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1A list of characters from ''VideoGame/IcewindDale I'' and ''II'', and the first game's expansions ''Heart of Winter'' and ''Trials of the Luremaster''.
2----
3[[foldercontrol]]
4
5%%The Player Party
6%%The Heroes of the Ten-Towns
7%%The Luskan Mercenaries
8
9!Allies
10
11[[folder:Hrothgar]]
12!!Hrothgar
13->''"But it wasn't for gold that I fought and bled all those years. It was for something grander, more powerful than mere riches. Adventuring is something that is in your blood, not your purse."''
14-->'''Voiced By:''' {{Creator/Jim Cummings|VoiceActor}}
15
16A well-traveled but aging adventurer and the closest thing Easthaven has to a mayor. Finding a table of fledgling adventurers in the Winter's Cradle Tavern, he invites them to join his expedition to Kuldahar, where he hopes to root out a mysterious evil rising in the Dale.
17----
18* OldSoldier: Semi-retired after having adventured far and wide across Faerun, he's still acting as Easthaven's de facto mayor and sheriff, and game for leading an expedition across the frozen passes to investigate rumors of gathering evil outside of Kuldahar.
19* TrophyRoom: His home in Easthaven is full of [[WhatMeasureIsANonHuman monster]] [[BattleTrophy hides and heads]].
20* WeHardlyKnewYe: He dies in the frost giant ambush and resulting avalanche that cuts off the pass back to Easthaven, before anyone in the initial expedition ever makes it to Kuldahar.
21[[/folder]]
22
23[[folder:Everard]]
24!!Battlelord Everard
25->''"Sacrifice? Let me say this of "sacrifice", *young* one. Sacrifice is a death that has meaning. When it is in vain, it is not sacrifice. It is a *waste*. *That* is the lesson of Jerrod's Stone."''
26-->'''Voiced By:''' Creator/GreggBerger
27
28The high priest of Easthaven's shrine to Tempus, Lord of Battles, and a member of the Order of the Broken Blade, battlepriests wounded in battle, who now serve Tempus far away from the front lines.
29----
30* CharacterDevelopment: Somewhat surprisingly, given that he's just the priest of the town where the game starts. Since the game limits the amount of characterization the player characters can have, it gets passed onto [=NPCs=], who have short arcs of their own. [[spoiler:Everard, of all people, has an arc which spans from the prologue of the game to its final battle.]]
31* ChekhovsGunman: While his injuries prevent him from accompanying you on Hrothgar's expedition, [[spoiler:this means he's spared by the avalanche, and able to aid the party upon your [[WhereItAllBegan return to Easthaven]] -- where he finally comes to understand Jerrod's sacrifice, going so far as to take his place, sacrificing himself to seal the portal mere moments after Brother Poquelin has reopened it.]]
32* HandicappedBadass: As a priest of the Order of the Broken Blade, his war wounds prevent him from serving [[WarGod Tempus]] on the battlefield. He's been assigned, reluctantly and somewhat ironically, to a temple containing the tomb of the ancient barbarian hero Jerrod, whose HeroicSacrifice Everard finds to be a pointless waste.
33* HeroicSacrifice: As seen in the quote above, he doesn't really believe in the idea -- a sacrifice, if necessary, renders the actions leading up to it less heroic, less glorious.
34* MrExposition: His dialogue tree is by far the largest out of anyone in the first game's starting town of Easthaven, most of which is entirely optional, in keeping with the devs' design philosophy of making the game as lore-heavy or story-lite as the player preferred. As the high priest of Tempus and caretaker of Jerrod's tomb, he can recite the history of the ancient battle in further detail than what the player already saw in the intro cutscene. And he's not above editorializing a little.
35* RedemptionEqualsDeath: Unlike most examples, Everard isn't malicious or evil, but he viciously berates the notion of sacrificing oneself for others instead of fighting to the death like a warrior, as evidenced when you press his opinion on the retelling of Jerrod's Stone. However, by the end of the game, he realizes that he has been wrong in this mindset when he finds [[spoiler: he must make the same sacrifice Jerrod did in order to stop Belhifet from bringing more demons through the portal]], redeeming himself as one who now understands the cause being greater than one life's glory and allowing the party to finish off Belhifet and save the Dale.
36* SenselessSacrifice: How he views Jerrod's death -- he provides the current page quote for the trope. He does ''not'' approve of how Jerrod ended the battle by throwing himself into the portal, feeling that the glory of the battle would have been greater if they fought to the last man, and that Jerrod's place was to remain with his men -- to win the battle instead of merely ending it. [[spoiler:By the end of the game, Everard has reversed his opinion, saying that it has taken him far too long to realize the nobility of giving one's life so that others might live -- even as he makes the same sacrifice as Jerrod.]]
37* WarGod: A priest of Tempus, the god of glorious battle.
38[[/folder]]
39
40[[folder:Arundel]]
41!!Archdruid Arundel
42->''"Serve the balance. Protect Kuldahar from this evil."''
43-->'''Voiced By:''' {{Creator/Jim Cummings|VoiceActor}}
44
45The Archdruid of Kuldahar, leader of the town which has sprung up among the Great Oak's roots, and the party's patron and staunchest ally.
46----
47* AlmostDeadGuy: When you return to [[spoiler:his home in Kuldahar after defeating Yxunomei, you find him bleeding out upstairs, but you're still just in time for him to give you one last quest: to take the Heartstone Gem to the Tower of the [[IDontLikeTheSoundOfThatPlace Severed Hand]].]]
48* BigGood: A druid instead of a wizard, but very much filling the Gandalf role for the first game.
49* {{Druid}}: The leader of the druids of Kuldahar.
50* MentorOccupationalHazard: Dies at the hands of [[spoiler:Brother Poquelin, impersonating Arundel himself.]]
51* MrExposition: Source of much of the lore for the early portion of the game, and giver of your major quests [[spoiler:up until his death, and even then, with his last breath he points the party toward the Severed Hand.]]
52* SacrificialLion: Dies [[spoiler:upon your return from Dragon's Eye]] to show that the main villain has little to fear from the player party. [[spoiler:Or so Poquelin thinks.]]
53[[/folder]]
54
55[[folder:Oswald]]
56!!Oswald Fiddlebender
57->''"It really was a magnificent view! The billowing clouds, the snow-capped peaks that shimmered like diamonds in the sunlight... I guess I was so enamored by the beauty of it all that I didn't notice the outcropping of rock until it was too late."''
58-->'''Voiced By:''' Jack Roth [''[=IWD2=]'']
59
60An alchemist running a potions shop out of his crashed airship in Kuldahar. You can find him in the sequel, where he's crash-landed yet again in Bremen -- just in time for a goblin invasion.
61-----
62* AbsentMindedProfessor: He's a brilliant inventor, but lives in his own little world. Conversations with him tend to go off on sudden tangents and run in circles as Oswald forgets what he has or hasn't said to a given person.
63* AlchemyIsMagic: He sells magic potions of all sorts.
64* AscendedExtra: From a minor albeit exceptionally quirky shopkeeper in the first game to fully-voiced sidekick NPC in the second.
65* BunglingInventor: His alchemy experiments tend to explode, and his airship ends every flight in a crash landing -- possibly not unrelated to his alchemical lab in the ship's hold. it's enough that he's gone so far as to invent a specialized spell, Oswald's Mending, to help him with the repairs.
66* CaptainCrash: Every voyage his airship undertakes seems to end in a crash, which is often used as a means of [[BrokenBridge cutting off the player party from previous areas.]]
67* CoolAirship: Of the ''[[WesternAnimation/TheAdventuresOfTeddyRuxpin Teddy Ruxpin]]'' balloon-on-top, propellers-underneath variety. He built it himself, and crews it single-handedly, which is both impressive and a major reason for why it crashed in Kuldahar, since he couldn't convince anyone in Caer Dineval to come along on its inaugural voyage.
68* GadgeteerGenius: An alchemist and inventor with a working (sort of) airship of his own design.
69* GiverOfLameNames:
70-->'''Oswald:''' I call it an *air* *ship*. Isn't that wonderful? Airship... as in a ship that floats upon the air. Get it? It's really quite clever when you think about it.
71* IntrepidMerchant: Still selling you potions after crashing in the middle of the wilderness.
72* LukeNounverber: Oswald Fiddlebender. One might assume there was a bard somewhere in his family history. It's still appropriate given the amount of bending, tinkering, and fiddling he does with his inventions.
73* {{Metaphorgotten}}:
74-->'''Oswald:''' [[Main/TemptingFate Can't see this airship crashing in the near future.]] Sturdy as a rock.\
75'''PlayerCharacter:''' Rocks can't fly, Oswald.\
76'''Oswald:''' Well, of course they can. Just get a giant to throw them, and even the largest stone will fly like a bird. A very heavy bird, mind you, and no wings, but the principle is the same.
77* {{Nephewism}}: Has a niece, Maralie. She goes on to become Iselore's apprentice at some point after the events of the second game, which her grown-up self narrates.
78* OurGnomesAreWeirder: An absent-minded alchemist-inventor who lives in a flying ship stocked full of volatile chemicals -- and that's just belowdecks.
79* PluckyComicRelief: Contractually obligated, as a gnome in a Forgotten Realms story in the late '90s/early 2000s.
80* UncannyFamilyResemblance: Offhandedly mentions a cousin Jan -- presumably ''[=BG2=]''[='s=] Jan Jansen, also voiced by Jack Roth. Oswald came first, technically, though one imagines his expanded role in ''[=IWD2=]'', has a lot to do with the popularity of Jan. Oswald is much more absent-minded but less deliberately irritating than Master Jansen, however.
81[[/folder]]
82
83[[folder:Jermsy]]
84!!Jermsy
85A young boy the party of adventurers rescue in the first game. Thirty years later, your other party of adventurers meet him in the sequel working in Kuldahar in the militia.
86----
87* ParentalAbandonment: Orcs and goblins killed Jermsy's parents. You can't save them in time no matter what -- they're dead by the time you reach the outskirts of Kuldahar.
88* SoleSurvivor: The lone survivor of his family. While he was hiding in the closet, orcs and goblins cut down his parents and sister. He would've been next in line, but your party of adventurers bursts in and slays the raiders just in the nick of time.
89* UsedToBeASweetKid: When you meet Jermsy in the sequel, the intervening years and death of his family have turned him into an angry, bitter man. The indifferent care he received from the local temple of Ilmater probably [[ThereAreNoTherapists didn't help him deal with his lingering PTSD]].
90[[/folder]]
91
92[[folder:Larrel]]
93!!Larrel
94The founder of the Severed Hand, an ancient elven fortress. When the Hand was invaded by an army of orcs, they resorted to casting a mythal over the fortress but it went arry, trapping all within, elf and orc alike, in a state of perpetual undeath.
95
96----
97* TheAtoner: In the end he resolves to remain in the Severed Hand trying to do what he can to help the trapped spirits of the other elves move on.
98* AxCrazy: Insanity is a dangerous trait in an archmage. The first time the party encounters his sending, it unleashes a fireball upon a squirrel it'd mistaken for a dwarf. (Although the squirrel deftly evades the blast.)
99* {{Cloudcuckoolander}}: The failed casting of the mythal and his transformation into a baelnorn has driven him mad. Restoring the astrolabe also restores his sanity.
100* FantasticRacism: He ''hates'' the dwarfs, as he believes they betrayed the elves by supplying the orcs with their weapons and killed his daughter.
101* IDidWhatIHadToDo: His view on the miscast mythal, even after its disastrous result.
102-->'''Larrel''': Some say believing we had the power to bestow such magic was arrogance. Others would say using the mythal in such a way was blasphemous. I stand by my decision. I did what I had to do to protect my people.
