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1[[center: [-''VideoGame/{{Palworld}}''\
2[[Characters/{{Palworld}} Character Index]]\
3----\
4[[Characters/PalworldHumans Humans & Factions]] | [[Characters/PalworldPals Pals & Pal Elements]] | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | '''Beegarde to Ragnahawk (50-74)''' | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Bellanoir (101-112)]] -]]]
5----
6[[foldercontrol]]
7
8[[folder:Beegarde]]
9!#050: Beegarde / Beeknight (ビーナイト)
10[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/beegarde.png]]
11[[caption-width-right:256:''[[PraetorianGuard Guardian Commander]]'']]
12A Grass-elemental hive insect resembling humanoid bees. Beegarde live in colonies led by Elizabee, for whom they will happily slave away and give their lives in defense, often explosively.\
13Their Partner Skill is Worker Bee, which allows them to produce Honey when assigned to a ranch. Each Beegarde in the party will also improve the attack and defense of any Elizabee in the party.
14----
15* ActionBomb: They have a tendency to attack by charging an enemy and exploding on them.
16* AmazonBrigade: With a 9-to-1 ratio of females to males, the vast majority of Beegarde that swarm you will be female.
17* BeeAfraid: Not only are these bees the size of a human while still attacking in groups, they also attack you on sight and ''explode''.
18* BeePeople: Aside from the literal definition, they follow a eusocial structure with numerous Beegarde workers under a single Elizabee queen.
19* BigCreepyCrawlies: They're territorial anthropomorphic bees about as big as your player character.
20* ExclusiveEnemyEquipment: Has a [[RareRandomDrop small chance]] to drop its spear. While only a mid-level spear, it costs nothing to repair.
21* ItemCaddy: When placed in a Ranch, they will produce honey.
22* MakingASplash: Oddly enough, they learn Acid Rain at level 30.
23* PoisonousPerson: They learn Poison Blast naturally despite not being a Dark-Type. This is a ranged version of venom-injecting bee stingers based on TruthInTelevision.
24* PunnyName: It's a bee that acts as a guard to Elizabee.
25* SecretArt: [[PunnyName Bee Quiet]], which blows up the Beegarde and instantly incapacitates it to deal extremely heavy damage. Unlike Implosion, Bee Quiet counts as Grass-elemental damage[[note]]as of version 0.1.4.0, anyways[[/note]], so keep your Ground-elemental Pals the ''hell'' away from it.
26* StatSticks: Simply having a Beegarde in the party will boost the attack and defense of all Elizabee in your party, making them great for [[SupportPartyMember support filler]] if you only rely on a single Elizabee.
27* SuicideAttack: Sooner or later, fighting Beegarde will involve them charging at you and blowing themselves up with Bee Quiet. This is basically a more destructive version of TruthInTelevision, as honeybees die after stinging large animals in real life (their barbed stingers typically sticking in the skin and causing the honeybee to rip its abdomen apart to free itself).
28* UndyingLoyalty: They faithfully serve their Elizabee queen, laying down their lives in their queen's defense and happily working themselves to death for their queen's benefit. Any who try to harm the queen are quickly ejected from the hive.
29* ZergRush: Beegarde are always found in groups and are aggressive towards the player.
30[[/folder]]
31
32[[folder:Elizabee]]
33!#051: Elizabee / Queenbeena (クインビーナ)
34[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/elizabee.png]]
35[[caption-width-right:300:''[[InsectQueen Empress of the Hive]]'']]
36A queen bee chosen to rule over a hive of Beegarde, who would gladly toil for the pleasure of serving it.\
37Their Partner Skill is Queen Bee Command, which gives Elizabee an attack and defense boost per Beegarde in the party.
38----
39* BeePeople: Aside from the literal definition, Elizabee acts as the InsectQueen ([[SheIsTheKing though they can rarely be male]]) of an eusocial society with numerous Beegarde workers under her.
40* BigCreepyCrawlies: Beegarde is already pretty big for an insect, [[LargeAndInCharge and Elizabee is even bigger]].
41* EquipmentUpgrade: Defeating the field Alpha boss might earn you schematics for the Legendary metal armor.
42* ExclusiveEnemyEquipment: Has a [[RareRandomDrop small chance]] to drop its staff, which functions as a spear. While only a mid-level spear, it costs nothing to repair.
43* InsectQueen: They're treated as royalty by their Beegarde subjects and look the part, carrying a scepter and looking like they wear [[RequisiteRoyalRegalia a gown with a furry ruff.]] Oddly enough, there's a 10% chance for them to be male as well.
44* KingMook: To Beegarde; it's often found leading a group of Beegarde and is usually at a higher level than its subordinates. When used by the player, Elizabee also gains a stat buff for each Beegarde in your party.
45* MeaningfulName: A literal queen bee named after two [[UsefulNotes/ElizabethI famous]] [[UsefulNotes/ElizabethII queens]].
46* PoisonousPerson: They learn Poison Blast naturally despite not being a Dark-Type. This is a ranged version of venom-injecting bee stingers based on TruthInTelevision.
47* RankScalesWithAsskicking: Not only do they have better stats than Beegarde by nature, wild Elizabee will be found about 8-10 levels higher than the Beegarde surrounding it. If the exploding Beegarde didn't get you, Elizabee can easily finish off what's left of you and your Pals. When used by the player, Elizabee gets even stronger if you also carry around Beegarde. With a full team of them pumping it up, Elizabee has the potential to become ''the'' strongest Pal in the game in terms of stats.[[note]]Sweepa has the same gimmick, but its overall stats are marginally lower.[[/note]]
48* RareRandomDrop: When defeated or caught, Elizabee has a small chance to drop [[StaffOfAuthority Elizabee's Staff]], a melee weapon.
49* SecretArt: Spinning Lance, a Grass-Elemental melee SpinAttack where Elizabee twirls their StaffOfAuthority to strike foes in a radius around her.
50* SheIsTheKing: Gender-inverted; despite being the queen of a group of Beegarde, Elizabee has a rare 10% chance to be male.
51* StaffOfAuthority: Carries a scepter to signify its authority over the Beegarde in its hive. It's also used in their SecretArt Spinning Lance, where Elizabee twirls the staff and deals Grass-elemental damage around them. They can also drop it when defeated/caught as a melee weapon for the player,
52[[/folder]]
53
54[[folder:Grintale]]
55!#052: Grintale / Nyangimari (ニャンギマリ)
56[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/grintale52.png]]
57[[caption-width-right:254:''[[GlowingEyes Marshmallow Body]]'']]
58A huge bulky cat-like Pal that appears at night. Grintale always sports a fierce grin, and as soon as anyone else enters its territory, its eyes light up — literally and not figuratively, glowing in the dark.\
59Their Partner Skill is Plump Body, which allows the player to mount Grintale and increases Neutral damage dealt by Grintale when mounted.
60----
61* {{Acrofatic}}: In spite of its bulk, Grintale's SecretArt Cat Press shows that it's capable of making some seriously impressive leaps.
62* BadassAdorable: Despite their somewhat threatening grin, they're still cute fluffy big cats and even more cute when petting it.
63* BakenekoAndNekomata: Like the Japanese mythological cat, Grintale's tail is forked.
64* CheshireCatGrin: It's in the name.
65* GlowingEyes: Per the Paldeck, it's not a metaphor; when the Grintale sees you, its eyes literally light up. This can actually be seen in-game when a Grintale enters combat.
66* NocturnalMooks: They spawn at night around the central areas of the map. Despite this, they aren't actually nocturnal and thus will always be found sleeping, except for the Alpha Grintale.
67* SecretArt: Cat Press, which has Grintale leaping into the air to squash enemies from above.
68[[/folder]]
69
70[[folder:Swee]]
71!#053: Swee / Komop (コモップ ''Komoppu'')
72[[quoteright:169:https://static.tvtropes.org/pmwiki/pub/images/swee53.png]]
73[[caption-width-right:169:''[[FluffyDryCat Curious Floof]]'']]
74An ice elemental Pal whose body is completely covered in fluffy off-white fur. It eats up microbes and other microscopic organic matter as it crawls across the ground, before discharging any substances that provide no nutrition. It's thus extremely useful as a mop in a mutualistic relationship, allowing the Swee to feed while keeping places clean for humans. They also follow around Sweepa, and hide in its hair to hibernate.\
75Their Partner Skill is Fluffy, which lets each Swee in the party improve the attack and defense of any Sweepa in the party.
76----
77* CartoonCreature: Unlike a lot of Pals (which are at least identifiable as various animals or plants), Swee doesn't particularly resemble anything other than an animate ball of fuzz.
78* {{Expy}}: Swee and Sweepa are actually based off of cut Pokémon [[https://bogleech.com/pokemon/pbeta237wolfman Wolfman and Warwolf]], respectively.
