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1!![[center:[-''VideoGame/{{Nioh}}''/''VideoGame/Nioh2'' '''[[Characters/{{Nioh}} Main Character Index]]'''\
2'''Main Characters''' | [[Characters/NiohGuardianSpirits Guardian Spirits]] | [[Characters/NiohOtherCharacters Other Characters]] | [[Characters/NiohDownloadableContentCharacters DLC Characters]] | [[Characters/NiohEnemiesAndBosses Enemies and Bosses]]-]]]
3
4[[foldercontrol]]
5
6!Nioh
7[[folder:William Adams]]
8!William Adams
9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/niohwilliam.jpg]]
10--> '''Voiced by''': Ben Peel
11
12An Irish-born English sailor, William lost his parents in an unknown conflict when he was a child, which also took his life, until the Guardian Spirit Saoirse resurrected him. Thanks to Saoirse's ability to find Amrita, William was able to find the powerful spirit stones, making him an invaluable privateer by the English government. When he stumbled upon a secret military project by the English to weaponize Amrita in their war against Spain, William is imprisoned in the Tower of London, awaiting his execution. His escape with Saoirse serves as the start of ''Nioh''.
13----
14* AdaptationalNationality: The historical William Adams was English, but the ''Nioh'' version is Irish. Nioh 2's biography now states that he's English, but the character still has Ben Peel's Irish accent.
15* BabiesEverAfter: [[spoiler:At the end of ''VideoGame/Nioh2'', it is revealed that he's settled down with Okatsu and had a son with her. The child has inherited his mother's Guardian Spirit.]]
16* BilingualDialogue: {{Zigzagged}} -- he can understand Saoirse, who speaks Irish Gaelic (given William is Irish himself in ''Nioh''). Also, when he meets Nekomata, he's granted the ability to speak and understand Japanese when it possesses him, but played with when it's implied his Japanese isn't entirely spot on. {{Lampshaded}} by Tachibana Muneshige in the post-mission dialogue for their duel, who states his use of their language is crude. It's also reflected in the proper audio; we still hear William primarily speak in English even if others around him speak in Japanese.
17* ChildhoodFriends: Saoirse's been William's Guardian Spirit since he was a child, though the [[AllThereInTheManual in-game encyclopedia]] suggests [[ChildhoodFriendRomance their bond is more than mere friendship]].
18* DeathFakedForYou: [[spoiler:At the end of the game, William convinces Hattori Hanzo to report to Tokugawa Ieyasu that he's KilledOffForReal, knowing the {{Ninja}} is sent by his master to assassinate him after completing his quest, wishing to live the rest of his life in relative obscurity - away from the eyes of those who'd further seek to exploit him and Saoirse for their own ends]].
19* {{Determinator}}: Nothing will stop this man from rescuing Saoirse, not even {{Yokai}}.
20* FightingIrish: He's an Irishman who can go toe to toe with some of the mightiest warriors and monsters in Japan and win.
21* GuardianEntity: William can equip upwards to twenty Guardian Spirits that will provide him with active and passive benefits. This impresses the various characters he meets, and probably plays a role in Okatsu falling in love with him.
22* HeroicBuild: William's introduction shows him in nothing but underwear, showcasing how incredibly ''jacked'' he is.
23* IChooseToStay: After all the fighting is finally over, William comes to the conclusion that others will inevitably come seeking Amrita in Japan. He decides to stay and protect the country from the shadows along with Hanzo whose probably his only mortal friend in the world.
24* IKnowMortalKombat: Played with - although William learns basic weapon techniques from a book he finds aboard the ''Liefde'' during his journey to Japan, advanced abilities and skills from the skill tree can only be acquired by completing training regiments in the dojo learned from Hanzo, Narume Nagayoshi, Fuku, Yagyu Sekishusai, and Hozoin Inei.
25* InUniverseNickname: Kuroda Kanbei suggests the Japanese name "Anjin" ("pilot") for William, a reference to him being a seafarer. [[TruthInTelevision The historical William Adams was given the name "Miura Anjin" when he became one of the Shogun's top advisers]].
26* MagicCompass: Left behind by Saoirse, this guides William to her location in Japan. [[spoiler:After killing Edward Kelley, the compass points him back to London for him to confront Sir John Dee; once defeated, the compass stops working, signaling William is free to pursue his own destiny rather than be guided by one (though he winds up returning to Japan of his own volition]].
27* MagicKnight: He is a {{Samurai}} who can draw upon ''ki'', channel the power of a Guardian Spirit into his weapons, and uses ''ninjutsu'' and ''UsefulNotes/{{Onmyodo}}'' magic. For bonus points, he can acquire European plate armor and weaponry in the prologue level [[spoiler:and in the last story mission]].
28* TheMusketeer: As well as being able to use a variety of melee weapons, he can also use ranged weapons such as bows, hand cannons and musket rifles.
29* NotInThisForYourRevolution: Initially, William only joined Ieyasu’s side to get closer to finding Saoirse. It wasn’t until the Battle of Sekigahara, upon gaining Ieyasu’s Guardian Spirit via spirit division and seeing just how dedicated he was to bringing peace throughout Japan, did William wholly join his cause. His dialogue with Yasuke after their fight lampshades this:
30--> '''William:''' I have met men who have fought, struggled, and died to create a world without war. Where people and spirits can coexist in harmony. I fight for them.
31* PetTheDog: Whenever he finds a kodama and the player selects "Guide back to shrine", the way William kneels over and talks to them makes it appear as if he's gently talking to a small child.
32* PowerCopying: William often gains new Guardian Spirits from those he defeats.
33* PreviousPlayerCharacterCameo: [[spoiler:Returns in the sequel as the penultimate boss fight, and as an NPC ally for post-game content.]]
34* TheQuietOne: Despite being able to be understood by the locals via TranslatorMicrobes, as well as understanding the Japanese language, William doesn't usually speak unless it's important to the plot.
35* ResurrectiveImmortality: Justified; as per Saoirse's own words, so long as she exists, William can come BackFromTheDead.
36* RoaringRampageOfRescue: His mission is to save Saoirse, his original Guardian Spirit, from Edward Kelley.
37* SpellBlade:
38** Using ''onmyōdō'' amulets imbues William's equipped weapon with the elemental powers of earth, fire, lightning, water or wind.
39** Channelling a Guardian Spirit's power into a "Living Weapon" also causes said weapon to be wreathed in the Guardian Spirit's elemental power.
40* StockNinjaWeaponry: The ''kusari-gama'' is one of the five (seven in ''the Complete Edition'') primary weapons available to use, alongside ''ninjutsu'' weaponry such as explosives, ''kunai'', ''shuriken'' and smoke bombs.
41* SuperDrowningSkills: When William falls into the water off the Tower of London, he's seen sinking motionless clutching one of Saoirse's feathers, and Saoirse gives her speech about the cycle of life and death and being able to revive him before he starts moving again. It can be implied that William actually DID drown, but she revived him - like she does any time he falls into water and drowns in the rest of the game, where falling into water means instant death in gameplay terms.
42* TruthInTelevision: Played with - there was a historical European named William Adams in the 17th century, the first Caucasian Westerner to be given the title of {{Samurai}} by the Shogun[[note]]But not ''the'' first foreigner: that goes to Yasuke, a Mozambican from the same time period, who also appears in ''Nioh'')[[/note]], and the first Englishman to reach Japan. William being Irish, however, is fictional.
43* WalkingArmory: William can carry two melee and two ranged weapons on him at all times, in addition to various offensive items via StockNinjaWeaponry.
44[[/folder]]
45
46[[folder:Edward Kelley]]
47[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/niohkelley.jpg]]
48--> '''Voiced by''': Nicholas Boulton (English), Hiroyuki Kinoshita (Japanese)
49
50Edward Kelley is an English alchemist. Having mastered the secret of turning lead into gold, he uses Amrita to turn humans into monsters and reanimate corpses. He has a Guardian Spirit named Uroboros and is able to disappear, disguise himself as another, and steal other people's guardian spirit to use for his own purpose. On the orders of John Dee, he stole Saoirse-who is able to detect Amrita-from William, and set out for Japan, a land full of high-quality Amrita lying fallow. He is cruel and determined, willing to do anything to achieve his goals. He thrives in the chaos of war, taking sadistic pleasure in human suffering.
51----
52* AlchemyIsMagic: Despite his label as an alchemist, there's little actual alchemic techniques seen from Kelley in ''Nioh''; instead, most of his sorcery is based on incantations and spell-casting.
53* ArtificialHuman: [[spoiler:As seen in the lower dungeons upon returning to the Tower of London, Sir John Dee grew Kelley in a laboratory, with multiple backup copies of him]].
54* AnimalMotifs: Snakes, from his Guardian Spirit, Ouroboros, to his teleportation and transformations taking the pattern of a snake's scaly skin.
55* BaldOfEvil: The rare sight of him without his hood reveals that he hasn't a single strand of hair on his head.
56* DarkIsEvil: Clothed entirely in black, and makes no effort whatsoever to hide his sinister, vile nature.
57* DidntThinkThisThrough: His complicated plan to [[spoiler: resurrect OdaNobunaga to keep the war going]] falls apart completely because [[spoiler: Kelley has no way to actually ''control'' Nobunaga once summoned, who promptly tells him to piss off and goes back to the afterlife voluntarily without complaint.]]
58* EvenEvilHasStandards: Even though he's overall a pretty despicable person, he is genuinely shocked that when he threatened to kill Ieyasu's daughter that he had hostage, Ieyasu balked at his demand and said that [[spoiler:Okatsu]] meant nothing to him.
59* EvilBrit: He's an imperialistic agent of the British Empire.
60* {{Expy}}
61** The numerous snake motifs he has, particularly his OneWingedAngel form, hearkens to [[Franchise/{{Naruto}} Kabuto and Orochimaru]]. And that's not even getting into his penchant for resurrecting powerful warriors to serve him.
62** A {{Bald|OfEvil}} British EvilSorcerer with a snake-like Guardian Spirit following him at all times: are we talking about Kelley or [[Franchise/HarryPotter Voldemort]]?.
63* TheHeavy: The primary antagonist of ''Nioh'' who fights William [[spoiler:but the ending reveals he is simply an agent of Sir John Dee]].
64* HistoricalBeautyUpdate: Most of the cast exhibit slight improvements on their historical appearances at minimum, but Kelley is the most extreme example, going from a bearded, hunched, and decidedly weedy old man to a handsome, muscular, youthful hunk. [[spoiler:Justified when Kelley is an ArtificialHuman, thus his physical traits were engineered to render him as such]].
65* LargeHam: Has moments of this, particularly when he's yelling.
66* MasterOfDisguise: Played with - Kelley can magically change his appearance to whomever he wants; if it's a warrior, he can even mimick their fighting style and weapons. Demonstrated when William finds Muneshige in the Daizaifu catacombs, but Tachibana Ginchiyo sees through his disguise immediately and attacks Kelley until she spots her wounded husband. [[spoiler: William apparently inherits the ability, both implicitly with the Hidden Teahouse's "Transform" option, and explicitly in the final stage, where he apparently impersonates a Kelley clone to re-infiltrate the Tower of London.]]
67* {{Necromancer}}: Resurrects several historical figures who are dead by the time of ''Nioh'' such as [[spoiler:Lady Nō and Oda Nobunaga]] and uses them as his pawns.
68* ObviouslyEvil: He simply appears evil and makes no attempt to hide his vile nature.
69* OneWingedAngel: [[spoiler:[[ScaledUp Transforms]] into [[{{Orochi}} Yamata-no-Orochi]], the strongest {{Yokai}} in Japan, for the final battle in the main story]].
70* RedEyesTakeWarning: He's directly responsible for most of the chaos in the game with clear, red irides.
71* ReptilesAreAbhorrent: The appearance of Ouroboros; [[spoiler:Kelley even fuses it with the Amrita to become Orochi]].
