high-ranking Imperials and was either captured or KilledOffscreen. [[spoiler:This is confirmed by Jane Leerose in Episode 43.]]
188* MinorMajorCharacter: He's basically the leader of the Imperial forces occupying Axum and is the highest-ranking Imperial general on the planet. However, he only physically appears for a single scene and doesn't get actively involved in the fighting himself, then gets anti-climatically defeated offscreen.
189* ThisIsGonnaSuck: His reaction to the Jedi broadcasting Rahm Kota's RousingSpeech all over Axum. When the broadcast ends, Doven mutters "Holy Throne..." then immediately orders his comms officer to contact every Imperial base on Axum and tell them to brace themselves for renewed resistance from the local Axumites.
190* WeakBossStrongUnderlings: He's your typical [[ArmchairMilitary armchair general]] and is a normal human who has displayed zero fighting skills. He is commanding the army occupying Axum, which has some of the most elite regiments in the entire Imperial Guard including the Cadians, Kriegers, Colambians, and Karkosans as well as BadassNormal commissars like Terrandor and Leerose.
191* WhatHappenedToTheMouse: Whatever happened to him and whether or not he survived Quinlan's assault on his central command HQ isn't revealed for a long time. [[spoiler:He is finally mentioned in Episode 43 by Jane Leerose, who reveals that Doven was indeed at his headquarters on Axum when it fell and spent his last minutes contacting Leerose and giving her an emergency promotion to colonel-commissar in his place.]]
192[[/folder]]
193
194[[folder:Tyranus Macharion II]]
195!!Lord Tyranus Macharion the Second, Warmaster of the Imperium
196A powerful Lord General and self-proclaimed Warmaster chosen by Davik Thune to lead the Imperial Guard forces that chose to follow Thune instead of Orion Phatris. He is first mentioned at the end of the episode "Silent Knight".
197----
198* BrokenPedestal: Prior to the Battle of Axum, he was highly respected by most of the Imperial Guard (including Lazarus) and viewed as a tactical genius who more than [[EarnedStripes earned his stripes]]. [[spoiler:Once his plot to sacrifice all the Imperial Guard regiments defending Axum as part of a power play becomes known, any respect Lazarus may have once held for the man instantly dissipates with Lazarus even vowing to kill Macharion for his treachery until Samael reminds him that he doesn't have the authority to make that sort of call. ''Samael'', however, does.]]
199* TheChessmaster: He is ultimately the true mastermind behind the entire Second Battle of Axum, which was all a carefully planned out [[spoiler:UriahGambit intended to get rid of any Imperial Guard regiments which aren't loyal to Macharion, thereby paving the way for him to gradually subvert the Imperial Guard into becoming more loyal to him over the Imperium as a whole. The battle is also intended to [[LuredIntoATrap lure the majority of the Jedi Order onto Axum]] so Tahr Whyler can then use a Virus Bomb to destroy Axum alongside most of the Jedi, thereby leaving the Republic without their greatest protectors. The destruction of Axum would also allow Macharion and his allies to turn the Imperial forces occupying Axum into martyrs that the Imperium's disparate sub-factions can rally around.]]
200* DragonWithAnAgenda: He was placed in command of the Imperial Guard by Davik Thune and ostensibly works for him, though he clearly has his own plans for the Imperial Guard which Thune is oblivious to. [[spoiler:He only wants regiments within the Imperial Guard that he can subvert and indoctrinate into being loyal to him personally rather than the Imperium as a whole.]]
201* GeneralFailure: [[spoiler:It is ''very'' hard to understate just how '''stupid''' and self-sabotaging his plan to wipe out the Imperial forces stationed at Axum to consolidate his own power is. The Imperial Remnants of the Xek-Tek Sector, to all practical purposes, ''can't replace their casualties'' unless they can get territories to reestablish the Imperium's war machine due to being cut off from the wider Imperium. If they can't, there are only so many civilian survivors to draft to replace Imperial military casualties, and once those survivors are drafted, that's it -- there's nobody else to recruit. In contrast, the Galactic Republic has an entire '''galaxy''' to recruit replacements from. They have armies of clone-soldiers that are mass-produced in the millions, and are force grown at such a rate as make up for attrition. In essence, Macharion's plan to defeat an enemy that literally outnumbers the Imperial Remnants a trillion to one... was to make the odds against them ''worse''.]]
202* TheGhost: Is only mentioned twice throughout the series. The first time was in a VoiceoverLetter addressed to him by one of his subordinates at the end of Episode 19. The second time he gets mentioned is in Episode 43 when [[spoiler:Samael exposes Macharion's entire UriahGambit to Lazarus, Commissar Leerose, and Leahandra Ordane.]]
203* GreaterScopeVillain: For Seasons 2 and 3. He is the highest-ranking general within Xek-Tek's Imperial Guard and the majority of the Imperials occupying Axum answer to him. He is responsible for orchestrating the Axum occupation (and the subsequent Second Battle of Axum). However, he has yet to appear in the story himself and is only mentioned by the other Imperials.
204* HiddenAgendaVillain: [[spoiler:He wants to make the Imperial Guard regiments susceptible to subversion and indoctrination for reasons unknown.]]
205* TheManBehindTheMan: To Davik Thune and Marshal Doven, having manipulated the two into leaving behind Imperial forces to occupy the Axum System. [[spoiler:It's all part of an UriahGambit to get purge the Imperial Guard of any regiments which aren't blindly loyal to him.]]
206** An offhand remark [[spoiler:made by Tahr Whyler in Episode 43 in response to Omni-Kraiden's death also reveals that Macharion is behind Tahr's actions as well.]]
207* NamesToRunAwayFromReallyFast: His first name is Tyranus, which sounds similar to "tyrant". Unlike with Dooku, it's actually his real name.
208* OneSteveLimit: Averted. His first name happens to be the same as Dooku's Sith name.
209* ThePurge: [[spoiler: Sets in motion a plan to conduct an Exterminatus upon Axum in order to wipe out all Imperial Guard authority that might challenge his ambitions, as well as weakening if not eliminating rival Imperial military polities like the Sisters of Battle and the Adeptus Mechanicus.]]
210* RankUp: Originally held the rank of Lord General until Davik Thune promoted him to head of the Imperial Guard, resulting in Macharion decides to bestow upon himself the coveted rank of Warmaster.
211* SmallNameBigEgo: Only the High Lords of Terra have the authority to officially make someone a Warmaster, one of the highest ranks and titles within the entire Imperial Guard, usually a general who will be leading a particularly important crusade. Macharion gave this title to himself despite being a mere Lord General who was only unofficially appointed the head of a sector force by a Chapter Master acting well outside the official chain of command.
212* TheStarscream: Heavily implied though not outright stated. [[spoiler:Macharion is clearly acting behind his superiors' backs, has promoted himself to Warmaster (which only the High Lords of Terra actually have the power to do), wants the Imperial Guard to be more loyal towards him instead of the Imperium as a whole, attempts to eliminate regiments which he can't subvert or originated from outside the Xek-Tek Sector (thus outside his sphere of influence), and the Inquisitor Lord who works for him is plotting to undermine and usurp the Skywatch's authority over the Xek-Tek refugees.]]
213* VillainWithGoodPublicity: To the rest of the Xek-Tek Imperial Guard, Macharion is a legendary Lord General known for his tactical prowess and has won the respect of just about everyone under his command. [[spoiler:In reality, he is a self-serving [[TheStarscream Starscream]] who has no qualms deliberately sending hundreds of thousands of his most loyal men to their deaths the moment he thinks he doesn't have their BlindObedience.]]
214[[/folder]]
215
216[[folder:Pius Gorthank]]
217!!Adjunct Pius Gorthank
218The military adjunct of Lord General Tyranus Macharion II.
219----
220* AsYouKnow: His letter to Macharion at the end of Episode 19 is full of this, explaining Macharion's own EvilPlan [[spoiler:to [[UriahGambit sacrifice the Imperial Guard regiments defending Axum]]]] back to him for the convenience of the listener, even though Macharion himself would obviously already know about it.
221* MrExposition: His whole purpose in the story is to reveal to the audience that [[spoiler:Macharion is leading a conspiracy within the Imperial Guard and that the entire Axum occupation was one big UriahGambit to get rid of Imperial Guard regiments that the conspiracy views as "non-compliant".]]
222* PersonalMook: To Macharion II, serving as his personal assistant within the General Staff.
223* TheVoice: We hear his voice as he reads over the letter he wrote to Macharion at the end of Episode 19.
224[[/folder]]
225
226!!Ordo/Militarum Tempestus
227!!!Commissariat
228[[folder:Johnathan Shadrick]]
229!!Commissar-Captain Johnathan Shadrick
230A commissar-captain serving as part of the Imperial garrison left behind on Axum by Thune's fleet. He is assigned command of the Imperial Guard forces stationed at the Basilica of Salvation. He is one of the major recurring antagonists of the Axum arc.
231----
232* BadBoss: [[spoiler:He (temporarily) kills Major Lazarus in Episode 27 just for interrupting an argument he was having and later in Season 3 has no qualms with planning to abandon his Stormtroopers to perish on Axum while he himself escapes via teleporter.]]
233* DirtyCoward: When given the opportunity by Tahr Whyler, Shadrick has no problem abandoning all his men defending Axum during the Republic counterattack and going along with the Inquisitor's plan to [[spoiler:escape using a teleporter after activating a virus bomb set to blow up the entire planet.]]
234* TheDragon: Eventually becomes one to [[spoiler:Tahr Whyler]].
235* EvilIsPetty:
236** Upon learning that Sister Rajulia (who Shadrick had a feud with) has given Lazarus an unofficial field promotion to major before dying, Shadrick decides to send Force Lazarus out into the battlefield and [[UriahGambit deliberately withholds reinforcements in the hopes that they will all get killed]], intending to blame the deaths on Rajulia for promoting someone who wasn't ready. The fact that Force Lazarus consists of the Imperium's finest EliteMooks means nothing to Shadrick as all he hears when told this is that Rajulia's legacy will be one of utter failure for getting such elite guardsmen killed.
237** [[spoiler:In episode 27, he shoots Major Lazarus, who had proven to be nothing but a loyal and competent hero of the Imperium, dead with his bolt pistol for no other reason than trying to deescalate an argument Shadrick was having with a Sister of Battle. Thanks to the intervention of the Basilica's Canoness Superior, it doesn't stick.]]
