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1Characters from various story modules.
2
3[[Characters/{{Pathfinder}} Back to the main characters page]].
4
5[[foldercontrol]]
6
7!!Hollow's Last Hope
8
9[[folder:Laurel Gebre]]
10
11!!Laurel Gebre
12->'''Race:''' Human (half-Garundi)
13->'''Class:''' Expert
14->'''Alignment:''' NeutralGood
15
16Laurel Gebre is an herbalist and healer who owns and operates the apothecary known as Roots and Remedies. She and her remedies are trusted more than those of outsiders, and as such most of the community's citizens seek her before visiting the local Temple of Iomedae.
17
18----
19
20* NiceGuy: She wastes no time helping the players find the means to fight the blackscour taint, and is one of the few people in town actively helping the sick.
21* {{Pride}}: She is prideful and refuses to admit her lack of funding means she can't provide adequate healing to her customers.
22
23[[/folder]]
24
25[[folder:Graypelt]]
26
27!!Graypelt
28->'''Race:''' Worg
29->'''Class:''' Warrior
30->'''Alignment:''' ChaoticEvil
31
32An evil worg who has taken over the surface level of the ruined dwarven monastery. The wolves prowling the woods around it all respond to him.
33
34----
35
36* FinalBoss: Designed to be this, though the players can potentially kill him before exploring the rest of the dwarven monastery.
37* FlunkyBoss: He's helped by two wolf consorts, should they have survived a previous fight with the players.
38* MeleeATrois: Should the players meet him before clearing the monastery, he attempts to persuade them to go and do so, with the promise of letting them have his ironbloom mushrooms. He has no intention of doing that, and rather wants both to have the players kill his competition and for them to be weakened, so he can finish them off easily.
39* PlotIrrelevantVillain: He has no involvement with the blackscour taint whatsoever, but he antagonizes the party and is guarding the largest pocket of ironbloom mushrooms in the ruin.
40* SavageWolves: An evil worg with a pack of wolves ready to attack the players when they're vulnerable.
41
42[[/folder]]
43
44!!Crown of the Kobold King
45
46[[folder:Merlokrep, the Kobold King]]
47
48!!Merlokrep
49->'''Race:''' Kobold
50->'''Class:''' Fighter/Sorcerer
51->'''Alignment:''' ChaoticEvil
52
53The king of the Truescale tribe, Merlokrep wants to sacrifice human children for his crown in an attempt to break a supposed curse that has befallen his people.
54
55----
56
57* AntagonistTitle: He's the Kobold King with the Crown.
58* BigBad: Of ''Crown of the Kobold King''.
59* CainAndAbel: According to his backstory, he killed his eight siblings.
60* CoolCrown: The Crown of the Kobold King, which's a magical item that gives you immunity to the Frightful Presence of dragons, on top of some other bonuses.
61* EyeScream: Lost one of his eyes after his consort slipped on dais steps and poked it with one of the bristly points of his own crown.
62* FlunkyBoss: Fights alongside a pair of kobold bloodscales.
63* MagicKnight: Thanks to multi-classing in both Fighter and Sorcerer, he can fight up-front and use spells.
64* MakeMyMonsterGrow: When the party meets him, he's under the effects of Enlarge Person, making him Medium-sized (which is quite tall for a kobold).
65* NamedWeapons: His battleaxe is named "Man-feller".
66* RedBaron: His tribe calls him the Dragon King.
67* WouldHurtAChild: His goal is to sacrifice five human children.
68
69[[/folder]]
70
71[[folder:Jekkajak]]
72
73!!Jekkajak
74->'''Race:''' Kobold
75->'''Class:''' Sorcerer
76->'''Alignment:''' LawfulEvil
77
78"He Who Forgets More Than You or He Knows", Jekkajak is the shaman of the Truescales and the one who prophecized that human children must be sacrificed to the Crown of the Kobold King to break the curse that befell the kobolds.
79
80----
81
82* TheDragon: To Merlokrep.
83* FinalBoss: Likely to be the final enemy faced by the party, after they deal with Merlokrep.
84* FlunkyBoss: Fights alongside a pair of kobold bloodscales.
85* PsychoKnifeNut: He fights with a Heartripper Blade, which's a magical dagger that can instantly coup-de-grace by consuming the victim's heart and turning it into a buff to the user.