72* {{Sadist}}: He is ruthless, cruel and utterly delights in the slaughter he initiates.
73* SquishyWizard: [[GameplayAndStoryIntegration Done painstakingly straight]] - when players finally get the chance to fight him, Kelley resorts to long-ranged magic attacks and TeleportSpam. His defense is not significantly better than previous humanoid bosses, and his Ki is so piddling that a few solid whacks to his guard will consistently break it.
74* TattooedCrook: Has multiple tattoos on his body, from his arms to his chest and head.
75* {{Telepathy}}: He is able to speak Japanese via telepathic communication.
76* VillainousBreakdown: [[spoiler:After Nobunaga defies becoming his servant and returns to the afterlife by besting William in combat, Kelley decides to transform into Orochi for the Irishman to deal with]]. Back at Edo Castle, Kelley is incensed when [[spoiler:Ieyasu refuses to sacrifice his life in exchange for sparing Okatsu]].
77[[/folder]]
78
79[[folder:Hattori Hanzo]]
80[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/niohhanzo.jpg]]
81--> '''Voiced by''': Creator/ToshiyukiMorikawa
82
83Hattori Hanzo is a ninja in the service of Tokugawa Ieyasu. His real name is Masanari; "Hanzo" is a name inherited by each successive head of the ninja clan in Iga province. Although his father was known as "Hanzo the Oni", the current Hanzo has more of his father's skill as a ninja than his prowess as a military commander. He is a master of intelligence, concealement, and sabotage, and leads an army of several hundred ninja who lurk in the shadows waiting to carry out secret orders from their lord. As one of the few people in Japan with knowledge of foreign languages, Hanzo also guides the newly arrived William in his search for Kelley.
84----
85* BadLiar: After Kelley dies, [[spoiler:William asks Hanzo to lie to Ieyasu about being assassinated by the {{Ninja}} as per orders from his master once Kelley is defeated; Hanzo does. However, Ieyasu {{Lampshades}} how he doesn't believe for a second Hanzo did what he asked after his mission debriefing]].
86* CunningLinguist: One of the few Japanese characters who can converse with William in English, albeit heavily accented.
87* FirstNameBasis: As William's OnlyFriend in Japan, it's fitting he's the only one who always addresses as "William" rather than "Anjin".
88* GoodScarsEvilScars: Has a subtle one across the left side of his lips.
89* HammerSpace: Just where was he storing that cat in his tunic?
90* JapaneseRanguage: He has a heavy accent while speaking English to Willaim.
91* LegacyCharacter: Played with; he is not ''the'' historical Hattori Hanzo, but rather the third person to inherit the name, the grandson of the original.
92* {{Ninja}}: Current head of the Iga ninja and the clan's present successor.
93* OnlyFriend: There are a number of people in Japan who William likes and respects, but Hanzo is the only one he has an actual, ongoing friendship with, which is why [[spoiler:he agrees to fake William's death to GiveHimANormalLife. Upon seeing a vision of Hanzo in peril from Sir John Dee's Amrita orb, it convinces William to return to Japan]].
94* SparedByTheAdaptation: Hanzo's historical prototype had died in battle during the second siege of Osaka, with his younger brother picking up the mantle and becoming the fourth Hattori Hanzo. [[spoiler: Nioh's Hanzo simply decides to [[HesJustHiding step into the shadows]] with the war over.]]
95* StockNinjaWeaponry: More true to this than William, Hanzo's weapon is a ''ninjato'', including an arsenal of explosives and ''kunai''. In the dojo training sesssions, he will also use poison ''shuriken'' and smoke bombs that emit the paralysis status effect.
96* StrongFamilyResemblance: We meet his dad in ''Nioh 2'', as the then-current Hattori Hanzo. They're actually very similar, with the main difference being that Hanzo the Oni uses a spear rather than a sword.
97* TruthInTelevision: His ability to tell time using a cat is based on an [[https://time-issues.org/cats-eyes-clock/ actual time-keeping technique]].
98* UndyingLoyalty: To Ieyasu; even though Hanzo admits his master is a WellIntentionedExtremist, [[MyMasterRightOrWrong he is bound to him in servitude]] as his clan has from the beginning.
99* WellDoneSonGuy: Hanzo can't help but admit his father "Hanzo the Oni" still can't pass up a chance to teach his son a lesson.
100[[/folder]]
101
102[[folder:Okatsu]]
103[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/niohokatsu.jpg]]
104--> '''Voiced by''': Emi Takei
105
106Okatsu is a female ninja or "kunoichi" under Hattori Hanzo and the daughter of Tokugawa Ieyasu. Trained in the same Iga ninjutsu as Hanzo, she accompanies William on his travels. Okatsu's mastery of every aspect of the ninja is said to rival even her teacher Hanzo's and makes her a strongly trusted figure. Her elder brother Nobuyasu was killed at an early age, allegedly to ensure the safety of Ieyasu himself. She has borne a grudge against Ieyasu ever since, and left his household as soon as she could to study under Hattori Hanzo. She despises not only Ieyasu but all samurai - and, indeed, the entire bloody, warlike world she is forced to live in.
107----
108* ActionGirl: In the penultimate mission, Okatsu joins William as a NonPlayerCharacter and fights alongside him and Hanzo.
109* AnimalMotifs: Her Guardian Spirit is Gyukuto, a golden rabbit. [[spoiler:In her BrainwashedAndCrazy boss fight, whenever Okatsu summons Gyukuto, she gains an increase in mobility by hopping around the room, often evading attacks by side-stepping]].
110* BabiesEverAfter: [[spoiler:''VideoGame/Nioh2'' reveals that she and William settled down at some point and had a son, who inherited Gyukuto.]]
111* BrainwashedAndCrazy: [[spoiler:Kelley brainwashes her at Edo Castle, forcing William to fight her when he reaches the top of the fortress]].
112* CanonImmigrant: Subverted; Okatsu is the same-named OriginalGeneration character from Tecmo Koei's ''VideoGame/{{Kessen}}'' series. However, she is heavily based on one of Ieyasu's favorite concubines Eishoin - instead, her ''Nioh'' counterpart makes her [[spoiler:Ieyasu's estranged daughter most likely based on his first daughter [[https://en.wikipedia.org/wiki/Kamehime Kamehime]] from his first wife]], while ''VideoGame/Nioh2'' makes her a CompositeCharacter with Oyuki, [[spoiler:William Adams' Japanese wife]].
113* CunningLinguist: Like Hanzo, she can also speak English to an extent.
114* DaddyIssues: Okatsu's father, [[spoiler:Tokugawa Ieyasu, killed her mother and brother to defend his family name, causing her to hold a strong grudge against him. Ironically, she also works for him.]]
115* DeadpanSnarker: During her introduction, Okatsu cements herself as dry-humored when she tells William to pass on a message to Hanzo, but won't do it herself (in English, no less).
116-->'''Okatsu''': "I dislike the company of drunk samurai."\
117'''William''': "Hey! I am no samurai!"\
118'''Okatsu''': "So a common drunk. Even worse."
119* {{Expy}}: Of Ayane from ''VideoGame/DeadOrAlive'' and ''VideoGame/NinjaGaiden'' - both characters are young ''kunoichi'' who come across as an aloof, uncaring person on the surface, but is actually a deeply insecure BrokenBird, desperately longing for affection and love in spite of her own denials.
120* IJustWantToBeLoved: Okatsu is too proud to admit it, but she has always wanted to be acknowledged by her father, and for him to show her genuine parental love like any other child. He never does, and it's through this that she gradually developed her cold, icy demeanor towards men, along with her resentment of the {{Samurai}} lifestyle.
121* InkSuitActor: Okatsu is pretty much her voice actor Emi Takei given a different haircut.
122* {{Ninja}}: Trained as a ''kunoichi'' (female ninja) by the Iga clan after she runs away [[spoiler:following the death of her brother]].
123* JapaneseRanguage: Like Hanzo, she has a heavy Japanese accent while speaking Enlgish.
124* {{Tsundere}}: It's subtle, but her budding affections for William stems from her view that he is not like other {{Samurai}} - arrogant and selfish. However, she still acts aloof around him, [[spoiler:but comes across as a jilted lover when he leaves Japan]].
125* TheUglyGuysHotDaughter: Her father may be a chubby old man who was clearly at the back of the line when they were handing out chins, but she's still as beautiful as any other Team Ninja heroine from ''Dead or Alive'' and ''Ninja Gaiden''.
126* UnresolvedSexualTension:
127** Stoic as he might be, the face William makes the moment he first lays eyes on her indicates this is in effect. Okatsu keeps up her attitude for most of the game, but it's heavily implied she does so only as a self-defense mechanism for fear of being hurt again, crying for William almost like a jilted lover [[spoiler:when he decides to head back to England to confront Sir John Dee. Considering she is not present for the events of the DLC, things don't evolve beyond that]].
128** [[spoiler:''VideoGame/Nioh2'' resolves it by [[BabiesEverAfter revealing William's son]], who's clearly mixed-race and has Okatsu's Gyukuto.]]
129[[/folder]]
130
131[[folder:Tokugawa Ieyasu]]
132[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/niohieyasu.jpg]]
133--> '''Voiced by''': Masachika Ichimura
134
135Tokugawa Ieyasu was daimyo of the "Eight Provinces" of the Edo region, and leader of the Five Elders advising Toyotomi's government. As a survivor of battle after battle, he became known as the "Greatest Archer on the Eastern Way" - in other words, the most skillful general in Eastern Japan. He was also gifted and a cunning schemer, which earned him his other nickname: the Tanuki. At a young age, he served the Imagawa clan as a hostage. After this, he formed an alliance with UsefulNotes/OdaNobunaga and struck out on his own. The ongoing threat posted by the Takeda clan, however, meant that the pact with the Oda clan became more of a master-servant relationship, and he became familiar with the struggles of being a minor force. After his service to Toyotomi Hideyoshi, today he is considered closer than anyone to conquest - and unification - of all Japan.
136----
137* BigGood: PlayedWith. The game treats him as one since like in real life, he unites Japan and end the Warring States Period at the end of the game. It doesn't portray him as a saint, however. When Kelley had [[spoiler:Okatsu, his daughter]], at his mercy and demands he trade places with her or watch her die, Ieyasu tells him stoically that she means nothing to him, which throws even Kelley off guard. He also orders Hanzo [[spoiler:to kill William after his mission is over to keep Amrita a secret from the general public. To his credit, he is privately happy that Hanzo didn't go through with it after the fact.]]
138* TheChainsOfCommanding: Ieyasu doesn't enjoy making the ruthless decisions he's made throughout history, as the cloud of miasma and vengeful spirits William saw surrounding him shows. His Spirit Division (and his literal pain of [[spoiler:sacrificing Torii Mototada to buy himself time for the Battle of Sekigahara]]) detailing the pain he feels in carving a path of blood, regardless of whose it is, in order to achieve peace is what convinces William that Tokugawa is a worthy leader.
139* DragonAscendant: Previously a vassal of Nobunaga, Ieyasu carried on his master's dream of conquering and uniting Japan following his death.
140* EverybodyLaughsEnding: Well not everyone, but the last thing we hear before the credits is Ieyasu's content laughter [[spoiler: after stating to himself that Hanzo is a BadLiar and that William lives. Something he's obviously happy with.]]
141* GoodIsNotSoft: He earnestly wants to unify Japan, but makes plenty of ruthless decisions to ensure his complete victory. Justified when feudal ''daimyo'' committed less than ideal deeds to ensure their clan's survival.
142* IveComeTooFar: He's sacrificed the lives of his family and followers for the path of ending the {{Civil War}}s that have plagued Japan. Even before the Battle of Sekigahara, Ieyasu cannot back out no matter what.
143* ALighterShadeOfGrey: The game doesn't gloss over his more ruthless actions in history and makes it clear he's done a lot of despicable things. He's still depicted as a better person than both his predecessors and William's enemies, and he's a strong leader capable of ending the strife raging throughout Japan.
