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1[[Website/SFDebris Main Page]] | SFDebris/TropesAToF | SFDebris/TropesGToL | SFDebris/TropesMToR | SFDebris/TropesSToZ | [[YMMV/SFDebris YMMV]] | '''[=SFDebris's=] Character Interpretations''' | [[RunningGag/SFDebris Running Gags]] | [[ShoutOut/SFDebris Shout Outs]]
2----
3While the reviews don't have characters of their own, this page chronicles {{Alternate Character Interpretation}}s from [=SFDebris=]'s reviews
4
5!''Franchise/StarTrek''
6[[index]]
7* [[Characters/SFDebrisStarTrekInGeneral Star Trek in General]]
8* ''[[Characters/SFDebrisStarTrekTheOriginalSeries Star Trek: The Original Series]]''
9* ''[[Characters/SFDebrisStarTrekTheNextGeneration Star Trek: The Next Generation]]''
10* ''[[Characters/SFDebrisStarTrekDeepSpaceNine Star Trek: Deep Space Nine]]''
11* ''[[Characters/SFDebrisStarTrekVoyager Star Trek: Voyager]]''
12* ''[[Characters/SFDebrisStarTrekEnterprise Star Trek: Enterprise]]''
13[[/index]]
14
15!Other Reviews and Original Works
16[[foldercontrol]]
17!!''[[Franchise/StarWars Astromech Spy]]''
18
19[[folder:Astromech Spy]]
20* DeadpanSnarker: R2-D2. Especially when he has to deal with C-3PO.
21** TheSnarkKnight: To the point where he has barbed sarcasm prepared for practically everyone (except Chewbacca).
22* TheNicknamer: R2 spends most of the series coming up with nicknames for people who annoy him.
23* GeniusBruiser: Chewbacca. Well-read on holochess strategies, and the only one smart enough to not drive R2 nuts.
24* IdiotHero: R2's impression of Luke seems to be that he's a little bit dim.
25* TheLoad: C3-PO, leading to R2 dubbing him at one point "Baggage".
26* SurroundedByIdiots: R2 spends most of his time just trying to ''get away'' from everyone else.
27[[/folder]]
28
29!!''Series/Babylon5''
30[[folder:Doctor Stephen Franklin]]
31* OnceDoneNeverForgotten: His obsession with putting anyone and everyone on a [[InsistentTerminology food plan]] to save their lives or make them well.
32* TemptingFate: Repeatedly scoffs at others who endanger their bodies by polluting them with chemicals and unsafe foods, declaring he would ''never'' do anything like that.
33[[/folder]]
34
35!!''WesternAnimation/BatmanBeyond''
36[[folder:Batman Beyond]]
37* GrumpyOldMan: Notes that the message of show seems to be that a lifetime of costumed vigilantism leaves people crotchety.
38-->'''Elderly Barbra Gordon''': When you've turned into a hollowed-out husk of a man pantomiming a life in this endless cesspit of a city, then you can come in--SO I CAN TELL YOU TO PISS OFF!
39* TheGuardsMustBeCrazy: Subverted in "Rebirth Part 2", commenting that the security at Wayne-Powers is so good, they manage to get the jump on Terry by sneaking up on him on an ''outside'' ledge. Played straight in "Return of the Joker", when the lone Wayne Enterprise security guard is easily taken out by the Jokerz, leading him to joke that Powers may have been evil but under his leadership, the security was ''much'' better.
40* IHaveYourWife: Parodied. Terry refuses to marry Dana because that would make her the target of villains who want to get to Batman. Chuck points out she'd be a target anyway as the woman he's loved for 15 years straight, and the only real difference is if the villains found out he hadn't married her yet, they'd console her and tell him to be ashamed of himself.
41* JokerImmunity: Invoked towards Harley in "Return of the Joker", after she falls down a deep chasm and is presumed dead. Sure enough, the elderly Harley shows up as the grandmother of Dee Dee [[BrickJoke at the end]].
42* RedHerring: The audience being subtly led to believe that Jordan Price (also voiced by Creator/MarkHamill) might be the new Joker in "Return of the Joker". Chuck notes why this theory quickly falls apart under even the briefest bit of scrutiny. However, he notes that the quick pace of the enjoyable story ensures such scrutiny isn't likely to happen.
43[[/folder]]
44
45!!''Film/BattlefieldEarth''
46
47[[folder:Battlefield Earth]]
48* DamnedByFaintPraise: Terl is the smartest and most cunning Psychlo we meet, which, by any objective standard, would charitably make him an imbecile.
49* TooDumbToLive: The Psychlo species as a whole.
50[[/folder]]
51
52!!''Film/DarkCity''
53
54[[folder:Dr Schreber]]
55* MemeticMolester: Along with having an unnerving Creator/PeterLorre-esque voice that Chuck describes as having "all the comforting tones of a child molester," the moment when Schreber implants John Murdoch with a lifetime of knowledge on how to use his powers is also tainted with a creepy dose of this: the training sequences result in Schreber retroactively adding himself to scenes from John's childhood.
56-->'''Schreber:''' You're probably wondering why I keep appearing in your memories...
57-->'''Chuck!Schreber:''' Its... because... I like to watch you while you sleep.
58* MemeticPsychopath: After assuring John that neither of them are insane, Schreber chooses that moment to point a gun at him.
59-->'''Chuck!Schreber:''' Now, have you met my friend, Mr Gun? You don't like it when he talks. (Giggles hysterically)
60[[/folder]]
61
62[[folder:The Strangers]]
63* CreativeSterility: Notes how uninspired the names of the Strangers seem - Mr Book, Mr Hand, Mr Wall, Mr Quick, etc - and also notes that this actually extends to the naming of locations around the city: Avenue M, The Automat, even a movie theatre playing a film titled "The Evil." Despite their incredible powers, the Strangers lack not only individuality but also creativity, which becomes more noticeable as John and Detective Bumstead delve deeper into TheMasquerade.
64* MemeticPsychopath: Mr Sleep. Not only did he intentionally choose the corpse of a child to be his vessel, but when Murdoch was hanging from the ledge, he decided it would be more fun to ''bite'' his hand rather than simply stamp on it. While the rest of the Strangers come across as AffablyEvil, Mr Sleep comes across as [[AxeCrazy utterly insane]].
65[[/folder]]
66
67[[folder:Emma / Anna]]
68* MissingMom: Chuck suggests that, for all the many thousands of times that the Strangers have altered the lives and memories of their test subjects, the little girl rescued from the murdered prostitute's apartment might actually be Emma's biological daughter and not May's child at all.
69[[/folder]]
70
71!!''Series/DoctorWho''
72
73[[folder:The First Doctor]]
74* HeelFaceTurn: Believes that HumansAreSpecial because Ian Chesterton prevented him from killing an injured man to escape danger. Stopping The Doctor from carrying out what he would normally consider an abhorrent act -- one born of desperation and weakness -- showed the Doctor that humans could be relied upon to prevent him from going too far. This belief has been passed along to all of his subsequent [[TheNthDoctor incarnations]].
75** This is also the reason that The Doctor shows so much outward anger and disappointment whenever humanity fails to live up to this ideal.
76* PoliticallyIncorrectHero: Thanks to the values dissonance (i.e. the Doctor's casual racism against Arabs and Native Americans) Chuck very occasionally plays this up when impersonating him. Something that is not helped by the Doctor dropping the n-word in "The Celestial Toymaker".
77[[/folder]]
78
79[[folder:The Sixth Doctor]]
80[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/6thdr-postregen_4959.jpg]]
81[[caption-width-right:300: [[Theatre/AStreetcarNamedDesire Now listen, did you ever hear of the Napoleonic Code, Peri?]]]]
82* AxCrazy: While regeneration usually comes with some initial instability, Six goes past unstable to downright insane.
83--> '''Chuck''': Good luck Peri, you've gone from travelling with an Edwardian Gentleman... to being the sidekick to ''the Joker''.
84* DomesticAbuse: Considers Six to be a domestic abuser to Peri, given his throttling and constant insulting of her. Peri staying with him in spite of this abuse supports this interpretation.
85* ItsAllAboutMe: Even when aghast and horrified at himself for having nearly strangled Peri to death, he ''still'' somehow makes it all about him.
86* VillainProtagonist: The Sixth Doctor is an insufferable jerk who verbally and physically abuses people. While the intention was to showcase some of the side-effects of regeneration, the difference between his erratic behaviour when he's ''acting'' crazy to his ''normal'' behaviour ended up being so minuscule, [[invoked]][[CharacterDerailment it's barely noticeable]].
87[[/folder]]
88
89[[folder:The Tenth Doctor]]
90* FoeRomanceSubtext: After struggling the entire episode to ignore it, and repeating the mantra, "Damn it, there's nothing gay about this," he finally relents and admits that he agrees with the fandom that there is something going on between Ten and The Master:
91-->'''Chuck''': ...Oh, I can't pretend anymore. It's gay, it's gay, it's gaaay. On a scale of one to ten, this scores a gay point gay. It is so gay, that when mathematically graphed out, it forms a fractal of gayness, bending over further and further into infinity like an MC Escher of man-on-man action where both men are simultaneously the man on the other man! On the seventh day of creation, as God prepared to create gay, He saw this from across time, blinked, and then did a SlowClap while shaking his head, saying, "Well, there's no way I can top that, I might as well take the day off;" [[OverlyLongGag even as Adam protested]], "You can't stop now, all you've made of the dinosaurs is the bones. And what about the Higgs boson, you were up all night working on the blueprints, you can't not create it now!"
92* HumanityIsInfectious: Chuck's theory is that his time as Smith is why this Doctor is the only one to fear regeneration as if it were an actual death when others consider it an inconvenience at worst.
93[[/folder]]
94
95[[folder:The Eleventh Doctor / The War Doctor]]
96* CosmicRetcon: States that he believes that ''The Day of the Doctor'' is not a full revealing of the TimeyWimeyBall regarding Gallifrey's fate, but the creation of a new timeline altogether with the Moment's help-originally, the War Doctor ''did'' destroy Gallifrey. He also goes on to say he has very little problem with it, given how it perfectly fits the overall moral and character of Doctor Who.
97* StepfordSmiler: Was already a part of Eleven's characterization, but he believes this is why he's so attached and obsessed with Clara Oswald-he's become emotionally dependent on his companions to get out of bed in the morning, and the way he coddles them indicates he's trying very hard to be the man who forgets, as stated by the Moment. There's also more than a slight undercurrent of being scared to death of his impending doom, because as far as he knows he's out of regenerations.
98[[/folder]]
99
100[[folder:The Twelth Doctor]]
101* SirSwearsALot: Given Chuck's long-standing love of ''Series/TheThickOfIt'', he attributes [[ClusterFBomb Malcolm Tucker]] quotes to Twelve, making this an inevitability. (VOY: Fair Haven).
102[[/folder]]
103
104[[folder:Elton Pope]]
105* SanitySlippage: His face-in-the-pavement girlfriend is really just a concrete slab he regularly masturbates onto, because he couldn't handle her death.
106** Chuck points out that this is actually the less depressing interpretation of events; especially considering that the classic series once treated a similar scenario as AFateWorseThanDeath.