103* OurLichesAreDifferent: He's actually a ''baelnorn'', a "good" lich. He was cursed with such a form by Labelas Enoreth for his awful decisions leading the Hand.
104* TragicKeepsake: If you find his daughter's journal in Dorn's Deep, telling how she befriended the dwarves and died fighting alongside them, Larrel is stunned and goes off to contemplate this revelation.
105* WhatHappenedToTheMouse: Downplayed. All that remains of Larrel in ''Icewind Dale 2'' are his bones, whose item description confirms that he was forgiven by Labelas and that his mortal form crumpled to dust and bone when his spirit departed the mortal plane for Arvandor. That said, neither Orrick (who took over his tower) nor anyone else with an interest in the Severed Hand or its Mythal offer much, if any commentary on his fate.
106[[/folder]]
107
108[[folder:Iselore]]
109!!Archdruid Iselore
110->''"I can see there is no reasoning with you, Madae. You and your brother are lost. Bring on your worst. I will not stray from this circle until you throw my corpse into the depths of the valley below!"''
111
112The Archdruid of Kuldahar during the events of ''Icewind Dale II'', a half-elf originally from Deepingdale. After evacuating the villagers in the wake of the war against the Legion of the Chimera, he stays behind to protect the Heartstone Gem and the great oak.
113----
114* BigGood: Not as prominent as Arundel, but as his successor, he is by far the strongest example in the second game, directing you the rest of the way towards the Severed Hand after you arrive in Kuldahar.
115* {{Druid}}: His class, as the leader of one of the regional druidic circles in the Ten-Towns. He even has a Celtic accent to boot.
116* MrExposition: He's known Isair and Madae since their birth and will tell you their entire life story if you ask. In his words, he knows too much. He also fills you in on a number of other events that occurred between the events of the first game and the second.
117* NotSoDifferentRemark: He ''tried'' to reason with Madae by bringing up the fact that they're both half-breeds, with the exception that he ignores any bigoted remarks directed at him and that he doesn't force people to accept him. Madae simply laughs in his face in response.
118* OneManArmy: His close proximity to the Heartstone Gem and the great oak bolsters his power significantly and evidently makes him immortal, and when Madae marches her armies to Kuldahar in an attempt to take it, he is capable of taking on every last wave of troops she throws at him with or without your help.
119* TrueNeutral: His in-universe alignment. Encouraging the people of Kuldahar to leave the yuan-ti of Dragon's Eye in peace despite their history as enemies is a good example of this. However, he does have an allegiance to Kuldahar, and when someone poses an immediate threat to his village he's more than willing to fight back.
120[[/folder]]
121
122!Neutral characters
123
124[[folder:Nym]]
125A drow merchant that encounters both adventuring parties. He doesn't care who he deals with as long as he gets paid.
126----
127* AffablyEvil: Unfailingly polite to his "honored customers," even "[[FantasticRacism darthiir]]."
128* ChronicBackstabbingDisorder: As long as his customers pay him, he'll sell anything, including information, to anyone. In the second game, he helps your party evade the Legion of the Chimera, sells you out to the Legion and gives them your location, then warns you to depart in haste because your enemies have somehow picked up your trail.
129* EvenEvilHasStandards: On one hand, he's an exemplar of his race's propensity for treachery and deceit. On the other, he considers himself a businessman first and foremost and couldn't care less about the race of his honoured customers.
130-->'''PC''': How did a dark elf wind up in a village of deep gnomes? Deep gnomes hate drow, don't they?
131-->'''Nym''': Dire need overcomes simple hatred in periods of duress. I am a businessman. Petty racial differences are irrelevant in my dealings.
132* KarmaHoudini: In the first game it's possible to kill him once you learn what he's done, but canonically he lived to the sequel. While it's possible to kill him before he teleports away, presumably by its nature this too is non-canon and Nym escaped any form of justice.
133* OnlyInItForTheMoney: For the good of Nym's wallet, all causes give way.
134* SmallRoleBigImpact: He's the one who [[spoiler:sold dwarf weapons to the orcs besieging the Severed Hand, after he stole them from Dorn's Deep. This led to the elves believing the dwarves had betrayed them and their alliance fracturing]]. If not for Nym, the Severed Hand and Dorn's Deep probably wouldn't have fallen and the elves and dwarves would still be fighting the orcs, making him responsible for a lot of the chaos in the Spine of the World.
135* SpeciesLoyalty: Downplayed, as he'd assuredly screw over a drow as readily as a darthiir if there was profit to be made in the screwing, but it's implied that there was an element of this in his [[spoiler:decision to sell the horde his stolen elven weapons, as one "angle" he considered was that the dwarves were gearing up to attack the drow before this incident thrust them into war with the surface elves.]]
136[[/folder]]
137
138[[folder:Orrick the Gray]]
139!!Orrick the Gray
140
141A mage living in the tower overlooking Kuldahar. He is purely concerned with his own magical research, indifferent to the troubles facing the Dale. His only real contact with the outside world is selling a few magical trinkets, which the locals can't use or understand, to passing adventurers.
142----
143* TheApprentice: Orrick keeps a goblin named Weenog as a housekeeper and (in theory) apprentice. In the sequel, the goblin is now a fully trained wizard and is off on his own, and his son [[FamilyThemeNaming Weenagoo]] has become Orrick's new apprentice.
144* {{Irony}}: Orrick moved to Kuldahar and spent years trying to find the location of the fabled Severed Hand and it's contents, the secrets of the mythal. Had he just asked his next-door neighbor, Arundel, he would had found his answer immediately, but Orrick prefers to keep to himself and not to worry of other people's troubles.
145* LivingWithTheVillain: In the sequel, you find Orrick in the Severed Hand, the elven citadel which has converted into the Legion of the Chimera's base of operations. True to his name, he's not exactly cooperating with them, but as long as he can continue studying the mythal undisturbed, he doesn't care about the Legion's denizens, politics, religion, wars or atrocities.
146* MageTower: His first home was a tower in Kuldahar. In the sequel, after the Heroes of the Ten-Towns clear out the haunted Severed Hand, he abandons his tower and resettles in the Severed Hand's library to continue his research close-up. His -- formerly Larrel's -- Mage Tower is all that remains after the Hand's corrupted Mythal forcibly shifts the rest of the citadel to limbo.
147* MeaningfulName: Orrick '''The Gray''' remains neutral at every turn. He doesn't take sides in conflicts between good and evil, or order against chaos.
148* NeutralNoLonger: Downplayed. His interests aren't aligned with Isair and Madae's, but by the time you meet him in the second game he feels like he's missed his chance to act against them. He does, however, view conflict with them as inevitable and thus offers discreet aid to the adventuring party.
149* PermanentlyMissableContent: Beware, his items for sale will change every time you begin a new chapter.
150* TheRival: To Vese Nejj, a Red Wizard of Thay, who seeks to oust Orrick from the Mage Tower. Orrick is so many steps ahead of the guy that he doesn't even care if you betrayed the tower's defences to him, because he'd already replaced the exploitable components with shadow copies.
151* TrueNeutral: His in-universe alignment, and the reason he's "the Gray": Orrick refuses to take sides in any conflict, and is only concerned with the knowledge he can gather.
152[[/folder]]
153
154[[folder:Kresselack]]
155!!Kresselack the Black Wolf
156-->'''Voiced By:''' Creator/TonyJay
157
158The spirit of an ancient warlord now haunting the Vale of Shadows.
159----
160* TwentyFourHourArmor: Being a spirit, he's being wearing the same armor non-stop for centuries.
161* AffablyEvil: Even with all the evils deeds Kresselack committed in his previous life, he's very well-mannered, polite and even allow you to loot his tomb after you help him.
162* AlasPoorVillain: He proves to be surprisingly reasonable once you've battled your way to the heart of his tomb -- pitiable, even, in that he has come to see his life of bloody conquest as wasted, and the immortality he once sought as a curse. All the more so now that he will have to spend undeath alone in his tomb, since [[NiceJobBreakingItHero you've destroyed his companions]]. When he asks that you stop the Aurilites from breaking the remaining enchantments on his tomb so that he is also forced to spend eternity in cold and darkness as well.
163* ArcVillain: For the Vale of Shadows and, naturally, Kresselack's Tomb.
164* BarredFromTheAfterlife: After he sacrificed his life to his god, he found himself bound to his tomb and is unable to leave the Material plane.
165* {{BFS}}: His favored weapon is a greatsword, which he allows you to loot after you complete a quest for him.
166* BlackKnight: An undead warrior. Technically a barbarian in life, he was buried in his ceremonial armor and very much looks the part.
167* EvilOverlord: In life he was this, but in death he discovered that no matter how hard he tried -- burying himself with his entire army -- you really can't take it with you.
168* EvilSoundsDeep: Intoned by the great Tony Jay.
169* ILied: Kresselack promised your party to reveal who's responsible for the evil plaguing Kuldahar in exchange for slaying an Aurilite cultist. After you've done the deed, he admits not knowing who's behind the troubles in Kuldahar.
170* LaserGuidedKarma: Kresselack was a warlord and a conqueror. For all the evil deeds he had done, including slaying his most loyal followers, he was rewarded with eternal un-life bound to his tomb.
171* NightOfTheLivingMooks: He was buried with his army, all of which you must fight on your way to Kresselack himself... only to find out that they were telling the truth, and genuinely had nothing to do with the current troubles in the region.
172* NotMeThisTime: After killing your way to the end of Kresselack's tomb and destroying all his undead guardians... it turns out Kresselack really wasn't behind the theft of the Heartstone Gem or the kidnappings in Kuldahar. You have, however, left his crypt undefended and thus vulnerable to a different threat [[spoiler:namely the Aurilites, devotees of the evil goddess of cold.]]
173* ReallyGetsAround: A description of a magical bastard sword in the sequel revealed that Kresselack has sired many children with different women.
174* TheUnfought: After reaching the end of Kresselack's tomb, you're facing off against this hulking guy in a huge armor and sporting a large sword. However, he has no interest in fighting you and direct you elsewhere to find your villain.
175* WhoWantsToLiveForever: Kresselack [[ImmortalitySeeker believed he did in life]], but since then he's discovered that neverending undeath is a curse, but perhaps a fitting punishment for the life he led.
176[[/folder]]
177
178[[folder:The Gloomfrost Seer]]
179!!The Gloomfrost Seer
180->''"A woman knows a woman's heart, and a strange, beautiful, and cruel thing it is. But the cruellest of all is a heart of winter, for it beats not with love, but with loss, and *nothing* may comfort it."''
181
182A barbarian prophetess once of the Tribe of the Elk, gifted with shamanistic Sight so powerful legends claim it turned her eyes to dust. In self-imposed exile the Gloomfrost Seer now resides in the eponymous glacier, hiding herself from her own foretold end.
183----
184* BlindSeer: A seer whose visions were so intense as to apparently turn her eyes to ''dust''.
185* CowardiceCallout: With high enough intelligence or wisdom, you can shame her into confronting [[spoiler:Icasaracht-possessed Wylfdene.]]
186* CrypticConversation: She's seen much of your future, and hones in on four significant women whose fates you're destined to either cross, learn of, or [[CharacterDeath make]] in your travels. However, she leaves you to relate the imagery to the ladies in question without the benefit of their names.