144* MeaningfulEcho: [[spoiler:Ieyasu refusing to give his life in exchange for Okatsu's at Edo Castle]] is reminiscent to his own childhood, where he was offered up as a political hostage to the Imagawa clan by his father. The Oda clan took advantage of the situation and intercepted the young Ieyasu (then Takechiyo) as he was traveling to the Sunpu Province. The leader of the Oda clan at the time, Oda Nobuhide, threatened to kill Takechiyo if his father and clan did not sever their ties to the Imagawa. Takechiyo's father refused; out of respect, Nobuhide spared the boy's life and kept him as his own hostage. [[spoiler:The similarities end with Okatsu freeing herself]].
145* PetTheDog: [[spoiler: Ieyasu could’ve punished Hanzo for lying about William’s death, but instead was willing to let the lie stand and was even happy about the outcome]].
146* PragmaticHero: Much like his RealLife counterpart, Ieyasu makes a couple of decisions that seem morally ambiguous, [[spoiler:such as leaving Mototada to die at Fushimi Castle when Ishida Mitsunari's army attacks it, which will give Ieyasu time to mobilize his other troops for Sekigahara]]. Regardless, ''Nioh'' establishes him as the BigGood.
147* RedeemingReplacement: Downplayed in lieu of ''VideoGame/Nioh2''. Ieyasu is definitely no saint but more or less a very pragmatic WellIntentionedExtremist. But when compared to his predecessor Hideyoshi[[spoiler: (or just Kinoshita Tokichiro)]] who turned out to be [[spoiler:[[DemonicPossession possessed by a demon]] that amplifies his negative traits to the point of ruling Japan like a selfish tyrant playing on his own playground with no moral ambiguity]], Ieyasu would look like a saint and legit in his quest to bring peace to Japan.
148* {{Tanuki}}: His Guardian Spirit is Narimaka Tanuki, contrasting Mitsunari's [[AsianFoxSpirit Kitsune]] Guardian Spirit. Another [[TruthInTelevision true-to-history example]] as Ieyasu has always been associated with the tanuki due to his combined wisdom and cunning the creatures were once looked down upon for.
149* UngratefulBastard: [[spoiler:Orders William assassinated after his monumental efforts to win Ieyasu the war so that he could bury the influence of foreigners and yokai on history. Luckily, Hanzo does not follow through with the order.]] Also Subverted, as he knows Hanzo didn't follow the order, but is more than happy to let the lie stand.
150* WellIntentionedExtremist: The man wants to bring an end to the CivilWar that has torn Japan apart for over a century. His methods of doing so, however, are a bit harsh.
151* WrittenByTheVictors: Justified; having seen the extent of what Amrita is capable of, Ieyasu ensures no record of what happened at Sekigahara and William's exploits (or any foreigners) against Kelley and {{Yokai}} must ever be told to the public.
152[[/folder]]
153----
154
155!Nioh 2
156[[folder:Hide]]
157! Hide
158[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nioh_2_preview_1200x675.jpg]]
159 [[caption-width-right:350: Hide's appearance on box art]]
160The player avatar and one half of the legendary "Toyotomi Hideyoshi". A half-yokai Hanyō/Shiftling, Hide can transform from a human to a yokai form.
161----
162* AlwaysIdenticalTwins: Hide has a twin sibling identical to them in appearance, [[spoiler:Saito Yoshitatsu, who is possessed by Kashin Koji and serves as an early boss]].
163* AnimalEyes: One of the options for Hide's eyes gives them vertically-slitted pupils, emphasizing their half-human nature.
164* ArchnemesisDad: Well, uncle at any rate. [[spoiler:Hide's mother is Suzuka, Otakemaru's sister making the serie's GreaterScopeVillain your uncle.]]
165* BeenThereShapedHistory: Hide is responsible for most of Toyotomi Hideyoshi's early military victories, though [[spoiler:Tokichiro took credit for them and usurped the shared identity for himself after going insane]].
166** [[spoiler:More then that the entire plot of of the game is actaully a stable time loop. Hide is the warrior that original defeated Otakemaru.]]
167* CollectiveIdentity: Tokichiro petitions Nobunaga to grant himself and Hide a shared identity combining their names, proposing Yoshihide. Nobunaga agrees, but chooses Hideyoshi instead. While Hide wins most of Hideyoshi's early military victories, [[spoiler:Tokichiro claims the identity for himself alone when he becomes a ruthless warlord and drives Hide away with his cruelty]].
168* CoolSword: They have a wakizashi forged out of amrita, with the kanji for "Hide" inscribed on the blade. This weapon effectively makes them immortal, [[spoiler:and is part of the legendary [[OddlyShapedSword Seven-Branched Sword]] used to slay Otakemaru in the past]].
169* GenderBender: You can change Hide's gender ''mid-game'', and nobody bats an eye. Being a Shiftling enables this kind of thing. The game does enforce GenderInclusiveWriting, so barring very specific NPC interactions, Hide's gender isn't made a big deal.
170* GuardianEntity: Hide can equip upwards of twenty Guardian Spirits that will provide them with active and passive benefits, and impresses several characters with their ability to bond to multiple spirits.
171* HalfHumanHybrid: Hide's father was a human, [[spoiler:specifically the daimyo Saitō Dōsan]], but their mother, [[spoiler:Miyoshino/Suzuka Gozen]] was a {{yokai}} -- giving them [[SuperMode the ability to change between human and monster forms]].
172* HeroicMime: They never say a word, which is lampshaded by Tokichiro when they first meet.
173* HeroicSacrifice: The crux of their destiny seems to being the one to seal away Otakemaru once and for all, even if it means becoming the seal and sleeping for all eternity.
174** Does it a second time where they jump in front of Tokichiro, getting possessed by Otakemaru for him.
175* HornedHumanoid: Hide's yokai forms all sport glowing orange horns, the shape of which can be customized.
176* HunterOfMonsters: Nioh 2 opens up with Hide saving a panicking local from a Gaki. Hide then comments to the player that they're already known for hunting Yokai, implying they've been at it for a while.
177* KindHeartedCatLover: Not only can you pet Scampusses in gameplay and have them follow you around and help you in battle for a time, but Hide is shown playing with them in a few cutscenes.
178* LegacyCharacter: [[spoiler:Saito Dosan bestowed parts of his former name, Hidetatsu, onto his twin children Hide and Yoshitatsu.]]
179* LongLostRelative: Their father is revealed to be none other than Saito Dosan. This in turn makes Dosan's children, Yoshitatsu and Nohime, to be Hide's siblings [[spoiler:with Yoshitatsu in particular being their twin.]]
180* MagicKnight: Hide starts out as a samurai but can learn ninjutsu and ''onmyodo'' magic.
181* TheMagicGoesAway: [[spoiler:After Otakemaru's true final defeat in "The First Samurai" DLC, with his hatred taking the form of Kshin Koji cleansed once and for all, upon heading back to their own time, the Sohayamaru, the sword used to defeat Otakemaru and passed down through the generations after, loses its luster for good, no longer able to allow for Time Travel]].
182* {{Mukokuseki}}: Ethnically Japanese, but players can make them look like they were of European or African descent through character customization.
183* NotSoAboveItAll: Despite generally being a stoic [[StraightMan straight-man/woman]], when they go to see Rikyu, the tea master, and they see Mumyo choke on the tea he offers, when it's their turn to drink they quickly pass it off to Nekomata while Rikyu is bowing (and thus not looking at them).
184* PetTheDog: [[spoiler: Realizing who the real culprit behind the Honnoji incident is and honoring Toshimitsu's dying request, Hide spares Mitsuhide's life and instead lops off his SamuraiPonytail.]]
185* RedEyesTakeWarning: When the seal on Otakemaru's is disturbed, Hide wakes from their slumber with red eyes due to being posessed by him, even attacking William who had come to check on them.
186* ResurrectiveImmortality: Just like William, Hide's blessing from their Guardian Beasts allows them to return to life if killed. [[spoiler:Though their death at Tokichiro's hands after his FaceHeelTurn takes a few years to come back from, presumably due to Otakemaru's power.]]
187* SuperMode: Hide is able to shift between their human form and one of three yokai forms -- two of which resemble ''oni'' and one of which resembles a ''tengu'' or ''kitsune''.
188* SwordBeam: One of their Yokai form's special abilities when wielding a ''daishō'' is to unleash a flurry of ki crescents from their swords.
189* VirtualPaperDoll: Hide's appearance is completely customizable, with players being able to select their gender, skin tone, hair, facial features, and just about everything else about them.
190* WalkingArmory: Like William before -- or rather, after -- them, Hide can carry multiple melee and ranged weapons, as well as an assortment of ninja tools and onmyo talismans.
191* WalkingTheEarth: Or rather, Japan. [[spoiler:Together with Mumyo after Otakemaru's ultimate defeat, to protect the country's newfound peace.]]
192[[/folder]]
193
194[[folder:Kinoshita Tokichiro]]
195! Kinoshita Tokichiro
196--> Voiced by: Naoto Takenaka
197[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a6bb4f8c6267213f63cb8188377c69bc.jpg]]
198One half of the legendary "Toyotomi Hideyoshi", a street-smart Spirit Stone-peddling self-described reprobate with ambitions of reaching the peak of Japan's social and political hierarchy. He possesses the ability to use spirit stones to pacify rampaging yokai, turning them from ''aratama'' into ''nigitama''.
199----
200* ActualPacifist: He's initially adverse to combat and killing, instead using amrita to pacify rampaging yokai and relying on Hide for protection. [[spoiler:As his ambition and greed consume him, however, he loses this trait -- best evidenced when he casually stabs Toshimitsu with his katana, shocking Hide in the process]].
201* AmbitionIsEvil: Tokichiro's ambition to become the ''shogun'' leads to him [[spoiler:accepting Toshimitsu's Spirit Beast, casting aside his pity and compassion, aiding Mitsuhide in assassinating Nobunaga, and becoming a cruel and ruthless tyrant]].
202* AnimalMotifs: Monkeys. He has a monkey as a Guardian Spirit, and when he's excited they both do a goofy monkey-like dance. [[spoiler:Unsurprisingly enough, he eventually becomes cruel, just like how [[ManiacMonkeys monkeys are surprisingly violent.]]]]
203* BackFromTheDead: [[spoiler:Paralleling Edward Kelley's resurrection of Oda Nobunaga in the first game, Maria resurrects Tokichiro believing he's an evil warlord, but Hide stops Otakemaru from possessing him again and he's brought back as his true self. However, he chooses to return to the afterlife of his own accord after catching up with his old friends.]]
204* BewareTheSillyOnes: As goofy as he may seem, he is the same man who the previous game revealed forced Ginchiyo to have an affair with him while her husband was away leading his troops, and threatening to have her family executed if she refused. [[spoiler:The reason for this disparity in characterization is due to him being corrupted by his ambition and the amrita he collects into a ruthless and cruel warlord.]]
205** Beyond that, even though he's something of a coward normally, [[spoiler:after his FaceHeelTurn, he unflinchingly faces Hide when they come to stop him and puts up a pretty good fight. Though how much of his strength was truly his own and how much was from the Amrita stones he'd gather can be debated, he certainly frequently absorbs Amrita throughout the fight to buff himself.]]
206* CameBackWrong: [[spoiler: After Hide kills him, Kashin Koji uses his massive amrita stockpile to resurrect him and then possesses him, turning him into a powerful purple-horned oni.]]
207* CharacterTics: Swiping a finger under his nose as though wiping it, emphasizing how goofy he is. [[spoiler:During his tenure as a despot he drops this, but picks it back up after returning to his true self.]]
