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1[[foldercontrol]]
2
3Note: The given Japanese names here for the fighters are based on how they are shown in the Japanese website, so there might be discrepancies (e.g. Sirnight vs. Sirknight).
4----
5
6!Playable Pokémon
7!!Original Arcade Fighters
8[[folder:Pikachu]]
9!! Pikachu
10!!!Voiced by: Creator/IkueOtani
11->''Pikachu overwhelms opponents with powerful electric shocks and quick movements.''
12
13[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/pikatvtrope.jpg]]
14The Mouse Pokémon and [[SeriesMascot Franchise Mascot]], Pikachu is a Standard character that mostly fights with his arsenal of electric attacks. An Electric Pokémon from the first generation.
15----
16
17* AdaptationalPersonalityChange: Pikachu are normally portrayed as being cheerful and easygoing. However, this Pikachu is shown to be serious and competitive.
18* BadassAdorable: The "badass" part is emphasized in comparison to other Pikachu, while the "adorable" part is in comparison to his fellow fighters. Just look at his attempts to seem badass and intimidating during his post-round {{Victory Pose}}s (which are based off Heihachi and Kazuya)!
19* {{Expy}}: Pikachu in this game seems to take a lot of influence from [[VideoGame/{{Tekken}} the Mishimas]], evident by certain moves and victory poses. For instance, he can even do Heihachi's famous Electric Wind God Fist loop, and his lose pose, where he [[BadassArmFold crosses his arms]] and shrugs, is reminiscent of one of Kazuya and Devil's early win poses. Also, his super attack looks a bit like [[Manga/{{Naruto}} Lightning Blade]]. As the JackOfAllStats SeriesMascot known for normally being cheery and adorable but depicted as more serious and competitive here, it also takes after the ''VideoGame/SuperSmashBros'' incarnation of [[Franchise/SuperMarioBros Mario]].[[note]]Oddly enough, considering that Pikachu also appears in the ''Smash Bros.'' series, albeit as a FragileSpeedster and depicted near-identically to [[Anime/{{Pokemon}} Ash's Pikachu]].[[/note]]
20* ElementalPunch: Uses a massive electrically charged one for his Burst attack.
21* JackOfAllStats: Pikachu is classified as a Standard Fighter; his stats lean towards FragileSpeedster, but the numbers do not tell the whole story: his versatile movement makes him an aggressive pressure-based all-arounder, similar to Ken from ''Franchise/{{Street Fighter}}'', the specific incarnation of [[Franchise/SuperMarioBros Mario]] as portrayed in ''VideoGame/{{Super Smash Bros}} 4'', and his biggest influence, the Mishima patriarch himself, from ''VideoGame/{{Tekken}}''.
22* LimitBreak: Volt Shock Fist, a combo that starts with a powerful Volt Tackle, continues by tail-swatting the opponent into the air, then concludes by pursuing them in a zigzag like a lightning bolt before slamming into them with an electrified MegatonPunch.
23* PokemonSpeak: Pikachu and his counterpart Pikachu Libre are the only playable Pokémon to clearly say their names in international versions; while some other characters still use PokemonSpeak, [[NonDubbedGrunts they say their undubbed Japanese names]].
24* PerpetualFrowner: In contrast to the rest of his species, this Pikachu is usually frowning, only smiling if he wins a round.
25* TertiarySexualCharacteristics: His pointed, lightning-shaped tail confirms that he's male.
26* SeriesMascot: As usual, Pikachu is the face of ''Pokkén Tournament'' (being the ''Franchise/{{Pokemon}}'' SeriesMascot), but the videogame gives Lucario very equal focus, letting Lucario share mascot duties with the electric mouse.
27* ShockAndAwe: As always, Pikachu uses a variety of electric attacks in battle.
28* {{Shotoclone}}: His ranged attacks are the rough [[KamehameHadoken Hadouken]] analogues, he has a {{Shoryuken}} (like the Wind God Fist from ''Tekken''), and his below-mentioned TailSlap is the [[HurricaneKick Tatsumaki Senpuukyaku]]. He's also very influenced by the moves that the Mishima family share in ''Tekken'', and their moveset can be considered a 3D analogue to the 2D ''shoto''.
29* ShoutOut: Pikachu borrows the {{Victory Pose}}s of Heihachi and Kazuya. Fitting, given all three are electricity-wielding mainstays in their respective series. Pikachu also has the Spinning Demon and Electric Wind God Fist moves of the Mishima family. Pikachu's defeat pose mirrors Kazuya's arms crossed-then-shrug win pose, and two of Pikachu's victory poses are based on Heihachi's angrily-stomping-his-feet victory pose and Kuma's rolling around pose.
30* TailSlap: Has Iron Tail in his repertoire, possibly as a nod to [[Anime/{{Pokemon}} Ash's Pikachu]].
31* YellowLightningBlueLightning: Functionally similar to the Mishimas he borrows his moves from, [[JustFrameBonus timing his Wind God Fist just right]] will cause the electricity he generates to turn blue instead, increasing the damage, combo capability, and the safety of performing the attack.
32* YourSizeMayVary: Similar to how he's portrayed in ''VideoGame/SuperSmashBros'', this Pikachu is much taller than normal. For example, in the Pokédex, Pikachu is stated to be an average height of 1'04 (one foot, four inches); however, this Pikachu comes to about halfway up on fellow combatant Gardevoir, who in the Pokédex has an average height of 5'03 (five feet and three inches, about 4 times as tall as the average Pikachu).
33[[/folder]]
34
35[[folder:Lucario]]
36!! Lucario
37->''Lucario is an all-around solid fighter with a balance of offense and defense.''
38
39[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/lucartvtrope.jpg]]
40The Aura Pokémon, Lucario is a Standard character that fights using a mix of aura attacks and martial arts. A Fighting/Steel Pokémon from the fourth generation.
41----
42
43* ArtShift: The fandom isn't quite sure if the black markings are supposed to be skin or fur due to the drastic art style given to some of the Pokémon. It's a bit easier to tell that they're fur in-game though. Except for its shoulders, which appear to be ''metal''.
44* BadWithTheBone: It has Bone Rush as one of its attacks.
45* DivingKick: Lucario can perform one.
46* JackOfAllStats: As a Standard fighter, it possesses a solid balance of melee and ranged attacks, along with strength and speed. Also, unlike other fighters, Lucario's moveset remains similar in both Field Phase and Duel Phase, the sole difference between both phases being if he has access to Extreme Speed.
47* KamehameHadoken: Lucario's Aura Sphere, [[SignatureMove as usual]], charges and launches a [[EnergyBall sphere of Aura]] from its hands. While in its SuperMode, it gains access to a more powerful beam of Aura called Aura Blast, fitting the bill just as well.
48* KiManipulation: Uses [[EnergyBall Aura Sphere]] and [[KamehameHadoken Aura Blast]]... what else would you expect from the Aura Pokémon?
49* LimitBreak: Aura Blast, where Mega Lucario barrages the opponent with a quick flurry of Aura flames, then follows it up by firing a ''massive'' KamehameHadoken blast, akin to Lucario's orignal Final Smash, Aura Storm, in ''VideoGame/SuperSmashBrosBrawl''.
50* MarkedChange: When this Lucario enters its [[SuperMode Mega Evolution]], it gains numerous [[TronLines glowing lines]] over its body, the first time a Mega Lucario has ever been depicted with such markings.
51* MythologyGag: Just like in ''VideoGame/SuperSmashBros Brawl'' with Aura Storm, Lucario's LimitBreak, Aura Blast, is an [[KiManipulation Aura-based]] KamehameHadoken similar to [[EnergyWeapon Hyper Beam]]. Additionally, of attacks that are actually Pokémon moves, Lucario knows Aura Sphere, Force Palm, and Extreme Speed, which it also uses in ''Smash''. [[labelnote:*]]Double Team, Lucario's fourth-slot move from ''Smash'', has been traded out for Bone Rush in ''Pokkén'', though he retains a visual reference to the move in the animation for his counter-attack.[[/labelnote]]
52* SeriesMascot: Lucario is the face of ''Pokkén Tournament'', receiving more attention than even Pikachu, the mascot of the overall ''Franchise/{{Pokemon}}'' franchise, until Pikachu Libre came along, anyway. Somewhat {{justified|Trope}} in that it is a Fighting-type Pokémon. As such, the other Fighting-type Pokémon — Machamp, Blaziken, Mega Mewtwo X, and Shadow Mega Mewtwo X — become TheRival.
53* ShoutOut: Lucario's pose and use of Aura Sphere in [[https://www.youtube.com/watch?v=69p_yJQyQtc the Wii U release trailer]] resembled the use of Ryu's Hadouken in his ''[[VideoGame/SuperSmashBros Super Smash Bros. 4]]'' [[https://www.youtube.com/watch?v=1kalsCPXfaQ promotional character trailer]] (which in turn referenced [[https://www.youtube.com/watch?v=uY0KBMkvDyo the introduction]] of ''[[VideoGame/StreetFighterII Super Street Fighter II]]''). It seems to take more than a few moveset inspirations otherwise from ''Tekken''[='=]s Leo and Feng Wei. The latter even uses a form of Kenpo somewhat similar to the variety Lucario does in the ''Smash Bros.'' series, and some of Lucario's bone attacks in Pokkén resemble ''[[VideoGame/SoulSeries Soul]]'' [[VideoGame/SoulSeries series]] veteran Kilik's bo staff moves.
54* {{Shoryuken}}: Part of its Burst Attack.
55* SuperMode: It uses its Mega Evolution, Mega Lucario, during Burst Mode.
56[[/folder]]
57
58[[folder:Suicune]]
59!! Suicune
60->''Suicune is a Legendary Pokémon with powerful long-range attacks.''
61
62[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/suicutvtrope.jpg]]
63The Aurora Pokémon, Suicune is a Standard character that uses an arsenal of ranged water and ice attacks. A Water Pokémon from the second generation.
64----
65
66* BeamSpam: Most of Suicune's ranged moves consist of beam attacks, such as Aurora Beam, Ice Beam, and Hydro Pump.
67* CharacterTics: It has a habit of aloofly giving one hell of a DeathGlare to its opponents. Depending on the context, it can come off as prideful and snooty (round win), determined (entrance animations), or [[https://youtu.be/sy-0XYx537g?t=1m44s downright terrifying]] (round loss/draw).
68* CombatTentacles: Those aren't actually ribbons on its hind parts, but tentacle-like appendages that it uses for many of its melee attacks (making up for its lack of arms).
69* AnIcePerson: While Suicune is a Water-type Pokémon, it uses plenty of Ice-type moves like Aurora Beam, and its super move is Sheer Cold.
70* JackOfAllStats: It's a Standard fighter, with an emphasis on ranged attacks.
71* LimitBreak: ''True'' [[KillItWithIce Sheer Cold]], in which Suicune encapsulates its opponent in a pillar of ice (ironically, it's weaker, albeit more reliable than its main series counterpart, as it is not a [[OneHitKill One Hit KO]]).
72* LongRangeFighter: Suicune mainly focuses on ranged attacks and fights more effectively in Field Mode.
73* MakingASplash: Uses several water attacks, including Hydro Pump.
74* OlympusMons: It's a legendary Pokémon — namely, one of the three Legendary Beasts of the Johto region.
75* SpinAttack: Suicune's melee moves incorporate spinning to use its ribbon feelers.
76[[/folder]]
77
78[[folder:Machamp]]
79!! Machamp (Kairiky)
80!!!Voiced by: Creator/HirokiYasumoto
81->''Machamp is a powerful fighter with unrivaled close-range combat skills.''
82
83[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/machatvtrope.jpg]]
84The Superpower Pokémon, Machamp is a Power character that excels in close combat with its four muscular arms. A Fighting Pokémon from the first generation.
85----
86
87* CloseRangeCombatant: Uses only a few slow-moving projectiles in Field Phase, and none in Duel Phase. Its gameplan is generally to get in on its opponent to use its powerful melee attacks.
88* DifficultButAwesome: Like other grappler characters, it can bring a ton of pain if you can actually get in point-blank range, which can be very difficult to do against ranged fighters such as Gardevoir, Braixen, and Chandelure.
89* ExtraOreDinary: Its body becomes metal while using Heavy Slam.
90* FrictionBurn: The more that Machamp doles out punches, the more air friction that its fists are subjected to, and eventually Machamp's hands will turn red and start smoldering during the fight.
91* FullContactMagic: Its ranged attacks are fists made of energy.
92* GoroawaseNumber: Machamp's Dynamic Fury is divided into two flurries. The first one ends once he has delivered 765 hits, the signature number of Namco.
93* GracefulLoser: Mid-set, anyway. It shrugs off losses nonchalantly and still looks pretty determined to win next round, but loses its cool after a lost match.
94* HotBlooded: A literal example. When Machamp goes into Burst Mode, not only does it [[TurnsRed turn red]], but it also lets off copious amounts of steam, which seems to indicate the color change is due to Machamp becoming ''very'' hot.
95* HumanHammerThrow: Has one when using Submission.
96* KamehameHadoken: While primarily a CloseRangeCombatant, Machamp is capable of throwing a boulder or unleashing two giant fists of energy to attack at range if it needs to.
97* LargeHam: Competes with Chandelure for the title of most bombastic character in the game.
98* LimitBreak: Dynamic Fury, where Machamp uses a Stone Edge to send his opponent into the air and then seemingly combines Dynamic Punch and Close Combat to send a barrage of punches at its opponent.
99* MechanicallyUnusualFighter: In this game that emphasizes mixing melee and ranged combat, this guy's primarily a melee fighter.
100* MightyGlacier: It's a Power fighter, meaning it hits hard, but lacks speed.
101* MultiArmedAndDangerous: Machamp has four arms in total.
102* MythologyGag: In the [[AllThereInTheManual Pokédex]], Machamp has always been described as being capable of [[RapidFireFisticuffs throwing punches faster than the eye can see]] (being able to throw 1,000 punches in ''two seconds''), but has [[GameplayAndStorySegregation never been able to actually show in the main games its capability of doing that]]... until ''this'' game with its LimitBreak, Dynamic Fury.
103* ParryingBullets: Karate Chop can be used extremely similarly to [[Franchise/StreetFighter Zangief's]] Banishing Flat, safely dissipating projectiles and helping it close the distance between itself and a range-happy opponent.
104* PecFlex: This is Machamp's typical action between rounds, flexing those chest muscles. It does it even more so if it ends the fight in Burst Mode, making all sorts of muscle-displaying poses.
105* PowerupFullColorChange: As shown in the introductory trailer, Machamp ''literally'' TurnsRed in its SuperMode.
106* RapidFireFisticuffs: One of Machamp's attacks — with four arms. Yikes. In contrast to its movement speed, Machamp punches fast and hard.
107** [[LimitBreak Dynamic Fury]] deals 1000 punches in 2 seconds.
108* ShoutOut: When Machamp unleashes its RapidFireFisticuffs, it channels [[Manga/FistOfTheNorthStar Kenshiro]] and [[Manga/JoJosBizarreAdventure Star Platinum]]. It also uses [[Franchise/StreetFighter Zangief's]] Spinning Lariat and has a similar walk animation.
109** Its ''Tekken'' shout-out has it shrug its shoulders if it loses a round, similar to Armor King. In addition, one of its entrances has it GivingSomeoneThePointerFinger like King. One of its intros resembles one of Paul Phoenix's more recent win poses as well, as do some of its moves.
