Follow TV Tropes

Following

Context Characters / Pirate101

Go To

1These are the main characters of [[VideoGame/{{Pirate101}} Pirate101]]. Please avoid adding Side Quest Companions unless absolutely necessary.
2
3----
4[[foldercontrol]]
5[[folder:ThePirate]]
6The Pirate is the player character and the protagonist of [[VideoGame/{{Pirate101}} Pirate101]]. When creating The Pirate, you will have to choose an origin story that will have results in-game.
7----
8* ConvenientlyAnOrphan: One of the choices you make during character creation is deciding how your parents died. This determines a companion you will recruit later on.
9* EtTuBrute: Privateers are the victims of mutiny; Their crew turned on the Captain and gave them over to the Armada.
10* MagneticHero: The Captain has a natural charisma and is a very helpful sort, earning them new crewmates from all walks of life. None more so than the Privateer, who gets the most crewmates of any player class.
11* MultipleChoicePast: Quite literally. They're an orphan raised on another land and got arrested for a crime, but you fill the blanks on who they are out of a selection of choices that affects your story progression and class.
12* VenturousSmuggler: Musketeers are arrested by the Armada for smuggling goods to their enemies. Many quests also feature any Captain smuggling goods to where they're needed.
13[[/folder]]
14!!The Pirate's Companions
15[[folder:FirstCompanion]]
16The first companion you ever get in the game, who you meet on board The Erebus. The companion you get depends on your class: Egg Shen (Privateer), Kan Po (Witchdoctor), Kobe Yojimbo (Buccaneer), Wing Chun (Musketeer), and Subodai (Swashbuckler).
17----
18* ProudWarriorRaceGuy: Subodai is a disgraced member of the Amber Horde, based on the real-life Mongols. His second promotion quest revolves around his return to his homeland and his quest to prove himself worthy of rejoining their ranks (though he ultimately chooses to forsake his birthright and remain on the crew).
19* JerkWithAHeartOfGold: Wing Chun means well, but he's shown to very sharp-tongued and critical to others, even to the Captain at times.
20[[/folder]]
21[[folder:Bonnie Anne]]
22Formerly a freedom fighter in Marleybone, she fled to Skull Island when the Foxes' protests began to escalate into senseless violence. She joins the crew shortly after the pirate's arrival on Skull Island, after they help her deal with the angry Troggies.
23----
24* FoxyVixen: After her third promotion, the clothing she wears is tight and proves her shapeliness.
25* FriendlySniper: She starts out as more of a Friendly Sharpshooter; a crack shot with a warm, altruistic personality. She comes to embody the trope a bit more literally after you spend her second promotion quest helping her put together a high-powered sniper rifle.
26* ImprobableAimingSkills: One of her critical hit animations features her pulling out a mirror, turning around, and shooting backwards.
27* ShedTheFamilyName: Bonnie Anne's real name is Annie Fox, but she abandoned her last name when she came to Skull Island, likely to escape being associated with the Radicals (many of whom share the surname).
28* StraightMan: She plays this, first to Ratbeard, then to El Toro and Catbeard as they join up.
29[[/folder]]
30[[folder:Kraken Skulls Companion]]
31The person who found Captain Gunn's will. After Ratbeard betrays them and steals the will, they join up with the pirate to catch him before he can make off with the treasure. The companion depends on your class: Sarah Steele (Swashbuckler), Mormo (Witchdoctor), Ensign Emmett (Privateer), Louis [=LeBisque=] (Musketeer), or Barnabus (Buccaneer).
32* MasculineGirlFeminineBoy: Sarah Steele is the Masculine Girl to her DistaffCounterpart Milo Graytail's Feminine Boy.
33* ThirdPersonPerson: Mormo refers to himself this way.
34[[/folder]]
35
36[[folder:Presidio Companion]]
37This companion sailed with your parents before their deaths and was the only survivor (besides you) from their crew. Years later, they run afoul of the guards at the Presidio and are taken prisoner, where they reunite with you. They join your crew after you help them escape. This companion depends on how your parents died: Lucky Jack Russel (Shipwreck), Dead Mike (Mutiny), Birgus Latro (Squid Attack), Gaspard de Vole (Armada), or Milo Graytail (Storm).
38
39!! Lucky Jack Russel
40A dog Privateer who served with the captain's parents. His life has been an up and down of good luck and bad luck, which saw him going overboard from his friends' ship before they were lost at sea.