238** After having one of his Stormtroopers kill [[spoiler:Sister Tarnmi]] in Episode 35, Shadrick deliberately steps on her corpse as he and his entourage leave for the Basilica's armory.
239* HateSink: He's basically the walking embodiment of every negative stereotype associated with commissars. He's an all around unpleasant {{Jerkass}} who is willing to arrange for a situation in which hundreds of thousands of loyal Imperials could get killed, just to create an opportunity to advance his own career. He is introduced internally ''celebrating'' upon discovering Sister Rajulia's corpse, not caring about her death because he had a petty feud with the woman. He later tries to get Major Lazarus ArrestedForHeroism and [[spoiler:shoots him dead without any justifiable cause. He also happily goes along with Tahr Whyler's insane plan to prematurely detonate an Exterminatus bomb to destroy Axum alongside the entire Imperial garrison there.]]
240* InterserviceRivalry: He isn't all that fond of the Adepta Sororitas and seems to have a vendetta against them.
241* ItsAllAboutMe: Commissar Shadrick's first priority is advancing his career and he is prepared to kill hundreds of thousands of Imperials to do just that.
242* {{Jerkass}}: He's a petty careerist who has no regard for Imperial lives and has a NeverMyFault attitude as well.
243* KarmaHoudini: [[spoiler:In Episode 43, he manages to drop the Virus Bomb down the Basilica's shaft and then escapes via a teleportation device before 1313 and Vetnex can kill him.]]
244* KickTheDog: When he's about to execute [[spoiler:Captain Sternn]] in episode 43, he decides to add insult to injury by mocking the latter's heritage as a [[spoiler:Cadian, claiming that Cadia deserved to be destroyed by the 13th Black Crusade for not being faithful enough. [[NiceJobFixingItVillain This proves to be his own undoing as insulting Cadia is the final straw for 1313 and snaps him out of his mental conditioning.]]]]
245* MiddleManagementMook: What he is actually supposed to be in the Imperial Guard's hierarchy. His role is that of a regimental supervisor and an intermediary between the commissar-general and the lower-ranked commissars. He doesn't partake in the actual battle itself and instead remains at the Basilica of Salvation where he issues overs to soldiers over the vox.
246* MoreDespicableMinion: While Marshal Doven seemed like a solid leader during the one scene he appeared in and Ishtara Ordane is a ReasonableAuthorityFigure not afraid to [[FrontlineGeneral fight on the battlefield alongside her Battle Sisters]], Shadrick is a total {{Jerkass}} who [[ArmchairMilitary never leaves the Basilica to partake in the fighting himself]] and instead concerns himself with petty feuds, [[BadBoss treats the soldiers who work under him like garbage]], and at times seems to be a liability to the other Imperials.
247* MultiRangedMaster: Downplayed. He is proficient at using several models of pistols that all fire different types of ammo. In Episode 27, he uses a boltgun to [[spoiler:temporarily kill Major Lazarus.]] In Episode 41 Part 3, he is shown firing a laspistol while he and his retinue attempt to fight their way to [[spoiler:the Basilica's Virus Bomb through all the Imperial Guardsmen sent by Lazarus to stop him.]] In Episode 43, he is able to use a stolen plasma pistol to shoot the chain [[spoiler:holding up the Basilica's Virus Bomb.]]
248* ShortLivedLeadership: He takes control of the Imperial Guard's forces fighting on Axum after Marshal Doven and his command staff are captured/killed during Quinlan's offscreen raid on the Imperial central headquarters. [[spoiler:It winds up being short-lived after he kills Major Lazarus in Episode 27, drawing the attention of Ishtara Ordane, who decides Shadrick is unworthy to lead and assumes command over all Imperial ground forces herself while handing control of the Imperial Guard regiments to the newly-resurrected Saint Lazarus instead of Shadrick.]]
249* SitcomArchNemesis: With Palatine Rajulia Tandrik. He's practically overjoyed upon discovering her corpse.
250* TheUnfought: Despite being a significant high-ranking Imperial on Axum, none of the Jedi or Republic forces ever directly encounter or fight Shadrick at any point during the Second Battle of Axum.
251* VillainExitStageLeft: [[spoiler:After being shot by 1313 and dropping the Basilica's Virus Bomb in Episode 43, Shadrick uses his teleportation device to escape from the Basilica to Tahr Whyler's warship before 1313 and Vetnex can kill him. Though, given what happening on the ship, he might not be out of danger.]]
252[[/folder]]
253
254[[folder:Terrandor]]
255!!Commissar Terrandor
256A commissar who led the command squad that Gaksian was a part of. After the collapse of the Azure Spires, Terrandor assumes leadership over the remnants of Battlegroup Alpha.
257----
258* AnArmAndALeg: Loses one of his arms to Rahm Kota in Episode 35, who slices it off at the bicep using his lightsaber.
259* BadassNormal: He's an unaugmented baseline human yet is able to go toe to toe with a renowned Jedi Master like Quinlan Vos.
260* ChainsawGood: As befitting a commissar, one of Terrandor's weapons is a specially issued chainsword with adamantium teeth that makes it lightsaber-resistant.
261* DestroyTheVillainsWeapon: During his duel with Quinlan in episode 35, Terandor's laspistol is destroyed when one of the shots he fires at the Jedi is deflected back into the barrel of his gun, causing it to blow up in his hands.
262* EgocentricTeamNaming: Is the leader of Command Squad Terandor.
263* InconsistentSpelling: When he first appears in episode 12, his name is spelled as "Terandor", but the subtitles for episodes 29 and 35 have his name instead spelled as "Terrandor".
264* MookLieutenant: Following the collapsing of the Azure Spires and the sacking of Imperial central command, Terrandor appears to take command of the remnants of Battlegroup Alpha as they attempt to regroup and later fight against Quinlan's Jedi strike force.
265* ReasonableAuthorityFigure: Downplayed. When Gaksian began acting up due to telepathically sensing danger from an upcoming Jedi ambush targeting Terrandor's forces, the commissar shows little-to-no understanding at first, assuming that Gak is just an insubordinate psyker causing trouble and [[PistolWhip pistol-whipping him]] in response. However, once Gak explains himself, Terrandor listens to what he has to say and takes his warnings seriously.
266* SwordAndGun: He uses a bolt pistol and power sword when he and his men come to Tahr Whyler's rescue in Episode 26. Wields a [[ChainsawGood chainsword]] and laspistol at the same time while helping Tahr Whyler fight Quinlan Vos in Episode 35.
267* WhatHappenedToTheMouse: Terrandor's last appearance was in episode 35 where he got his arm cut off by Rahm Kota and was then yeeted over a nearby wall by Kota's Force kick.
268* WhatTheHellIsThatAccent: He speaks with a Russian-sounding accent when he meets up with Tahr Whyler in Episode 26.
269[[/folder]]
270
271[[folder:Jane Leerose]]
272!!Commissar [[spoiler:Colonel]] Jane Leerose
273[[quoteright:532:https://static.tvtropes.org/pmwiki/pub/images/colonel_commissar_jane_leerose.png]]
274 %%[[caption-width-right:532:some caption text]]
275A female commissar [[spoiler:(later colonel-commissar)]] who was part of the Imperial garrison occupying Axum. During the Battle of Axum, she leads her own battlegroup consisting of multiple regiments including the Tempestus Scions, Kasrkin, and Ogryn Shock Troops.
276----
277* CategoryTraitor: Views human Jedi as traitors to their own race.
278* ChekhovsGunman: She's a very minor and forgettable character in Season 2. In the latter half of Season 3, she becomes one of the major Imperial POV characters.
279* ColonelBadass: [[spoiler:She gets an offscreen FieldPromotion to Colonel-Commissar, an extremely rare rank that was previously only known to have been held by [[Literature/GauntsGhosts Ibram Gaunt]]. She proves her chops in Episode 42 where she leads the remaining Imperial forces that act as TheCavalry to the Basilica of Salvation, catching the Republic forces led by Windu and Obi-Wan off-guard and forcing Obi-Wan to call a TacticalWithdrawal.]]
280* ContrastingReplacementCharacter: For Commissar-Captain Shadrick in the latter half of Season 3. [[spoiler:She arrives at the Basilica one episode before Shadrick makes his escape via teleporter after dropping the Basilica's Virus Bomb. Afterwards, Leerose more or less takes Shadrick's role as the leading commissar stationed at the Basilica. Whereas Shadrick was a petty jerkass who ''despised'' Lazarus, Leerose has a more professional demeanor and is perfectly fine working with Lazarus even in a subordinate role.]]
281* TheCreon: [[spoiler:When she finally makes her way back to the Basilica of Salvation and meets up with Saint Lazarus in Episode 43, Jane could probably seize command from Lazarus if she wanted to. Unlike Shadrick, she actually has the respect and loyalty of a significant portion of the Imperial Guard's forces. Additionally, her rank as Colonel-Commissar gives her more authority than Lazarus (who is a former Major at best). Despite this, she allows Lazarus to continue leading the Imperials and is seemingly content to relegate herself to being his second-in-command.]]
282* ADayInTheLimelight: She is the viewpoint character for the first POV segment in Episode 42 Part 4.
283* DeusExitMachina: As [[spoiler:a colonel-commissar promoted by Marshal Doven himself]], Leerose is the only other person on Axum aside from Ishtara Ordane that officially outranks Shadrick and could countermand his orders. [[spoiler:This would have made her extremely useful for the Cadians during the showdown inside the Basilica when Shadrick issued General Order 99 and forced 1313 and the other Kriegers to turn against Lazarus's forces. However, she only arrives after this confrontation ends, leaving Ameliana and the God-Emperor to instead convince 1313 to turn against Shadrick on his own after deeming the commissar mentally unfit for duty.]]
284* TheDragon: [[spoiler:In Episode 44 Part 1, she is shown to have become Lazarus's second-in-command among the Imperials that chose to stay behind and hold the line against the encroaching Republic forces to buy time for the rest of the Imperials to evacuate from Axum.]]
285* FateWorseThanDeath: During her POV segment in Episode 42 Part 4, she makes it clear that she views being captured by the enemy as a far worse fate than simply being killed in the field of battle.
