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A Super Team, Five-Man Band, Badass Crew or Badass Army where everyone on the team has the exact same powers or abilities, by and large. Often times, The Chosen Many will also be given similar abilities.

This can take several forms:

  • Everyone on the team has the exact same abilities, in equal application and scale.
  • Everyone on the team has the same powers or skills, but with some able to use them better, or in different ways, than others.
  • Everyone on the team has the same BASIC ability (like Super Strength) but with slight differences (one gets their strength from a Hulk Out, another gets it from Powered Armor, and another gets it as a Charles Atlas Superpower).
  • The superpowers come from a costume, accessory, Background Magic Field or other Plot Device which bestows the same core abilities.

However, this does not include:

With some abilities, this makes it easy to have an All Your Powers Combined moment, since all they need to do is focus their identical powers on the same target at the same time. On the other hand, this may lead to Crippling Overspecialization. Sometimes, this is done to make sure everyone on the team is equal, without relying upon a Plot Tailored to the Party. It can also allow writers to focus on characterization to differentiate each teammate rather than rely on their powers to do it.

See I Believe I Can Fly, for when every member of a team can fly. Contrast Cast Speciation and Superhero Speciation.


Examples

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    Anime & Manga 

    Comic Books 
  • Each of the Teenage Mutant Ninja Turtles by virtue of all being turtles, have the same extranormal abilities (swimming, limb retraction, etc.).
  • The Hulk was once part of a team billed as "The Incredible Hulks" on the cover, including She-Hulk, A-Bomb, Red She-Hulk, and a wielder of the Old Strong power. While each of these abilities differ in scale and application, they are each a Person of Mass Destruction with Super Strength as their core ability.
  • Superman:
    • The Man of Steel is often paired up with other Kryptonians like Supergirl, Power Girl, Superboy, Krypto, as well as Daxamites like Mon-El. Each of them (barring the occasional bizarre retcon) are basically Flying Bricks.
    • Likewise, the Phantom Zone criminals are all Kryptonians with the same set of powers.
    • The Superman Emergency Squad was made up of Kandorians (Kryptonians from the bottle city of Kandor). Inside Kandor they have no powers, but outside, as Kryptonians they have the same powers as Superman.
    • The Hypertension storyarc in Superboy's own book featured him leading an army of his alternate counterparts against another counterpart that had gone rogue.
  • Spider-Man has clones, alternate universe counterparts (Spider-Man 2099, Ultimate Spider-Man, Spider-Man: Shattered Dimensions), distaff counterparts, future children, symbiotes, symbiote spawn, and magical doppelgangers that have his core set of spider powers. They have teamed up, in various combinations, in many, many stories. Spider-Verse, in fact, was built around this trope.
  • Green Lantern:
    • The Green Lantern Corps, except for a few outliers, all have the same Imagination-Based Superpower. They all vary in control and application, however, since it's fueled by willpower.
    • The other Corps also apply—but their abilities differ from color to color. The Orange Lanterns fit this best of all, because they are all ring constructs created by the one actual Orange Lantern, Larfleeze.
    • The creators of the Lanterns, the Guardians, all have the same powers as well. Of course, when that power is technically Reality Warping, you really don't need anything else.
    • The Manhunters, another group of space police created by the Guardians, are all androids with a uniform set of powers and abilities.
  • The Darkstars of the DC Universe wear advanced super suits which all have the same abilities, basically making them a Flying Brick with energy blasts.
  • The Nova Corps are pretty much the same as the Darkstars, with the exception of Nova Prime, who not only has greater power than the others, but various extra abilities.
  • Captain Marvel (now "Shazam") and the Marvel Family. They're basically people who not only have the same powers, but usually get them from the same source (or another mythological equivalent).
  • The Deadpool Corps, made up of various Alternate Universe counterparts of the merc with a mouth. Dogpool and Headpool, being a dog and a zombie respectively, are probably the biggest outliers.
  • Often Defied with the Legion of Super-Heroes. They won't let in new members if they have powers that are similar to any current members. The Legion of Substitute Heroes may take them, though.
  • One issue of What If? had four stories in which the members of the Fantastic Four all got the "same" powerset rather than four different ones. All flame-users like the Human Torch, all monsters like the Thing, etc. The invisibility chapter "cheated" as each member got a different power related to invisibility.
  • Marvel Comics has the C-List supervillain team the Death Throws, a team comprised solely of evil jugglers!
  • Comic book writer Dwayne McDuffie once satirically pitched a team called "Teenage Negro Ninja Thrashers" due to the prevalence of black skateboarding heroes in the Marvel Universe.
  • The Boys: Compound V is responsible for humans gaining superpowers, but the Boys are only injected with enough to have Super Strength and super endurance (so when they get in a fistfight with supers, they end up with bruises and cuts rather than decapitation).
  • The Serpent Society from Marvel Comics, who all have snake-themed powers.
  • The Lizard League from Invincible, who are Expies of the Serpent Society and thus have similar powers.