86* WouldHurtAChild: Sacrificing the children was his idea.
87
88[[/folder]]
89
90[[folder:Jeva]]
91
92!!Jeva
93->'''Race:''' Human werewolf
94->'''Class:''' Rogue
95->'''Alignment:''' ChaoticEvil
96
97A fourteen year old girl who lost her parents after they were attacked by a savage wolf. She was bitten by it, and it turned out it was in fact a werewolf, who turned her into one as well. She would reside with other orphans at Elara’s Halfway House, where the headmistress subjected her to torturous agony in an attempt to "cure" her lycanthropy. All it did was drive her completely to darkness.
98
99----
100
101* BitchInSheepsClothing: Attempts to make herself look friendly and harmless to the party when they meet her, when she's just trying to gain their trust so she can kill them more easily.
102* EvilOrphan: She has embraced her lycanthropy and now thrives in bloodshed, burning down an entire orphanage and killing all the orphans there.
103* OurWerewolvesAreDifferent: She's a werewolf who can turn into a hybrid form.
104* StarterVillain: She burned down the orphanage and killed all the orphans, but she has no involvement with the kobold threat or the children they kidnapped. The players will likely have dealt with her before they arrive to Droskar's Crucible.
105
106[[/folder]]
107
108[[folder:Edgrin Galesong]]
109
110!!Edgrin Galesong
111->'''Race:''' Halfling
112->'''Class:''' Bard
113->'''Alignment:''' ChaoticGood
114
115A member of an adventuring troupe called the Gray Eagles, Edgrin was captured by the kobolds alongside the children they kidnapped. He managed to free himself as well as four of them, but some were lost in the dungeon, and he's under attack by a kobold troop.
116
117----
118
119* DistressedDude: The party meets him fighting back a kobold force on his own, wounded and likely just one or two hits away from death.
120* TheMedic: He can provide the party with some healing.
121* OptionalPartyMember: Should he survive the fight with the kobolds, he'll help the players through the rest of the adventure.
122
123[[/folder]]
124
125!!Conquest of Bloodsworn Vale
126
127[[folder:Sir Tolgrith]]
128
129!!Gyrad Tolgrith
130->'''Race:''' Human
131->'''Class:''' Fighter/Ranger
132->'''Alignment:''' NeutralGood
133
134A knight of Korvosa, Sir Gyrad Tolgrith is responsible for turning the Bloodsworn Vale into a trade route by creating Fort Thorn. With the help of adventurers, he hopes to rid the vale of its most dangerous elements.
135
136----
137
138* BigGood: He's this in Fort Thorn and serves as the players' main ally and quest giver.
139* NiceGuy: A polite and helpful man, the module encourages the game master to make him a good friend of the players.
140* ReasonableAuthorityFigure: He's happy to work out deals with Oakbrow and the lizardfolk provided he's at least informed first. The only people he doesn't deal with are those who are outright evil.
141
142[[/folder]]
143
144[[folder:The King of Roses]]
145
146!!The King of Roses
147->'''Race:''' Roseblood sprite
148->'''Class:''' N/A
149->'''Alignment:''' NeutralEvil
150
151The leader of the roseblood sprites, the King of Roses is a nasty little fey creature with a superiority complex and a taste for human flesh. He has been blackmailed by Lord Vardak, who extorts him for his people's ears, and with the founding of Fort Thorn, he saw fit to replace them with the ears of humans.
152
153----
154
155* BlatantLies: If you try and talk him down with a Diplomacy check, he'll claim he'll stop attacking the human settlers, only to keep doing it as soon as the players' backs are turned.
156* TheFairFolk: He's a malevolent fey and his subjects enjoy feasting on human flesh.
157* FlunkyBoss: He'll call for his sprite subjects to help him if they're still alive.
158* GreenThumb: He can create walls of thorns, and like other roseblood sprites, has the ability to turn into a rose.
159* StarterVillain: The first major enemy encountered in the module.
160
161[[/folder]]
162
163[[folder:Oakbrow]]
164
165!!Oakbrow
166->'''Race:''' Human
167->'''Class:''' Expert/Druid
168->'''Alignment:''' NeutralGood
169
170A hermit who has lived in Bloodsworn Vale for the last 20 years, Oakbrow is fond of morality fables telling the lessons of nature. He's worried the recent settlement of Fort Thorn may harm the Vale and wants to be proven wrong.