208* CollectiveIdentity: Tokichiro petitions Nobunaga to grant himself and Hide a shared identity combining their names, proposing Yoshihide. Nobunaga agrees, but chooses Hideyoshi instead. [[spoiler:Tokichiro eventually claims the identity for himself alone when he becomes a ruthless warlord and drives Hide away with his cruelty.]]
209* TheCorruptible: Tokichiro goes from being a goofy comic-relief character to [[spoiler:an ambitious and cruel warlord courtesy of Kashin Koji taking advantage of his obsession with amrita to manipulate him into assisting with Nobunaga's assassination]].
210* DemonicPossession: [[spoiler: When Kashin Koji resurrects Tokichiro using his amrita stockpile, he takes the amrita merchant-turned-warlord as his host.]]
211* DyingAsYourself: [[spoiler: After Hide kills him a second time, Tokichiro recalls their first encounter when he brought Hide to their senses when they were going berserk, and thanks them for waking him from the nightmare that had consumed him before dying with a smile on his face.]]
212* EtTuBrute: [[spoiler:During the first battle with him, if you transform into your Yokai form, Tokichiro genuinely seems betrayed that you would use your power against him of all people. Even though he is attempting to kill Hide at that same time.]]
213* EvilCannotComprehendGood: [[spoiler: After being corrupted into a ruthless warlord, Tokichiro can't comprehend why Hide is disgusted by his actions and assumes he can bribe them into joining him by offering them a share of his amrita stockpile.]]
214* EvilCostumeSwitch: [[spoiler:Tokichiro's outfit becomes more elaborate throughout the game to reflect his rising status and villainy. He goes from wearing the humble Merchant Armor to the fancier Golden Gourd Armor and at his highest point in society and lowest point morally he wears the truly extravagant Child of the Sun Armor complete with a crown-like helmet.]]
215* FaceHeelTurn: [[spoiler: Toshimitsu -- possessed by Kashin Koji -- bestows him with the Yumehami spirit beast and manipulates him into assisting with Mitsuhide's assassination of Nobunaga. After this, he becomes increasingly cruel and ruthless, even deciding to kill Hide when they reject his offer to rule together.]]
216* FromNobodyToNightmare: He starts out as a goofy amrita merchant, but becomes the vassal of Oda Nobunaga and eventually succeeded Nobunaga's ambitions as a unifier of Japan, a process that was finished by Tokugawa Ieyasu. [[spoiler:He's also corrupted by the spirit stones into a cruel and ruthless warlord.]]
217* HistoricalVillainDowngrade: Of the three unifiers, Tokichiro is the one who [[spoiler:looks more villainous, being the more ruthless man and eventually doing a lot of evil, selfish actions to sate his own ambition, some influenced by Kashin Koji, some on his own accord that he's gone too far to come back after all he's done. But still, this incarnation of Tokichiro/Hideyoshi abstained from the disastrous Korean Invasion.]]
218* IgnoredEpiphany: At one point he realizes the effect the spirit stones are having on him, [[spoiler:seeing his reflection in them with glowing red eyes]], but chooses to ignore this and continue stockpiling them to pursue his ambition. [[spoiler:This amplifies his negative traits to the point where he becomes a ruthless warlord.]]
219* InkSuitActor: His own CelebrityVoiceActor, Naoto Takenaka, lends his image to Tokichiro. And not for the first time too: he has been the go-to actor for the role for at least four times.
220* LovableRogue: He's a chatty, goofy, middle-aged merchant with ambitions of becoming the Shogun, but he's a self-described reprobate who trades in dangerous materials like Spirit Stones. Mumyo even accuses him of being a con artist.
221* OOCIsSeriousBusiness: In a world where several people are [[FantasticRacism distrustful of or actively violent to yokai]] and [[HalfHumanHybrid Shiftlings]], Tokichiro’s easy befriending of Hide and Koroku establishes him as remarkably tolerant. He’s deeply upset by the events of the Bird in a Cage mission, however, and in the Japanese audio version ends his emotional speech about his conflicted feelings profiting from a war that causes so much suffering with a cold remark to Hide that [[DehumanizingInsult a demon like them]] wouldn’t understand. Along with the [[spoiler: red flash of eyes he sees in his reflection,]] this is one of the first hints he’s [[spoiler: beginning to fall under Kashin Koji’s influence.]] Taken further when he unsuccessfully tries to bribe Hide [[spoiler: over to his side after his possession-induced FaceHeelTurn]] and then sneers that he’s “expecting too much from a yokai.”
222* ParentalAbandonment: [[spoiler: His desire to gain status is in part fueled by his experience of being abandoned by his parents at a young age. One amrita memory features him wondering if the protagonist will abandon him, too.]]
223* PleaseDontLeaveMe: A subtle example. [[spoiler: When Hide defects from their forces in horror of what Tokichiro has become, Tokichiro simply watches them go, plaintively saying a quiet “Hey…are you really going?” to himself. Tied in to his fear of abandonment as listed in ParentalAbandonment above.]]
224* PoseOfSupplication: He frequently brownnoses to Oda Nobunaga by kowtowing whenever in his presence, and often forces Hide to do so as well.
225* SexualExtortion: The first ''Nioh'' reveals that during his tenure as a warlord he inflicted a ScarpiaUltimatum on Ginchiyo, forcing her to sleep with him by threatening to have her and her husband executed if she refused. Ginchiyo's subsequent miscarriage left her unable to have children and contributed to her eventual death.
226* TheSociopath: As the corruptive influence of his amrita stockpile grows and amplifies his ambition and greed, Tokichiro becomes increasingly arrogant, cruel, and [[LackOfEmpathy ruthless]]; leading to him [[spoiler:betraying Oda Nobunaga and becoming his successor. Kashin Koji possessing him makes him even worse by amplifying those traits even further, but he's eventually restored to his true self.]]
227* TheStarscream: [[spoiler:After succumbing to his greed and ambition, he betrays Nobunaga by helping Mitsuhide assassinate him. He then casually kills Toshimitsu to cover up his involvement in the betrayal and goes after Mitsuhide, though he seems saddened when Hide refuses to join his side.]]
228* TheUnfettered: After Tokichiro witnessed how the Amrita may be corrupting him for his own ambition to gain further status, he sought advice from [[spoiler:Saito Toshimitsu, unaware that he's the host of Kashin Koji at the time. Toshimitsu proceeded to teach him that he's never going to reach his goal if he bound himself with notions of morality, and thus Tokichiro hardened his heart and became TheSociopath for achieving his lifelong dream.]]
229* ThatManIsDead: [[spoiler:Before facing Hide a second time, Tokichiro declares himself the one true Hideyoshi.]]
230[[/folder]]
231
232[[folder:Mumyo]]
233! Mumyo
234[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mumyo.jpg]]
235A masked scythe-wielding demon-hunter who reluctantly joins Hide and Tokichiro on their quest.
236----
237* TheAgeless: Due to possessing the ''tsuba'' of the Seven-Branched Sword, she doesn't age over the several decades the game spans.
238* EveryoneCallsHimBarkeep: As noted under Legacy Character, Mumyo is actually her title. Tokichiro and the game at large treat this as her name, though an NPC in the sub mission Immovable reveals that [[spoiler: her given name is Minami.]]
239* FantasticRacism: She hates yokai and attacks Hide on-sight for being a HalfHumanHybrid, disparagingly calling them a "thing".
240* FireForgedFriends: With the protagonist, eventually.
241* HeelFaceTurn: She initially intends to kill Hide for being a Shiftling, but is talked out of it by Tokichiro and joins their quest as an initially-reluctant ally.
242* HunterOfMonsters: She hunts yokai for a living and initially doesn't care if they're ''aratama'' or ''nigitama''. In her mind, the only good yokai is a dead yokai.
243* InkSuitActor: The spitting image of her Japanese voice actress, Haru. They even included the beauty mark below her mouth.
244* IWasJustPassingThrough: She saves Hide and Tokichiro on a few occasions, claiming she wasn't doing so to help them or demanding they pay her for doing so.
245* LegacyCharacter: "Mumyo" is a title passed down by members of the Sohaya clan.
246* LonerTurnedFriend: In the beginning of the game she appears sporadically, and if she lends you her blade, she considers it strictly TeethClenchedTeamwork. But after she and the protagonist discover their connection, [[spoiler:and Tokichiro makes his FaceHeelTurn]], she and the protagonist arguably become each other's OnlyFriend. From then on they travel together, with Mumyo either fighting at Hide's side or holding off enemy reinforcements.
247* OlderThanTheyLook: In the [[spoiler:portion of the game set after Hide has been unsealed by William, Mumyo doesn't appear to have aged a day in decades due to possessing the ''tsuba'' of the Seven-Branched Sword]].
248* SinisterScythe: Her weapon of choice is a switchglaive, a scythe with an unfolding blade.
249* TheNotLoveInterest: Mumyo fufils a role similar to Okatsu from the original; A female warrior who initially distrusts the protagonists, before assisting them in their endeavors even sharing some tender moments. Unlike Okatsu and William, Mumyo and Hide are never hinted to be developing feelings for one another.
250* {{Tsundere}}: While initially holding genuine animosity for the protagonist [[FantasticRacism due to their yokai heritage]], she still shows signs of this early on, particularly in a side quest where exhausting her dialogue will prompt her to join the protagonist for the duration of the mission because Hide’s “so useless on [their] own,” adding that she’s [[SuspiciouslySpecificDenial not there because she likes their company]]. Mellows out considerably as the story progresses and she lets go of her automatic prejudice toward all yokai.
251* WalkingTheEarth: Or rather, Japan. [[spoiler:Together with the protagonist after Otakemaru's ultimate defeat, to protect the country's newfound peace.]]
252[[/folder]]
253
254[[folder:Kashin Koji/Otakemaru]]
255! Kashin Koji/Otakemaru
256[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kashin_koji.jpg]]
257 [[caption-width-right:350:Kashin Koji]]
258[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/otakemaru_the_first_samurai.jpg]]
259 [[caption-width-right:350:Otakemaru's True Form]]
260--> Voiced by: Creator/HochuOtsuka
261A mysterious entity involved in Hide's past who obstructs them at every opportunity.
262----
263* AllYourPowersCombined: In his first phase as Otakemaru, his moveset is based on and switches between the brute, feral, and phantom Yokai Shift forms. Strangely, he only uses these forms during final boss fight against him. When fought in side missions, he always starts in his second phase.
264* ArchEnemy: Of Hide, with the final DLC outright calling him the arch-nemesis of the protagonist.
265* BigBad: He is the main antagonist that [[spoiler: corrupted Tokichiro]] and influence the events of ''Nioh 2''.
266* CainAndAbel: The Cain to [[spoiler: his sister Suzuka's Abel. He finally kills her centuries later during the game's prologue during her time under the name Miyoshino]].
267* CoolSword: As Otakemaru, he wields the Sanmyoken, the three legendary swords which Otakemaru was said to possess. Each is imbued with a different element.
268* DemonicPossession: He indwells several characters throughout the game, indicated by their eyes glowing red.
269* DopplegangerAttack: As Kashin Koji, he'll occasionally summon copies of himself that will each use different magical attacks. Thankfully, these copies have very little health and can be dispatched with only a few hits
270* EvilUncle: "The First Samurai" DLC reveals that [[spoiler:his younger sister Suzuka Gozen is Hide's mother, making him their uncle. He seems to realize this when defeated in the base game, commenting that Hide's eyes are like Suzuka's]].
271* FireIceLightning: He can use all three elements, with each of his swords representing one.
272* FinalBoss: He is the last boss that Hide fight against in the base game [=pre-DLCs=].
273* FloatingLimbs: In his demon form, he has several floating hands hovering around him, two of them wielding two of his three swords.
274* GentleGiant: Despite being a ''{{Yokai}}'', he was this when alive. Unfortunately, distrustful humans changed things...
275* GreaterScopeVillain: He is this retroactively for a lot events in the first game, especially Bloodshed's end, via the various hosts he has possessed throughout history. He unleashes the other 2 Great Yokai while [[spoiler: possessing Tokichiro]], including the Nine Tails from Nioh 1.