    Literature 
  • In Animorphs, everyone on the team can morph into an animal after acquiring its DNA via contact, but only rarely do they all morph into the exact same animal. One notable exception was the time they all turned into polar bears, and this almost ended up being their downfall.
  • The shadowhunters from The Mortal Instruments qualify for this. They are all superhumanly strong, fast and resilient, and have the ability to use angelic magic. Mostly runes, but they can also use weapons made by angels. Interestingly, this is inverted by the main protagonists' team, because among them is a vampire and a warlock, and among the minor protagonists is also a werewolf.
    • In The Dark Artifices, the main protagonists are all nephilim, but one of them is also a half-fairy, and has some fairie powers, which is why it is an "Almost Identically Powered Team".
    • The same is true for groups of werewolves who band together to hunt demons together.
    • A villainous example can be found in Tales from the Shadowhunter Academy. In the past, the shadowhunters were far from being really good, killing completely innocent downwolders. For this reason, several warlocks have teamed up to fight the shadowhunters.
  • In Percy Jackson and the Olympians it may just be playing straight with the demigods or being inverted. They all have the same basic powers, but depending on the particular divine parent, a demigod can also have extra powers that other demigods do not have. It therefore depends on which demigods are sent on a mission, whether it qualifies for this trope.
    • In the camp of the demigods, however, the respective cabins compete against each other in different competitions (in one cabin each, the children are from an Olympic god). In these competitions, this trope is currently being played straight.
    • It is also played with the hunters of Artemis. The goddess Artemis welcomes girls who are virgin and makes them immortal. In addition they get still some further forces, which are however always the same.
  • In Worm, the Chinese Yangban have a pair of members (Null and One) whose powers give each member reduced forms of every member's powers. They're extremely hard to fight, because they're also trained to attack in concert, and they usually bring a power that lets them resurrect dead teammates.

    Films — Live-Action 
  • In The Last Airbender, there are entire nations of people with similar bending abilities, and it often takes multiple benders to perform a feat.

    Live Action TV 

    Tabletop Games 
  • In most Old World Of Darkness and New World Of Darkness games, the player characters will play a group all from the same supernatural type: vampires, werewolves, fae, mages, wraiths, or whatever.
  • Warhammer 40 K: The Eldar specialize in this, with each of their units being a specialist in some form of combat. However, it is expected that each Eldar try to maintain some flexibility, so their units' leaders are referred to as "having lost themselves on the Path" they were following.
  • Things Mr. Welch Is No Longer Allowed to Do in an RPG:
    2157. Doesn't matter if we all have different costumes and names, the group is vetoed if it's clear we're all Thor.

    Video Games 
  • Warcraft III:
    • Night Elf females have the Shadowmeld ability, which makes them invisible at night when immobile. As two of their starting heroes and their basic units have it, early games Night Elves can apply this trope for effective ambushes and night attacks, with no unit being targeted more than the others.
    • While the standard game doesn't allow having two of the same hero type, team matches can use do this to very good effect (the paladin is a good tank with a big healing spell, but can't cast it on himself. Two paladins, on the other hand...).
  • Dragon Quest IX zigzags this: Unlike VI, spells are not kept when switching classes, but the huge stat boosts that can be acquired during that class are, helping to avert Squishy Wizard. In addition, the combo system makes a party composed entirely of a single class not unattractive, as casting the same spell or ability repeatedly (including a standard attack) increases the damage done.
  • Averted in Golden Sun. It's possible to switch Djinn around until your entire party has the same spell loadout, but doing so greatly decreases your stats and makes using Summon Magic tricky (since the Djinn you use to summon also govern what type of magic you have).

    Web Comics 

    Western Animation 

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