286* FrontlineGeneral: Is shown personally leading and fighting alongside the guardsmen of her battlegroup upon arriving to reinforce the Basilica of Salvation's defenses in Episode 42 part 4.
287* HeroKiller: She has personally killed twenty-two Jedi throughout the Battle of Axum [[spoiler:using the skull of Saint Gaksian Krell.]]
288* MirrorCharacter: Is eventually revealed to be one to Lazarus. [[spoiler:Much like how Lazarus was a mere sergeant at the start of the Battle of Axum, Jane was originally just another commissar. Similar to how Lazarus became a major and later saint, Jane was given an emergency FieldPromotion to commissar-colonel by Marshal Doven after his headquarters fell to the Jedi. Finally, much like how Lazarus struggles with the weight of his new responsibilities as an Imperial Saint, Jane is hinted to also feel the pressure of holding the rare rank of colonel-commissar, which was previously known to have been held by war heroes like Ibram Gaunt.]]
289* MookLieutenant: As one of the few field commanders that weren't killed in the initial Republic onslaught, she takes command of one of the largest remaining Imperial Guard battlegroups fighting in the Battle of Axum.
290* PetTheDog: She comforts Gaksian in episode 12 as he lies dying before her after overusing his Warp powers to protect his unit from a Jedi ambush.
291* PowerFist: While leading the Imperial Guard battlegroup that comes to reinforce the defense at the Basilica of Salvation in episode 42 part 4, she is wearing a power fist on one hand.
292* RankUp: [[spoiler:When Lazarus inquires about her unique title in Episode 43, she admits that she was only recently promoted to Colonel-Commissar by Marshal Doven, who handed command over to her through the vox mere minutes before the Imperium's central headquarters on Axum fell to Quinlan's strike force.]]
293* VillainOfAnotherStory: When she meets up with the main Imperial cast in Episode 43 near the end of the Battle of Axum, it's revealed that she had been leading her own battlegroup offscreen throughout the battle as they tried to reach the Basilica while being hunted by Quinlan's Jedi strike force. She has also been spending that time racking up a body count in Jedi.
294[[/folder]]
295
296[[folder:Indricta]]
297!!Commissar Indricta
298A young female commissar attached to the Death Korps of Krieg regiment stationed on Axum. She personally leads the Death Riders against the 327[[superscript:th]] Star Corps and is killed in combat by Commander 65 during the Battle of the Bloody Bridges.
299----
300* BloodKnight: She clearly loves being on the battlefield and sports a blood-streaked SlasherSmile while leading her Guardsmen against the Clones.
301* BoomHeadshot: Commander 65 finishes her off with a single shot in the head from his blaster pistol.
302* CavalryOfficer: In "Soldiers of the Storm", she mounts a Krieg horse and leads the Death Riders in their cavalry charge against the tanks of the 327[[superscript:th]] Star Corps.
303* ColonelKilgore: She is an AxCrazy commissar who relishes personally leading her forces on the frontlines, sporting a noticeable SlasherSmile whenever presented with the chance to fight.
304* {{Determinator}}: Even after her arm goes completely numb, her leg is wounded, ''half her face is burned off'', and her body is covered in blaster burns from getting shot multiple times, Indricta ''still'' gets back up and limps towards 65 in an attempt to crush him with her PowerFist. It takes shooting her in the head for 65 to finally put her down.
305* EyeObscuringHat: The first time that Lazarus meets her, she is wearing her {{commissar cap}} this way while seemingly lounging outside the barracks.
306* FrontlineGeneral: In "Soldiers of the Storm", she personally leads the Death Riders' cavalry charge against the Republic's [=AT-TEs=] and [=AT-APs=].
307* HelmetsAreHardlyHeroic: While leading the Death Riders in a cavalry charge against the Republic's tanks, she is the only one among them who doesn't wear a Krieg gas mask. This quickly gets her singled out by Commander 65, who takes notice and deduces that she must be the leader of the charge.
308* PowerFist: Wears an enormous power fist on one of her arms.
309* SlasherSmile: Sports a constant blood-covered smile while fighting on the battlefield.
310* TechnicolorEyes: Is described as having deep violet eyes.
311* TwoFaced: Ends up like this in "Soldiers of the Storm" after getting hit with a hail of blaster bolts from a clone infantry officer. She somehow survives this but is left with half of her face seared and burnt.
312* VillainOfTheWeek: She serves as the one-shot villain for the "Soldiers of the Storm" special in Season 2 and is killed at the end of the episode by Commander 65. This is {{downplayed|trope}} since Indricta did previously appear in the "They Come From A World Called War" special, albeit in a non-antagonistic role since that special was told from an Imperial-centric POV.
313* WeHardlyKnewYe: She's a throwaway villain who is killed one episode after her debut.
314[[/folder]]
315
316[[folder:'''Spoiler Character''']]
317!!Commissar Ciaphas Cain, Hero of the Imperium
318A retired commissar and famed Imperial war hero. When Orion is forced to abandon a large portion of the Xek-Tek Sector's civilians on Tatooine with only the bare minimum amount of supplies needed to survive, Cain takes it upon himself to assume leadership over these marooned civilians and ensure that they live long enough to make Tatooine their new home... even if it means having to rely on the galaxy's scum and villainy.
319----
320* AlmightyJanitor: His rank of Commissar is more of an ArtifactTitle as he has a much higher role within the Imperial hierarchy than that of a mere political officer, taking command of a colonization effort, effectively ordering around Space Marines, and even making alliances with Xenos.
321* ChestOfMedals: Boba describes Cain as having so many medals, seals, and ornaments on his coat that it almost looks like Cain is wearing some sort of battle armor.
322* CombatPragmatist: Why bother using a stereotypical commissar-induced human wave attack against Jabba the Hutt (or at all for that matter) when you can ask the Salamander Chapter to knock on the door?
323* EvilOldFolks: One of the first things that Boba notices about Cain aside from his [[LargeAndInCharge height]] is how visibly old he is. In this story, Cain's allegiance to the Imperium and his willingness to use overwhelming force to "persuade" Jabba into a deal pushes him into pragmatic villain territory.
324* FamedInStory: The Xek-Tek Imperials certainly seem to know who he is. Even a mere glance from Cain is shown to fill the hearts of his soldiers with pride.
325* FauxAffablyEvil: Surprisingly comes across as this in his first appearance. He politely introduces himself to Jabba in Episode 24 by smiling, addressing Jabba as "majesty", and asking for him to pardon his unexpected intrusion. This happens right after a Space Marine fireteam working for Cain attacked Jabba's palace during a party, slaughtered many guards and mercenaries, and held everyone inside Jabba's cantina at gunpoint. Cain never stops politely smiling at Jabba even as he casually steps over the charred corpses of aliens who were killed by a Marine's flamer. Given what one knows about Cain in his own memoirs (he's usually terrified out of his wits), he's trying to make sure Jabba can't backstab him.
326* LargeAndInCharge: Downplayed. While he's not as large as the Space Marines under his command, he still towers over the regular Guardsmen that follow him and Boba even describes Cain as the tallest old man he's ever seen.
327* OldSoldier: He's well over 200 years old and still wearing his commissar uniform.
328* PragmaticVillainy: Per canon, he's one of the more practical and liberal commanders that the Imperium has. Despite his understandable distrust for nonhumans, Cain doesn't go out of his way to be xenophobic and has even temporarily allied with xenos multiple times in the past (usually to [[EnemyMine team-up against a greater threat]]). An example of this in the story is Cain's VillainTeamUp with Jabba the Hutt, a sleazy alien crime lord who has enslaved and exploited countless sentient beings including many humans. Whereas most Imperials would probably just kill Jabba on the spot since he practically embodies everything that the Imperium believes about nonhumans, Cain keeps the Hutt alive and under his thumb because he recognizes that Jabba is the closest thing Tatooine has to a PlanetBaron and controls vast resources that would make colonizing Tatooine significantly easier. If Cain killed Jabba, he would just create an EvilPowerVacuum and all of Jabba's resources would get dispersed among his warring lieutenants, making it harder for the Imperials to colonize Tatooine. Sparing Jabba while implicitly threatening him also means that the Hutt's underlings are less likely to backstab the Imperials, lest everyone in the gang get a visit from the Space Marines.
329* ReasonableAuthorityFigure: So far, Cain is the only Imperial leader shown actually trying to engage in diplomacy with the ''Star Wars'' characters. Given that his goal is "not dying in some other galaxy far away from home", he hasn't much of a choice. Note that this survival mentality naturally extends to saving the people under his care, if only to keep his reputation from going bad.
330* RuggedScar: Boba describes Cain's face as being a "history of lines and scars" indicative of a grizzled and seasoned OldSoldier.
331* SparedByTheAdaptation: In canon, he's supposed to have died of natural causes by M42. Here, he's still alive, having hitched a ride with the Xek-Tek refugee fleet to the ''Star Wars'' galaxy and instead merely being presumed dead by the greater Imperium.
332* TokenGoodTeammate: The fact that he didn't immediately go on a genocidal rampage upon seeing all the aliens and droids living on Tatooine, and even appears to be willing to tolerate their existence for the time being, makes Cain this for the Imperium as a whole.
333[[/folder]]
334
335!!!Tempestus Scions / Stormtroopers
336[[folder:In General]]
337* AwesomePersonnelCarrier: They use armored personnel carriers called Taurox Primes to transport their troops onto the battlefield. In Episode 37, a Taurox Prime is shown parking itself ''on the side of a building''.
338* EliteArmy: They are far less numerous than the other Imperial Guard regiments on Axum. [[AllThereInTheManual According to a [=YouTube=] community post]], the Tempestus Scions regiment on Axum only has ten thousand soldiers while the other Guard regiments and the attacking Clone legions are described as numbering in the hundred thousands. Despite this, they are more than capable of holding their own against their numerically superior foes due to being among the most elite special forces in the entire Imperium.
339* EliteMooks: They are ''the'' Elite Mooks of the Imperial Guard, being the absolute best of the best.
340* PraetorianGuard: They are sometimes seen acting as bodyguards for high-ranking Imperials. Commissar-Captain Shadrick is shown to have his own personal detachment of Stormtroopers who escort him everywhere.