110** Continuing the wrestler homages, one of its entrances mimics one of Wrestling/HulkHogan's taunts.
111* SpinAttack: Has one, swinging around those four massive arms of theirs as a Counter.
112* StatusBuff: Machamp can use Bulk Up to increase its attack power and enhance most of its Pokémon moves temporarily. This effect fades after a move benefits from it, but while in Synergy Burst, it's always Bulked Up.
113* TurnsRed: Since Machamp doesn't have a Mega Evolution form, its Burst Mode literally turns it red instead.
114* WrestlerInAllOfUs: Machamp's moveset involves dropkicks, Spinning Lariats, a Giant Swing, and the occasional Body Slam.
115* YourSizeMayVary: Like Pikachu, Machamp is not to scale with its official average height of 5'03". It towers over Suicune and Gardevoir, who should be larger and roughly the same height, respectively (though Suicune is admittedly quadrupedal), and comes up to about the same height as the 6'07 Mewtwo.
116[[/folder]]
117
118[[folder:Gardevoir]]
119!! Gardevoir (Sirnight)
120!!!Voiced by: Creator/KikukoInoue
121->''Gardevoir toys with opponents from afar with fluid movements.''
122
123[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/gardetvtrope.jpg]]
124The Embrace Pokémon, Gardevoir is a Technical character that fights using powerful psychic attacks. A Psychic/Fairy ([[{{Retcon}} previously Psychic]]) Pokémon from the third generation.
125----
126* AmbiguousGender: There are no visible differences between male and female Gardevoir. The gender of the Gardevoir that appears in this game is never disclosed.
127* BadassAdorable: Mostly badass, but its feminine appearance and graceful mannerisms (especially during its VictoryPose, in which it spins around and curtsies) make it look pretty cute. Another one of its victory poses is it jumping up and down like an excited young girl.
128* BeamSpam: Moonblast gets upgraded to this while Gardevoir is in Burst Mode; the beams being spread out along the horizontal plane in Field Phase and being spread out along the vertical plane in Duel Phase. The beams practically ''fill the entire battlefield''.
129* ConfusionFu: A ranged variant. Gardevoir has a lot of... "''interesting''"[[note]]Read: "weird"[[/note]] projectiles with a wide variety of sometimes unconventional uses. For instance, one of its moves is a slow-moving ball of energy. Tempted to shoot it with a stronger projectile to get it out of your life? Don't. It'll split apart and come after you ''faster''. It helps that some of the projectiles start with one move: Calm Mind. Thinking about rushing it during Calm Mind so you don't have to deal with its projectiles? Ok, but watch out for that barrier. And that's if it doesn't decide to just teleport over your head and drop on you with an aerial while you're approaching.
130* CuteMonsterGirl: It's completely unknown what gender this particular Gardevoir is, but through its mannerisms, it's clearly meant to be a GirlyGirl, as its cuteness and femininity is played up a lot more, where most of its poses involves spins and curtsies. One of its victory poses is it jumping up and down like an excited young girl.
131* EveryProperLadyShouldCurtsy: Gardevoir curtsies at the start of matches, when it loses a round, and in one of its victory poses.
132* GreenThumb: Though it's not a Grass-type, it has two Grass-type moves in its moveset; Energy Ball and Magical Leaf.
133* KamehameHadoken: Gardevoir can get in on the action with Energy Ball.
134* KickingAssInAllHerFinery: The physical changes Gardevoir undergoes while in Mega form give this impression. Their skirt becomes fuller and bulkier, the green accents on their body change to white and they gain extra bulk on their forarms, evoking the image of an elegant ballgown and opera gloves.
135* HealThyself: Gardevoir can recover HP by entering a High Stance during Duel Phase.
136* LadyOfBlackMagic: Comes close to this in a fighting game, casting ranged energy blasts and spheres while maintaining a feminine and elegant air. Especially so when it's Mega Gardevoir during Burst Mode.
137* LadyOfWar: While it's unknown what this particular Gardevoir's gender is, it does give off this vibe with a graceful fighting style and fluid movements.
138* LimitBreak: Fairy Tempest, a very MagicalGirl-esque attack where Mega Gardevoir sends its opponent into a space-like void through a black hole before creating some InstantRunes in the shape of a cannon, which launches beams of energy at its opponent.
139* MagicSkirt: Averted, but it's modest enough to keep it held down the entire battle, all the same.
140* MarilynManeuver: While it has no official gender, Gardevoir covers its front skirt when it comes down from a jump.
141* MechanicallyUnusualFighter: Gardevoir is primarily a ranged fighter, with melee attacks that are built to go into Field Phase.
142* MythologyGag: Its Burst Attack has it seemingly ensnare the enemy in an UnrealisticBlackHole, which transports them into a starry realm — a nod to its ''VideoGame/PokemonRubyAndSapphire'' Pokédex entry, which mentions that Gardevoir is strong enough to make a small black hole.
143* OurFairiesAreDifferent: While primarily known as a Psychic-type, it is also a Fairy-type Pokémon.
144* PsychicPowers: Gardevoir uses various psychic attacks in battle.
145* ShoutOut: Gardevoir borrows a few moves from the movesets of ''VideoGame/{{Tekken}}'' characters Asuka and Jun. One of its losing animations is similar to the ones most female characters use during the ''Tekken'' Continue screen.
146** Its Burst Energy animation also bears an uncanny resemblance to [[Anime/PuellaMagiMadokaMagica Goddess Madoka]], right down to the poofy white "dress", celestial background, and concentric pink runes that appear before it launches a gigantic blast of light towards its target.
147* SuperMode: Its Mega Evolution, Mega Gardevoir, appears during Burst Mode.
148* UnrealisticBlackHole: Its Burst Attack employs one to start it off.
149[[/folder]]
150
151[[folder:Gengar]]
152!! Gengar (Gangar)
153->''Gengar is a phantasmagoric trickster, tough to read and hated by its opponents.''
154
155[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/gengatvtrope.jpg]]
156The Shadow Pokémon, Gengar is a Technical character that fights using trickery and shadows. A Ghost/Poison Pokémon from the first generation.
157----
158
159* BreakingTheFourthWall: One of its [[VictoryPose victory animations]]: It stands motionless, then it notices the "WIN" logo on the bottom of the screen when it pops up, and afterwards the results that appear before Gengar on the left.
160* CastingAShadow: Uses moves like Shadow Ball, [[ElementalPunch Shadow Punch]], Curse, and Night Shade.
161* ConfusionFu: Many of its moves cause it to move in unpredictable ways, and moves like Shadow Punch can appear around the opponent at strange angles.
162* FlashStep: Its dashes cause it to fade in and out of existence. It is seen delivering a CounterAttack this way.
163* {{Intangibility}}: It has a tendency to phase through the floor when using certain moves, and seems capable of doing so to avoid attacks as well.
164* LaughingMad: All the time after it Mega Evolves, replacing most of its non-Mega Gengar grunts with bouts of deranged laughter.
165* LargeHam: Between attempting to eat the "win" icon if victorious, ''licking'' its opponents with glee, and its trickster nature, it's about as close as any Pokémon can get to this trope.
166* LeaningOnTheFourthWall: Aside from {{breaking|TheFourthWall}} it during its various animations, Gengar's eyes also appear to be [[AsideGlance angled towards the camera]] when it's idling on the field during battle, sometimes staring directly at it if it's in the right position.
167* LimitBreak: Shadow Drop, where Mega Gengar seems to create a HellGate of sorts that sends its opponent into a nightmarish void where a giant Mega Gengar ''swallows them whole'' before blowing up.
168* LivingShadow: As the designated Shadow Pokémon, Gengar is literally one of these, but in addition, Gengar's own shadow seems to be some sort of odd vortex of darkness that follows underneath Gengar.
169* MagikarpPower: [[VideoGame/DissidiaFinalFantasy Gabranth style.]] Gengar's normal moveset is… manageable, to be generous, but it's really designed to shine in Burst Mode. Many of its attacks are changed dramatically so they cover absolutely ''massive'' areas. It's very hard to evade Mega Gengar's attacks. Which is quite fitting, considering [[YouWillNotEvadeMe Shadow Tag]] being Mega Gengar's main selling point in the main series.
170* MultipurposeTongue: For its melee attacks that aren't [[CastingAShadow concentrated darkness]], Gengar uses Lick with its massive tongue.
171* NightmareFuelStationAttendant: Some might even consider Darkrai, essentially a nightmare god, less creepy than this guy.
172* OurGhostsAreDifferent: It's a shadowy CartoonCreature, and one of the most famous ghosts in ''Pokémon''.
173* OverlyLongTongue: Uses its tongue for melee attacks, and it is easily longer than any of Gengar's normal limbs… or even Gengar's entire body, for that matter.
174* PainfullySlowProjectile: A fully-charged Shadow Ball. It has its uses, though. For instance, it can stay in front of Gengar and absorb weak projectiles for it.
175* PlayingWithFire: It is shown using Will-O-Wisp, which, although a Fire-type move, is commonly associated with Ghost-types.
176* RedEyesTakeWarning: How Gengar is first introduced in its reveal trailer.
177* {{Shoryuken}}: Does one from behind after landing Hypnosis on its opponent. You can follow up with some more attacks afterward if you're quick.
178* ShoutOut: Shadow Drop is a lot like one of Midler's Supers from the [[VideoGame/JojosBizarreAdventureHeritageForTheFuture JoJo arcade fighter]]. Gengar also borrows a few moves from [[VideoGame/{{Tekken}} Bob]]. There's also the aforementioned Shoryuken, taken from ''Franchise/StreetFighter''.
179* SoulPower: As a Ghost-type Pokémon.
180* SpinAttack: When Mega Evolved, it can roll at its opponents in the manner of Franchise/SonicTheHedgehog.
181* StatusInflictionAttack:
182** [[PoisonousPerson Sludge Bomb]]. The puddles created by Gengar temporarily decrease the foe's attack.
183** Gengar is able to use Hypnosis to put its foe to sleep.
184* SuperMode: Uses its Mega Evolution, Mega Gengar, as a Burst Mode.
185* SwallowedWhole: Does this to its opponent during Shadow Drop, where it creates a giant Gengar face and drops the opponent inside, followed by the face chomping down on the opponent, contracting, smiling with Gengar's trademark face, and exploding. It's only an illusion, but it does significant damage regardless.
186* WaveMotionGun: A very powerful and spammable version during Burst Mode. It's not impossible to get around, but it's still nasty and can make dealing with Gengar a nightmare all on its own.
187[[/folder]]
188
189[[folder:Charizard]]
190!! Charizard (Lizardon)
191!!!Voiced by: Kensuke Sato
192->''Charizard is like a flame dancing in the air, using its white-hot power to overcome all opposition.''
193
194[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/charitvtrope.jpg]]
195The Flame Pokémon, it joins fellow Fire-type starter Pokémon Blaziken in the fray. Besides Fire-type attacks, it also uses its body to physically attack the opponent. Is a Power character. A Fire/Flying Pokémon from the first generation.
196----
197
198* {{Acrofatic}}: Still as tubby as in the anime or the main series and can pull backflips, and spin circles in the air while WreathedInFlames.
199* BadassBack: One of its win poses involves turning its back on its opponent.
200* BreathWeapon: It uses Flamethrower as a long-ranged ground attack to stay out of melee reach, and Inferno as a short-ranged defensive attack where it hops back and breathes a wall of flames in front of it.
201* CastFromHitPoints: Just like in the core series ''Franchise/{{Pokemon}}'' games and in ''VideoGame/SuperSmashBros'', Flare Blitz causes a small amount of recoil damage to Charizard whenever it is used.
202* CompositeCharacter: This Charizard seems to take inspiration from Ash's, Red's, and Alain's, notably sharing the same voice with the latter and having the same Mega Evolution as Red's and Alain's.
203* DoubleJump: Gains this in burst mode, though it isn't very useful except for use in flight mode.
204* DragonRider: One of its intros focuses on Charizard's back as it flies to the arena; it then lands and the camera pans to Charizard as the character says "We can take on anything, Charizard!" It then nods at the camera, which was presumably you who was riding it.
205* ElementalPunch: Can use Fire Punch, which doubles as a counter attack.
206* {{Flight}}: Those wings on its back are more than just for show, as it spends a lot of its time fighting from the air, as well as on the ground.
207* GaleForceSound: Charizard's regular counter attack is a roar so powerful that it generates a [[BlowYouAway whirlwind]] around itself.
208* HeroicBuild: Looks notably more muscular here than in the main series and in ''VideoGame/SuperSmashBros'', with well-defined pectoral muscles.
209* HotBlooded: A lot of its intros involve it roaring. In one, it drops into frame from up-top and roars as it breathes fire; in another, it spins around and roars right at the camera, causing it to shake.
210* IncendiaryExponent: A fair number of its attacks involve Charizard throwing itself at the enemy while wreathed in flames.
211* LimitBreak: Searing Blaze, appearing to be a take on Blast Burn where Mega Charizard X sends a blast of fire towards its foe, assaulting them with pillars of fire erupting in a line from the ground.
212* MightyGlacier: As a Power fighter, Charizard is strong, but lacking in speed.
213* MythologyGag: One of Charizard's grabs is Seismic Toss, which is executed in the same manner as in the ''Anime/{{Pokemon}}'' anime.
214* OurDragonsAreDifferent: A very draconic/dragon-like Pokémon, but Charizard isn't Dragon-type except in its Burst Mode (Mega Charizard X).
215* PlayingWithFire: As to be expected, some of its attacks involve fire. Heck, if you win while in burst mode, it sets the ''arena'' on fire!
216* RazorWind: Can use Air Slash while in flight mode. This can be used to extend combos and as a long-range attack.
217* ShoutOut: One of its throws where it breathes fire on a tossed enemy is pretty much reminiscent of Devil Jin's eye beam throw. Most of its Flying Stance attacks copy Devil Jin's flying attacks as well.
218* SoreLoser: It stomps its right foot, then roars, before finally throwing a fit when it loses a match: yes, this even includes [[HopelessBossFight the story battles against Shadow Mewtwo]].
219* StoutStrength: Charizard is bulkier, fatter, and more muscular here than in the main series or ''VideoGame/SuperSmashBros'', and is a hard-hitting MightyGlacier.
220* StanceSystem: Charizard's Flight Mode allows it to float in the air or on the ground. In the air, it's just used to dodge or cancel out attacks; on the ground, however, it lets Charizard use Air Slash, Dragon Claw, or Flare Blitz, allowing Charizard to use follow-up attacks and extend combos.
221* SuperMode: Uses its Mega Evolution as a Burst Mode. Specifically, Mega Charizard X.
222* TailSlap: One of its attacks.
223* WreathedInFlames: Using its Flare Blitz directly involves it slamming into its opponent while both are [[SpectacularSpinning spinning]] and surrounded by fire. If it slams into the ground, there's an area of effect that lasts for a bit.
224* YourSizeMayVary: As it tends to do with this particular Pokémon. Charizard is one of the tallest fighters in the game by default, despite officially standing at only 5'07.
225[[/folder]]
226
227[[folder:Weavile]]
228!! Weavile (Manyula)
229->''Weavile is a speedy fighter with a small body, sharp claws, and the ability to control ice.''
230
231[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/weavitvtrope.jpg]]
232The Sharp Claw Pokémon. A Speed character that uses Ice attacks and his claws to fight. A Dark/Ice Pokémon from the fourth generation.
233----
234
235* AbsurdlySharpClaws: Given Weavile's species, it was to be expected.
