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5
6[[WMG:[[center:[-''VideoGame/SaintsRow'' '''[[Characters/SaintsRow Main Character Index]]'''\
7'''Original Universe:''' [[Characters/SaintsRowThePlayerCharacter The Player Character]] | [[Characters/SaintsRowTheThirdStreetSaints The Third Street Saints]] | [[Characters/SaintsRowSaintsRowGangs Saints Row Gangs]] | [[Characters/SaintsRowSaintsRow2Gangs Saints Row 2 Gangs]] | [[Characters/SaintsRowUltorCorporation Ultor Corporation]] | [[Characters/SaintsRowSaintsRowTheThirdGangs Saints Row: The Third Gangs]] | [[Characters/SaintsRowSTAG STAG]] | [[Characters/SaintsRowTheThirdDJs Saints Row: The Third DJs/Radio Hosts]] | [[Characters/SaintsRowZinEmpire Zin Empire]] | [[Characters/SaintsRowLegionsOfHell Legions Of Hell]] | [[Characters/SaintsRowOtherCharacters Other Characters]]\
8'''Other Universes:''' ''Characters/AgentsOfMayhem'' | '''''Saints Row (2022)'''''-]]]]]
9
10These are the new cast of characters introduced in ''VideoGame/SaintsRow2022''. For the characters from the original series, go [[Characters/SaintsRow here]].
11
12[[foldercontrol]]
13----
14
15!!3rd Street Saints
16[[folder:In General]]
17[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/05saints_row_self_made_lineup_4k0.jpg]]
18 [[caption-width-right:350:Self-Made. [[note]] From left to right - Kevin, the Boss, Eli, and Neenah. [[/note]]]]
19
20The newest gang in town, founded by four college students in a tiny apartment. Besides Eli, each founder is a former member of a different faction; the Boss was a Marshall soldier, Kevin was an Idol, and Neenah was a Pantero. Now free of their old gangs, they come together to build their ''own'' criminal empire, on their ''own'' terms. Based in an abandoned chapel, this newbie gang quickly blossoms into one of the most powerful (and influential) organizations in Santo Illeso.
21----
22* {{Adaptational Nice Guy}}s:
23** Compared to their original counterparts, who couldn't care less about collateral ''at best'', in this installment, all three of them are more considerate towards bystanders. During the opening heist at the LoanShark place, Neenah calmly orders an innocent bystander to leave, something that the original Saints wouldn't really bother with (especially in ''[=SR2=]'').
24** They don’t indulge in some of the seedier crimes the previous Saints did, most notably [[SlaveryIsASpecialKindOfEvil sex trafficking]]. That said, several of their rackets such as illegal toxic waste disposal make money off of harming the local community rather than the "rich assholes and corporations" they claim to be punching up against.
25* AdaptationalVillainy: The Saints in the original continuity were created to put a stop to the violence of the other gangs despite being criminals themselves, only going through MotiveDecay by the time of [[VideoGame/SaintsRow2 the sequel]]. In here, they are formed as a means for the first four members to amass wealth and influence without any care for morality from the very start.
26* BadassCrew: Just like their original counterparts, these guys are a tight-knit group of {{Gangbanger}}s, though compared to even in the original game where they had larger numbers (not as much as they would come ''Saints III''), there's merely four of them (as even in ''Saints IV'' there was still at least eight key members) with the rest simply consisting of nameless and expendable mooks like in the previous games.
27* BlueIsHeroic: More like "Blue is a [[BlackAndGreyMorality lesser evil]]", but their signature color this time around is turquoise - at least in the beginning, anyway.
28* DefectorFromDecadence: The Boss, Kevin and Neenah were low-ranking members of Marshall, the Idols, and Los Panteros - respectively - before they eventually decided to strike out on their own.
29* EqualOpportunityEvil: The main members of the Saints, as seen in promotional material so far: Eli is Black African, Neenah is Hispanic Amerindian (specifically Mexican), Kevin is East-Asian, and the Boss... [[VirtualPaperDoll can be anything]]. It is also worth noting that the three lieutenants are all of immigrant background, Neenah being one herself and Kevin and Eli being sons of immigrants.
30* EvilVersusEvil: An up-and-coming gang whose main foes are two other equally vicious gangs and a corrupt Megacorp.
31* AFatherToHisMen: The leaders of the Saints take very good care of the lower-ranking thugs, going to great lengths to keep them safe (like [[WeNeedADistraction acting as a distraction]] for the police so the others can escape), well-paid (planning a TrainJob to afford a good salary for them) and just happy in general (complimenting them on their performance while collecting an allocated share of a job's loot, which the subordinate is happy to pay).
32* FiveManBand:
33** TheLeader: The Boss
34** TheLancer: Neenah
35** TheSmartGuy: Eli
36** TheBigGuy: Kevin
37** [[SixthRangerTraitor Fifth Ranger Traitor]]: [[spoiler:The Nahualli]]
38* ForcedIntoEvil: A heavily downplayed example. The four of them are already amoral but Kevin and Neenah are relatively low ranking members of their respective gangs while the Boss does attempt to get a legitimate job working for Marshall Defense Industries. But the Boss gets fired and the entire group incurs the wrath of both of the major gangs in the city for trying to keep their friends alive. It is then that the Boss decided to create the Saints, starting them on the path of taking over the city.
39* OddFriendship: Prior to creating the Saints, at least. The Boss worked for Marshall Industries, Kevin was a DJ for the Idols, and Neenah was a driver for Los Panteros. All three factions are in open conflict with one another and often come to blows. This is lampshaded by the roommate agreement where if one person in the group goes against the gang of another member, they have to do their laundry for a week.
40* PurpleIsPowerful: In true ''Saints Row'' fashion, they go from being a small-time pack of thugs to a whole empire that can go up against the likes of even Marshall Defense Industries.
41* TheSmurfettePrinciple: Unless your Boss is female, Neenah is the only female lieutenant in the Saints.
42* StartMyOwn: They were members of other gangs before they decided to use their own skills to form their own gang.
43* TeamPet: Kevin's cat Snickerdoodle qualifies as this.
44* TrueCompanions: From the start of the game it is made clear that the four are a tight-knit FamilyOfChoice. Kevin and Neenah don’t hesitate to abandon their respective gangs once the choice came down between them and continued membership.
45[[/folder]]
46
47[[folder:The Boss]]
48!!! '''Male Boss voiced by:''' Creator/MaxMittelman (Voice 1), Catero Colbert (Voice 3), Creator/AntonyDelRio (Voice 5), Adam Gold (Voice 7)\
49'''Female Boss voiced by:''' Creator/EricaLindbeck (Voice 2), Bryce Charles (Voice 4), Emily O'Brien (Voice 6), Rachel Butera (Voice 8)
50[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sr_reboot_boss_default.png]]
51 [[caption-width-right:350:Default Appearance (Mogul)]]
52-> ''"It's our time now. Let's get this shit started."''
53The fully-customizable protagonist of the game. Unlike the original counterpart, this version of the Boss is a more sociable and friendly leader, but still as amoral and ruthless as you would expect a gang leader to be.\
54Formerly a mercenary who worked for Marshall Defense Industries, this individual decides to start the 3rd Street Saints after being let go from that job and seeing friends nearly getting killed in a crossfire between the warring gangs of Santo Ileso - the Idols and Los Panteros.
55----
56!!! '''''Main Tropes'''''
57* AdaptationalHeroism: Downplayed, but this Boss seems more benevolent than the original counterpart. Most of all compared to the ''[=SR2=]'' counterpart, who would have simply killed everyone involved in the weapons deal during the reveal trailer. This overall characterization is closer to the ''[=SR4=]'' version, but less hardened and experienced by comparison.
58* AdaptationalNiceGuy: Goes out of the way to make friends with not just the crew but also people in the Ventures. When the Nahualli joins, they also insist on including him in a team-building exercise to establish a rapport, whereas the previous Boss mostly cared about how useful people were. The previous Boss were also quick to insult and belittle even the core crew they love with a few calling them out on it while this Boss is more good natured in their ribbing.
59* AdaptationalWimp: PlayedWith. In the opening shootout, while the Boss manages to hold their own against the Nahualli's crew, they become a victim of getting curb-stomped pretty badly by the Nahualli himself and would have been killed had it not been for the timely intervention of Gwen and her reinforcements. That being said, however, this ''is'' still the Boss, which means the OneManArmy BloodKnight tendencies are still very much apparent.
60* AffablyEvil: The Boss is rather pleasant and fun to be around despite being an amoral BloodKnight. Even exchanging friendly small talk with the various clients in Side Hustles.
61* TheAllegedCar: The starting vehicle of choice is a Ridgelord, a rundown pick-up truck that has seen better days. While it cannot be removed from your garage, it can be customized, allowing you to turn it into a CoolCar instead.
62* AlmightyJanitor: Is a low-level rookie for Marshall Defense Industries at the beginning of the game despite being an extremely powerful OneManArmy. Outside of that, is a struggling young adult who could barely pay rent and is stuck to low-level stick-up jobs. Averted when the decision is made to create the Saints, however,
63* AlternateSelf: To [[Characters/SaintsRowThePlayerCharacter the original Boss]]. Whereas the original was a mere underling in the Saints system before being promoted, this Boss is TheLeader (of both the main group and the Saints themselves) from the get-go.
64* ArtificialLimbs: The Boss can have prosthetic arms and legs with a range of styles and colour options to boot.
65* AsskickingLeadsToLeadership: Although the Boss shares power over the Saints gang with three best friends, the reason why this individual is ''the Boss'' is because of being a OneManArmy. The Boss single-handedly dominating a DeadlyGame is what draws attention to the Saints and has people joining them, with brutal efficiency being what earns them the respect of the underlings.
66* AuthorityInNameOnly: Of a sort. Despite being the leader of the Saints, in practice, the four members of the crew seem to share an equal amount of power. They do not really mind and acknowledge that they need each one of their roommates to make everything work.
67* BadassBoast: When saying why the Boss and friends got what it takes to be their own gang, they call themselves a murder party.
68* BadassInANiceSuit: The default look in the game's prologue, regardless of whether or not you downloaded the design from the Boss Factory and gave the Boss an entirely different outfit. Of course, being customizable, you can have your character wear one for the entire game if you so choose.
69* BenevolentBoss: Much like the original counterpart, the Boss is very friendly and easy-going with both the crew and any of the Saints' business associates during the Ventures, especially Jim Rob, who was also a former coworker during the time with Marshall. Even the lowest-ranking Saints are treated nicely, with some missions showing the Boss giving advice to the thugs, praising them for a job well done, and going out of a way to help them.
70* BladeEnthusiast: The Boss loves knives. During a bout of depression, The Boss copes by watching a knife infomercial show for two hours straight and buying every single one. When Idols porch pirates steal the knives, the Boss goes on a RoaringRampageOfRevenge to get them back. Many of the Boss' takedown animations involve stabbing the enemy.
71* BloodKnight: Much like the original Boss, once it comes to trying to take control of the locale, this one is just as ferocious and terrifyingly violent towards anyone that gets in the way, to the point of going guns blazing if given the first choice of a solution. When the Saints need someone dead, who else but the Boss goes in first.
72* BondOneLiner: The Boss will occasionally make one after dispatching an enemy with a [[BoomHeadshot headshot]].
73-->[''The Boss has just shot a cop attempting to radio for reinforcements'']\
74'''Boss:''' Don't be making calls on my time.
75* BoyishShortHair: Plenty of options available for a female Boss in this respect. The Boss' default appearance above also has her donning a half-shaven quiff á la [[VideoGame/StreetFighterV Laura Matsuda]].
76* BunnyEarsLawyer: A walking murder party who successfully leads a criminal gang to take over an entire city. Also pretty weird no matter how you slice it.
77* ClusterFBomb: After the events of the first mission and getting chewed out by Gwen, the Boss decides to voice frustration this way, to amusing results depending on the voice picked.
78* ComicBookFantasyCasting: While not apparent at first, the Boss' default (Mogul) appearance - as shown above - bears a striking resemblance to Creator/RosarioDawson.