276* HellishPupils: He has three separate pupils in each glowing red eye.
277* HistoricalVillainUpgrade: While Kashin Koji was, allegedly, an illusionist, magic user (and possibly a shinobi too), making him the reincarnation of one of Japan's most feared Yokai is a tad too much.
278* MistreatmentInducedBetrayal: According to the opening cutscene, Otakemaru was originally kind and helpful, but when the villagers he was living amongst began to attack him out of fear, he responded in-kind and eventually became a hateful and murderous demon.
279* PhysicalGod: One of the Three Great Yokai alongside Tamamo no Mae and Shuten Doji, who are also so powerful they have turned into Kijin, or "Demon Gods", Otakemaru being the most powerful of them all.
280* RelatedInTheAdaptation: [[spoiler: While Otakemaru and Suzuka Gozen's relationship varies depending on the legend, they're usually portrayed as allies turned enemies. Here, they're brother and sister.]]
281* StormOfBlades: One of his many attacks as Otakemaru, where he calls down a rain of copies of his three swords. It's also the attack utilized with his soul core.
282* RippleEffectProofMemory: Shown in the 2nd DLC where [[spoiler: After leaving Ashiya Doman's body after he's defeated, he states outright that he can never die, implying that the Otakemaru from the end of the Main Game wasn't the real one and just another fragment of the Otakemaru from the Past.]]
283* VillainTeleportation: As Kashin Koji, he makes a quick exit via a [[ThinkingUpPortals dark portal]] each time his current host is defeated. In his boss fight, he upgrades to full on TeleportSpam.
284* WouldHurtAChild: Mercilessly stabbed Hide when they were just a child after striking down Miyoshino. The only reason Hide didn't die was thanks to the power of their mother's dagger.
285* {{Yokai}}: He is an ''oni'', sporting a pair of horns and tusk-like fangs in his monstrous form.
286[[/folder]]
287----
288
289!!Weapons
290[[folder:Sword]]
291An ordinary weapon that emphasizes fundamentals over flashy or complex gimmicks. By default, scales primarily with Heart, followed by Strength and Skill.
292----
293* BalanceBuff:
294** Received very minimal changes between the first and second game (Shadow Sword, Sword of Celerity, and the hidden True & Through and Dragon Fang). When the second game's DLC chapters came out, it kept receiving more hidden skills all the way through the final DLC.
295** Version 1.20 then added 3 very practical additions with Blue Moon, Omnislice, and Light in Darkness. It had very few skills that used the "Guard+Quick Attack" input (Haze and Leaf Glide are restricted to mid stance, Sword of Discernment was the only other skill that used that input), until adding Kurama Sword Dance, Severing Spin, and Blue Moon/Omnislice. Two of these are hidden skills.
296** These updates also normalized all of the weapon tree passives among all weapons. Previously Sword's passives were almost entirely defensive focused, lacking passives such as increasing damage when at max health.
297* BladeSpam: Of two different flavors.
298** Omnislice, repurposed from the first game's Living Weapon-exclusive skill, Quadrisect. It slices so quickly that enemies will not be able to guard the rest of the strikes if they get hit unlike most other skills. The NecessaryDrawback is how long it takes to perform Omnislice from its parent skill, Blue Moon.
299** The hidden skill Severing Spin creates a large sphere of slashes around you that would make [[VideoGame/DevilMayCry3DantesAwakening Vergil]] proud.
300* BoringButPractical: Was firmly this until the Complete Edition of 2, when other weapons were taking more and more after Team Ninja's [[VideoGame/NinjaGaiden2004 grandfather series]], Sword was much more down to earth, but no less effective. Most exemplified by its Mystic Art, Sword of Execution, which just further increases damage dealt from behind with a Sword, when most other weapons' were impractical, niche, or just outright bad. The second game's DLC and updates later gave it plenty of powerful and flashy skills.
301* ChargedAttack: True & Through takes after the Odachi's Devastating Rush in function, but naturally it lacks the same reach of an Odachi and doesn't travel quite as far. Omnislice functions similarly, receiving a potent but brief damage increase if one allows Blue Moon to finish its motion.
302* CoolSword: Includes the classic Kusanagi Tsurugi, and all five of the greatest swords of Japan: Mikazuki Munechika, Juzumaru Tsunetsugu, Odenta Mitsuyo, Dojikiri Yasutsuna, and Onimaru Kunitsuna... as well as the [[VideoGame/NinjaGaiden Dragon Sword]].
303* CounterAttack:
304** Leaf Glide neutralizes an attack and grants an attack buff, but doesn't really allow for a counter-attack.
305** The mutually-exclusive option, Haze, focuses on immediate damage and is usable against Skeleton Warriors as well as humans.
306** Water Shadow is easier to execute and uses an alternate input slot if desired, with slightly less follow-up reward than Haze.
307** Backwave is a Timely Guard parry, being much safer than the other options and being the most practical way to execute [[BladeLock Tempest]].
308** Sword of Discernment is the odd one out, as it is an offensive skill that has the ability to block attacks during the sheath poke at the start.
309* DoubleUnlock:
310** Izuna Drop was originally the only Art of Combat that dropped from an enemy in the first game, from [[spoiler:Jin Hayabusa]], in the sequel, it's a guaranteed drop from [[spoiler:Ren Hayabusa]] upon your first victory against them.
311** Dragon Fang is obtained from [[spoiler: Saito Yoshitatsu]].
312** True and Through is obtained from [[spoiler: Azai Nagamasa]].
313** Kurama Sword Dance is obtained from [[spoiler:Minamoto no Yoshitsune]].
314** Severing Spin is obtained from [[spoiler:Minamoto no Yorimitsu]].
315** Reverse Impact is obtained from [[spoiler:Fujiwara no Chikata]].
316* EarlyInstallmentWeirdness: Downplayed, but it's notably the only weapon whose low stance attacks loop infinitely. It also shares a unique side-spin when sidestepping in low stance with Spear, which has faster recovery than the usual step dodge.
317* EasterEgg:
318** Haze uniquely interacts with the Kamaitachi's SignatureMove, parrying it during its sideways jumping spin will have it stumble over Hide, leaving Hide untouched. This cannot be followed up with stab even if the player has learned Haze II unlike any other successful usage of Haze.
319** Having the "True Dragon Sword" effect from the full set bonus of the Dragon Ninja set has the magatama inlaid in the Dragon Sword's hilt, giving it a faint purple glow like its home game, only if the Sword equipped has the Dragon Sword's model, be it the sword itself or a different one refashioned into it.
320** Izuna Drop in the original game is this, as nothing previously suggested bosses could drop skills, and it was the only skill that dropped; the other hidden drop was a Ninjutsu.
321* EveryJapaneseSwordIsAKatana: Averted, naturally. The games' copious amounts of FlavorText often covers not only the type of sword, but the school of swordsmithing that made it. Uchigatanas and tachis has slightly differing icons, while tachis have slightly less Strength scaling in favor of slightly more Skill scaling.
322* GameplayAndStorySegregation: Juzumaru Tsunetsugu's description calls it a Living Weapon, like the ability from the first game. This has no bearing on its function as a Blessed Weapon in the sequel, and Blessed Weapons do not display any sentience like Yokai Weapons do.
323* HeroesPreferSwords: Any cutscene involving action with weapons has William and Hide default to the ordinary Bizen Uchigatana, regardless of what the player has equipped.
324* IaijutsuPractitioner: Downplayed. It's not what the weapon's playstyle revolves around unless players build their gear to specialize in it, but it does have a total of ''four'' Sheathed Active Skills (Iai Quickdraw, Tiger Sprint, Night Rain, and Severing Spin), when other weapons are lucky to have even one.
325* ImmuneToFlinching: Sword of Meditation's power walk lets you shrug off ''anything'', even a cannon blast. Just try not to think about the damage you'd take from such things.
326* JackOfAllStats: Steady damage-per-second, burst damage, crowd control, counters, (eventually) respectable reach, decent pressure and ki breaking capability. There are few categories it's not already beat by another weapon type, but you'd be hard pressed to find a weapon that has it all and without having to fight over which skills to assign to its slots, despite how many choices Sword has.
327* KatanasAreJustBetter: Averted on multiple levels. The first game allowed players to use/refashion an English bastard sword, katanas aren't inherently better than the tachis available, and they're also not inherently better than other weapon types.
328* MagikarpPower: Especially in ''2'', it suffers more from its EarlyGameHell without its plethora of skills, lacking reach and damage in particular, as well as having to suffer the rarity of skill drops from bosses later in the game. The necessity of all of its skills coming together makes earning its Skill Points a great exercise in patience. It eventually comes around to becoming an incredibly versatile weapon.
329* ManaDrain: Saito Yoshitatsu's [[ImpaledWithExtremePrejudice Dragon Fang grapple]] restores a large amount of Anima when Hide uses it, and loses Anima if Yoshitatsu uses it on them.
330* NoIAmBehindYou: A more mundane version done with Swift Step, it has invulnerability and an afterimage effect to achieve a similar result though.
331* NonIndicativeName: This game's depiction of the Kusanagi Tsurugi is clearly ''not'' a tsurugi, given it is both single-edged and curved.
332* ShownTheirWork: Minamoto no Yoshitsune's personal sword, the Usumidori, is accurately modeled after Heian-era swords.
333* SpinningPiledriver: Izuna Drop, the original game's only secret skill, was exclusively available to Sword. The sequel would also give Fists the ability to use it too.
334* SwipeYourBladeOff: Sheathing your weapon while it's bloodied has William/Hide elegantly twirl their blade around to flick the blood off as they sheathe it.
335* SwordAndFist: A number of skills involve kicking, the [[ExactlyWhatItSaysOnTheTin Kick]], namely. Heaven Flash requires the user to kick off an enemy to jump up, and the hidden skill Kurama Sword Dance mixes a kick in with a graceful sword combo. Shadow Sword has Hide swing their ''sheath'' like a haymaker. Most of these emphasize doing ki damage more than health damage.
336* WeakButSkilled: Within its own skill tree, Sword lacks any abilties that dominate each other in effectiveness, so there's no one skill that can carry a player. Playing Sword effectively requires becoming familiar with its vast amount of skills, and it has one of the most diverse distribution of skill inputs. Sword best embodies the "easy to learn, difficult to master" sentiment among the weapon types but it's not quite a {{Skill Gate Character|s}} since it being easy to learn doesn't necessarily make it ''good'' at the start either, especially compared to some other weapons. High-level play with Sword will look more like effortlessly dismantling threats with a constantly changing variety of abilities than simply using the "strong" ones.
337[[/folder]]
338
339[[folder:Dual Swords]]
340A highly aggressive and mobile weapon type that boasts a high hit count with its attacks. By default, scales primarily with Skill, followed by Heart, then Strength.
341----
342* AttackAttackAttack: Its skills lend itself to mounting offensives that only end when you run out of ki. Winter Wind allows Dual Swords to use ki pulses as an advancing attack. Even a guarding enemy can't stop it, as Moon Shadow deals an incredible amount of ki damage to blocking enemies, and is only usable when bouncing off blocking enemies too. One of its Mystic Arts simply reduces ki consumption as you attack, further encouraging Dual Swords users to stay in the fight, it's even called Momentum!
343* BalanceBuff: It was already a solid weapon, so ''2'' only added Dual Dragon. However, including hidden skills, that adds another four, it had the most hidden skills until the DLC chapters released, giving Sword a total of six hidden skills. Version 1.20 added Winter Wind and Spinning Dragon.
344* {{BFS}}: Special mention goes to the Yamanba's "Knives" which are larger than most ''katanas'', fit more for the size of [[VideoGame/SilentHill2 Pyramid Head]]. There's also [[spoiler:Daitoren & Shotoren, wielded by Otakemaru and dropped by Nightmare Bringer]], which are incredibly large even after being scaled to your size.