171
172----
173
174* BigDamnHeroes: If befriended, he'll come to Fort Thorn's aid in the flame drake attacks.
175* {{Druid}}: Of 6th level, to be exact.
176* TheHermit: He's lived in Bloodsworn Vale for two decades and isn't interested in going back to civilization.
177* NiceGuy: He's welcoming and reasonable, and can easily become a valuable ally of the party, as he's more than happy to tell you where the important landmarks are located.
178
179[[/folder]]
180
181[[folder:Chief Kassmak]]
182
183!!Kassmak
184->'''Race:''' Lizardfolk
185->'''Class:''' Barbarian
186->'''Alignment:''' ChaoticNeutral
187
188Chieftain of the lizardfolk Turessk Tribe, Kassmak is curious about the recently settled humans. He invites them so that he may discern how much of a threat they are to his people. Depending of your diplomacy skills, he may be a grave threat to Fort Thorn, or a valuable ally.
189
190----
191
192* BigDamnHeroes: If befriended, he gets his lizardfolk to hunt down the bugbears prowling the Vale, significantly reducing their numbers.
193* LizardFolk: Indeed.
194* ReasonableAuthorityFigure: While fearsome, he's content to leave the humans be or even allow them to roam free in his swamp, depending of your diplomatic skills.
195* {{Sssssnaketalk}}: He's described as speaking in "broken Common, with prolonged “s” sounds".
196* ThisMeansWar: A Diplomacy roll resulting in a [[EpicFail natural 1]] will lead him to declare war on Fort Thorn in a fit of rage.
197
198[[/folder]]
199
200[[folder:Lord Vardak]]
201
202!!Vardak
203->'''Race:''' Half-elf
204->'''Class:''' Sorcerer
205->'''Alignment:''' LawfulEvil
206
207The self-proclaimed ruler of Bloodsworn Vale, the aging half-elf Vardak seeks to become immortal and eventually reach lichdom, so that he may lead a kingdom for eternity. He'll stop at nothing to achieve his goal, even if it means reducing Fort Thorn to ashes.
208
209----
210
211* AmbitionIsEvil: His great ambition is one of his most noticeable traits.
212* BaldOfEvil: His bald head is perhaps his most striking physical feature.
213* BigBad: Of ''Conquest of Bloodsworn Vale''.
214* EvilOldFolks: His advanced age is one of the motivations for his quest for lichdom.
215* {{Familiar}}: He has one in the form of a bat named Earful.
216* FinalBoss: The final opponent the players face in the module.
217* FlunkyBoss: If his greater barghest minions are still alive, he orders them to come to his aid.
218* HalfHumanHybrid: He's a half-elf.
219* KillItWithFire: He intends to do this with Fort Thorn by using a seed of fire, a powerful Chelish magic item.
220* TheManBehindTheMan: He's the reason for the roseblood sprites' attacks on the settlers, as his immortality brew required fey ears as an ingredient and the sprites wanted human ears as a replacement for their own lost ears.
221* VillainousBreakdown: As his health depletes, "his calm, collective facade disintegrates, and he seethes with anger and desperation".
222
223[[/folder]]
224
225!!Revenge of the Kobold King
226
227[[folder:Merlokrep, the Kobold King]]
228
229!!Merlokrep
230->'''Race:''' Dread wight kobold
231->'''Class:''' Fighter/Sorcerer
232->'''Alignment:''' ChaoticEvil
233
234Merlokrep is back from the grave, seeking revenge on the tall bloodthirsty pinkskins who so mercilessly slew him and destroyed his tribe.
235
236----
237
238* AntagonistTitle: He's the Kobold King who wants revenge.
239* BackFromTheDead: Risen as a wight by Drazmorg the Damned.
240* BerserkButton: If the party refuses to give him back his Crown, he'll attack them immediately in a fit of rage.
241* BigBad: Of ''Revenge of the Kobold King''.
242* FinalBoss: Should the party have dealt with Payden Teedum already.
243* FlunkyBoss: Fights alongside a pair of dread myrmidons. Additionally, if the players didn't clear out the wights in the previous chamber, he orders them to come to his aid, likely flanking the party in the process.
244* MagicKnight: He retains his class levels in undeath.
245* {{Revenge}}: It's in the module's name.
246* TheUndead: He has become a wight, a type of undead who can create more of their kind from those they kill.