41----
42* BornLucky: Jack got his nickname because he's had some remarkable luck in his life. He first got the nickname by surviving ''three'' different cannon attacks in the ''same'' battle.
43* BornUnlucky: Jack often feels his nickname to be an IronicNickname because his luck has gone very sour before. From spending months in a jail to losing the captain's parents.
44* AHandfulForAnEye: One of Jack's critical attack animations is to throw a handful of dirt into his victim's face before attacking with his sword.
45
46!! Birgus Latro
47----
48* MeaningfulName: Birgus Latro is the Latin word for “Coconut Crab”.
49
50!! Dead Mike
51An Undead Buccaneer who served with the captain's parents. He died alongside them in the mutiny but somehow came back as a zombie. He now serves with the captain as he promised their parents while seeking to avenge them and himself against the mutineers.
52----
53* AnArmAndALeg: Loses one of his arms after completing his second promotion quest.
54* DeadpanSnarker: Pun aside, Dead Mike is a morose individual and always ready to make a painfully dry remark about the situation.
55* DutyThatTranscendsDeath: Whether or not it's the source of his undead nature, Dead Mike made two promises he intends to keep and dedicate his undeath to. The first is to take {{Revenge}} on those who killed him and his friends in the mutiny and the second is to watch over his friends' child in their place.
56* GoneHorriblyWrong: In his first promotion quest, Dead Mike seeks a potion to bring himself back to life to have more time for his quest. Once the potion is made and consumed, Mike finds, to his horror, that it had the opposite effect and left him ''more'' dead than when he started. This upgrades him from zombie to revenant.
57* IGaveMyWord: Dead Mike promised he'd look after Pirate Jenny's child if anything happened to her or her husband. He now serves on the Captain's crew to keep that promise.
58* NoSenseOfDirection: In life, Mike was only a decent sailor. He had ''no'' skill in navigation and got himself hopelessly lost for weeks.
59* RevenantZombie: Unlike many other undead, Dead Mike retained his mind and most of his memories upon reanimating.
60* {{Revenge}}: Dead Mike wants to avenge his death and the death of the Captain's parents by finding and defeating the mutineers that killed them.
61* SwordAndFist: His heavy-hitting attack animations often involve bashing his enemy with his free hand or boot as well as slicing them up.
62* TakingTheBullet: According to his backstory, he died taking a bullet meant for Pirate Jenny.
63[[/folder]]
64
65[[folder:Old Scratch]]
66An undead witchdoctor who once rose the dead for dark purposes at the abandoned lighthouse. After the Captain defeats him and shows him mercy, Old Scratch joins the crew as an expert of mojo.
67----
68* {{Catchphrase}}: He always refers to himself as "I an' I" and the captain as "Captain, my Captain".
69* DemBones: Scratch is completely skeletal, held together by mojo.
70* HeelFaceTurn: Once Old Scratch was raising the dead for dark reasons and was a servant to the Dark Crawler, a malevolent spirit. But joining the crew showed him another way and lead him back to the light.
71* HookHand: To enter a pact with the spirit Sister Snake, [[AnArmAndALeg the price she asks for is his left hand.]] He wears a hook over the stump after agreeing to the bargain.
72* MookMaker: He was responsible for all the undead at the Lighthouse and calls on undead minions in his boss battle. As a crewmate, he can summon a single undead unit to fight like a pet.
73* {{Necromancer}}: Old Scratch has a powerful way with raising the dead. Not only can he summon a skeletal minion in battle, he can raise the dead the crew comes across to ask them for guidance.
74[[/folder]]
75[[folder:Ratbeard]]
76Ratbeard is initially your enemy, making off with Captain Gunn's will and forcing you to chase him down. After his attempts to steal the treasure backfire on him and you save his sorry hide, he joins your crew in order to redeem himself.
77----
78%%* AntiHero:
79* CaptainColorBeard: Animal Beard, but yes, "Ratbeard" still follows the trend of the trope.
80* CuttingTheKnot: Ratbeard's favorite solution to seeing walls or locked doors in your way is to just blow them up.
81* FailureKnight: Ratbeard's actions during the quest to find Gunn's gold contributed to the deaths of his former crewmen. Even after he's caught the real killer and earned their forgiveness, his dialogue makes it clear that his actions still haunt him.
82* HeelFaceTurn: He pulls one after you save him from the Waponi Water Moles.