187-->'''Seer''': One woman clutches a heart like a drowning man clutches a stone and knows not that it drags her down. Her dreams are watchfires, signalling to her of war and victory that can never be.[[note]]"Heart" and "stone" call Yxunomei to mind, as she seized the Heartstone Gem in the game's first act, and identified herself as a soldier -- in the Blood War, which [[ForeverWar cannot be won]]. However, it's worth noting that Yxunomei dismisses the entire concept of gender if pressed on the topic, and elements of the vision could apply to Lysan, the priestess of Auril, whose objective to unleash an EndlessWinter upon Kuldahar was doomed to failure thanks to treacherous allies.[[/note]]
188-->'''Seer''': One dwells beneath a mirror of the sky and has a heart like an ocean, too big for her will to contain. She once knew love, then loved again, and her love is what has damned the North.[[note]]Almost certainly Elisia, the sea spirit; the sea is often called the sky's mirror. She loved Aihonen, then transferred her affections to his descendant Jhonen, to whom she bequeathed the blade whose retrieval [[UnwittingInstigatorOfDoom set loose Icasaracht upon the Dale]]. Although, taking the "mirror of the sky" less and more literally, respectively, this also eerily describes the plight of [[OhCrap Icasaracht herself]].[[/note]]
189-->'''Seer''': Another woman builds great ships upon molten seas, all the while dreaming of beasts of purity and how they might be corrupted... as she once was. I see her die, and her dreams become ash.[[note]]Maiden Ilmadia Bariel, a blackhearted elven virgin whose goal is to corrupt unicorns and drown the drow city of Rilauven in lava after breaking the cavern wall between them with a longship.[[/note]]
190-->'''Seer''': And the last... oh, the last. The elder races... their passions burn so *brightly* when fuelled with justice and hope. One, but a child, loved so much she abandoned her own father to die beneath the earth for a people she had never met.[[note]]Evayne, daughter of Larrel, who left the Hand of the Seldarine to fight and die alongside the dwarves of Dorn's Deep, rightly holding to their innocence in the crime her father believed them guilty of.[[/note]]
191* DoNotGoGentle: Downplayed. She doesn't have the power to avert her death, whether at your hands or [[spoiler:Icasaracht's]], but even knowing that, she'll not hasten the dreaded moment.
192-->'''Seer''': Reason and fear are not brothers, and while I yet live, I shall not run to face my death *this* day or any other.
193* DisproportionateRetribution: When the dwarf smith Tiernon happened upon the Gloomfrost in his racial calling, which specified ''ice'' as his forge's material, the seer stabbed his eyes out with a dagger, so terrified was she that he'd alert his clan in the Sunset Mountains to her haven. The player can cite this as justification enough to kill her, but Tiernon has gotten over it and now serves as the old woman's guardian and caretaker, and will try to kill ''you'' if you insist on doing her harm.
194* FaceYourFears: Death is her greatest fear, and she knows it "walks in your shadow," which she's spent a decade fleeing from. But she reflects that fear has frayed her spirit once you face her, and invites you to kill her. If you refuse to do so, and galvanise her into facing [[spoiler:Icasaracht]] directly, she'll meet her death having truly conquered her fear of it.
195* ForeseeingMyDeath: And now, forestalling it.
196* GodivaHair: In the opening movie, her hair cover her naughty bits. [[FanDisservice She's also completely naked in the arctic and is in her senior years.]]
197* TheNarrator: ''Heart of Winter's''. Unlike the main game, the expansion's narrator [[spoiler:is not its BigBad.]]
198* MythologyGag: Makes an interesting comment that strongly suggests she's one of [[VideoGame/PlanescapeTorment Ravel Puzzlewell's]] avatars.
199-->'''Seer''': I have seen visions of the past, of death, of spiralling cities and a black-brambled garden, of creatures both spirit and stone. In all these things... I was not myself... yet always I see through a woman's eyes.
200* NeutralNoLonger: Her desire to protect the Dale's people -- not least of all her own -- from [[spoiler:Icasaracht's]] conquest ultimately prevails over the fear that kept her aloof in the conflict, and she departs the Gloomfrost to help you expose your villain.
201* OnlyKnownByTheirNickname: The Gloomfrost Seer is the only moniker she goes by now.
202* {{Seers}}: A legendary one; she's known by no other name.
203* TitleDrop: See her character quote.
204
205[[/folder]]
206
207!Foes
208
209[[folder:Yxunomei]]
210!!Yxunomei
211->''"I am a soldier by day, a farmer by night. The harvest of dead souls provides nutrition for my nation's war."''
212-->'''Voiced By:''' Creator/TaraStrong
213
214An ancient and powerful entity which has taken the volcano of Dragon's Eye for her fortress and the yuan-ti and lizardfolk within for her followers. The heroes must seek her out after she steals the Heartstone Gem.
215----
216* ArcVillain: Worshipped as a god by the yuan-ti of Dragon's Eye and the final opponent fought in the area.
217* BadassBoast: Though as she sees it, she's only speaking the unvarnished truth.
218* BenevolentBoss: Zigzagged. She intends to honor her commitment to her yuan-ti followers by leaving behind the kingdom she intends to create on Toril, and she's annoyed when the PC refers to them as SnakePeople. She's quite blunt about how she feels about failure, however -- if they can't prevent the party from stealing back the Heartstone Gem, then they've earned their deaths. That doesn't stop her from joining in the final fight against the heroes in Dragon's Eye.
219* ChuckCunninghamSyndrome: [[spoiler:Vanquished on the Prime, Yxunomei, like Belhifet, presumably reformed in the Abyssal plane -- the two "old friends" have apparently played out this drama, to one or the other's defeat, ''many'' times across their long acquaintance. By ''Icewind Dale II'', her rival had been restored to power in the Hells and there ran into his half-devil children, the BigBadDuumvirate of the sequel. He even reprised his role as the BigBad of ''VideoGame/BaldursGateSiegeOfDragonspear''.]] Unlike the Old Enemy, however, Yxunomei's character was never revisited.
220* {{Cincinnatus}}: Surprisingly, yes. She doesn't care to remain in this world to rule it, and would rather leave the kingdom she would conquer to her yuan-ti followers. [[spoiler:This is because she's a high-ranking soldier in the multiverse-spanning army of [[OurDemonsAreDifferent the tanar'ri]], and her business on Faerun is mainly to prevent the Old Enemy -- Belhifet -- from gaining a foothold for his own people.]]
221* ColdHam: Remains cold and remote at all times, while delivering some of the game's most over-the-top, Lovecraftian dialogue... only to cap it off with the occasional understatement which does more to reveal how far removed she is from earthly concerns than anything else.
222-->'''Odd Little Girl:''' Quite.
223* CreepyChild: She appears to the party in the guise of a decidedly ''odd'' little girl.
224* CrypticConversation: She starts out this way, perhaps before finding a level the party will understand.
225-->'''Odd Little Girl:''' Your moon is eclipsed. There are no more shadows, only a corona that illuminates forgotten promises to the black devotees.
226* EldritchAbomination: Much of her dialogue and trappings (her yuan-ti cult, for instance) would be right at home in a CosmicHorror story. [[spoiler:She's actually a marilith, which isn't even the highest rank of tanar'ri, ''D&D''[='s=] stock ChaoticEvil race of demons.]]%%InUniverse
227* EvilRedhead: Both her human avatar and her true form have red hair. Lampshaded with this humorous response to her quote under CrypticConversation.
228-->'''PC''': Enough, red-headed step-child of Acheron!
229* EvilVersusEvil: She's locked in a millennia-long conflict with the Old Enemy, which has only found its way to Toril and the Dale in the past few hundred years. [[spoiler:Specifically, she's a demon, aligned with chaos and evil in the neverending conflict of the Blood War. Her enemy, Belhifet, is one of the LawfulEvil devils.]]%%InUniverse
230* AFormYouAreComfortableWith: Inverted with her [[CreepyChild Odd Little Girl]] guise. She's well aware that it creeps people out, but more importantly, most people hesitate to attack her when she looks like an innocent child. Even if they know the truth, there's an emotional cost to it.
231* GoMadFromTheRevelation:
232-->'''Odd Little Girl:''' The forces at work here are factories of truth so foreign to your understanding that if you attempted to observe the machine in its entirety, it would burn your fragile mind to vapor.
233* ItsPersonal: Towards you, by the time you fight her. If you attempt to cut off dialogue with her and [[ScrewThisImOuttaHere excuse yourself]], she's having none of it, claiming that she's going to take some pleasure in making you ''pay'' for the havoc you've caused.
234* JustTheFirstCitizen: She's a ancient demonic entity who is literally worshipped as a god in Dragon's Eye. What does she say when you ask her who or what she is? A soldier.
235* LadyOfWar: Her more zealous followers refer to her as "[[ReligionOfEvil Sseth's]] princess," but she rather more prosaically describes herself as a "soldier."
236* TheManInFrontOfTheMan: She styles herself as the handmaiden of the yuan-ti's god, Sseth.
237* MultiArmedAndDangerous: In her true form. [[spoiler:As a marilith, she looks like a woman with a snake's body in place of legs, and six arms, wielding a weapon in each hand.]]
238* OrderVsChaos: Played with. Despite her cold, rational way of thinking, Yxunomei is a creature who embodies chaos and evil on a primal level. [[spoiler:By way of contrast, Belhifet is far more petty, personal, and emotional despite being a creature of law.]]
239* OurDemonsAreDifferent: She's actually [[spoiler:a tanar'ri, a race of ChaoticEvil fiends from the Lower Planes of the ''D&D'' multiverse. More than that, her serpent-bodied, many-armed form is that of a marilith, somewhere below the highest ranks of demons and not unique by any means. Which gives a sense of the relatively minor scale of these events on a cosmic scale.]]%%InUniverse
240* PragmaticVillainy: She intends to reward her followers with the kingdom her conquest will leave behind if they serve her well, yet invites you to simply take what you need should they fail her. She is neither kind or uncaring, merely... dispassionate.
241* ScrewYouElves: Something of a backhanded example, since Odd Little Girl only gets away with this by virtue of exaggerating most of elves' insufferable traits.
242-->'''Odd Little Girl:''' Oh, my. Hundreds of years. You must feel very proud to be able to leap out of the primordial ooze of godly creation, gasp for a moment in the air, an lie on the shore in the belief that you won't die like all the other fish. All the while, elephants of stone stomp on these celestial shores and *you*, in your blindness, take no note.
243* SesquipedalianLoquaciousness: At first.[[note]]"Sidereal translations" simply being another way of saying "the movement of the stars."[[/note]] Her rival and opposite in the Blood War laments that he's had to endure ''centuries'' of "laboriously worded speeches and delusions of grandeur" from her.
244-->'''Odd Little Girl:''' Sidereal translations spell out chaotic events in your future. Beware.\
245'''PC:''' Uh, that's great, little girl...
246* SnakePeople: Her favored servants are the snake-like yuan-ti, though she'll take offense if you actually ''call'' them snake people, as opposed to their proper name. [[spoiler:She herself has the lower body of a huge serpent in her true form.]]
247* SoreLoser: Her nemesis claims she's guilty of this, but she's banished from the plane without a VillainousBreakdown. [[{{Hypocrite}} He]], on the other hand, is ''very much'' this.
248* TheStrategist: Several of her minions accord her royal, even divine gravitas, but she conducts herself more like a soldier plotting a war. [[spoiler:On balance, this is an indicator of her species: marilith demons are predominantly Abyssal tacticians famous for averting their alignment's inclination to StupidEvil with cold, rational thinking and a talent for strategic warfare.]]
249* TheStoic: Part of the reason her Odd Little Girl form is so [[CreepyChild creepy]]: she's utterly emotionless.
250* TimeAbyss: She's ''old''.
251-->'''PC:''' You're right, oh mighty one. But... aren't we all really just motes of dust, floating in a sea of time?\
252'''Odd Little Girl:''' No. You are one of many fireflies dancing for a moment in the night, feeling at your brightest that you can illuminate the universe at will. *I* am a star. I came into existence when your world took form. I am as persistent as time. Where I move, infernal tides crush foreign shores and nations of thought are drowned in blood.