247
248[[/folder]]
249
250[[folder:Boss Payden Teedum]]
251
252!!Payden "Pay Day" Teedum
253->'''Race:''' Human
254->'''Class:''' Monk/Fighter
255->'''Alignment:''' NeutralEvil
256
257The right-hand man of Gaven Thuldrin Kreed, known by the nickname of "Pay Day" due to him being the one who fetches Kreed's debts. He may either accompany the party in dealing with the kobold attack or stalk them from afar, should they refuse his aid. In truth, Kreed has hired him to ensure the party doesn't return from their adventure alive.
258
259----
260
261* BareFistedMonk: He fights bare-handed, and happens have levels in Monk.
262* TheBrute: A brutish thug and a bully.
263* FinalBoss: If he's not dealt with before Merlokrep, then the final encounter of the module is his betrayal.
264* FlunkyBoss: Aided by a number of regulators. Their exact number is up to the DM's discretion.
265* {{Jerkass}}: Treats the party rather poorly through their entire time together, and eventually turns on them.
266* OptionalPartyMember: The party may choose to actively accept his help in dealing with the kobolds and have him and his regulators fight during encounters.
267
268[[/folder]]
269
270[[folder:Depnaakra]]
271
272!!Depnaakra
273->'''Race:''' Kobold
274->'''Class:''' Druid
275->'''Alignment:''' NeutralEvil
276
277One of the last of Merlokrep's living servants, Depnaakra, also known as the Sting Warden, He Who Creeps and Crawls, is a kobold gifted with the ability to commune with the slimy venomous things that scuttle in dark caves or lurk under
278moldy dead trees.
279
280----
281
282* TheDragon: To the undead Merlokrep.
283* FluffyTheTerrible: His companion is Pinch Pinch, a large monstrous scorpion.
284* FlunkyBoss: He's flanked by kobold disciples and is also helped by his animal companion, Pinch Pinch.
285* NatureIsNotNice: He's an evil druid with power over vermin.
286* ScrewThisImOuttaHere: If reduced to 10 HP or less, he flees to the woods, never to be seen again.
287
288[[/folder]]
289
290!!Hungry Are The Dead
291
292[[folder:Drazmorg the Damned]]
293
294!!Drazmorg
295->'''Race:''' Dread wight human
296->'''Class:''' Cleric/Wizard/Mystic Theurge
297->'''Alignment:''' LawfulEvil
298
299A scholar who became obsessed with achieving immortality, Drazmorg became a necromancer and broke one of the seals of Tar-Baphon, the Whispering Tyrant. He seeks to use the power under Droskar's Crucible to find the other seals, as he believes himself to be Tar-Baphon incarnate.
300
301----
302
303* AGodAmI: He thinks he's a reincarnated Tar-Baphon, a necromancer so powerful it took an actual god (Aroden) to defeat him.
304* BigBad: Of ''Hungry Are The Dead''.
305* BodyHorror: His organs can be seen inside his Stasis Crucible, acting almost like tubes inside the glass.
306* EvilSorcerer: An evil necromancer with delusions of godhood.
307* FinalBoss: Provided the party already dealt with Lucimar or manage to skip the encounter with him.
308* FlunkyBoss: Fought alongside a pack of six ghouls.
309* GreaterScopeVillain: He's directly responsible for the events of ''Crown'' and ''Revenge of the Kobold King'', having first pushed the Truescale kobolds out of their home deep within Droskar's Crucible (making them believe they were cursed) and then brought Merlokrep back from the dead to cause mayhem in the surface.
310* HalfTheManHeUsedToBe: His lower half was destroyed when he damaged the seal's lock. He now moves around with an item called a Stasis Crucible.
311* MagicStaff: His Staff of All-Sight, which allows him to see through the eyes of his undead and speak through them, typically to [[IShallTauntYou provoke]] the party.
312* {{Necromancer}}: He's raised zombies, ghouls, ghasts, bloody bones and others.
313* TheUndead: He's a dread wight, a type of undead who can create more of their kind from those they kill.
314
315[[/folder]]
316
317[[folder:Verrin Tieruk]]
318
319!!Verrin Tieruk
320->'''Race:''' Human
321->'''Class:''' Commoner
322->'''Alignment:''' TrueNeutral
323
324The gravedigger of Falcon's Hollow, who's known for being eccentric. He is prone to strange outbursts, ofen at important meetings, and the villagers have accepted that he is a harmless annoyance and usually deal with him by escorting him to the edge of town and pushing him in the direction of his home, usually with a forceful kick.