79* LethalJokeCharacter: Swee has the exact same base stats as [[ComMons Chikipi]], the lowest in the game with a lousy 60 in all of them. However, [[StatSticks having a Swee in your party without actually using them]] will boost the attack ''and'' defense of Sweepa, potentially making that Sweepa a powerhouse that can dish out and take damage.
80* MundaneUtility: Due to their microbe-eating nature, Swee can be used as a mop to keep the place clean while also keeping it fed.
81* StatSticks: Simply having a Swee in the party will boost the attack and defense of all Sweepa in your party, making them great for [[SupportPartyMember support filler]] if you only rely on a single Sweepa.
82[[/folder]]
83
84[[folder:Sweepa]]
85!#054: Sweepa / Donmop (ドンモップ ''Donmoppu'')
86[[quoteright:392:https://static.tvtropes.org/pmwiki/pub/images/sweepa54.png]]
87[[caption-width-right:392:''[[AnimalFacialHair Majesty of Fuzz]]'']]
88This Pal resembles a large, elderly version of Swee. Massive numbers of Swee will hide in a Sweepa's voluminous body hair while hibernating -- up to 101 as the highest recorded number.\
89Their Partner Skill is King of Fluff, which allows Sweepa to be mounted as a ride and gives Sweepa an attack and defense boost per Swee in the party.
90----
91* AnimalFacialHair: Sweepa has a fancy-looking mustache to represent leadership and fatherhood.
92* CartoonCreature: Like Swee, Sweepa doesn't look like anything other than a living ball of fuzz.
93* {{Expy}}: Swee and Sweepa are actually based off of cut Pokémon [[https://bogleech.com/pokemon/pbeta237wolfman Wolfman and Warwolf]], respectively.
94* KingMook: A bigger version of Swee with a mustache, Sweepa is almost always found leading a group of Swees around. When in your party, Sweepa also gains stat buffs for each Swee you're carrying.
95* WakeUpCallBoss: For players starting in the southwest, the boss Sweepa is this. While it's found at level 11, the same as the [[WarmUpBoss Gumoss boss]] on the same island, Sweepa is much more of a challenge due to both [[FlunkyBoss having backup in the form of Swees]] and both it and its backup having a tendency to freeze you solid with their Ice skills.
96[[/folder]]
97
98[[folder:Chillet]]
99!#055: Chillet / Okocho (オコチョ)
100[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/chillet.png]]
101[[caption-width-right:314:''[[FriskyFerret Dancer on the Plains]]'']]
102Chillet resembles a member of the Mustelid family crossed with a Wyrm, a long-bodied wingless dragon. It can curl up its body and roll around at extremely high speeds. Because of this, people once domesticated Chillet to produce butter, tying bags of milk to it so that its spinning force would churn the milk into butter. \
103Their Partner Skill is Wriggling Weasel, which allows the player to mount Chillet. While mounted, the player's attack is boosted significantly and [[SpellBlade their attacks will deal Dragon-elemental damage]].
104----
105* BadassAdorable: It's a cuddly ferret-wyrm with an adorable personality as a partner, but all the same, it's an Ice-Dragon with impressive power for how early you can get it.
106* BewareTheNiceOnes: It's normally perfectly nice and passive, but hurt it in any way, and you'll soon realize [[BullyingADragon how terrible of an idea it is]].
107* CuteMonster: Chillet are adorable [[MixAndMatchCritter weasel dragon wyrms]], complete with behaviors as cute as real-life ferrets.
108* DiscOneNuke: They're the first Dragon-elemental Pal you can capture, and they have highly impressive stats to accompany it. They're as a direct result a ''very'' solid pick for investing and fusing to the endgame with.
109* DoesThisRemindYouOfAnything: When petted, they make a face similar to the ahegao face.
110* EquipmentUpgrade: There's a chance that one of the drops for defeating the field Alpha boss is the schematics for the Legendary cloth outfit.
111* {{Expy}}: Chillet is very self-evidently inspired by the idea of an Ice-type variant of [[https://bulbapedia.bulbagarden.net/wiki/Furret_(Pokémon) Furret]]. They even have similar names!
112* FriskyFerret: They're a happy and bouncy creature, always curious and friendly and honestly quite harmless. They would much rather fun away from a fight than attack if they have to.
113* GentleGiant: They are ''huge'' in their Alpha form, and even their normal form is several orders of magnitude larger than a normal ferret. Despite that, they are very passive creatures, and would much rather be left alone.
114* AnIcePerson: It's an Ice-elemental dragon, and learns a variety of powerful ice-elemental attacks with it.
115* ManOfKryptonite: Chillet happens to be one of the few Pals that's tailor-made to help against [[FinalBoss Victor and Shadowbeak]] for a player relying on weapon damage. Riding a Chillet boosts the player's damage and makes the player's attacks Dragon-elemental, effective against Shadowbeak's Dark element. Chillet's Dragon element resists Shadowbeak's powerful Dark attacks, and it also isn't weak to this Shadowbeak's plethora of Ice attacks due to its own Ice element resisting them while also making it completely immune to freezing, allowing the mounted player to evade subsequent attacks should they get frozen. Finally, with an EliteTweak, Chillet can move quickly enough to evade several of Shadowbeak's more powerful moves. Likewise, the same advantages also apply to Chillet against Raid Boss Bellanoir, who is a Dark-elemental with ''even more HP than Victor and Shadowbeak'' and also gains Ice-elemental attacks once she TurnsRed.
116* MixAndMatchCritter: It's literally a mammalian ferret tied with a draconic creature.
117* OurDragonsAreDifferent: It's a Dragon-elemental Pal that's a cross between a ferret and a wyrm.
118* PowerStereotypeFlip: They are an Ice and Dragon-elemental, yet they don't really fit either. They're far too bouncy, playful, and gentle to be either the personality stereotypes [[IceKing associated with Ice elementals]] or [[UnstoppableRage associated with Dragon elementals]].
119* PunnyName: It's a chilly ferret-like dragon.
120* RidiculouslyCuteCritter: They are ''ridiculously'' adorable overall, even despite being very large.
121* RollingAttack: [[InformedAttribute It's capable of this, apparently]]. It can roll up into a ball and roll at very high speeds. [[MundaneUtility This was actually exploited as domesticated Chillet were used for making butter]].
122* SpellBlade: When Chillet is mounted, they will change the player's attacks to Dragon-elemental while also providing a significant boost in damage.
123* WarmUpBoss: Because it's found close to the [[GreenHillZone Plateau of Beginnings]] at a low level, the boss Chillet is very commonly fought and captured by players as their first boss fight of a playthrough before taking on Zoe Rayne.
124* WhiteSheep: They're among the only Dragon-elementals aside from Elphidran, Azurobe, and Quivern who doesn't have a HairTriggerTemper.
125[[/folder]]
126
127[[folder:Univolt]]
128!#056: Univolt / Raicorn (ライコーン)
129[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/univolt.png]]
130[[caption-width-right:338:''[[FastAsLightning Swift Deity]]'']]
131Electric-elemental unicorn Pals that once upon a time were not hunted by humans due to being seen as emissaries of the Thunder God. That is, until it was discovered that they're prone to being fried by lightning, at which point its status was demoted from divine symbol to workhorse.\
132Their Partner Skill is Swift Deity, which allows the player to mount Univolt. While mounted, the player's attack is boosted significantly and [[SpellBlade their attacks will deal Electric-elemental damage]].
133----
134* DeathByIrony: Apparently, these equines that can generate high amounts of electricity are not immune to being ''struck by lightning.''
135* GameplayAndStoryIntegration: Their Paldeck entry mentions that they're not immune to being struck and killed by lightning, and in gameplay all Electric attacks will damage them, albeit at lesser effectiveness.
136* GodGuise: They used to be revered as emissaries of a thunder deity. Then somebody saw one getting struck by lightning, and that guise faded pretty quickly.
137* HowTheMightyHaveFallen: A species-wide example. Univolt were once revered by humans as emissaries of a thunder god, until it was discovered that they weren't immune to lightning strikes. Since then, they're been demoted to workhorses.
138* MeaningfulName: It's an electric unicorn.
139* {{Raiju}}: While their name suggests unicorns as the basis of their design, their backstory and electric motif are also inspired by popular media depictions of this {{Youkai}}. Unlike most ''raiju'', though, these guys are fully mundane (by the standards of their setting), much to their detriment when humans found out.
140* RequiredSecondaryPowers: Despite having electrical powers, they ''lack'' complete immunity to lightning strikes. This is what ended their status as divine emissaries. In-game, Univolt do sport resistance to electrical damage, as non-Neutral Pals resist their own types, but they aren't immune to it.
141* SpellBlade: When Univolt is mounted, they will change the player's attacks to Electric-elemental while also providing a significant boost in damage.
142* {{Unicorn}}: It's there in the name. They also sport the usual single-horned equine appearance.