107* UnreliableNarrator: The implausible moments in the story, like Victor Kennedy somehow being able to control the lights for the sake of a dramatic entrance or LINDA being set up like a classroom after Kennedy takes over, are really just due to Elton embellishing his story. Furthermore, Elton's also spiralling into insanity following his girlfriend's death, making his perception of events even more suspect.
108[[/folder]]
109
110!!''Videogame/DragonAgeOrigins''
111
112[[folder:Tim the Enchanter]]
113[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sfdebris1.png]]
114A heroic, if incredibly pragmatic, mage who at first pines to become First Enchanter of The Circle, but then joins the Grey Wardens after becoming deeply embittered with living in the Circle's tower.
115----
116* CombatPragmatist: If Tim's familiar with the notion of a fair fight, he shows no sign of it. Most of his spells seem modeled around blowing people up in increasingly ruinous ways, with various ancillary spells paralyzing them or tripping them up so they can be given the coup de grace.
117* CoolAndUnusualPunishment: During the defense of Redcliffe, his means of getting Dwyn and his men to join the defenders is to have [[TheComicallySerious Sten]] [[SuckinessIsPainful tell him jokes]] until he loses the will to resist.
118* DidYouJustScamCthulhu: Upon confronting the Desire Demon possessing Connor, she offers to give him anything he wants in exchange for letting her secretly reclaim the kid at some point in the distant future. Instead, an extremely pissed-off Tim strong-arms her into leaving Connor empty-handed ''and'' giving him what he wants in a condition-free bargain.
119* EnragedByIdiocy: Explodes with annoyance at examples of poor planning from side-characters. Jowan ends up as the recipient of TheReasonYouSuckSpeech when the extent of his dodgy dealings become known, and Amaranthine's city guards are practically machine-gunned with contempt for their inability to do their job without Tim's help.
120* EveryoneHasStandards: As underhanded as he is, there's things even Tim isn't prepared to do; for one thing, he rejects the idea of annulling the Circle and openly refuses to kill children.
121* FailedAttemptAtDrama: Tim's actually a pretty decent orator, especially when it comes to issuing the odd BadassBoast; unfortunately, because his status effects are always on, his speeches are often undermined by him being on transparent, on fire, shedding particles, glowing, multicolored and occasionally ''all of the above.''
122* FearIsTheAppropriateResponse: After discovering that the key to slaying the Archdemon is self-sacrifice, Tim manages to remain calm right up until he gets back to his room, whereupon he collapses into a gibbering pile of nerves.
123* FluffyTheTerrible: The fabled Hero of Ferelden, and his name is Tim.
124** Later becomes TomTheDarkLord, upon inheriting Amaranthine.
125* GoodIsNotNice: Though genuinely out to save Ferelden and more than willing to help his companions in any way he can, Tim is ''not'' afraid to get downright nasty if it means getting the job done. Case in point, Tim is having none of Jowan's self-pitying bullshit, and proceeds to bring the hammer down on him the moment it turns out he's endangering him by association. [[spoiler: Also, when Alistair can't forgive Loghain for his crimes and threatens to wreck everything just for the sake of revenge, Tim opts to have him exiled - despite being his friend - having Anora crowned in his place.]]
126* HeroicSacrifice: Zig-zagged. He very much is opposed to this sort of action, and definitely did not give his life to stop the Blight. However, problems with transferring the character over to Dragon Age II means that in that playthrough, he ''did'' die... maybe.
127* MagicKnight: Chooses to become an Arcane Warrior, allowing him to cast magic while wearing plate armour.
128* ManlyFacialHair: Bears a long, black beard, and has faced down Darkspawn, the Undead, Demons, Dragons and the Archdemon.
129* MyGodWhatHaveIDone: Played for laughs - he spends a good deal of ''Awakening'' consumed with dread over the fact that [[spoiler: having magic sex with Morrigan to capture the soul of the Archdemon might have somehow given the Darkspawn intelligence. He's wrong, thankfully.]]
130* ReportsOfMyDeathWereGreatlyExaggerated: Chuck's playthrough of ''Videogame/DragonAgeII'' has the game erroneously declaring Tim dead due to a bug.
131* SignatureMove: The Creator/NicolasCage [[Film/TheWickerman2006 Cage]], a spell that surrounds his opponent with bees, leaving them vulnerable for the coup de grace. There is also the Injury to Insult, which causes a large oil spill beneath the opponents' feet, causing them to slip and leaving them vulnerable to a fireball.
132* SurroundedByIdiots: Especially pronounced in ''Videogame/DragonAgeOriginsAwakening'', wherein his companions and followers were mostly comprised of TheAlcoholic, the DepravedBisexual and a ragbag of [[TheGuardsMustBeCrazy incompetent guards]].
133* TakingYouWithMe: Chuck denies that Tim would have sacrificed himself to stop the Archdemon and suggests he would have only done so if he'd found a way of taking everyone with him.
134* UnscrupulousHero: He might be well-meaning, but Tim definitely isn't above using underhanded tactics if it means getting what he wants or needs; in one case, he hands Jowan over to First Enchanter Irving rather than risk his newly-acquired place in the Circle, intimidates a demon into making a deal with him, learns and uses highly-illegal BloodMagic (though that's more on the basis of "know thy enemy" than interest in its power), sacrifices the long-term prosperity of the Dwarfs by siding with the traditionalist Lord Harrowmont, [[spoiler: exiles Alistair rather than lose Loghain as a potential ally]], then [[spoiler: agrees to take part in Morrigan's ritual in order to escape sacrificing himself]], and in ''Awakening'' [[spoiler: sides with the Architect and the intelligent Darkspawn.]]
135[[/folder]]
136
137!!''Videogame/DragonAgeII''
138
139[[folder:Marian Hawke]]
140[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sfdebris2.png]]
141Chuck's version of Hawke is Marian, the [[OnlySaneMan only person with any goddamn sense]] of the Hawke family, who fled at the last possible second when the Blight hit. She manages to make it into Kirkwall after narrowly evading darkspawn...only to find things no better, and takes to becoming an underworld thief. And it is here in Kirkwall, where her troubles really begin...
142----
143* ActionGirl: Is a female rogue; [[spoiler: this is actually one of the factors that ends up with Isabella leaving the team, because Chuck dislikes playing with two rogues of the same weapon specialization and thus never had enough of a chance to build up approval with her prior to the end of Act II; as a result, he fails the big approval test that ensues when he refuses to let Isabella get away with the Qunari artifact she stole, leaving her to storm off and never come back.]]
144* BeingGoodSucks: To Hawke's immense frustration, her attempts to raise funds for the Deep Roads Expedition end up repeatedly stymied by the need to do the right thing - giving some orphans enough money to help them survive, in one case, and giving the workers at the mine a raise.
145* BlessedWithSuck: In Act III, Hawke's celebrity status as the Champion of Kirkwall seems mainly an excuse for people to waste her time and treat her like shit, given that nobody in town seems to be able to do their jobs unless she's around to do it for them. For good measure, it's around this time that her cataclysmic sense of bad luck plunges to new lows, what with the final failure of the mining venture, the events of ''Legacy'' [[spoiler: in which Corypheus escapes no matter what Hawke does]], the miscommunication-induced deaths of the remaining moderates among the templars and mages, the self-defense-induced genocide of [[spoiler: everyone in Merrill's clan]], and of course, [[spoiler: Anders bombing the Chantry and kicking off a full-scale war between mages and templars.]]
146* ButtMonkey: Spends most of the story suffering through setbacks, embarrassments, frustrations, and downright tragedies... and unlike Tim, she barely ends up getting compensated for it.
147* ContrastingSequelProtagonist: To Tim the Enchanter. He's a mage who likes to blow stuff up from a distance when he isn't being a close-quarters MagicKnight, while Hawke is a rogue who restricts herself to melee. On more detailed levels, Tim was a goal-oriented UnscrupulousHero who wasn't afraid to make the occasional DealWithTheDevil, brought peace to disparate factions, ended up in a position of considerable influence over a large territory, and managed to succeed despite the odds pitted against him. By contrast, Hawke is a PinballProtagonist with a code against killing except in self-defense, is openly refused any opportunities for Faustian Bargains, fails to resolve the Qunari conflict and the mage-templar enmity without bloodshed, is made the Champion of Kirkwall but holds no real influence over anything including the plot, and fails to achieve anything of real worth in the long run.
148* DualWielding: Carries two swords, similarly to Isabella. [[spoiler: The similarity discourages Chuck from using her in battle, resulting in less opportunities to gain approval with her, ending in her leaving the team in Act II after Hawke refuses to side with her over the Qunari.]]
149* EveryManHasHisPrice: Deeply unimpressed by Fenris' rotten attitude, FantasticRacism towards mages, and LeeroyJenkins tendencies, Hawke remarks that he's going to have to work very hard to get back into her good graces. Then, a surprisingly contrite Fenris offers up all his money as payment for Hawke's assistance so far. Hawke immediately welcomes Fenris back into her good graces.
150-->For those of you who think my integrity can be bought, I have just one thing to say to you: the name is spelled H-A-W-K-E. Always leave on the end there, or they won't let me cash the checks.
151* FailureHero: Apart from her victory over the Arishok, Hawke's attempts at heroism are often met with increasingly dismal failures. Failing to save [[spoiler: her own mother]], wiping out the moderates among the mages and templars, accidentally committing genocide in self-defense, and being unable to stop [[spoiler: an all-out war between mages and templars]] are just a few examples - to the point that Chuck remarks that all parties concerned would probably have been a lot better off if Hawke had done nothing at all.
152* HeroismWontPayTheBills: Hawke continuously laments that every time she tries to get a big payday in Act I, something ends up blowing up in her face and leaving her with empty pockets - not helped by her need to do the right thing. As a result, she gives up the loot to a pair of orphans, offers a raise to the miners at the Bone Pit, refuses to murder an escaped serial killer for a payout from the father of one of the victims, and refuses to take a bribe from the serial killer's dad to turn a blind eye... and on every single occasion, Hawke is kicking herself for not being able to make the heartless-but-profitable choice.
153* HoldingOutForAHero: One of Chuck's biggest frustrations of Act III is that nobody seems to be able to do ''anything'' without Hawke, meaning that her supposed celebrity status amounts to her becoming a wet-nurse for an entire city.
154* InformedAttribute: Abounds over the course of the story.
155** Flemeth offers prophetic claims of just how important Hawke is to the plot; both Chuck and Hawke are rather bemused at this, given how little actually happens due to her involvement in events.
156** Cassandra claims that the Chantry needs Hawke to negotiate with the rebel mages, believing that she is the only person they would ever listen to and therefore the only chance of ending the war. Chuck finds this assertion absolutely laughable, given that Hawke tried to negotiate with rebel mages at several points throughout the story, and not only did they refuse to listen to her (believing that she was an assassin sent by Meredith), but she was also forced to kill most of them in self-defense! Also, the notion that Hawke might actually be able to change ''anything'' for the better after an entire game of accidentally making things worse is nothing short of ridiculous.
157* KillingInSelfDefense: Follows this rule to a tee, to the point where Chuck laments that she actually [[ExaggeratedTrope commits genocide in self defence.]] [[spoiler:It is only because of this rule that she spares Anders.]]
158* MemeticLoser: Already an unlucky protagonist, Hawke's misery is exaggerated to colossal proportions - especially when a Desire Demon specifically turns down an offer of a bargain.