325
326----
327
328* NiceGuy: Despite his weirdness, he's a nice man and lets the party rest in his home even after it gets thrashed by the undead.
329* TalkativeLoon: He has strange mannerisms, such as randomly rambling about things and interrupting the party when they try to speak to him.
330
331[[/folder]]
332
333[[folder:Lucimar]]
334
335!!Lucimar
336->'''Race:''' Worg, formerly human
337->'''Class:''' Wizard
338->'''Alignment:''' LawfulEvil
339
340A necromancer follower of Urgathoa transformed into a worg by a rival, Lucimar has been attracted by the energies released by the breaking of the seal inside Droskar's Crucible.
341
342----
343
344* BitchInSheepsClothing: He makes himself appear as nothing more than a wolf who received an Awaken spell from a druid of Erastil. He's lying.
345* BodyHorror: He's a worg with human-like paws, which allows him to cast somatic spells unhindered.
346* EvilSorcerer: He's an evil, undead necromancer seeking the power of the seal for his own dark purpose.
347* FinalBoss: Potentially. Should the party be wounded after defeating Drazmorg, he'll attempt to finish them off. If not, [[SkippableBoss he'll prefer to ignore them]].
348* ForcedTransformation: He was turned into a worg by a rival, and hopes to use the power of the seal to regain his true form.
349* {{Necromancer}}: He is one, though he's not aligned with Drazmorg.
350* TheUndead: He tries and make the party believe he was reanimated by the seal's power, but he's actually been like this for over a year before then.
351
352[[/folder]]
353
354!!Fire over Blackcrag
355[[folder:Mayor Kostya]]
356The mayor of Blackcrag Cove.
357----
358* GoodScarsEvilScars: Her face is scarred and she cares deeply for the people of her town.
359[[/folder]]
360
361[[folder:The Oracle of Blackcrag]]
362->'''[[TrueNeutral N]] female human oracle 13'''
363The oracle who direct the [=PCs=] to a source of mythic power.
364----
365* BlindSeer: Her eyes are full of cataracts.
366* EveryoneCallsHimBarkeep: She's long since forgotten her name, so everyone just calls her "the oracle."
367[[/folder]]
368
369[[folder:Hiyalauai]]
370->'''[[TrueNeutral N]] female strix druid 3''
371The leader of the birdfolk on Kraken's Maw.
372[[/folder]]
373
374[[folder:Bloodeye]]
375->'''[[TrueNeutral N]] advanced savage tyrannosaurus, CR 11/MR 2'''
376A t-rex that guards the ''tears of last remorse''.
377----
378* GoodScarsEvilScars: His body is criss-crossed with scars, the most prominent of which is a large slash over his right eye.
379[[/folder]]
380
381[[folder:Sorzan]]
382!!Sorzan, the Queen's Hand
383->'''[[LawfulEvil LE]] female efreeti fighter 2/guardian 4'''
384The high-priestess of the Queen of the Inferno, an obscure volcano deity.
385[[/folder]]
386
387!!Rusthenge
388[[folder:Ordwi]]
389->'''[[ChaoticGood CG]] female human cleric of Cayden Cailean 2'''
390The youngest elder in Osprey Cove, still settling into her new role. She recruited the [=PCs=] on a trip to Iron Harbor after learning a haunting message from a dying Gorumite there who escaped to her village.
391----
392* BadassInDistress: [[spoiler:She was captured by Vanda and sent to Meitremar's forces, who locked her up in a cell. By the time the [=PCs=] have reached her, she ended up very weak, or even dead if they are too late.]]
393* DontCallMeSir: As the journey continues, Elder Ordwi would ask the [=PCs=] to dispense her title and just use her name. Not only is she settling into her new role, but she also sees the [=PCs=] as equals, and wants to empower their choices and roles in their journey.
394* {{GMPC}}: She appears to be one at the start of the adventure, as she provides healing and support to what would possibly be beginner adventurers, not to mention she's a level higher than them. [[spoiler:Then it's [[{{Subverted}} subverted]] as she disappears for the majority of the adventure after the [=PCs=] arrived at Iron Harbor.]]