236* BadassAdorable: He's portrayed as being just as playful as he is violent, complete with [[CameraAbuse grabbing onto]] and smiling into the camera in one of his introductory animations. One of his win animations resembles something a 4-year-old Eddy Gordo might do.
237* BringIt: Weavile does this gesture as a taunt in his reveal trailer, and while using the Pokémon Move Taunt, as well.
238* CameraAbuse: Weavile [[NoSenseOfPersonalSpace grabs the camera]] during one of his intro animations.
239* CatsAreMean: Nowhere near as mean as they're portrayed in other media, but Weavile have some feline elements in their design and, in this game especially, their mannerisms, and he goes about fighting with borderline sadistic glee at times.
240* CastingAShadow: Is shown empowering his claws with dark energy to perform Night Slash. Also, Weavile is a dual Dark/[[AnIcePerson Ice]]-Type Pokémon.
241* CombatPragmatist: As a Dark-type Pokémon. One of his attacks is to lay ice traps on the ground that lock down foes that walk over them. He can also use [[IShallTauntYou Taunt]] as a Command Counter.
242* CounterAttack: Has a character-specific one in the form of Taunt, a two-part maneuver. For simply hitting Weavile with a move that doesn't pierce Counters, it weakens a foe's [[SuperMode Synergy Burst]] benefits and attack. If Weavile connects with the follow-up, it deals damage and drains some of their Synergy gauge.
243* DashAttack: Has two delayable ones in the form of Night Slash and Taunt. The latter is invincible and drains Synergy, but requires the opponent to strike it first.
244* ElementalPunch: Can use Ice Punch in Duel Phase.
245* FragileSpeedster: As a Speed fighter, Weavile is fast, but lacks power. He also has relatively low health, as in his home series, but possesses a relentless pressure game in Field and Duel Phases, helped by being one of the 5 characters in the game that Bursts faster than everyone else.
246* HarmlessFreezing: His ice traps and his Synergy Burst both freeze the opponent in place. Being frozen alone in both instances does little to no little damage.
247* AnIcePerson: Being an Ice-type Pokémon, he can use ice in his attacks. When he goes into Burst Mode, he even gets coated in frost.
248* IShallTauntYou: His Command Counter, serving an entirely different function from the mainline games' version as a hybrid debuff/Counter Attack.
249* LimitBreak: Sonic Slash, a [[SingleStrokeBattle Single Stroke]] attack, where Weavile uses a ''massive'' claw made of ice.
250* ManaBurn: Knock Off, rather than remove a nonexistent item, instead depletes the foe's Synergy gauge slightly each time it's used. Taunt does the same if the counter attack connects, and the ending hit of its [[LimitBreak Synergy Burst Attack]] Sonic Slash does as well, making Weavile very effective at keeping a foe from Bursting.
251* MythologyGag:
252** Signal Slash, an attack that increases the support gauge — or the meter governing how often you can call in an ally — each time it's used, was inspired by Pokédex entries mentioning Weavile's tendency to leave claw marks on trees and boulders in order to coordinate with other Weavile on the hunt.
253** His Synergy Burst gives him ice along his head crest, including a protrusion on one side that evokes the [[FashionableAsymmetry asymmetrical]] design of its pre-evolution Sneasel.
254* ShoutOut: Weavile's loss animations evokes ''Tekken''[='=]s Lei Wulong's reclining pose, and one of his intros apes Tae Kwon Do practitioner Hwoarang's annoyed head scratching intro. His playstyle as a GlassCannon with high speed and deceptive reach, as well as his prominent claws, are a reference to [[Franchise/StreetFighter Vega]]. He also borrows moves from ''Tekken'' assassin Nina Williams and the Kung Fu-using Chang family.
255* SpellBlade: Weavile can cover his claws in a number of energy types, most notably with Night Slash.
256* TertiarySexualCharacteristics: His ears are roughly proportionate with his crown, suggesting that he's a male Weavile.
257* WickedWeasel: Downplayed compared to its portrayals in other media, but he is a Dark-type with something of a cruel streak even here.
258* WolverineClaws: Although his claws are quite dangerous on their own, Weavile can push this even further, causing them to grow several times in length when performing Night Slash. Bonus points for it being an actual [[StealthPun mustelid]].
259[[/folder]]
260
261!!Post-Arcade-Release Fighters
262
263[[folder:Blaziken]]
264!! Blaziken (Bursyamo)
265->''Blaziken is a hot-blooded fighter that rushes into battle with its fists of flame.''
266
267[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/blaziken_pokken.png]]
268The Blaze Pokémon, Blaziken is a Standard character that fights with powerful kicks, punches, and fire attacks. He joins fellow Fire starters Charizard and Braxien. A Fire/Fighting Pokémon from the third generation.
269----
270
271* CastFromHitPoints: ''Also'' uses Flare Blitz, with the same drawbacks as Charizard. Additionally, all of Blaziken's Pokémon moves can be turned into an enhanced version with more power and additional effects, at the cost of some HP.
272* DeathOrGloryAttack: Not quite death, but High Jump Kick will make Blaziken stumble and hurt it if it misses, just like in the main games. More humorously, it imports Paul Phoenix's incomplete Rainbow Kick, which doesn't cause it any harm, but leads to it faceplanting after a poorly-executed somersault that leaves it wide open if it doesn't connect.
273* DivingKick: He uses a fiery variant as Mega Blaziken.
274* EarlyBirdCameo: Blaziken was featured alongside Lucario in the very first promotional material for the game, yet wasn't included in the roster until a month ''after'' the game's initial debut.
275* ElementalPunch: Uses Fire Punch (as its Ranged Attack) and Blaze Kick.
276* ExtremityExtremist: Chiefly kicks.
277* FullContactMagic: Blaziken's ranged attacks are still punches and kicks, they just happen to be throwing fire.
278* FunnyBruceLeeNoises: During its trailer, he throws a flurry of aerial kicks while screaming "WAA-TA-TA-TA-TA!"
279* GlassCannon: Downplayed. Though a Standard fighter with a solid 600 HP, Blaziken's best attacks and combo potential all involve using his CastFromHitPoints technique to enhance his Pokémon moves. As a result, he fits into this trope when going all-out on the offensive, easily crushing his opponent's health but being very susceptible to being worn down himself.
280* HotBlooded: As per his character profile on the official website for ''Pokkén Tournament''.
281* LimitBreak: Gatling Flame Kicks, where Mega Blaziken sends its opponent into the air with a rapid-fire barrage of kicks and then finishes them with a massive DivingKick of fire.
282* MegatonPunch: His version of Flare Blitz takes the form of a punch that shatters counters and sends the enemy flying.
283* PlayingWithFire: Many of his attacks have fire wreathed around his claws and legs.
284* {{Shoryuken}}: One of his moves appears to be a [[PlayingWithFire fiery version]] of Sky Uppercut.
285* {{Shotoclone}}: It has Heat Wave as a KamehameHadoken, Blaze Kick as a HurricaneKick, and Sky Uppercut as a Shoryuken.
286* ShoutOut: Whenever Blaziken does a RapidFireFisticuffs attack with his feet, [[Manga/FistOfTheNorthStar he screams "ATATATATATATA!"]] and then finishes off with a DiveKick looking a lot like a [[Franchise/KamenRider Rider Kick]]. His moveset also contains a few nods to [[Franchise/StreetFighter Ken Masters]] ([[{{Pun}} Blazi-Ken?]]) and [[VideoGame/FatalFury Kim]] [[VideoGame/TheKingOfFighters Kaphwan]], as well as [[VideoGame/{{Tekken}} Bruce Irvin, Eddy Gordo, Hwoarang, and Baek Doo San]]. For a more specific ''Tekken'' shout-out, one of Blaziken's win poses has him holding his leg in a kicking stance similar to Law. Additionally, the beginning of Blaziken's Gatling Flame Kicks resembles [[Franchise/StreetFighter Chun-Li's]] [[http://streetfighter.wikia.com/wiki/Houyoku_Sen Houyoku Sen]] (a flurry of kicks that leads into a launching kick), with the final kick launching into the LimitBreak proper if it connects.
287** Also, while it's a bit ambiguous, Blaziken's KO cry sounds like he's yelling "OH NOOOOOO!", which could be a nod to [[VideoGame/JojosBizarreAdventureHeritageForTheFuture Young Joseph/JoJo]].
288* SirNotAppearingInThisTrailer: Although screenshots of him in-game were made public during the initial reveal, he strangely was not in any of the pre-release trailers. It was finally revealed that Blaziken would be joining the roster about a week after the game's initial Japanese arcade release.
289* StatusBuff: If it hits an opponent, even a blocking one, with its LimitBreak, it gains a temporary speed boost, a nod to Mega Blaziken's ability Speed Boost.
290* SuperMode: Like other Pokémon with a Mega Evolution, Mega Blaziken is used during Blaziken's Burst Mode.
291* TertiarySexualCharacteristics: Female Blaziken have shorter "hair" and "masks" than males. This one's hair and mask are of the normal length, implying that it's male, though it's near-impossible to tell without frame of reference.
292* ThereIsNoKillLikeOverkill: Invoked with his finishing move. The final kick blow somehow racks up over ''two-hundred'' hits, which would otherwise deal ScratchDamage if the hits were dealt individually outside of the chain.
293* WreathedInFlames: He can enhance Heat Wave into an attack that does this to himself, dealing a lot of damage to the opponent and debuffing their attack at the cost of some of his HP.
294[[/folder]]
295
296[[folder:Pikachu Libre]]
297!! Pikachu Libre (Masked Pikachu)
298!!!Voiced by: Creator/IkueOtani
299->''Pikachu Libre, a wrestling idol, is a small masked fighter overflowing with fighting spirit.''
300
301[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/pikachu_libre_pokken.png]]
302A female Pikachu in a Luchador costume. She's a Speed character that utilizes electrical attacks and wrestling moves.
303----
304* ActionGirl: Unlike the other playable Pokémon who don't have confirmed genders (barring a male Garchomp and Suicune, who is downright genderless), this Pikachu is explicitly female to contrast the "prime" Pikachu whose TertiarySexualCharacteristics confirm that Pikachu being male.
305* BadassAdorable: Just like regular Pikachu, but with a cuter, more feminine voice.
306-->Pikachu Libre! You're so adorably tough!
307* CastFromHitPoints: Wild Charge causes damage to herself.
308* ContinuityNod: This particular Pikachu is a direct reference to the "Cosplay Pikachu" available exclusively from ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]''.
309* DeathFromAbove: By way of using [[SignatureMove Flying Press]], Pikachu will leap skyward and slam down onto her opponent.
310* {{Expy}}: Of Armor King. She even has one of his intro poses. In terms of female luchadors, she's one of Jaycee.
311* HeroicResolve: Pikachu Libre's official character profile notes the prevalence of the creature's fighting spirit.
312* LimitBreak: Thunderclap Press, where Pikachu Libre creates a wrestling ring to crush her opponent with a souped-up, electrified version of Flying Press.
313* MaskedLuchador: She's a Pikachu in a luchador costume.
314* MetronomicManMashing: One of her grab attacks lets her do this to opponents.
315* OneSteveLimit: {{Averted|Trope}}, as she is the second Pikachu to make it into the roster.
316* PokemonSpeak: Pikachu Libre and her regular Pikachu counterpart are the only playable Pokémon to clearly say their names in international versions; while some other characters still use PokemonSpeak, [[NonDubbedGrunts they say their undubbed Japanese names]].
317* ShockAndAwe: Like the regular Pikachu, except that her lightning changes between blue and yellow instead of primarily being yellow.
318* SpotlightStealingSquad: Ever since her reveal, she's seemed to evolve into the impromptu SeriesMascot of the console version of the game, getting more focus than even the normal Pikachu or Lucario.
319* StatusBuff:
320** Performing a Phase Shift with her Pokémon moves will cause Pikachu Libre to power up, temporarily raising the power of her Pokémon moves.
321** She has three ways of raising her stats. Powering up when she's already powered up raises her attack, performing a wall jump raises her defense, and landing her LimitBreak raises both attack and defense.
322* StatusEffects: Hitting an opponent with Electroweb will lower their speed.
323* TertiarySexualCharacteristics: Has the heart-shaped tail that all female Pikachu have.
324* WallJump: Some of her moves allow her to wall jump. Performing a wall jump raises her defense and restores some health.
325* WrestlerInAllOfUs: Her fighting style certainly fits being a MaskedLuchador. Also, it's rare to see a Pikachu do the [[Wrestling/StoneColdSteveAustin Stunner]] like [[http://i.kinja-img.com/gawker-media/image/upload/s--QHUhWRvG--/jutinzguy7ikgsvmmnpo.gif she does]], right?
326* YellowLightningBlueLightning: Like her male counterpart, performing certain attacks [[JustFrameBonus with perfect timing]] leads to an enhanced, blue version of her typically yellow lightning.
327[[/folder]]
328
329[[folder:Sceptile]]
330!! Sceptile (Jukain)
331->''Sceptile is a mysterious dark green shadow, the ruler of the jungle, and can control plants.''
332
333[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/pokken_sceptile.png]]
334The Forest Pokémon, Sceptile is a Speed character that fights with agility that compliments its leaf-cutting blows. A Grass Pokémon from the third generation.
335----
336* BewareMyStingerTail: In Mega form, it can launch its tail like a missile. It does it during one of its grab moves and during its victory animation.
337* BladeBelowTheShoulder: Type II; makes liberal use of its Leaf Blade in battle.
338* BreathWeapon: During Synergy Burst, it can follow up Leaf Blade with Dragon Breath.
339* BulletSeed: Can fire seeds at the opponent that grow into spiraling roots.
340* CeilingCling: Can summon vines to hang from the ceiling, even in arenas where there is no ceiling.
341* FlashStep: Some of its attacks take this visage, which makes perfect sense seeing that, as of 2016, Sceptile is the fastest non-Legendary Grass-type Pokémon in the main ''Pokémon'' games! (And [[SuperMode Mega Sceptile]] is in the top 10 of the fastest Pokémon.)
342* GrappleMove: Two of Sceptile's Pokémon moves in Duel Phase are unusual grabs. Leaf Storm is a powerful SpinningPiledriver that only works on airborne foes, while Giga Drain is an underground projectile grab that only hits opponents on the ground.
343* GratuitousNinja: Many of its animations are ninja-esque in execution, with inspirations taken from ''Tekken'' veterans Raven and Yoshimitsu. It even uses leaf shurikens!
344* GreenThumb: Vines, seeds, giant leaf blades… not to mention once it Mega Evolves, it's perfectly capable of shooting its Christmas tree-like tail like a missile!
345* HealThyself: Sceptile can recover HP by entering a High Stance during the Duel Phase.
346* IaijutsuPractitioner: One of its victory animations is based around this idea.
347* LateArrivalSpoiler: Its inclusion was indirectly spoiled by a picture from the Japanese Pokémon show ''Pokénchi'', which showed one of the hosts standing in front of an arcade machine with Sceptile's instruction manual above the screen.
348* LifeDrain: Is capable of draining an opponent's health if it hits with Leech Seed or Giga Drain.
349* LimitBreak: Forest's Flash, in which Mega Sceptile encapsulates its foe in a tree of vines and blows it up.
350* PoisonousPerson: Its High Stance weak attack, which lowers the foe's defense. A successful Detect results in Sceptile swinging over the opponent while dropping a poisonous bomb on them.
351* PowerAtAPrice: Leaf Storm is powerful, but it temporarily lowers Sceptile's attack power.