341* TrickBomb: They are armed with both flash grenades and smoke bombs, which they use to great effect during their [[spoiler:surprise attack on the Republic command center in Episode 37.]]
342[[/folder]]
343
344[[folder:Alouicious Cynder]]
345!!Tempestor Prime Alouicious Cynder
346The Tempestor Prime in command of the 50[[superscript:th]] Colambian Thunderbirds, a Tempestus Scions regiment that came from Colambia. He and his regiment were stationed on Axum.
347----
348* AttackPatternAlpha: Says this to his men in episode 22 as they prepare for their mission to extract Major Lazarus and the Columbian 503[[superscript:rd]] Assault Regiment from the battlefield.
349-->'''Cynder:''' Men of the Empire, prepare for battle. Pattern Sigma Prime, deploy and counter assault with extreme aggression.
350* BadassCape: He leads one of the most elite special ops units within the Imperial occupation force and is distinguished by the shoulder cape he wears with a checkerboard pattern of dark red, deep blue, and dull gray.
351* TheBusCameBack: He returns in Episode 42 where he is seen with Leerose's battlegroup as they make their way back to the besieged Basilica of Salvation. [[spoiler:He is later present in Episode 43 during the scene where the surviving Imperial occupation leaders are holed up inside the Basilica and Samael reveals that they were all victims of Macharion's UriahGambit.]]
352* ColonelBadass: As the Tempestor Prime in command of an entire regiment, he is the Tempestus Scions' equivalent of a regimental commander or a colonel. In Episode 22, he personally leads the Scions who rescue Major Lazarus and safely extract the Colambians from the battlefield while fending off [[spoiler:Chaos-corrupted]] clone troopers.
353* ADayInTheLimelight: The last segment of Episode 22 is told from his perspective.
354* InconsistentSpelling: The subtitles for Episode 22 spell his name as "Alouicious Cynder" but the subtitles for Episode 42 Part 4 have it spelled as "Alluocious Sinder".
355* MookLieutenant: He commands the [[EliteMooks Tempestus Scions]] of the 50[[superscript:th]] Colambian Thunderbirds regiment.
356[[/folder]]
357
358[[folder:Shadrick's Stormtroopers]]
359Stormtroopers that were attached to Shadrick's retinue. They serve as his personal guard and carry out his orders.
360----
361* BlindObedience: Towards Shadrick, courtesy of some brainwashing by the Inquisition. [[spoiler:When Shadrick plans to activate the Basilica's Virus Bomb, none of his Stormtroopers have any issue with perishing in an Exterminatus while their supposedly fearless leader abandons them via teleporter.]]
362* EmptyShell: Thanks to Shadrick's connections with the Inquisition, they have all been mentally brainwashed into BlindObedience and their entire existence centers around being dutiful soldiers. They have no friends or families, and have zero regard for their own lives. This makes them more akin to programmed battle droids instead of flesh-and-blood human soldiers.
363* HeelFaceTurn: [[spoiler:After Shadrick escapes the Basilica using a teleporter in Episode 43, his Stormtroopers collectively stand down. Come Episode 44 Part 1, they are now serving Saint Lazarus and volunteer to sacrifice themselves to hold back the Republic onslaught.]]
364* LoyalToThePosition: They are loyal solely towards whichever Imperial happens to officially hold the highest rank. After most of the Imperial Guard's leadership is taken out by Shaak Ti and Quinlan Vos during the Battle of Axum, Shadrick's rank as Commissar-Captain makes him the closest thing to an Imperial Guard general as far as they are concerned, so they follow Shadrick's orders without question. [[spoiler:Once Shadrick is gone, they immediately default to following the orders of the second highest ranking Imperial, who just happens to be Lazarus.]]
365* MookCarryover: [[spoiler:After Shadrick's defeat, they almost immediately switch over to serving Lazarus.]]
366* NotAfraidToDie: Due to their mental conditioning by the Inquisition, none of Shadrick's Stormtroopers care about their own lives and place their duty above all else. While fighting [[spoiler:Lazarus's Imperial Guardsmen]] in Episode 41 Part 3, the narration notes that Shadrick's Stormtroopers have already accepted that they're going to die one way or the other, whether it's from [[spoiler:being killed in combat against Lazarus's Guardsmen or dying when Shadrick activates the Basilica's Virus Bomb and destroys the planet they are standing on.]] Later in Episode 44 Part 1, they all volunteer themselves [[spoiler:to be among the six hundred Imperial Guardsmen left behind to hold the line against the Republic's forces while everyone else evacuates, which is tantamount to suicide via LastStand.]]
367* PraetorianGuard: They serve as Shadrick's personal guard.
368[[/folder]]
369
370!!Axum Occupation
371!!!Colambian 503[[superscript:rd]] Assault Regiment
372[[folder:Lazarus]]
373!!Major (formerly Sergeant) Lazarus of the Colambian 503[[superscript:rd]] Assault Regiment
374At first merely a Sergeant of the Colambian Patriots serving in defense of the Basilica of Salvation on New Cadia/Axum, Lazarus is promoted to Major by the Sister Palatine Rajulia after his predecessor cannot be found and given command of the 503[[superscript:rd]] Assault Regiment and tasked with destroying the Republic artillery.
375----
376* AlmightyJanitor: [[spoiler:Despite technically still just being a major in the Imperial Guard, Lazarus is shown commanding colonels and other majors at the Basilica of Salvation in Episode 43. Justified since Lazarus's status as an Imperial Saint gives him a ton of religious authority within the Imperial Guard and he had already won the respect of most of the Imperial Guard forces stationed on Axum through his heroics by that point.]]
377* AnArmAndALeg: He loses his arm and leg over the course of the Second Battle of Axum and gets both replaced with ArtificialLimbs.
378* BackFromTheDead: [[spoiler:After being killed by Shadrick's bolt pistol, Lazarus is revived by the Canoness of the Basilica so that he might receive a more honorable death than simply being shot for attempting to defuse a rapidly escalating conflict between his superiors.]]
379* CharacterDevelopment: It's subtle, but Lazarus gradually [[GrewASpine grows a spine]] when it comes to dealing with his superiors over the course of the Second Battle of Axum. Initially, he's very passive and submissive when it comes to interacting with higher-ranked individuals like Rajulia or Shadrick, basically just going along with whatever they say even when it's seemingly at his own expense. [[spoiler:By Episode 43, he's actively arguing with Space Marine company captains and vowing to kill a freaking Lord General for setting Lazarus and his men up in a UriahGambit.]]
380* ClosestThingWeGot: [[spoiler:Following the sacking of the Imperium's central headquarters on Axum by Quinlan Vos's strike force, combined with Shaak Ti assassinating most of the Imperial Guard's regimental commanders early in the battle, the remaining Imperials fighting on Axum are left with few if any high-ranking officers above the regimental level. Lazarus (who held the rank of Major for less than a day before technically being demoted back to Sergeant by Shadrick) winds up taking overall command of the Imperial Guard's forces on Axum since his status as an Imperial Saint makes him the closest thing the Imperial forces have to a leader in the absence of any actual generals.]]
381* CoolMask: [[spoiler: He ends up gaining Gak's skull as a mask.]]
382* ElectronicEye: He has a red cybernetic eye in his left eye socket.
383* AFatherToHisMen: Lazarus's main concern is for the men and women under his command, and his strategy for destroying the clone artillery walkers is done with the goal of doing it as quickly as possible while losing as few of his soldiers as possible, and thus securing an evac from his superiors.
384* FromZeroToHero: Is this from the Imperials' perspective. Lazarus is introduced as a lowly sergeant who gets an emergency FieldPromotion to major. He then distinguishes himself during the Battle of Axum and proves to be a MajorlyAwesome beloved by his men. [[spoiler:Then he gets killed and resurrected, becoming a Saint and the new leader of the Imperials fighting on Axum after all of the other Imperial commanders are either captured or killed.]]
385* GracefullyDemoted: When Commissar Shadrick tries to have Major Lazarus ArrestedForHeroism in Episode 27 and declares Lazarus demoted back to Sergeant, Lazarus takes this all in stride and doesn't try to argue against Shadrick's decision. [[spoiler:Thanks to Ishtara, it doesn't stick and Lazarus is promoted back to Major again shortly after his resurrection.]]
386* TheHeavy: From the Republic's POV, Lazarus is this trope for much of the Battle of Axum. He's not the leader of the Imperial occupation force nor is he among their highest-ranking officers, [[spoiler:at least not when the battle started.]] However, he is the Imperial Guard officer most commonly encountered and is leading the task force which Commander 65 and his clone troopers battle in Season 2. Later on in Season 3, Lazarus personally takes charge of the Basilica of Salvation's defense against the big siege by the combined forces of the Jedi, clone troopers, and the Axumite rebel army.
387* KilledMidSentence: [[spoiler:How Lazarus initially died before getting resurrected by Ishtara Ordane in Episode 27. Shadrick shoots him in the gut mid-sentence while he's trying to talk him down.]]
388-->'''Lazarus''': [[spoiler:Commissar, wait! Please, this has risen far out of han- ''[shot in the chest]'']]
389* MajorlyAwesome: After his sudden promotion from Sergeant to Major, Lazarus proves himself more than worthy of his new rank. He quickly wises up to the Clone ambush on his regiment's approach to the Republic artillery, thus reducing the casualties inflicted on his Colambians compared to the other regiments in his combat force, and avoids being assassinated by Clone snipers, unlike his fellow commanders. Then through a creative and unorthodox series of tactical maneuvers, and without any armored, artillery, air, or even reconnaissance support, he manages to successfully destroy the Republic artillery walkers and hold out long enough to effect a withdrawal with support from the Tempestus Scions. Granted, he's unconscious and falling to his death by the time the Scions arrive, but their Prime is able to safely arrest his fall and extract him and his regiments.
390* MeaningfulName: Named after Saint Lazarus of Christian Myth, see BackFromTheDead above.
391* MookPromotion: As the Second Battle of Axum progresses, Lazarus goes from being some [[EliteMook random sergeant]] to a [[MookLieutenant major]] [[spoiler:to an Imperial Saint and eventually having a stint as a DragonAscendant after Isthara is taken out of commission.]]