253* TroublingUnchildlikeBehavior: Yes, all the above quotes are delivered by a little girl standing shoulder to shoulder with an army of serpent cultists who kidnap, torture, and eat their victims.
254* WouldntHurtAChild: ExploitedTrope. She doesn't [[BlueAndOrangeMorality really understand]] ''why'' beings on this plane are generally hesitant to attack children, but she's nonetheless identified this as a weakness to be exploited and thus uses a child as her avatar. Where Yxunomei comes from, there's no concept of man, woman, or child; all are fair game to be reaped in the harvest of souls.
255* YeGoodeOldeDays: Her yuan-ti followers want a return the world to the good old days when, as Yxunomei can personally recall, the Dale was still humid, tropical jungle swampland.
256[[/folder]]
257
258[[folder:Revered Brother Poquelin]]
259!!Revered Brother Poquelin
260->''"Who am I? I am but a simple priest, spreading the gospel of suffering to the masses. Soon, you will all know the litany of our faith... I'd start praying now, if I were you."''
261-->'''Voiced By:''' Creator/JohnKassir
262
263A high-ranking priest of Ilmater from the far-off land of Cormyr.
264----
265* ArtifactOfDoom: [[Literature/TheLegendOfDrizzt Crenshinibon, the Crystal Shard]], an object of great malevolence and power. Poquelin wears it on a chain around his neck. [[spoiler:And he avoids its influence, not by any force of will or arcane power, but simply because its plans and those of Belhifet happen to coincide.]]
266* BadassBoast:
267-->'''Revered Brother Poquelin:''' I am the beginning and the end of this story. I, and ''only'' I, will determine how it plays out. Goodbye.
268* BlackAndWhiteMorality: [[DefiedTrope "When will you learn that there *is* no black and white?"]] He considers the destruction he's wrought upon the Dale no more "depraved" than any other conquest found in the annals of mortal warfare, itself unjustly legitimized under the banner of war, and insists that the mortals in his service were corrupted of their own free will. As Brother Perdiem and the other fallen Ilmatari enthralled to Poquelin's idol can attest, the latter isn't [[HalfTruth entirely]] true, but the PC [[VillainHasAPoint doesn't argue]] with the first bit.
269* TheCorrupter: His specialty, and ''raison d'être''.
270-->'''Poquelin''': I exist solely for corrupting the corruptible. To me, this world is nothing but a fertile field, a vast crop of temptable souls.
271* DeadpanSnarker: Unlike Yxunomei, the Old Enemy isn't above snide wordplay and petty jibes while gloating over having gotten the best of the heroes all this time.
272-->'''Brother Poquelin:''' I'm sorry, but war and charades are the only two games I know how to play.
273* EvilSorcerer: Despite being a priest, his magical powers amount to this. [[spoiler:Since as a devil, of course, he in no way has the support of a god of good such as Ilmater.]]
274* FlunkyBoss: Summons huge numbers of EliteMooks to swarm the party during when you finally manage to track him down.
275* FriendToAllLivingThings: Invoked with the imagery of Poquelin flocked by a variety of high level monsters glamoured to appear as harmless animals.
276* HiddenVillain: Your first true meeting with Poquelin happens a good 4/5ths of the way through the game. The first time you meet him, he's in disguise as [[spoiler:Arundel. And with the heroes distracting themselves dealing with Kresselack and Yxunomei while he built up his forces elsewhere, he really couldn't have planned it better himself.]]
277* JustBetweenYouAndMe: Gloats over [[spoiler:having acquired Crenshinibon, assembled the various lieutenants you've already confronted and killed, freezing the passes and having his frost giant servants cause the avalanche which killed most of the expedition out of Easthaven, and killing Arundel personally.]]
278* MeaningfulName: Poquelin is the family name of Molière, famous French comedian and playwright. Fitting for someone who is simply playing a role.
279* ObviouslyEvil: By the time you meet him, he's dropped any pretense and does all his gloating in sneering, self-amused manner. He's also got pale, bluish skin, "hands of blood," and [[RedAndBlackAndEvilAllOver robes dipped in blood]]. One assumes he made more of an effort to maintain his disguise previously, but he already knows you've found him out by the time you confront him. One of the Ilmaterans who survived his exodus claims Poquelin hypnotised their entire congregation, and reflects on the revered brother's deeply disturbing airs once restored to his senses.
280-->'''Brother Perdiem''': There is something cold and unnatural about his eyes. His skin, his hair... everything about him rings false. The way he walks, the way he holds himself... it is as though he is a stranger in his own body.
281* SmugSnake: [[spoiler:In his true form as Belhifet]], the closest thing Poquelin has to a friend is [[spoiler:his demonic ArchEnemy Yxonumei. Of course, given how old they both are, maybe it's not surprising that he views everyone else as fleeting and expendable.]]
282* SinisterMinister: A revered brother of Ilmater, the god of suffering but also [[DarkIsNotEvil mercy]]. [[spoiler:Poquelin is really a (literal) DevilInDisguise, however, and Poquelin in all likelihood never existed, formed wholesale out of Brother Perdiem's memories.]]
283* SoftSpokenSadist: Speaks in a high, breathy stage whisper as he mocks your accomplishments, assuming you don't simply cut straight to the fight with him. Of course, given that they got [[Series/TalesFromTheCrypt the Cryptkeeper himself]] to voice him, it couldn't have been any other way.
284* TeleportSpam: A major part of the fight against him is managing to catch him before he teleports away again, hiding behind his many mooks.
285[[/folder]]
286
287[[folder:Belhifet]]
288!!Belhifet
289->''"And as the first rays of dawn glittered off the scattered fragments of the crystalline tower, a light snow began to fall over the once-again peaceful town of Easthaven. And so ends the final chapter in my tale, with the forces of good triumphant over the forces of evil."''
290-->'''-- Narrator'''
291
292Hailing from Baator, the Nine Hells, the devil Belhifet seeks to conquer the whole of the Realms, beginning with Icewind Dale.
293----
294* ArchEnemy: The demoness Yxunomei, his opposite in number in the Blood War.
295* BigBad: The ultimate villain of the original ''Icewind Dale'', pulling the strings around the events around Kuldahar [[spoiler:through his disguise as Brother Poquelin]]. [[spoiler:Also the FinalBoss of ''VideoGame/BaldursGateSiegeOfDragonspear'', after Caelar reveals that the true purpose of the entire Crusade was to rescue her uncle from Belhifet's clutches.]]
296* BigRedDevil: Played very straight. [[spoiler:Although he spends most of the first game disguised as the kindly Brother Poquelin.]]
297* CirclesOfHell: ''D&D''[='s=] Nine Hells are based, in part, on [[Creator/DanteAlighieri Dante's]] ''[[Literature/TheDivineComedy Inferno]]''. Belhifet's domain is [[spoiler:a citadel of iron and chains on the first layer, [[FireAndBrimstoneHell Avernus]], which is where your pursuit of Caelar Argent ultimately takes you in ''Siege of Dragonspear''.]]
298* CollapsingLair: The crystal tower in [[WhereItAllBegan Easthaven]] crumbles once Belhifet is finally vanquished.
299* DemonLordsAndArchdevils: Not quite an archdevil in the intricate hierarchy of the baatezu, but a powerful and high-ranking unique devil in his own right.
300* DevilInDisguise: ''A'' devil in disguise. [[spoiler:He spends most of the game HiddenInPlainSight as [[SinisterMinister Revered Brother]] [[DevilInDisguise Poquelin]], a priest of Ilmater, the LawfulGood god of suffering.]]
301* DualWielding: Wields a pair of enormous machete-like blades.
302* EvenEvilHasStandards: Even his fellow devils thought his grudge with Yxunomei was excessive. [[spoiler:Interestingly, despite being [[AlwaysChaoticEvil tanar'ri]], Yxunomei takes a far more measured approach to their conflict, and seems to have kept the favor of her own superiors.]]
303* EvilSoundsDeep: While [[spoiler:in disguise as Brother Poquelin, he has a high, sibilant voice]], his actual voice is impressively deep and suitably ferocious, [[spoiler:provided as it is by mighty-voiced actor Creator/DavidOgdenStiers, who executes a deft turn from kindly scholar to snarling devil in the span of a few lines.]]
304* TheExile: He was exiled from his home plane when certain of his "superiors" deemed his vendetta with Yxunomei out of control.
305* HijackedByGanon: Fans of ''Literature/TheLegendOfDrizzt'' would probably expect this around the time Crenshinibon, the Crystal Shard, appears in the game. [[spoiler:While Poquelin/Belhifet retains center-stage, the crystal's power does allow him to create the VeryDefinitelyFinalDungeon. In a straighter example of the trope, Belhifet goes on to become the FinalBoss of ''Siege of Dragonspear'', with BigBad apparent Caelar Argent either joining forces with Charname to defeat him once and for all, or else falling fully and becoming a blackguard in service to Belhifet.]]
306* KilledOffForReal: He is slain in the mortal plane and banished back to Avernus for a century at the end, but [[spoiler: In ''Siege of Dragonspear?'' He is killed in his fortress in Avernus. He's gone forever now.]]
307* NarratorAllAlong: PlayedWith. [[spoiler:Like Creator/KevinMichaelRichardson in ''VideoGame/BaldursGate'', David Ogden Stiers provides the voice for both the game's main villain and the kindly narrator. In ''Icewind Dale'', however, the two characters are explicitly one and the same. In a clever bit of BaitAndSwitch, you don't actually hear Belhifet's real voice during the game itself, only in the final credits, when the pleasant, grandfatherly tones shift into hateful, bestial snarling as he swears to return some day, practically spitting out the word when he speaks of the triumph of the forces of "good". Perhaps even more surprisingly, the only thing the narrator seems to [[UnreliableNarrator mislead you about]] is his true identity.]]
308* OrderVsChaos: Belhifet would have had to have taken action against the ancient demon Yxunomei if the player party hadn't beaten him to it.
309* OurDemonsAreDifferent: In ''D&D'' lore, LawfulEvil devils come from Baator, the Nine Hells, while the ChaoticEvil demons come from the Abyss. The two fight a neverending, bloody war which frequently spills over into the "real" world of the Prime, where they collect the souls of the living and draft them into their battles. (When referring to both races collectively, the preferred in-universe nomenclature is "fiends".)
310* {{Retcon}}: The first game keep referring Belhifet as a demon. This was changed to devil in the sequel.
311* ThirdPersonPerson: Continues to refer to himself in the third person [[spoiler:as he finishes narrating the book of the player's adventures, breaking character as the narrator and revealing himself as a banished devil who [[WeWillMeetAgain will have his revenge]].]]
312* ThisCannotBe: Once you slay him, he'll utter these words before dying.
313* TimeAbyss: Inevitably, as a contemporary of Yxunomei's. He doesn't play it up as much, however.
314* WeWillMeetAgain: As a fiend, death is not the end for him, and he promises to return one day for his revenge. [[spoiler:He says this in-character as the [[NarratorAllAlong narrator]], making it seem as if he's addressing the player directly. ''16 years'' after Icewind Dale's initial release, he makes good on his promise in, of all places, ''VideoGame/BaldursGateSiegeOfDragonspear'', where he is the [[HijackedByGanon final villain]] yet again.]]
315* VillainousBreakdown:
316** [[spoiler:During the end cinematic, [[NarratorAllAlong the kindly narrator's voice]] turns to anger before [[EvilLaugh laughing evilly]] as the now-revealed Belhifet swears his revenge against all Faerun.]]