143[[/folder]]
144
145[[folder:Foxcicle]]
146!#057: Foxcicle / Fubukitsune (フブキツネ)
147[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/foxcicle57.png]]
148[[caption-width-right:328:''[[AsianFoxSpirit Claws of Ice]]'']]
149A kitsune-like Ice elemental monster. During nights where auroras occur, they howl a beautiful song while looking up to the sky. Unfortunately, this gives away its position and leaves it vulnerable to attacks from enemies.\
150Their Partner Skill is Aurora Guide, which boosts the power of Ice Pals in your team for each Foxcicle in your party.
151----
152* {{Expy}}: It's a very blatant [[CompositeCharacter fusion]] of Glaceon and Alolan Ninetales.
153* MultipleTailedBeast: Three tails, to be exact.
154* PunnyName: It's a fox with ice powers.
155* TheReliableOne: Although not as powerful in work suitability in cooling as Kingpaca Cryst, Cryolinx, or Reptyro Cryst, these kitsune are by far the ''most competent'', as the others [[WrongLineOfWork want to wander off]] to do other jobs, or their size and hunger meters make them terrible choices. Their one weakness is nighttime, where they have to sleep and stop running the fridges, which makes a nocturnal Vanwyrm Cryst assigned to cooling the only other viable option. Unfortunately, you won't get a better monster to run the refrigerators until Frostallion at the end of the game.
156* StatSticks: Simply having a Foxcicle in the party will boost the attacking power of all Ice-elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single powerful Ice Pal like Frostallion or Vanwyrm Cryst.
157* SupportPartyMember: Their presence in the party boosts the attack of all your Ice-elemental Pals in the party, giving it a unique niche in keeping them around even after they get overshadowed by stronger Ice-element Pals.
158* WolvesAlwaysHowlAtTheMoon: While it’s a beautiful song, its howls have been known to draw the attention of its enemies.
159[[/folder]]
160
161[[folder:Pyrin]]
162!#058: Pyrin / Thoroughblaze (サラブレイズ)
163[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/pyrin58.png]]
164[[caption-width-right:328:''[[{{Kirin}} Steed of Flames]]'']]
165A fiery Kirin-like Pal. Pyrin sports immense stamina, as its entire body has evolved into a highly efficient radiator. It can even control its flames, taking great care not to accidentally burn its rider.\
166Their Partner Skill is Red Hare, which allows the player to mount Pyrin. While mounted, the player's attack is boosted significantly and [[SpellBlade their attacks will deal Fire-elemental damage]].
167----
168* {{Expy}}: Of the fiery unicorn Rapidash from ''Franchise/{{Pokemon}}''.
169* FlamingHair: Pyrin has to make the conscious effort ''not'' to harm the human riding it with its WreathedInFlames body and mane.
170* HellishHorse: Downplayed. Like the mythological {{Kirin}} creatures the Pal resembles, it cares about its rider so as not to let its fiery mane burn them. They will attack humans in the wild, though.
171* PowerUpMount: Can be ridden as a fast mount that empowers the player with Fire damage on their attacks. Compared to Fenglope, Pyrin lacks the ability to double jump but has ''much'' faster speed, second only to the Legendary centaurs among ground mounts.
172* SecretArt: Ignis Slam, which has Pyrin charging at its target while leaving behind a trail of fire that deals further damage over time.
173* ShoutOut: Their Partner Skill is named [[Literature/RomanceOfTheThreeKingdoms Red Hare]], sharing its name with the CoolHorse ridden by Lu Bu and later Guan Yu.
174* SpellBlade: When Pyrin is mounted, they will change the player's attacks to Fire-elemental while also providing a significant boost in damage.
175* PunnyName: It's a kirin with pyrokinetic abilities.
176
177!#058b: Pyrin Noct / Thoroughblack (サラブラック)
178[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/pyrinnoct58.png]]
179[[caption-width-right:328:''[[{{Kirin}} Steed of Darkness]]'']]
180The Dark element subspecies of Pyrin. Unlike its regular counterpart, It burns mysterious dark matter as energy and expels the remaining particles from its body. Riders of Pyrin Noct should take caution to avoid galloping down the path of darkness.\
181Their Partner Skill is Black Hare, which allows the player to mount Pyrin Noct. While mounted, the player's attack is boosted significantly and [[SpellBlade their attacks will deal Dark-elemental damage]].
182----
183* DarkIsEvil: They are aggressive towards the player, even if unprovoked.
184* MagicFire: It burns dark matter itself, which itself is mysterious. Even stranger that doing so can affect anyone (made of normal matter) who rides them, if the rider is not careful.
185* MysteriousPurple: It has a glowing, fiery purple mane and tail with protective shoulder flames.
186* NiceDayDeadlyNight: Regular Pyrin is definitely not tame, but at night they're replaced by Pyrin Noct, which are just as aggressive, spawn at higher levels, and have higher Attack, making them more dangerous.
187* NocturnalMooks: Pyrin Noct spawns in place of regular Pyrin at night in their habitat.
188* PowerUpMount: Can be ridden as a mount like regular Pyrin, sharing most of the same properties except for giving the player Dark-elemental damage on their attacks instead of Fire.
189* SecretArt: Dark Charge, a Dark-elemental equivalent of Pyrin's Ignis Slam that leaves a trail of dark flames behind.
190* SpellBlade: When Pyrin Noct is mounted, they will change the player's attacks to Dark-elemental while also providing a significant boost in damage.
191* TechnicolorFire: Their manes and tails burn with blue and purple flames.
192[[/folder]]
193
194[[folder:Reindrix]]
195!#059: Reindrix / Tsurarajika (ツララジカ)
196[[quoteright:430:https://static.tvtropes.org/pmwiki/pub/images/reindrix59.png]]
197[[caption-width-right:430:''[[CrownOfHorns Beast of Blizzards]]'']]
198A large blue-and white deer-like Pal that sports transparent cerulean antlers. These antlers may look beautiful and glow with the cold of absolute zero, but are extremely deadly -- anyone who touches them with their bare hands will be instantly frozen over and smashed into pieces.\
199Their Partner Skill is Cool Body, which allows the player to use it as a mount that also keeps them cool in hot climates.
200----
201* GameHuntingMechanic: They drop Reindrix Venison when killed, which can be cooked into a very satiating meal that restores 252 hunger.
202* HerbivoresAreFriendly: Subverted. Unlike Eikthyrdeer, Reindrix are aggressive and will attack the player on sight if they aren't mounted.
203* LiterallyShatteredLives: Anyone touching its antlers will instantly freeze and shatter due to the extreme cold.
204* PowerUpMount: Reindrix can be ridden, and will keep the player cool in hot areas.
205* UndergroundMonkey: Even though they're a completely different species, Reindrix essentially serve as an Ice-elemental version of Eikthyrdeer that's found in frigid biomes. Both of them sport a charging attack as well as dropping their venison when killed.
206* XenophobicHerbivore: They're reindeer that are hostile and will attack players on sight.
207[[/folder]]
208
209[[folder:Rayhound]]
210!#060: Rayhound / Inuzuma (イヌズマ)
211[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/rayhound60.png]]
212[[caption-width-right:297:''[[{{Raiju}} Electro-charged Zoomies]]'']]
213An Electric elemental Pal that resembles a greyhound. They run so quickly that they're often mistaken for bolts of lightning at full speed, and should two Rayhounds collide, they produce a sound similar to a massive thunderclap.\
214Their Partner Skill is Jumping Force, which allows the player to use it as a mount that can double jump.
215----
216* BewareOfViciousDog: They are aggressive and will attack the player on sight.
217* {{Expy}}: Its basic concept seems inspired by Boltund, while its tail resembles Raichu's.
218* PunnyName: It's a greyhound dog-like Pal which attacks with rays of lightning.
219* SuperSpeed: They're one of the fastest land mounts in the game, and their Paldeck entry mentions that they're mistaken for bolts of lightning due to their speed.
220[[/folder]]
221
222[[folder:Kitsun]]
223!#061: Kitsun / Shiranui (シラヌイ)
224[[quoteright:520:https://static.tvtropes.org/pmwiki/pub/images/kitsun61.png]]
225[[caption-width-right:520:''[[FantasticFoxes Guardian of the Azure Flame]]'']]
226Despite their choice of habitat and their white and blue fur, this canine Pal is all Fire. While they can be intimidating on the surface and were once considered an ill omen, they're actually quite timid and are known to flee into caves when approached.\
227Their Partner Skill is Clear Mind, which allows the player to use it as a mount that lets them ignore the effects of extreme temperature while mounted.
228----
229* ColorCodedElements: Averted; despite being icy blue and white and living in cold places, they're actually Fire-elemental.
230* CorneredRattlesnake: Kitsun are timid and anxious creatures by nature. They will try to flee into caves from you. If you keep chasing it, the fox Pal will defend itself if harassed into a corner.