159* NoGoodDeedGoesUnpunished: Hawke suffers immensely as a result of trying to do the right thing: standing up for Merrill [[spoiler: ends up getting her tribe killed in self-defense]]; helping Anders only seems to drive him deeper into insanity; refusing to help Anders with an obviously sketchy plan only results in him getting it done without her help [[spoiler: and blowing up the Kirkwall Chantry.]]
160* OnceDoneNeverForgotten: To her eternal discredit, Hawke's attempts to make a DealWithTheDevil are actually ''turned down'' by a Desire Demon, and Chuck will bring this up whenever he feels like reminding us of just how meaningless Hawke is as a character.
161* OppositesAttract: Ends up in a relationship with Merrill, a character who couldn't be more different than Hawke's OnlySaneMan. Chuck specifically notes that, despite her use of BloodMagic, she's the only possible love interest that wasn't objectionable in some way.
162* PinballProtagonist: Chuck is especially unfavourable to the relative lack of agency that he has as Hawke, particularly given that after everything that's happened to her, she has no logical reason to stay in Kirkwall. Also, he is especially annoyed at the fact that she is openly refused the option of making a deal with a Desire Demon - in sharp contrast to Tim's negotiation victory in the previous game - a sure sign that Hawke is ultimately superfluous as a character.
163* RousingSpeech: ''Tries'' this when sent to negotiate with the mage underground, only for them to attack in the belief that she's been sent by Meredith to kill them all.
164* RoyalInbreeding: A frequent fear of hers, especially after observing that the prevailing attitude of the nobility seems to be "no to magic, yes to hemophilia." After discussing the possibility of an arranged marriage with her mother, Hawke asks that the "chinless mockery of Darwinism" she marries ''not'' be inbred to the point of having a tail.
165* SpotTheThread: Initially cooperates with Anders' plan to separate himself from [[DemonicPossession Justice]], only to get very suspicious when he asks her to distract the Grand Cleric while he does something at the Chantry; over the next few lines of dialog, she dissects Anders' increasingly-flimsy justifications for doing any of this, and then abandons the mission entirely. [[spoiler: Unfortunately, the game's on rails, so Anders is able to get the job done without Hawke's assistance and is able to end his part in the story by blowing up the Chantry.]]
166* SurroundedByIdiots: More pronounced even than Tim, at one point finding herself infuriated that she seems to be the only one on the team taking an imminent terrorist attack seriously.
167* TeethClenchedTeamwork: Only reluctantly tolerates the eccentricities of her teammates. Out of all of them, Fenris and Anders are most commonly singled out for condemnation - to the point that Anders' role in the game ends with [[spoiler: Hawke telling him to fuck off and never come back.]]
168* ThrowTheDogABone: Chuck jokingly observes that the one good thing Hawke has going for her is the fact that she occasionally trips up and lands facefirst on a gold ingot.
169* WithFriendsLikeThese: Hawke seems to have become the recipient of some of the worst "friendships" in fiction. Of the companion herd, only [[LovableRogue Varric]] and [[DarkIsNotEvil Merrill]] are consistently tolerable - the former being willing to kill an old friend as a potential threat to Hawke, the latter being the one acceptable love interest in the entire game. As for everyone else? Aveline disparages Hawke's career choices, then drags her along on a ridiculous romantic comedy quest; Isabella [[spoiler: abandons the team when her part in the Qunari conflict is revealed]]; Fenris is TheMillstone in combat, whines constantly about his DarkAndTroubledPast, and can barely get through a conversation without expressing FantasticRacism toward mages; Sebastian [[spoiler: turns on Hawke when she spares Anders on principle, and vows to destroy the entire city for no other reason than revenge]]; Anders is a hateful, mean-spirited, self-pitying sex offender-turned-wannabe revolutionary who treats everyone on the team like shit and refuses to tolerate anyone unless they're every bit as fanatical as him. [[spoiler: Also, he ropes Hawke into inadvertently playing a part in a major terrorist attack on the Kirkwall Chantry, resulting in countless civilian deaths and a war breaking out between mages and templars.]]
170[[/folder]]
171
172[[folder:Anders]]
173* DumbBlonde: Referred to as a "big blonde moron."
174* FairWeatherFriend: Oozes praise to Hawke when she supports his ideas, but when he believes that he has a chance to begin a mage revolution, goes ahead with it even though it will end up getting Hawke branded a terrorist and a criminal in the eyes of the templars. Chuck notes that this is doubly infuriating because Anders claims that her unwitting role in the mission was supposedly for her own protection, even after spending the entire game pointing out how mad and violent the templars are.
175* FlatCharacter: As Chapter 9 of Part 3 discusses, Anders' one defining character trait seems to be "Pro-Mage Fanaticism," and that's about it. All the more egregious considering the happy, freedom-seeking hedonist he used to be.
176* GenderBender: Apparently has a tendency to do this without meaning to. Due to some rather ropey graphics in his introduction, Chuck jokes that Anders ends up healing his "female" patient by turning her into a male child. Later, when discussing his plan to free one of his friends from templar custody, he remarks that they'll all soon be "free men"... only for Hawke to wonder aloud if this is going to be the result of his magic again, and warns him that her clothes won't fit if that's the case.
177* HairTriggerTemper: Even moreso than his canonical characterization, where it's due to him being overwhelmed by Justice. Here, he flies off the handle and starts doing irrational things with zero provocation; his very first scene involves him noticing Hawke and co peacefully entering his clinics with their weapons sheathed, and immediately screaming about them violating his sanctuary. And this is when he's not treating party members such as Aveline like shit for not tolerating every single rabid demand that pops into his head.
178* HateSink: Though Chuck regards the ''[=DA2=]'' teammates with exasperation at times, he's still aware of their positive traits and devotes an entire chapter of Part 3 to discussing their good points alongside the bad; even ''Fenris'' ends up being given a fairly sympathetic perspective. The same cannot be said of Anders, who Chuck absolutely ''' ''despises.'' '''
179* HopeSpot: Any conversation in which Hawke and Anders appear to be on the same page ends in tears, usually with the latter becoming all the more fanatical for Hawke's attempts at friendship.
180* InsaneTrollLogic: His method of saving the mages in Kirkwall and improving the status of mages as a whole involves [[spoiler: blowing up a church, leaving the local mages as scapegoats for the inevitable templar reprisal, and starting a war between mages and templars that will probably leave the former ''even worse off than ever before.'']]
181* ItsAllAboutMe: Words cannot express how self-absorbed this guy is. Disagreeing with him on even the slightest issue is a guaranteed method of being declared his enemy; he has no sympathy for the rights of other minorities, claiming that the elves should be "on our side"; finally, he doesn't seem to care about the fact that his plan to start an uprising will leave Hawke in Knight-Commander Meredith's crosshairs.
182* MemeticMolester: In the review of ''Awakening,'' Anders was merely regarded as a DepravedBisexual who'd screw anything if it stood still long enough to give consent. In ''Dragon Age 2,'' however, he's substantially worse: he comes on to the player without them instigating it, refuses to take it graciously if you refuse him -- opting instead to mope and complain about it at length, and asks Aveline a number of shockingly inappropriate questions about her and her ''recently deceased'' husband's love life. On top of declaring him a pervert, Chuck angrily declares that Bioware's attempt at a progressive character has resulted on the player being sent into the Deep Roads in the company of Harvey Weinstein.
183* MoralMyopia: Chuck points out that he will excuse every single action he commits, no matter how reprehensible, but will erupt with rage at even the slightest misdemeanor committed by people he doesn't personally agree with.
184* {{Narcissist}}: Refuses to listen to any opinion but his own, considers reasonable disagreement a sign of templar sympathies, and styles himself as the RebelLeader of a mage rebellion even though he has no reasonable ability to do so.
185* NiceJobBreakingItHero: Notes the utter pointlessness of Anders' "victory" at the end of the game, noting that it's not only [[spoiler: signed the death warrants of the entire Kirkwall Circle thanks to him blowing up the Chantry]], but permanently damaged the already-tenuous position of magi in society across Thedas, and forced mages who had nothing to do with his revolution into a brutal free-for-all that - if they lose - will result in them being ''even worse-off than ever-before '''if they're lucky.''' ''
186* NotSoWellIntentionedExtremist: Points out that his goals of leading a pro-mage revolution seem grounded more in egotism, selfishness and pure stupidity.
187* SkewedPriorities: Anders' revolution takes priority over literally everything, and he can be heard bitching about how Knight-Commander Meredith might be up to no good - right in the middle of a massive assassination attempt on Hawke.
188* SmallNameBigEgo: His ego becomes downright tumescent at even the slightest act of support from Hawke, declaring himself a RebelLeader in the inevitable mage revolution.
189* TheUnfettered: Combined with MeaninglessVillainVictory - Anders is prepared to do anything it takes to win... but this only ends up making his victories completely meaningless because he fails to take into account that the methods he used to get there have completely invalidated his own successes. Case in point: Act III. [[spoiler: He blows up the Chantry and gets his revolution. However, a hopelessly-paranoid Meredith declares the Rite of Annulment on the Kirkwall Circle, meaning that the mages he supposedly cared so much about are going to be executed because of him. Plus, countless innocent mages will be killed in his glorious revolution, and thousands more will probably be forced to turn to blood magic just to survive, resulting in an entire generation of law-abiding mages being reduced to [[EvilSorcerer Maleficarum]] and [[DemonicPossession Abominations]].]]
190* {{Wangst}}: Chuck is not impressed with Anders' efforts to feel sorry for himself, particularly in the scenes where he ends up consumed with self-pity when his unwanted advances on the player are turned down, and later masturbates about how alone he's always been when Hawke refuses to participate in his efforts to [[spoiler: commit an act of terrorism and mass-murder.]]
191* WeUsedToBeFriends: "Friends" might be putting it a bit strongly, but [[spoiler: after he blows up the Chantry, kicks off a civil war and dooms the mages to annulment, Hawke decides she wants nothing more to do with Anders and tells him to fuck off.]]
192* WithUsOrAgainstUs: As Chuck observes during the final chapter of the game, Anders is a fanatic who cannot tolerate anyone unless they are every bit as demented as he is, and will regard even his friends as potential opponents if they don't play along with every single deranged idea that pops into his head.
193[[/folder]]
194
195[[folder:Fenris]]
196* {{Flanderization}}: In one of the more comedic segments of the review, Chuck deliberately pumps up Fenris' FantasticRacism to the point that hating mages is literally his only character trait, resulting in Fenris offering monotonous suggestions on good music to listen to while murdering mages.
197* JerkassWoobie: Despite the aforementioned flanderization, Chuck's more serious analysis of Fenris as a character can be summed up as "scarred." As abrasive, violent and bigoted as he may be, he at least has a halfway decent FreudianExcuse for it - unlike Anders - and can at least be relied upon to realize when he's done wrong. Granted, it doesn't stop Chuck from getting annoyed with him, but it nets him a much more positive overall review than the resident sex-offender.
198* LeeroyJenkins: Refuses to make use of stealth to any degree, openly shouting challenges at his foes from afar, much to Hawke's exasperation.
199* TheMillstone: Manages to alert enemies to the team's presence by shouting revenge-crazed war-cries, and then nearly gets the team barbecued by parking his clumsy feet on a pressure-plate booby trap.