317-->'''Belhifet:''' [[spoiler:As for the vanquished ''demon, Belhifet'', defeated on the Prime... [[NarratorAllAlong he was]] ''[[NotSoStoic banished]]'' back to the depths of Hell, where he languished for a period of a ''hundred years, '''tormented''' by the memory of his '''mistakes''', and '''waiting''' ''for the day he would ''[[WeWillMeetAgain return]]'' to Faerun, and ''exact'' his ''[[BestServedCold revenge]]''.]]
318** And then a shorter one [[spoiler: when permenantly killed in ''Siege of Dragonspear.'']]
319-->'''Belhifet:''' [[spoiler: [[{{Immortality}} After all this time...]]this cannot be the end. ThisCannotBe]]
320* VoluntaryShapeshifting: Like many more powerful [[OurDemonsAreDifferent fiends]] in ''TabletopGame/DungeonsAndDragons'', Belhifet can take a variety of different shapes. [[spoiler:He spends most of the game [[DevilInDisguise disguised]] as Brother Poquelin.]]
321[[/folder]]
322
323[[folder:Wylfdene]]
324!!Wylfdene
325->''"I awoke that day. I am neither Wylfdene nor Jerrod, but both joined as one. It is through me that the tribes have come together. And through me, my people shall rule the North once more."''
326-->'''Voiced By:''' Creator/RonPerlman
327
328A barbarian warlord of the Uthgardt who perished a season past, only to now rise again to lead his people -- touched, it is said, by the spirit of the legendary hero Jerrod, and now possessing the spirits of both men. The united tribes now threaten the Ten Towns, to drive out the outlanders and reclaim the lands of his people.
329----
330* BackFromTheDead: The great warlord Wylfdene, returned from the dead a season after his passing, having received a vision from the hero Jerrod.
331* BarbarianHero: The barbarian's barbarian, and a hero among heroes, made up of both their greatest living warrior and a legend of their ancient past.
332* BigBad: Of the ''Heart of Winter'' expansion pack. The leader of the barbarian army arrayed outside the gates of Lonelywood, calling for war to take back the Dale from the settlers of the Ten-Towns. [[spoiler: Then it turns out "Wylfdene" really was DeadAllAlong, his corpse hijacked by Iscasaracht, an ancient undead dragon with a vendetta against the whole of the Dale and all the settlers within, Uthgardt and settler alike. After TheReveal, she becomes the Big Bad proper.]]
333* CameBackStrong: Returned from the dead as an immensely powerful (albeit undead) warrior.
334* EndOfAnAge: Represents the last hurrah of the Uthgardt, and their bid to avoid losing any more of their land and nomadic culture to the southern settlers.
335* FusionDance: The souls of both Wylfdene and Jerrod, united in death to raise his body and lead the tribes into a new age. [[spoiler:Actually a convenient lie -- the risen Wylfdene is neither man, but instead possessed by the spirit of the ancient dracolich Icasaracht who seeks her revenge on all humans in the Dale.]]
336* HeroAntagonist: Unlike the [[CardCarryingVillain card-carrying villains]] of the original campaign, everything about Wylfdene is written as though he truly believes in his cause, and sees himself as the great hero his people need. [[spoiler:Which is as Icasaracht intended, and, in her own way, she too sees herself as entirely justified.]]
337%%* MessianicArchetype:
338* PossessingADeadBody: Wylfdene's corpse, reanimated by the fused spirits of Wylfdene and the Uthgardt's ancient hero Jerrod. [[spoiler:Actually Icasaracht.]]
339* TheReveal: The story of the expansion is all about finding a way to stave off war with the Uthgardt. That means discrediting Wylfene, whose claims of being the reincarnation of Jerrod himself seem suspect. [[spoiler:Undead barbarian warlord? No, undead barbarian warlord's dead boy possessed by the spirit of an ancient undead dragon matron. The real Wylfene is truly dead, and Jerrod had nothing to do with it except as a way of manipulating the tribes into following Iscasaracht-as-Wylfdene.]]
340* VillainHasAPoint: He's not wrong about what has been taken from the tribes already, and the possibility that the expansion of the outlanders will continue is real enough. He believes the only way to stop this from happening is to draw a line in the sand with the Ten Towns, however, and whether or not the player can convince him otherwise is an open question. [[spoiler:Until it's revealed that "Wylfdene" is actually Icasaracht, manipulating the two sides into an open war that will bring ruin to them both.]]
341[[/folder]]
342
343[[folder:Icasaracht]]
344!!Icasaracht
345->''"My heart was shattered long ago, and all mercy bled from the wound."''
346
347A white dragon matron, said to be the last of her kind. At one point, dragonkind unquestionably ruled over Faerun, until humanoid settlers encroached upon their lands. Now, she seeks to reclaim her territory by any means possible.
348----
349* BadassBoast: She has a ''lot'' of these. Like most dragons, Icasaracht has quite a high opinion of herself.
350-->'''Icasaracht:''' ''[=[=][[spoiler:still in the body of Wylfdene]][=]=]'' I held the north in my claws! When I spread my wings, I shadowed the face of the world! I WAS A GODDESS!
351* BestServedCold: Engineers the circumstances of her revenge on the upstart humans such that it takes thousand of years to pay off. [[spoiler:Her initial plot involves pitting the barbarians and settlers of the region against one another, posing as Wylfdene over the course of several months.]]
352* BigBad: The GreaterScopeVillain of ''Heart of Winter'', as opposed to Wylfdene's HeroAntagonist. [[spoiler:Subverted in that the two are, not unlike Poquelin and Belhifet, actually one and the same.]]
353* BreathWeapon: Breathes ice, as a white dragon.
354* ChekhovsGun: At the beginning of the base game in Easthaven, the sea spirit Elisia returns the shattered Blade of Aihonen to the dragonslayer's [[IdenticalGrandson lookalike descendant]] Jhonen. [[spoiler:The blade being removed from Icasaracht's heart, sunk to the depths of Lac Dinneshere, is what allows the dragon to be reborn.]]
355* CrazyPrepared: She's a lich. A ''[[{{Dracolich}} dragon lich]]'', but still -- this comes with the territory. Which means that before she was slain by Aihonen, she prepared special wards that would preserve her body and spirit, and sacrificed the spirits of her unborn children to ensure her resurrection.
356* CycleOfRevenge: A major theme of the expansion is how this corrupts and destroys from within. Justice is without purpose if you destroy yourself and lose everything you care about along the way. [[spoiler:Having killed her own mate and sacrificed her brood to live long enough to take her revenge on the humans, Icasaracht literally has nothing else left.]]
357* DeathByWomanScorned: She slew her mate after even he came to believe that she had [[EvenEvilHasStandards gone too far]] [[spoiler:by turning their unborn hatchlings into phylacteries as part of her scheme for revenge against the humans of the Dale.]] She then [[NeverMyFault blames the humans]] for turning him against her.
358* {{Dracolich}}: Less skeletal than most, because the particular means of resurrection involves [[spoiler:infusing her eggs with necromantic power, sacrificing the souls of her own unborn hatchlings so that she can possess them and be reborn.]]
359* EndOfAnAge: A key theme: she seeks vengeance for the end of the age of draconic dominance across Faerun. She shares this in common with Wylfdene, and for that matter the Ten-Towns, which, it is implied, will eventually lose their freedom and independence, the way of all frontiers.
360* EvilSoundsDeep: Especially for a ''female'' dragon. [[spoiler:And especially when still in the body of Wylfdene, meaning her lines are being voiced in the low voice of Creator/RonPerlman.]]
361* GreaterScopeVillain: An ancient dragon defeated by the controversial hero Aihonen -- controversial because while he saved the settlers from Iscasaracht, he also fought against the Uthgardt. Much of the events of ''HOW'' stem from the battle between the two. [[spoiler:Icasaracht graduates to BigBad (or rather is revealed to have been the true BigBad all along) when it turns out Iscasaracht is back and has been manipulating the Uthgardt into a war with the Ten-Towns which will inevitably destroy them both as part of her age-long revenge plot.]]
362* AnIcePerson: She's a white dragon, meaning she breathes cold and her natural habit is a glacier cave. [[spoiler:The eponymous ''[[TitleDrop Heart of Winter]]'' is hers.]]
363* TheManBehindTheMan: Or rather, the dragon. [[spoiler:It was ''her'' spirit possessing the body of Wylfdene in an attempt to lead the barbarian tribes to war against the Ten-Towns.]]
364* MyDeathIsJustTheBeginning: Though her mortal body was slain by the hero Aihonen, [[spoiler:she had turned her own eggs into necromantic repositories into which she would be reborn in the event of her death, thus ensuring she could continue to enact her revenge in secret.]]
365* NeverMyFault: She killed her own mate, but she blames the humans for that, too. [[spoiler:He turned on her after she extracted the souls of their own unhatched eggs as part of a ploy to ensure she would survive long enough to avenge the dragons on the humans of Icewind Dale.]]
366* OurDragonsAreDifferent: Dragons in the Realms come in all different colors, with the non-metallic, chromatic dragons being naturally evil by default. Icasaracht is a white dragon, known for being smaller and less intelligent than most other dragons -- which she subverts -- and for having a bony, skeletal-looking head shape, even when they're not undead.
367* {{Pride}}: Icasaracht's pride as a dragon is her defining trait. In fact, she's so proud that when the Seer shows her her reflection while she's still [[spoiler:possessing Wylfdene's body,]] she's so disgusted by what she sees that she drops the ruse and kills her in a fit of rage.
368-->'''Icasaracht:''' ''[=[=][[spoiler:still as Wylfdene]][=]=]'' [[MyGodWhatHaveIDone What have I done?]] This hideous form defiles the majesty of my being!
369* {{Revenge}}: Served [[BestServedCold very cold indeed]].
370* SealedEvilInACan: Remains trapped at the bottom of Lac Dinneshere for as long as [[spoiler:the shattered pieces of Aihonen's blade pierce her frozen heart.]] Guess [[ChekhovsGun what turns up]] in a minor sidequest in the very FirstTown of the base game?
371* WalkingSpoiler: Naturally, since she's been dead and gone for over a thousand years. [[spoiler:The increased hostilities between the barbarian tribes and the Ten-Towns is ultimately her doing.]]
372[[/folder]]
373
374[[folder:The Luremaster]]
375!!The Luremaster
376A strange ghost haunting the abandoned and cursed Castle Maluradek.
377----
378* AnArmAndALeg: Maluradek had his hands cut off as a punishment for writing a poem which showcased Maluradek's cowardice.
379* TheBard: The Luremaster was once a bard.
380* FromNobodyToNightmare: He was originally just a random bard that followed Maluradek and the Watchknights of Helm so he could chronicle their battle against the dragon. However, when he saw the knights slay the dragon while Maluradek fled, the Luremaster decided to tell the story as it really happened and not do what Maluradek wanted by making him seem more heroic than he truly was. Maluradek had his hands cut off and had him thrown in the dungeon, but the Luremaster then began to sing his poem, so Maluradek murdered him. Then the Luremaster came back as a restless spirit which made it impossible to escape the tower, condemning everyone there. And once everyone in the castle was dead, he sent out Hobart to lure in more adventurers for the purpose of subjecting them to his dangerous trials so he could see if there were any true heroes among them.
381* MurderIntoMalevolence: The Luremaster's persecution and murder by Maluradek resulted in him becoming a monstrous ghost which condemned the castle's inhabitants, as well as anyone else who visited it, to suffering and death.
382* RiddleMeThis: Most of his challenges to the party are in the form of bizarre riddles.
383[[/folder]]
384
385[[folder:Maiden Ilmadia]]
386!!Maiden Ilmadia
387An elven maiden and one of Poquelin's top lieutenants.