231* CowardlyLion: They're good at looking threatening, but are quite easy to spook. They will also leave the player alone if encountered awake. That being said, they're definitely not weak, so wake one up at your own risk.
232* {{Expy}}: Of [[VideoGame/{{Okami}} Amaterasu]], sharing the same canine design and similar patterns. Their tendency to flee into caves according to the Paldeck also references Amaterasu's story in Myth/JapaneseMythology, and their internal name in the game is "[=AmaterasuWolf=]". Its Japanese name, Shiranui, plays into this by being the nickname of Amaterasu's past incarnation from the game.
233* LightningBruiser: With base stats of 100 in both HP and Defense, a powerful 115 attack, and good speed, Kitsun is surprisingly fast, durable, and powerful.
234* NocturnalMooks: Oddly enough, despite only spawning at night, they aren't actually nocturnal and thus will always be found sleeping.
235* PowerUpMount: Can be used as a mount, and will shield the player from both heat and cold while ridden.
236* PunnyName: It's a one-tailed [[AsianFoxSpirit kitsune]] whose color pattern and neck flame bring to mind a blue sun.
237* TechnicolorFire: They have a ruff of blue fire around their necks.
238[[/folder]]
239
240[[folder:Dazzi]]
241!#062: Dazzi / Kaminarashi (カミナラシ)
242[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/dazzi62.png]]
243[[caption-width-right:248:''[[{{Youkai}} Born of the Storm]]'']]
244A Pal that looks like a small, feminine purple humanoid on a floating cloud. Dazzi appear to be kind towards lonely pals and will follow them around. However, this is but a facade. As soon as a Pal mistakes this for actual companionship, Dazzi will seize the opportunity to blast them with a thunderbolt.\
245Their Partner Skill is Lady of Lightning, allowing each non-active Dazzi in your party to accompany you and follow up your attacks with lightning strikes.
246----
247* BewareTheSillyOnes: Dazzi are curious by nature, and will follow around any players they spot. The danger is, if enough of them gather, they can [[CycleOfHurting stunlock via paralyzing electric attacks]] you can't escape from.
248* BitchInSheepsClothing: They often come to lonely pals, only to blast them with a lightning bolt once they let their guard down.
249* {{Expy}}: It's a {{Hu Mon|s}} with an {{Oni}}-like horn that's FlyingOnACloud, all things pointing to the Forces of Nature as inspiration, more specifically Thundurus for it being an Electric-elemental {{Jerkass}} that shocks people [[ItAmusedMe for no reason besides boredom]].
250* EyesOutOfSight: Their eyes are always covered by their hair, adding to their mischievous image.
251* GameplayAndStoryIntegration: Just like their Paldeck entry suggests, Dazzi will try to follow players around and act as false companionship, but once enough of them gather, they can stunlock the player with thunderbolts.
252* HuMons: They seem to be a purple humanoid riding white clouds that cover their lower bodies.
253* {{Jerkass}}: For befriending lonely Pals, just to cruelly attack them when their guard is down, Dazzi epitomize this trope.
254* SlasherSmile: They always sport one unless they are in a cage.
255%% * OurGeniesAreDifferent
256[[/folder]]
257
258[[folder:Lunaris]]
259!#063: Lunaris / Mysteria (ミステリア)
260[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/lunaris63.png]]
261[[caption-width-right:257:''[[HumanoidAliens Extraterrestrial]]'']]
262An enigmatic levitating humanoid Pal. Care must be taken when around a Lunaris, as even a glance into its hypnotic eyes can put its victims under mind control. Lunaris often see themselves as [[ThisIsMyHuman being in control of their tamers]], rather than the other way around.\
263Their Partner Skill is Antigravity, which [[ItemCaddy increases the player's carrying capacity by 80]] when Lunaris is on the team.
264----
265* BadassAdorable: It has surprisingly cute and cheerful mannerisms when the player interacts with it, helped by its big eyes and head. It's also a powerful fighter with a decent array of skills.
266* TheBeastMaster: Any monsters with it, even if they are all allies among Pals you the player caught, it sees as monsters under its control and ownership.
267* CuteMonsterGirl: While Lunaris can be male, its appearance is distinctly feminine, with a [[ImpossibleHourglassFigure slender waist and noticeably wide chest]] and [[HartmanHips hips]] and a pair of tendrils on its head resembling long pigtails.
268* GravityMaster: Their Partner Skill is Antigravity, which manipulates gravity to increase the player's max carrying capacity by 80.
269* HairSubstituteFeature: Lunaris-es have a pair of tendrils on their heads resembling long pigtails.
270* HypnoticGaze: It can mind-control people that gaze into its eyes.
271* ItemCaddy: They increase a player's max carrying capacity by being in the team.
272* NonElemental: Lunaris itself is Neutral, though half the skills it learns naturally belong to other elements.
273* PowerFloats: It has powerful psychic abilities and is always seen levitating. It even ''sleeps'' in midair. However, [[NotQuiteFlight it is not actually capable of flight]].
274* TelepathicSpacemen: If its BossSubtitles are any indication, Lunaris is of extraterrestrial origin, and it can brainwash people and Pals.
275* ThisIsMyHuman: In its mind, you didn’t catch one, it caught you. Whether you care for it or mistreat the Pal, everything you do or don’t do is “according to its will”.
276[[/folder]]
277
278[[folder:Dinossom]]
279!#064: Dinossom / Aroaryu (アロアリュー)
280[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/dinossom64.png]]
281[[caption-width-right:328:''[[PlantAliens Guardian of Blossoming Gardens]]'']]
282These Grass/Dragon dinosaur Pals may look cute and docile, and they are as long as you leave them be. However, if you provoke one, it may well be the last thing you ever do. There's a reason the people of the Palpagos Islands use "stepping on a Dinossom's tail" to describe the act of getting someone riled up.\
283Their Partner Skill is Fragrant Dragon, which allows the player to mount Dinossom and increases Grass damage dealt by Dinossom when mounted.
284----
285* BewareTheSillyOnes: It's an adorable, even goofy-looking dinosaur, one that even throws a ridiculous stomping tantrum if you hit it… which is followed by it flattening you and your Pals with powerful AOE attacks and sniping you dead once you try to run. Even for its size and level, Dinossom is a rough one.
286* DinosaursAreDragons: Because "Dinosaur" isn't an element in this game, it's classified as Dragon-elemental instead.
287* GentleGiant: It's an adorable monster that is naturally curious of you, and sometimes will sit down and even sing in front of you. That said, [[BewareTheSillyOnes it is a monster]], and attacking one will send it, and any nearby Dinossom, [[BewareTheNiceOnes into a rage that cannot be pacified.]]
288* {{Planimal}}: A Grass-elemental Pal that resembles a sauropod dinosaur with a flower growing on their head.
289* SecretArt: Botanical Smash, a Grass skill that has Dinossom smashing the ground with its tail to deal area damage in front of it.
290* UnstoppableRage: Its temper is infamous enough that "stepping on a Dinossom's tail" is local slang for pissing someone off tremendously. It's ''very'' hard to get one to stop rampaging once provoked.
291
292!#065b: Dinossom Lux / Biribiryu (ビリビリュー)
293[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/dinossomlux64.png]]
294[[caption-width-right:323:''[[PlantAliens Guardian of Lightning]]'']]
295The Electric element variation of Dinossom through a freak accident, somehow surviving and gaining electrical powers after being struck by lightning. There's a reason the people of the Palpagos Islands use "struck by a Dinossom Lux's bolt" to mean narrowly escaping death.\
296Their Partner Skill is Thunder Dragon, which allows the player to mount Dinossom Lux and increases Electric damage dealt by Dinossom Lux when mounted.
297----
298* LightningCanDoAnything: At least, it can so long as you survive — in Dinossom's case, changing their typing to Electric rather than Grass.
299* NoOneCouldSurviveThat: It's a Dinossom that has managed to survive being struck by lightning. There's even a phrase around the islands, "struck by a Dinossom Lux's bolt", which means narrowly escaping death.
300[[/folder]]
301
302[[folder:Surfent]]
303!#065: Surfent / Seapent (シーペント)
304[[quoteright:355:https://static.tvtropes.org/pmwiki/pub/images/surfent65.png]]
305[[caption-width-right:355:''[[SeaSerpents The Ocean's Wrath]]'']]
306A serpentine Pal resembling a marine reptile and a Viking ship. Their hydrodynamic form makes them suited for aquatic life, and because of this, poachers often catch them and use them like a surfboard.\
307Their Partner Skill is Swift Swimmer, which allows the player to mount Surfent and allows them to travel on water without losing stamina.
308----
309* PowerUpMount: They're the earliest swimming Pal to have their saddle unlocked in the tech tree.
310* SeaSerpents: It's a versatile early-game Pal to have in crossing large bodies of water.
311* StaminaBurn: Its Partner Skill means while mounted, the monster prevents stamina depletion while moving over water.