345* BifurcatedWeapon: The hidden skill Double-Headed Slice has Hide [[spoiler:or Tokichiro]] connect the two swords at the hilt and twirls it around for many hits.
346* CounterAttack: Even more than Sword, Demon Thrust, Piercing Wheel, the hidden Punish the Proud, Heavenly Flow, Earthly Flow, and the Shrike.
347* DamnYouMuscleMemory: Water Sword requires ButtonMashing to keep slashing. In ''2'', you simply hold the button to extend the slashes.
348* DoubleUnlock:
349** Punish the Proud is obtained from [[spoiler:Imagawa Yoshimoto]].
350** Dragon Claw is obtained from [[spoiler:Saito Yoshitatsu]].
351** Double-Headed Slice is obtained from [[spoiler:Tokichiro]].
352** Ultimate Sign of the Cross is obtained from [[spoiler:Tokichiro as well]].
353* IaijutsuPractitioner: If Sword didn't have four Sheathed Active Skills, it would count as this more than Sword proper. For some reason, Sign of the Cross activates faster than Sword's Iai Quickdraw and travels farther too. Sign of the Cross II, which makes it ''even faster'' is available as early as completing the ''Novice'' Dojo Mastery Mission, where Sword needs Adept Dojo Mastery in to perform it even half as fast as Sign of the Cross. Sign of the Cross even has a hidden upgrade called Ultimate Sign of the Cross [[spoiler:also performed by Tokichiro]].
354* JustFrameBonus: God of Wind III turns the finishing slash into a faster and more powerful double slash while also throwing human enemies off balance, if timed properly after the roundhouse kick.
355* ManaDrain: Saito Yoshitatsu's [[ImpaledWithExtremePrejudice Dragon Claw grapple]] restores a large amount of Anima when Hide uses it, and loses Anima if Yoshitatsu uses it on them.
356* RoyalRapier: The Tarobo Kanemitsu comes with a rapier in the offhand, the model is reused from Maria's.
357* SituationalSword: Water Sword can output a truly disgusting amount of damage, but its short range and stationary nature means the enemy will have to be backed up against a wall, ki broken, large enough that it won't be hit out of range, or more likely some combination of the three conditions.
358* SkillGateCharacters: As mentioned above, Sign of the Cross is incredibly powerful, while also being able to be fully mastered [[DiscOneNuke as early as after the second Main Mission]]. In fact, most of its Active Skills are available by the time you reach Adept Mastery. Combine this with God of Wind II as a basic combo finisher, and Mind's Eye to help dodge and you have an incredibly simple, but core moveset that can deal with most enemies even in the learning stages of the game. However, it also has little else going for it. Many of its counters conflict with each other, with The Shrike generally being the most useful with a near-instant activation window allowing players to use it on reflex, on top of leaving most enemies grounded for a Final Blow afterward. An experienced Dual Swords user can get great returns on Water Sword and Double-Headed Slice, but skills like Mortal Flow and Raijin have far less speed and reach than the rest of its moveset, so its moveset can feel a bit more limited compared to other weapons.
359* SpectacularSpinning: It would be easier to list the skills that ''didn't'' involve spinning but Spinning Dragon in particular puts the rest to shame by [[InstantFlightJustAddSpinning flying into the air while spinning at incredible speed]], and then spinning back down, it's rather evocative of a Magatsu Warrior's attack. Mind's Eye adds a spin as a mostly invulnerable safety net when dodging in low stance.
360[[/folder]]
361
362[[folder:Spear]]
363A common infantry weapon due to its practicality and lesser usage of iron boasting superior reach. By default, scales primarily with Constitution, followed by Strength and Skill.
364----
365* AbsurdlySharpBlade: As always, Honda Tadakatsu's Tombokiri's FlavorText describes the mythical event of a dragonfly that flew into the spear's blade at rest and cut itself in two. The extra range added to thrusts with the Stability Mystic Art translates to the [[RazorWind spear making the air around its thrusts sharp enough to cut just as well]].
366* BalanceBuff:
367** ''2'' removing weapons bouncing off walls benefitted Spear the most, allowing them to make use of their wide crowd control swings in tight spaces without recoil. The added skills include Resounding Lunge and Rainbow Ruse, which gives low stance even more mobility, and a brief moment of invulnerability (and a more sensible input than Spear Flourish). Its two hidden skills, Bracing Breeze and Triple Threat are highly practical. The former being a counter with near-instant activation window, the latter having superior reach and damage compared to many of its other skills.
368** Bracing Breeze was also subject to this too, funnily enough. Originally, enemies would always recover from hitstun just in time to dodge out of the counter attack, just as players would if Toshiie countered them with this, out of fairness to the player. Slightly speeding it up for the player made it hit much more consistently.
369** Version 1.20 added Cull the Herd, an alternate high risk, high reward follow-up to Flying Monkey, and Fatal Thrust, another charging rush that automatically grapples human enemies if the attack depletes their ki.
370* BoringButPractical: "Playing it safe" in ''Nioh'' usually brings to mind Spear's mid stance strong attacks, decently powerful thrusts with good speed and reach that kept it from reflecting off walls. It became less prevalent by ''2'', but you'll still see some new players rely on this while they adjust to the EarlyGameHell.
371* ChargedAttack: Twisting Spear, combined with some WeaponTwirling while charging it to increase the power and distance traveled.
372* CombatPragmatist: Outspacing enemies with Spear's reach is not only easy, but wholly recommended. Combining Triple Threat with the Stability Mystic Art gives it utterly massive reach, letting you attack even large yokai from a safe distance. Other skills include Body Swap, throwing enemies' backs to you, and Entangle, which sweeps their feet.
373* DoubleUnlock: Triple Threat and Bracing Breeze are obtained from [[spoiler:Maeda Toshiie]].
374* EarlyInstallmentWeirdness:
375** Spear Flourish is the earliest example of a ki pulse attack in the series, but its condition was simply ki pulsing in high stance. Later equivalent skills would add a forward input while ki pulsing to execute, letting players better control when they wish to activate them, this can make Spear feel a bit clunkier to work around in comparison. This is also why the Mystic Art Fluidity is actively avoided by Spear players, since it makes ''every'' ki pulse, something that should theoretically speed up recovery, longer by adding an attack, forcing players to ki pulse by dodging otherwise.
376** Most weapons' running attacks are similar to the start of that stance's combo, but without the ability to combo. Spear's high stance running attack is a surprisingly quick upward slice that doesn't resemble any of their high stance attacks at all, and is also great for combo filler. Like Sword, it is also the only other weapon that possesses a low stance sidespin dodge that has faster recovery than the usual step dodge.
377* ImpaledWithExtremePrejudice: Merciless Barrage lets you effortless toss enemies high into the air before making a human kebab out of them and tossing them through the dirt. If that didn't kill them, you'll get a free Final Blow after.
378* JustFrameBonus: Triple Threat becomes much more powerful if you time the following thrusts based on a perfect ki pulse. It's a bit unusual for being treated as a ki pulse within the skill's attacks. Despite this, the proper version of the skill can be executed even if Reckless Slice (increases damage of a skill but removes the ability to ki pulse after it) is applied to it.
379* {{Nerf}}: Spear Flourish had its hitstun reduced in ''2'' to prevent infinite combos on some enemies.
380* NotTheIntendedUse: Chidori's main gimmick is that if the first hit ki breaks a human, they'll be launched up into a powerful thrust combo while they're in the air. Given [[AwesomeButImpractical how hard that is]], the more common use is to use it on yokai that are large enough that the thrusts can still hit them for high damage, launch capability be damned.
381* ShoutOut: Windmill looks an awful lot like [[VideoGame/SamuraiWarriors Maeda Keiji's]] [[SpinAttack Charge Attack 4]], funnily enough, in ''Nioh 2'' he uses it as a miniboss too.
382[[/folder]]
383
384[[folder:Axe]]
385A heavy weapon that excels in bursts of damage. By default, scales primarily with Stamina, followed by Courage, and minimally with Strength.
386----
387* BalanceBuff: Between the original and ''2'', it was probably the worst off of all weapon types with the least amount of changes despite arguably needing them the most. Southpaw is an unremarkable combo finisher, and the hidden skill Spirit Storm offered little as a counter. Version 1.20 added a practical and quick finisher with High Kick, which follows into Tidebreaker. Spinning Slide is an evasive counter that works on any attack, which was sorely needed with how much more complicated enemy attacks became in ''2'', allowing Axe users to quickly charge their [[ChargedAttack big hits]] after doing so.
388* DishingOutDirt: A number of Axe skills' area of effect property comes from driving it through the ground to kick debris up alongside the shockwaves the impacts make.
389* DoubleUnlock: Spirit Storm is obtained from [[spoiler:Obsidian Samurai, though only in ''2'']].
390* MightyGlacier: While the stance system generally tries to make sure that every weapon has access to every necessary type of attack rather than keeping them within their usual archetypes, Axe is still this. The Adamantine further emphasizes it, increasing defense in exchange for movement speed.
391* MultiformBalance: Downplayed, as using these skills isn't required, but The Adamantine increases defense at the cost of movement speed, Rage increases power at the cost of ki consumption, while Battle Focus decreases attack ki consumption by increasing dodge ki consumption. Since there are only 3 of these Axe-specific buffs, one can be applied to each stance.
392* NoSell: The Adamantine also makes you ImmuneToFlinching. In terms of offense, it is one of the few weapons (the only among the original five) whose mid stance attacks are not deflected by blocking enemies.
393* SituationalDamageAttack: Attacks deal the best damage when hitting at the end of the weapon towards the axehead, being too close deals suboptimal damage.
394* SpinAttack: Mad Spinner. Stacking ki consumption reduction can let you perform it for quite a long time.
395* [[PunchedAcrossTheRoom Thrown Across the Room]]: Cloud Crush takes enemies for a spin before throwing them with the centrifugal force. Unfortunately, since the original game the launch angle has been nerfed downward, so it'll be unlikely to throw anyone into a BottomlessPit.
396[[/folder]]
397
398[[folder:Kusarigama]]
399Short sickles with a long chain and metal weight attached to the end of them, which allows for attacking at both long and short range. By default, scales primarily with Dexterity, followed by Skill, then minimally by Strength.
400----
401* BalanceBuff:
402** ''2'' adding Serpent Bite and Bird of Prey which are hardly must-haves, but the two hidden skills, Second Wind and Water Drop add interesting options for attacks, the former providing a grapple for enemies who try to back away being close to getting winded, and the latter adding an escape or chasing option in the air after Leaping Strike.
403** Version 1.20 added Hornet Sting, a follow-up attack to the Timely Guard skill, and Deadly Mark, a risky skill that has long recovery if it whiffs but does great damage while homing in on the target.
404* CounterAttack: Waterfall is the most traditional example in its class, Serpent Bite and Bird of Prey are skills that can block at the start, and Masterful Guard is a Timely Guard parry. Weirdly, Masterful Guard didn't have any proper follow-up to it till Hornet Sting was added.
405* DoubleUnlock: Water Drop and Second Wind are both obtained from [[spoiler:Hachisuka Koroku]].
406* MechanicallyUnusualFighter: Of the original five weapon types, there aren't any parallels to draw to any other weapon from ''VideoGame/DarkSouls'', so it may seem like a bit of an oddity in how it handles. With the exception of high stance, sickle strikes are relegated to strong attacks, and quick attacks are entirely with the weight. It's also one of the only weapons that uses the "Hold Quick Attack" input for a skill, and having a variety of skills that involve pulling enemies toward you or vice versa depending on their size. It has many traits of a FragileSpeedster archetype, but has some rather powerful high-commitment attacks, as well as Reaper, which is stationary like Dual Swords' Water Sword, and doesn't slash as fast as it, but doesn't inflict as severe knockback and does a deceptively large amount of ki damage as well. Bird of Prey is also a unique high stance specific counter, the kind of skill that would normally be exclusive to mid stance.