388----
389* BackFromTheDead: [[spoiler:After IWD, Ilmadia is resurrected by mother Egenia [[DrivenToSuicide only to die months later]].]] [[NiceJobBreakingItHero Some things were best left untouched.]]
390* BirthDeathJuxtaposition: [[spoiler:In the interim between the IWD and [=IWD2=], she gave birth to demonic twins. She was so horrified that [[DrivenToSuicide she threw herself off a cliff]].]]
391* ButICantBePregnant: [[spoiler:Between the two games, Ilmadia was resurrected by mother Egenia and found herself mysteriously pregnant with twins. Being a virgin, she couldn't understand how that could have happen. Mother Egenia told her it must have been a miracle from Ilmater. The truth however, was far more sinister.]]
392* DrivenToSuicide: [[spoiler:Giving birth to half-demonic twins did no do any good to her mental state and she took her life away.]]
393* MisterBig: Ilmadia is in charge of leading fire salamanders and fire giants who tower her many times her height.
394* NeverFoundTheBody: [[spoiler:After her suicide in the sequel, they never found her corpse.]]
395* RapeIsASpecialKindOfEvil: [[spoiler:She always believed herself to be a virgin until her resurrection. The realization that a devil lord raped her and she bore his children drove her to madness and death.]]
396* TheSmurfettePrinciple: The only woman among Poquelin's six lieutenants.
397* {{Retcon}}: Ilmadia has stolen artifacts and magical tomes from the ruins of the Severed Hand. When confronting her, she says she doesn't give a rat's arse about her kind and their ways. In the sequel, she's revealed to have joined Poquelin out desperation to restore the Severed Hand, her ancestral home, to its former glory.
398* {{Unicorn}}: The unicorn is her badge's symbol. [[UnicornsAreSacred She exploits this trope for her own benefit.]]
399* UnicornsAreSacred: As part of her master's plan, Ilmadia take advantage of her virginity to attract and corrupt unicorns.
400* VirginPower: As part of Poqulein's master plan, she intents to corrupt unicorns and turn them into [[EvilCounterpart black unicorns]]. [[OnlyTheChosenMayRide Being a elf and a virgin means she can easily lure unicorns who shunned away everyone else.]]
401* WickedCultured: She claims to be cultured compared to Poquelin's other generals and her fire-related army.
402[[/folder]]
403
404[[folder:Limha]]
405!!Limha
406->"Filthy lies from a filthy creature! Why, I have no ''idea'' of who this dirty child is or how it came to be here."
407
408A witch who lives on the edge of the Fell Wood. Although she presents herself as a sweet, motherly woman, she's actually responsible for kidnapping the children from the Wandering Village, and must be killed in order to progress.
409----
410
411* BlatantLies: As demonstrated by the above quote, she's almost ''comically'' bad at lying once you've gotten her angry.
412* FauxAffablyEvil: She'll sell the party mid-level spells and provide them a safe place to rest, and she seems to genuinely care about her "son" Agog, but once she's been exposed her true nature becomes all too evident. Also, not unlike [[Literature/HanselAndGretel a certain other]] [[Main/WickedWitch Wicked Witch]], she lures children in with promises of sweet treats before locking them up with the intent to use them for her own purposes.
413* HairTriggerTemper: She immediately flies off the handle if you accuse her of kidnapping, transitioning from calling the party "precious" to "worm" and "insect".
414* ItsAllAboutMe: Her justification for kidnapping children for their souls amounts to this. She believes that protecting the villagers from the barbarian tribes is sufficient payment for the children she takes, despite that fact that they obviously didn't give her permission to steal them. However, it's very clear that she ultimately only cares about her own prowess.
415* LoneWolfBoss: One of only a few antagonists in ''Icewind Dale II'' completely unrelated to the Legion of the Chimera.
416* NumberOfTheBeast: Every 66 years, she drains 6 children of their life essence to maintain her youth.
417* VainSorceress: Steals children and partially consumes their life essence in order to preserve her youth. And according to her, she's been doing this for centuries.
418* VillainHasAPoint: Despite everything, she's probably right when she claims her prowess is the only reason the Black Raven barbarians haven't wiped out the villagers yet. The barbarians are very dangerous opponents, vastly outnumber the Wandering Village, and the woods -- clogged with Limha's abominations -- provide the only buffer between them.
419* WickedWitch: Lives alone in a haunted forest? Check. Uses her magic to create hideous monsters? Also check. Steals children for her own purposes and turns them into animals? Triple check. It's a wonder the villagers didn't catch on sooner.
420[[/folder]]
421
422!!Aurilites
423[[folder:General tropes]]
424Servants of the Cold Goddess, Auril the Frostmaiden. Minor antagonists in the first game and major ones in the second.
425----
426* AnIcePerson: Obviously. Even undercover, Lysan isn't all that subtle about her affinity for the cold.
427* AvengingTheVillain: Lysan, who fell in the first game after trying to quench all warmth within the Vale of Shadows, has been martyred by her fellow Aurilites in the second.
428* DragonTheirFeet: Thvara, a cleric Cathin dispatched to rally the local barbarians to the cause -- and to serve as sacrifices should the clerics run out of ''enemies'' to bleed -- was still on this mission when the glacier fell and is encountered only after the high priestesses are dead.
429* EndlessWinter: Their goddess's goal, and thus their own.
430* EnemyMine: They have little stake in the Legion's politics, but are happy to take them as allies, fulfilling their part of a mutually beneficial pact that will see them armed with Kuldahar's Heartstone Gem.
431* HumanSacrifice: The source of their ice temple's perpetual reformation, carried out by Lysara, who's a bit disquieted at (what she presumes to be) Auril's bloodlust.
432* IcePalace: Technically a temple, but they've constructed an impressive one in the second game, and the triplets lord over it like royalty.
433* NotMeThisTime: When confronted about the wintry storm that crashed Oswald's airship, Lysara insists it was neither her nor her sisters' doing, but a congregation of their Aurilite brothers who were simply [[NothingPersonal practising a ritual]]. She lightly mocks Oswald for lacking the competence to navigate said storm and you're given the option to spare the repentant men responsible.
434* ReligionOfEvil: Auril is a cruel goddess and her minions perform her work with ruthless zeal.
435[[/folder]]
436
437[[folder:Lysan]]
438!!Lysan
439An Aurilite priestess doing her goddess' [[EndlessWinter good work]] in the region of Kuldahar.
440----
441* BadassCape: Owner of the Mantle of the Coming Storm, a beautiful and powerful cloak of the Aurilite faith. Unusually, you don't loot it from her corpse, but claim it along with her other possessions from her former employer back at Kuldahar, either through diplomacy or blackmail.
442* TheChosenOne: Claims that Auril herself blessed and empowered the curse she cast upon the Vale of Shadows, and concluded that this confirmed her as the goddess' chosen. The PC can call her delusional, but to her credit, another Aurilite called Kontik shows up near the game's end to kill you for slaying "Auril's chosen."
443* EarlyBirdCameo: Makes her first appearance in the guise of an unassuming barmaid in Kuldahar, but this encounter is optional and easily missable. She's actually surprised if you expose her with its remembrance, so brief was your acquaintance.
444* {{Foreshadowing}}: If you meet her in Kuldahar's Root Cellar Tavern and pick her mind about the town, she'll idly betray her discomfort with its warmth-giving tree. Whitcomb the barman will also lament that attractive as she is, Lysan has too much of "winter's chill" in her for his liking.
445* HistoricalHeroUpgrade: The triplets believe their beloved Lysan was unjustly murdered for her faith. While it ''was'' the party who initiated battle with her, it was to prevent her unleashing an EndlessWinter upon Kuldahar, not religious persecution.
446* NoSympathy: For Kresselack, whom her scheme will condemn to an eternity in the cold dark.
447* StarterVillain: Of the first game, after the BaitAndSwitch with Kresselack.
448* UnwittingPawn: She's in alliance with Yxunomei's servitors, who also seek Kuldahar's downfall, but the Talonite necromancer Presio dismisses Lysan as a gulled twit who'd never have allied with them were she aware of their true plot: to restore the dale to a tropical paradise at primal odds with Auril's desired EndlessWinter.
449[[/folder]]
450
451[[folder:Oria, Cathin, and Lysara]]
452!!Oria, Cathin, and Lysara
453Conjoined triplets who serve the Frostmaiden as high priestesses. They've joined the Legion of the Chimera in alliance and overseen the magical construction of a majestic ice temple to buffer the Western Pass.
454----
455* AlasPoorVillain: Lysara gives a brief, sad soliloquy when she's brought to death's door, befitting her status as the TokenGoodTeammate.
456* AMotherToHerMen: Cathin, the most overtly [[LadyOfWar martial]] sister, will call for a timeout when encountered and insist that your quarrel is with her, not her clerics.
457* ClimaxBoss: Lysara, oddly enough, despite likely being the first high priestess you'll encounter. Unlike her sisters, she's fully voiced, engages you with an [[MightyGlacier ice golem]] in addition to her Aurilite cohort, and gets her own battle theme. Oria's is the [[PuzzleBoss trickier fight]], but she's fought with less fanfare.
458* DamagerHealerTank: They all wield a measure of ice magic, and are high priestesses of Auril besides, but Oria is a mage, Lysara is an offensive cleric, and LadyOfWar Cathin leans more into the fighter fantasy.
459* KneelBeforeZod: Lysara demands the player kneel before her (although she'll think less of you if you actually do it), and Cathin permits you to address her as your "queen."
460* StartOfDarkness: Lysara is a fundamentally kind person, and Nickademus claims Oria was once an innocent seduced by Auril's power, but Lysan's death marked this for all three sisters.
461* TokenGoodTeammate: Lysara, the least maniacal sister, through whom most of the temple's workings and dealings are gleaned. Your character can even voice their observation that a kind person lurks under the surface, which she'll halfway concede, but [[ViolenceIsTheOnlyOption your appeals to her better nature fail to thaw her icy heart]].
462* TwinTelepathy: Triplet Telepathy, but still. Each of the sisters hears the others' voices in her head and will know if any have been killed.
463[[/folder]]
464
465!!The Yuan-ti
466[[folder:General tropes]]
467A cruel and merciless race of SnakePeople in service to Sseth, the Sibilant Death. Entrenched in the mountain complex of Dragon's Eye, they seek the downfall of Kuldahar.
468----
469* AlwaysChaoticEvil: They're notable in that across both games, the yuan-ti don't produce so much as a TokenGoodTeammate. High Sorceress Izbelah probably comes the closest, for all ViolenceIsTheOnlyOption if you try to reason with her, and only then because she's busy dealing with an EvilVersusOblivion subplot.
470* BossInMooksClothing: Inverted with the oft-mentioned Cedra, who brokered the yuan-ti's alliance with the Legion of the Chimera in ''II'', but who's not much more remarkable than any other yuan-ti sorceress in combat and gets zero dialogue. Madae speaks on her behalf during her one in-person appearance and she doesn't outlive the subsequent battle.
471* ColdBloodedTorture: Masters of cruel poisons and purveyors of all manner of torture devices, including the classic racks and iron maidens.
472* CreateYourOwnVillain: The yuan-ti were always a hostile element, but the monsters at the top of the pyramid swelled their ranks with exiles from Kuldahar whose crimes were being or birthing yuan-ti children by rape. Which was admittedly the least courtesy owed, what with "seeding" Kuldahar's captured villagers in the first place.
473* {{Foil}}: To the Aurilites, especially in the second game. They're nominal allies through their alliance with the Legion of the Chimera, but they thrive in tropical climes the Icedawn would love nothing more than to freeze.
474* FreudianExcuse: The new generation of yuan-ti halfbloods, at least, have good reason to resent Kuldahar, whose frenzied menfolk tried to kill them and their mothers when [[ChildByRape what they were]] became apparent.