312
313!#065b: Surfent Terra / Sunapent (スナペント)
314[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/surfentterra65.png]]
315[[caption-width-right:342:''[[SandWorm The Desert's Wrath]]'']]
316The Ground elemental subspecies of Surfent. Their aerodynamic form makes them suited for a life on the sand, and because of this, poachers often catch them and use them like a surfboard.\
317Their Partner Skill is Sand Swimmer, which allows the player to mount Surfent Terra.
318----
319* ItemCaddy: When riding Surfent Terra, the weight of metal ore carried by the player is reduced.
320* SandWorm: This variation of Surfent swims through sands instead of water. Poachers have been known to utilize them as a fast means of travelling across desert terrain.
321* TornadoMove: It learns Sand Tornado at level 30; this move generates two sand tornadoes on either side, before launching them at an enemy.
322[[/folder]]
323
324[[folder:Maraith]]
325!#066: Maraith / Soulraith (ソルレイス ''Soulreizu'')
326[[quoteright:373:https://static.tvtropes.org/pmwiki/pub/images/maraith66.png]]
327[[caption-width-right:373:''[[GhostlyAnimals Messenger of Death]]'']]
328A ghostly Dark element Pal. Maraith are attracted to the [[SmellsOfDeath peculiar scent]] living things give off when they are near death. It's often a very bad omen if a Mariath has taken a liking to you, as it means your demise is near.\
329Their Partner Skill is Messenger of Death, which allows the player to mount Maraith. While mounted, the player's attack is boosted significantly and [[SpellBlade their attacks will deal Dark-elemental damage]].
330----
331* CatsAreMean: Maraith are lion-like Pals that react with hostility on sight, and according to the Paldeck, they only take a liking to people that are about to die. If you're approached by one of these things, you're either already on the verge of death or you're ''about to be''.
332* GhostlyAnimals: It's a creepy-looking monster, bearing a black lion-like body with a massive flared mane and purple pointed feet.
333* PortentOfDoom: If one of them starts following you in the wild and is friendly, it's a ''very'' bad omen. You are at death's door.
334* SpellBlade: When Maraith is mounted, they will change the player's attacks to Dark-elemental while also providing a significant boost in damage.
335* YourSoulIsMine: One of the possible drops for defeating it is the soul of a deceased Pal.
336[[/folder]]
337
338[[folder:Digtoise]]
339!#067: Digtoise / Driltoise (ドリタス ''Doritasu'')
340[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/digtoise.png]]
341[[caption-width-right:350:''[[ThisIsADrill Drilling Machine]]'']]
342Equal parts unstoppable force and immovable object, these Ground-elemental giant tortoises possess an extremely tough shell, seemingly impervious to almost everything except the drills sported on those very same shells. This dichotomy even inspired a tale known as Digtoise's Fable.\
343Their Partner Skill is Drill Crusher, which causes Digtoise to use a spinning attack that damages both enemies and ores while active, dealing increased damage to ores.
344----
345* ArmoredButFrail: Digtoise has a high base Defense of 120 and come with the Hard Skin passive skill to provide 10% more defense, but sport a rather low base Health of 80. Furthermore, hitting them in the shells deals reduced damage as compared to their head.
346* AntiStructure: Digtoise's spinning attack and Drill Crusher deal ''huge'' damage to ores, destroying them extremely quickly. Should one be lucky enough to get a 4-star condensed Digtoise, it will be able to destroy ores in 1-2 SpinAttack cycles.
347* AttackItsWeakPoint: Their heads take far more damage than almost anywhere else, especially their shells.
348* HeavilyArmoredMook: Wild Digtoise come with the Hard Skin passive skill, which gives 10% extra defense. Attacking their shells also deals far less damage than attacking their heads.
349* MeaningfulName: It's a tortoise whose shell is loaded with drills for digging.
350* {{Mooks}}: Annoyingly, these aggressive Pals can sometimes show up and attack you while you're fighting [[DualBoss Paladius and Necromus]] together! You can't safely focus on them until you've dealt with the legendary centaurs first.
351* SecretArt: Shell Spin, a Ground-elemental SpinAttack that continuously damages enemies on contact.
352* SpectacularSpinning: They can spin at high speeds while tucking themselves into their shell, allowing the drills on the shell to do heavy damage to enemies and ore veins alike.
353* StuddedShell: Their shells are covered in spinning drills.
354* ThisIsADrill: The drills on their shell serve both as devastating weapons in battle and very useful tools for mining.
355* UnstoppableForceMeetsImmovableObject: Their shells are said to be the strongest shells, while the drills adorning them are said to be the only things capable of piercing them. This even inspired an in-universe fable.
356* UtilityPartyMember: While definitely no slouch in a fight, Digtoise's greatest advantage is being an extremely efficient ore miner, both as a base Pal and with its Partner Skill.
357* VideoGameDelegationPenalty: Digtoise does ''much more'' damage to rocks when they're manually commanded to, compared to the damage they deal if they were assigned as a mining Pal at a base. Downplayed after they got a BalanceBuff increasing the damage they deal to ore as a base miner; their Partner Skill is still more efficient, but their mining rate as a worker is vastly improved -- a fully condensed Digtoise can destroy copper ore in five spin attack cycles when assigned to a base, but that same Digtoise, if manually commanded, will destroy it in ''one''.
358[[/folder]]
359
360[[folder:Tombat]]
361!#068: Tombat / Nyanbat (ニャンバット ''Nyanbatto'')
362[[quoteright:472:https://static.tvtropes.org/pmwiki/pub/images/tombat68.png]]
363[[caption-width-right:472:''[[MagicalClown Trickster]]'']]
364A Dark-elemental Pal that's a hybrid of a cat and a bat. They often appear out of the blue to flaunt their prized wings in front of other Pals. Despite seeming like a form of intimidation, it's more likely to be a form of showing off or attention-seeking, as the Pal seems to derive pleasure from doing so.\
365Their Partner Skill is Ultrasonic Sensor, which [[EnemyDetectingRadar highlights Pals in a wide area on your compass]] for a while.
366----
367* AttentionWhore: Tombat often try to show off their wings in front of other Pals and derive some pleasure from doing so.
368* BewareTheSillyOnes: As silly and showy those kitty bats are, they can still put the hurt on those whom least expect it.
369* EnemyDetectingRadar: Its Ultrasonic Sensor skill puts all Pals in a wide area on your compass for a while, even identifying them by species. It's useful to have when hunting for particularly rare Pals in a given biome.
370* MixAndMatchCritters: As their name suggests, they're a mix of cat and bat.
371* NiceDayDeadlyNight: Tombat can be found at night in almost all the starting areas of the map except the Plateau of Beginnings, and can have a level as high as 12, more than every diurnal Pal in those areas barring Dinossom and Mammorest. And unlike most of those diurnal Pals, Tombat are aggressive and will attack the player on sight, which can be trouble if the player and their Pals' levels are too low. At higher levels[[note]]as high as level 43 at higher-level dungeons[[/note]], they'll flat out destroy the player and their pals should they get overwhelmed.
372* NocturnalMooks: Only appears at nighttime in most of the starting areas of the map. They're also rather high-level for a starting-area Pal and are aggressive, which gives the player an incentive to avoid going out at night until they're strong enough to take these on.
373* PunnyName: It's a bat that looks more like a tomcat.
374* ShowingOffYourPowers: Tombats ''love'' to appear out from nowhere to flaunt their prized wings in front of other Pals. Not so much for a IntimidationDemonstration, but the Pal really enjoys showing off or [[AttentionWhore loves the attention gained from doing so]].
375* UtilityPartyMember: Twofold. Firstly, their Ultrasonic Sensor is an EnemyDetectingRadar that allows you to view the various Pals in your vicinity, including the rare ones. Secondly, they're also useful at a base, having Gathering, Mining, and Transporting all at level 2 while being able to work overnight.
376* YourSoulIsMine: One of their possible drops when defeated is a small Pal soul.
377[[/folder]]
378
379[[folder:Lovander]]
380!#069: Lovander / Lovemander (ラブマンダー)
381[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/lovander.png]]
382[[caption-width-right:317:''[[AbhorrentAdmirer Pal on the Prowl]]'']]
383A bright pink, bipedal salamander Pal that becomes more active when the sun is down. They are also ''aggressively'' horny and not picky about their partners, be they human or Pal.\
384Their Partner Skill is Heart Drain, which allows both Lovander and the player to [[LifeDrain heal for a portion of the damage they deal]] as long as Lovander is active.
385----
386* ActionBomb: It can learn Implode at Level 40 as a SuicideAttack.
387* AbhorrentAdmirer: It often chases after whomever it's currently interested in without any regard for consent. Its raid is even ''described'' as a horde of fangirls.
388* AcidAttack: It learns Acid Rain at Level 22.
389* BestialityIsDepraved: It outright has sex with any and all Pals it can, regardless of consent or intelligence. It has eventually gotten bored of them, and turned on humans as well.