392* SignificantWardrobeShift: [[spoiler:After being brought BackFromTheDead by Ishtara Ordane, Lazarus is given white robes to replace his Imperial Guard uniform, showing his new status as a Saint.]]
393* UndyingLoyalty: Lazarus becomes a recipient of this by the soldiers under his command, both from his fellow Colambian Patriots and the Guardsmen from other worlds such as Cadia and Krieg. This is proven [[spoiler: when after shooting Lazarus with his bolt pistol, Commissar Captain Shadrick finds himself staring down the gun barrels of the thousands of men and women who served under Lazarus's command during the battle to destroy the Republic artillery. And considering that there were [[BrainwashedAndCrazy Death]] [[DeathSeeker Korpsmen]] in Force Lazarus, that's saying something.]]
394* UnwittingInstigatorOfDoom: By deploying a vortex grenade to ward off some Republic gunships in Episode 22, Lazarus unwittingly [[spoiler:creates a temporary LeakingCanOfEvil situation with the ''Star Wars'' equivalent of a '''Chaos God''', who psychically reaches through the breach in reality caused by the vortex grenade and corrupts the minds of Commander 65 and his clone troopers, causing 65 to JumpOffTheSlipperySlope and become a homicidal berserker. While 65's men were all confirmed to be killed during the Battle of Axum, 65 himself was [[NeverFoundTheBody never found]], implying that there is a Chaos-corrupted clone commander running around somewhere on Axum.]]
395* UpThroughTheRanks: He's a Sergeant who was given an emergency FieldPromotion to Major.
396* YouAreInCommandNow: [[spoiler:By the later stages of the Battle of Axum, he's effectively become the new leader of the remaining Imperial holdouts by default due to being the only competent commander left -- the rest of the Imperial Guard's leadership were either assassinated by Shaak Ti or captured/killed during Quinlan Vos's raid on their central headquarters.]]
397[[/folder]]
398
399[[folder:Patrin]]
400!!Colonel Patrin
401An Imperial Guard colonel and the regimental commander of the 503[[superscript:rd]] Colambian Assault Regiment. He and his regiment were stationed in the Imperial auxiliary bases on Axum during the occupation. He and his second-in-command Major Flecken were both assassinated in their command bunker by Shaak Ti at the start of the Second Battle of Axum.
402----
403* KilledOffscreen: He and his NumberTwo Flecken are killed offscreen by Shaak Ti.
404* MinorMajorCharacter: He was the original commander of the regiment which Lazarus belonged to. However, his only scene in the series is as a corpse in a single episode.
405* RedShirt: The only scene he appears in is as a dead corpse alongside the rest of the officers in his command bunker at the start of the Second Battle of Axum, courtesy of Shaak Ti.
406[[/folder]]
407
408[[folder:Flecken]]
409!!Major Flecken
410A major in the Colambian 503[[superscript:rd]] Assault Regiment and Lazarus's predecessor. [[spoiler:He's also an undercover agent of the Inquisition.]] During the Second Battle of Axum, he is stationed near the Basilica of Salvation as part of [[spoiler:Tahr Whyler's plan to destroy Axum by activating the Basilica's virus bomb.]] Fortunately, he is assassinated by Shaak Ti before he ever has the chance.
411----
412* ChekhovsGunman: He first posthumously appears in Episode 11 as a minor Imperial Guard officer who was killed by Shaak Ti, paving the way for Lazarus to be given his emergency field promotion to Major. [[spoiler:Episode 29 reveals that Flecken was secretly a spy for Tahr Whyler all along and originally played an instrumental role in the Inquisitor's plan, so his death winds up throwing a wrench into Tahr's machinations.]]
413* KilledOffscreen: He and Colonel Patrin are killed alongside their entire command staff by Shaak Ti offscreen in Episode 11. While searching for him, Sister Rajulia comes across his and Patrin's corpses inside their command bunker before getting ambushed by Shaak Ti.
414* TheMole: He's a major in the Imperial Guard, [[spoiler:but is secretly an undercover Inquisitorial agent acting under Tahr Whyler's orders to sabotage the Imperials and ensure that the Basilica's virus bomb goes off.]]
415* NumberTwo: As a major, his role is to serve as second-in-command to Colonel Patrin, who officially leads the regiment.
416* RedShirt: Like his superior, Flecken is already a dead corpse in the first and only scene he appears in, which is very early on in the Second Battle of Axum.
417* SmallRoleBigImpact: He never makes a full appearance and is KilledOffscreen fairly early on, but his absence at the barracks is what leads to Rajulia giving Lazarus his unofficial field promotion to Major in Flecken's place.
418[[/folder]]
419
420[[folder:Joseph]]
421!!Marksman Joseph
422A deeply-religious Imperial Guard sharpshooter from the Colombian Patriots regiment. He appears as part of Force Lazarus during their assault on the Republic's artillery in Episode 20.
423----
424* AsTheGoodBookSays: As he's lining up his SniperRifle with its target in Episode 20, he says the "Oh death, where is your sting?" line from 1 Corinthians 15:55 of the Bible, only it's been altered to fit in the ''40K'' setting with the names of God and Jesus being replaced with the God-Emperor.
425* ColdSniper: A lone Imperial sniper who outwardly seems emotionally distant as he scope out the perfect shot to take down the most clone troopers during the Battle of Axum.
426* IntroOnlyPointOfView: He serves as the viewpoint character for only the opening segment of Episode 20, before the episode then switches over to the more established and recurring POV characters like 1313 and Lazarus.
427* ItRunsInTheFamily: He comes from a long line of snipers who honed their marksmanship skills to the point of obsession. Joseph's son Eziekel is also training to become a marksman like his father and has a pastime of repeatedly assembling and disassembling his rifle.
428* OneShotCharacter: He only appears in a single episode and never appears again.
429* SniperRifle: He wields a nearly six-foot long anti-material rifle that is equipped with a powerful scope and fires explosive rounds at a very long range.
430* WhatMeasureIsANonHuman: Like the rest of the Imperials, he thinks nothing of killing xenos and even views it as his religious duty. However, he shows some sadness at having to kill the Republic's clone troopers since he still views them as humans like himself, despite being cloned.
431[[/folder]]
432
433[[folder:Jackson]]
434!!Corporal Jackson
435
436A Colambian corporal from the 503[[superscript:rd]] Assault Regiment who was part of Sergeant Lazarus's squad prior to his impromptu FieldPromotion to Major.
437----
438* AlienArtsAreAppreciated: Is accused of liking Tau-ick music (music created by the T'au targeted towards humans) by Lazarus in Episode 20, to which he answers with a SuspiciouslySpecificDenial.
439* BitCharacter: He's only appeared in one scene in Episode 20 where he as a single lighthearted conversation with Lazarus that's meant to create some levity.
440* OneShotCharacter: He only appears in Episode 20 for a joke about T'au music and is never seen again.
441[[/folder]]
442
443!!!174[[superscript:th]] Vastellen Imperial Irregulars Infantry Division
444[[folder:Kallak Norn]]
445!!Sergeant Kallak Norn
446A veteran sergeant in the 174[[superscript:th]] Vastellen Imperial Irregulars Infantry Division. His squad was stationed on Axum/New Cadia during the Second Battle of Axum. He is the superior officer of Farnus.
447----
448* ActionSurvivor: He's survived fighting in Imperial Guard campaigns against both the Orks and Tyranids.
449* DecoyProtagonist: He's set up to be a major Imperial POV character like Lazarus [[spoiler:but ends up dying halfway through Season 2, leading to his subordinate Farnus taking his role of being the viewpoint character.]]
450* DramaticIrony: He claims to prefer fighting the Orks over the Tyranids because he believes the Tyranids are just animals while the Orks are thinking, sapient beings. Of course, any fan familiar with the Tyranids will know that they are controlled by a super-intelligent HiveMind and are not mindless beasts like Kallak believes.
451* GetAHoldOfYourselfMan: Downplayed. When Farnus is about to enter a HeroicBSOD from [[AccidentalMurder accidentally killing]] his fellow guardsman Turqoise in Episode 11, Kallak verbally snaps him out of it and tells him to find his own time to grieve later.
452* TheLeader: Of his squad, which serve as one of the viewpoint characters of the Second Battle of Axum.
453* OhMyGods: He is prone to swearing using Horus's name as a substitute for the Devil.
454* SacrificialLion: He's a veteran guardsman who has previously survived battles with Tyranids and Orks, and has been a major POV character for the Imperial side since the very start of the Battle of Axum. [[spoiler:His death in Episode 23 is meant to hammer it in that any of the Imperial characters can die.]]
455* SergeantRock: A tough sergeant and the NCO in charge of his squad.
456* TakingYouWithMe: [[spoiler:In episode 23, he gets shot through the chest by a blaster leaving him too injured to move. He stays behind and holds off the clone troopers long enough for Farnus and Nerva to escape. Once that's done, he overheats his lasgun, causing an explosion that takes him and the surrounding Clones out.]]
457[[/folder]]
458
459[[folder:Galla]]
460!!Corporal Galla
461A veteran guardswoman in the 174[[superscript:th]] Vastellen Imperial Irregulars Infantry Division. She is part of Kallak's squad and his sole remaining corporal after Turquoise's death.
462----
463* BloodKnight: [[spoiler:When Lazarus allows Galla to take control of a turret atop the Basilica of Salvation's wall during the Axumites' siege in Episode 40 Part 2, Galla is described as sporting a SlasherSmile and almost falling over herself in her excitement to climb inside the turret.]]
464* HadToBeSharp: After seeing Galla pull off an impressive maneuver with two frag grenades, Farnus notes that it should come as no surprise to him to Galla that is so amazing since, as an Underhive ganger, she would have to be amazing in order to live long enough to reach recruitment age.
465* ItHasBeenAnHonor: [[spoiler:When she, Farnus, and Nerva are forced to leave behind a mortally wounded Kallak, who says he will buy them time, Galla tells him it's been the honor of her life serving under him, a sentiment which he reciprocates.]]
466* MauveShirt: She's the third most prominent member of Kallak's squad and receives just enough characterization that she isn't a full RedShirt like most of her squadmates.
467* NumberTwo: To Sergeant Kallak Norn, being his corporal and the most competent soldier under his command.