79* CrazyEnoughToWork: The Boss' plans are, more often than not, batshit insane. The [[DidntSeeThatComing insanity of the plan]] and/or the Boss being a MadeOfIron OneManArmy are usually why they work.
80* DeadpanSnarker: Definitely the most smart-assed iteration of the Boss shown by far, be it towards others or even the crew.
81* DespairEventHorizon: After the events of "The Peter Principle", the Boss is shown to be in a slump, seeing as their only source of stable income is lost (Side Hustles notwithstanding). PlayedForLaughs, however, since most of the beginning of "Be Your Own Boss" shows the Boss being so downtrodden that [[EpicFail a single waffle cannot be toasted properly]]. The Boss is pulled out of it when forced to save Eli and Kevin from the Panteros and Idols, and subsequently gets the idea to form the Saints.
82* DissonantSerenity: Quite a lot. Whether being hounded by the entire city or absolutely '''''livid''''' at [[spoiler:Marshall's attempted takeover of the Saints]], the Boss is quite calm and level-headed either way.
83* EvenEvilHasStandards: As callous and amoral as the Boss might be, even the Saints leader takes issue with the Idols' attempt to blow up the Santo Ileso sign in "Idol Threat", beyond the fact that they were willing to blow it up with Kevin still on it. The Boss is also surprised that the Nahualli never gets tired of murder while the Saints capo has a huge but finite bloodthirst and can appreciate a day off killing people.
84--> '''Boss:''' Blowing up a tourist sign. What is WRONG with you people?
85* FromCamouflageToCriminal: The "[[https://saintsrow.com/meet-the-saints Meet The Saints]]" police report notes that the Boss "Displays evidence of military training". Starts the game as a rookie mercenary at Marshall, but form the Saints gang after being unjustly fired.
86* FromNobodyToNightmare: The Boss was just a low-level criminal hoping to pay off student loans and rent. Being fired from Marshall Defense Industries set this individual on the path of being the city's most fearsome gang leader.
87* FrontlineGeneral: TheLeader of both the friend group and the Saints at large. Also, the first one present in any fight and leads from the front.
88* GenderInclusiveWriting: Due to being a fully customizable character, the Boss is only ever referred to in-game with gender-neutral pronouns. However, the fact their arranged marriage to Gwen in ''A Song of Ice and Dust'' is referred to as "historically problematic but genre appropriate" seems to imply they're canonically female.
89* GenreSavvy: More often than not, with how often the Boss lampshades some of the situations that are found in. The most notable example being during the game's penultimate mission, after trying to get a lot of mooks to just tell the Boss where their leader is by killing dozens of them until one talks -
90--> '''Boss:''' ''(exasperated)'' Dude. I've had a long fucking day. Can we... ah... can we please be reasonable people?\
91'''[[spoiler:Nahualli]] Grunt:''' I ca--\
92'''Boss:''' You're gonna say you can't tell me because [[spoiler:The Nahualli]] will kill you, then I'll say, "if you don't tell me I'll kill you", and we're just gonna be right back to where we started so let's just skip that part.
93* HellbentForLeather: Leather & Lace - for all of your leather-wearing needs. The Boss also wears a nice fitted leather jacket (that is ''quite'' expensive in-game) throughout much of the game's key visuals and promotional material.
94* HypocriticalHumor: Claims to refuse to take a loan, despite now having a legal job at the beginning of the game, because of not wanting to support a corrupt industry. The Boss' friends are quick to point out their leader is working for a PMC run by a corrupt MegaCorp.
95* IAmVeryBritish: One of the female voices (provided by Emily O'Brien - aka, Voice 6) is an upper-class English woman.
96* IControlMyMinionsThrough: A combination of power (initially caught new recruits' attention by kicking massive amounts of ass on [[DeadlyGame Boot Hill]]), kindness and respect (being a BenevolentBoss who treats the underlings much better than the other gangs).
97* ImprobableWeaponUser: During the First Strike venture, the last melee weapon is a crutch.
98* InexplicablyAwesome: Just like the previous Boss, it is not really explained why a desperate college grad with student loans and rent issues is an unstoppable OneManArmy. Various characters express disbelief whenever the Boss suggests just going through the army of mooks on the way to an objective. At least one voice comments on being a walking murder party with none of the friends disagreeing; one female voice for the Boss states that their first car ''was a tank''.
99* InSpiteOfANail: Despite being in the Southwest rather than Stilwater, the Boss still ended up in charge of a group of {{Gangbanger}}s called the Saints. The difference is starting off as the leader and coming up with the idea of forming a gang rather than being a subordinate to an existing gang leader and taking over after.
100* ItsUpToYou: Despite being the leader of a city-spanning gang, the Boss often does missions alone or with just one of the friends. Many ventures likewise require some serious legwork done in order to get things started rather than having someone else do it instead. Sometimes handwaved by the venture's manager saying the Boss' crew are not ready for their workload and need help.
101* JerkWithAHeartOfGold: This Boss is far less callous than the previous continuity’s Boss. While still an amoral BloodKnight criminal, this version did try to get a legitimate job at first (albeit working for a PMC) and are more openly caring for the TrueCompanions. The catalyst for the Saints being created is because the Boss and Neenah attack both of the biggest gangs in the city and mark targets on their backs in order to save Eli and Kevin.
102* LampshadeHanging: As often as breathed, especially during the Cleanup Crew Venture where the Boss will often wonder just how badly the crew screwed up a simple cleanup.
103--> '''Boss:''' ''(walking through an Idols mansion)'' How do post-capitalists afford a house this big?
104* LeaningOnTheFourthWall: During "Shoot the Shit", when teaching Eli how to shoot, the Boss pretty much makes an analogy for him to use his gun as if there were a reticle in front of him. A little on the nose and then some.
105* MadeOfIron: As always. At the start of the game, the Boss takes multiple explosions and impacts that kill everyone else on the squad. The CO even expresses surprise multiple times that this individual is still alive.
106* MilitaryMaverick: At the start of the game, the Boss is rather loose with orders and constantly talks back to the superior officer. Of course, it does not help that said officer continually makes it clear she expects this soldier to die.
107* MurderIsTheBestSolution: The Boss often believes that the best way to solve a problem is to shoot or blow up whoever is responsible. This is best shown during the mission "Non-Compete Clause", where Marshall [[spoiler:tries to use a hidden clause in the Boss' employment contract to take over the Saints]]. The Saints chief [[ShootTheMessenger shoots the messenger]] in a rage, then orders the Saints to raid the Marshall tower in order to personally murder Atticus, while Eli tries to convince his boss to calm down and try using diplomacy instead. At one point, Eli finally convinces the Boss to stop killing in order to search through desks for a keycard, but they end up finding it on the body of a killed enemy, seemingly validating this opinion. The mission ends with [[spoiler:Myra Starr [[DeconstructedTrope deconstructing]] this, explaining that killing Atticus would not solve the problem as his position as owner of Marshall Defense Industries would only be taken up by his next of kin, and he has a very large family.]]
108* MustHaveCaffeine: Amusingly, the female Boss is holding a coffee cup in her other hand alongside a sniper rifle in the game's key visual.
109* NewMeat: At the start of the game, the Boss is a new recruit at Marshall. The time spent as a mercenary does not last for very long.
110* NiceGuy: To friends and allies, at least. Unlike the previous continuity's Boss, this version's ribbing of crew is firmly in the realm of VitriolicBestBuds rather than actual insults. Many missions, main or otherwise, even start with the Boss inviting out friends or trying to do something nice for them before chaos inevitably hits.
111* NoGoodDeedGoesUnpunished:
112** Despite saving the life of Myra Starr, one of the board members of MDI, the Boss ultimately fails to protect the codex from the Idols, which results in a termination by Atticus Marshall himself. [[spoiler:Subverted later on, however, as Myra is fully cooperative with the Boss when Marshall tries to take over the Saints, with her role as Marshall Board Member being crucial in getting Atticus ousted from his own company.]]
113** After breaking the Nahualli out of prison, the Boss insists on establishing an actual friendship with him rather than treat him like a coworker and even gives him a knife as a present. [[spoiler:The Nahualli stabs the Saints leader in the gut with the same knife and tries to usurp both the gang and the Boss' friends.]]
114* NoNameGiven: As expected.
115* NotSoAboveItAll: At first, the Boss is rather apprehensive when asked by Eli to help him with the Dustmoot, the city's annual LARP event, but by the end of the first mission, eventually comes around to it.
116* OffhandBackhand: An armed variation. In "Non-Compete Clause", [[spoiler:after MDI's lawyer breaks the news to the Boss that the Saints are now property of Marshall and smugly proclaims that he wrote the fine print, the Saints leader shoots him dead where he stands, without even bothering to face him.]]
117* OneManArmy: ''Yup.'' And it shows as early as the opening mission that the Boss is still every bit as capable of dealing with most of the game's threats on own. Taken to its logical extreme in "Aggressive Recruiting", where the Boss - out of nowhere from the competitors' perspective - pretty much kills ''everyone'' in the way.
118* OOCIsSeriousBusiness: During the final battle against [[spoiler:The Nahualli]], after spending the whole game full of quips, the Boss tells him that they're "done talking". And ''meant'' it; outside of gameplay dialogue, the Boss does not say ''anything'' until the game's ending cutscene.
119* PajamaCladHero: After being fired from Marshall Defense Industries, the Boss goes with Neenah to rescue Kevin and Eli from a Panteros ambush while barefoot and clad in underwear. Evidently, there was no time to change into a new outfit.
120* PetTheDog: In the penultimate mission, [[spoiler:when the sole surviving Nahualli Grunt during their raid on Silver Gulch tells the Boss where the Nahualli actually is, the Saints leader decides to spare him by punching his lights out rather than killing him outright, even offering him a job in the Saints before doing the deed.]]
121* TheSociopath: Described as such in promotional material, though it is heavily downplayed compared to the original counterpart. While the Boss is prone to madcap violence, this leader very openly cares about TrueCompanions and the insults towards them are far more friendly in nature. Compare how the original Boss treated Pierce to how this one treats Eli, for example. Overall they're more along the lines of ComedicSociopathy compared to the original Boss' cold-blooded sociopathy.
122* SurroundedByIdiots: The Clean Up Crew venture frequently involves the Boss having to do the heavy lifting because the novice team either panic or shot the client in the face.
123* UniversalDriversLicense: Pretty much the norm in the WideOpenSandbox genre as a whole. This Boss is no exception, being able to ride a HoverBoard, drive tanks, and pilot helicopters and [=VTOLs=]. Lampshaded as the Boss refers to having received training from Marshall in operating their technology.
124* UnusuallyUninterestingSight:
125** The Boss' OneManArmy capabilities are not ''completely'' ignored since a few characters and even friends do mention it, but it is far less than how you would expect people to react, considering the stuff done. This individual's CO Gwen even admonishes for it rather than act with any surprise.
126** On their end, the Boss is not even phased at the fact that ''[[EverythingTryingToKillYou the entire city]]'' is going after the Saints leader's head during the events of "Donut Run", even taking time to mock some of the citizens of Santo Ileso in their futile attempts to kill them.
127---> '''Boss:''' Fuckin' amateurs...
128* UseYourHead: One takedown animation has the Boss hit the victim square in the gut, before finishing them off with a spinning [[Franchise/StreetFighter Sumo Headbutt]].
129* VirtualPaperDoll: As you would expect, you can customize the Boss in any way you like, with the official promo blurb claiming that this game offers the most extensive options for creating your own Boss.
130* WalkingArmory: But of course. On top of that, while the Boss cannot ''quite'' trick out their gun a la ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare (2019)]]'', can still have some very bright and colorful weaponry for sure; like [[BlingBlingBang a golden revolver]] or perhaps something [[ImprovisedWeapon more improvised]], like the Recycled SMG which can be found in a dumpster.
131* YoungerAndHipper: While the previous Boss had VagueAge, it is heavily implied was at least in late 20's to mid-30's. This Boss, judging by the friend group, is more of a young adult with the problems to match early in the game.
132[[/folder]]
133
134[[folder:Eli]]
135!!! '''Voiced by:''' Creator/EugeneByrd
136[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210827_202347_youtube.jpg]]
137[[caption-width-right:350:"That is ''so'' unprofessional!"]]