475* HumanSacrifice: Big fans of this, and they take more pleasure in it than their Aurilite counterparts.
476* ReligionOfEvil: Adherents of Sseth, a ChaoticEvil deity personified as a great winged serpent.
477* SnakePeople: Well, they are. Amusingly, Sseth's "princess," despite not being yuan-ti herself, will call you an "ignorant pig" if you actually use this appellation in conversation with her.
478* SssssnakeTalk: Several have the tic, chiefly the abominations at the top of their hierarchy.
479* VillainousValor: The yuan-ti pureblood High Commander Grishum, who welcomes a departure from the deceptive tactics of Yxunomei's reign in favour of worthy battles with defiant enemies.
480[[/folder]]
481
482[[folder:Thorasskus]]
483!!Thorasskus
484->"When all is sssaid and done, it alwaysss comesss down to thisss, isss it not ssso... ? Good against evil - order against chaosss - fire against ice - life against death - flesh against sssteel."
485The yuan-ti high priest in ''Icewind Dale II'', encountered in the form of an [[CreepyChild odd little boy]].
486----
487* ContrastingSequelAntagonist: To Yxunomei, the first game's yuan-ti leader. He takes the guise of an odd little boy instead of an odd little girl, is a yuan-ti priest rather than a demon anointed yuan-ti royalty, and masquerades as a child not to distress his enemies but to hide his identity.
488* CreepyChild: His mortal disguise. Unlike Yxunomei, who exploited this trope for the psychological effect but otherwise made no effort to hide her true nature, Thorasskus actually tries to pass himself off as a lost little boy.
489* GameplayAndStorySegregation: Ambiguously. He never actually gives his name in dialogue, but his child disguise's model still wears by it (rather than Yxunomei's "Odd Little Girl" nameplate) and the player will leave their first conversation having gleaned it nonetheless.
490* TheMagnificent: Nheero can learn that he's known as "One-Of-Many," and can apparently only be seen by his fellow yuan-ti, and only after a ritual cleansing beneath "Sseth's eye" at that. It's unclear whether that last part is a sham, but it ''is'' required to pass beneath an enchanted archway called Sseth's Eye to meet him.
491* SayingTooMuch: Makes the rookie error of not bothering to contrive an alias; Nheero, if pointed in the direction of the library, can figure out his identity with only the clue of his (very conspicuous) name. He even identifies his fake mother by the name of his high sorceress, which the player can point out to poke another hole in his deception.
492* ObviouslyEvil: He's first encountered under inexplicable attack by a raid of efreeti in a secret, lavish chamber of Dragon's Eye, vacillates between dissonant perkiness and perfunctory distress, and bears a peculiar name for a human child.
493* PaperThinDisguise: Somehow comes off as an even less convincing child than Yxunomei, and she wasn't even trying.
494* VillainRespect: Concedes that your speaking character is a WorthyOpponent for their wisdom and hopes to absorb that quality when he eats you.
495[[/folder]]
496
497!!The Legion of the Chimera
498[[folder:Guthma]]
499!!Guthma
500
501A fearsome bugbear chieftain overseeing the orc and goblin horde's attack on Targos.
502----
503* TheBrute: Far from stupid, but really only in it for the carnage and glory.
504* GloryHound: Exceptionally proud of ''his'' horde and unwilling to cede any power to Sherincal.
505* TheStarscream: Bristles at Sherincal micromanaging his army and plots to send her and her Legion Targos's way after its fall.
506* StarterVillain: A beefy pawn with a wicked morning star, but a pawn nonetheless.
507[[/folder]]
508
509[[folder:Sherincal]]
510!!Sherincal
511->''"To the shores of war, then, shall we travel, with valor as our greatest guide."''
512A half-dragon warrior commanding the Legion of the Chimera's forces on the western front.
513----
514* BadBoss: Has very little tolerance for failure, insulting her underling Guthma for his own at some length, and kills an Andoran druid just to punish ''her mate'' for deviating from a command.
515* {{BFS}}: Wields Winged Blight, a massive and repulsive two-handed sword, reinforced with human bones and wrapped in tanned human flesh.
516* TheDragon: Half of one, literally and figuratively. She's the half-dragon general of the Legion's western armies and, depending on how the ice temple is approached, can be fought as a DiscOneFinalBoss.
517* FairPlayVillain: Ruthless as she is, she does possess a sense of honor, at least insofar as battlefield etiquette is concerned. If told about Captain Yurst's fate, falling from the clutches of her soarsmen to bleed and freeze to death on the icy hills below, she'll the lament the injustice of a noble foe meeting such an end.
518* VillainousValor: She actually holds to the concept of valor as one of her guiding tenets.
519* YouAreWhatYouHate: Despises her human blood and has a cabal of necromancers on hand to try and purge it. For contrast, she lauds her dragon heritage, but laments how little she's gained from it.
520[[/folder]]
521
522[[folder:Saablic Tan]]
523A Red Wizard of Thay, he was one of Poquelin's lieutenants, until Malavon betrayed him and turned him into an umber hulk.
524----
525* DramaticIrony: The adventuring party in the first game didn't stick a sword in Tan's back to take his badge because Malavon had betrayed him, turned him into an umber hulk, and gave his badge to his neo-orogs. By betraying him, Malavon inadvertently ''saved'' Tan's life.
526* FaceHeelTurn: He wasn't really a "face" in the first game, but he was a neutral character who gave your party information and provided a quest or two. In the sequel he's human again and allied with the Legion of the Chimera.
527* HulkSpeak: He talks in short, inarticulate sentences. Justified by his transformation into a umber hulk, which has caused his mental faculties to decline to the point that talking at all is difficult.
528* TheManBehindTheMonsters: In the first game he created neo-orogs for Poquelin, and in the second game creates driders for the Legion of the Chimera.
529* RewardedAsATraitorDeserves: He wants you to kill the other lieutenants as punishment for his state.
530* SmallRoleBigImpact: In the second game, he's killed ''outside'' the Severed Hand, but his influence is felt throughout the final chapter and the player gets some extensive interactions with his conclave.
531[[/folder]]
532
533[[folder:Isair and Madae]]
534!!Isair and Madae
535->''"At this point, I think we're supposed to say something to the effect of... 'You're too late to stop us!' Isn't that the way it works in the storybooks, sister?"''\
536''"Come now, Isair. You know I don't like to read."''
537-->'''Voiced By:''' Creator/PeterStormare (Isair), Mari Weiss (Madae)
538
539A pair of half-fiend twins and the leaders of the Legion of the Chimera, a self-described organization of creatures cast out from the rest of society due to their inhuman nature. Together, they seek to make the Legion a force to be reckoned with and end the prejudice targeted towards them, even if it means going to war.
540----
541* AffablyEvil: Isair is still going to kill you, but that's no reason you can't exchange some pleasant banter first, is it? Madae finally decides she's had enough of this in the final battle.
542* AllOfTheOtherReindeer: More or less their entire lives, thanks to their half-fiendish heritage, has been spent rejected and ostracized -- first by humans, then by devils.
543* BigBadDuumvirate: As the leaders of the Legion of the Chimera in ''Icewind Dale II'', you spend most of the game fighting through their minions on your way to the final confrontation with the twins. Madae speaks less than her brother, but while Isair sometimes makes decisions for both of them, he never acts without asking Madae's opinion. This constant back-and-forth makes up the majority of their dialogue.
544* BigRedDevil: Both of them have the look, with crimson skin, horns, tails, and wings, as the half-fiend children of Belhifet.
545* CallBack: The twins' entire history is made up of nods to [=NPCs=] and major locations from the first game, including their foster mother Egenia being the head of Kuldahar's Temple of Ilmater, one of the townsfolk the player rescues from the Talonites of Dragon's Eye.
546* ChildByRape: Their mother ''Maiden'' Ilmadia Bariel [[ButICantBePregnant believed she was still a virgin]] at the time you fought her in the first game, wasn't raised by Mother Egenia until after Belhifet's death, and [[spoiler:never knew Poquelin's true identity]]. She [[DrivenToSuicide threw herself off a cliff]] upon seeing the twins for the first time.
547* CreateYourOwnVillain: On two counts. The people of Kuldahar refused to see them as anything other than fiends, and mistook the (natural) death of their foster mother for murder at the twins' hands; and the Ten-Towns' refusal to recognize the legitimacy of their nation is what spurred them to war.
548-->'''Iselore''': 'They are forged from evil, and nothing but evil can come from them!' I remember telling her that. Did we make it so? I cannot help but wonder now. Egenia believed with all her heart that the cambions could be good and virtuous creatures.
549* CreepyTwins: As twin {{Big Red Devil}}s at the head of an army of hybrid beings.
550* DeadGuyJunior: Iselore named them after his parents on Egenia's request, which he would later come to regret.
551* DeadpanSnarker: Constantly. They treat the player party as one big joke.
552-->'''Madae:''' Isair, I'm getting tired of these grandstanding mercenaries.\
553'''Isair:''' Really? That's fascinating, because I was just thinking of killing them. Would that be alright with you, sister?\
554'''Madae:''' It sounds perfect to me, brother. Farewell, mercenaries.
555* TheDividual: Fraternal twins with contrasting personalities, yet they're rarely seen apart and are almost always mentioned in the same breath.
556* DisappearedDad: They were only born after Belhifet's defeat and subsequent banishment back to the Hells. When they eventually catch up with him again in the Hells, he treats them as no better than any other Blood War mercenaries, disposable pawns to be manipulated and discarded.
557* DrivenToVillainy: Facing constant rejection at every turn, Isair and Madae are determined to carve out a place for other half-breed outcasts like themselves, whatever the cost. See TraumaCongaLine.
558* DualBoss: You fight both of them at the same time, along with their flunkies.
559* EvenEvilHasStandards: Before the FinalBattle, Isair asks your speaking character their motive. If you choose gold or war, he'll profess to be DisappointedByTheMotive.
560-->'''Isair''': So, you just wander from battlefield to battlefield, profiting from conflict? While my sister and I do not profess to be saintly, our war is fought for a cause.
561* EvilOrphan: Rejected by everyone but Mother Egenia, after she died they were chased out of Kuldahar, and began a downward spiral after that.
562* FauxAffablyEvil: Madae, who's only really playing nice to indulge her brother for as long as her patience holds out.
563* FullCircleRevolution: Madae, as usual, makes no bones about it, saying that all the "dispossessed freaks" of the Legion are simply going to enslave those who previously oppressed them in revenge for their previous suffering.
564* HalfHumanHybrid: Cambions, the children of a fiend and a mortal, in this case half elf, half devil. They're the children of Maiden Ilmadia, one of Poquelin's minions from the first game... and Belhifet himself.
565* HappilyAdopted: Raised with love by the Ilmatari priestess Mother Egenia until her death, at which point the villagers of Kuldahar assumed they murdered her. The twins did not take this well.
566* HiredGuns: First as catspaws of Luskan's Hosttower of the Arcane, then as mercenaries in the Blood War, the neverending interdimensional war between demons and devils.
567* HornedHumanoid: Another gift from their fiendish sire Belhifet.
568* MightMakesRight:
569-->'''Madae:''' The reality of this world is that strength rules. Those who aren't willing to push are simply going to get run over.
570* MissingMom: Ilmadia threw herself off a cliff when she saw the evidence of her children's fiendish heritage. They were fostered by Mother Egenia, a priestess of Ilmater, until her death.
571* NotWhatItLooksLike: When villagers of Kuldahar came upon the twins burying Egenia, they immediately leapt to the conclusion that the twins had killed her. The villagers attacked, but were no match for the two cambions. This led to the twins fleeing the town for fear of further reprisals.