468* ScreamingWarrior: While manning the Heavy Bolter turret atop a Chimera in episode 11, she screams triumphantly as she strafes and guns down nearby clone jet troopers.
469* TheSquadette: Initially, she isn't this as they are two other guardswomen in her squad. However, after half of her squad gets killed during Bly's aerial assault in Episode 11, Galla becomes the sole female soldier left on Kallak's squad.
470* TradingBarsForStripes: She used to be an Underhive ganger prior to joining the Vastellen Irregulars.
471[[/folder]]
472
473[[folder:Farnus Eletan]]
474!!Private Farnus Eletan
475[[quoteright:865:https://static.tvtropes.org/pmwiki/pub/images/img_0675_2.jpeg]]
476 %%[[caption-width-right:865:some caption text]]
477A young private in the 174[[superscript:th]] Vastellen Imperial Irregulars Infantry Division. He was a soldier in Kallak Norn's squad and was part of the garrison occupying Axum/New Cadia. Over the course of the Second Battle of Axum, he forms an unlikely friendship with a Tech-Priestess named Nerva.
478----
479* AllThereInTheManual: A lot of his backstory gets expanded upon and explained in the author's after-talk for episode 41.
480* AscendedExtra: In Season 2, he's mostly a supporting character to POV characters like Kallak and Nerva. In Season 3, he gets promoted to being a major character and becomes a significant POV character in his own right.
481* BigShutUp: Screams this to Ahsoka in Episode 41 Part 1 when he's taken captive by the Republic and Ahsoka tries to reason with him in order to get him to explain why the Imperium is attacking the Republic. Farnus then proceeds to go on a MotiveRant on behalf of the entire Imperium, explaining why he believes all xenos need to be killed.
482* ClosestThingWeGot: In Episode 23, he finds himself being enlisted by Nerva to be her co-pilot for her Knight Mechanicus, despite the fact that he is merely a lowly guardsman with no pilot training.
483-->'''Nerva:''' Can you pull a trigger?\
484'''Farnus:''' Th-theoretically?\
485'''Nerva:''' Then, theoretically, you will have to do!
486* EvilCannotComprehendGood: In Season 3, he seems to have trouble comprehending the idea that the Republic isn't AlwaysChaoticEvil.
487** When Farnus is rescued from the battlefield and taken prisoner by Ahsoka, he is absolutely terrified because he assumes that the only reason she would bother [[SaveTheVillain to save him]] is so she could [[ColdBloodedTorture torture him]] or subject him to a FateWorseThanDeath for her own amusement.
488** When Ahsoka explains that she doesn't know why the Imperium is attacking the Republic and wants his help to put an end to the fighting so no more innocent people have to die, Farnus thinks she's just playing some twisted mind game with him to trick him into lowering his guard so she can suddenly pull out the rug from under him later on for no other reason than ForTheEvulz.
489** [[spoiler:When he sees a comatose Nerva suspended in a [[HealingVat bacta tank]] in Episode 42 Part 1, he initially assumes that the Republic intends to [[TheyWouldCutYouUp experiment]] on Nerva and assaults the medical droid monitoring Nerva's health.]]
490* FantasticRacism: Like the rest of the Imperium, he shares their hatred for AI and aliens. He attacks Ahsoka on sight in Episode 37 despite her having just rescued him. Being in the presence of Republic medical droids in Episode 41 makes him so terrified that he [[BringMyBrownPants loses control of his bladder.]]
491* TheGenericGuy: Out of the entire main Imperial POV cast, he is definitely the most unremarkable and ordinary. He's not a Space Marine or a Sister of Battle or a [[spoiler:resurrected Saint]]. He's basically just your standard humble private with a secondary role in the story who is meant to represent the viewpoint of the average Imperial Guardsman.
492* IgnoredEpiphany: In Episode 41 Part 1, he briefly realizes that the clone troopers aren't just mindless biological drones when he sees how the clones inside a Republic medical tent interact with each other and finds the way they joke around and socialize to be not so different from how the Imperial Guard's rank-and-file behave when off duty. He dismisses this realization upon finding that the clones all speak with the same voice due to finding that too unsettling and he quickly goes back to viewing all the clones as merciless monsters.
493* ImproperlyParanoid: [[spoiler:Exhibits this behavior towards Ahsoka in Episode 42 Part 1. When Ahsoka requests for her clone troopers to leave her and Farnus alone so they can have a private conversation, Farnus moves to put a chair between them to shield himself as though he's expecting her to suddenly lunge at him at any moment. When Bofin-337 scans Ahsoka and confirms that she's an "abhuman", Farnus still doesn't believe it and repeatedly questions whether Bofin has been modified or altered by Republic scientists in any way. When Ahsoka tries to hand him a DataPad containing ceasefire terms for Major Lazarus, Farnus refuses to take it because he's worried the datapad might contain an explosive or secretly be a mind control device, forcing Ahsoka to write out her ceasefire terms on a scroll of paper using her own blood because they couldn't find any ink.]]
494* MisplacedRetribution: [[spoiler:Farnus's FantasticRacism comes from several deeply traumatic events in his past, primarily from fighting the Orks and witnessing the carnage they unleash onto Imperial worlds. The most traumatic event was when he had to MercyKill some of the humans that were abducted, tortured, and turned into living furniture by Drukhari slavers. While being questioned by Ahsoka after being captured on the battlefield, Farnus specifically cites these incidents as justification for the Imperium's genocidal actions on Axum, claiming that it's no less than what aliens like her deserve. The obvious glaring issue with this is that neither Ahsoka nor any of the aliens living on Axum had anything to do with those atrocities, which were committed by the Orks and Dark Eldar, two species that don't even live in the same galaxy as the ''Star Wars'' aliens.]]
495* MoralMyopia: As the Battle of Axum drags on, Farnus comes to see the clone troopers as monstrous enemies for killing most of his squad. Of course, he's ignoring the fact that his squad was part of a hostile occupying force that invaded a foreign world and committed mass genocide on the innocent populace, while the Clones were fighting to liberate said planet.
496* MyGodWhatHaveIDone: His reaction upon [[AccidentalMurder accidentally killing]] Turquoise while trying to dispose of a grenade. Immediately after Turqoise's death, Farnus can barely stutter his next words and his voice sounds shook and horrified. Had Kallak not told him to get a hold of himself, he probably would have entered a HeroicBSOD.
497* RedHerringShirt: At first, Farnus seems like just another MauveShirt who's going to eventually be killed off to advance Kallak or Nerva's plotline given his low rank, lack of battlefield experience, and his everyman nature. [[spoiler:He winds up being the second Imperial that Ahsoka tries to sit down and talk with before eventually delivering Ahsoka's ceasefire terms to Major Lazarus at the end of Episode 44 Part 1 during the late stages of the Second Battle of Axum.]]
498* ReverseGrip: In Episode 40 Part 3, Farnus holds his combat knife in a reverse grip while trying to attack Ahsoka.
499* ShellShockedVeteran: Played with since he actually hasn't seen that much combat, being a fairly new recruit to the Imperial Guard. [[spoiler:That being said, his encounters with the Orks and Dark Eldar during what few engagements he took part in have left him mentally scarred and fearful of aliens.]]
500* ShipTease: With Nerva. [[spoiler:Seeing her comatose inside a HealingVat in the Republic's medical tent and being told that she only has hours left to live is all it takes to break Farnus's will and get him to agree to cooperate with Ahsoka in arranging for a ceasefire.]]
501* SurvivalMantra: When he finds himself being questioned by Ahsoka after being taken prisoner by the Republic, Farnus responds by repeating his name, military ID number, and his regiment over and over again, much to Ahsoka's growing frustration. Aside from being military protocol, Farnus also does this to cope with the pants-shitting terror of being surrounded by Abominable Intelligences (Republic medical droids) while he's interrogated by a Xeno witch (Ahsoka).
502-->'''Farnus:''' I am Farnus Eleten, Munitorum Designation 21411, of the 174[[superscript:th]] Vastellen Imperial Irregulars, Infantry Division! I am F-Farnus Eleten, Munitorum D-Designation 21411, of the 174[[superscript:th]] I-Imperial Irregulars, Infantry D-Division!
503* TaughtToHate: Farnus's worldview is shaped by the horror stories he had been told growing up about the dangers of Abominable Intelligences and xenos. This was a message reinforced by his most trusted elders, companions, and friends. This is so deeply ingrained in his mind that he reacts with terror when faced with a Republic medical droid in Episode 41 Part 1, despite this being his first time actually encountering an AI in his entire life.
504* TragicBigot: [[spoiler:He carries an all-consuming hatred for aliens because he has personally witnessed the aftermath of the atrocities carried out by the Orks, Dark Eldar, and Rak'Gol (three malevolent and hostile alien races) upon innocent human worlds in the ''40K'' universe and wants to make sure that no human ever has to suffer like that again.]]
505* UngratefulBastard: When Ahsoka rescues him and Nerva from being trapped inside a wrecked Imperial Knight in Episode 40, he's initially grateful. However, he turns on her the instant he realizes she's not human and doesn't hesitate to try killing her despite Ahsoka's attempts to defuse the situation. Ahsoka ''was'' partially responsible for causing the situation which led to Farnus and Nerva being trapped in the ''Faithful Flame'' in the first place when she and Echo crash-landed Trench's flagship right on top of the Imperial Knight, but Farnus had no way of knowing this.
506[[/folder]]
507
508[[folder:Rejjon]]
509!!Private Rejjon
510A scrawny private in the 174[[superscript:th]] Vastellen Imperial Irregulars Infantry Division. He is a member of Kallak's squad.
511----
512* CowardlyLion: [[spoiler:Despite being a stuttering nervous wreck, he manages to rescue an injured and unconscious Galla from the greater maintenance bay and carry her body across an active war zone all the way back to the Basilica of Salvation, saving Galla's life and ensuring that she receives the proper medical treatment.]]
513* InconsistentSpelling: The subtitles can't seem to decide how to spell his name. His name is spelled as "Rejjon" in Episode 11, "Rejen" in Episode 14, and "Regen" in Episode 23.