138
139A mild-mannered, aspiring entrepeneur who came to Santo Illeso to build a business empire. He acts as TheStrategist for the Saints.
140----
141* BadassInANiceSuit: Of the {{hipster}} variety, perhaps, but compared to Kevin or Neenah, Eli certainly dresses more concsiously.
142* BlackAndNerdy: He wears nerdy glasses and a rather dated-looking suit, making him look like an escapee from an 80s college film. However, his nerdiness may be attributed to being raised by strict Nigerian immigrant parents. He is also a dedicated [=LARPer=], and gets the Boss involved in his roleplaying shenanigans.
143* ContrastingSequelMainCharacter: To Pierce.
144** Both characters are the [[BadassInANiceSuit sharply-dressed]] (from ''[=SR3=]'' onwards in Pierce's case) brains of the Saints' operations. However, whereas Pierce has no problem getting his hands dirty when there's work to be done, Eli is more apprehensive by comparison, since he is not fond of using guns. That is until he gets a bullet to the gut during the events of "Be Your Own Boss".
145** Additionally, whereas Pierce was treated as the NoRespectGuy of the Saints (at least until ''[=SR3=]'', anyway), Eli - whilst still having some ButtMonkey traits of his own - is far more respected by his other crew members. Especially when they all go out of their way to make sure he makes it back home alive in the aforementioned mission.
146* GrinOfAudacity: Has quite the nice one if the image on this entry is any indication.
147* {{Hipster}}: He certainly dresses like one, evoking the likes of [[VideoGame/WatchDogs2 Marcus Holloway]] in this regard.
148* ImmigrantParents: Eli is the son of Nigerian immigrants who came the US via student visas in the 1980s.
149* NonActionGuy: At the beginning, since - as Eli himself puts it - he prefers to have "metaphorical blood on [his] hands". That being said, after taking a bullet to the gut, he eventually grows past his stance on gun control and even graduates to using an assault rifle after the events of "Shoot the Shit", [[SubvertedTrope subverting]] this altogether. That said, when called in for assistance via the Contacts app, Eli is noticeably less aggressive in a fight than Kevin or Neenah and is more useful for drawing aggro rather than actually killing lots of enemies.
150* OnlySaneMan: He tends to be the voice of reason when it comes to legal matters. Most notably, [[spoiler: when Marshall claims ownership of the Saints, Eli is the only one who points out that no amount of bloodshed will release them from the contract, and that they should instead attempt to solve things in a more subtle fashion. The Boss is initially [[RoaringRampageOfRevenge too pissed to listen to him]], but eventually agrees after cutting a deal with Myra Starr.]]
151* TheStrategist: Much of the Saints' plans are organized by him.
152* UnclePennybags: He's in charge of the Saints' finances and runs the business side of things. He is also an up-and-coming entrepreneur as well. Though he is a bit stingy at first since he is not fond of paying for a $200 waffle maker in the beginning.
153--> '''Eli:''' As an investor, I don't like wasting money.\
154'''Kevin:''' [[HypocriticalHumor You're wearing a fucking bowtie.]]
155[[/folder]]
156
157[[folder:Kevin]]
158!!! '''Voiced by:''' Creator/GregChun
159[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210827_202504_youtube.jpg]]
160[[caption-width-right:350:"What are you guys thinking for dinner tonight?"]]
161
162A thrill-seeking DJ and former member of the Idols. Having spent his childhood in foster care, Kevin grew into a people-pleaser who deeply cherishes the bond between him and his friends. He acts as the Saints' official publicist.
163----
164* TheBard: His role in the Dust Rod Campaign, though only for the penultimate mission. He does not get to do much music playing, but in an optional conversation with the Boss back at HQ, he does mention he will mix the Boss an epic victory track.
165* TheBigGuy: Physically the strongest of the Saints lieutenants, as he easily knocked out a man with a left hook. Understandable, given he spends a lot of time in the gym and is careful about what he eats. He also seems to be the most effective in a fight when called in via the Contacts app with his D4th Blossom [=SMG=], with only the SixthRanger [[spoiler:the Nahualli]] killing enemies more quickly.
166* ContrastingSequelMainCharacter: To Johnny Gat.
167** Both characters are the Loose Cannons of their respective gangs and are shown to be AxCrazy most of the time. Well, mostly Gat - at worst, Kevin is more of a {{Cloudcuckoolander}} than an outright psychopath like Gat was.
168** In the first two games, the only other members of the Saints that Gat showed any modicum of respect towards were either the Boss or Aisha (and from time to time, Shaundi). Kevin on the other hand, despite his bickering with Eli in the beginning, clearly considers the crew to be his FamilyOfChoice - enough that he leaves the Idols when Eli gets shot and is forced to make a decision between them or his crew.
169** He also has a few traits shared with Shaundi, mainly pre-''[[VideoGame/SaintsRowTheThird SR3]]''. A large number of exs, hyperfixates on parties and having a good time, ditzy. Unlike her, however, he actually focuses enough get things done even when it is dull and his obnoxious moments are clearly in good spirits and understanding unlike Fun Shaundi's little moments which tended to be at other people's expense most of the time.
170* GeniusBruiser: Kevin, being a DJ, is also shown to be quite tech-savvy and good with computers.
171* DefectorFromDecadence: Used to be a member of the Idols before he defected to the Saints. When given a SadisticChoice by a Collective member between the Idols and his friends, he responds in kind by shooting the Collective member in the face.
172* ExpressiveMask: Also doubling as a CoolHelmet, he has quite the nice one that gives [[VideoGame/WatchDogs2 Wrench]] a run for his money. Though he is only shown wearing it in the reveal trailer.
173* FriendToAllChildren: When he and the Boss make off with the remaining shipment of FB's Mechaburgers in "The Fast and The Foodiest", he decides to give them to the County Orphanage, rather than keeping them all for himself. Having been raised in foster care, this is clearly his way of paying it forward to children who share similar experiences.
174* ItsAllMyFault: Feels extreme guilt for not warning the Boss and Neenah that the Idols were planning on stealing the [[{{Macguffin}} Hummingbird Codex]], resulting in the Boss' termination at Marshall and souring Neenah's relations with Los Panteros.
175* KindHeartedCatLover: He is the official owner of Snickerdoodle, the Saints' cat and unofficial mascot, and ended up adopting her after he kept leaving out food for Snickerdoodle while she was still a stray until she ultimately decided to move in with Kevin permanently. She was even named Snickerdoodle after the cookies Kevin baked for her, on her first day in the apartment. Ironically, despite being her actual owner, Kevin can't actually touch her because he has allergies.
176* MrFanservice: Being that he dislikes wearing shirts and is quite the looker, this is kind of a given.
177* NiceGuy: For an ex-[[BombThrowingAnarchists Idol]], he's surprisingly very well-adjusted and easy enough to talk to. He even mentioned that he's willing to donate all the Mechaburgers he got from the Idols to the County Orphanage. He's also Snickerdoodle's official owner, despite the fact that he's allergic to her.
178* QueerEstablishingMoment: Dialogue in Kevin's loyalty mission, "Office Décor", reveals that he's dated both men and women in the past.
179* ReallyGetsAround: He has many, ''many'' exes that are mentioned over the course of the game. The official site confirms that he is both polyamorous and pansexual.
180* SupremeChef: In the reveal trailer, he asks the team if they want some of his "world-famous" chile con carne later. None of them seem to object or react negatively to this, which means he is a pretty good cook. The "Welcome to Santo Ileso" trailer mentions that he wants to become a professional chef. Impressive as cooking at a high level while shirtless is a lot harder than it sounds (hot oil splashes are no joke). The full game has several scenes where characters praise him for his cooking, with him making a delicious brunch quiche to celebrate the Boss' first day working part-time for Marshall, making empanadas for the team during a meeting, and making some sort of marinated meat lunch that the Nahualli gives high praise.
181* WalkingShirtlessScene: Kevin hates wearing shirts for whatever reason. This is also something the other Saints remark on, with Boss outright telling him to put on a shirt after getting home from work in "Making Rent". During the final mission, [[spoiler:he is visibly uncomfortable when the Nahualli forces him to wear a shirt]].
182* WeaponSpecialization: Once you complete his first loyalty mission, he upgrades from a pistol to a [=D4TH=] Blossom SMG.
183[[/folder]]
184
185[[folder:Neenah]]
186!!! '''Voiced by:''' Creator/JeannieTirado
187[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210827_202234_youtube.jpg]]
188[[caption-width-right:350:"Yeah. They shot the dealer."]]
189
190The Saints' "gearhead" getaway driver, and a former member of Los Panteros. Hailing from Guadalajara, she came to Santo Illeso on her own to study art, on her late mother's wishes.
191----
192* ActionGirl: As one might expect, seeing as she was a former member of the Panteros.
193* BadassDriver: She gives the Panteros a (literal) run for their money in the Cinematic Trailer... until the end anyway. She is good enough that she even gives the Panteros (who were dogpiling the Saints just before) the slip during "Be Your Own Boss", through the train tunnel.
194* ClusterFBomb: Lets out an ''epic'' one when the Panteros steal her car (in Spanish, no less).
195--> '''Neenah:''' ¡Pinche mierda puñeta culero hijo de puta carajo!
196* CompositeCharacter: Of [[VideoGame/SaintsRow1 Lin]] and Shaundi post-''[=SR4=]''. She has Lin's driving skills and overall temperament (though is not as rough around the edges) and shares her role with Shaundi as the Action Girl of the group.
197* CoolCar: A Hollywood (aka, a second-generation Chevrolet Bel-Air) which she tricked out herself. She puts it to very good use in [[BigDamnHeroes bailing the Boss out of trouble]] at the end of "Making Rent". [[spoiler:It gets destroyed by Sergio at the end of "Neenah's Car".]]
198* ContrastingSequelMainCharacter: To Lin.
199** Lin was the original crew's BadassDriver, sure, but Neenah takes it a step further and is revealed to be both the latter ''and'' the mechanic of the crew on top of that.
200** Both characters are very serious and aloof, but while Lin is somewhat cold towards her teammates (and most of all Donnie, at least until she warms up to him), Neenah is far more caring toward them in comparison, even ditching the Panteros for them.
201* DefectorFromDecadence: Was a former member of Los Panteros before becoming a Saint. When they raid an Idols party that Kevin and Eli happen to be in, she pleads with Sergio to call off the raid, only for his response to amount to a "nope", even telling Neenah outright she would not leave the Panteros; which she absolutely did.
202* EveryoneHasStandards: One of her loyalty missions has her trying to buy some art pieces legitimately. Once she hears how the art owners are treating those pieces, though, she decides to just steal them with help from boss.
203* GratuitousSpanish: {{Justified}}, since she is Mexican.[[note]] Her [[Creator/JeannieTirado voice actress]], on the other hand, is Puerto Rican-American. [[/note]]
204* HandCannon: Like the other Panteros, she is rarely seen without the trusty Handcannon .44, the most [[Film/DirtyHarry powerful gun in the world]] (or rather, one of the best performing weapons in the game).
205* HellbentForLeather: Her signature look has her wearing a pretty nice jacket before and after her tenure with the Panteros.
206* PintSizedPowerhouse: By regular standards she is quite normal-sized, even a bit above average by Mexican standards. However, compared to the roided up muscleheads that comprise the rest of the Panteros she's downright petite. She can still wield a sledgehammer or .44 magnum revolver just as well as the rest of them.
207* ShotgunsAreJustBetter: After doing her loyalty missions, she'll upgrade from her old Panteros .44 magnum revolver to a stagecoach shotgun. It deals high damage, but needs to be reloaded after every shot,
208* TheSmurfettePrinciple: Unless your Boss is also female, she's the sole female lieutenant of the Saints.
209* SpicyLatina: She's Hispanic and easy on the eyes. In terms of demeanor, however, she's a more calmer and aloof example.
210* StatuesqueStunner: As per the rap sheet in the game's promotional site, she's 5'9"[[note]] 175cm [[/note]] tall. Especially notable since, being Mexican, she is absolutely ''massive''.[[note]] The average height of Mexican women as of 2014 is 5'2", or 159cm. [[/note]]
211* TeamMom: According to the developers, she is very family-oriented. Which puts her squarely into this. And it shows considering how quick she was to come to Eli's aid alongside the Boss in "Be Your Own Boss".