395[[/folder]]
396
397[[folder:Vanda]]
398->'''[[ChaoticNeutral CN]] female human ex-cleric of Gorum 2'''
399An ex-cleric of Gorum who stood guard on the edge of Iron Harbor, waiting for her fellow Gorumite Blanton's return.
400----
401* FaceHeelTurn: Sister Vanda had fallen by the time the [=PCs=] have arrived. Meitremar had managed to convert a lot of Gorumites to his side, and when the [=PCs=] meet her in Stonehome, she will fight them alongside her fellow fallen Gorumites.
402* HeelFaceTurn: [[spoiler:That said, it's possible to redeem her after the fight.]]
403* MustMakeAmends: If the [=PCs=] manage to [[spoiler:make her realize her mistakes, she will fight along their side as long as they travel within Stonehome.]]
404[[/folder]]
405
406[[folder:Knurr Ragnulf]]
407->'''[[ChaoticEvil CE]] (formerly [[ChaoticNeutral CN]]) male dwarf ex-cleric of Gorum 2'''
408The leader of Stonehome, currently corrupted by the cult of Xar-Azmak.
409----
410* BrainwashedAndCrazy: Meitremar has cast an ''Inveigle'' ritual on him while restrained. As such, he denounced his previous god, believes the ex-demon lord Xar-Azmak, and fights for the cultists.
411* FaceDeathWithDignity: If the [=PCs=] manage to bring him down to low health, Knurr will actually surrender and ask for an "honorable execution". [[spoiler:However, if the [=PCs=] deny this, he will pick his weapon up and keep fighting relentlessly.]]
412* FaceHeelTurn: Like many people in Stonehome, Knurr has been converted by the cult of Xar-Azmak, and has lost his cleric powers from Gorum as a result.
413[[/folder]]
414
415[[folder:Meitremar]]
416->'''[[ChaoticEvil CE]] male human cultist of Xar-Azmak 3'''
417The cult leader of Xar-Azmak who wanted to resurrect the dead Sin of Steel. He serves as the BigBad of the adventure.
418----
419* BadBoss: He will [[spoiler:sacrifice his fellow cultists to keep the summoning ritual going]].
420* BigBadWannabe: This is what he ultimately came off as. He wanted to continue his grandfather's work in summoning Xar-Azmak, but he's nowhere near as powerful as him at his peak. The supplies that he used were laid down by his grandfather. Furthermore, mechanically speaking, summoning something like a demon lord would require him to be at end-game levels, but he is only at level 3. As a result, the best he could summon is a vloriak demon, and [[spoiler:his ritual can be disrupted at several important spots, to the point where it can backfire on him badly]]. That said, he is still a major threat to the Kindred Coast, managing to mess up the whole temple of Gorum and killing many people in his way.
421* {{Cult}}: He's the leader of one.
422* {{Determinator}}: [[spoiler:If he gets killed, he can come back as a plague zombie to keep fighting.]]
423* HoistByHisOwnPetard: Can be done by the players' choice.
424** He paid the Swordfish to lead him and his cult into Iron Harbor and set up his scheme in Rusthenge. When he didn't come back for several days, it drew suspicion from the crew, leading them to investigate, and even ally themselves with the [=PCs=] to provide useful clues to them, allowing them to disrupt his schemes.
425** He had a ritual set up where a vloriak demon can be summoned. [[spoiler:If the [=PCs=] fully disrupt the ritual, the vloriak demon will attack him before returning to the Abyss, thus invalidating his whole scheme.]]
426* {{Irony}}: For all his boasts about being rewarded by Xar-Azmak if he resurrects him, [[spoiler:he gets insulted and attacked by a vloriak demon (which were ''underlings'' of the demon lord) should his summoning ritual be fully disrupted]].
427* MindControl: He had successfully subjugated Knurr Ragnulf under his control using an ''Inveigle'' ritual, and made him an underling to guard the grand altar in his lair.
428* UngratefulBastard: After arriving at Iron Harbor via the Swordfish, he [[spoiler:killed the captain of the ship and two deckhands when they came to investigate]].
429* YouHaveFailedMe: [[spoiler:He can be on the receiving end of this. If the summoning ritual gets fully disrupted, the vloriak demon that got summoned will be disgruntled by its weakened state, and proceed to attack Meitremar before retreating to the Abyss.]]

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