514* TheLoad: He's set up to be one, being a scrawny NervousWreck who at one point has to be knocked unconscious by one of his own fellow guardsmen because he wouldn't stop wildly shooting at a friendly servo-skull in a panic after said servo-skull startled him. This is also implied to be why Kallak doesn't involve him in his attempt to sneak Nerva through an enemy occupied maintenance bay and instead has Rejjon stay behind to operate the elevator his squad used to enter the building. [[spoiler:He ultimately subverts this, being one of the few members of Kallak's squad to still be alive after the events of Episode 23 and he even manages to rescue an unconscious Galla and bring her back to the Basilica of Salvation to receive medical treatment for her injuries.]]
515* NervousWreck: He's easily reduced to a trembling, stuttering wreck in Episode 11 when his base comes under attack by clone troopers. In Episode 14, he completely freaks out when a servo-skull opens the door of the Chimera his squad had holed up in and opens fire with his pistol in a panic without bothering to even check what he's shooting at. He continues speaking with a nervous stutter in Episode 21. It's likely because of this that Kallak chooses to have him stay behind and not get involved in their infiltration of the maintenance bay in episode 23.
516* TapOnTheHead: In Episode 14, he gets knocked out cold with a kick to the head by Janus after shooting at Bofin-337 in a blind panic. When he reappears in Episode 21, he's fully conscious and seems have sustained no serious injuries from that kick.
517* VerbalTic: He tends to stutter when he's nervous, which given his nature as a NervousWreck is actually a lot.
518* WhatHappenedToTheMouse: Subverted. After splitting off from Kallak's squad in Episode 23, Rejjon disappears from Farnus and Nerva's storyline. [[spoiler:However, he returns in Episode 29 where it's revealed that he had rescued Galla from the maintenance bay and brought her to the Basilica of Salvation where the two were treated for their injuries.]]
519* WhatTheHellIsThatAccent: He speaks with an Australian sounding accent in Episode 11.
520[[/folder]]
521
522[[folder:Janus]]
523!!Private Janus
524A veteran private in the 174[[superscript:th]] Vastellen Irregulars Infantry Division and a member of Kallak's squad.
525----
526* BigGuyFatalitySyndrome: Physically, he's the biggest soldier in Kallak's squad and wound up being the first non-RedShirt to be killed (albeit offscreen).
527* OnlyAFleshWound: While trying to get into the Chimera in Episode 11, Janus gets shot in the left shoulder by a clone trooper. While Kallak does react by having Rejjon take a look at Janus's shoulder, Janus largely seems to be fine in later episodes despite the injury having been bad enough to drop him to the floor cursing and spitting.
528* SoundOnlyDeath: In Episode 23. While Kallak's squad and Nerva are sneaking through an Imperial vehicle bay which had recently been captured by clone troopers, Janus splits off from the group to guard the elevator that they plan to use to escape. When the Imperials are halfway across the room, they suddenly hear shooting from back where they came from, the implication being that Janus was discovered by the clone troopers and a firefight had broken out. They then hear Janus crying out in pain alongside the sounds of dying blasterfire.
529* WhatTheHellIsThatAccent: Speaks with a Scottish-sounding accent.
530[[/folder]]
531
532[[folder:Granger]]
533!!Private Granger
534A Vastellen private in Kallak's squad.
535----
536* ChuckCunninghamSyndrome: He pretty much just vanishes from the story in Episode 23. It's rather jarring as the previous episodes had shown him still alive and with his squad, yet he's suddenly absent in Episode 23 with no mention as to what happened to him.
537* TheGenericGuy: Doesn't have a lick of personality to him and is just kind of there most of the time. He's so forgettable that even the author seems to have forgotten to write his death since he vanishes in between episodes with other characters acting like he died.
538* KilledOffscreen: Considering that Rejjon and Galla are the other only members of Farnus's squad to have been confirmed to have made it back to the Basilica alive, it is safe to say that Granger likely died offscreen sometime between Episodes 21 and 23.
539* WhatHappenedToTheMouse: He disappears from the story after Episode 21 with no word as to what became of him.
540[[/folder]]
541
542[[folder:Other Members of Kallak's Squad]]
543!!Private Pikvet Jorkan
544A private in the Vastellen Irregulars and a member of Sergeant Kallak Norn's squad.
545----
546* FictionalAccent: He speaks in a Rushlander accent, which strongly resembles a Russian accent.
547* RedShirt: A minor character whose purpose in the story is to get taken out in order to thin the numbers of Kallak's squad.
548* RussianGuySuffersMost: He's not Russian per se, but speaks a FictionalAccent which sounds exactly like a stereotypical Russian accent in the real world. He gets the slowest death out of everyone in Kallak's squad, getting hit by a speeder bike and being left laying on the ground slowly dying from his injuries while in extreme pain. Everyone else on the squad at least got a relatively quick death by blaster or grenade.
549* TheScream: While running for cover, he gets clipped by a clone-piloted BARC speeder and his broken body is sent spinning to the ground where he lays for a moment before letting out a loud scream of pain.
550* UncertainDoom: In episode 11, he runs to take cover from a grenade, only to be hit by a clone trooper riding a speeder bike. His death isn't outright confirmed as Kallak notes that the clones don't seem interested in finishing him off and Pikvet is last seen laying on the ground with broken bones, screaming in pain. [[spoiler:An offhand remark by Lazarus in Episode 44 Part 1 while going over a report about Kallak's squad confirms that he's dead.]]
551
552!!Corporal Turquoise
553A veteran corporal in the Vastellen Irregulars and one of the more experienced members in Kallak's squad.
554----
555* {{Foil}}: To Yara. Both of them are guardswomen in Kallak's squad that die in Episode 11. However, Turquoise is an experienced veteran while Yara was a fresh recruit. While Yara's death is due to her being TooDumbToLive, Turqoise acts intelligently and is killed by friendly fire from one of her inexperienced fellow guardsmen.
556* HadToBeSharp: Kallak claims that Turquoise always had a plan because she came from a [[WretchedHive Hive City]] where you ''had'' to be clever in order to survive.
557* RedShirt: Despite being one of the more competent guardsmen in Kallak's squad, her role is ultimately that of a minor character meant to die early on in order to thin out the cast herd.
558* TokenCompetentMinion: Was this for the Guardsmen from Kallak's squad that were killed in Episode 11. She has a higher rank than the other {{Red Shirt}}s, is implied to have been Kallak's NumberTwo, her death is the one which Kallak seems the most upset by, and she's the only one whose death wasn't caused by her own incompetence or being killed by the enemy, instead being a victim of accidental friendly fire by a panicking Farnus.
559
560!!Private Yara Tolza
561A fresh private in the Vastellen Irregulars. She is the third member of Kallak Norn's squad to die.
562----
563* DidntThinkThisThrough: When the base she and her squad is stationed at comes under attack by clone jet troopers, Yara breaks off from her squad and tries to run for cover at the overhang of the nearby walls. Kallak's narration mentions how much of a stupid move that was since in order to reach the walls, Yara has to run across several meters of open terrain during a battle against flying clone troopers. This gets Yara almost immediately shot and killed with Kallak also noting that the overhang wouldn't have provided adequate cover anyway even if Yara had managed to reach it.
564* MultipleGunshotDeath: During Bly's raid on the Imperial vehicle bays, Yara tries to run for cover across open terrain and gets almost immediately peppered with blaster bolts by the attacking clone jet troopers.
565* RedShirt: She's a minor named character with a low rank and little combat experience whose only purpose in the story is to be a casualty in Kallak's squad.
566
567!!Terron & Jalasta
568Two members of Kallak's squad. They were the first of their squad to die during the Second Battle of Axum.
569----
570* FlatCharacter: Literally nothing is known about them since they are killed as soon as their names are mentioned.
571* MultipleGunshotDeath: Both of them are peppered to death with blue blaster bolts fired from clone troopers in Episode 11.
572* RedShirt: They are little more than named extras whose sole purpose is to die in their first and only scene.
573[[/folder]]
574
575!!!Cadian Shock Troopers
576[[folder:Javik Sternn]]
577!!Captain Javik Sternn
578A captain in the Cadian Shock Troopers. His regiment was among those assigned to occupy Axum by Lord General Macharion.
579----
580* TheCaptain: He holds the rank of captain in the Cadian Shock Troopers and leads the Cadian military unit that 1313 winds up fighting alongside and becoming attached to.
581* HelmetsAreHardlyHeroic: Unlike the rest of his men, he doesn't wear a helmet while fighting on the battlefield during the Second Battle of Axum.
582* InconsistentSpelling: The subtitles for the series can't seem to decide whether his name is spelled as "Sternn" or "Sturnn".
583* PlasmaCannon: He is armed with a plasma pistol described as a Cadian relic. [[spoiler:Shadrick steals it from him during their showdown inside the Basilica of Salvation in Episode 43.]]
584* SupportingLeader: He leads the Cadian unit which Ameliana belong to and 1313 winds up befriending. However, Sterrn himself plays a supporting role in 1313's storyline.
585* TattooedCrook: He has the Imperial Aquila tattooed on the back of his head.
586* TokenMinority: He's the only named dark-skinned man among the Cadians. He's also the only named Imperial character in the story with the exception of [[AmbiguouslyBrown Lord Admiral Rollah]] who is a person of color.
587[[/folder]]
588
589[[folder:Vetnex]]
590!!Sergeant Vetnex
591A Cadian sergeant whose regiment was stationed on Axum. He leads the squad which Krieg Korpsman 1313 winds up becoming attached to.
592----
593* HiddenDepths: Episode 43 shows that he's pretty handy with a knife and is a skilled knife thrower.
594* OddNameNormalNickname: His full name is Vetnex, though he is called "Vet" for short.
595* NumberTwo: He appears to act as Sterrn's second-in-command in the Cadians in absence of any named lieutenants.
596* SupportingLeader: Like Sterrn, he's the actual leader of the Cadian squad that 1313 becomes FireForgedFriends with, but plays a supporting role at best as the focus is instead on the relationship between 1313, Ameliana, Gregor, and the others.
597[[/folder]]
598
599[[folder:Ameliana]]
600!!Corporal Ameliana
601A Cadian sniper whose squad was stationed on Axum. During the Second Battle of Axum, she forms a close friendship with 1313.
602----
603* FriendlySniper: A sniper who befriends 1313 and treats him kindly.
604* IntergenerationalFriendship: Ameliana is a full-grown adult woman. She is friends with 1313, a 15-year-old ChildSoldier from the Death Korps of Krieg.