212* TragicKeepsake: Her car, which actually belonged to her mother. [[spoiler:When Sergio destroys it to get back at her defection from the Panteros in "Neenah's Car", she's utterly ''devastated''.]]
213* VengeanceDenied: Vows to make [[spoiler:Sergio]] pay for [[spoiler:destroying her TragicKeepsake]]... But [[spoiler:the Nahualli]] kills [[spoiler:him]] before she even gets the chance.
214* WrenchWench: She is a mechanic on top of being the team's getaway driver.
215[[/folder]]
216
217!!Marshall Defense Industries
218
219[[folder:In General]]
220[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/saints_row_rival_gangs_marshall.jpg]]
221[[caption-width-right:350:''"It's my name on the GODDAMN BUILDING!"'']]
222
223Atticus Marshall's private military corporation. Armed with advanced, hi-tech weaponry and a "shoot first, question later" mentality, they are considered one of the most dangerous companies in the world, and have proven to be quite the formidable opponents against the Saints.
224----
225* TheAestheticsOfTechnology: A lot of their guns combine the low tech of the [[TheWildWest Old West]] with high-tech straight out of a cyberpunk setting. Essentially, think the [[VideoGame/{{Borderlands}} Jakobs Corporation]], but lean more into the sci-fi aesthetic.
226* BullyingADragon: Although Marshall is plenty powerful themselves, Myra Starr points out that trying to use legal means to [[spoiler: forcefully claim ownership of a rapidly-growing criminal empire with a temperamental OneManArmy for a leader]] was ''never'' going to end well.
227* CompositeCharacter: Corporation, rather. They're essentially a mix of Ultor and STAG, two of the Saints' biggest and most powerful enemies in the original continuity. They're a privately owned organization with significant influence and power, on top of having their own building in the game's residential area like Ultor, and they have the resources, logistics, and technology of STAG.
228* DefeatEqualsExplosion: Indirect variant. Some of their mercenaries drop their timed bombs after being defeated or killed, [[TakingYouWithMe which will try to take The Boss down]].
229* DoppelgangerAttack: Their Gunslingers have one that's liable to throw you off given their tendency to overwhelm you with their sheer firepower and incessant BeamSpam.
230* EnergyWeapon: Their arsenal is completely energy-based.
231* HeavilyArmoredMook: The Gatling Gunner, who is without a doubt one of the toughest encounters in the entire game and outright ''surpasses'' the [[VideoGame/SaintsRowIV Wardens]] and [[VideoGame/SaintsRowGatOutOfHell Archdukes]] of yesteryear. Unlike the other minibosses, simply shooting at them isn't enough; you [[AttackItsWeakPoint have to go directly for their weak points]] while their minigun is cooling down. That of which is easier said than done with all of the other MDI soldiers gunning for you in the midst of an encounter with them.
232* {{Megacorp}}: Marshall is a multi-national corporation, whose headquarters just ''happens'' to be located in Santo Ileso. They have multiple divisions, from mercenary contracts to weapons development, and even an ill-fated toy division which has since been shut down.
233* PrivateMilitaryContractors: Marshall Defense Industries is in part a PMC, contracting trained combatants for missions such as the raid on Silver Gulch at the start of the game.
234* SkilledAndStrong: In terms of raw military might they have even a fully upgraded Saints gang beat with their sci-fi tier gadgets and weaponry. Not only is each Marshal soldier fully combat trained and decked out in powerful armor but they also have access to things like APC carriers, automated tanks, VTOL aircraft and a bunch of other high end tech. This is fully justified though as they are a PMC company with tons of funding, lawyers and other powerful connections backing them up and supporting them rather than just another street gang like the other major factions.
235* VillainWithGoodPublicity: They are technically not a gang, but a legally-recognized private military company. However, they engage in much of the same activities as the other gangs.[[spoiler:Atticus even legally seizes the Saints by invoking a no-compete clause on the Boss contract]]. They're still treated like any other gang by the police, who will engage them in combat if they witness them wrecking havok.
236
237[[/folder]]
238
239[[folder:Atticus Marshall]]
240!!! '''Voiced by:''' Creator/DarinDePaul
241[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220903_170621_youtube.jpg]]
242->''"We don't just make a profit, we make the world a better place. So how do we do that? With a little TLC: '''T'''echnologically advanced weapons, '''l'''oose morals, and a '''c'''ulture of conflict."''
243The Founder and CEO of Marshall Defense Industries and the Boss' employer for the game's first few missions.
244----
245* BadBoss: Atticus ultimately fires the Boss because the Boss decided to protect Myra Starr instead of a valuable artifact during a Panteros raid, coldly stating that employees are expendable, but treasures are not.
246* BaitTheDog: The first time he is introduced, he commends the Boss for recovering his property and promotes that individual to chief of security for his museum showcase. This is despite Gwen's warnings of the Boss being a MilitaryMaverick. The end of the next mission showcases his selfish BadBoss tendencies.
247* BigBad: The Marshall forces are by far the most powerful of the game's three gangs, and Atticus cements his place as the story's main antagonist after he attempts to take control of the Saints due to the Boss' non-compete clause in their employment contract. [[spoiler:Though he is ultimately disposed of without a fight, with the Nahualli being the FinalBoss after pulling a last-minute betrayal just when the Boss thought victory was finally won]].
248* BoomHeadshot: [[spoiler:If you choose to execute Atticus rather than fire him, you take him out with a bullet between the eyes]].
249* CruelMercy: Depending on player choices in the mission "Severance Package", [[spoiler:he can either end up [[BoomHeadshot with a bullet in his brain]]... or left alive, but stripped of his position at the head of the company he worked so hard to build up, which might be even worse]].
250* CurseCutShort: Considering how the Boss [[spoiler:causes MDI's stock to tank ''hard'']], it is safe to say that he was '''not''' happy when the Boss calls them about [[spoiler:Marshall's AI tank going rogue because of them.]]
251--> '''Boss:''' Oh, it's me.\
252'''Atticus:''' [[BigWhat What?!]]\
253'''Boss:''' Yeah, we [[spoiler:hacked your tank.]] It's been me the entire time.\
254'''Atticus:''' You son of a bitch. When I get my hands on you--\
255'''Boss:''' You won't. 'Cause [[spoiler:I'm in your tank.]]\
256'''Atticus:''' Motherfu--
257* HatedByAll: The fact that he has a voicemail box dedicated solely to ''death threats'' should tell you something. Predictably, said box is full when the Boss tries to use it.
258* HoistByHisOwnPetard: He really pushed his luck too far when he tried to [[spoiler: exploit the Boss' old contract to claim ownership of the Saints. The gang respond by killing his lawyer, shooting up his headquarters, and helping Myra Starr oust him from the company.]]
259* LaserGuidedKarma: After he made a big deal about how both the Boss and Starr are expendable back in "The Peter Principle", [[spoiler: he is either ousted from his own company or shot dead by the very same employee(s) he thought to be expendable.]]
260* NonActionBigBad: Even though he carries a sidearm, he is never involved in combat, and ultimately [[spoiler: the Boss beats him through corporate shenanigans rather than a straight fight, and either kills him or fires him in a cutscene.]]
261* SuspiciouslySimilarSubstitute: To Dane Vogel from the [[VideoGame/SaintsRow2 second game]]. Both characters are charismatic {{Corrupt Corporate Executive}}s that also command the most powerful faction in each respective game. Both are also for the most part {{Non Action Big Bad}}s that prefer to use guile and ambition over brute force.
262* WeHaveReserves: Does not really care how many men or even buildings he loses to the Saints, he can rehire and rebuild thanks to being a global corporation.
263[[/folder]]
264
265[[folder:Myra Starr ('''UNMARKED SPOILERS''')]]
266!!! '''Voiced by:''' Anna Vocino
267[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220903_165608_youtube.jpg]]
268
269One of the Board Members of Marshall Defense Industries, and someone the Boss ends up protecting during "The Peter Principle".
270----
271* ChekhovsGunman: At first, she does not seem like much, just a corporate executive that the Boss protects as part of a job. Then comes Atticus trying to seize the Saints through legal means, owing to a clause in the Boss' contract during their employment with Marshall. Who else but to bail the Saints out of this situation than the very executive whose life the Boss saved in the beginning of the game.
272* TheDogBitesBack: And she bit Atticus back ''hard''. She becomes instrumental in ousting Atticus from his own company or letting the Boss personally enact vengeance on him by shooting him dead in their boardroom.
273* EveryoneHasStandards: She is not at all pleased to hear that she is replaceable ''by her own boss''. This becomes a crucial part in her brief affiliation with the Saints, working with them to oust Atticus as CEO.
274* IOweYouMyLife: Pragmatically speaking. She repays the Boss for saving her life during "The Peter Principle" by helping them out of Marshall's attempted seizure of their empire. At the same time, she makes it clear to the Boss that they are not friends and she is not going to give the Saints a free pass the next time they decide to kill a few dozen Marshalls for the lolz.
275* KlingonPromotion: Determinant. Whether Atticus lives or dies, she becomes the new CEO of Marshall Defense either way.
276* ReasonableAuthorityFigure: During the mission "Non Compete Clause", Myra recognizes that Atticus is an out-of-control BadBoss and offers to use her board position at Marshall to help the Saints take him down, explaining that the problems he causes cannot be solved entirely through violence. She upholds her end of the bargain, getting Atticus fired before returning ownership of the Saints Church to the Boss.
277* SilverVixen: She is visibly middle-aged, but is quite classy as far as corporate executives are concerned.
278* WalkingSpoiler: Towards the tail-end of the game, she becomes a crucial part in getting rid of Atticus for good, be it firing him from his own company or getting him shot dead personally by the Boss.
279[[/folder]]
280
281[[folder:Gwen Theriault]]
282!!! '''Voiced by:''' Creator/ToksOlagundoye
283[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220903_165955_youtube.jpg]]
284->''"Statistically, the odds were low that you would die before we hired you, but I allowed myself to be an optimist."''
285The Boss' Commanding Officer during their employment at Marshall Defense Industries.
286----
287* ArtificialLimbs: As revealed in "Unto The Breach", [[spoiler:she has a prosthetic left leg]].
288* BlackBossLady: An African American woman who is also your commanding officer at Marshall.
289* CrazyPrepared:
290** Knowing full well something would happen or go wrong with the Boss during "Observe and Report", she has the Boss and JR surveyed via drone. That is... until Sergio destroys it and she is forced to give the Boss field command.
291** This trait even extends to her hobbies. When the Boss is ordered to [[spoiler:storm Gwen's castle as part of the Dust Rod event, Eli notes that Gwen has both overengineered her fort and made it almost impenetrable with the guards. She even has live cameras to monitor what is going on when she is away.]]
292* DontYouDarePityMe: When the Boss [[spoiler:defeats Gwen in Dust Rod after she breaks the rules several times, the Saints leader offers Gwen the crown out of pity before she angrily rejects it and says she will take it from the Boss fair and square next year.]]
293* GuestStarPartyMember: In the ''A Song of Ice and Dust'' DLC, she spends most of the DLC teamed up with the Boss and fighting alongside them [[spoiler: as part of the LARP]].
294* HandicappedBadass: As stated right above, her [[spoiler:having a prosthetic left leg]] in no way slows her down in the little time she fights alongside the Boss or [[spoiler:hampers her [=LARPing=] abilities]].
295* HiddenDepths: Would you believe this strict, by-the-book mercenary is a [[spoiler:hardcore Dust Rod [=LARPer=] in her spare time, and the leader of a major faction, at that?]]
296* IdiotBall: [[spoiler:On her way to defend her fort, she calls the Boss to admonish them. This ends with her getting pulled over by the police as she was not hands free, giving the Boss more time to attack the place.]]
297* JerkassHasAPoint: While it was pretty cruel to give the Boss false reassurance by giving an empty envelope posing as hazard pay, she is not entirely wrong to chew out this individual for cavalier behavior during the first mission.