200* UngratefulBastard: Tends to respond to favors done on his behalf by getting grouchy, spouting FantasticRacism and wandering off.
201* {{Wangst}}: Chuck specifically remarks that he appears to be the physical incarnation of an angry teen's angst.
202* WithCatlikeTread: The plate armour clad, battle-crying, BFS swinging Elf with glow-in-the-dark tattoos is not at all conducive to stealth.
203[[/folder]]
204
205[[folder:Merrill]]
206* DarkIsNotEvil: Already part of her canonical characterization in the game, this is taken to extremes in Chuck's review at the beginning of Part 3; here he points out that in any other story, Merrill would be a villain thanks to her use of BloodMagic and her need to bring back the lost glories of the Elves by means of a highly-suspicious artifact. In ''this'' game, she's a sweet-natured idealist who ends up being the most approachable love interest in the entire plot, ''especially'' compared to Anders, the supposedly civic-minded healer of the group.
207* InnocentInaccurate: Occasionally pesters Hawke with offers to watch the heartwarming sight of two rats "playing".
208* ThePollyanna: Rather than dismissing her as naive or ditzy, Chuck states that Merrill's defining characteristic is her innocence; notably, she lacks the cynicism of the other characters and demonstrates genuine kindness throughout the story, wishing to believe the best of those around her despite the extremely grimdark mood of the game. [[spoiler: Tellingly, most of the heartbreak in her life seems to be due to people being less reasonable than her, specifically her Keeper and her clan - all of whom make use of profoundly stupid precautions against Merrill's research that ends up getting them killed in increasingly stupid ways, ultimately forcing Hawke to commit genocide in self-defense.]]
209* TokenGoodTeammate: Of all the potential love interests in the game, Merrill is the only one Chuck could tolerate, given that the others were too morally repugnant to tolerate. Yes, Merrill's a blood mage and more than just a bit eccentric, but she's miles better than a brooding asshole (Fenris), a sexual predator (Anders), and a character so promiscuous she'd probably cheat on you before you even leave the room (Isabella).
210* WellIntentionedExtremist: Chuck notes that Merrill is an extremely [[DownplayedTrope downplayed]] example of this; she's prepared to do things that might be considered dangerously radical or even taboo if it means accomplishing her goal, but never crosses the line into actual wrongdoing.
211[[/folder]]
212
213[[folder:Knight-Commander Meredith]]
214* KickTheDog: Her sole hobby, when she isn't actually executing mages for no good reason.
215* PointyHairedBoss: Despite styling herself as the sole bastion of law and order, Meredith proves unable to maintain either at the best of times. In the first two acts of the game, serial killers and Tevinter mages ran free under her nose, while in the third act of the game, she couldn't deal with any of the escaped mages without Hawke's help.
216* RabidCop: Chuck does not buy Meredith's canon characterization as a WellIntentionedExtremist driven mad by [[spoiler: the power of the Red Lyrium sword]], noting that her behavior was taking a turn for the irrational long before then. As a result, acts of charity are punishable by flogging, and any frustrations over missing mages can be resolved by flogging orphans and their three-legged dogs.
217[[/folder]]
218
219!! Dragon Age: Inquisition
220[[folder:Harold the Lesser]]
221[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sfdebris3.png]]
222As opposed to the pragmatic but brave Tim, and the beleagured but determined Marian, Harold is...decidedly ''not'' a hero in waiting. A failure son of a noble in the Free Marches, he was brought to the Temple of Sacred Ashes to observe the procedings to hopefully end the Circle-Templar war...and then it blew up, and he was the only survivor. Poor dumb Harold.
223----
224* BlameGame: Routinely the loser of these, and bemoans that after the veil is ripped and he's blamed for it that it's just another bad day for him.
225* BornUnlucky: Harold's life has just been one bad string of humiliation and woe after another.
226* ContrastingSequelProtagonist: As is tradition; Harold is a near-gutless coward only fighting because he's either been conscripted or has just accepted his lot in life is to be pulled by the nose into doing things. But most importantly in comparison to Hawke and Tim: [[spoiler:Harold eventually starts to show that he's actually the most unambiguously heroic character Chuck has ever played.]]
227* TheEeyore: Years of being blamed for everything have shredded his self confidence, and routinely asks for someone else to do his job because of a [[RefusalOfTheCall fear he'd screw it up.]]
228** He doesn't believe, after having been chained up with a rift in his hand, that things can't get worse- he believes that they ''will'' if only by sheer momentum.
229* FailureHero: Harold's entire first act is him just barely doing anything right for half a day, which in-story means having blown up the Chantry and unintentionally started the Circle-Templar war up all over again.
230* GoodFeelsGood: Seeing the appalling state of the refugee camp in the Hinterlands -- not that he expected a refugee camp to be ''nice'', but this is '''awful''' -- he decides to pitch in how he can, such as by hunting up some game for them to eat. He's dumbstruck when he's not only thanked profusely for his effort, but earns the Inquisition some serious good PR. He states he didn't do it for the goodwill, though that's a nice added bonus. Given his HilariouslyAbusiveChildhood, it's possible that this is one of the few times in his life he's actually been ''thanked'' for something.
231* HilariouslyAbusiveChildhood: Harold wasn't named after his father, he was named after his father's ''horse'', and he was called the Lesser because he was so ''useless''.
232* HumbleHero: He frequently tries to get the [=NPCs=] to backpedal on their praise of him, saying they'd probably do much the same thing if they were in his shoes.
233* LongRangeFighter: Harold only ever fights from the rear.
234* NamesToRunAwayFromReallyFast: Has this opinion regarding "The Inquisition."
235* NervousWreck: Unlike Tim and Marian, Harold is ''terrified'' of fighting and demons, and only ever took up archery because it meant if it ever came to it, he would never have to be up close and personal.
236* PunnyName: It's clear that Chuck chose the name of the character because the player character is known as "The Herald of Andraste," so it turns into a case of "SpellMyNameWithAThe".
237[[/folder]]
238
239!! ''VideoGame/Fallout3''
240[[folder:Beth]]
241Chuck's version of the Lone Wanderer. Beth is like any woman who was born in Vault 101, having a normal childhood for someone who will never, ever leave their underground home; she deals with bullies, loves her father, gets a pip-boy for her 10th birthday, and does her G.O.A.T. test at 16. However, her father leaves the vault one day, and is convinced by her friend the only way she'll make it out of this alive is if she follows him into the Capital Wasteland.
242----
243* AmbiguouslyBrown: Beth has a moderately olive/Mediterranean complexion. She inherited that from her father, apparently.
244* ActionGirl: Beth is a woman who takes absolutely no shit; She sticks up for the Overseer's daughter when the tunnel snakes harass her (in spite of having no actual fighting prowess), and has been fighting him for years, and readily handles Radroaches when asked for it.
245* ATeamFiring: Absolutely ''hopeless'' at aiming, to the point that she speculates that Arkansas the sniper will probably die of old age before she manages to actually deal fatal damage.
246* DeadpanSnarker: Present and accounted for. She clearly doesn't care for her dad running out on her to an apocalyptic wasteland, and is pretty reticent about helping Butch if she's not actively fighting him.
247* JumpedAtTheCall: Beth practically does a gymnastics flip at the call.
248* LeaningOnTheFourthWall: She gets dinged with a shot in a battle with some raiders. She feels it, but she's happy it wasn't a direct hit, because [[VideoGame/FalloutNewVegas who knows what could happen then, it might even result in brain damage!]][[note]]Kinda like Bud down below![[/note]]
249* [[OnlySaneMan Only Sane Woman]]: Practically the only woman with any sense in the Capitol Wasteland.
250* SurprisinglyRealisticOutcome: She doesn't have any caps because she wouldn't have had a ''clue'' that the economy of the wasteland now involved bottlecaps, and further, she's only ever lived life as a scientist in a vault, and ''not'' as a ScienceHero, meaning she only barely survives her early combat encounters (including ones with ''mole rats'') with a pistol and a baseball bat she found lying around.
251[[/folder]]
252!!''VideoGame/FalloutNewVegas''
253[[folder:"Bud"]]
254Whoever Bud was before he got stopped halfway to New Vegas was blown out the back of his head when he was caught by Benny. Brought to Goodsprings with only some vague notes and an old-pip boy, Bud's on a mission to find out who he is, find the chip he was carrying, and try to survive the Mojave Wasteland.
255----
256* AmnesiacHero: Understandably, getting popped in the head did kind of a number on him, robbing him of a lot of his previous faculties, including what his name actually was.
257--->'''Bud, after not being able to fix a radio:''' I think I've had it for long enough to say this, but [[CaptainObvious brain damage sucks.]]
258* BatterUp: His preferred weapon after finding it in a safe is a Baseball bat, right up until he realizes he has a grenade launcher.
259* CloudCuckooLander: Routinely flashes back to his superior at Mojave Express, who was apparently a talking garden gnome with an Irish accent and a notable prejudice towards ghouls; later, he mistakes the eight-foot-tall Nightkin for ''Ewoks'', to the point of trying to communicate with them via the Ewok language. Then again, he's still recovering from having been shot ''twice'' in the head and being a very recent recipient of ersatz brain surgery, so we can cut him a little slack.
260* ContrastingSequelProtagonist: To Beth from Fallout 3. After being shot he starts largely focused on physical strength and survival, with his attempts to do anything social or science-related ending in failure.
261* DumbMuscle: His speech and tech skills are miserable, but he's jacked in a way few others are, and uses that muscle well.
262* EntertaininglyWrong: Upon hearing that another courier turned down the job of delivering the platinum chip the moment he saw Bud's name up next on the ledger, Bud thinks that said courier must have been responsible for having him attacked and shot due to having some past grudge against him, even coming up with an elaborate theory for how Benny was actually the client behind the delivery all along and in cahoots with the other courier. As Part 2 reveals, the client behind the delivery was actually Mr House and the other courier had nothing to do with it; [[spoiler: the other courier, AKA Ulysses, actually ''does'' have a grudge against Bud, but is leaving his revenge until much later.]]
263* EveryManHasHisPrice: Gladly signs up with Mr House once he offers him a generous delivery bonus for the platinum chip ''and'' gives him a room at the Lucky 37.
264-->Can you really put a price on being shot in the head? Yes. Yes, you can.
265* FromZeroToHero: By Part 2, Bud is rather bemused to find that some of the most powerful factions in the Mohave are now personally offering the brain-damaged courier their favor.
266* GoodIsDumb: He's not the brightest after getting his brain scrambled by a bullet, but is nice to pretty much everybody in Goodsprings.
267* GrenadeLauncher: He deals with Joe Cobb's gang by realizing he'd somehow picked up one, and uses it to devastating effect.
268* HiddenDepths: He possesses a surprising grasp of French, though he can only use said CunningLinguist abilities while under the influence of additional brain damage, as he discovers when a Nightkin smashes him over the head with a concrete hammer.
269* ImperialStormtrooperMarksmanshipAcademy: His aim is terrible, but he figures that having a Grenade Launcher meant he wasn't ever thinking [[SplashDamage too hard about accuracy in the first place.]]