83* HiddenDepths: Ratbeard's more cultured than the look or accent would have you believe. He has a passing knowledge of the written language of Mooshu and can even write some {{Haiku}}.
84* JustifiedCriminal: His dialogue during his first promotion implies that he went to the lengths he did for Gunn's gold because he desperately needed the money. He was in such dire straits that he pawned the clothes off his back to hire his crew.
85* NotEvilJustMisunderstood: He becomes a lot more sympathetic during his first promotion quest, when it's revealed that he didn't intentionally kill his old crew. His plan was to drug them so he could sneak away with Gunn's will, but [[HiddenVillain someone]] gave him poison instead.
86* RedemptionQuest: His second and third promotion quests are this. In the second, you help him track down and capture the person who's really responsible for the deaths of his former crew; in the third, he finally earns their forgiveness, putting their spirits to rest at last (not to mention that the plot of the quest itself is heavily based on ''Literature/AChristmasCarol'', a classic story of redemption).
87* SpinAttack: Ratbeard's Super attack animation involves spinning on his peg leg to repeatedly cut with his sword.
88[[/folder]]
89[[folder:El Toro]]
90[[LegacyCharacter The second to wear the mask of El Toro]], Don Rodrigo De La Vega was but a simple orphan who was taken in by the first El Toro, Raphael, who trained him to be his successor. After finding out that Captain Blood, Rafael's ArchNemesis, is alive, he joins your crew in order to take him, and any other threats to the Spiral, down.
91----
92* ButHeSoundsHandsome: He pulls this in ''both directions'' before his identity is revealed. Never let it be said that he's not confident...
93* DualWielding: In some of his big attack animations, El Toro will alternate attacks with his rapier and whip.
94* FatalFlaw: Upon meeting the MasterSwordsman Moosashi for instruction, Moosashi identifies El Toro's biggest flaw to be arrogance. He's too caught up in himself as the protector of the innocent. To learn true swordsmanship, he needs to let go of ego and embrace the stillness of the moment.
95* LargeHam: The line he shouts during his first appearance in costume says it all.
96-->'''El Toro:''' Ha hah! Let the wicked take flight! El Toro is here, and he has come for justice!
97* LegacyCharacter: The second El Toro, with the first one being his adoptive father.
98* {{Leitmotif}}: He has a trumpet riff that plays every time his name is mentioned. It will even [[LettingTheAirOutOfTheBand trail off]] if he's feeling sheepish or has just had the wind knocked out of his sails.
99* NotBloodSiblings: As he grew older, he fell in love with his adoptive sister, Carolina, who reciprocated. Unfortunately, she left Cool Ranch in an act of defiance after Rafael disowned Rodrigo. [[spoiler:However, the two StarCrossedLovers would [[EarnYouHappyEnding eventually marry after reuniting, with the deceased Rafeal's blessing]]]].
100* PaperThinDisguise: Even players who aren't familiar with {{Franchise/Zorro}}, the basis for his character, are likely to figure out his secret identity well before TheReveal; only one of Santo Pollo's ordinary citizens is a bull. And if that's not enough, his tendency to say ButHeSoundsHandsome and a few instances of LastSecondWordSwap are helpfully provided.
101* StillWearingTheOldColors: Even after joining your crew, El Toro still wears his all black uniform until his first promotion where he'll embrace the crew colors.
102* WeaponSpecialization. El Toro wears a whip at his hip. He makes great use of it in critical attack animations or to [[BuildingSwing swing across large gaps]].
103[[/folder]]
104[[folder:GracieConrad]]
105An engineer from Marleybone who joins your crew to help you destroy Beachead.
106----
107* DemolitionsExpert: She joins your crew specifically to help you wreck Beachead, and is the one who figures out how to make the station self-destruct. More generally, her dialogue suggests that she shares Ratbeard's love of explosions.
108[[/folder]]
109
110!!The Armada Elites
111The Armada is the Valencian army of clockwork soliders who helped various navies defeat Napolenguin and his army, ending the Polarian War. After doing so, however, they kept multiplying and growing more powerful, and several rose to the top of the chain of command. The elites' ultimate goal is to lead them towards conquering the entire spiral and eliminating all piracy.
112
113[[folder:Kane]]
114The first clockwork soldier constructed, Kane eventually worked his way up to being the leader of the Armada. He leads the army against the Pirate's crew and the Marleybonian Royal Navy in hopes of Spiral Domination.
115----
116* BigBad: The game's main villain.