390* BlackComedyRape: It's a PsychoPink anthropomorphic lizard that's known to force itself onto both other {{mons}} and humans, and will occasionally raid the player's bases. The game's rated T, so their attacks are more focused on physical violence rather than sexual, however.
391* CastingAShadow: It can learn Shadow Burst at Level 15.
392* CorruptedCharacterCopy: They're everything bad about Salazzle in ''Pokémon'' and take it to a ludicrous extreme for levels that even Salazzle would never do; as much as her harem of Salandits can come off as gross, she at least understands the importance of consent and isn't going to go after other species or humans without approval. Lovander doesn't care for that, and only seeks to have sex with ''[[ExtremeOmnisexual anything]]'' [[ExtremeOmnisexual that moves]].
393* DateRape: If you're willing to look into why it has [[SlippingAMickey Suspicious Juice, Strange Juice]], or [[MushroomSamba Mushrooms]], one could make the [[RapeAsDrama worst possible conclusion]] and [[FanDisservice still likely be close to the ballpark]]. It gets even worse when you take into account the possibility of it dropping ''Memory Wiping Medicine''.
394* DeconstructedCharacterArchetype: Lovander is this for LovableSexManiac, MsFanservice, and InterspeciesRomance. Lovander as a species takes all of the qualities that would be found in furry fandom art and plays it up to such a gross degree that it often comes off as utterly repulsive as a direct result. They basically take the idea of what Salazzle is even ''farther'' than Salazzle does by themselves, and it makes Lovander completely lose the 'lovable' part of LovableSexManiac.
395* DepravedBisexual: It seems to have no compunctions with either-or gender, suffice to say. [[BestialityIsDepraved Or species]].
396* DoubleEntendre: This mon is packed to the gills with sexual innuendos to highlight its horniness, with them dropping cake referencing butts along with its status as the breeding requirement implying they're always ready to breed, them dropping Suspicious & Strange Juices alongside Mushrooms providing equal possible references to both [[SomethingElseAlsoRises phallic imagery]] and [[DateRape much worse]], and several of their naturally learned attacks ("Poison Blast", "Acid Rain", "Power Bomb", "Implode") don't take much effort to construe more naughty imagery from their names when related to them.
397* ExtremeLibido: According to its description, it's ''always'' chasing something in search of "a night of love", heavily implying that the entire species is always "on".
398* ExtremeOmnisexual: ''And how.'' At first, they just went after Pals, but in recent years, they've started to also go after humans for a night of fun.
399* {{Expy}}: It's a curvy bipedal salamander with a laviscious personality, making for a clear reference to [[https://bulbapedia.bulbagarden.net/wiki/Salazzle_(Pokémon) Salazzle]], only Lovander has a PinkIsErotic color scheme and amplifies the horniness into being blatantly and aggressively sex-obsessed.
400* FanDisservice: A very valid way to look at Lovander is as a DeconstructedCharacterArchetype of Salazzle; their entire character and gimmick is exaggerated to such an extent and their appearance invokes such UncannyValley that what would be titillating in and of itself can instead come off as intentionally gross to other players. Which may be in part of the point of Lovander, given how it's so depraved that it often doesn't care about its victims, only itself getting off.
401* ImprobablyFemaleCast: Uniquely, while most Pals' genders are 50/50 between male and female, Lovanders are 30% male and 70% female.
402* LifeDrain: Their Partner Skill, Heart Drain, allows both the player's and its own attacks to restore the user's health for a portion of the damage dealt.
403* LivingAphrodisiac: They can drop the Suspicious Juice and Strange Juice, both of which are said to improve the drinker's mood at the cost of the Sanity stat.
404* LOL69: Originally, Lovander was supposed to be #49 in the Paldeck. Then the devs decided to [[InJoke run with the joke]], given the already sexual design.
405* LoonyFan: A raid of Lovanders is known as the "Bandwagon Fan Girls" event.
406* LovableSexManiac: Subverted. While Lovander can be as heroic or villainous as any other Pal, it's hard not to be outright grossed out by Lovander, [[IntendedAudienceReaction which is likely the point]].
407* {{Lust}}: Its entire existence is devoted to getting its rocks off, plain and simple.
408* NocturnalMooks: They are generally found at night within desert biomes, and never appear during the day.
409* NonElemental: They're Neutral-elemental, although they do learn a few Dark-elemental moves like Poison Blast and Shadow Burst.
410* NonMammalMammaries: Their heart chest makes it almost look like it's covering possible breasts, which only add to the uncanny valley that they project.
411* PinkIsErotic: Bright pink all over and very love-starved. The game doesn't explicitly use the S-word, but between its design and Paldeck entry, it's not hard to put two and two together.
412* PoisonousPerson: It learns Poison Blast at Level 7.
413* PsychoPink: It's a bright pink salamander that's all but stated to be a SerialRapist.
414* RapeAsDrama: It's unsubtle as a T-rated game can be that they outright have sex with humans and Pals with or ''without'' their consent.
415* RareRandomDrop: Most of the time, Lovander will only drop Mushrooms. However, there's a ''very'' rare (1%) chance for them to drop Cake, Suspicious Juice, Strange Juice, or Memory Wiping Medicine as well. You can increase your chances by having Blazehowl Noct or Katress as your active partner when fighting Lovander, as they have a RandomDropBooster against Neutral-elemental Pals.
416* ReallyGetsAround: If it breathes, it's likely going to be had sex with.
417* ReptilesAreAbhorrent: They're an overly-sexualized lizard, and it's hard not to see them being intended as anything but over-the-top or gross.
418* PunnyName: It's a salamander that's love-starved.
419* SkillPointReset: They have a very rare chance to drop Memory Wiping Medicine, which allows a player to reset and respec their skill points.
420* SomethingElseAlsoRises: If you don't interpret the Mushrooms, Suspicious Juice, and Strange Juice it drops as DateRape metaphors, they're likely meant as phallic metaphors and metaphors for… [[JizzedInMyPants bodily fluids]], respectively.
421* SuccubiAndIncubi: They are generally stylized after this. They often have sex with anything and also have a LifeDrain ability, which indicates that it also sucks as the vitality of those it has sex with.
422* SupermodelStrut: Their basic walking animation is a sexy and suggestive walk.
423* TooKinkyToTorture: Wild Lovander are guaranteed to have the "Abnormal" trait, which makes them resist damage from Neutral attacks.
424* UncannyValley: As listed under FanDisservice, there's something about Lovander that's clearly ''off'' and makes them a very disturbing character. Both with their extreme lust and sheer lack of consent, the far-too-human way they move about, and often being so utterly depraved that it doesn't care who it fucks, as long as it fucks. It has all the makings of being a furry artist's wet dream, yet it manages to be genuinely disturbing in spite of such.
425* UtilityPartyMember: It has overall very good base abilities in general and a LifeDrain ability; even if they aren't used for combat, they're such a useful Pal to keep in the base due to how dramatically they will speed up production.
426[[/folder]]
427
428[[folder:Flambelle]]
429!#070: Flambelle / Lavi (ラヴィ)
430[[quoteright:179:https://static.tvtropes.org/pmwiki/pub/images/flambelle70.png]]
431[[caption-width-right:179:''[[LivingLava Molten Daughter]]'']]
432A small, candle-like Fire-element Pal that resembles a little girl with lava for hair. Flambelle are extremely prone to crying, and cry out magma in place of tears. This is absorbed back into their bodies, increasing their temperature, and thus making them stronger the more they cry.\
433Their Partner Skill is Magma Tears, which allows Flambelle to produce Flame Organs when assigned to a ranch.
434----
435* ConvectionSchmonvection: How they are able to pick up logs, stand on a wood floor, or sleep on a straw bed without setting them on fire is anybody's guess. The player is capable of carrying or patting them just fine without getting burned.
436* ElementalHairComposition: Their hair is made of lava, befitting a Fire-elemental.
437* HidingBehindYourBangs: They have one eye covered behind their lava hair and they are not only very shy and skittish, running away from the player unless attacked, but are also ProneToTears.
438* ItemCaddy: When placed in a Ranch, they will produce Flame Organs.
439* LivingLava: It appears to be made out of lava molded into a humanoid candle shape.
440* ProneToTears: It's entry in the Paldeck describes it as crying easily, and true to form, it'll cry and produce tears that reward the player with flame organs should it be put to work on a ranch.
441* PunnyName: Its name comes from taking the French word ''flambeau'' (torch) then replacing ''beau'' (handsome man) with ''belle'' (beautiful girl), as a candle-like Pal resembling a cute little girl (though they can equally be male)
442* RidiculouslyCuteCritter: They resemble ''tiny and adorable'' magma people with innocent expressions on their faces, make adorable sounds, and are extremely ProneToTears.