270* MadBomber: Bud ''really'' loves dynamite, often to the exclusion of all other weapons apart from his baseball bat and grenade launcher. Plus, as his flashback sequences demonstrate, he may not have been entirely sane even before he got shot in the head.
271* NonSequiturThud: After getting smacked about the head with a piece of concrete during a fight with the Nightkin, Bud begins speaking in French for several minutes before another head injury causes him to lapse back into English long enough to complain that the impacts are not helping his brain damage. Also, he briefly forgets what the hell he was doing at REPCONN in the first place and has to recap.
272* {{Robosexual}}: According to a flashback sequence, he once mistakenly had sex with a fembot - which his companion [[OnceDoneNeverForgotten will never let him forget]]. Apparently, Bud thought the wires trailing from it were due to "some kind of a health thing."
273* SeinfeldianConversation: One of his earlier flashbacks features him getting stuck in one of these with his previous travelling companion, much to Bud's irritation; it apparently concerned the ethics of having sexual feelings for a fictional character considered sexy when you were younger... or, as Bud puts it:
274-->...are you asking my permission for you to jerk off to ''WesternAnimation/{{Daria}}?''
275* SesquipedalianLoquaciousness: He ''starts'' as this. But then he gets shot in the head.
276* ThrowTheDogABone: After a very long and painful journey across the Mohave spent being a near-indestructible ButtMonkey, Bud is rewarded for his loyalty to Mr House with a cash bonus and a fancy suite at the Lucky 37.
277* WakingNonSequitur: Our first sign Bud's probably not in his right mind. Most of what he says up until he gets out of Doc's office is gibberish.
278[[/folder]]
279!!''Series/{{Farscape}}''
280
281[[folder:The Crew of Moya]]
282* BornUnlucky: Both Moya and her assorted passengers have [[ButtMonkey such bad luck]] that Chuck can't even suggest that they're cursed, if only because curses stand a chance of being ''lifted.''
283** In fact, when the crew seeks out old enemies from the previous season in order to hire them as mercenaries, the bad luck actually manages to spread: somehow, all of these once-deadly enemies are either horribly injured, on the run from the Peacekeepers, under new management, or retired following a religious conversion. And for various reasons, only ''one'' of them is able to complete his mission and survive to collect payment.
284** In "Different Destinations," the crew visit a peace memorial commemorating a truce that was declared over five hundred years ago, a place that [[TemptingFate not even they could possibly screw up]]... whereupon Stark's freakout sends them back in time to accidentally turn the truce into a massacre.
285* CosmicPlaything: At one point, Chuck just gives up and claims that life itself has something against Crichton.
286* FailureHero: To an impressive degree. Embarrassments, injuries and outright defeats are common throughout just about every episode, with clear-cut unambiguous happy endings being pretty rare. Even on occasions when they ''do'' succeed, there's a good chance that something awful will occur to spoil their victory; one of the few exceptions to this rule is during combat, where they [[ThrowTheDogABone constantly roll critical hits, because they've rolled all the ones out of their dice doing everything else.]]
287* ForWantOfANail: Chiana's attempt to rob the visiting Peacekeeper commandos in "A Bug's Life" manages to determine the future of the entire universe, thanks to a long chain of consequences starting with her accidentally unleashing the Intellant Virus and ending with Crichton being forced to infiltrate the Gammak base in search of medical supplies - where he gets the attention of [[BigBad Scorpius]]. As Chuck himself summarizes it:
288-->The future of the galaxy is decided by a girl looking for something she can sell at a pawn shop.
289* HerCodeNameWasMarySue: In "The Ugly Truth", sums up D'Argo's testimony of the incident as "Ka D'Argo: [[BigDamnHeroes Big Damn Hero]]".
290* LanguageEqualsThought: Suggests that, even with translator microbes, the crew have no word for "luck."
291* LetsGetDangerous: Observes that for all their bad luck, the Moya crew kick a surprising amount of ass in firefights ("Liars, Guns, and Money"), if only because they've exhausted all their bad luck in non-combat escapades.
292* TakeThatScrappy / TalkToTheFist: Observing Crichton and D'argo's interactions with Raxxil in "Snatch 'n Sniff," Chuck gleefully notes that the crew of Moya react to annoying con-artists very differently than the crew of Voyager, in the sense that rather than giving them the keys to the galley and letting them become permanent members of the crew in spite of their idiocy, they simply punch their lights out.
293* ThouShaltNotKill: During the first season, Crichton never knowingly kills sentient beings, attempting to resolve situations through negotiation, trickery and non-lethal beatings, while leaving the killing to Aeryn and D'Argo. According to Chuck, this is the reason why "A Bug's Life" is so significant for Crichton: after being forced to kill while possessed by the Intellant virus, and after seeing Aeryn near-fatally stabbed by the possessed Captain Larraq, Crichton finally breaks his code against killing - igniting the Marauder's VaporTrail and killing both Larraq and the virus in the resulting explosion. And while Crichton doesn't seem to enjoy this, [[SmitingEvilFeelsGood he does seem satisfied.]]
294* YankTheDogsChain: ''Nothing'' good will ever happen to Crichton and co... and if it does, it's another horrible problem in disguise. Case in point, the successful heist of the Shadow Depository, which resulted in the stolen money coming to life and trying to eat Moya.
295[[/folder]]
296
297[[folder:The Intellant Virus]]
298* KnightOfCerebus: Recognized as the first villain that actually manages to get Crichton to knowingly and willingly break his code against killing and shift him towards a much darker tone for the rest of the series. Plus, the crew's interactions with it also result in them inadvertently getting the attention of [[BigBad Scorpius]], further setting the tone for the series.
299* IDieFree: In one scene, the virus (via Crichton) endangers its own life by breaking the only weapon that could be used to incapacitate it non-lethally; Chuck offers two suggestions for this: either it's trying to stall Larraq and buy time to escape, or (more likely) because it would rather die than be under the control of the Peacekeepers.
300* TakeOverTheWorld: Seems to be very interested in possessing Larraq and reaching the secret base that the Peacekeepers were taking it to (later revealed to be a wormhole research station), suggesting that this microscopic lifeform might just be having macroscopic ambitions.
301[[/folder]]
302
303[[folder:Natira]]
304* BrickJoke: The eventual punchline to the joke about Janeway's armies of Warrior Cobalt Tarantulas back in "Dark Frontier."
305* {{Foil}}: Notes that Natira appears to be one of these to [[BigBad Scorpius]]; whereas Scorpius is a deadly-serious WellIntentionedExtremist who treats torture as a means to an end, Natira is a gleeful power-loving sociopath who sees everything as a game and treats torture as an end in itself.
306* HiveQueen: Of the Warrior Cobalt Tarantulas, evidenced by her blue carapace, spidery head-claws, and penchant for stabbing people's eyes out.
307** HiveDrone: Chuck also speculates that the "Metalites" that end up infesting Moya thanks to Natira are actually these, being the Warrior Cobalt Tarantulas themselves.
308[[/folder]]
309
310[[folder:The Builders]]
311* MeaningfulName: The "Builders", the creators of the Leviathans, are so named because they're often extremely unhelpful and take their sweet time getting around to dealing with problems.
312* NeglectfulPrecursors
313[[/folder]]
314
315!!''Series/{{Firefly}}''
316
317[[folder:Firefly]]
318* MetaGuy: Speculates that River Tam has the power to read Creator/SummerGlau's script ("Objects in Space").
319[[/folder]]
320
321!!''ComicStrip/FlashGordon''
322
323[[folder:Flash Gordon]]
324* DickDastardlyStopsToCheat: Ming the Merciless has fully read the EvilOverlordList, he just chooses not to follow them.
325* CardCarryingVillain: Ming knows he is a villain and enjoys the villain lifestyle.
326-->''Ming the Merciless is not what he was called by his enemies, but the name he has taken for himself...don't waste your time on a name that pretends you're a good man. Why conquer the universe if you're going to spend the rest of your life being a spin doctor.''
327[[/folder]]
328
329!!''Franchise/{{Gundam}}''
330
331[[folder:Gundam 0080]]
332* TheLoad: Bernie is so incompetent that not even divine intervention can help him.
333[[/folder]]
334
335!!''VideoGame/KnightsOfTheOldRepublic''
336
337[[folder:"Traven Rhad"]]
338* DoomMagnet[=/=]WeirdnessMagnet: Traven has terrible luck and a tendency to attract crazy people who blame him for events he had nothing to do with, if not outright trying to kill him or, even worse, sending him on tedious {{fetch quest}}s.
339* DudeWheresMyRespect: All of Traven's victories get attributed to Carth. Traven goes crawling through the sewers of Taris, killing dozens of mutants, slavers, and gangsters and then goes on to win Bastila's freedom in a swoop race with no prior experience racing? Bastila kvetches at him and only backs off when she learns that he's working with Carth. Traven kills Bendak Starkiller, the greatest duellist in the galaxy? The crowd cheers for Carth.
340* ItsUpToYou: Laments how even the party members do nothing without Traven.
341* TheMainCharactersDoEverything: Specifically, this main character.
342* PragmaticHero: How he sees the Canon version of the character, and how he plays him during his playthrough, as a Grey Jedi.
343* SignificantAnagram: [[spoiler: Darth Revan]].
344* TheFace: Subverted, Travan seems to have traded in persuasiveness for a high repair skill. Which bites him in the ass when it comes to Korriban.
345* WrongGenreSavvy: When presented with a choice between a certain way to escape and live at the cost of the shark's life, and following a hunch by a scientist that'll kill them if it goes wrong, he takes the former, noting that "he prefers an actual solution over a hunch". Problem is, he's in Star Wars, where {{Gut Feeling}}s are actual magical messages pointing the right way to go, and he accidentally [[FromBadToWorse kills the Selkath's deity, wipes out all kolto on Manaan causing countless additional casualties in the war due to a lack of medical supplies, and gets thrown offworld]]. He doesn't even seem to know he did anything wrong.
346[[/folder]]
347
348[[folder:Darth Malak]]
349* CompensatingForSomething: The motivation behind destroying Taris.
350* GeneralFailure: Malak is a proud graduate of the [[{{WesternAnimation/Futurama}} Zapp Brannigan]] School of Tactics, and would be lost without a paddle if he didn't have {{Hyper Competent Sidekick}}s like Saul and later [[spoiler:Bastila]] to help him with the strategy part.
351* StupidEvil: Not bothering to evacuate his own troops before devastating a planet. This is a sentiment actually shared by some of the Sith teachers at the Sith academy: him betraying Revan wasn't a show of strength, but sheer opportunism, and thus he's not even a very ideal Sith Lord. What makes him threatening is this idiot is in charge of a giant Star Forge that can pump out endless swarms of fighters and droids. If only he weren't using them on someone who knows a Force spell called "Destroy Droid." D'oh!
352** It gets to the point where Malak's idiocy ''keeps'' making things bad even in the future, as when he's playing the Sith Inquisitor storyline of ''The Old Republic,'' he runs into a Force Ghost of one of Malak's Sith underlings. As Chuck points out, the ghost was rightfully pissed off.
353[[/folder]]
354
355!!''Film/TheLordOfTheRingsTheTwoTowers''
356
357[[folder:Gollum/Sméagol]]
358* CrazyHomelessPeople
359** TheChewToy / CosmicPlaything: Every living thing seems compelled to give him a [[CurbStompBattle savage]], unmotivated [[NoHoldsBarredBeatdown beating]] even once it's clear that he's no longer an immediate threat.