117* KnightofCerebus: Is the one behind most to the game's death and destruction, with his end game being to wipe all life from the face of the Spiral so he can rebuild it in his own image. Any time he appears in the game, the stakes get ''astronomically'' higher.
118* ProperlyParanoid: Upon seeing the pirate in the King's Palace in Florenza, he realizes that the pirate is taking advantage of diplomatic immunity to cause some form of mischief in Valencia, even though the King insists on maintaining peace. Kane reluctantly agrees to the terms, but not before privately threatening the pirate that if he catches the pirate doing something they shouldn't, they will be dealt with mercilessly.
119[[/folder]]
120
121[[folder:Queen]]
122Kane's (supposed) wife and the second-in-command of the Armada.
123* LeeroyJenkins: Like a real queen piece, she can cross the entirety of the battlefield on round one. This tends to get her annihilated shortly after the fight begins.
124* [[spoiler:NotQuiteDead]]: [[spoiler:After the battle in the Machine, in which the Armada Elites are defeated, and Kane's brain is transported to some unknown place. Queen soon starts up again, having somehow survived the battle with the pirate and their crew.]]
125* OutOfFocus: Of Kane's elite court, she has the least focus and personality.
126[[/folder]]
127
128[[folder:Bishop]]
129The Armada's main battle strategist and a tinkerer who works on more contraptions for them to use. He designed Beachhead, a battle station that was used in their war against the Royal Navy. Unfortunately for him, the Pirate and their crew find a flaw in its design and destroy it, forcing him to flee.
130* PlagueDoctor: He dresses like one, but is not any type of doctor.
131* ScrewThisImOuttaHere: Encounters the pirate 4 times at Beachhead, leaving his minions to deal with their crew twice, and doing battle twice as well before proceeding to flee each time.
132* VillainousBreakdown: As he sees the plan to sabotage Beachhead by causing a pressure buildup that will destroy the battle station, he proceeds to raise his calm yet nervous tone in anger before proceeding to do battle. Upon defeat, he proceeds to flee.
133[[/folder]]
134
135[[folder:Deacon]]
136A high-ranking Armada official who imprisoned The Pirate and their first companion. After encountering and trying to finish the Pirate and his crew several times, Deacon is finally killed by them after a failed attempt to get Captain Blood's treasure - which contained the second piece of the El Dorado map.
137----
138* {{Ambadassador}}: He's the Armada's chief ambassador while also being a skilled shot with the pistol. After the player kills him in Cool Ranch, his brother Rooke takes over his duties and oversaw the signing of the Armada's new treaty with [=MooShu=] in his place.
139* ClassyCane: He carries a black, gold-topped cane with a gear-shaped handle in his right hand. During a combat animation, he can even use it to block melee attacks.
140* ClimaxBoss: Deacon is responsible for imprisoning the player character in their backstory and is the first antagonist the game introduces in the tutorial level. He's also the final boss fought in the Cool Ranch arc and his death is followed by the shocking discovery that [[spoiler:the player's mother was originally a part of Polo's crew.]]
141* FlunkyBoss: His entire boss battle in Cool Ranch consists of him positioning himself at the far end of the combat area and having his troops try to ZergRush you while occasionally summoning reinforcements.
142* ASinisterClue: He always fires his sparkthrower pistol using his left hand.
143* TheSpymaster: Aside from being Kane's top diplomat, Deacon also acts as Kane's spymaster and handles matters of intelligence.
144* VillainTeamUp: He allies with the Duck of Death during the Cool Ranch arc.
145[[/folder]]
146
147[[folder:Rooke]]
148Grand Marshal/General of the Armada. He stole the third El Dorado map piece from Egg Foo Yung and was helping General Tso take over [=MooShu=] before leaving for Marleybone to attempt to win their war with them once and for all. With the Royal Navy's help, the pirate and their crew kills him and his most powerful troops, giving Marleybone the upper hand.
149* TheBrute: Easily the largest clockwork the Armada has to offer.
150* VillainRespect: He praises Admiral Nelson for his valor and even offers him a chance at surrender, though Nelson bravely refuses.
151[[/folder]]
152
153[[folder:Phule]]
154A two-faced jester who opposes The Pirate and their crew upon their first visit to Valencia. He is later captured by the Marleybonian Navy not too long after the Pirate starts a war between them and the Armada.
155* HeelFaceTurn: May have made one during the pirate's second Valencia visit, as he helps them infiltrate The Machine to finally defeat Kane and his army.

Top