352* ShoutOut: Some of Sceptile's moves are directly borrowed from ''Tekken''[='=]s Yoshimitsu and fellow fighting reptile Alex, while others channel [[Manga/JoJosBizarreAdventure Hierophant Green]]. It also has many ninja-esque attacks which reference the ''Ultimate Ninja Storm'' series, such as Rock Lee & Might Guy's Primary Lotus, an Izuna Drop.
353* SituationalDamageAttack: Leaf Blade's power is greatly increased if Sceptile hits an opponent with the tip.
354* SmugSmiler: It likes to flash a smug grin during one of its entrance animations and one of its victory animations.
355* SpinningPiledriver: Leaf Storm, which is depicted as an Izuna Drop.
356* SuperMode: Mega Sceptile.
357* TrapMaster: Sceptile possesses many attacks that limit the opponent's movement, such as Leech Seed, Bullet Seed, and its side ranged attack.
358* VineSwing: After using Detect, Sceptile uses a vine to swing over the opponent.
359[[/folder]]
360
361[[folder:Garchomp]]
362!! Garchomp (Gaburias)
363->''Garchomp is a heavy-hitting Pokémon with moves that close in on its opponents and deal big damage.''
364
365[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/garchomp_pokken.png]]
366The Mach Pokémon. A Power character that uses close-range attacks. A Dragon/Ground Pokémon from the fourth generation.
367------------------
368* BladeBelowTheShoulder: Type II as Garchomp, although they aren't that sharp. Type III as Mega Garchomp, and they are ''really'' sharp.
369* BlowYouAway: Has several wind-based moves, likely based on the Dragon elemental attack Twister.
370* CameraAbuse: During his intro before a match, Garchomp will bite at the camera as it closes in, forcing it to shake and back off quickly.
371* CloseRangeCombatant: Garchomp has mediocre ranged attacks and does best at close range, preferring to be in Duel Phase.
372* DifficultButAwesome: Has fantastic combo potential and a powerful "vortex" mixup that's difficult to escape against a wall, but actually getting in there to use it can be somewhat difficult due to his predictable approaches, particularly if he loses Field Phase.
373* DishingOutDirt: Garchomp uses Sand Tomb, Stone Edge, Dig, and Earthquake among its special moves. While it's not listed as such, he also uses Sand Attack as his charged Y attack in Field Phase.
374* {{Expy}}: Surprisingly enough, of Bryan Fury.
375* EvilLaugh: He isn't evil ''per se'', but one of his victory animations is his own version of the laugh popularized by ''Tekken's'' Bryan Fury.
376* ExtraOreDinary: While not listed as such in the moves list, Garchomp uses Metal Claw for many of his attacks, and his standard Y attack is Iron Head in Duel Phase. His claws and head fins gain the signature blueish-white glow while performing them.
377* GroundShatteringLanding: Earthquake is used this way. Press the A button anytime you're in the air and '''BOOM''', Garchomp comes crashing down, shattering the earth around him and hurting any unprepared Pokémon that were standing too close.
378* HeroicBuild: Similar to Charizard, Garchomp has more defined pectoral muscles here.
379* InvulnerableAttack: Like in the main games, Garchomp is invincible while underground using Dig. Also like the games, the actual impact is telegraphed and easily punished if you're not careful.
380* AHandfulForAnEye: Garchomp's forward-Y attack in the Field Phase is Sand Attack. Hitting your opponent with it switches the match to Duel Phase.
381* LightningBruiser: He hits hard, has the highest HP tied with Marchamp, and is also quite fast.
382* LimitBreak: [[UnstoppableRage Outrage]] ''Smasher'', a super-powered, ground-diving take on what is known to be one of the most brutal Dragon-type moves in the main games.
383* NoNonsenseNemesis: Travis' Garchomp seems to be this, according to the AttractMode, where he [[BlastingItOutOfTheirHands knocks the stick held by Erin's Braixen]] out of its hand by [[SwordBeam slicing the air with his claw]] after they had made a stylish entrance.
384* RapidFireFisticuffs: His field phase grab move has him dealing 5 quick jabs with his left claw, then finishing off with a haymaker with his right.
385* SecondPersonAttack: The camera angle used to illustrate his Synergy Burst.
386* SharkMan: A HAMMERHEAD SharkMan, to be precise.
387* ShoutOut: Two of his moves are essentially [[Franchise/StreetFighter Guile's Sonic Boom and Flash Kick]].
388* SuperMode: Like the other contestants that have one, his Burst involves his Mega form.
389* TacticalRockPaperScissors: A lot of Garchomp's moves reward the player for taking advantage of the Attack > Grab > Counter Attack > Attack triangle and getting Critical Hits.
390** Stone Edge (Backward A): If the opponent hits Garchomp with a regular attack while he's in the stance, he'll hit them twice and you can follow up with a combo afterward for more damage. If they hit you with a counter attack, he'll only hit them once and you can't combo afterward.
391** Sand Tomb (Downward A): If you grab an opponent who's trying to do a counter attack with this, Garchomp will again hit twice and allow you to combo afterward. If you grab someone who's merely blocking or trying to grab you too, he, again, only hits them once and you can't combo afterwards, unless they're trapped against a wall.
392** Dragon Rush (Upward A): If you hit an opponent who's trying to grab with this, Garchomp will hit them twice, dealing additional damage.
393* TertiarySexualCharacteristics: He's a male Garchomp, as evidenced by the notch in his dorsal fin.
394* ThreateningShark: As his first form's species category specifies, Garchomp is based on a land shark.
395[[/folder]]
396
397[[folder:Braixen]]
398!! Braixen (Tairenar)
399->''Braixen strikes at foes from a distance with fiery distance attacks.''
400
401[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/braixen_pokken.png]]
402The Fox Pokémon. A Standard character that specializes in quick projectiles. A Fire Pokémon from the sixth generation.
403------------------
404* BadassAdorable: She may be cute, but she's still a force to be reckoned with, with her powerful fire attacks.
405* ClintSquint: Of the LargeHam variety. One of her round loss animations has her directing one torward her opponent, possibly out of either contempt or determination to beat them the next round.
406* CunningLikeAFox: A magically adept bipedal vixen.
407* CuteWitch: A trait of her species. In this game, aside from the design motif, Braixen can even fly on her stick like a witch on a broomstick by using Flame Charge.
408* FoxyVixen: Downplayed, because she's supposed to represent a MagicalGirl, but as seen in her intro animations, Braixen clearly wants to look good for the cameras.
409* GirlyBruiser: She has very girly mannerisms, but she's still a formidable fighter.
410* IKnowMaddenKombat: Her back-Y resembles a golf shot.
411* LimitBreak: Psyfirecracker, another MagicalGirl-esque attack where Braixen sends orbs of hearts, stars, and music at her opponent which explode like fireworks upon impact.
412* LongRangeFighter: Specializes in attacking from a distance.
413* LuminescentBlush: Will sometimes get one in her winning animations, [[ThroughAFaceFullOfFur despite the fact that she's covered in fur and a blush shouldn't be visible on her face]].
414* MagicalGirl: Part of her design's origin.
415* MagiciansAreWizards: Compared to the other fighters, many of Braixen's attacks appear to be very flashy, almost as if she was performing on a stage. In fact, it wouldn't seem out of place in the main series' Pokémon Contests (especially the anime's incarnations of them).
416* PainfullySlowProjectile: Fire Spin, but its slowness is actually useful in controlling space. It absorbs any weak projectiles that come into contact with it, stuns your opponents for a good while if ''they'' come into contact with it, and can be charged to make it bigger, with the added height helping in getting opponents who spend a lot of time in the air.
417* PlayingWithFire: Utilizes Fire-type attacks, such as Fire Blast.
418* PokemonSpeak: For some reason, Braixen gets the ''wrong one''. You can clearly hear her saying "Fokko" or some of its syllables, which is the Japanese name of ''Fennekin'', not Braixen.
419* ThePowerOfTheSun: Can use Sunny Day, which increases the power of the next special move it uses. Use it twice in succession or while in Burst Mode, and you get an Attack buff.
420* PrecisionGuidedBoomerang: Her forward weak attack has her throw their stick in this fashion. It's good for getting opponents close to you and it's the quickest (but also shortest-ranged) projectile they have.
421* PsychicPowers: While designated as a Fire-type Pokémon, Braixen uses Psychic-type attacks, in line with the Psychic sub-typing of its evolved form, Delphox; Braixen's grab in particular swings the target around in the air with Psychic before throwing them.
422* ShoutOut: Her moveset has several moves taken straight or inspired by Amy Sorel's own moveset in the ''VideoGame/SoulSeries'', and has a few nods to [[Characters/TouhouProject Marisa]] in the ''Franchise/TouhouProject'' fighting games; her Flame Charge is similar to her Witch Leyline, and her counter is similar to one of Marisa's melee attacks.
423* SquishyWizard: Braixen uses magic-like attacks that can be quite powerful, but her HP is rather low.
424* StatusBuff: Can power her moves up with Sunny Day.
425* {{Tsundere}}: She's usually pretty upbeat and energetic, but she has a very short temper. Her win and lose animations exacerbate this.
426* UnorthodoxHolstering: Like most members of her species, Braixen holsters her stick on her tail when its not in use (which incidentally makes the stick-and-tail combo resemble a witch's broom, though that's hard to tell in this game compared to the main RPG series).
427[[/folder]]
428
429[[folder:Chandelure]]
430!! Chandelure (Chandela)
431->''Chandelure’s innocent spirit lures its opponents to the underworld. The flames of its long-range attacks can consume anything.''
432
433[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/chandelure_pokken13.png]]
434The Luring Pokémon. It's a Power character that excels in long-ranged combat using its ghostly flames. A Ghost/Fire Pokémon from the fifth generation.
435----
436* BeamSpam: One of its Ranged Attacks is a full-screen laser beam.[[note]]Seeing how it is a chargeable attack and doesn't have recovery like Mewtwo's Hyper Beam, it is probably Solar Beam.[[/note]]
437* BewareTheSillyOnes: It's one of the quirkiest and most expressive characters, but that doesn't make it any less dangerous. One of its intros has it cheerfully absorbing some form of energy, and the comment your avatar makes implies it to be ''theirs''.
438--> I feel kinda lightheaded! Chandelure!
439* GlassCannon: Literally, given its chandelier basis and heavy projectiles. Its attacks hit hard and its keep-out game is among the fiercest in the game, but it's tied with Gengar for having the second-lowest HP in the game.
440* GodzillaThreshold: Overheat is designed for this. It's a valuable "get out of jail free" card if your opponent gets too close for comfort and does a '''ton''' of damage, but at the cost of Chandelure being saddled with a speed and attack debuff for 20 seconds. [[ShaggyDogStory Woe betide you if you miss with it.]]
441* EarlyBirdCameo: Before being announced as a playable fighter, it was a background character in the Haunted Mansion stage.
442* FightingClown: It's not that strange ([[OurMonstersAreWeird by Pokémon standards, at least]]), but it's still a ''chandelier'' in a FightingGame that isn't even an "unorthodox" type of game like ''VideoGame/SuperSmashBros''. It also has some very silly and adorable animations.
443* {{Leitmotif}}: [[https://www.youtube.com/watch?v=q8n32wVdZ48 Mystery Carnival]] plays during its reveal trainer, and fits its wacky personality quite well.
444* LimitBreak: Final Flicker, in which Chandelure dashes around in the shadows around its downed opponent, and then seemingly steals their soul, and some of their stats with it.
445* LongRangeFighter: Specializes in long-range attacks.
446* PlayingWithFire: Utilizes Fire-type attacks.
447* ShoutOut: Its high stance is very similar to ''Tekken'' vet Lee Chaolan's Hitman Stance, and like Lee, it's generally not a good idea to approach it during it.
448* SizeShifter: Can use Minimize to dodge attacks.
449* UnsportsmanlikeGloating: Hold the strong attack button for a bit then release it to make Chandelure do a cool pose! Why would you want to do that? Well, besides the obvious application of taunting your opponent, it decreases the time negative statuses stay on Chandelure and ''extends'' the time your opponents keep their negative statuses for. Which means one of the best times to use this is after you hit your opponent with either a status-inflicting move or Overheat[[note]]which slaps you with both an attack and speed decrease status[[/note]]. So it could look like this trope: like Chandelure's celebrating or taunting its opponent after hitting them.
450* VocalDissonance: Its high-pitched and downright cute voice does ''not'' sound like it should be coming from a ghost that steals and burns your soul.
451[[/folder]]
452
453!!Unlockable Fighters
454[[folder:Mewtwo]]
455!! Mewtwo
456->''Mewtwo combines cerebral agility with incredible power to dominate any adversary.''
457
458[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/mewtwo_pokken_3.png]]
459The Genetic Pokémon, Mewtwo is a Standard character that fights using its psychic powers and a variety of elemental moves. A Psychic Pokémon from the first generation.
460----
461* AdaptationalHeroism: Some time before the game, [[spoiler:Anne was about to be corrupted by a Shadow Synergy Stone, but Mewtwo saved her, [[NoGoodDeedGoesUnpunished and became]] [[TragicMonster Shadow Mewtwo]] in the process]]. Most Mewtwo in the franchise haven't been the nicest creatures without some CharacterDevelopment[[note]]with the Mewtwo of ''Anime/PokemonGenesectAndTheLegendAwakened'' being an exception as a straightforward hero[[/note]], so [[spoiler:having one acting in a heroic manner right out of the gate — and in the backstory no less —]] probably counts for the trope.
462* AmbiguousGender: This Mewtwo has a very masculine voice and is referred to as a male by all the [=NPCs=], but is ostensibly still genderless as per game canon.
463* DeathOrGloryAttack: Hyper Beam is a very powerful, Counter Attack-piercing move that also deals decent chip damage, but it exhausts Mewtwo, preventing follow-ups if it connects and causing it to be left wide open afterwards if it whiffs, in reference to the recharge turn the move requires in the main games.
464* ElementalPunch: It can use [[PlayingWithFire Fire Punch]], [[AnIcePerson Ice Punch]], and [[ShockAndAwe Thunder Punch]] in quick succession.
465* EnergyWeapon: Can use Hyper Beam.
466* FullContactMagic: Attacks with fists and feet made from psychic energy.
467* LaserBlade: Psycho Cut, a blade made from psychic energy.
468* LimitBreak: Psydisaster, in which Mega Mewtwo X launches a MegatonPunch, which devastates its opponent with a vortex of psychic energy.
469* LifeDrain: Can use Drain Punch.
470* KiManipulation: When in mid-air, it can use Focus Blast.
471* KungFuWizard: In addition to its strong psychic powers, it also utilizes physical attacks such as Drain Punch and the elemental punches.
472* MechanicallyUnusualFighter: Mewtwo's Pokémon Moves use up some of its Synergy meter, which means that abusing them without also consistently phase shifting the opponent will make it especially difficult to enter Burst Mode without either picking up Synergy orbs or using Support Pokémon and Cheers to help.
473* MightyGlacier: Most of its long-range attacks are slow, its dash is shorter and slower than most characters, and its Duel Mode movements are very deliberate. That said, it can dish out a lot of damage and has plenty of options for tanking or avoiding taking any itself.
474* MindOverMatter: Utilizes its telekinesis for grabs.
475* OlympusMons: Mewtwo is generally considered the UrExample of an Olympus Mon in the ''Pokémon'' series.
476* PsychicPowers: Considered one of the most powerful of its type.