298* PetTheDog: Despite the events of the first two jobs, Gwen does give the Boss credit where it is due and actually compliments them for their efforts during "Observe and Report". She even gives the Boss field command after her only way of surveillance is blown up, showing that she did trust the Boss to some extent.
299* RuleOfThree: During [[spoiler:the LARP boss fight in "Unto the Breach", the Boss must defeat Gwen three times before she finally admits defeat.]]
300[[/folder]]
301
302!! Los Panteros
303[[folder:In General]]
304Santo Illeso's original street gang. They are both dangerous brutes and connoisseurs of car culture, with a wide array of monster trucks and muscle cars at their disposal. Being the city's first major crime faction, they hold quite a bit of power over the streets, but that's about to change now that the Saints have arrived...
305----
306* AmazonianBeauty: The gang's ''Panteras'' are just as tall and ripped as the guys - with a few presented as among the game's largest and beefiest minibosses - but still sport a distinctly more 'feminine' outline compared with their male counterparts, which is emphasised by the athletic bras and crop-tops they usually wear.
307* BigBadassRig: As seen in the "Observe and Report" mission, they use large cargo truck convoys for trafficking goods, and are protected by turrets to ward off attackers.
308* BlueAndOrangeMorality: Los Panteros value cars far more than human life, even their own. Defacing a member's ride as part of an interrogation is enough to get them to talk, while destroying it is considered to be a FateWorseThanDeath.
309* TheBrute: Los Panteros are an entire gang of Brutes, being the types to use [[MoreDakka heavy firearms]], or sledgehammers to beat their enemies into submission. Their specialists are exclusively hand-to-hand combatants capable of using grappling takedowns on their opponents.
310* CompositeCharacter: Or composite ''gang'', rather. They are essentially a mix of Los Carnales from the original game, the Brotherhood from ''[=SR2=]'' with the motifs and fondness for big cars, and the Luchadores from ''The Third'' with their brutish nature. Their gang color is also orange, much like STAG and Ultor. Like the Carnales, they are the first gang that originated in their selected location.
311* FoeTossingCharge: All Panteros are capable of using a charging headbutt tackle that will send anyone flying if it hits.
312* GangBangers: While Marshall is more of a PMC and the Idols are more of a political movement, Los Panteros are a Hispanic gang in the American Southwest obsessed with [[CoolCar muscle cars]] and [[TattooedCrook gang tattoos]], who engage in more traditional gang activity such as trafficking and car theft.
313* GiantMook: Mini-boss Panteros tower over their fellow gang members and sport an imposing physique. They wield ''massive'' sledgehammers that can send you flying across the room from the shockwave alone, and also take a lot of punishment before they go down, being able to soak over 200 rounds of assault rifle fire before dropping.
314* SeriousBusiness: They are really protective of their cars and even has their main stronghold be an assembly line they can pimp their vehicles called the Forge.
315* ThrowDownTheBomblet: They throw molotov bombs and a mini-boss Pantero can throw three of them at once.
316* UnskilledButStrong: They drive some of the biggest and most tricked out vehicles in the city and specialize in direct combat with a strong focus on melee attacks and all out assaults. Their specialists are also some of the heaviest hitters in the game and can quickly wreck even an upper Boss with just a few of their high damage strikes. Even their basic Mooks have nearly twice as much health as normal enemies.
317[[/folder]]
318
319[[folder:Sergio Velez]]
320!!! '''Voiced by:''' Creator/DavidDeSantos
321[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220903_170131_youtube.jpg]]
322[[caption-width-right:350:''"Panteros, kill your enemies!"'']]
323->''"'''I'm''' the friend you should be worried about."''
324The acting leader of Los Panteros, he was Neenah's former boss until the events of "Be Your Own Boss", where she betrays the Panteros' when Sergio refuses to relent his assault on the Idols' party while her friends were present.
325----
326* ArchEnemy: He serves as one to Neenah. Ever since Sergio became the leader of Los Panteros, he has shifted the [[FamilyOfChoice gang's focus from family]] [[ItsAllAboutMe to himself]], leading to a rift between him and Neenah. Following an attempt on the lives of her companions, Neenah decides to leave the gang, much to Sergio's displeasure. [[ResignationsNotAccepted In response to her departure]], Sergio destroys her car, [[spoiler:which is a keepsake of her deceased mother]]. Furthermore, Sergio offers a reward to anyone who eliminates a Saint, and doubles the bounty for those who take out Neenah.
327* BadassInANiceSuit: He wears a silk shirt and tie and dress pants, which contrasts with his hulk-like physique as well as the tank tops and sport tops the rest of the Panteros wear.
328* BaldOfEvil: He's the leader of a roid-raging street gang with a shaved head and a [=ZZ=] Top beard.
329* CutsceneBoss: It looks like you're going to fight him as a boss fight towards the end of the train robbery, [[spoiler: but the Nahualli appears out of nowhere and kills him fairly effortlessly]].
330* EvilIsPetty: [[spoiler:He destroy's Neenah's car - her most prized possession and the only memory she had left of her mother - because she betrayed him when she left the Panteros to form the Saints. Even though he was the one who put her friends at risk in "Be Your Own Boss".]]
331-->'''Sergio:''' An extra share to anyone who brings me the head of one of the Saints. TWO shares if it's Neenah's.
332* HeroicBuild: Like the rest of the Panteros, he's got a massively muscular figure.
333* ItsAllAboutMe: As per Neenah's words, before Sergio was in charge, the Panteros at one point were her FamilyOfChoice, with everyone treating each other as such. Now it has become more about Sergio himself since he is willing to take the Panteros to war with the Idols simply because they made a fool of him during "The Peter Principle".
334* MeanBoss: He is not outright killing his men like the other bosses and only moves against Neenah after she refused his offer. However, he is quite demanding and greedy, asking for eighty percent on heists that just happen to be in his territory and monopolizing their forge for his monster truck.
335[[/folder]]
336
337!!The Idols
338
339[[folder:In General]]
340[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/saints_row_rival_gangs_idols.jpg]]
341
342Rebellious, anarchic, and downright psychotic, this flashy, hard-partying cult longs to take down the system and wreak total havoc on the world. What they lack in strength, they make up for in ''numbers'', and their manpower alone is enough to make them a serious threat.
343----
344* BewareTheSillyOnes: They tend to dress like ravers with bright pink and blue clothing and their leaders all wear robot helmets with light up faceplates and ''cat ears.'' Despite this they still manage to pose a credible threat not just to the Saints but to all of Santo Illeso itself with their terroristic tactics and anarchist disposition. They're also surprisingly ruthless when it comes to dealing with their enemies, being willing to blow up Kev and the Boss with planted explosives and engaging in petty acts of theft just to promote their ideals.
345* BigFancyHouse: A part of their territory is in the rich districts of Santo Ileso where they took over a few mansions and tagged over it as Idol's property.
346* BombThrowingAnarchists: They are anarchists who abhor society and the system and want to take them down through violent means. They're also not above acts of domestic terrorism, since they were willing to blow up the Santo Ileso sign because of Kevin's betrayal.
347* CultOfPersonality: The "[[https://www.youtube.com/watch?v=iDr4l1DdRCU Welcome To Santo Ileso]]" trailer shows that the Idols' leadership (known simply as the Collective) runs on this, with their followers being nothing short of eager to hurl themselves upon The Idols' enemies in ZergRush tactics.
348* EvilIsPetty: One mission has the Boss and Kevin chase them down for... stealing an entire shipment of kids' toys from FB's. Why? Well...
349--> '''FB's Employee:''' Those horrible people in pink stole the entire shipment! They said something about striking a blow against [[ArsonMurderAndJaywalking capitalistic materialism and soggy French fries]].
350* TheGoomba: All Idols can instantly summon reinforcements in the form of beachwear-clad Wannabes, but these reinforcements have much less health than even a basic enemy and are either unarmed or only have light melee weapons. They'll often hang back and throw random junk at you instead of actually fighting, and they'll even pull a ScrewThisImOuttaHere and run away if the fight goes poorly.
351* {{Hypocrite}}:
352** They claim to fight for the little guy against the oppression of the rich and powerful. In practice, this means robbing everyone they can and justifying it by saying that anyone who isn't in their gang is a cog in the system. The Boss calls them out on it during an early mission, when they steal JR's shipment of car parts, stopping him from opening his own small business. Likewise, they have no problem stealing kids' toys from FB's to justify their goals, even though it wouldn't do much other than make a few unfortunate kids cry at best.
353** The Idols repeatedly claim to be against corporate greed and materialism, yet their higher ups all dress in snazzy pink suits, expensive robotic helmets and own a massive party yacht that the Saints storm during a late gang mission. Making this even worse is that all of their lowly CannonFodder {{Mooks}} are implied to live in a large Idol community campground stocked with little more than portapotties and tiny tents. For a bunch of anti-capitalist anarchists, their leadership sure does not mind living up the high life while leaving their underlings to fend for themselves...
354* NinjaPirateZombieRobot: They're something of a mash-up of rave culture, burning man, pop collectivists, and social media influencers.
355* TautologicalTemplar: Anyone that is not a member of the Idols is a cog in the system and fair game.
356* WeakButSkilled: They are widely considered to be the weakest gang in the city in terms of raw power but make up for it with their sheer numbers and subversive and misdirecting tactics. Many of their specialists have powerful abilities to turn the tide of combat in their favor, such as mid range fighters that can deflect bullets. They also tend to drive smaller high speed vehicles like motorbikes and karts that can't take many hits but have much better maneuverability than most of the cars and trucks driven by the other gangs.
357* ZergRush: What the Idols lack in [[EnergyWeapon high-tech weapons]] (like [[PrivateMilitaryContractors Marshall Defense Industries]]), or in [[MadeOfIron brute strength]] (like [[TheCartel Los Panteros]]), they make up for in sheer NUMBERS, swarming The Boss in much bigger groups.
358[[/folder]]
359
360[[folder:The Collective]]
361[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/srcollective.png]]
362[[caption-width-right:350:''"We will bring the gift of anarchy to Santo Ileso."'']]
363->''"Your so-called 'society' is a failed experiment. It's time to put it to an end. Time to wash it away. Time to make some noise!"''
364
365The six leaders of the Idols. They wear digital screen helmets that project an assortment of images.
366----
367-->'''Collective:''' Get ready for a whole new world. A world with no Pharoahs, no gods, no idols... but us.
368* BadBoss: They are cavalier with the Idols, to say the least. One of them gives Kevin a SadisticChoice of either killing Neenah and the Boss or dying alongside them.
369* BourgeoisBohemian: Despite their anarchist rhetoric, [[{{Hypocrite}} they still very much run their gang like a classical hierarchy with obvious social stratification and themselves placed firmly at the top]]. Where the rank and file of the gang is made to live in tents without much in the way of creature comfort and wear cheap and worn-out clothing, the Collective lives in mansions, wear expensive suits, and spend much of their time throwing lavish parties.
370* TheDividual: Other than having slightly different outfits, none of them receive much individual characterization.
371* DualBoss: At the end of the mission to steal the Hummingbird Codex back from the Idols, you end up fighting 2 Collective members at once. Fortunately, one of them has only 1/2th the durability they usually do.
372* TheFaceless: They all wear full helmets and are never unmasked. What they look like underneath is left to your imagination.
373* GenericDoomsdayVillain: Of the three factions, they get the least amount of focus, development, and especially screentime, being little more than cannon fodder for the Saints.
374* AGodAmI: Their reasons for getting rid of capitalism, government and any other form of institution that isn't them is to become the only subject of worship.
375* MalevolentMaskedMen: A bunch of sadistic hedonists who always keep their faces hidden behind masks.
376* OptionalBoss: Two of them are not in a main quest but still killable. One will be an Idol threat on the map (actually hanging out in a construction yard ''just across the street from your Church HQ'') and the other on Wanted for littering.
377* RankScalesWithAsskicking: They have a lot more health in combat than regular enemies, able to withstand over 200 rounds of assault rifle fire each, apparently entirely because they're the leaders of the gang.
378* TVHeadRobot: They have this appearance due to wearing Music/DaftPunk like helmets with television screens for visors.