360[[/folder]]
361
362!!''WesternAnimation/MyLittlePonyFriendshipIsMagic''
363[[folder:My Little Pony Friendship Is Magic]]
364[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/640px-twilight_charging_forward_s1e2_212.png]]
365[[caption-width-right:290: [-[[Comicbook/{{Watchmen}} You don't understand, Moon.]] ''[[Comicbook/{{Watchmen}} I'm]]'' [[Comicbook/{{Watchmen}} not locked in here with]] ''[[Comicbook/{{Watchmen}} you]]''. ''[[Comicbook/{{Watchmen}} You're]]'' [[Comicbook/{{Watchmen}} locked in here with]] ''[[Comicbook/{{Watchmen}} me!]]-]'']]
366* ConspiracyTheorist: Twilight Sparkle as an expy of Rorschach.
367-->'''Sparkle, Twilight''': Equestria is afraid of me; I've seen its true face. The Mare in the Moon is coming, and when the night foams around their waist, all the horses and politicians will look up and shout, "Save us!" And I'll look down and whisper, "Neigh."
368* MalcolmXerox: "And when the black pony tries to get ahead, there's the white pony keepin' her down!"
369* StonersAreFunny: Pinkie Pie's eccentric personality and ability to laugh in the face of pure terror comes from marijuana.
370[[/folder]]
371
372!!''Anime/PuellaMagiMadokaMagica''
373
374[[folder:Hitomi Shizuki]]
375* ArmoredClosetGay: She's in deep denial about her lesbian tendencies. He was more than a little surprised that she turned out to have a crush on Kyousuke.
376-->'''Chuck''': ''Someone's'' in a [[Literature/TheChroniclesOfNarnia Narnia]]-deep closet, I'll bet.
377[[/folder]]
378
379[[folder:Madoka Kaname]]
380* DidYouJustPunchOutCthulhu: According to Chuck, [[spoiler: Madoka's witchform "looks like it could beat up Yog-Sagoth and take its lunch money."]]
381[[/folder]]
382
383[[folder:Junko Kaname]]
384* LadyDrunk: This is actually canon, but he plays it up a lot.
385-->'''Junko''': ''[slurring]'' Madoka! Did you shit in my pants again?!
386* PinkElephants: Lists "invisible snakes" as her chief weakness.
387[[/folder]]
388
389[[folder:Tomohisa Kaname]]
390* RidiculouslyHumanRobots: Chuck suspects he is actually a robot.
391** TransformingMecha: Chuck assumes that he has this ability because the character is a ''Japanese'' robot.
392* WhatIsThisThingYouCallLove: Reacts to his daughter bursting into tears at the breakfast table with, "What's wrong, don't you like your breakfast? Is it because your head is so fat? Is it your mother's alcoholism? Because we have agreed that for group harmony we will pretend that does not exist."
393[[/folder]]
394
395[[folder:Kyoko Sakura]]
396* AddictionPowered: Chuck proposes that her constant eating is self-medication that holds off despair. [[spoiler: She's survived the loss of her family by developing an eating disorder.]]
397* BigSisterInstinct: Her eventual desire to help Sayaka comes from [[spoiler: her failure to protect her own sister.]]
398[[/folder]]
399
400[[folder:Kyubey (Bunny-cat): a dick]]
401* ConsummateLiar: Chuck does not buy a word he says when his propensity for half-truths come out, tearing down his [[spoiler: "farmers of humanity"]] metaphor and being very suspicious of his claim that [[spoiler: magical girls led to modern technology.]]
402* MemeticMolester: Chuck pretty much sees him as a borderline child predator. He puts forth the idea that Kyubey's [[spoiler: actual motivation for getting young girls to fight each other]] is so he can touch himself at night.
403* HateSink: Chuck really...REALLY despises Kyubey. Hence the oft spoken statement "Bunny-cat is a dick" in his reviews.
404* TheSociopath: Chuck's arguments that Kyubey's willing deception of the magical girls for his own ends coupled with utterly malicious actions leave him in this category. Especially after his [[spoiler: BreakingSpeech to Homura in which he smugly reveals she is the cause of Madoka's eternal cycle of suffering and death.]]
405[[/folder]]
406
407[[folder:Homura]]
408* TragicHero: Discussed and subverted. Chuck concludes that Homura should not be qualified as a tragic character since she never gives up hope of succeeding.
409* [[spoiler: TheChampion:]] His explanation as to why Homura is a [[spoiler: magical girl in the new world.]]
410[[/folder]]
411
412
413[[folder:Mami Tomoe]]
414* CombatPragmatist: In the [[spoiler: timeline in which she kills her friends]], she quickly, efficiently, and ruthlessly takes them out in order of the level of threat each one posed.
415* EvenTheGirlsWantHer: Suggests that someone made a wish to see Mami [[ExactWords topless]], which given that only teenage girls could make wishes...
416* TheFundamentalist: Believes in the mission of killing witches above all else. [[spoiler: In an alternative timeline when she finds out Magical Girls are nascent witches, she starts killing the other Magical Girls.]]
417[[/folder]]
418
419[[folder:Nagisa Momoe]]
420* HellOfAHeaven: When she mentions that her main reason for joining the other girls on their mission was for a chance to eat cheese again, Chuck wonders just what kind of a crummy "Heaven" Madoka has created for the Magical Girls, seeing how cheese is apparently impossible to get there.
421[[/folder]]
422
423!!''VideoGame/SidMeiersAlphaCentauri''
424
425[[folder:Nwabudike Morgan]]
426* DeadpanSnarker: Really lets the other faction leaders have it, whether behind their backs or while speaking to them directly.
427* INeedAFreakingDrink: Reacts this way when he has to deal with Deidre Skye. And Yang. And mind-worms. And. . .
428[[/folder]]
429
430!!''WesternAnimation/StarWarsTheCloneWars''
431
432[[folder:Anakin Skywalker]]
433* AttackAttackAttack: Anakin uses this tactic so much that when he orders his troops to fall back, they have no idea what to do. ''At best'', they'd assume the enemy is trying to confuse them with false orders.
434* LeeroyJenkins: Anakin will attack any target with berserk confidence, regardless of the danger to anyone around him who isn't a OneManArmy. Losing his hand to this approach has done nothing to wilt his enthusiasm for suicidal assaults.
435* OOCIsSeriousBusiness: Anakin gives Ahsoka a thumbs-up for ''not'' killing someone in "Brain Invaders."
436* StartOfDarkness: Non-comically, Chuck notes that Anakin's attachment to others is leading towards TheDarkSide, noting the very extreme actions he's taken when Asoka is danger, such as helping Cad Bane when he has her hostage and that he's by far the most frightened about the idea of her dying in the cave in in "Weapons Factory."
437* WeHaveReserves: References [[{{WesternAnimation/Futurama}} Zapp Branigan]] when describing Anakin's command style, suggesting he's trying to make the Genosians' trigger fingers get tired from shooting his troops, and will only stop getting them killed because if they're ''all'' dead you're not allowed to be a general anymore.
438** Consequently, his troops ''can't wait'' for [[RoaringRampageOfRevenge Order 66]]. Poor bastards.
439
440[[/folder]]
441
442[[folder:Battle Droids]]
443* InsistentTerminology: Refers to the B1 model as "Comic Relief Droids," and rarely anything else.
444* PunchClockVillain: Despite being a vast army of killer robots, Battle Droids aren't particularly interested in fighting.
445* RobotWar: Jokes that without a controlling intelligence, all droids default to "Kill All Humans."
446* [[SacrificialLamb Sacrificial Lambs]]: Points out that all of the humor the show attempts with battle droids is rather depressing, considering that they come across as victims forced to fight in a war they want nothing to do with.
447-->'''Chuck''': It's funny because they're helpless!
448[[/folder]]
449
450[[folder:Cad Bane]]
451* {{Fiction 500}}: Considers a subversion of this. One of the most deadly and effective bounty hunters/mercenaries in the galaxy ''should'' be rather wealthy, but he has to keep taking more jobs--''someone'' needs to pay for the all the gun turrets, death traps, and self-destruct devices he puts in his hideouts.
452* SignatureHeadgear: The wellspring from which Bane's badass flows. Taken from [[Franchise/MortalKombat Kung Lao]], which is, needless to say, no mean feat.
453[[/folder]]
454
455[[folder:Clone Troopers]]
456* EvilAllAlong: One of the clones laughs off the idea that they have orders to kill the Jedi...then whispers to his comrade to let Palpatine know that the Jedi are onto them.
457* HiddenDepths: Chuck's observation on Rex and [=LaQuain=] and their debate over the war is that while he had initially thought that Order 66 was the result of Clones being, basically, programmed biological robots, the way that the two debate made him think that there might be something more to them—that the Clones did what they believed was right. [[spoiler: Turns out that Season 6 and Rebels would later prove both versions correct- Season 6 and the final arc of the show implied that once the chip takes over, it basically lobotomizes the clones while active and makes them act according to programming. However, Rebels had Wolffe betray the crew of the ''Ghost'' to the Empire because he thought it was the right thing to do, and would spare his brothers, despite not having the chip in his head anymore]].
458* MistreatmentInducedBetrayal: Chuck's interpretation is that most of the Clones can't ''wait'' to enact Order 66, and that ''most'' of that is Anakin's fault.
459[[/folder]]
460
461[[folder:Count Dooku]]
462* OnlySaneMan: His boss orders him to kill valuable pawns in the middle of crucial battles, his new apprentice is a brute, his minions are morons, and nothing he ever orders comes sized for him.
463* RunningGag: ''nothing'' he orders comes in the right size, which is why his chair, house, and assassin are all roughly ten times too big for him.
464[[/folder]]
465
466[[folder:Plo Koon]]
467* TheAlcoholic: Plo ''will'' find that lead to solve the case, no matter ''how'' many bars he has to drink dry to do it!
468* DirtyOldMan: Plo's investigative skills seem limited to "Bar Crawl through the Red Light district."
469[[/folder]]
470
471[[folder:Yoda]]
472* BloodKnight: Who knew?
473-->'''Yoda''': A Jedi uses the Force for knowledge and defense; ''never'' for attack. That's what the [[NoKillLikeOverkill flamethrowers]] are for, yes? ''[[[LaughingMad Manic Laughter]]]'' [[ComicBook/FantasticFour FLAME ON!]]
474* DirtyOldMan: Has a very odd interest in Padmé's love life.
475* [[WizardsLiveLonger Jedi Grand Masters Live Longer]]: And he makes sure everyone knows it.
476-->'''Yoda''': Ha! Outlive you all I will. Kiss my green ass you will.\
477'''Obi Wan''': Yes, master. You always tell us--\
478'''Yoda''': ...For my ass has the Force, and a ''powerful'' ass it is.
479[[/folder]]
480
481[[folder:Admiral Wulff Yularen]]
482* CommanderContrarian: His role as admiral seems to be to object to everything Anakin suggests. He even asks for a moment to get his [[HighClassGlass monocle]] so it may pop out to emphasize just how mad Anakin's plans are.
483* GeneralFailure: Even in a war against armies of killer robots, Admiral Yularen doesn't have any contingency plans.