407* MultiformBalance: Downplayed like Axe, there are three Kusarigama-specific buffs, so one can be assigned to each stance, but they aren't required to use. Summer Twilight is alternate take on a GlassCannon buff, increasing attack but increasing ki damage taken, rather than health damage taken. Autumn Dusk [[FragileSpeedster decreases dodge ki consumption while decreasing defense]], and Winter Dawn increases ki damage dealt while increasing attack ki consumption.
408* {{Shoryuken}}: Leaping Strike. Unfortunately, it lacks invulnerability, but you can still use it to dodge some attacks in an unorthodox manner. You can then follow-up with a Drop Attack or if you've got the hidden skill Water Drop, execute an angled [[DivingKick dive kick]].
409* ShownTheirWork: With the exception of maybe [[DiscOneNuke Reaper]], most of your damage (and ki damage) on a Kusarigama will come from the metal weight. Historically, due to farming sickles being ill-suited for combat, they were mostly an improvised solution, what with farmers being one of the most common disguises for ninja. They were just there as a backup if someone somehow got past the chain weight, which is a big "if" considering how dangerous it was. [[RuleOfCool Throwing the sickle, on the other hand, is just pure fantasy indulgence]].
410* WrestlerInAllOfUs: The hidden follow-up skill Second Wind [[YouWillNotEvadeMe pulls enemies in if it ki breaks them]], and then delivers an epic body slam.
411[[/folder]]
412
413[[folder:Odachi]]
414Introduced in the DLC "Dragon of the North" from the original game. Odachi are large, heavy swords that can extend their combos by moving from one stance to another. By default, they scale primarily with Strength, followed by Stamina, and minimally with Heart.
415----
416* AIBreaker: Most human enemies will notoriously insist on standing in the way of the hidden skill [[SpinAttack Swirling Snow]], which will usually end in them getting ki broken as they try to block in vain, or die shortly after because they simply didn't.
417* AntiInfantry: Possesses the unique Passive Skill Sword of Severance which increases the damage Odachis deal to human enemies.
418* BalanceBuff:
419** ''2'' added Bolting Boar and Swallow's Wing, the latter originally being exclusive to Sasaki Kojiro in the original game. Curiously, it does not require learning an upgrade that allows it to perform the dodging somersault like Sword does, nor does it require maintaining A rank Agility.
420** Version 1.20 added Thunderbolt and Moonlit Snow Redux, the latter, again, originally belonging to Sasaki Kojiro, it's a faster, higher damage-per-second variant of Moonlit Snow but is more vulnerable to being staggered unlike any other Odachi skill.
421* {{BFS}}: It goes without saying, but it's especially true of the Yokai Odachis, like the Namahage's Bloodstained Blade or Ryomen Sukuna's Sword.
422* ChargedAttack: Devastating Rush, a "parallel thrust" that must be held to maximize the distance traveled and damage dealt. Moonlit Snow must also charged to maximize its power with each swing, signaled by the "seasonal" SwordLines.
423* CounterAttack:
424** Bolting Boar has unique trait of not discriminating between [[https://www.youtube.com/watch?v=bW1Mz92U4uY Man nor Yokai]], many DemonicSpider included. Hell, it even works on ''Yoshitsune''.
425** Cuckoo's Call can block at the beginning, letting you charge it to extend the window before the attack.
426** [[DeathOrGloryAttack Thunderbolt]] is an extremely high risk, high reward counter that requires you to ''purposefully'' take a hit before your swing comes down, and if the enemy is a human, immediately retaliates by running the blade through their torso as they fall to the ground. The damage bonus is still available if performed against Yokai, but it won't incapacitate them the same way human enemies would.
427* DoubleUnlock:
428** Dragon Horn is obtained from [[spoiler:Saito Yoshitatsu]].
429** Swirling Snow is obtained from [[spoiler: Magara Naotaka]].
430* EveryJapaneseSwordIsAKatana: Averted like Sword. Odachis that have deeper curved blades balance its Stamina and Heart scaling. Special mention goes to the Kamui, whose design is partially inspired by Ainu blades.
431* IaijutsuPractitioner: Imperative Strike. Rather impressive given the size and weight of an Odachi. It trades the speed and distance of Dual Sword's Sign of the Cross and the power of Sword's Iai Quickdraw for a much wider swing.
432* LauncherMove: Retrograde Flow launches on its second hit if it depletes a human enemy's ki, [[AwesomeButImpractical it's easier said than done beacuse of the first hit more often than not, though]].
433* ManaDrain: Saito Yoshitatsu's [[ImpaledWithExtremePrejudice Dragon Horn grapple]] restores a large amount of Anima when Hide uses it, and loses Anima if Yoshitatsu uses it on them.
434* SkillGateCharacters: It is perfectly viable to completely disregard the Odachi's unique trait in the Waking Winds and Sunset Breeze skills that allow you to chain normal attacks from one stance into another. Twin Moons is a very powerful skill that's available immediately, Bolting Boar too is a basic skill that can defang many troublesome Yokai. Groundquake meanwhile provides ImmuneToFlinching that early on can be spammed to deal with certain enemy types. Mastering Bolting Boar can consequently leave a player unfamiliar with Yokai's actual combos if they're too used to stopping them in their tracks. Later on, Odachi will run into an issue when needing to deal big bursts of ki damage or applying status debuffs due to their overall low hit count outside of Tiger Blade and Moonlit Snow Redux. Odachi has a ''very'' strong start compared to other weapons, but they'll need to get creative much later on to keep fights from dragging out too long.
435* SwordPlant: Undaunted has Hide wrench their Odachi into the ground [[BladeBrake to brace against incoming strikes]].
436[[/folder]]
437
438[[folder:Tonfa]]
439Introduced in the DLC "Defiant Honor" from the original game. Tonfa are characterized by unstoppable chains of strikes to tear through enemies' defenses. By default, they primarily scale with Skill, followed by Constitution, then Dexterity. ''2'' changes the primary stat to Courage.
440----
441* AttackAttackAttack: Attacks ki pulse into Demon Dance, which can be followed into Pulverize... which can be ki pulsed into Demon Dance again. Further enforced with Demon Dash allowing Tonfa to push even further in their offense.
442* BalanceBuff:
443** ''2'' increased Pulverize's ability to turn in order for it to keep up with the increased speed of the game. It also added Fleetfoot to help Tonfa users stay right under their enemies.
444** Version 1.20 added Demon Dash and Demon Fang, an offensive oriented variation of Demon Dance, and a grapple finisher for human enemies when Pulverize has worn down their ki, respectively.
445** "Darkness in the Capital" added the first inherent Blessed Weapon with the Pagoda Tonfa. Previously, Tonfa players would have to randomly forge Tonfa with Purity.
446* BareFistedMonk: Meant to evoke the spirit of the trope... until ''2'''s "Darkness in the Capital" added a "proper" hand-to-hand weapon type.
447* ChargedAttack: Focused Strike, which sends human enemies tumbling to the ground.
448* CounterAttack: Thousand Tongues, which is a standard counter that doesn't require as many skill points as the other option, Impenetrability, a Timely Guard parry. Impenetrability requires learning the follow-up attacks, which ends with a {{Shoryuken}}.
449* DoubleUnlock: Storm of Strikes is obtained from [[spoiler:Hattori Hanzo]], but only while using Tonfas.
450* GlassCannon: Invoked by the Tonfa-exclusive Buoyancy passive that increases damage dealt based on [[FragileSpeedster the lightness of your equipment]]. Much of its offense relies on dodging through Demon Dance rather than blocking (despite having a better Block stat than many other weapons), so you can immediately retaliate with Pulverize.
451* LagCancel: The Mystic Art Kannagi uniquely allows you to cancel at ''any'' point during a skill into Demon Dance, effectively removing nearly all openings in your offense. This can also be abused to begin a skill and immediately cancel into Demon Dance instead of having to ki pulse into it, becoming an alternate method for dodging.
452* MixAndMatchWeapon: Sarutobi's Gunsticks come with the "Tonfa Gun" trait, hollowing out the inside of the sticks with a gunpowder mechanism that allows for short range explosions with the Crimson Lotus and Devastation skills. Tonfa Gun can then be obtained on any Tonfa, don't think too hard about how an ordinary Wooden Tonfa gets gunpowder loaded into them without it breaking into pieces. Tonfa are the only weapon type that have skills reliant on the weapon's effects list.
453* SimpleYetAwesome: Discounting that Demon Dance and Pulverize must be learned for each stance, Tonfa has one of the smallest skill lists of any weapon, and even then it leans heavily on Pulverize, which can be considered its primary skill. Because it's a skill, it doesn't get deflected by guarding enemies while dealing solid health and ki damage, can be dropped into a dodge at a moment's notice and then resuming offense all the same. Most of Tonfa's offense will come to Pulverize.
454[[/folder]]
455
456[[folder:Hatchets]]
457Introduced in ''2''. Possesses a myraid of ways they can be thrown at enemies. By default, scales primarily with Skill, followed by Courage, and minimally with Magic.
458----
459* BalanceBuff: Version 1.20 added Dual Hawks and Wild Surge.
460* BrutishCharacterBrutishWeapon: ''2'' is fond of giving bandits hatchets. Subverted with the Sohaya, due to hatchets being equally associated with the mountain-climbing asceticism of Shugendo... [[VanHelsingHateCrimes which won't stop them from trying to kill]] [[HalfHumanHybrid Hide]] anyway.
461* ChargedAttack: The majority of Hatchet throws have some charged component to them.
462* CombatPragmatist: The general concept of the weapon is using its throwable nature to play keep away with enemies. Also observed in Demon Undercut, which throws a hatchet at an enemy's foot for large amounts of ki damage and can lead to a unique grapple state where they clench their foot in pain as opposed to the usual landing on their butt and getting back up winded. [[DifficultButAwesome Getting the most of its pragmatism may be easier said than done, however]].
463* CounterAttack: Spiked Wall is a skill that blocks before it attacks, while Tile Shaker is a Timely Guard parry.
464* DoubleUnlock: Deadly Spiral is obtained from [[spoiler:Shibata Katsuie, in both forms]].
465* IaijutsuPractitioner: Justifiably averted, the Hatchets have two good Sheathed Active Skills, but because the weapon lacks a technique to resheathe them quickly, they can be awkward to use except at the beginning of a fight. This is, ironically, [[ArtisticLicenseMartialArts closer to how Iaijutsu techniques for swords are applied in real life]].
466* JustFrameBonus: Dual Hawks throws the Hatchets such that they orbit around Hide, timing the swing correctly will cause them to bat the other Hatchet out of the air towards the enemy at full speed. The Mystic Art Trained Throw also increases damage for releasing charged attacks at the correct time.
467* MechanicallyUnusualFighter: By far the most unusual weapon in the duology. It has many mobility and ranged options inherently with many different properties, lacking more traditional skill list options like combo finishers. Dragonfly in particular has the unique trait of being able to root enemies in place temporarily. Its unorthodox moveset and many caveats for maximizing its damage give Hatchets possibly the largest difficulty floor and curve of all weapons in ''Nioh''.
468* SpectacularSpinning: The aptly named Spinning Crab deals a good amount of ki damage. The hidden skill Deadly Spiral is also quite useful, spinning repeatedly before throwing the Hatchets spiraling outward.
469* [[ThrowingYourSwordAlwaysWorks Throwing Your Hatchet Always Works]]: The modus operandi of the weapon, each stance has a unique throw and a different trait you can apply to it between decreasing the charge time or increasing the maximum throwing distance. Indeed, because they count as projectiles, this makes them susceptible to being reflected back at the wielder through Gust Talismans or the Yata Mirror, among other things.