379[[/folder]]
380
381!! Nahualli's Gang
382!!! Note that the Nahualli and his gang are {{Walking Spoiler}}s, so '''[[Administrivia/SpoilersOff all spoilers are unmarked in these folders]]'''.
383[[folder:The Nahualli]]
384!!! '''Voiced by:''' Creator/ChristianLanz
385[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220903_180816_youtube.jpg]]
386[[caption-width-right:350:''"What does it take for a man to be able to enjoy a quiet drink these days?"'']]
387-> ''"You do not have what it takes. When the real bad guys show up to play, you come up snake eyes."''
388
389An infamous international smuggler and assassin who is the Boss' target during their first job at Marshall. He is later recruited into the Saints in order to help them pull off the train heist.
390----
391* AffablyEvil: The Nahualli has a composed and confident demeanor and is unfailingly polite, even in combat.
392* ApologeticAttacker: He genuinely apologizes to Eli after punching him to the floor during the events of ''Showdown''.
393* AxCrazy: Turns out he is quite homicidally insane even if he hides it behind a confident and cool demeanor. There's a reason why Marshall wanted him in containment, and breaking him out of jail as a [[SixthRanger Fifth Ranger]] was a ''[[SixthRangerTraitor terrible idea.]]''
394* BladeEnthusiast: Has over a dozen knives and throwing knives worn on various harnesses, holsters, and belts on him. When they team up, the Boss gives him a knife. He first demures that "I have a couple on me already", but later accepts it as a gift of friendship and admires it while twirling it expertly. He later uses the same knife to kill Sergio and much later to betray the Boss.
395* BoomHeadshot: How he goes out. Then the Boss [[TheresNoKillLikeOverkill peppers his corpse with an entire pistol magazine]] after dealing the killing blow.
396* ConsummateProfessional: Tries to be this, at least. The Saints break that barrier down with a 'corporate retreat' and by insisting he be their friend rather than just a coworker.
397* ControlFreak: Forces the Boss' roommates to follow his skit of them being friends and even makes Kev wear a shirt as his idealized version.
398* CurbStompBattle: Once the Boss opens his prison gate, he slaughters the small army of Marshall forces before the smoke clears and he carves Sergio's heart out with no effort.
399* DeviousDaggers: The Nahualli is a BladeEnthusiast with at least a dozen knives on his person at all times. He uses one of them to betray the Boss, suddenly stabbing the Saints leader in the gut.
400* EvilCannotComprehendGood: Well, more like evil cannot comprehend slightly ''less'' evil, but he still provides a good example. He fails to understand why the Boss bothers doing anything that does not involve crime or murder, outright stating when asked that he has never wanted a "day off from murder". Even when he does come around to the idea of being friends with the Saints, he decides to do so by burying the Boss alive and kidnapping the Boss' friends to literally take the Boss' place, failing to understand that they follow the Boss out of loyalty and camaraderie rather than fear.
401* EvilCounterpart: A pretty heavy stand in as one for the Boss. Both are killing machines with dark past and no legal name who are completely disconnected from how horrifying their violence is. However, while the Boss is mostly doing it because of being good at violence and wanting to make a career out of it, the Nahualli only knows violence and hardened himself to other things like friendship because he sees them as weaknesses. This leads to the Nahualli kidnapping Kevin, Neenah and Eli and (unsuccessfully) attempting to kill the Boss when he feels like he has been missing out on not having friends, since he only knows how to get his way via murder.
402* TheFarmerAndTheViper: The Boss not only breaks him out of prison (though the Saints leader was the one to put him there while working for Marshall), but also goes out of the way to befriend him, despite him making it clear he is not willing to be friends. He stabs the Boss in the gut and tries to bury the Saints' capo alive in the ending missions.
403-->'''The Nahualli:''' You should have known better than to play with snakes.
404* FinalBoss: The final threat of the main story. The Nahualli starts off as a GetBackHereBoss with you chasing him up the tower, then he hops into a helicopter that must be shot down with an RPG. Then, the final phase has you and him locked in a Western-style showdown on the roof (which plays out as a QuickTimeEvent).
405* FinishingMove: He's the only one of your summonable allies who can use finishing moves in combat. In the final fight he'll use the same finishing moves against you. If called in as your ally with the Contacts app, he can even use finishing moves on enemies that are normally immune to them, such as Collective members.
406* HeroOfAnotherStory: He is implied to have a DarkAndTroubledPast and is also an InexplicablyAwesome OneManArmy gang leader like the Boss is. He could be the protagonist of his own game. When backstabbing the Boss he even claims that he's a better version of them.
407-->'''The Nahualli:''' I know what it feels like to be judged for following orders.\
408'''Boss:''' Sounds like a hell of a story.\
409'''The Nahualli:''' It is.
410* IJustWantToBeYou: He wants be the Boss, only 'better', and this includes taking over the Saints and replacing the Saints leader's place in the friend group.
411* IJustWantToHaveFriends: He betrays the Boss not just because he wants to take over the Saints empire but because he wants the one thing the Boss has that he does not: a group of TrueCompanions. He even kidnaps all three and makes them act out a skit where he replaces the Boss as their friend.
412* KilledMidSentence: He starts to say “You ruined every—“ before getting a bullet to the head, then a dozen more bullets to the rest of his body.
413* MeaningfulName: "Nahualli" roughly translates to "sorcerer" in the Aztec language.[[note]]specifically "Shadow Soul" in Nahuatl[[/note]]. He uses a lot of "smoke and mirror" tactics to escape pursuers and sneak up on targets. It can also refer to somebody who is [[ShadowArchetype the darker side of another person]]. In that context, he is the less friendly, more effective Boss, as noted above. Unlike the Boss, though, he lacks close allies and friends which are the key things that let the Boss win in the end. Even if the Nahualli is stronger, he only ever has himself. The Boss, however, is able to build an empire and inspire true loyalty, making the Saints leader a far better criminal even if the Nahualli is a worse murderer.
414* NotSoStoic: He carries himself with authority and calm and acts as a straight man in his interaction with the much whackier Saints, but becomes noticeably more unhinged in the final mission when the Boss spoils his plans and chases him down after his betrayal.
415* OneManArmy: He is described in-game as a one-man murder machine. He easily defeats the Boss in hand-to-hand during their first meeting, and during the jailbreak when the Boss switches off his containment chamber, he singlehandedly kills a room full of several dozen Marshall soldiers that were guarding him. He also kills Sergio fairly effortlessly during the train robbery.
416* OnlyOneName: Or alias, for that matter. He only ever goes by The Nahualli, with little else about his true name being hinted at or revealed.
417* PsychopathicManchild: He is jealous of the Boss' TrueCompanions, so he stabs the Boss, kills most of the Saints, and abducts the Saints leader's three best friends. The Nahualli then forces them to act out a skit where they pretend to be his friends, and does not understand why they or the Boss would not be happy about this.
418* RedAndBlackAndEvilAllOver: The color scheme of him and his minions are red and black, and he ends up being the game's FinalBoss.
419* SixthRanger: He becomes functionally a full member of the team after being recruited, right down to having his own loyalty upgrades, being able to be called in via the Contacts app, and even hanging out at the Saints HQ in his own aloof way. Despite only using a pistol, his [=DPS=] seems to be a lot higher than the other Saints lieutenants, and if called in via the Contacts app he can clear out enemy groups quite effectively.
420* SixthRangerTraitor: The Boss breaks him out of prison and recruits him as an "ace in the hole" for the great train robbery, even going so far as to invite him to a "trust exercise" session where the Saints befriend him. He later turns out to have been the one who betrayed the Boss in the prologue, due to his twisted wish to have the Boss' group of TrueCompanions as his own while still being in charge.
421* StarterVillain: The game's first mission shows the Boss' first day on the job, in which this individual was part of a Marshall task force sent to capture the Nahualli. The Nahualli ends up outplaying the Boss at every turn, and ultimately only ends up captured due to the Boss managing a random and unpredictable Hail Mary play. He also becomes the game's FinalBoss after the Boss tries to recruit him about halfway through the game, only for him to turn into a [[SixthRangerTraitor Fifth Ranger Traitor]].
422* StoneWall: He's the most durable human enemy in the base game, having slightly higher durability compared to a Collective member or Panteros Gigante. Even his helicopter gunship can take over a dozen RPG-7 shots, compared to a regular one which goes down after only 2 shots. However, he's only armed with a pistol and doesn't do much damage (with his only unique attribute being the fact he can use finishing moves on you, which you can avoid just by staying out of his range and dodging if he tries to rush you), so beating him is just a matter of shooting him and chasing whenever he retreats.
423* WalkingSpoiler: After the first mission, he mostly disappears from the story, and only returns much later when he joins as a [[SixthRanger Fifth Ranger]], making most of his involvement in the plot a spoiler, even before he's revealed to be a [[SixthRangerTraitor Fifth Ranger Traitor]].
424[[/folder]]
425
426[[folder:George]]
427[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20220904_182415_reddit.jpg]]
428A Nahualli henchman who was at Silver Gulch as part of the ambush against the Boss.
429----
430* AffablyEvil: As far as hardened gangsters go, he is quite pleasant.
431* TheFaceless: His face is covered with what appears to be a ballistic mask.
432* KnowWhenToFoldThem: He opts to surrender and provide the Boss with the coordinates to The Nahualli's hideout instead of going down fighting like the dozens of mooks before him.
433* VillainRespect: He was impressed with the Boss' combat prowess and says his adversary is "a fucking maniac".
434[[/folder]]
435
436!!Dustmoot LARP
437
438[[folder:In General]]
439
440A yearly city-wide LARP event that pits various player houses against one another to claim the coveted Dust Throne. Anyone able to join up with (or create) a player house can take part in the event and all lethal weapons are forbidden, meaning no one is allowed to actually kill another player. Once all the [[IncrediblyLamePun dust]] settles the last team standing takes over the role of Dustmoot champion and becomes Dust King... at least until the next game starts.
441----
442* ColorCodedArmies: Each of the various houses has their own distinct style and color to identify themselves with:
443** House Sandy Kraken is purple with a kraken theme.
444** House Dust Storm is blue with a wastelander theme.
445** House Phoenix is red with a bandit/barbarian theme.
446** House Tapeworm is yellow with a tapeworm theme.
447* SeriousBusiness: Everyone involved takes the game and its rules ''very seriously.'' During the entirety of the event the player is forced to use various toy "Dustlander" weapons in place of their normal arsenal. Additionally, players who are "killed" in battle must fall to the ground and play dead for the remainder of the the battle. Players will do this even if it puts their actual lives at risk!
448[[/folder]]
449
450!!!House Sandy Kraken
451
452[[folder:In General]]
453
454The newest house of the Dustmoot first created by Bossonius and Elijah after they decide to abandon their attempt to join House Dust Storm. Their stronghold is the mighty Castle Kraken and they are the current owners of the coveted Dust Crown... at least until next years event.
455----
456* PurpleIsPowerful: As befitting a player house run by the leaders of the Saints. House Sandy Kraken is the newest and currently the strongest faction in the Dustmoot.
457[[/folder]]
458
459[[folder:Bossonius the Bloody]]
460The Boss' Dustmoot character. Despite initially starting out as a low level friend of Elijah the Wise they quickly mange to rise up as a powerful hero with their own player house and a legitimate shot at claiming the Dust Crown. With the help of friends in House Sandy Kraken, Bossonius ultimately manages to defeat the current reigning king and claim the Dust Throne for themselves to begin ruling over the Dustmoot until next year's event.
461----
462* FromNobodyToNightmare: Starts out as just another Dustlander recruited by Elijah the Wise but goes on to be one of the most powerful players the Dustmoot LARP has even seen.
463* TheKingslayer: During the final Dustmoot mission they lead a siege on House Dust Storm and assassinate the Dust King to become the new ruler of the Dustlands.
464* OneManArmy: May only use toy weapons that were cobbled together from plastic, cardboard and foam but remains a force to be reckoned with. In fact, several Dustmoot missions send Bossonius off alone to complete objectives alone while friends accomplish other tasks.