443* ThisLooksLikeAJobForAquaman: Flambelle has weak stats overall and most of its proficiencies can be performed more effectively by other Pals. However, Flambelle has the unique niche of producing Flame Organs when assigned to a ranch, allowing you to have a supply of those for fire arrows and other fire-based structures and items.
444[[/folder]]
445
446[[folder:Vanwyrm]]
447!#071: Vanwyrm / Kabanedori (カバネドリ)
448[[quoteright:430:https://static.tvtropes.org/pmwiki/pub/images/vanwyrm71.png]]
449[[caption-width-right:430:''[[RocBirds Aerial Marauder]]'']]
450A aggressive Fire/Dark winged Pal that resembles a cross between a condor and a dragon. Their unique exoskeletons can be used to craft flutes which produce melodies that can be heard across mountain ranges, making them suitable for signaling an attack by vanguard forces.\
451Their Partner Skill is Aerial Marauder, which allows the player to mount Vanwyrm as a flying mount. While the player is mounted, they will [[CriticalHitClass deal even more damage to enemy weak points]].
452----
453* AirborneMook: They're flight-capable Pals that are also aggressive and will attack you on sight.
454* BlowThatHorn: Vanwyrm bones can be made into flutes that serve the same purpose as a war horn, playing tunes that can be heard over mountain ranges. It's unclear if these were to signal a vanguard attack by the user's side or by the enemy's, however.
455* CriticalHitClass: While mounted on Vanwyrm, the player's attacks deal extra damage to enemy weak points.
456* DarkIsEvil: They're part-Dark-elemental and are hostile to the player, attacking on sight.
457* ElementalRivalry: During the night in the Astral Mountains, there's a rare chance for a level 40 Vanwyrm and Vanwyrm Cryst to spawn hostile to each other. Due to elemental advantage, the regular Vanwyrm will usually win this fight.
458* FeatheredFiend: They have a distinctly avian appearance and definitely aren't the most friendly of Pals, usually attacking on sight with powerful fire skills. Rarely, they can also spawn in groups attacking a weaker Pal such as Flamebelle.
459* GreatOffscreenWar: Their Paldeck entry implies this trope happening in the Palapagos Islands' past, as Vanwyrm bones were made into flutes that signaled battle vanguards.
460* LightningBruiser: Vanwyrm can be encountered relatively early on in the Bamboo Groves and sport a very high base attack of 115 alongside decent base HP and defense for an early-game foe, with two of their attacks having low cooldown. This makes them a deadly threat in the Bamboo Groves, but also a strong early-game flying mount for the player.
461* MeaningfulName: Vanguard + Wyrm. They're wyrms whose bones are used to make flutes to signal vanguard forces.
462* MixAndMatchCritters: They're a mix between bird and dragon, with their internal name even being "[=BirdDragon=]".
463* PowerUpMount: Vanwyrm can be ridden with the appropriate Pal Gear, allowing aerial movement.
464* UtilityPartyMember: They're surprisingly good base porters due to having fast movement speed at a base while also having a Transporting score of 3, while also being available earlier than Ragnahawk. Furthermore, as long as no Kindling is required, they will focus solely on transport.
465
466!#071b: Vanwyrm Cryst / Shirokabane (シロカバネ)
467[[quoteright:430:https://static.tvtropes.org/pmwiki/pub/images/vanwyrmcryst71b.png]]
468[[caption-width-right:430:''[[AnIcePerson Marauder of Frozen Skies]]'']]
469The Ice-element variation of Vanwyrm. Like their regular counterpart, Vanwyrm Crysts' unique exoskeletons can be used to craft flutes which produce long-distance melodies. Unlike their regular counterpart, flutes made from Vanwyrm Crysts were used to signal a victory.\
470Their Partner Skill is Aerial Marauder, which allows the player to mount Vanwyrm Cryst as a flying mount. While the player is mounted, they will [[CriticalHitClass deal even more damage to enemy weak points]].
471----
472* BlowThatHorn: Vanwyrm Cryst bones can be made into flutes that serve the same purpose as a victory horn, playing tunes that can be heard over mountain ranges.
473* DarkIsEvil: They're part-Dark-elemental and are hostile to the player, attacking on sight.
474* ElementalRivalry: During the night in the Astral Mountains, there's a rare chance for a level 40 Vanwyrm and Vanwyrm Cryst to spawn hostile to each other. Due to elemental advantage, the regular Vanwyrm will usually win this fight.
475* GreatOffscreenWar: Their Paldeck entry implies that this trope happened in the Palapagos Islands' past, as Vanwyrm Cryst's bones were made into flutes that signaled battle victories.
476* NocturnalMooks: They only come out at night on the icy northern island.
477* PowerUpLetdown: Vanwyrm Cryst's saddle unlocks very late at Level 41 compared to Vanwyrm's 21, allowing you to ride them as flying mounts. Unfortunately, they fly at the same speed as Vanwyrm, and saddles for far faster flying mounts like Beakon, Ragnahawk, Helzephyr, and Faleris are unlocked earlier.
478* TheReliableOne:
479** Vanwyrm Cryst can serve as a viable transporter if no Cooling is needed, as it has Transporting 3 and won't be distracted by anything else, unlike the Transporting 4 Wumpo. It can also be a better option than the other dedicated nocturnal transporter Helzephyr, which has a much higher food upkeep than Vanwyrm Cryst.
480** As long as the player assigns a Vanwyrm Cryst to the cooler box/refrigerator (as they will prioritize Transporting otherwise), they should be able to keep the food within fresh even at night, only pausing for a short while when they go to eat food. This is one niche that Foxcicle and Frostallion lack, as both of them go to sleep at night.
481* UndergroundMonkey: An Ice version of Vanwyrm that can be found in colder areas.
482* UtilityPartyMember: Vanywrm Cryst has the unique niche of being the only nocturnal Ice Pal, meaning it can be assigned to a fridge or cooler around the clock to minimize food spoilage. They can also be used as a full-time transporter if there's no cooling needed in the base, having a Transporting level of 3.
483[[/folder]]
484
485[[folder:Bushi]]
486!#072: Bushi / Tsujigiri (シロカバネ)
487[[quoteright:467:https://static.tvtropes.org/pmwiki/pub/images/bushi_2.png]]
488[[caption-width-right:467:''[[MasterSwordsman Vagrant Warrior]]'']]
489Bushi is a wandering, sword-wielding [[HuMons Hu Mon]] who fights with seemingly god-given iaijutsu swordsmanship. Its body becomes a blade upon death, to be taken up by the next generation. If someone other than a Bushi wields this blade, the soul within torments them until they are driven mad.\
490Their Partner Skill is Brandish Blade, which lets it use Iaigiri on a targeted enemy when activated.
491----
492* AbsurdlySharpBlade: If them firing gales of RazorWind from swinging their sword isn't them using magic, it's this; their blade would have to be ''so sharp'' that swinging it hard enough creates a wind aftershock that cuts anything in its path. [[MundaneUtility It also makes him an excellent logging Pal, too]].
493* AncestralWeapon: Quite literally, as Bushi's body becomes a sword upon death to be wielded by the next generation of Bushi swordsmen.
494* ArtifactOfDoom: Their bodies become swords when they die, and they are cursed weapons; they will drive any non-Bushi who wields them mad.
495* BlowYouAway: They hold some ability to use RazorWind [[SwordBeam Sword Beams]] to strike at foes from a distance.
496* BreathWeapon: As seen in their animation for performing Kindling tasks, Bushi is capable of breathing fire through the straw in their mouth. They also learn Ignis Breath naturally, though it uses the same animation as their other ranged attacks.
497* ChickenAndEggParadox: One has to wonder who came first: the Bushi or its sword. This isn't addressed in the game itself, [[MindScrew but it's definitely a headscratcher]].
498* ConfusionFu: Bushi learns Fire, Ice, Grass, and Lightning skills naturally, allowing it to cover a wide range of elements (including its weakness).
499* CoolSword: Their katana is a [[ArtifactOfDoom cursed]] AncestralWeapon said to be passed on from one Bushi to the next.
500* EquipmentUpgrade: There's a low chance that defeating the field Alpha boss will reward you with the Legendary crossbow schematics.
501* EmpathicWeapon: Bushi's sword still contains the soul of the Bushi that formed it on death. It grants power to the wielder [[PassingTheTorch if it's a Bushi]], but if anyone else tries, the spirit will haunt them until they're driven mad.
502* {{Expy}}: Heavily downplayed. Its facial design, skin color, and baggy legs bring to mind [[https://bulbapedia.bulbagarden.net/wiki/Mawile_(Pokémon) Mawile]], but overall Bushi is largely original in design, skillset, and characterization.
503* TheFettered: These warrior Pals are honorable and will not attack you unless you provoke them. Just as well, as [[InASingleBound they will wreck your day]] if you underestimate them. Wild Bushi will also attack if you get too close to them even when unprovoked.