477* RubberMan: Seems to be able to stretch its arms as Mega Mewtwo X.
478* ScrewThisImOuttaHere: Its losing animations has it turn away from its opponent and teleport away.
479* ShoutOut: Like Pikachu, it borrows some of its moves from the Mishima family. Notably, it uses Kazuya's variant of the Spinning Demon, and its usage of Hyper Beam is similar to Devil Jin's lasers.
480* {{Shoryuken}}: The start of its homing attack has a psionically enhanced one. Nice martial arts chops, Mewtwo!
481* SuperMode: Mega Mewtwo X. Notable in that most other games and promotional material outside of ''Pokkén'' tend to focus on its Mega Y form instead.
482[[/folder]]
483
484[[folder:Shadow Mewtwo]]
485!! Shadow Mewtwo (Dark Mewtwo)
486->''Shadow Mewtwo can deliver a series of devastating blows, confusing its opponents into submission.''
487[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shadow_mewtwo_art_4.png]]
488A darker version of the Genetic Pokémon, Shadow Mewtwo is a Technical fighter with access to very powerful moves. Unlike its usual depiction, this Mewtwo has a completely pitch-black color palette with a strange orange spike protruding from its shoulder. Due to being explicitly named as "Shadow Mewtwo", the implication is that this Mewtwo has undergone some sort of corruption.
489----
490* AllYourPowersCombined: Has access to several abilities from other playable Pokémon, and gains more as a storyline boss.
491* BigBadFriend: [[spoiler:To Anne, before the Shadow Synergy Stone took over.]]
492* BrainwashedAndCrazy: [[spoiler:Used to be a regular Mewtwo until it got corrupted by the Shadow Synergy Stone after saving Anne.]]
493* BladeBelowTheShoulder: Some of its attacks extend glowing blades composed of fire and ice from its hands, which it uses to slash its opponent.
494* BodyHorror: [[spoiler:The Shadow Synergy Stone that corrupted it is visibly embedded between its left shoulder and its neck, having become one with Mewtwo. Even more noticeable during Synergy Burst; Mega Mewtwo X normally has a smooth collar-like formation around its neck, but the Shadow Synergy Stone expands with it, leaving it jagged.]]
495* CastingAShadow: Just like in ''Anime/PokemonTheFirstMovie'' and ''VideoGame/SuperSmashBros'', it can use what appears to be Shadow Ball, although unlike Gengar, who only fires a single orb at a time, Shadow Mewtwo shoots several at once in a barrage.
496* CastFromHitPoints: Nearly all of its Pokémon Moves cause it to damage itself.
497* ConfusionFu: Shadow Mewtwo is capable of cancelling its primary projectile, [[EnergyBall Psywave]], into a variety of moves, such as [[BladeBelowTheShoulder arm blades]], a [[TornadoMove cyclone of dark energy]], or a simple teleport. While Mega Evolved, its stretchy limbs also make it hard to tell when you're within its circle of pain.
498* TheComputerIsACheatingBastard: When fought as a boss, it starts out in Burst Mode and remains like that throughout the fight. It also has double the amount of normal health, putting it at nearly 1000 HP. The health increases through the other fights you have with it, topping out at ''[[DamageSpongeBoss 3000 HP]]''. [[spoiler:It's also pretty much invincible during the second round of the final fight, but this is more for dramatic reasons so you can take it to the third and final round and take the battle to it with ''your own'' permanent burst mode.]] Chances are you will get ''[[CurbStompBattle curb-stomped]]'' each time you fight it after beating a rank exam. It also has an uncanny ability to predict grabs and counter attacks, and playing too aggressively will make him turtle through your combo before throwing in a frame-perfect counter.
499-->'''Nia:''' [[LampshadeHanging Mewtwo is pretty OP, huh?]]
500* TheCorruption: [[spoiler:Mewtwo has been corrupted by the Shadow Synergy Stone. After being defeated, it changes back to normal.]]
501* CycleOfHurting: Its boss fights can sometimes lead to the player getting pinned down with no chance of recovery, largely because its wide hitboxes let it keep the player juggled when any other character would have to wait for the opponent to recover. Prior to a patch early in the game's console life, it had an infinite blockstring that would always result in its victory, as well.
502* ElementalPowers: It can use [[PlayingWithFire Flamethrower]], [[ShockAndAwe Thunder]], and [[DishingOutDirt Earthquake]] via [[BeehiveBarrier Reflect]].
503* {{Expy}}:
504** Its overall vibe is reminiscent of the Devil characters from ''Tekken''. However, unlike Pikachu, it doesn't copy any of the Mishimas' attacks.
505** Some of its attacks as listed under BladeBelowTheShoulder create orange and blue swords, similar to [[VideoGame/SoulSeries Algol's Soul Calibur and Soul Edge.]]
506** In many ways, it's the [[Franchise/StreetFighter Akuma or Evil Ryu]] of the original game: a hidden character who is a "dark" version of another who emphasizes offense over defense.
507* FightingFromTheInside: [[spoiler:Mewtwo's real personality has been trying to do this, holding back during his rampages because of his Synergy with Anne. After the Red League, the corruption gets too strong for him to do this, and the player has to help Anne charge her Synergy Stone brooch in order to help Mewtwo break free. Near the end of Shadow Mewtwo's final fight, Anne says that she can sense Mewtwo fighting from within his darker self.]]
508* {{Foil}}: Both versions of Mewtwo are LightningBruiser fighters at their core and tend to have well-rounded movesets, but that's where most of their similarities end. While base Mewtwo boasts a very large health pool balanced out by a very difficult-to-build Synergy Gauge — compounded even more so by many of its special moves needing Synergy Meter to use — Shadow Mewtwo can easily build its own Synergy Gauge up fast, but has one of the lowest health bars among the entire roster and [[CastFromHitPoints consumes its health with many of its moves]].
509* ForgottenFallenFriend: Acknowledged in-universe. [[spoiler:Anne says she forgot about Mewtwo after it saved her some time before the story and only remembered it when it started appearing and challenging trainers.]]
510* GameplayAndStorySegregation: [[spoiler:It being playable at all. Unlike Mewtwo, who has a cutscene explaining why Anne leaves it in your care, after finishing the Chroma League, you simply unlock Shadow Mewtwo for play after the credits. As the use of Shadow Synergy Stones is very strictly a negative thing and the continued existence of the large one lodged in its shoulder doesn't gel with the events of the story, it's unlikely that it's canonical.]] Its reduced Hit Point total is also likely a gameplay balance measure.
511** To make this example even worse, in the DX version, it's unlocked from the start.
512* GlassCannon: Its attacks are powerful and its pressure game is among the most suffocating in the roster, but at 480, it has the lowest HP of any fighter (when not [[SNKBoss being fought]] [[TheComputerIsACheatingBastard as a boss]], at any rate). This is compounded by nearly all of its special moves harming it, though [[HealThyself Recover]] helps to mitigate this somewhat. Matches with Shadow Mewtwo — in one direction or another — tend to end fast.
513* HealThyself: Can heal itself using Recover. Given that [[CastFromHitPoints nearly all of its moves cause it harm]], this can be necessary at times.
514* IKnowYouAreInThereSomewhereFight: [[spoiler:One of the goals of the final battle against it is trying to free Mewtwo from the Shadow Synergy Stone's influence.]]
515* KamehameHadoken: One of its attacks is firing a beam of energy with a transparent, tessellated corona.
516* KiManipulation: Just like in the main games, it is one of the few Pokémon capable of using [[EnergyBall Aura Sphere]], using it as a ranged projectile just like Lucario.
517* LimitBreak: Dark Nova, in which Shadow Mewtwo warps into outer space and fires a ''gigantic'' Shadow Ball at the planet, similar to [[Franchise/DragonBall Freeza's Death Sphere.]]
518* LightningBruiser: In his boss fight, he moves quickly and has lots of strong attacks that have longer range then one would expect, on top of a huge well of health, particularly in [[FinalBoss his last fight]]. It's much more of a GlassCannon as a playable character.
519* MythologyGag:
520** This is the ''third'' dark-themed version of a legendary Pokémon, the first two being [[VideoGame/PokemonXDGaleOfDarkness Dark/Shadow Lugia]] and [[VideoGame/PokemonMysteryDungeonExplorers Dark/Primal Dialga.]][[note]]All three 'dark' versions are titled as 'Dark' in Japanese, including Shadow Mewtwo's Japanese name being "Dark Mewtwo", but since the 'Evil' type was localized as Dark, the name changes were pretty much necessary.[[/note]]
521*** The name shares both the Japanese kana and the English translation of Orre's Shadow Pokémon; [[spoiler:Anne's attempt to undo the corruption is described as her 'trying to reach Mewtwo's heart', similar to the purification process in ''[[VideoGame/PokemonColosseum Colosseum]]'' and ''XD'', and]] both Shadow Mewtwo and Shadow Lugia possess a significantly different colour scheme and a mildly different anatomy (Shadow Synergy Stone out the shoulder for Mewtwo, sharpened eye fins for Lugia).
522*** In regards to Primal Dialga, Shadow Mewtwo has similar glowing TronLines (more noticeable after Mega Evolving). [[spoiler:The effects of the Shadow Synergy Stone on the Ferrum region threaten to cause cataclysm, similar to the planetary paralysis in ''Mystery Dungeon'' (though that ''caused'' Primal Dialga[[note]]and was itself caused by Darkrai[[/note]], whereas Shadow Mewtwo causes this disaster).]]
523** The way Shadow Mewtwo generates its own personal boss stage made of crystals is almost identical to the similar powers used by Entei and the Unown from ''[[{{Anime/Pokemon3}} Pokémon 3 The Movie: Spell of the Unown]]''.
524** Shadow Mewtwo can use Psywave as a tornado around itself, similar to (albeit much smaller than) the Mewtwo from ''Manga/PokemonAdventures''.
525* NighInvulnerable: Because Shadow Mewtwo is permanently Mega-Evolved during the storyline fights, triggering a Synergy Burst stops it from taking ''any'' damage from '''any''' attack from any Pokémon without an active Synergy Burst of its own. [[spoiler:If the player lasts a certain amount of time during Round 2 of the final storyline fight, it triggers a permanent version of this enhanced Synergy Burst to force a final round.]]
526* OlympusMons: Mewtwo is generally considered the UrExample of an Olympus Mon in the ''Pokémon'' series.
527* OneSteveLimit: Averted; both Shadow Mewtwo and the regular Mewtwo are playable.
528* OriginalGeneration: The only Forme in the game completely exclusive to Pokkén Tournament, even if its basis is an existing Pokémon.
529* PromotedToPlayable: Despite premiering as a special boss, it can be unlocked by completing the Chroma League. Also, in ''DX'', it is playable from the start.
530* RedemptionDemotion: It loses a whopping 2520 Hit Points and its perpetual Mega Evolution when used by an actual player, to better balance it as a glass cannon.
531* TheRival: [[https://www.youtube.com/watch?v=H3mzHRsFQ90 A trailer]] depicts it about to duke it out with Lucario in their Mega forms.
532* RubberMan: Like its normal counterpart, it seems to be able to stretch its arms as Shadow Mega Mewtwo X.
533* {{Shoryuken}}: Like its non-evil variant, it starts off its Homing Attack with a psionically enhanced one before going into other attacks.
534* SilentAntagonist: While Mewtwo has often been shown to be able to communicate via [[{{Telepathy}} Telepathic Speech]] (or sometimes [[Anime/PokemonOrigins feral roars]]), Shadow Mewtwo is completely silent throughout the encounter.
535* SNKBoss: Shadow Mewtwo becomes more difficult the more you battle it. As the FinalBoss, it is notoriously hard to beat, and even though you only need to win two of three rounds, it's scripted to win the second round, so once you lose the first or third round, it's game over.
536* SphereOfDestruction: Its Burst Attack. It is reminiscent of [[Anime/DragonBallZ Frieza's Death Ball move]].
537* SpikesOfVillainy: Has a glowing orange crystal protruding from its left shoulder, reminiscent of [[VideoGame/SoulSeries Nightmare]]. The stage that Shadow Mewtwo creates is full of them.
538* SuperMode: Like other Pokémon with Mega Evolutions, it uses this as its Burst Mode. In ''Pokkén Tournament'', it changes into Mega Mewtwo X, appropriate given its Fighting-type — unlike other Pokémon-related media, which focus heavily on Mega Mewtwo Y (a particular contrast to Mewtwo's other fighting game appearance in ''VideoGame/SuperSmashBros for 3DS/Wii U'').
539* SuperpoweredEvilSide: Serves as this to regular Mewtwo. [[spoiler:It returns back to normal after its defeat.]]
540* TragicMonster: [[spoiler:Is this to Anne. Mewtwo was corrupted after saving her from a Shadow Synergy Stone, and then became the SNKBoss we all know and love today.]]
541* TronLines: In addition to its glowing orange ears and tail tip, and the crystal jutting from its shoulder, in its Shadow Mega Mewtwo X form, Shadow Mewtwo has thin glowing orange lines on its torso.
542[[/folder]]
543
544!!Post-Wii U-release Fighters
545
546[[folder:Darkrai]]
547!!Darkrai
548->''Rule the field and keep the pace of battle in your favor!''
549
550[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/pokken_darkrai.png]]
551The Pitch-Black Pokémon. It's a Technical character utilizing its dark powers to set traps. A Dark Pokémon from the fourth generation.
552----
553
554* CastingAShadow: Being Darkrai, this was a given.
555* ConfusionFu: Several of its attacks are intentionally misleading. For example, charging up Y has it logically raise its arm during the duration of the charge, only for disembodied hands to attack from behind its opponent, rather than from the air or even anywhere near Darkrai itself.
556* CreepyBlueEyes: By default, it has a single one visible, and it can amp it up even further as detailed below.
557* TheFourthWallWillNotProtectYou: Both of its non-Synergy win poses incorporate this. In one, it Dark Voids the camera and brings the viewer into its Bad Dreams. In the other, it shows off a flurry of attacks in Bad Dreams Rising, at which point the screen malfunctions and the viewer "wakes up" to find Darkrai staring at them from just outside of the initial view and ''way'' too close for comfort. Also, one of its intros has it bring your avatar into Bad Dreams for a brief second, making them wonder if they're dreaming.
558* GlassCannon: Darkrai's damage output is respectable, but at only 540 HP, its health is on the lower end of the spectrum.
559* GlowingEyesOfDoom: Its eye glows brightly whenever Bad Dreams Rising is active, including two win poses and one of its opening animations.
560* LimitBreak: Infinite Eclipse, a Burst Attack that involves Darkrai warping its opponent to a shadow-world, attacking them with shadow-arms, then transforming into a gigantic version of itself and crushing them between its claws.
561* MechanicallyUnusualFighter: Darkrai can set traps that can be detonated in numerous ways during Field Phase, and in Duel Phase, it can hit foes with Dark Void, improving all of its moves and granting it new ones. Using different moves also builds up a stock of four orbs it can use to buff itself in a variety of ways, or to enhance one of its moves.
562* NightmareFuelStationAttendant: Literally Darkrai's MO. It can trap its foes in a darkened version of the stage the pair of them are fighting on by hitting the opponent with Dark Void, powering Darkrai up considerably.
563* OlympusMons: A Mythical Pokémon, and the counterpart to [[SugarWiki/SweetDreamsFuel Cresselia]]. Ironically, with Darkrai as a battle Pokémon and Cresselia as a support one, nothing would prevent them from teaming up.