465* SoleSurvivor: He is the only member of House Sandy Kraken to survive "The Blue Wedding" and must team up with his former rival and enemy Gwendolyn to avenge his fallen friends and defeat the invading army of Frostlanders.
466[[/folder]]
467
468[[folder:Elijah the Wise]]
469A wise and faithful member of House Sandy Kraken. After recruiting the Dustlander Bossonius, the duo go on to found one of the most powerful and legendary factions the Dustmoot has ever seen. Alongside his comrades, he assisted in the climactic battle against House Dust Storm and the defeat of the current reigning Dust King.
470----
471* HeroicSacrifice: When he and Bossonius finally have the means to revive the Bowelrod he tells them to go on ahead while he stays behind to fend off the attackers from House Phoenix. Luckily, he manages to flee from the battle and is saved by his friends once they successfully reforge the Bowelrod and use it to slay all of their remaining foes.
472* HeroOfAnotherStory: He was already a Dustlander long before Bossonius and Sandy Kraken came along and has likely gone on many adventures before taking part in the raid against House Dust Storm.
473* KilledOffForReal: Despite being the oldest member of House Sandy Kraken and a veteran of many great battles he shockingly meets his end at the hands of the treacherous Frostlanders during the events of "The Blue Wedding" in the ''A Song of Ice and Dust'' DLC..
474* SmallRoleBigImpact: He was just another low XP Dustlander in a city-wide LARP before recruiting Bossonius to his cause. Of course, this one action would have serious consequences for all of the other houses when he and his friends go on to defeat House Dust Storm and become the new holders of the Dust Crown.
475[[/folder]]
476
477[[folder:Neenifer Leadfoot]]
478A new member of House Sandy Kraken introduced in "The Rod Warrior" that assists Bossonius and Elijah the Wise in summoning the legendary Bowelrod.
479----
480* KilledOffForReal: Similar to Elijah the Wise she meets her end during "The Blue Wedding" at the hands of the invading Frostlander army.
481[[/folder]]
482
483[[folder:DJ Keviticus]]
484The newest member of House Sandy Kraken introduced in "Unto the Breach" who assists his allies in defeating the Dust King and taking the Dust Crown.
485----
486* KilledOffForReal: Meets his end at "The Blue Wedding" alongside his kinsmen at the hands of the Frostlander army.
487[[/folder]]
488
489!!!House Dust Storm
490
491[[folder:In General]]
492The former strongest player house in the Dustmoot until Sandy Kraken came along and dethroned their king, taking the crown for themselves... at least until next year. Notably, they were also the house that Elijah and Bossonius wanted to join before starting up their own house.
493----
494* OddNameOut: All of the other player houses use creature names (Sandy Kraken, Phoenix and Tapeworm) while Dust Storm just uses a more generic but thematically appropriate house name that more directly references the name of the LARP.
495** Their fort (Fort Thunderpump) is also unique in that it's the only one that isn't just named after the faction. Eli explains that they have a sponsorship deal with the Thunderpump gas station chain. Presumably as part of the deal, the Dust King's throne room is actually inside a Thunderpump gas station.
496[[/folder]]
497
498[[folder:Carl the Dust King]]
499The former Dust King and leader of House Dust Storm. He was killed by Bossonius during the final battle of the Dustmoot and had his crown claimed by the new Dust King.
500----
501* BigBad: He is the final threat that House Sandy Kraken has to defeat to claim the coveted Dust Crown until next year's event.
502* TheDragon: Becomes this to the Chill Queen in the ''A Song of Ice and Dust'' DLC to get revenge on House Sandy Kraken for his defeat in the base game's Dustmoot questline.
503* OrcusOnHisThrone: Despite being the Dust King, he does not really get to do much but sit on his throne until Bossonius comes along to blow him away and take his crown. He sends some Dust Storm soldiers after Bossonius when that player torches his house beacon, but is otherwise content to let the other houses come after him at their leisure. (Though to be fair, the rules may prevent him from retaliating against anything but direct assaults and it is mentioned that someone has to belong to a player house to become Dust King, meaning there are special requirements for dealing with a reigning Dust King.)
504* RankScalesWithAsskicking: He's a NonActionBigBad in the main game, but when fought in the ''A Song of Ice and Dust'' DLC he's got comparable health and armor to an [[EliteMooks Elite Mook]].
505* RasputinianDeath: He is blasted several times at near point blank range by Bossonius. This is because his death scene is actually a reference to [[https://www.youtube.com/watch?v=rxZXptGpXng&ab_channel=BrenianStrange this movie scene.]]
506* TomTheDarkLord: Carl the Dust King. He is the final boss of the Dustmoot LARP and the one character everyone else is gunning for.
507[[/folder]]
508
509!!!House Phoenix
510
511[[folder:In General]]
512A powerful and ruthless faction led by the mighty Gwendolyn Firebird. They are in the running for becoming the new champions of the Dustmoot this year and are fierce rivals to House Sandy Kraken, which their leader has a strong dislike of. Ultimately, they failed and fell to Sandy Kraken at the climactic battle for the Dust Crown, with Gwendolyn swearing that she will be the one to claim it next time.
513----
514* TheRival: While House Dust Storm is the final player house to beat to claim the Dust Crown its House Phoenix that causes the most trouble for House Sandy Kraken due to the intense rivalry between their two leaders. They even lead a surprise attack on Castle Kraken on the eve of their final push against the Dusk King and attempt to destroy it before they claim the crown.
515* WalkingShirtlessScene: Many of their male members charge into battle shirtless.
516[[/folder]]
517
518[[folder:Gwendolyn Firebird]]
519The leader of the powerful House Phoenix and Bossonius' main rival and archenemy in the base game. During the events of the ''A Song of Ice and Dust'' DLC she is resurrected by the Phoenix Egg, her House's legendary treasure to form a reluctant pact with House Sandy Kraken after their previous battles had left the forces of both sides depleted. Unfortunately, her revival was interrupted by the Chill Queen and her invading army of Frostlanders, leading to both Sandy Kraken and her own House being completely devastated and forced to enter into an uneasy alliance for survival and revenge.
520----
521* BackFromTheDead: She's killed and revived multiple times over the course of the story.
522* DamageSpongeBoss: With her combined health and armor, plus her ability to restore her health twice by cheating, in total she's got about twice the durability of the game's FinalBoss.
523* FinalBoss: She's the final opponent of the Dustlander sidequest chain.
524* HeroicSacrifice: During the climatic battle against the Chill Queen she takes a final barrage of attacks meant for Bossonius and provides them enough time to finish off the Chill Queen for good. Luckily, her Phoenix Egg had one last resurrection left and Bossonius uses it to revive her again.
525* MeaningfulName: Fitting for someone named Firebird she manages to come back to life several times just like the namesake mythological creature of her House.
526[[/folder]]
527
528!!!House Tapeworm
529
530[[folder:In General]]
531One of the lesser player houses that are defeated early in the war for the Dust Crown by Bossonius and Elijah. However, after Bossonius and House Sandy Kraken managed to restore the Bowelrod to its former glory, their leader is so impressed that she decides to lend her house's aid to Sandy Kraken at the climax of the final battle for the Dust Crown and help them secure victory.
532----
533* DefeatMeansFriendship: After Bossonius and Elijah storm their base and raid their duct tape stash, they simply offer a trade of their most powerful weapon to get it back. But once Sandy Kraken actually manages to restore the Bowelrod they become impressed enough to assist them in the final siege on House Dust Storm.
534* FluffyTamer: Their base has a giant worm (and a mimic) to defend it and they also command a great beast (modified vehicle) called the Bowelrod with a piercing scream.
535* MeaningfulName: To qualify as a Great House, a player house needs an established fort. The Dustmoot has rules in place for how a fort can be built, but one of the apparent requirements is that everything must be held together with duct tape. So House Tapeworm [[LoopholeAbuse bought up all the duct tape in town]], thus preventing more Great Houses from springing up. Elijah and Bossonius storming their fort and taking this supply for themselves is what allows them to form House Sandy Kraken.
536[[/folder]]
537
538!!!House Frostlander
539
540[[folder:In General]]
541A new House introduced in the ''A Song of Ice and Dust'' DLC that has invaded the Dustmoot with a shocking event known as "The Blue Wedding" where they ambushed and killed a majority of the remaining members of both House Sandy Kraken and House Phoenix during a uniting ceremony. As could probably be guessed by their name they have an ice theme and utilize deadly new weapons and abilities in battle, seeking to conquer the entire realm and rule it with a frigid iron fist.
542----
543* AnIcePerson: This is their main specialty. All of their weapons, vehicles and abilities have this as a part of the aesthetic.
544[[/folder]]
545
546[[folder:Chill Queen]]
547The leader of the Frostlanders who first announced her presence with the infamous "Blue Wedding" incident where she and her forces ambushed a uniting ceremony between House Sandy Kraken and House Phoenix, wiping out the vast majority of the members of both Houses and nearly sealing their doom. Now she seeks to acquire all of the legendary House treasures so that she can fully take over the entire Dustmoot and rule it with an iron fist.
548----
549* AllYourPowersCombined: As she's stolen the Artifacts of Power from each of the Houses, she can use them all during her boss fight, namely the Bowelrod's roar, Mass Resurrect from the Phoenix Egg, and invulnerability from the Giant Bones.
550* BigBad: She serves as the main antagonist of the ''A Song of Ice and Dust'' DLC and manages to get on the bad side of nearly ever other character almost immediately due to her leading her forces in a surprise attack against the heavily weakened members of the Houses Sandy Kraken and Phoenix, resulting in a massacre. Even though it technically wasn't against any rules it's still considered to have been a "major dick move" by the other players. The Dustfaire [=NPC=]s and officials all team up with Bossonius to help them defeat her despite being neutral in the competition between the Houses.
551* FinalBoss: Of the ''A Song of Ice and Dust'' DLC. Her durability is comparable to the FinalBoss of the main game, plus she can only be damaged when her invulnerability from the Giant Bones is down.
552* FlunkyBoss: She's fought alongside an entourage of Frostlanders, including a Yeti MiniBoss. She can also repeatedly revive them all during the fight.
553* WinterRoyalLady: She's an evil queen who leads a villainous group themed around ice based powers and attire. Naturally, she's also pretty cutthroat and ruthless herself.
554[[/folder]]
555
556!!Residents of Santo Ileso
557
558[[folder:Jim Rob]]
559!!! '''Voiced by:''' Chris Fries
560One of the Boss' former co-workers in Marshall, he eventually quits after the events of "Observe and Report", putting together his pay and life savings to open his own garage. He is the first of many Ventures introduced to the Boss and, eventually, the 3rd Street Saints.
561----
562* BecauseYouWereNiceToMe: After helping the Boss with his Idol problem and dealing with the Panteros, he decides to open his garage's operations to the Saints and provide them with a reliable source of income in the process.
563* EveryoneHasStandards: At first, he tries to buddy with the Boss by saying he is a little maverick himself. But that means chop shop on the side, not hopping from cars to cars to attack a train like the Boss.
564* FireForgedFriends: After "Observe and Report", he and the Boss become steadfast allies, with him being generous enough to offer a very nice share of his profits in exchange for taking care of the Idols and Panteros, which his former co-worker gleefully fulfills with haste.
565* GivenNameReveal: His name (and therefore the accompanying sex joke) is only revealed after the mission he's introduced; before that point he goes exclusively by JR.
566* PunnyName: Just switch the first letter of each of his names around. Doubles as a MythologyGag as "Rim Jobs" was the primary mechanic service in all the previous Saints Row games.
567[[/folder]]
568
569[[folder:John Blande]]
570
571A famous real estate tycoon that owns the property that the old church is located at. After a quick ride around town with the Boss and Kev he graciously hands over the deed to the church and about a dozen other empty lots around the city just waiting to be filled...
572----
573* BadBoss: When the Saints call him up to make an offer on the old church property, he seems more angry at them for trashing the construction site than he is that they also killed several of his workers and security guards in the process.
574* KnowWhenToFoldEm: At first, he is reluctant to deal with the Saints and even threatens them. But when the Boss and Kev take him for a joyride and engage in some reckless driving and dangerous stunts, he wisely decides to just give them what they want and bail.