470[[/folder]]
471
472[[folder:Switchglaive]]
473Introduced in ''2''. A fantastic tri-form weapon made by the Sohaya for Yokai-slaying that is part-scythe, part-glaive, and part-guillotine. By default, they primarily scale with Magic, followed by Constitution and Skill.
474----
475* AttackAttackAttack: The Switch Stance skills allow linking together each stance's quick attack combos as long as your ki allows. The Mystic Arts, Wildfire Flux and Tempest Flux give stacking bonuses for each Switch Stance attack landed between attack power and ki consumption respectively, up to 5 stacks.
476* AwesomeButImpractical: The Active Skill finisher for Wildfire/Tempest Flux consumes all stacks for a slow, short, two-step attack that does truly impressive damage, but is far too easy to whiff, which will cause all the stacks to go to waste, regardless of whether it hit anything or not. On top of that, the stacks have a very short duration, and can only be increased if the Switch Stance attacks inflict damage, so guarding enemies can cut the buffs short if they don't cooperate.
477* BalanceBuff: Version 1.20 added Cyclone and Kiboshi Kicker, adding faster-paced combo finishers to its skill list. "The First Samurai" also adds the hidden skill Arc of Chaos.
478* CounterAttack: Tranquil Edge. Just Reprisal works on Yokai attacks as well.
479* DamnYouMuscleMemory: Switchglaive's Switch Stance skills have to be activated before a ki pulse window in order to extend combos, however, it can be just as easy to ki pulse Flux while trying to Switch Stance... or vice versa.
480* DoubleUnlock:
481** Windswept is obtained from [[spoiler:Imagawa Yoshimoto]].
482** Fleeting Edge is obtained from [[spoiler:Mumyo]].
483** Arc of Chaos is obtained from [[spoiler:Tate Eboshi]].
484* HurricaneKick: Kiboshi Kicker, of the "Spinning Bird Kick" type, it follows up with a grapple if it depletes a human enemy's ki.
485* ImpossiblyCoolWeapon: Again, it transforms between a scythe, glaive, and hand-guillotine. [[VideoGame/{{Bloodborne}} The Hunter's Workshop]] would be proud.
486* JustFrameBonus: Cyclone II adds a conditional strike grapple to Cyclone, with the glaive form driving the blade through the enemy's torso, and the scythe form dragging them across the ground.
487* MechanicallyUnusualFighter: Holds the sole distinction of having a Mystic Art that acts in some way as a unique Active Skill. The Switch Stance skills also are somewhat more fluid than Odachi's Sunset Breeze and Waking Winds skills, but involve switching stances using the appropriate stance changing inputs directly in the middle of the combo rather than as a standard combo finisher. Additionally, its own Sheathed Active Skill forces you into mid stance due to utilizing the glaive form, and it has a unique second grapple in high stance that uses the quick attack input rather than strong attack.
488* SpectacularSpinning: Spinning to dodge even yokai attacks, spinning around enemies while attacking, [[SpinToDeflectStuff deflecting projectiles]], spinning to grab winded enemies... We mean ''everything''.
489* SpinToDeflectStuff: Whirling Blade, which (mostly) negates the need for such things as a Gust Talisman or Yata Mirror, for Switchglaive players, it'll likely be their first capability for dealing with projectiles too.
490* [[ThrowingYourSwordAlwaysWorks Throwing Your Scythe Always Works]]: Arc of Chaos, [[PrecisionGuidedBoomerang which naturally returns to Hide]]. After all, what's a scythe but an unusually large and somewhat-misshapen boomerang?
491[[/folder]]
492
493[[folder:Splitstaff]]
494Introduced in the DLC "The Tengu's Disciple" from ''2''. A staff that splits in multiple ways, using centrifugal force to attack more or extending the weapon's reach by holding attack inputs. By default, they scale primarily with Magic, followed by Courage, and minimally with Strength.
495----
496* BalanceBuff: Version 1.20 added Heron Kick and Changing Ways. Changing Ways was notably strong enough on its release to be nerfed soon afterward.
497* BoringButPractical: Shin Crusher is the undisputed leader in ki damage, and much safer than many of Splitstaff's fancier skills that have you flying through the air. It simply amounts to hitting enemies' legs with the detached end of the staff like a speedbag.
498* CounterAttack: Shockstopper is a skill with a guard window at the start. Deft Counter is a Timely Guard parry, you also recover from it so fast while the enemy is still stumbling back up that you're guaranteed to land the next attack as long as it's not Roar Power.
499* DeathOfAThousandCuts: It's a double-edged sword for Splitstaff that allows them to apply elemental debuffs easily and in general, easily ki break. The weapon lacks singular powerful strikes, which can make certain encounters tedious, such as small staggerable Yokai like Koroka and Yamanba, or human enemies blocking in the middle of extended attacks that will cause the entire Splitstaff to deflect off their guard.
500* DoubleUnlock: Roar Power is obtained from [[spoiler:Benkei]].
501* MechanicallyUnusualFighter: Every attack and skill has a variation for holding its inputs called Fluid Form. Even multi-stage skills like Twin Phoenix require holding the skill input for each step. Extending the staff consumes extra ki, so care must be taken to not overexert. For Darting Cloud, the repositioning ki pulse skill (similar to Spear's Rainbow Ruse), rather than holding an attack button, requires holding the ki pulse button. Additionally, the stance a skill is assigned may change how the extension property changes with the skill, either extending its reach or granting more hits. Because of Fluid Form, each stance's normal attacks are very short in sequence that discourage ButtonMashing.
502* MixAndMatchWeapon: A MartialArtsStaff [[BifurcatedWeapon that splits at the center]] making two oversized InstantChucks using the chains at both ends of the staff for flails... or keeping the center connected while activating the nunchaku part, making it something of a Sanjiegun too. The hidden skill [[ChargedAttack Roar Power]] adds a bit of TelescopingStaff for good measure.
503* SituationalSword: Like Dual Sword's Water Sword, Dragon Dance is a very powerful sustained damage skill. Even though you walk forward during it, it's large range and knockback still prevent it from being used to solve every problem. On top of that, if you manage to fully deplete your ki while finishing it, you can grant yourself one of the most powerful attack buffs in the game which is also unique, making it very risky to go for total ki expenditure, but very rewarding. You'll need a very large opening to fully perform Dragon Dance while getting the buff.
504* ShoutOut: Quite a few of its attacks are references to the [[VideoGame/NinjaGaiden2004 Lunar]].
505[[/folder]]
506
507[[folder:Fists]]
508Called "Tekko" in Japanese. Introduced in the DLC "Darkness in the Capital" from ''2''. Not to be confused with the weaponless, bare-handed attacks, these are gloves designed for devastating hand-to-hand martial arts. By default, they scale primarily with Strength, followed by Dexterity, and minimally with Heart.
509----
510* AnArmAndALeg: The Demon Arm Fists, Watanabe no Tsuna's weapon of choice, really is just a female yokai's (implied to be Ibaraki Doji) severed arm, with a matching opposite for good measure. If you unlock the weapon's thoughts, [[{{Irony}} she's not really pleased being used to beat other Yokai to death]].
511* AttackAttackAttack: The Unbroken passive allows you to immediately follow a skill with another skill or even any normal attack. This can also be used to change stances mid-combo as necessary, creating combos as long as your ki allows. In addition, Rising Gale allows you to attack with your ki pulses, and its skills are generally ''better'' at closing distance than most other weapons, allowing them to stay right in their faces. The Unbowed Mystic Art reduces ki consumption when activating Unbroken in fights. It's quite welcome considering how high the ki consumption on this weapon is by default.
512* BalanceBuff: As if it needed one. Nonetheless, Version 1.20 adds Wolf Claw and Beyond Infinity to its moveset.
513* BareFistedMonk: Less emphasis on the "bare" part, but considering most enemies wield swords and spears that this "weapon" has no trouble getting around, it still stands out. While its attacks draw inspiration from a variety of martial arts, UsefulNotes/WingChun seems to be the biggest of them.
514* CounterAttack: Takedown, as cool as it is to launch people into air and slam them into the ground between your legs, [[CoolButInefficient only works on human enemies]]. Opportunist on the other hand, works on just about any attack and is much more adaptable, being able to weave it between enemy combos and allowing you to stand your ground. Defensive Drop requires you to set up by laying prone and then catching the enemy strike with your legs.
515* DeathOrGloryAttack: Limitless sets your ki to zero the moment you initiate the skill, where even the slightest breeze ''will'' wind you. It delivers a rather satisfying [[PunchedAcrossTheRoom wallop]] that will stagger even large Yokai if it didn't kill them, even better if you somehow manage to land a back attack with it.
516* DifficultButAwesome: For someone coming from the slower and methodical ''[[VideoGame/DarkSouls Souls]]'' series, the actions-per-minute, having to remember all the combos or which stances skills are applied, and switching stances on the fly to suit the situation can seem rather overwhelming. On the other hand, a FightingGame player is likely going to feel right at home, being able to switch from offense to defense in the same breath. It's a veritable MasterOfAll, ''if'' you find your way around its enormous ki consumption.
517* DoubleUnlock: Izuna Drop and Tiger Claws are both obtained from [[spoiler:Ren Hayabusa]]. The former is guaranteed on your first clear.
518* GatheringSteam: Unbroken increases your damage as you chain combos together, stacking up to ten times. You can extend the timer with perfect ki pulses if you're not able to press the attack.
519* IdleAnimation: Notably different in style than every other weapon. While wielding a weapon necessitates properly maintaining its ''kamae'', standing still with Fists ready has Hide constantly shifting forms, keeping their hands ready and limber regardless of what stance they're in, emphasizing the need for fluidity.
520* JustFrameBonus: Beyond Infinity is a long and powerful combo skill that attacks faster if you press the input for the next attack right as your fists glimmer.
521** Opportunist II adds an additional attack with a "one-inch punch"-like variation for timing the follow-up to the counterattack properly.
522* ManaDrain: Wolf Claw has Hide drive their hand into the enemy, gaining a large amount of Anima after. Oddly, this skill is not a grapple.
523* NecessaryDrawback: Beyond Infinity's sheer power is held back twofold by its length, risk of retaliation is an obvious one, but it also prevents you from refreshing Unbroken, and if you've maxed out its stacks, it'll likely run out by the time you finish using the skill. It's not a significant drawback because the skill is absurdly powerful, but it's a drawback nonetheless.
524* NerfArm: The Scampuss Fists stand out as the sole example in the entire series, which otherwise takes weapon depiction seriously.
525* ShoutOut: Where to even begin?
526** Fists of Reckoning is very obviously a [[Manga/HajimeNoIppo Dempsey Roll]].
527** Beyond Infinity takes a few cues from [[VideoGame/FatalFury Geese Howard's]] Deadly Rave, albeit much easier here.
528** Opportunist evokes [[VideoGame/StreetFighterIII the classic fighting game]] parry stance.
529** Takedown looks very similar to Holds from ''VideoGame/DeadOrAlive''.
530** The mid stance strong attacks perform a "Dragon Kick" followed by the distinctive bounce-step similar to [[BruceLeeClone Jann Lee]], also from the above series.
531** The grapple is ''awfully'' reminiscent of ''[[Film/IpMan Ip Man's]]'' signature NoHoldsBarredBeatdown from the original movie.
532** Tiger Claws itself is taken wholesale from ''[[VideoGame/NinjaGaiden32012 Ninja Gaiden 3: Razor's Edge]]'', even if it's slower.
533* SpinningPiledriver: The only other weapon besides Sword that can use the Izuna Drop.
534* WolverineClaws: Claws exist as a subtype within the Fists category. They lose the striking weapon modifier, but are required to execute the hidden skill Tiger Claws. This is the only skill whose usage requires a specific weapon subtype. Refashioning Fists into Claws doesn't count either. Generally, the claws attached to the knuckle-side of the gloves are reasonably sized, but they can get pretty ludicrous, ''especially'' the Falcon Claws.

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