484* StiffUpperLip: He is the quintessential stuffy British officer.
485[[/folder]]
486
487[[folder:Darth Maul]]
488* BerserkButton: Doesn't like Obi-Wan. Unlike canon, it's not just that Obi-Wan cut him in half- it's that Obi-Wan won't stop making fun of him for it with things like "Half the man he used to be," or asking how Obi-Wan can kick his butt if he doesn't have a butt.
489* TheChessmaster: Chuck points out that him seeming to settle for being a Crime Lord instead of being ruler of the galaxy seems like a weakness, but is actually in keeping with Sith ideology- if you can't acquire power through traditional means, then seek it through untraditional ones. And since Maul just wants power, and none of the loot that the pirates are interested in, it works out well for him to have a criminal empire.
490* ContinuityNod: In his review of ''Scorpion'', made well before Maul was brought back, Chuck joked that since Episode One, Maul was making a living advertising for Red Roof Inn. When Mother Talsand mentions Maul to Count Dooku in "Monster," Dooku brings up these ads to her.
491[[/folder]]
492
493!!''Franchise/StarWars Film/ANewHope''
494
495[[folder:Daine Jir]]
496* NoBadassToHisValet: Darth Vader is a giant who can pick up a man one handed and break his neck, can deflect blaster fire with his hands, and has magical powers. After the Tantive IV incident, Jir talks to this huge, magical, cybernetically augmented killing machine like he caught a coworker stealing office supplies. Chuck dubs him; "The Guy With the Biggest Balls in the Empire".
497[[/folder]]
498
499!! ''VideoGame/StarWarsTheOldRepublic''
500[[folder:Rex-Dart]]
501Chuck's Imperial Agent character. A miraluka, an inherently Force-sensitive people who compensate for their natural blindness with the ability to see through the Force. And since the Sith Empire is taking everybody with even a hint of Force potential and shipping them to the meat-grinder that is the Sith Academy, Rex instead poses as a human with cybernetic implants to disguise his true heritage.
502----
503* AntiVillain: Willingly lies and murders people for a corrupt totalitarian regime, but also prefers their be a ''reason'' behind said actions, which is [[ForTheEvulz more than can be said for his superiors]].
504* BadLiar: Not ''generally'', but his attempts to pass himself off as human don't go over great. When he talks to the subclass trainer and decides to try the Operative class, he does a dance under the assumption of being invisible... except the stealth belt was broken, and he couldn't tell due to his blindness. Luckily the trainer assumes he was being sarcastic. When the trainer gives him a sniper rifle, he points out the scope is backwards... so Rex tries to claim he ''likes the challenge''.
505* DidYouJustFlipOffCthulhu: Will not hesitate to snark at anybody he feels deserves it, even an AxCrazy Sith who'll "flay him alive along with everyone he knows".
506--> '''Chuck:''' But... ''you're'' one of the people I know.
507* InhumanEyeConcealers: Rex is a Miraluka - an eyeless HumanAlien with the power to "see" through the Force - and given that the Empire is conscripting any Force sensitives they can get their hands on, Rex is careful to hide his true nature in order to avoid being sent to the meatgrinder that is the Sith Academy. To that end, he wears clunky cybernetic implants over his face to make it look as if he's just a blind human. Much to his annoyance, though, everyone in the game seems to already know that he's an alien no matter how carefully he tries to hide it.
508* OnlySaneMan: Frequently exasperated with the sheer insanity of the StupidEvil Sith Empire. Unfortunately, he's powerless to do much but complain, and he knows it.
509* OvertOperative: His initial attire is a ''loud'' yellow jumpsuit with the Imperial logo on the front. Justified on account of being blind.
510[[/folder]]
511
512[[folder:Sho Winter]]
513Chuck's Sith Inquisitor character. When a group of Imperials came to her home planet of Rattatak to hunt her kind for sport, Winter saw fit to return the favor. As punishment, she was MadeASlave, only for her Force sensitivity to be discovered, resulting in her being shipped to Korriban for training. Arguably a worse fate, but she makes it work to her advantage.
514----
515* AuthorAppeal: As Chuck explains, the concept of a Sith Inquisitor who would dabble in dark-side magics was a concept he had been fascinated with for a while, but could never have realized with his roleplaying groups. It was the prospect of playing this sort of class that was the catalyst for playing the game in the first place.
516* ConfusionFu: She'll sometimes be crueler or kinder than the situation calls for, to keep anyone from getting a read on her. After all, if you're evil all the time, you grow predictable.
517* ContrastingSequelMainCharacter: Where Rex was an OnlySaneMan who frequently bemoans the sheer madness of his Sith overlords, Winter ''is'' one of those overlords, and absolutely ''revels'' in her own madness. Though she does lean more towards the pragmatic.
518* HadToBeSharp: Her backstory. She is a ruthless survivor and cunning manipulator because she had to be to survive, something that serves her well in the Sith.
519* ObfuscatingInsanity: Well, how much is faking, and how much is real madness can be debated, but she'll certainly use the image to her advantage.
520--> '''Chuck:''' And besides, people have respect for a little healthy madness. Hehe, fools...
521* ProperlyParanoid: Winter assumes that nothing is guaranteed, her plans will fall apart, and everyone is plotting against her. She's often right.
522* WeightWoe: The medical droid ''assures'' Winter she's lost weight. After being reprogrammed, yeah, but...
523* YouWillBeSpared: She has no problem with showing mercy to people, either because they'd be useful in the future, or just because she feels like it. As Chuck points out, being a Sith means being free to choose, so if Winter chooses to show mercy, than the Sith, by their own philosophy, can't tell her not to.
524[[/folder]]
525
526[[folder:Angela Ripley]]
527Chuck's Sith Warrior character. She used to be an ax-crazy murder-happy Sith like Winter, but she's been going to therapy and is trying ''really'' hard not to fall back into the stereotypical StupidEvil methods of traditional Sith. As such she's far more in tune with the Light side of the Force than most Sith and one of the more merciful characters Chuck's played... to a point.
528----
529* AbsurdPhobia: Suffers from "pantaloonaphobia", which is why even on Hoth she refuses to cover her legs.
530* AerithAndBob: Compared to Inquisitor Sho, Angela's name sounds very little like that of a Sith lord.
531* BadassLongRobe: She wears what appears to be Marka Ragnos's robes, coloured midnight blue and gold.
532* BlingOfWar: The metallic components of her armour appear to be gold.
533* BluntYes: When confronted by Tremel's daughter over whether Angela thought she'd get away with "killing" her father, Angela just says "yeah". After all, Darth Baras told her specifically that she ''would'' be able to get away with it, so she had no reason to assume otherwise.
534* DramaticIrony: Upon learning that one of her companions is a traitor, she decides, after much consideration, that [[spoiler:Quinn]] is the most trustworthy.
535* EgocentricTeamNaming: "Ripley's Immortals," what Ripley hopes to one day have under her command: a crack team of elite specialists, so named because the places they go are death for any lesser beings. In reality, she just wants some saps to go clearing the various mines, sewers, caves, and whatnot her job requires without going through them herself.
536* ItsAllAboutMe: While she is a "better" person than the average Sith and is trying to be less of a murderhappy monster, she still has a monstrous ego and it's implied that pride is what fuels her connection to the dark side.
537* TheNeedsOfTheMany: She'll still do Dark Side actions on occasion if they qualify as this. For example, she gets General Organa to talk by strangling one of her soldiers rather than by going to fight for her, reasoning that hurting one person is less harm than killing many soldiers.
538* NoodleIncident: ''Something'' happened at her old job within the Sith Empire that ended in a wild vehicle crash and required her skull to be reconstructed, which explains her cybernetics, her anxiousness in keeping her new job, and her subsequent stint in therapy.
539* PayEvilUntoEvil: Angela may be trying to go Light Side, but Duke Kendoh (a smug, backstabbing, rapist aristocrat) so thoroughly disgusts her that she makes him bow to her just for the satisfaction of it, threatens to torture him whenever he gets demanding, and eventually has him killed by his own guards.
540* PunchClockVillain: Pretty much literally. Simply refers to being selected as Darth Baras' apprentice as "getting that job," and repeatedly compares it (favorably or not) to her last job, and notes that she can't afford to screw up this job because her prospects if she gets fired are pretty dim (understandable, since murder is apparently her main marketable skill). She even goes on a spiel about being devastating, that devastating is ''the job'', but when she goes home, devastating doesn't get to come home with her.
541* RecoveredAddict: She ''used'' to be a standard kill-crazy Sith, but is trying to get the murder monkey off her back and turn from the dark side after a terrible accident. A RunningGag is that she goes to a TropaholicsAnonymous support group for it, but the sheer number of people she ends up killing in her everyday life makes it hard not to slip back into her old CardCarryingVillain ways.
542* SkeletonsInTheCoatCloset: Wears a skull belt buckle for intimidation. On the one hand she blames it for nobody trusting her attempts at diplomancy, but on the other it makes her confused that Jedi keep accusing her of being subtle.
543* {{Stripperiffic}}: Fancy robe. Armored knee-high boots. Bikini bottom that leaves her legs completely bare.
544* ThrowEmToTheWolves: She prefers this form of vengeance, letting Vette choose what happens to Cada Bliss and respecting her choice to spare him, and letting [[BadBoss Duke Kendoh]]'s guards kill him.
545* TokenHuman: Of the Dark Side characters Chuck makes, she's the only human, with the others being Rex (Miralukan), Sho (Rattataki), and Lone Rose (Cathar).
546* WhatTheHellHero: Tends to call out Jedi who betray their own Order's ideals by attacking unprovoked or committing immoral actions. Part of the reason she hasn't just defected outright is that she sees their HolierThanThou attitude as a slippery slope and would rather remain where she can be called out for her actions.
547[[/folder]]
548
549[[folder:Lone Rose]]
550Chuck's Bounty hunter character. A Cathar who seeks fame and fortune to join "The Great Hunt" with his bounty hunting crew...that he himself did not have any interest in working with because he effectively inherited it from his old boss. He also uses an understudy sometimes when he believes some work is below him.
551----
552* AdaptationExpansion: Chuck's in-depth explanation as to the logic of certain decisions and particular bits of backstory for Lone Rose, moreso than any of the other TOR characters, greatly expands on decisions and logic that are rarely more than hinted at in the actual in-game dialogue. This is primarily due to even the most erudite of the Bounty Hunter's lines being short and gruff, which wouldn't quite work for the BadassBookworm that Chuck plays Lone Rose as. You'll notice that there are far fewer scenes where the in-game Bounty Hunter lines are used instead of Chuck's in-character dialogue as opposed to the other three Imperial classes (though [[WatsonianVersusDoylist it may also be because the Bounty Hunter gets a lot of simple stuff explained to them due to how the Bounty Hunter storyline is set up, and that's not very interesting to watch]]).
553* BadAssNormal: Takes on Jedi and Sith alike just as casually as any other target.
554* BadassBookworm: Actually went to college to study Bounty Hunting, and apparently did fairly well. Though he did have another college career in another field of study that apparently didn't go quite so well.
555* BadBoss: Doesn't exactly ingratiate himself towards his follower characters, preferring to work alone and prefers shunting them into extremely mundane support roles. He only marginally cares about his understudy, and even then he berates him when he can't keep up an emotion during a cutscene. However, by the end he's shown as slightly warming up to his companions.