572* RedOniBlueOni: Madae (red) is quicker to anger and often responds with threats and violence, while Isair (blue) is more level-headed and calculating, preferring to hold conversations with the player before attacking.
573* ReligionOfEvil: Madae is a cleric of Iyachtu Xvim, the half-demon son of the [[KillTheGod dead god]] (at the time) Bane and the then-incumbent (again, at the time) god of tyranny, hatred, and fear in the Realms. The twins' mother Ilmadia was also a priestess of Xvim.
574* SiblingYinYang: Isair is clever, cool-headed, learned, creative in his villainy, and likes using five dollar words. Madae is bloodthirsty, quick to anger, dislikes reading, and solves most of her problems with murder. Interestingly, Lysara considers Madae to be the better half of the Legion of the Chimera's leadership.
575* SuperBreedingProgram: One of the more unfortunate lessons to learn from [[SnakePeople the yuan-ti]]. The twins intend to bring the Dale under their control by, among other things, forcibly breeding their prisoners with their various monstrous allies.
576* ThenLetMeBeEvil: Mother Egenia believed they could learn to be good, but kept them hidden and isolated from all outside contact. The misunderstanding with the villagers following her death shattered this "morality in a bottle", as Iselore calls it, with their fiendish instincts rising to the surface... or possibly they were just two frightened kids who were attacked without cause, and fled in fear for their lives.
577* TraumaCongaLine: Starting from before they were even born. Their father was baatezu general who sought to conquer the Prime and was killed before they were born, their mother one of his lieutenants who killed herself when the moment she saw her children, Archdruid Iselore couldn't bring himself to kill them but bore them no love, and when their guardian, the Ilmatari priestess Mother Egenia, died, they were driven from their hometown of Kuldahar as their infernal instincts began to surface, eventually finding their way to the streets of WretchedHive of Luskan. When they finally found a way to cross planes to find their father on a battlefield in the Abyss, they found that their half-mortal heritage meant they were no more accepted among devils than anywhere else -- so they returned to Icewind Dale, ventured to the ruined citadel and attempted to make it a haven for half-breeds like themselves. They attempted to open negotiations with nearby Bryn Shander, received "gifts" laced with holy water, and so turned their original plans for settlement into a campaign of conquest. Which brings us to the beginning of the second game.
578* UtopiaJustifiesTheMeans: Equality for all... through open war and a SuperBreedingProgram.
579-->'''Isair:''' Even you must agree that such a true and noble goal surely justifies whatever means necessary to bring it about -- and with that being said, it's time for your meddling to end.
580* UnexplainedAccent: Peter Stormare uses his distinctive, gravelly-voiced natural Swedish accent for Isair, for which he has been cast as all manner of [[AsLongAsItSoundsForeign vaguely European characters]] across multiple works. Madae doesn't share the accent. Neither do any of the other Kuldahar voice actors. As long as it sounds cool, of course, nobody really cares what accent the actors have in any of the Infinity Engine games.
581* VillainHasAPoint: Discrimination and prejudice against half-breed races and the like is very prominent in the Forgotten Realms setting, and it was only due to how the Ten-Towns received their attempts at diplomacy that the twins responded with force.
582* VillainTeleportation: Their preferred method of travel. They even port out of the FinalBattle once the tide turns against them to recuperate at their radiant pool.
583* WingedHumanoid: Their wings appear prehensile, like giant clawed hands.
584[[/folder]]
585
586!Historical figures
587
588%%!!Jerrod
589
590%%!!Valas, the Black Raven
591
592[[folder:The Barbed Kingdom & the Lost Followers]]
593->''From the moment Ehld left the throne room in search of the Lost Followers, the weeping of the queen ended, and she never wept again.''
594Once known as the Silver Court, the Barbed Kingdom was profaned and annihilated by the Lost Followers, six servitors of Bane as mighty as they were depraved. The six, though empowered at the height of their tyrannical god's influence on Faerûn, were cast down in battle by an unlikely opponent: the fallen kingdom's [[CoolOldGuy nearly eighty-year-old duke, Kholsa Ehld]], fulfilling a promise made to the atrocity's SoleSurvivor: the Barbed Kingdom's five-year-old queen, [[CruelMercy mockingly spared]]. The six villains' individual downfalls are chronicled in the pommel-turned-amulet of his holy avenger, Cera Sumat ("Six, now Silenced"), and the tale's remainder is related in the blade's [[AllThereInTheManual in-game blurb]].
595----
596* AChildShallLeadThem: The Barbed Kingdom's princess became queen upon the death of her father -- and ''everyone else'' in the kingdom -- at age five.
597* AndIMustScream: The Lost Followers' fates as of the current era, locked in "screaming prisons" upon the Ethereal Plane. Hierpherus, the Baneite priest tasked with freeing them, frets that they'll be as likely to attack him as their enemies if unleashed in their frenzy.
598* AllThereInTheManual: For some of the series' most memorable lore, its history is confined entirely to item blurbs and its relevance to the plot is minimal.
599* BareFistedMonk: Broken-Khree is a monk and fight with just his fists and feet.
600* BloodKnight: The Lost Followers "revelled in strife and tyranny; and for all the blood they shed, it was never enough."
601* BodyHorror: Atalaclys the Lost, beset by a "rotting disease," was hunted to the great sands of Anarouch. After days of battle, Atalaclys's rotted throat cracked in the desert heat and left him unable to cast a getaway spell.
602* CallToAgriculture: After serving his queen for years, Kholsa Ehld retired on farm in Kuldahar Pass, later renamed Hrothgar's Pass.
603* CoolOldGuy: Kholsa Ehld, who undertook his plane-spanning quest of six years ''pushing 80'', outlived the Weeping Queen and died in his bed at 107.
604* CruelAndUnusualDeath:
605** Inhein-Who-Was-Taken was torn apart by her own undead legions. Her remains was then exposed to the sun where they turn to dust.
606** Broken Three was pierced by collapsing crossbeams of his temple.
607** Kaervas Death's Head had his skull fractured by the handle his own axe.
608** Atalaclys the Lost's own rotting throat cracked. Under the heat of the sun and unable to cast any spells, he died dehydraded and dersert insects fed on his carcass.
609** Jaiger of the Fanged Season got his throat slashed by a single sword stroke.
610** Veddion Kairne was crushed to death by a [[WesternAnimation/AvatarTheLastAirbender rockalanche]] of his own making.
611* CruelMercy: The Barbed Kingdom had exactly one survivor: its five-year-old princess, spared in an act of malice. The Lost Followers cast wards to confine her to her ruined kingdom and abandoned her there to starve.
612* DesecratingTheDead: The Silver Court's beheaded king was raised into undeath by his murderers and sent out to butcher his people.
613* TheDreaded: No one in the realms dared to face off against the Lost Followers, not even the most heroic and valorous of paladins. Well, except for just one.
614* EqualOpportunityEvil: The Lost Followers were a diverse coterie of villains: male and female, vampire and barbarian, dwarf and half-storm giant, half-demon...
615* GameplayAndStoryIntegration: Reading the Lost Followers' backstories is the key to their defeat, as their weaknesses are revealed therein.
616* GuileHero: Kholsa prevailed over the Lost Followers as much due to his cunning as his might.
617* HeroOfAnotherStory: Lampshaded in Cera Sumat's item summary.
618-->''But the story of Ehld and Sumat were a story for another time, and of the adventures of another hero. This is now your time, and your epic. If your band counts a paladin among its number, then this ancient blade is yours to wield against the forces of evil... and perhaps, if your heart is true, save a land from destruction once again.''
619* HoistByTheirOwnPetard: Inhein-Who-Was-Taken recklessly raised the dead of the Battle of the Bones in her battle against Kholsa, who took shelter in the aura of his holy avenger. The undead, who couldn't touch him, turned their wrath on their summoner instead. Broken Khree and Veddion Kairne also ran afoul of this trope; Kholsa goaded the former into collapsing his own temple, which crushed him, and Kairne collapsed into the very cairn he tried to bury Kholsa beneath.
620* HumbleHero: The epitaph of Duke Kholsa Ehld, a legendary warrior and nobleman whose crowning victories were nearly BeyondTheImpossible, instead describes "Old Kholsa" as "traveller and farmer." It's probable that "Old Kholsa" never revealed his true identity after retiring north.
621* InfinityPlusOneSword: Cera Sumat, Holy Avenger, Kholsa Ehld's blade and probably the best sword in the game. Better hope you've got a paladin in the party who can wield it, though.
622* LastSecondChance: Kholsa offered each of them the chance to return to the Barbed Kingdom with him to answer for their crimes; none took it. In later life, he lamented his inability to redeem them.
623* LongRangeFighter: Jaiger of the Fanged Season is one of the Lost Followers who relies on a bow and arrows, which is unusual for a barbarian. He is empowered with the elemental of Air. No archers or spellcasters can land a single projectile on him, arrow or spell. Too bad he sucks at melee combat when Kholsa slashed his throat and his bow with a single struck from his sword.
624* NamesToRunAwayFromReallyFast: Kaervas' clan's name is "Death's Head".
625* NonHumanHumanoidHybrid: Veddion Kairne is a spawn from a Demon and a Storm Giant. This gives him immunity to elemental attacks and acid.
626* NoNonsenseNemesis: Kholsa and Broken Khree initiated their battle without a word exchanged, as Ehld was aware that his foe was MadeOfIron.
627* OurDwarvesAreAllTheSame: One of the Lost Followers, Kaervas Death's Head, is a typical grey dwarven king: living underground, bald hair, fight with an axe.
628* OurVampiresAreDifferent: Inhein-Who-Was-Taken, a {{Necromancer}} and EvilSorceress Kholsa found sleeping beneath the [[LandmarkOfLore Battle of the Bones]]. The sun burned what was left of her at daybreak.
629* ThePaladin: Duke Kholsa Ehld, of course.
630* TheRedeemer: Kholsa's vow wasn't necessarily to kill the Lost Followers, but to see them answer for their crimes. Unfortunately, ViolenceIsTheOnlyOption when a redeemer's foes are BeyondRedemption.
631* RedemptionRejection: All six Lost Followers. Ehld hoped to return them to the Barbed Kingdom to face judgement, but his offer was invariably met with scoffing.
632* SetTheWorldOnFire: What befell the Barbed Kingdom and its surrounding lands; all was reduced to a scorched, barren wasteland.
633* ShowdownAtHighNoon: Ehld's battle with Atalaclys the Lost is framed like this, with the pair duelling within the "sandy square of a dead town."
634* TheSmurfettePrinciple: The vampire Inhein-Who-Was-Taken is the only lady Lost Follower. She's incidentally the only one Ehld didn't fell personally, or even cross blades with, although it was more due to pragmatism than chivalry: she taunted him to clash with her Blade Barrier, which he knew would be a bad idea, so he took refuge from her dark magics in the sanctuary of his holy avenger; Inhein's undead minions tore her apart instead when they couldn't pierce Kholsa's defences.
635* UnderestimatingBadassery: The Lost Followers laugh at Kholsa Ehld for being an old man with a battered sword, coming to take them down. None of them live for very long once combat has begun.
636* VillainRespect: The duregar servants of the defeated Kaervas Death's Head permitted Kholsa to depart their subterranean empire unmolested. Kaervas himself is implied to have felt this.
637* WhileRomeBurns: Invoked in the imagery of the Lost Followers' decadent feast while the Silver Court burned and its people screamed their dying breaths.
638* WorthyOpponent: The black rock king Kaervas Death's Head, amused by Kholsa's audacity, granted him an audience, accepted his challenge, and found their strength matched.
639[[/folder]]

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