564* RealDreamsAreWeirder: Darkrai's Synergy Burst Attack involves several garish colors, checkerboard floors, and hands sprouting from various multicolored panels, possibly to evoke a disorienting and nightmarish dream-like theme.
565* RealityWarper: It can tear holes in reality and cause TV static.
566* ScrewThisImOutOfHere: It crosses its arms and vanishes into a void when it loses a match.
567* ServileSnarker: It fights loyally for its trainers and goes so far as to bow before them, but it is not above putting them into a nightmare when it desires, though not necessarily harmfully. When called out on it during an opening pose, its response is essentially a non-verbal "heh".
568* ShoutOut: One of its combo strings resembles ''Tekken'' gentleman and playboy Lee Chaolan's 3-hit jab, and the properties and general animation of one of its punches resembles his kick launcher, complete with being [[JustFrameBonus Just Framable]]. It also bows similarly to him in its mid-match win pose, after a successful use of its Synergy Burst, or one of its charged moves.
569** Its Burst Attack resembles [[VideoGame/MarvelVsCapcom3 Dormammu's Dark Dimension]] to a degree.
570* StatusBuff: Can boost its stats using the four orbs it gains by setting traps.
571* ShadowWalker: A number of its attacks involve warping through shadows.
572* TrapMaster: Plenty of its arsenal involve placing traps on the field that either become projectiles when activated or when an enemy gets near them.
573* UnblockableAttack: A fully charged Dark Void can't be blocked.
574[[/folder]]
575
576[[folder:Scizor]]
577!!Scizor (Hassam)
578->''Smack opponents with stylish and powerful combos!''
579
580[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/pokken_scizor.png]]
581The Pincer Pokémon. It's a Power character that relies on rapid attacks for damage. A Bug/Steel Pokémon from the second generation.
582----
583
584* AbnormalAmmo: Staples and circular sawblades.
585* BigCreepyCrawlies: A giant ''metal'' one at that.
586* {{Determinator}}: When it loses, it still seems determined to keep going. Someone or something seems to stop it from continuing, though, and it looks more confused than anything else as a result.
587* ExtraOreDinary: Naturally, because it's a Steel-type.
588* LimitBreak: Iron Meteor Dive, the below-mentioned ''Gundam'' shout out, has Mega Scizor strike the enemy repeatedly like the oversized angry insect that it is, slam them into the ground, and dive into them with an explosive overhead strike.
589* NotQuiteFlight: It can hover, but isn't capable of achieving flight the way some other characters can.
590* QuizzicalTilt: At the end of its lose animation.
591* PowerGivesYouWings: It already has them, but during certain attacks, its Synergy Burst in particular, energy protrudes out of them, making them even bigger.
592* PowerPincers: Scizor has its signature pincers that grow larger when in Burst Mode.
593* RapidFireFisticuffs: In acknowledging [[ComplacentGamingSyndrome the move commonly]] [[GameBreaker associated with it]], it attacks with Bullet Punch.
594* SignatureMove: Interestingly, it's ''not'' Bullet Punch (which Scizor only uses twice) but rather Aerial Ace with the move making up most of its moveset especially in Duel Mode.
595* ShoutOut: Its Burst Attack, complete with zigzagging strikes that ends with glowing wings, is a reminiscent of a certain [[Anime/TurnAGundam Gundam]]. It borrows moves from the Jack line of robots from ''Tekken'' as well.
596* SlayingMantis: With some elements of lobsters and ants in there as well.
597* SpontaneousWeaponCreation: Swords Dance, a StatusBuff move in the main games, is now treated as a summon move. Scizor summons a pair of swords and up to four can be active at a time. It can then turn them into various attacks like a spinning tornado, a projectile, or an extension of its spinning attack.
598* SuperMode: Uses its Mega Evolution in its Burst Mode.
599[[/folder]]
600
601[[folder:Croagunk]]
602!!Croagunk (Gureggru)
603->''Taunt your opponents and control the pace of battle!''
604
605[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/pokken_croagunk.png]]
606The Toxic Mouth Pokémon. A Speed character with a plethora of unusual strikes and projectiles at its disposal. It is the first Pokémon originating as a Support to become playable (and it is still possible to have a Croagunk Support while playing as it). A Poison/Fighting Pokémon from the fourth generation.
607----
608
609* AssKicksYou: One of its attacks has it launch itself backside-first into its opponent.
610* CameraAbuse: An odd variant. In one of its intros, the camera flashes white, spins around, and reveals that Croagunk has just used the below-mentioned FingerPokeOfDoom on your avatar.
611* ConfusionFu: Almost half of Croagunk's Pokémon Moves have entirely random effects. To wit:
612** Acupressure grants it either one buff, two buffs, one debuff, two debuffs, and any combination of the aforementioned on top of potential health loss and health recovery.
613** Gunk Shot tosses out random projectiles, ranging from homing tornados to bombs that explode in its face.
614** Poison Jab has the same effect as Acupressure, but on Croagunk's opponent.
615* CounterAttack: Foul Play has it leap into the air and either fall on its butt uselessly if it isn't struck, or absorb an attack and deal proportionate damage back if it is.
616* DoppelgangerAttack: Its Burst Attack has it creates multiple copies of itself which dogpile on top of the foe.
617* EvolvingAttack: Venoshock gets stronger the more debuffs the opponent has, its grab and Focus Punch get stronger the more buffs it has, and its uppercut gets stronger the more debuffs ''it'' has.
618* FightingClown: Its mannerisms are very silly, with it making faces, striking poses, and launching bizarre attacks throughout the entire fight. It also benefits from debuffs and many of its attacks are random, like fellow weirdo [[VideoGame/GuiltyGear Faust]].
619* FingerPokeOfDoom: One of its attacks flips its enemy into the air before giving them a Poison Jab-augmented [[AssShove kancho]].
620* GracefulLoser: It just laughs off its losses.
621* HoistByHisOwnPetard: The Sludge Bombs it can leave on the field can hurt it, too. It can also grant buffs to or heal its opponent with Poison Jab, or debuff and harm itself with Acupressure.
622* LimitBreak: Alter Ego Army, which, as the name implies, has Croagunk use Double Team to send in a CloneArmy that dogpiles its opponent, and then fires a Poison Sting that makes the pile ''blow up.''
623* ManaDrain: Croagunk can steal some of the opponent's Synergy gauge along with any buffs they may have by hitting them with Thief.
624* MutuallyExclusivePartyMembers: Averted; you can still have Croagunk as a support while playing as Croagunk. Justified as Croagunk is a whole species and not an individual character.
625* [[PoisonousPerson Poisonous Pokémon]]: It's Poison and Fighting type, and makes good use of attacks that involve both.
626* PowerParasite: Can steal buffs from the enemy, which it then uses to boost certain attacks.
627* PromotedToPlayable: Originally a Support Character, but made playable in arcade machines in Japan and later ''Pokkén Tournament DX'' on the Switch.
628* ShoutOut: Some of its animations bring Wario and King Dedede's ''VideoGame/SuperSmashBros'' incarnations to mind, and are otherwise inspired by ''Tekken'' vets (and fellow weirdos) Doctor Bosconovitch and Ganryu. The butt-poke move is a reference to Brock's Croagunk, who always likes to do a Poison Jab on his rear whenever he tries to hit on Nurse Joy. Focus Punch is inspired by ''Tekken'' brawler Miguel's one and done ''Burla''. It's almost as strong as his when Croagunk is sufficiently buffed.
629* {{Shoryuken}}: Has one that inexplicably grows stronger with the more ''de''buffs it has.
630* StatusBuff: Aside from stealing buffs, it can also give one to two to itself via Acupressure, or a debuff of the same number, which, despite how it sounds, has its uses.
631* TertiarySexualCharacteristics: It has one, but it's subtle enough that it's debatable just what gender either of this game's Croagunk are.
632* UnblockableAttack: Focus Punch with at least one StatusBuff becomes this.
633[[/folder]]
634
635[[folder:Empoleon]]
636!!Empoleon (Emperte)
637->''Toy with your opponents with a variety of combination attacks!''
638
639[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/pokken_empoleon.png]]
640The Emperor Pokémon. A Standard character with an arsenal of mid-ranged attacks. A Water/Steel Pokémon from the fourth generation.
641----
642
643* {{Acrofatic}}: Despite being a large, rotund, partially metal emperor penguin who waddles about slowly by default, it can spin on its belly and ''pirouette'' in mid-air with surprising speed and grace at times.
644* BadassArmFold: Does this while surfing onto the battlefield.
645* BladeBelowTheShoulder: Type I. Makes use of its bladed flippers.
646* CoolCrown: Its yellow face guard resembles one. It's sharp enough to serve as a weapon during some of its attacks, and one of its Field Phase projectiles is a jet of water in its shape.
647* DishingOutDirt: Rock Smash has it spawn a rock, which it then smashes. (Which is pretty much how Charizard uses the same move in ''VideoGame/SuperSmashBros''.)
648* ExtraOreDinary: Part Steel as well, though this element is downplayed in favor of greater emphasis on Ice Moves.
649* EvolvingAttack: Aqua Jet, its neutral A, varies in strength based on how far away Empoleon was from the opponent before it connected. It's weakest when used right in their face, modestly powerful from a few meters away, and at its strongest — and most combo potent — from as far as you can manage before you're out of range. In [[SuperMode Synergy Burst]], it will always be at its strongest regardless of range.
650* FrictionlessIce: It can use both Ice Beam and two other non-Pokémon Moves to leave behind either patches or entire rows of ice on the field, which it can then skate on both to move around faster, launch a new attack from, or mix up a couple of its standard Moves.
651* AnIcePerson: Uses more Ice moves than it does Steel ones, with skating about on ice being a core part of its gameplay.
652* LovedByAll: The audience cheers for it in one of its win poses, and its high stance has it pose regally and charge the Support gauge faster, ostensibly galvanizing the support monster in question to help it more often.
653* MadeOfIron: Or Steel. Like fellow former arcade exclusive newcomer Scizor, its slow speed and more defensive playstyle is propped up with the heartiest shield in the game, allowing it to block longer than the rest of the cast before a shield break.
654* LimitBreak: Deep Blue Monarch, which interestingly seems to be based off of the Water-type Z-Move Hydro Vortex, as it involves Empoleon submerging its opponent and then whaling on them before finishing with a massive Whirlpool.
655* MakingASplash: It's a Water-type, so it makes use of water attacks in its moveset.
656* MightyGlacier: Somewhat downplayed from other examples due to its movement options from its ice patches, but its normal walking and dashing speeds are glacial, forcing a fairly defensive style of play designed around punishing mistakes with long, hard-hitting combos. [[note]]This is similar to Etalus from ''VideoGame/RivalsOfAether'', but this is probably a coincidence rather than a genuine ShoutOut.[[/note]]
657* MythologyGag:
658** All of its Pokémon Moves can be followed up with one of 4 attacks in Duel Phase: the wide-ranged Cut, the wall carrying/shield pressuring Surf, the combo-ending Waterfall, and the defense-reducing Rock Smash. Prior to Generation 7, these Moves were all common Hidden Moves, or attacks learned from special items called Hidden Machines that were used to progress on the overworld map.
659** Its usage of Defog not only continues the HM move theme, but also references Empoleon's debut games of Generation 4, as Defog was featured as an HM move exclusively in ''Diamond, Pearl, and Platinum.'' There's even a nod to its wide range of learnable [=HMs=] in one of its intros, where it clears a cloud of fog away.
660--> Your Avatar, in response: "As reliable as ever, Empoleon!"
661* ParryingBullets: It can use Defog to swipe away most projectiles.
662* SpinAttack: Several of its attacks involve spinning itself to hit the enemies with its blades. Its Burst Attack also summons a massive whirlpool with it in the center.
663[[/folder]]
664
665!!Introduced in [[UpdatedReRelease Pokkén Tournament Deluxe]]
666
667[[folder:Decidueye]]
668!!Decidueye (Junaiper)
669->''With a sudden raid from the air, look cool as you decide the battle!''
670
671[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/decidueye_pokken.png]]
672The Arrow Quill Pokémon, a Grass/Ghost type hailing from the seventh generation.
673----
674* BadassLongRobe: A variant. Its wings resemble a cloak or robe whenever they're at its sides, and it mostly keeps them there, even when walking or running around.
675* BowAndSwordInAccord: In addition to using its wings like a bow, it also incorporates the Leaf Blade attack into its combos.
676* ColdSniper: Mostly. It maintains a stoic persona and has no qualms with shooting down noncombatants and its opponent alike.
677* CombatPragmatist: The only character so far to use noncombatants against their opponent.
678* DeathOrGloryAttack: Uses Frenzy Plant in a similar manner to Mewtwo's Hyper Beam, trading damage and range for a fast start-up and a degree of invulnerability, while still leaving it wide open if it fails to connect.
679* DontLookAtMe: During its loss animation, it turns away from the camera in embarrassment, than pulls the draw strings on its hood to hide from it when it persists.
680* EvolvingAttack: Acrobatics hits harder while your Synergy gauge isn't full, in reference to the move more than doubling in power if you're not holding an item in the main series. Its neutral A and one of its Poké Combos has a better follow in Synergy Burst, or, in the former's case, if you manage to land a Critical Hit with it in general.
681* FlashStep: Its default forward dash.
682* {{Flight}}: Similar to Charizard in function, albeit with a much greater degree of control and acrobatic flair.
683* GreenThumb: It's part Grass-type.
684* ImprobableAimingSkills: One of its attacks has it fire into the sky... and take down one of the camera-operating Magnemites overhead. It's also able to grab the enemy, toss them into the air, turn upside down, and fill them up with arrows before either hits the ground.
685* LimitBreak: Shining Feather, in which Decidueye summons a whirlwind to trap the foe before firing a single, golden feather at them that explodes.
686* NotSoStoic: As a nod to one of their Dex entries, it briefly drops the cold sniper act in one of its win poses, celebrates jubilantly, than awkwardly slips back into it after panicking about the slip up. It also flashes a peace sign and grins before some matches.
687* ShoutOut: Uses several of the ''Tekken'' Taekwondokas' combo strings, including the ever-popular [[StealthPun Hunting Hawk]], in addition to Lei Wulong's whirlwind kick and an attack from Heihachi Mishima. In one of its intros, it strikes a pose similar to the one [[VideoGame/PokemonSunandMoon Gladion]] is known for.
688* SoulPower: It's also part Ghost-type, and most of its moves seem to be of this element.
689* ToothyBird: [[AsideGlance Turns to the camera]] and flashes a smug, tooth-filled grin as its mid-round win pose.
690* YouWillNotEvadeMe: Flavored in a somewhat unusual way in this game. It has several variants of its Spirit Shackle Move, all of which seal the AssistCharacter you'd otherwise be able to call, rather than prevent your escape as it does in the main games.
691
692[[/folder]]
693
694!! DLC Fighters
695
696[[folder:Aegislash]]
697!!Aegislash (Gillgard)
698
699[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aegislash_pokken_tournament_dx.png]]
700The Royal Sword Pokémon. A Technical character with a unique forme changing mechanic. A Steel/Ghost type that originates from the sixth generation.
701----
702
703* AnimateInanimateObject: It's a possessed sword with a shield.
704* CoolSword: It ''is'' one.
705* CrackOhMyBack: If it loses a round, which is odd, given it's a possessed sword.