504* FlashStep: Is blindingly fast enough that they can close the distance between themselves and a Pal (or a human) [[InASingleBound faster than the eye can track]].
505* GlassCannon: They have a highly impressive base 125 Attack stat and with modifiers can be absurdly hard-hitting, and it is also quite fast as if that wasn't enough. However, their base HP and Defense stats are on the lower end at 80, meaning it's not hard at all to take one down with enough firepower.
506* HuMons: Heavily humanoid in appearance, resembling a {{Ronin}} sporting a straw hat, sarashi, and baggy pants.
507* IaijutsuPractitioner: Their design motif and their SecretArt reference this fighting style, as they always have their blade sheathed before briefly drawing it to attack.
508* AnIcePerson: [[MindScrew Strangely enough]], despite being a Fire-elemental Pal, one of the earliest skills it can learn is Icicle Cutter… one genuinely has to wonder how it does that.
509* ImplausibleFencingPowers: They can do a FlashStep iaijutsu slash InASingleBound, can swing a sword so hard that they create RazorWind (possibly even [[AnIcePerson frozen wind]]), and are a MasterSwordsman par excellence.
510* ImpossiblyCoolClothes: They have a straw hat and torch in one, and it's impossible to tell if they're simply born with their {{Ronin}} outfit and [[OralFixation straw chewing]] or [[PlanetOfHats they adopt it universally]].
511* ImprovisedLightningRod: They can apparently use their own sword as a ''lightning rod'' for attacking enemies with.
512* MasterSwordsman: They are without a doubt the ''king'' of this trope in ''Palworld''. They are more than capable of FlashStep SingleStrokeBattle maneuvers with their [[IaijutsuPractitioner iaijutsu skills]], on ''top'' of being capable of creating RazorWind [[SwordBeam Sword Beams]] to strike at a distance. No matter how much a human player will practice with melee weapons, Bushi's very existence is demonstrative of why fighting in close quarters with it is a ''very'' bad idea.
513* MagicKnight: How they presumably are capable of so many skills despite only being a Fire-elemental Pal. They are a MasterSwordsman, yes, but can create RazorWind [[SwordBeam Sword Beams]], potentially [[AnIcePerson ice cold]], to attack with, can breathe or attack with fire, and can even learn [[ShockAndAwe Lightning Strike]] at a later level to call upon thunder with its sword.
514* MeaningfulName: Their name — 'Bushi' — literally means 'warrior' in Japanese, along with bringing to mind the "bushido" samurai code, referencing their ronin-like appearance and fighting style.
515* MundaneUtility: It's a notable case, as despite being a MasterSwordsman, it is also without a doubt one of the best Logging Pals in the game, as its sword is so sharp it lets it double as a solid lumberjack, too.
516* NinjaPirateZombieRobot: Bushi as a Pal pretty much entirely operates on RuleOfCool. They are a MasterSwordsman IaijutsuPractitioner [[HuMons Hu Mon]] who is also a MagicKnight capable of ShockAndAwe attacks alongside both RazorWind ''and'' [[AnIcePerson Superchilled]] [[SwordBeam Sword Beams]].
517* OralFixation: Their design sees them all chew on a straw of some kind.
518* PlanetOfHats: [[SignatureHeadgear Pun notwithstanding]], no matter the Bushi, they are all [[ProudWarriorRaceGuy proud swordsmen]].
519* PlayingWithFire: They are a Fire-elemental Pal, and are capable of a wide variety of fiery attacks.
520* RazorWind: They are capable of creating sonic blades of wind with their swords, [[AnIcePerson and can even cool them down to create icicle slashes]].
521* {{Ronin}}: They generally give this vibe as a rule. They are a wandering, errant MasterSwordsman with a [[SignatureHeadgear straw hat]] and a [[OralFixation straw in their mouth]], holding no loyalty to any master [[DefeatMeansFriendship except those that best it in combat]]. Their internal name is even called "Ronin".
522* SignatureHeadgear: They always come with a straw hat that has a torch in the middle that they likely light up through pyrokinesis. [[ImpossiblyCoolClothes One has to wonder how it doesn't just burn down]]…
523* SingleStrokeBattle: Their monstrous Attack stat and Iaigiri skill means that they can often OneHitKill any target unfortunate enough to draw their blades on them, fulfilling this trope.
524* SecretArt: Iaigiri, a Fire skill which has Bushi winding up for a short time before performing a FlashStep to the target and slashing them. It uses this attack on command with its Partner Skill.
525* ShockAndAwe: As if all their other abilities weren't enough, they can learn Lightning Strike at a later level.
526* ShoutOut: One possible raid you can get consists of [[Film/SevenSamurai seven high-level Bushi]].
527* SmokingIsCool: The straw in its mouth doubles as a pipe, to add to its image as a seasoned {{Ronin}}. It also ''spews'' flame if they need it to, [[MundaneUtility which is how they do Kindling tasks]].
528* SwordBeam: They learn both the [[RazorWind Wind Cutter]] and [[AnIcePerson Icicle Cutter]] skills, allowing them to strike from afar.
529[[/folder]]
530
531[[folder:Beakon]]
532!#073: Beakon / Raibird (ライバード)
533[[quoteright:721:https://static.tvtropes.org/pmwiki/pub/images/beakon73.png]]
534[[caption-width-right:721:''[[{{Thunderbird}} Wings of Thunder]]'']]
535A winged Pal that appears falcon-like. Using its sharp beak, it descends on its prey in a quick motion that resembles a bolt of lightning. There are some who speculate a possible relation between it and Ragnahawk due to having similar traits, but there is ultimately no connection between both birds.\
536Their Partner Skill is Thunderous, which allows the player to ride Beakon as a flying mount. While mounted, the player's attack is boosted significantly and [[SpellBlade their attacks will deal Electric-elemental damage]].
537----
538* EquipmentUpgrade: There's a low chance that downing the field Alpha boss will reward you the Legendary handgun schematics. But it is definitely worth it.
539* FeatheredFiend: They're thunderous birds that are aggressive and will attack the player on sight.
540* FragileSpeedster: While Beakon is fairly fast, its HP is only about average and its Defense is quite low at 80.
541* LightningFireJuxtaposition: PlayedWith. Both Beakon and its fiery counterpart Ragnahawk are elemental birds next to each other in the Paldeck, and while there are those who think they're related, there is ultimately no connection between the two.
542* PowerUpMount: They're a flying mount that's stronger and faster than both Nitewing and Vanwyrm, and their saddle unlocks 13 levels after the latter's.
543* SpellBlade: When Beakon is mounted, they will change the player's attacks to Electric-elemental while also providing a significant boost in damage.
544[[/folder]]
545
546[[folder:Ragnahawk]]
547!#074: Ragnahawk / Ignix (ライバード)
548[[quoteright:649:https://static.tvtropes.org/pmwiki/pub/images/ragnahawk74.png]]
549[[caption-width-right:649:''[[ThePhoenix Wings of Inferno]]'']]
550Ragnahawk is an orange feathered hawk with black and yellow markings on its wings, wears a black mask with yellow markings and orange ponytail on the back of its head. Its beak and head have hardened over the years to adapt to its diet of rocks. There are some who speculate a possible relation between it and Beakon due to having similar traits, but there is ultimately no connection between both birds.\
551Their Partner Skill is Flame Wing, which allows the player to ride Ragnahawk as a flying mount. While mounted, the player's attack is boosted significantly and [[SpellBlade their attacks will deal Fire-elemental damage]].
552----
553* EatDirtCheap: Their primary diet is rocks, and after several years, their beaks and heads have hardened to adapt to this diet.
554* FeatheredFiend: They're fiery birds that are aggressive and will attack the player on sight.
555* LightningBruiser: They're quite fast and powerful, and are deceptively resilient with base 120 defense; however, their rather poor stamina holds their capabilities in check.
556* LightningFireJuxtaposition: PlayedWith. Both Ragnahawk and its electrical counterpart Beakon are flying mounts next to each other in the Paldeck, and while there are those who think they're related, there is ultimately no connection between the two.
557* {{Nerf}}: Update 0.2.0.6 made it no longer able to fit through dungeon hallway openings, plus it was hit by the huge decrease in mounted SpellBlade damage boost that was applied to all such Pals.
558* PowerUpMount: They're notably the strongest flying mount that's still small enough to fit through dungeon hallway openings, allowing players to ride through them while mounted and giving them a niche over stronger mounts like Faleris. Additionally, they also boost the player's attacks while mounted, while Faleris does not. However, it does suffer from having a noticeably low StaminaMeter. This however was nerfed and it can no longer fit through dungeon hallway openings.
559* SpellBlade: When Ragnahawk is mounted, they will change the player's attacks to Fire-elemental while also providing a significant boost in damage.
560* UtilityPartyMember: They have both a Kindling and Transporting score of 3, making them good at the base for cooking or smelting, and otherwise focusing on transport.
561[[/folder]]

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