556** He does force Mako to sit down and read his college textbooks on bounty hunting, since she's extremely green. While this might seem like a good thing, he admits it's primarily so that he's had to stop her doing stupid things, followed by telling her ''why'' what she is doing or saying is stupid, so many times that he's afraid it'll come across as mansplaining.
557* BetterTheDevilYouKnow: The reason why [[TheBarnum Gault]] tends to be by his side is that his scheming nature means that not only is it safer to have him by the Rose's side than out of sight as well as being useful for negotiation, but it also means he's ultimately expendable compared to Mako.
558* BigEgoHiddenDepths: His gigantic ego and constant boasting are to make up for the fact that he's spent his entire life being demeaned and his talents going unappreciated because he's a Cathar, no matter where he goes. He even admits to hating the Mandalorian way of life and most Mandalorians in general, but joins anyway because they're the first people to accept him.
559* BlingBlingBang: Wields a pair of very fancy blaster pistols with long bodies and curved grips that appear to be gold-plated.
560* BoringButPractical: in contrast to all the other glory-hungry Mandalorians or young, inexperienced bounty hunters, The Lone Rose prefers to operate like this. He's admitted that he would like to make plans to take out his bounties rather than just run in guns blazing, or not go to extremes because it would be bad for business.
561* BrokenPedestal: The last piece of backstory concocted for the character was that he once had hopes of serving in the Republic military, but after being rejected from the Officers Academy and the various miseries that he's had to deal with from a Jedi in the storyline the character's idealism towards the Republic has long faded.
562* BunnyEarsLawyer: He's a total braggart and about as friendly as a knife through your hand, but he is ''very'' good at bounty hunting, able to think at least a step and a half ahead of any potential marks and shoot up a room full of heavily armed bandits with only a pair of blaster pistols.
563* {{Catchphrase}}: "I'm the Lone Rose", followed by the intro of [[{{Music/Seal}} "Kiss from a Rose"]]
564* ChallengeSeeker: He's in the Great Hunt primarily for the thrills and the reputation boost, the money is just a bonus...though he also likes the money.
565* CharlesAtlasSuperpower: He credits his ability to go toe-to-toe with Force users to his fitness regimen, which starts with running a 5k as a warm-up before even hitting the gym every day.
566* TheCynic: Is this in regards to the galaxy at large. He's especially cynical over the Republic and the Jedi, whom he sees as just as bad as the Sith, but at least the Sith are honest about what they're doing. Given that part of his backstory is that everyone in the galaxy apparently looks down on Cathar, and he had to work three times as hard to get accepted, it's not as if this attitude comes from nowhere.
567* FurryReminder: Tries to keep cat-puns to a minimum...key word being ''tries''.
568* IWorkAlone: He didn't choose the name "Lone Rose" for nothing. Though unlike other examples, it's more a matter of him not suffering fools.
569* ObfuscatingStupidity: While he is a boorish asshole, the Lone Rose is ''much'' smarter than he looks.
570* OnlyKnownByTheirNickname: He's "The Lone Rose," and doesn't go by any other name.
571* TheOtherDarrin: In the first part of the series, due to an audio glitch, the Lone Rose is replaced by an understudy. Said Understudy used to do Broadway performances in ''Hamilton'', but isn't the best, so he got put on the matinees.
572[[/folder]]
573[[folder:Trae Quosh]]
574Chuck's Jedi Knight character. A Padawan that showed up on Tython to complete the final leg of his training, presumably after attending a rock concert. After defeating a Dark Jedi, he's placed into the apprenticeship of Orguss Dinn, a Jedi council member who takes an interest in his dueling abilities.
575----
576* TheAce: Trae's ability to duel is unparalleled.
577* TheCasanova: Trae's implied to be a bit of a ladies man, using the justification that he's not exactly getting ''attached'' to anybody as is forbidden by Jedi teachings, just enjoying one night stands as they happen in his life. Which is implied to be often.
578* CassandraTruth: Points out ''multiple times'' to the Republic Commander that the decision to make super weapon after super weapon that is poorly guarded is a horrible idea, and by the time he's reached Nar Shadda he's basically correctly assumed everything the commander's entire plan of attack is horrific.
579* ReluctantWarrior: Trae would rather be meditating on Tython than fighting people, but winds up having to fight anyway because people won't stop trying to kill him or innocents around him.
580* WhatTheHellHero: He shows nothing but contempt for the Republic creating superweapons in secret black site projects without oversight.
581[[/folder]]
582!!''[[Series/WonderWoman2011Pilot Wonder Woman]]'' (Unaired 2011 Pilot)
583
584[[folder:Wonder Woman]]
585[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sf_diana_5815.jpg]]
586[[caption-width-right:248:"[[Film/MarathonMan Is it safe?]]"]]
587* AllCrimesAreEqual: If you work for Veronica Cale. At no point is Wonder Woman arrested for hospitalizing a man she had almost no evidence on, did a pointless illegal search, and tortured in a hospital bed, then went on to do some breaking and entering, and assaulting and killing multiple people, some of whom might very well have been too low on the corporate totem pole to know about any illegal activities. But a low-income kid trying to get a scholarship by cheating with performance enhancing drugs? Wonder Woman will visit you in your hospital bed to give you encouragement with nary a word about how this was a bad idea.
588* AttentionWhore: Some lawbreakers blurt out threats in moments of weakness, or anger. Wonder Woman holds a press conference.
589* BewareTheSuperman: Imagine a world where Creator/KimKardashian has godlike powers and the patience of Atilla the Hun..
590** BizarroUniverse: Alternatively (and just as plausibly), we are viewing the adventures of the Bizarro Wonder Woman.
591* BrainlessBeauty: "The only way that she'll be a role model is if feminism laps itself."
592* CantGetInTroubleForNuthin: Her public slandering of Veronica Cale without evidence makes Chuck wonder if she's deliberately trying to sabotage herself so she can retire as Diana Prince. The fact that she's still considered a paragon of virtue despite almost everything she does hinders this plan.
593* ControversyProofImage: In spades.
594-->"She could throw babies at war amputees and still be called a hero!"
595* CrapSaccharineWorld: This is like setting [[Series/TwentyFour Jack Bauer]] loose in [[Series/TheAndyGriffithShow Mayberry]]!
596* DestructiveSavior / EvilOverlord: The only explanation for this bimbo rising to the top is because she has terrorized her city into praising everything she does.
597* DumbMuscle: Odd for a female character, but it's the closest trope that fits. She's hopeless as a business leader; as a superhero, she's one tiara removed from [[Comicbook/ThePunisher Frank Castle]]; and her 'normal life' is a hermetically-sealed bubble with no friends, job, or bills to pay.
598-->"There is only one thing she's good at. The only thing. [[BecauseImGoodAtIt She knows how to hurt people]]."
599* {{Eagleland}}: Type 2. Far from the idealism of Diana of Themyscira, ''this'' Wonder Woman embodies the spirit of [[OppressiveStatesOfAmerica Amerika]].
600* EvilCounterpart: Mixed with CorruptedCharacterCopy, Chuck muses that the only way this version of Wonder Woman to have worked is to be a villainous {{Foil}} to the real Wonder Woman, who would be revealed and gradually prove why she is the better version.
601* FamousAncestor: Not by Chuck, but there were several commenters that came to the conclusion that she's Psycho!Janeway's ancestor.
602* HairTriggerTemper: Such a big apartment for one girl? Well, there ''was'' a boyfriend, but Diana shoved his face in a food processor for drinking from the milk carton again.
603* ImplausibleDeniability:
604-->'''WW:''' Why do you think I had anything to do with her disappearance?\
605'''[[FriendOnTheForce Ed Indelicato]]:''' Well, there was you saying in front of ''the entire world'' that if you had your way, she'd wind up [[CutHisHeartOutWithASpoon dead and stuffed standing in your lobby]], and... well, there she is.\
606'''WW:''' ''(Oblivious)'' What's your point?
607* MurderTheHypotenuse: Had the show gone to air, Chuck hypothesizes that the next episode would have shown Diana reacting to her ex-boyfriend's new bride by planting a stiletto heel in her eyeball, then claiming it was really Hitler in disguise.
608-->"And then everyone stands around shocked at this near-miss that only Wonder Woman could have averted!'
609* RightHandCat: Kills people, then goes home to brag about it to [[FormallyNamedPet Mister Whiskers]].
610* ScrewThisIndexIHaveTropes: Suggests that she gets away with the crap that she does for some of the following reasons:
611** ScrewTheRulesImBeautiful: Tries to convince a police officer to stand aside by flaunting her outfit.
612** ScrewTheRulesIHaveMoney
613-->"Well I hope everyone has learned their valuable lesson: If you're rich and popular enough, you can get away with whatever you want."
614** ScrewTheRulesIHaveConnections: A lot. When reactionary politicians and TV personalities are applauding your efforts, something is probably off.
615** The police want to search Veronica Cale's secret laboratory but can't do so lawfully because Wonder Woman tortured the information out of a suspect she hospitalized in order to do an illegal search that didn't even give any results, so they tell Wonder Woman to break into the lab so it ''becomes'' a crime scene, allowing them to move in. The authorities seem to be (routinely) using Diana as a workaround to circumvent the U.S. Constitution.
616** Then when Wonder Woman meets up with her ex-boyfriend on the judiciary board...
617-->'''Wonder Woman's ex-boyfriend:''' This concludes our investigation!\
618'''Chuck:''' Ah, so when the government official connected to the bad guy upholds the law, that's bad. When the government official connected to the good guy ''ignores'' the law, that's good. Because this is what Superman looks like this in this world ''*[[BizarroUniverse Picture of Bizarro]]*''.
619* SpotTheImposter: Chuck eventually gave up and realized the only way to redeem the pilot is to have the ''real'' Diana Prince combating evil in the shadows, while the city is under the stiletto heel of some wackjob in a [[EvilTowerOfOminousness skyscraper]] calling herself "Wonder Woman."
620* StockholmSyndrome: Suggests that people let Wonder Woman do what she wants because the alternative is to piss off Wonder Woman, who violates due process, ignores the law, tortures people with no evidence as a matter of course, and seems to have immunity to prosecution.
621-->"She pushes to be given time alone with this fellow that she actually put in the hospital in the first place, yeah, [[SarcasmMode that doesn't sound like a bad idea at all]]. But the detective, for some reason, decides to go along with it, because, well, nobody can say no to Wonder Woman. Or at the very least, no one ''dares'' to say no to Wonder Woman."
622* VillainWithGoodPublicity: In the ''All Star Superman'' review, he all but name drops the trope when making a reference to the pilot.
623[[/folder]]
624
625!!''You Better Watch Out''
626
627[[folder:You Better Watch Out]]
628* Santa Claus is a former con-man, stuck forever in an IronicHell.
629** After a fan told him a little about the real St. Nicholas, who had a dead arm and slapped Arius for denying Christ was God, he changed his mental image of Santa a bit:
630-->'''Chuck''': Can you picture a Santa who waits for kids to come out and see the presents only to greet them with a slap across the face? Because I can! ''Ho, ho, ho! Naughty children get jolly ol' Nick's pimp hand, kiddies!''
631[[/folder]]

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