706* DarkIsNotEvil: It has a very noble, almost knight-like personality for a Ghost-type, and unlike Chandelure (who does things like sap its trainer's energy), Decidueye (who fights dirty by shooting down camera Magnemite), or Gengar (who is a {{troll}} in general), it neither heckles nor hinders either its trainer or its opponents outside the fight itself and fights fairly.
707* DifficultButAwesome: Far and away one of the most technical characters in the game, mastery of Aegislash requires learning what amounts to two different interlinked characters, what actions lead to a Forme change and how best to take advantage of them, and utilizing its parries both to open up the opponent and keep it buffed. While powerful, both King's Shield and its Shield Forme are risky options that can be taken advantage of if used poorly.
708* DownloadableContent: Obtainable in the first wave of the Battle Pack on January 31.
709* EvolvingAttack: Gyro Ball functions just like it does in the main series, growing stronger or weaker based on the user's speed relative to the opponent's. A speed-buffed Aegislash using it on a speed-debuffed opponent will do minimal damage, while a speed-debuffed Aegislash using it on a speed-buffed foe is very potent. Its Fury Cutter starts out as a single-hit move and improves into a [[Franchise/StreetFighter Rekka]]-style multi-hit attack that can be [[JustFrameBonus Just Framed]] with enough buffs.
710* ExtraOreDinary: A part Steel-type 'mon.
711* GatlingGood: In Shield Forme, it can use a move that can best be described as a laser minigun.
712* GlassCannon: Its damage output is quite high, provided you're keeping yourself buffed, and it possesses tricky mobility options just like all its fellow Ghosts, but with only 510 Hit Points, it doesn't take much to put it down.
713* {{Intangibility}}: Like every Ghost type in the game, Aegislash has a few tricks to make itself both invisible and invincible for a few frames.
714* LimitBreak: Underworld Ruler, where Aegislash traps its opponent in a ball of steel, and then turns ''itself'' into a {{BFS}}, being wielded by a shadowy hand from above that slices it through its foe.
715* LuckilyMyShieldWillProtectMe: It can parry with its shield on command in Sword Forme, or cause non-Counter Piercing attacks to bounce off it harmlessly in Shield Forme.
716* MasterSwordsman: It ''is'' the sword, but it has enough finesse to qualify.
717* MultiFormBalance: Sword Forme is more offensive, fast, and combo heavy, while Shield Forme is slower, armored, and zone focused.
718* MythologyGag: Among the actions that can change its formes, Sword to Shield can be triggered with King's Shield, while Shield to Sword will occur upon using any of its available Pokémon Moves. The ability Stance Change in the main series games only changes to Shield Forme on use of King's Shield, whereupon the use of any attacking move will change to Sword Forme.
719* OurGhostsAreDifferent: A ghost possessing a sword and shield.
720* ShieldBash: Several of its moves, such as its up-X.
721* ShoutOut: To an entire franchise mechanically in addition to the individual moveset references, this time. Aegislash has the ''[[VideoGame/SoulSeries Soul Calibur]]'' series's signature Guard Impact in Sword Forme.
722* SoulPower: Its other type.
723* StanceSystem: It can swap between Sword and Shield Formes, the latter primarily through the use of its signature move King's Shield, though it has other methods. The game encourages steady swapping between both Formes by providing increasingly potent buffs for doing so.
724* StatusBuff: There's no end to the number of ways it can increase its attack. Constant Forme Change provides a speed boost as well, which ironically weakens its Gyro Ball.
725* StatusEffects: Like in the main series, King's Shield reduces a foe's attack if it connects.
726* ThrowingYourShieldAlwaysWorks: It has a mid-air, shield-throwing projectile in Sword Forme where it boomerangs straight forward and inexplicably returns to it, provided it doesn't come to the shield first with a follow-up attack. If it wins a round, it will also show off by tossing the shield in an arc and catching it.
727* ThrowingYourSwordAlwaysWorks: Especially when you ''are'' the sword.
728
729[[/folder]]
730
731[[folder:Blastoise]]
732!!Blastoise (Kamex)
733
734[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kamex.png]]
735The Shellfish Pokémon. A Power character that features slow, but powerful moves both ranged and physical. A Water-type that comes from the first generation.
736----
737* {{Acrofatic}}: For a massive turtle in a heavy shell, it has no problem flipping around and cartwheeling all over the place.
738* AnchoredAttackStance: Its Synergy Blast has it use ice from its arm cannons to anchor itself in place before firing its back-mounted cannon.
739* ArmCannon: Mega Blastoise features these for its Synergy Burst state.
740* BreathWeapon: Can fire a thin beam of water from its mouth in Duel Phase that can be used to remove oncoming projectiles, and knock down opponents from a distance.
741* DanceBattler: Well, it can use Rain Dance to heal itself mid-battle[[note]]that move is called Rain ''Prayer'' in Japan, but does actually resemble a dance in ''Pokkén''[[/note]]. The cartwheels and flips it performs is also reminiscent of Tierno's Blastoise in the anime, who was a dance battler itself.
742* DishingOutDirt: Can use Earthquake (or at least a variation of it) in field phase. In Burst, the third hit of its Water Gun combo has it fire a huge blast that splits the earth, too.
743* DownloadableContent: Obtainable in the second wave of the Battle Pack on March 23.
744* EvolvingAttack: Inverted with Water Spout. Its hitbox shrinks some when Blastoise's health gets low, as a nod to it being stronger the higher your health is in the main series.
745* FloatingInABubble: It can trap foes in these and force them to the ground, or simply use them as combo extension tools.
746* HealThyself: Its High Stance has it call down rain that slowly heals it via its Rain Dish ability.
747* AnIcePerson: Braces itself by [[AnchoredAttackStance freezing its arms to the ground]] for its Synergy Burst attack, and cartwheels into the enemy covered in ice during its Field Phase grab.
748* KamehameHadoken: Blastoise's Neutral A projectiles can come in one-two combos from which it launches a variety of elemental attacks. [[MakingASplash Water Gun]] into either [[CastingAShadow Dark Pulse]], which pierces counters, Dragon Pulse, which is huge, hard to get around, and fits the trope the most, or into Aura Sphere, similar to Lucario's. Once it's in Burst, it can throw a third attack after the initial follow-up, and said third attack is so strong that it puts even Dragon Pulse to shame.
749* LimitBreak: Destructive Cannon, where Mega Blastoise smashes its opponent into a mountain, before firing a Hydro Cannon with so much force that it needs to anchor itself to the ground with ice to keep itself in place.
750* LongRangeFighter: Similar to Gary's Blastoise from the anime, this Blastoise has a versatile and wide array of long-range attacks that can easily keep the opponent at a distance in either Field or Duel Phase, but if an opponent gets right up in Blastoise's face it can't utilize some of it's most powerful moves (particularly Water Spout which has a fixed range) and the moves that can hit up close aside from Rapid Spin are slow, easily reacted too, and somewhat predictable.
751* MakingASplash: The original Water-type starter.
752* MightyGlacier: It's fairly slow, hard hitting, and joins Garchomp and Machamp in the highest Hit Point category.
753* PracticalTaunt: Its High Stance. Blastoise seems as though it is making light of its opponent as it sways under the small rain cloud, all while being healed by the raindrops.
754* RollingAttack: Performs one for its Field Phase Grab, kicking its opponent away before rolling into them in its shell, covered in ice.
755* ShockwaveStomp: Performs this as its Field Phase forward Y attack.
756* SpectacularSpinning: One of its entry animations features it dropping from the sky while spinning in its shell. In battle, it spins on its back for its break dance attack in Duel Phase, rolls into its opponent for its Field Phase grab, and it also uses Rapid Spin ala {{Film/Gamera}}, substituting fire for water as its means of locomotion, naturally.
757* StanceSystem: When Withdrawn into its Shell Fortress Stance, it gets a variety of different moves.
758** Pressing Y has Blastoise fire two small projectiles that can help zone out or disrupt an opponent not expecting them.
759** Pressing X has Blastoise propel itself into the air for a headbutt, akin to Skull Bash, a move commonly associated with the Blastoise line.
760** Pressing A has Blastoise use Rapid Spin. While not a move exclusive to Shell Fortress Stance, it is useful for punishing opponents expecting to get in a regular attack.
761** Shell Fortress Stance also gives Blastoise some surprising mobility, as it can hop in a chosen direction when entering it, as well as slide out of it by holding R and a direction, or jump out of it with B as usual.
762* StatusBuff: If the A button's held down, Withdraw will give it brief Counter Armor and improve its defense.
763* SuperMode: It Mega Evolves during Synergy Bursts, improving its already solid ranged even more.
764* ShoutOut: Uses a duel phase low projectile similar to one of ''Tekken'' character's Devil Jin's lasers. It also borrows moves from the likes of the Jack robots, Armor King, and Kuma.
765* WaveMotionGun: Its Synergy Burst has it fire a ''massive'' one from its shell-mounted cannon.
766[[/folder]]
767
768! Other Characters
769
770[[folder:Support Pokémon (assist characters)]]
771Support Pokémon come in two-set packages, as they assist you during your battle with their attacks. You can only use one Support Pokémon per round. You cannot combine Support Pokémon from different sets with each other.
772----
773!!Snivy
774[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pokken_snivy1.png]]
775The Grass Snake Pokémon, it assists using Leaf Tornado. A Grass Pokémon from the fifth generation.
776----
777
778* GreenThumb: Creates a [[PetalPower vortex of razor-sharp leaves]] with Leaf Tornado.
779* LauncherMove: If it hits, Leaf Tornado can knock an enemy Pokémon into the air.
780* TornadoMove: Its attack is even called Leaf ''Tornado''.
781
782!!Lapras
783[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pokken_lapras1.png]]
784The Transport Pokémon, it assists using Surf. A Water/Ice Pokémon from the first generation.
785----
786
787* CollisionDamage: Lapras rides a wave of water to ram itself into and past an enemy.
788* MakingASplash: Sends a wave of water crashing into the enemy Pokémon.
789* MythologyGag: Lapras is classified as the Transport Pokémon and is well known for ferrying people across bodies of water. Its assist move, Surf, is also known in the main games as [=HM03=] and is used for exactly that, ferrying a trainer across the water.
790
791!!Emolga
792[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/emolga.png]]
793The Sky Squirrel Pokémon, it assists using Shock Wave. An Electric/Flying Pokémon from the fifth generation.
794----
795
796* AlwaysAccurateAttack: [[AvertedTrope Averted]]: while Shock Wave is a 100% accurate attack in the main games, it can miss here.
797* ShockAndAwe: Unleashes a powerful electrical shockwave.
798* StatusInflictionAttack: As a nod to [[TheParalyzer electrical paralysis]] in the main games, Shock Wave will lower the speed of its target. Interestingly, in the main games, this move neither paralyzes nor lowers speed.
799
800!!Fennekin
801[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/fennekin.png]]
802The Fox Pokémon, it assists using Ember. A Fire Pokémon from the sixth generation.
803----
804
805* PlayingWithFire: Ember is one of the most basic Fire-Type attacks in the entire Pokémon series, though in this game, it resembles a localized mini-explosion that pushes foes away from it.
806\
807\
808
809!!Eevee
810[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/eevee.png]]
811The Evolution Pokémon, it assists using Helping Hand. A Normal Pokémon from the first generation.
812----
813
814* MascotMook: Its face provides the icon for the Support Gauge itself, appearing when the gauge maxes out regardless of which assist character is chosen.
815* StatusBuff: Helping Hand both increases the player Pokémon's attack power and [[WhiteMagic heals its HP]].
816\
817\
818
819!!Frogadier
820[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/frogadier.png]]
821The Bubble Frog Pokémon, it assists using Water Pulse. A Water Pokémon from the sixth generation.
822----
823
824* MakingASplash: Chucks several disc-shaped water blasts at the enemy.
825* MythologyGag: Normally, Water Pulse is depicted as a sort of underwater sonic-like pulse; however, here Frogadier launches several water discs, similar to its evolution Greninja's SignatureMove Water Shuriken.
826
827!!Jirachi
828[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/jirachi.png]]
829The Wish Pokémon, it assists using Wish. A Steel/Psychic Pokémon from the third generation.
830----
831
832* MakeAWish: ExactlyWhatItSaysOnTheTin, Jirachi makes a wish to max out of the player's Burst Gauge, and it immediately comes true.
833* OlympusMons: It's a Mythical Pokémon, with the power to grant wishes.
834* SuperEmpowering: Wish fully restores the Burst Gauge.
835
836!!Whimsicott
837[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/whimsicott_2.png]]
838
839The Windveiled Pokémon, it assists using Substitute. A Grass/Fairy ([[{{Retcon}} previously Grass]]) Pokémon from the fifth generation.
840----
841* OrbitingParticleShield: Summons multiple Substitute dolls to spin around the player's Pokémon to block attacks for a few seconds. It also restores a little HP.
842
843!!Ninetales
844[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ninetales.png]]
845The Fox Pokémon, it assists using Will-O-Wisp. A Fire Pokémon from the first generation.
846----
847* ElementalBarrier: Will-O-Wisp appears as a flame that stays in front of the user, acting as a hazard to deter close-ranged attacks.
848* PlayingWithFire: Will-O-Wisp sends out a small flame.
849* OneSteveLimit: Gengar also uses a fire-based move based on the main game's Will-O-Wisp's animation, although it isn't referred to as such by name. Subverted due to Chandelure also using Will-O-Wisp.
850
851!!Mismagius
852[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mismagius.png]]
853The Magical Pokémon, it assists using Ominous Wind. A Ghost Pokémon from the fourth generation.
854----
855
856* BlowYouAway: Attacks with a wind of ghostly energy.
857* StatusBuff: In addition to dealing damage, Ominious Wind also briefly increases the player's Pokémon's attack power.
858\
859
860!!Farfetch'd
861[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/farfetchd.png]]
862The Wild Duck Pokémon, it assists using Fury Cutter. A Normal/Flying Pokémon from the first generation.
863----
864* ImprobableWeaponUser: Will attack enemies using a ''leek''.
865\
866\
867
868!!Electrode
869[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/electrode_pokken.png]]
870The Ball Pokémon, it assists using Explosion. An Electric Pokémon from the first generation.
871----
872* CounterAttack: Will only assist if the Pokémon it's supporting blocks the opponent's next attack.
873* StuffBlowingUp: If it connects with Explosion, that is.
874\
875\
876\
877
878!!Rotom
879[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/rotom_pokken.png]]
880The Plasma Pokémon, it assists using Thunder Shock. An Electric/Ghost Pokémon from the fourth generation.
881----
882* AntiAir: Thunder Shock homes in on airborne opponents.
883\
884\
885
886!!Togekiss
887[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/togekiss.png]]
888The Jubilee Pokémon, it assists using Tailwind. A Fairy/Flying ([[{{Retcon}} previously Normal/Flying]]) Pokémon from the fourth generation.
889----
890* StatusBuff: Tailwind temporarily boosts the player's movement speed.
891\
892\
893
894!!Dragonite
895[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/dragonite.png]]
896The Dragon Pokémon, it assists using Draco Meteor. A Dragon/Flying Pokémon from the first generation.
897----
898* AreaOfEffect: Draco Meteor covers a wide area.
899
900\
901\
902
903!!Victini
904[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/victini.png]]
905The Victory Pokémon, it assists using V-Create. A Psychic/Fire Pokémon from the fifth generation.
906----
907* CriticalHit: Temporarily makes all your attacks critical hits.
908* OlympusMons: A Mythical Pokémon from Generation V.
909* {{Shoryuken}}: Rises up surrounded by fire when called. This is a fairly powerful attack, but it connects so rarely that Victini is mostly used for its potent buff.