575* SmallRoleBigImpact: He is just a random real estate agent, but his panicked decision to hand over his briefcase along with the deed to the church is what opens up the criminal ventures around town and enables the Saints to bring in enough money to directly challenge the other gangs for control of the city... since the briefcase also contains the deeds to empty lots the Saints can use for businesses.
576[[/folder]]
577
578[[folder:Doc Ketchum]]
579!!! '''Voiced by:''' Creator/FredTatasciore
580A mysterious man who runs an underground "murder circus" competition on Boot Hill where contestants kill each other with scavenged weapons to reach the top of the leaderboard.
581----
582* BloodKnight: He decided to set up a secret underground murder competition on a remote island and seems to love nothing more than seeing other bloodthirsty individuals meet their ends on his little gameshow.
583* ScrewTheRulesIHaveConnections: The radio segment that plays after the mission mentions Boot Hill island is owned by the heir of a rich and powerful family.
584* SuspiciouslySimilarSubstitute: He seems to be a more Western-themed replacement for Professor Genki and his gameshow, which is a bit odd as Genki still actually appears in the game in several small cameos.
585* TheVoice: He is heard giving commentary on the Boss' rampage through Boot Hill, but he is never actually seen in person at any point during the mission.
586[[/folder]]
587
588[[folder:Hidden History Narrator]]
589The narrator for the various Hidden History info boards scattered about Santo Ileso.
590----
591* {{Catchphrase}}: "Did you know?" He says it every time the player visits a new Hidden History location. If you plan on finding them all better get used to hearing it... because there are ''a lot'' of them.
592* MrExposition: His main role is to provide background commentary and give the player information on Santo Ileso's strange history, including the legendary [[MeaningFulName unscathed saint]] that gave the city its name, tidbits on the local geography and environment and... records of supposed ''werewolf'' attacks.
593* StepfordSmiler: One set of info boards out in the desert is just his venting about his job and knowing the parks service will try to lay him off after he finishes the series. He delivers this in the exact same tone as the info boards about light historical trivia.
594[[/folder]]
595
596!!Sunshine Springs Residents
597
598[[folder:Chris Hardy]]
599A famous movie star known for his role in the popular "The Heist and The Hazardous" movies series, of which the Boss and the Saints are big fans. His relationship with the Boss, unfortunately, goes sour soon after their first meeting, where Hardy attempts to stiff the Saints leader on a $1 million hit contract and then has his goons toss said leader into a river in response to a protest. He serves as the main antagonist of ''The Heist and The Hazardous'' DLC.
600----
601* {{Jerkass}}: Right from the start, players can tell that this guy is a ''gigantic'' douchebag. Not only does Hardy screw the Boss over on a $1 million job with a paltry offer of a credit in his new movie and seats at the premiere, he has the Saints leader thrown out like trash for refusing his offer. He is not any nicer to the people he works with ether.
602* RichesToRags: Heavily implied by the end of ''The Heist and The Hazardous'' DLC. He was already forced to pawn off several props from his old movies to raise funds for his new dream project, but with the Saints ruining his auction and incurring massive debts via his Marshal security fees, it is safe to say that he will not be living the high life any time soon, ''especially'' after he is forced to sell off his luxury house to the Saints to serve as their new crib.
603* SmallNameBigEgo: He thinks that a signed copy of his headshot and seats at the first showing of his new movie is adequate compensation for a $1 million hit contract.
604[[/folder]]
605
606!! Murder Circus Contestants
607
608[[folder: Chief Justice]]
609A former Judge turned VigilanteMan who has spent the past few decades hunting down the criminals who killed his family. Armed with a KA-1 Kobra Pistol, his special ability Transfusion allows him to regain health by damaging enemies, and his special perk prevents him from losing Flow in combat.
610----
611* {{Acrofatic}}: Despite being quite heavyset as well as elderly, he's as agile as any other of the playable contestants.
612* CoolOldGuy: He's in his 60's or 70's but is still a highly lethal combatant.
613* {{Expy}}: He wears an armored uniform clearly inspired by the Marvel Cinematic Universe version of Captain America, while having a backstory similar to the Punisher.
614* LifeDrain: His special ability lets him restore health by damaging enemies when it's active. The downside is that this makes him the only playable contestant without an offensive area-of-effect special attack.
615* HurricaneOfPuns: Much of his dialogue consists of court-related puns.
616[[/folder]]
617
618[[folder: Consuela Reyes]]
619A mixed martial artist and the grand-daughter of the former leader of ''Los Panteros'', Consuela has returned to ''Santa Ileso'' planning to retake control of the gang and the city. Armed with a Sawed-Off Shotgun, her special ability is to throw Molotov cocktails, while her special perk makes her immune to all fire damage.
620----
621* CloseRangeCombatant: Her sawed-off shotgun means she's limited to close range combat, but she has more health than other playable contestants to compensate (starting with 4 health bars instead of 3). Her immunity to fire also means she doesn't take damage from being on fire and can even set enemies on fire by running or rolling into them.
622* TheExile: Is implied to have been exiled from ''Los Panteros'' after Sergio took over.
623* KillItWithFire: She can throw Molotov cocktails and is also immune to fire damage, similar to the ''Los Panteros'' GiantMook Gigantes. This is quite beneficial, as many of the Chaos Conditions of the Murder Circus involve fire damage in some way.
624* ShotgunsAreJustBetter: She uses a sawed-off shotgun, similar to many other ''Lost Panteros'' members.
625* VillainProtagonist: Comes across very much as a ruthless gang leader, who just happens to be currently out of power and hoping to reclaim it.
626* WolfpackBoss: Instead of fighting a unique FinalBoss like the other playable contestants, she instead fights a joint team-up between Los Panteros, the Idols, and Marshall, including a Los Panteros mini-boss and Idols mini-boss.
627[[/folder]]
628
629[[folder: Daniel Li]]
630A mail room clerk and office worker who was kidnapped by the Idols and dumped on Boot Hill Island in the middle of the Murder Circus ForTheEvulz. Unbeknownst to them, he's a Murder Circus superfan and knows the game and the map by heart. Armed with dual D4th Blossom SMGs, his special ability D4th Blossom lets him acrobatically spray bullets in all directions, while his special perk lets him dual-wield all single-handed weapons.
631----
632* AscendedFanboy: A Murder Circus superfan who finds himself press-ganged into the Murder Circus.
633* DualWielding: He can dual-wield all pistols and submachine guns.
634* GunFu: His D4th Blossom special attack has him leaping around acrobatically while spraying bullets in a 360 degree circle all around him.
635* MoreDakka: His default weapons are a pair of dual-wielded submachine guns with very high magazine capacity but poor accuracy. He can spray out ''a lot'' of bullets, but can't manage very accurate fire at range.
636* RightManInTheWrongPlace: The Idols kidnapped a random civilian and dumped him in the Murder Circus just to watch him be brutally killed. However, Daniel turned out to be a superfan of the show who's more than capable of fighting his way to the championship.
637* UnderdogsNeverLose: If he manages to survive and win the Murder Circus championship. He's presented as the contest's ultimate underdog, right down to having a bulls-eye painted on his helmet and back by the Idols, and Doc Ketchum doesn't even know who he is or how he even ended up on the island.
638[[/folder]]
639
640[[folder: Artemis Vandekogel]]
641The black sheep of an old money family, Artemis is an EgomaniacHunter participating in the Murder Circus in order to [[HuntingTheMostDangerousGame Hunt the Most Dangerous Game]]. Armed with a single-shot Buffalo Rifle, their special ability is to throw frag grenades, while their special perk gives them additional Takedown cooldown from headshots.
642----
643* AmbiguousGenderIdentity: While they're clearly masculine-presenting, a radio news broadcast about Artemis makes a big deal about using non-gender specific pronouns when describing them. They have this in common with the Boss, who's always referred to with GenderInclusiveWriting.
644* GlassCannon: Artemis' default weapon is the powerful long-range Buffalo Rifle, but they've got the least health of any of the playable contestants, starting with a measly 2 health bars at level 1.
645[[/folder]]
646
647[[folder: Big Bubba]]
648The current reigning champion of the Murder Circus. Fought by the Boss at the end of Mission 18: Aggressive Recruiting.
649----
650* DualWielding: Like the Idols Mini-Bosses, he dual-wields a pair of Idols-modified Kriss Vector submachine guns.
651* PalletteSwap: He's essentially an Idols Mini-Boss, except lacking their area-of-effect blinding attack and using the fat cop character model. He even has identical health and armor stats to the Idols Mini-Boss.
652[[/folder]]
653
654[[folder: The Twinssassins]]
655A pair of twin assassins who appear randomly as a mini-boss fight in the ''Murder Circus'' DLC. One wields a sniper rifle while the other attacks with a submachine gun.
656----
657* AlwaysIdenticalTwins: Averted; not only are they a brother and sister, the brother is white and the sister is black.
658* ContractualBossImmunity: Averted; despite having Mini-Boss level durability they can be still be taken out with finishing moves, unlike faction Mini-Bosses.
659* DualBoss: They have Mini-Boss level durability and are randomly fought together during one of the 4 Chaos Caskets events of a Murder Circus round.
660* {{Expy}}: They have clear ''VideoGame/SplinterCell'' influence from their green night-vision goggles and [[SpyCatsuit Spy Catsuits]]. Their suits' purple coloration also calls to mind Jill Valentine's battlesuit from ''VideoGame/ResidentEvil5''.
661* MiniBoss: They occasionally appear during a Chaos Casket event instead of a faction Mini-Boss.
662[[/folder]]
663
664[[folder: Skeleton Crew]]
665A trio of criminals in glowing skeleton outfits who killed Chief Justice's family. They serve as the FinalBoss of Chief Justice's Murder Circus run.
666----
667* ContractualBossImmunity: Averted, they're not immune to finishing moves. In fact with the Shield Breaker perk you can insta-kill them with a finisher without even needing to whittle down their armor first. This is helpful as they otherwise have endgame-boss level durability.
668* WolfpackBoss: There are 3 of them, each with a different fighting style (the green one has a DLC-exclusive sniper rifle, the purple one has a riot shield, and the red one has a sawed-off shotgun and constantly throws Molotov cocktails). Individually they're weaker than Shotdog or the Mystery Rival, but together they're as much of a challenge.
669[[/folder]]
670
671[[folder: Shotdog]]
672A man in a hotdog costume dual-wielding a pair of shotgun revolver pistols. He serves as the FinalBoss of Daniel Li's Murder Circus run, seemingly because Doc Ketchum founding the idea of the contest's Underdog fighting its Shotdog to be amusing.
673----
674* DamageSpongeBoss: He's got 5 times the durability of endgame-level bosses like the Chill Queen or [[spoiler:the Nahualli]], making him insanely durable (it takes about 1000 rounds of automatic weapons fire to put him down). He and the Mystery Rival both tie for toughest enemy [=NPC=] in the game.
675* RevolversAreJustBetter: He wields a pair of .410 Bulldogs, which are revolver shotguns cut down to pistol size.
676* HurricaneOfPuns: He has quite a lot of BossBanter, all of which are puns related to hot dogs.
677[[/folder]]
678
679[[folder: Mystery Rival ('''Spoiler Character''')]]
680!!Professor Genki
681Professor Genki, the murderous Japanese cat mascot from the previous ''Saint's Row'' games, makes a return as the FinalBoss of Artemis Vandekogel's Murder Circus run, which appropriately enough makes him in a way the final boss of the Murder Circus DLC.
682----
683* TheCameo: While Doc Ketchum has taken his role as the host of the game's battle royale equivalent, Genki still appears as the FinalBoss of the Murder Circus.
684* DamageSpongeBoss: He's got 5 times the durability of endgame-level bosses like the Chill Queen or the Nahualli, making him insanely durable (it takes about 1000 rounds of automatic weapons fire to put him down, though headshots and grenades will help whittle him down quicker). He and Shotdog both tie for toughest enemy [=NPC=] in the game.
685* {{Leitmotif}}: He has his own Japanese-themed boss music.
686* MoreDakka: He's armed with an AG-303 Harlech, which is based on the [=WW1=]-era Lewis Gun light machine gun.

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