605[[/folder]]
606
607[[folder:Other Members of Vetnex's Squad]]
608!!Gregor
609A Cadian Shock Trooper whose regiment was stationed on Axum as part of the occupying force. He was a part of the squad that befriends 1313.
610----
611* TheBigGuy: He's physically the largest and most durable member of Vetnex's squad.
612* FlareGun: He has a flare gun which shoots green flares that he uses in "Lucky #1313" after being ordered to by Sterrn.
613* GrenadeLauncher: He's armed with a grenade launcher during his appearance in "Lucky #1313".
614* MadeOfIron: He (barely) survives getting shot in the chest multiple times by clone troopers.
615* StoutStrength: 1313 describes Gregor as being thicker than he was tall (which is really saying something considering that Gregor is the tallest soldier in his squad) yet he doesn't have any fat on him, all that extra weight being pure muscle.
616
617!!Julian
618A Cadian Shock Trooper part of the squad that befriends 1313.
619----
620* BoomInTheHand: In Episode 20, a clone trooper tosses a grenade into an Imperial trench and Julian picks up the grenade to throw it back, only for it to go off in his hands.
621* CharacterDeath: Dies in Episode 20 when his attempt to dispose of an live enemy grenade [[BoomInTheHand backfires on him.]]
622* ElectronicEye: He's described having a cybernetic eye.
623* ShotgunsAreJustBetter: Uses a shotgun. In Episode 20, Julian is able to kill clone troopers with just one shot from his shotgun.
624
625!!Jackna
626A Cadian field medic who was part of Vetnex's squad stationed on Axum.
627----
628* AliensOfLondon: She is a Cadian who speaks with a Scottish accent.
629* AnArmAndALeg: While treating 1313 for his battlefield injuries in Episode 20, Jackna gets her left arm blown off by a clone trooper who shot at her from behind.
630* CombatMedic: She's a field medic yet also is shown fighting on the battlefield alongside the other soldiers.
631* UncertainDoom: In episode 20, she blacks out from shock after getting her left arm shot off by a clone trooper, and remains unresponsive when the other Cadians check on her. 1313 believes she's likely dead though can't confirm it. [[spoiler:She is later confirmed to be alive in Episode 27 where she is shown attempting to treat Lazarus's wounds after he is shot in the chest by Shadrick's boltgun.]]
632
633!!Horston
634A Cadian Shock Trooper who was part of Vetnex's squad.
635----
636* FireBreathingWeapon: He is armed with a flamer.
637* FlatCharacter: Receives the least characterization out of the Cadians that appear.
638[[/folder]]
639
640!!!Other Imperial Guardsmen
641[[folder:1313]]
642!!1313
643[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/img_0619.png]]
644 %%[[caption-width-right:595:some caption text]]
645A soldier of the Death Korps of Kreig whose regiment was part of the garrison left behind on Axum/New Cadia after the Imperials conquered the planet. He is also the focus of the special episode "Lucky #1313".
646----
647* AnArmAndALeg: 1313's left arm is shot to pieces by Clone blaster fire, and then amputated by a Tech-Priest. Due to battlefield conditions and his low rank, he has yet to receive a prosthetic.
648* BreakoutCharacter: 1313 was originally not in the main series and only appeared in some specials, which basically function as side stories or deleted scenes. He was so well-received by audiences that both he and the Cadians he befriended would debut in the main series proper in the later episodes of Season 2.
649* ChildSoldier: Unsurprisingly for a soldier of the Death Korps of Krieg, 1313 is only fifteen years old and already being deployed into battle.
650* EyeScream: His eye gets fried in his skull and removed by the Medicae of the Cadian squad he has been attached to.
651* FaceHeelTurn: A very unusual variant. [[spoiler:When Commissar-Captain Shadrick verbally issues General Order 99 as retaliation against Cadian Captain Sternn for blocking access to a virus bomb, 1313 and all Kriegers in the room obey the order to arrest Sternn at gunpoint. This isn't because the Kriegers want to obey the order but because they have been ''mentally conditioned to obey orders of commissars.'' Unless Shadrick is removed from command as a commissar, 1313 will have ''no choice'' but to obey him.]]
652* FireForgedFriends: He develops this with a squad of Cadians after fighting alongside them, to the point where he prioritizes protecting them and getting the wounded of the squad to safety over killing as many enemies as possible before dying a glorious death.
653* HandicappedBadass: Spends most of the Battle of Axum fighting with only a single arm and eye, both of which are lost early in the battle. This doesn't stop him from killing clone troopers left and right.
654* HeelFaceTurn: This is the resolution of the aforementioned FaceHeelTurn. [[spoiler:Just after Shadrick issues General Order 99 and prepares to kill Captain Sternn, Ameliana tries to talk sense into 1313, making the kid think for himself. 1313 also hears 1521 ask to voice his personal opinion and then be denied by Shadrick. When Shadrick insults Cadia as a whole, claiming that the planet didn't have enough faith and thus its people deserve to be entirely wiped out, 1313 breaks out of his conditioning, states his verbal removal of Shadrick as Commissar under military law regarding mental health, and then shoots Shadrick in the chest.]]
655* InSeriesNickname: The Cadians refer to him as "the plank".
656* IntergenerationalFriendship: With the Cadian corporal Ameliana, who is a full-grown adult woman.
657* IronicName: 1313, a soldier of the Death Korps of Krieg, fighting as an Imperial Guardsman against the Galactic Republic, happens to share the name with an underworld level of Coruscant, the Republic capital world.
658* NotSoAboveItAll: In spite of being a fanatical soldier of the Death Korps of Krieg, trained from birth to fight and die as penance for the sins of his ancestors, 1313 is still a fifteen-year-old boy who can't help but feel at ease when sharing a meal with his new squad around the fire, and having a LuminescentBlush when the pretty Cadian Sniper Ameliana gets close to him in order to help adjust his mask so that he can eat his rations with one hand. He also averts the HolierThanThou tendencies of his Krieger kinsmen.
659* ShovelStrike: Like any good Krieger, he's equipped with an entrenching tool which doubles as a melee weapon should he find himself disarmed or unable to use his more conventional weapons. He first finds the shovel in Episode 20 while fighting in a trench and uses it to hack apart a clone trooper.
660* TeethClenchedTeamwork: Surprisingly for a Krieger, 1313 averts this trope, getting along with the Cadians he joins quite well, apparently devoid of the HolierThanThou tendencies of his people. As he views it, Krieg had sinned and thus its people must dedicate themselves to eternal atonement on the battlefield, while Cadia and other worlds had not and thus their soldiers need not be held to such high standards of service.
661[[/folder]]
662
663[[folder:Gaksian Krell]]
664!!Saint Gaksian Krell
665A Primaris Psyker attached to Battlegroup Alpha under the command of Commissar Terrandor. After he sacrifices himself to save Commissar Leerose's battlegroup from a Jedi ambush early in the Second Battle of Axum, his peers in the Imperial Guard posthumously declare him a Saint.
666----
667* DeathInTheLimelight: His sole POV segment in the entire story ends with him performing a HeroicSacrifice.
668* DeliriousMisidentification: As he lays dying from overusing his Warp abilities, Gaksian is picked up by a figure he can barely make out. As he slowly regains his vision, he initially mistakes his rescuer, an Ogryn named Runk, for the Imperial war hero Sly Marbo.
669* HeroicSacrifice: He sacrifices himself by using his PsychicPowers to hold up the numerous falling Azure Spires which Quinlan's Jedi strike force attempted to collapse on Battlegroup Alpha early in the Battle of Axum. He dies from overusing his powers, but holds up the falling towers long enough for some of his fellow soldiers to escape including Panic and Terrandor.
670* InSeriesNickname: Is called "Gak" by his friend Panic.
671* InspirationalMartyr: His HeroicSacrifice winds up inspiring his fellow Imperials, who posthumously declare him a Saint with "For Saint Gaksian!" becoming a common BattleCry.
672* MilitaryMage: He's a Primaris Psyker, an UnskilledButStrong Sanctioned Psyker that serves in the Imperial Guard and uses the destructive power of the Warp to unleash destruction upon the enemies of the Imperium.
673* PsychicPowers: Being a powerful psyker, he naturally has psychic powers such as telepathy and telekinesis.
674[[/folder]]
675
676[[folder:Panic]]
677A field medic on Commissar Terrandor's command squad and a friend of Gaksian's who served in Battlegroup Alpha.
678----
679* ADayInTheLimelight: He serves as a POV character in Episode 12.
680* TheMedic: His job is to serve as a field medic for Terrandor's command squad.
681* IronicName: While treating Tahr Whyler for his battlefield wounds, Tahr notes that Panic (despite his name) is actually rather calm when doing his work.
682* SatelliteCharacter: Most of his characterization is based around his connection and relationship with Gaksian.
683[[/folder]]
684
685[[folder:Jones]]
686!!Captain Jones
687An Imperial Guard captain who was part of Force Lazarus's left flank during their mission to destroy the Republic's artillery cannons in Season 2.
688----
689* OneShotCharacter: His only involvement in the story is in Episode 22 where he is TheVoice.
690* TheVoice: He doesn't make a physical appearance but we do hear his voice over the vox in Episode 22 when he's communicating with Major Lazarus and acting as a lookout for him during the Colambian Patriots' battle against 65's division of the 327[[superscript:th]] Star Corps.
691[[/folder]]
692
693[[folder:Taanak]]
694!!Preacher Major Taanak
695A major in the Fraylan Faithful who was part of the Axum occupation force.
696----
697* AllThereInTheManual: His existence is only mentioned in [[https://www.youtube.com/post/UgkxsSBH48q5fC5mBZL5l1VRM80QMvIuHZFE one of the author's YouTube community posts.]]
698* BadassPreacher: He's a "Preacher Major" as in a preacher who also doubles as a [[MajorlyAwesome major]] in the [[BadassArmy Imperial Guard]].
699* TheGhost: Is mentioned in one of the author's community posts, but never makes an appearance in the series itself.
700* RhymesOnADime: He does this throughout the quote attributed to him.
701-->'''Taanak:''' Yet in darkness can we still win? Fear not the vision of your mind. You do not see destinies spin!
702[[/folder]]

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