910\
911\
912\
913
914!!Croagunk
915[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/croagunk.png]]
916The Toxic Mouth Pokémon, it assists using Toxic. A Poison/Fighting Pokémon from the fourth generation.
917----
918* PromotedToPlayable: Was made a playable character in Japanese arcades in November 2016.
919* StatusEffects: Temporarily lowers the foe's defense.
920\
921\
922
923!!Sylveon
924[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/sylveon.png]]
925The Intertwining Pokémon, it assists using Reflect. A Fairy Pokémon from the sixth generation.
926----
927* StatusBuff: Just like in the main games, Reflect temporarily boosts defense. It also restores a small amount of HP.
928\
929\
930
931!!Pachirisu
932[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pachirisu.png]]
933The [=EleSquirrel=] Pokémon, it assists using Follow Me. An Electric Pokémon from the fourth generation.
934----
935* MundaneUtility: It provides invulnerability frames when summoned that last long enough that it's used more for those than its intended function.
936* NoSell: Can nullify long-distance attacks.
937\
938\
939
940!!Magikarp
941[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/magikarp.png]]
942The Fish Pokémon, it assists using Bounce. A Water Pokémon from the first generation.
943----
944* ComboBreaker: Bounce causes an opponent's combo to automatically break on contact.
945* StatusEffects: As of a balance update, it will lower the opponent's speed if Bounce isn't blocked.
946\
947\
948
949!!Cubone
950[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/cubone_pokken_6.png]]
951The Lonely Pokémon, it assists using Bonemerang. A Ground Pokémon from the first generation.
952----
953* YouWillNotEvadeMe: If Bonemerang connects, it'll pull the opponent towards it when it returns to Cubone. The initial strike also stuns the foe.
954\
955\
956\
957
958!!Diglett
959[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pokken_diglett.png]]
960The Mole Pokémon, it assists using Dig. A Ground Pokémon from the first generation.
961----
962* {{Sizeshifter}}: Diglett's version of Dig is pretty strange. When it pops out of the ground, it appears to attack by creating a giant after-image of itself that damages the opponent if they're in the air. If the foe is grounded themselves, then Diglett rapidly digs in the area around the opponent, creating smaller-but-still-bigger-than-Diglett after-images that juggle the opponent.
963\
964\
965\
966
967!!Magneton
968[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pokken_magneton.png]]
969The Magnet Pokémon, it assists using Tri Attack. An Electric/Steel ([[{{Retcon}} previously Electric]]) Pokémon from the first generation.
970----
971* AntiAir: Like Rotom's assist, Magneton's mostly useful for fighting opponents who favor the air like Charizard.
972\
973\
974\
975
976!!Quagsire
977[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pokken_quagsire.png]]
978The Water Fish Pokémon, it assists using Mud Bomb. A Water/Ground Pokémon from the second generation.
979----
980\
981\
982\
983
984!!Espeon
985[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pokken_espeon.png]]
986The Sun Pokémon, it assists using Morning Sun. A Psychic Pokémon from the second generation.
987----
988\
989\
990\
991
992!!Umbreon
993[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pokken_umbreon.png]]
994The Moonlight Pokémon, it assists using Snarl. A Dark Pokémon from the second generation.
995----
996* ManaBurn: Snarl explicitly drains some of the opponent's Burst gauge if it hits.
997\
998\
999
1000!!Reshiram
1001[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/reshiram_pokken.png]]
1002The Vast White Pokémon, it assists using Blue Flare. A Dragon/Fire Pokémon from the fifth generation.
1003----
1004* BreathWeapon: Blue Flare is not only this, but it is also quite powerful, able to wipe out a good chunk of the opponent's HP on top of reducing the opponent's attack power.
1005* {{Nerf}}: Like most other legendary supports, it can only be called once per round as of an arcade update. Its damage was increased to compensate for this limitation.
1006* OlympusMons: The white member of the Tao Trio.
1007* YouWillNotEvadeMe: Dodging the Blue Flare is downright ''impossible'' in Duel Phase due to reaching far too high to jump, requiring the victim to block to avoid the full brunt of the attack (which can be extremely difficult or impossible if Reshiram's summon is activated while the player on the receiving end is either just about to recover from a knockdown or airborne). That being said, it is much easier in Field Phase due to firing in a straight line.
1008
1009!!Cresselia
1010[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/cresselia_pokken.png]]
1011The Lunar Pokémon, it assists using Lunar Dance. A Psychic Pokémon from the fourth generation.
1012----
1013* DeathOrGloryAttack: Lunar Dance restores your HP, cures adverse status effects, and boosts your Synergy gauge by quite a bit, but as Lunar Dance causes the user to faint in the main games, you can only summon Cresselia once per round, so if misused, it can cost you dearly.
1014* OlympusMons: The legendary Pokémon themed after and representative of the crescent moon, and the counterpart to Darkrai, who appears as a battle Pokémon. This leads to the ironic possibility of Darkrai calling Cresselia to its aid in a fight.
1015
1016!!Yveltal
1017[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/yveltal_pokken.png]]
1018The Destruction Pokémon, it assists using Oblivion Wing. A Dark/Flying Pokémon from the sixth generation.
1019----
1020* KamehameHadoken: Its assist attack is this, since it appears to maneuver its wings to form the attack. This is combined with a volatile AreaOfEffect impact that does continual damage to anyone in it. However, the [=AoE=] doesn't induce any hitstun on its own, so opponents that avoided the beam can just walk out of the damage area if they're caught in it.
1021* {{Nerf}}: Can only be called once per round like most other legendary supports after an arcade patch.
1022* OlympusMons: The legendary Pokémon of Destruction, living up to its title in this game.
1023
1024!!Latios
1025[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/latios_pokken.png]]
1026The Eon Pokémon, it assists using Luster Purge. A Dragon/Psychic Pokémon from the third generation.
1027----
1028* BalanceBuff: More of a balance change, but Latios's Luster Purge was dramatically improved in one patch for the game, allowing its light beams to spin around the opponent and deal more damage... the very same patch [[{{Nerf}} that restricted it to being called only once a round]] like most other legendary support Pokémon.
1029* LightEmUp: Latios' Luster Purge is an attack of five laser beams that can trap the opponent.
1030* OlympusMons: One of the two legendary Eon Dragons.
1031* TrapMaster: Luster Purge surrounds the opponent with constricting beams of light, making it hard for them to maneuver.
1032
1033!!Litten
1034[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/litten_pokken.png]]
1035The Fire Cat Pokémon, it assists using Fire Fang. A Fire Pokémon from the seventh generation. Currently exclusive to the Switch port.
1036----
1037* PlayingWithFire: Through a potentially [[TurnsRed Blaze boosted]] Fire Fang.
1038* TurnsRed: Fire Fang hits more times and does more damage if its caller is low on health, possibly in reference to the Blaze ability from the main games.
1039
1040!!Popplio
1041[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/popplio_pokken.png]]
1042The Sea Lion Pokémon, it assists using Bubble Beam. A Water Pokémon from the seventh generation. Currently exclusive to the Switch port.
1043----
1044* DoubleJump: What it provides for its caller.
1045* FloatingInABubble: Ostensibly the reason for the above trope.
1046* MakingASplash: Uses the Water-type Move Bubble Beam. Unlike the main games, this is a strictly supportive move here.
1047* StatusBuff: In addition to the double jump, its caller's attack power is also temporarily increased.
1048
1049!!Mega Rayquaza
1050[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mega_rayquaza_pokken.png]]
1051The Sky High Pokémon. It assists using Dragon Ascent. A Dragon/Flying Pokémon from the third generation, though its Mega Evolved form was introduced in the sixth. Currently exclusive to the Switch port's first wave of downloadable content.
1052----
1053* OlympusMons: One of the most powerful. Fittingly, its attack is absolutely devastating on a grounded opponent.
1054* SuperMode: The first and currently only support monster to be Mega Evolved. It will use some of your Synergy gauge when you call it as a result.
1055
1056!!Mimikyu
1057[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mimikyu_pokken.png]]
1058The Disguise Pokémon. It assists using Play Rough. A Ghost/Fairy Pokémon from the seventh generation. Currently exclusively to the Switch port's first wave of downloadable content.
1059----
1060* StatusBuff: Can provide an attack buff to its caller if block is held properly near it.
1061* StatusEffects: Reduces the attack and Synergy potency of the opponent if it hits.
1062
1063!!Mew
1064[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mew_pokken.png]]
1065The New Species Pokémon. It assists using Miraculous Power. A Psychic type from the first generation. Currently exclusive to the Switch port's second wave of downloadable content.
1066----
1067* ConfusionFu: Miraculous Power provides one to two random buffs, increases the Synergy Gauge by a bit, restores HP, or some combination therein.
1068* OlympusMons: The second of the cute, event-exclusive variety after Victini. Like most of its fellows in this category that appear as support Pokémon in Pokkén, its effect is more passive than offensive.
1069* RidiculouslyCuteCritter: It giggles and frolics whenever it's called.
1070
1071!!Celebi
1072[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/celebi_pokken.png]]
1073The Time Travel Pokémon. It assists using [[ExactlyWhatItSaysOnTheTin Time Travel]]. A Psychic/Grass type from the second generation. Currently exclusive to the Switch port's second wave of downloadable content.
1074----
1075* OlympusMons: Another of the cute, event-exclusive ones, albeit about as proactive in its contribution as Victini is here.
1076* TimeTravel: Naturally. In this case, it merely causes a phase shift, though.
1077* UnblockableAttack: It can force a Phase Shift immediately if the explosion it creates hits the opponent. Outside of being elsewhere, the only way to prevent this is through a means of achieving complete invincibility: blocking won't stop it.
1078[[/folder]]
1079
1080[[folder:Nia]]
1081!!Nia
1082!!!Voiced by: Creator/MarinaInoue (JP); Creator/AnandaJacobs (EN)
1083[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pokken_nia.png]]
1084
1085The enthusiastic adviser of your matches. Aside from teaching the player how Ferrum Battles work, she's also really interested in having fun in any and every battle.
1086----
1087* InformedAttribute: PlayedWith in an odd way, with the game implying that Nia is a powerful Battle Trainer while the character herself suggests the opposite. The online mode's loading screen has text that suggests that Nia's a better trainer than anyone else knows. However, at no point do we see her Weavile in or out of battle. Additionally, Nia never promotes herself as being exceptionally battle-proficient at all; one of the only times she talks about her Ferrum battles[[note]]most of her commentary is focused on having fun, her Weavile, her support role, or praising you; she hardly ever talks about her own battles[[/note]] just has her say that her Weavile and her lost a match and that they'd need to train more. It's ultimately left up to players to decide whether or not Nia's supposed to be a strong Battle Trainer or just an average one.
1088* MsExposition: She tells you everything you need to know to play the game competently in the tutorial.
1089* MsFanservice: Modestly, but since you can change her outfits, she is this.
1090* SexyMentor: Fairly attractive and she pretty much takes the player under her wing after they arrive at Ferrum Island, providing [[MrExposition tutorials of the game mechanics]], mid-match advice, and cheering you on between matches.
1091* SupportPartyMember: Provides the player with Cheers, a game mechanic that takes effect between rounds, either increasing the [[LimitBreak Synergy Gauge]] or the [[AssistCharacter Support Meter]], or both, at varying amounts, depending on the Cheer.
1092[[/folder]]
1093
1094[[folder:Anne (Unmarked spoilers!)]]
1095!!Anne
1096!!!Voiced by: Creator/YuiIshikawa (JP); Creator/JennyShima (EN)
1097[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anne_67.png]]
1098
1099A mysterious hooded woman who has connections to Shadow Mewtwo.
1100----
1101* BarrierMaiden: Her Synergy with Mewtwo is the only thing keeping Shadow Mewtwo from rampaging unchecked around the Ferrum region and razing it. She knows that it will eventually not be enough, so she's taking an interest in the player and their [[UniqueProtagonistAsset naturally strong Synergy]] under the belief that they can help her.
1102* GoodAllAlong: She initially appears to be the BigBad, which is revealed to be untrue after the third encounter with Shadow Mewtwo.
1103* HellishPupils: She has them for some reason. Funnily enough, they only appear when she reveals that she's GoodAllAlong, as her hood covers them when it appears that she's the bad guy.
1104* InTheHood: She is wearing a hooded black cloak all the time.
1105* TheManBehindTheMan: Subverted. She's presented as if she's controlling Shadow Mewtwo in the opening of the game, but is revealed to actually be searching for a way to save him, as he's gone mad from the Shadow Synergy Stone, and her own synergy with him is the only thing preventing him from going completely berserk.
1106* MyGreatestFailure: Blames herself for Shadow Mewtwo's current state. The incident that led to his corruption led to the young Anne undergoing TraumaInducedAmnesia, and she believes that if she had remembered Mewtwo earlier then she could have removed the Shadow Synergy Stone before he fully became corrupted.
1107* MysteriousWaif: Her role, essentially. She shows up, drops a whole lot of plot on the player, and then assists them to help her resolve said plot.
1108* NoNameGiven: Her name isn't revealed until you beat Shadow Mewtwo the third time.
1109* PoorCommunicationKills: She's been trying to explain the situation to the player ever since her first appearance, but her taciturn nature means that she always gets interrupted by Shadow Mewtwo's rampages before she can really talk. As a result, she ends up looking like Shadow Mewtwo's Trainer rather than the one keeping him in line, only able to explain herself after Shadow Mewtwo abandons her following his third appearance.
1110* SupportPartyMember: Fulfills Nia's role during the final fight with Shadow Mewtwo.
1111* WalkingSpoiler: It's hard to talk about her without spoiling her real role in the Shadow Mewtwo story.
1112* WhatHappenedToTheMouse: Anne vanishes from the plot entirely after defeating Shadow Mewtwo for good, despite Nia suggesting that she would be back.
1113[[/folder]]
1114
1115[[folder:Supporting Characters]]
1116!!Alyssa
1117!!!Voiced by: Creator/MayumiIizuka (JP); Tomomi Shimada (EN)
1118
1119!!Glenn
1120!!!Voiced by: Creator/KensukeSaito (JP); Charles Glover (EN)
1121
1122!!Travis
1123!!!Voiced by: Creator/TarusukeShingaki (JP); Michael Wattley (EN)
1124
1125!!Keith
1126!!!Voiced by: Creator/KentaOkuma (JP); Brett Coleman (EN)
1127
1128!!Elinn
1129!!!Voiced by: Creator/KarinNanami (JP); Aniella Sanchez (EN)
1130
1131!!Walter
1132!!!Voiced by: Creator/MinoruInaba (JP); Walter Roberts (EN)
1133
1134!!Nora
1135!!!Voiced by: Creator/RomiPark (JP); Rachel Walzer (EN)
1136
1137!!Jake
1138!!!Voiced by: Creator/MasakiTerasome (JP); Peter Von Gomm (EN)
1139
1140!!Nicholas
1141!!!Voiced by: Creator/KazuhiroFusegawa (JP); Jovette Rivera (EN)
1142
1143!!Chloe
1144!!!Voiced by: Creator/ChinatsuAkasaki (JP); Rumiko Varnes (EN)
1145
1146!!Ryan
1147!!!Voiced by: Creator/ChiharuShigematsu (JP); Vinay Murthy (EN)
1148
1149!!Maya
1150!!!Voiced by: Creator/SaayaNohara (JP); Tomomi Shimada (EN)
1151[[/folder]]

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