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1[[WMG:[[center: [- ''VideoGame/HyruleWarriors'' [[Characters/HyruleWarriors Main Character Index]]\
2[[Characters/HyruleWarriorsHyruleanForces Hyrulean Forces]] | [[Characters/HyruleWarriorsDarkForces Dark Forces]] | [[Characters/HyruleWarriorsDLCCharacters DLC Characters]] | [[Characters/HyruleWarriors3DSWarriors 3DS Warriors]] | [[Characters/HyruleWarriorsGiantBosses Giant Bosses]] | '''Captains''' | [[Characters/HyruleWarriorsOtherCharacters Others]]]]-]]]
3
4Non-playable fighters that serve either as minor allies or EliteMooks while on the battlefield.
5----
6[[foldercontrol]]
7
8[[folder:Hylian Captain]]
9[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_hylian_captain_1_portrait.png]]
10Plate-armored knights carrying swords and large shields, who generally serve as allies.
11----
12* AdaptationalBadass: Most portrayals of Hylian soldiers have them easily defeated by even common monsters (when they appear at all), with ''Twilight Princess'' in particular showing them as [[MilesGloriosus putting up a brave front until monsters are mentioned]]. Here, they may be {{Red Shirt}}s, but they're Red Shirts who ''can'' take down enemies, and will try their damnedest anyways; as useless as they are against character officers, they can easily claim a keep or two while you're contending with the mission objectives.
13* BigDamnHeroes: Even these guys get the opportunity for this one. In the last Scenario of Linkle's Tale, [[spoiler:they start the battle with Moblins bearing down on them while they're still weak and wounded. Linkle has to save them, whereupon they drop refills and leave. After King Dodongo shows up, more and more hordes of monsters keep spawning... and all the Hylian Captains that Linkle saved return to block the biggest horde, letting Linkle and Impa focus on the Giant Boss. Even one Captain can hold them off long enough to make a difference; save the entire army, and they'll stave off the horde long enough to take out King Dodongo with no sweat.]]
14* CantCatchUp: The second most common line you'll hear from them, which they say almost verbatim whenever they [[NeverSayDie flee the battle or are defeated]].
15* CoolSword: They wield swords.
16* CoolHelmet: Captains' helmets are a little more extravagant than common soldiers'
17* DeathFromAbove: Their strongest attack (which reveals their weak point) is a jumping slash.
18* KnightInShiningArmor: They have the look down pat, and they try their best to protect the kingdom of Hyrule. They're just not very good at it.
19* LuckilyMyShieldWillProtectMe: They can block using shields, and it's the easiest way to identify a captain from a soldier. It's even their rare Silver material for defeating them.
20* TheMillstone: If [[RoyalsWhoActuallyDoSomething Princess Zelda]] is the [[KeystoneArmy keystone]] of the Hyrulean Forces, then her Captains are the millstone. Do not expect them to help you win the battle, except maybe by distracting enemy captains from their advance for a few seconds. On the other hand, letting them be defeated by said captains in Adventure Mode often saddles your entire army with nasty debuffs.
21* NonElemental: They have no elemental weakness.
22* RedShirtArmy: They're mostly on your side, but they often request for help and if you don't oblige, they flee rather easily.
23** If one turns into a Vengeful Ghost, he may make a chunk of your forces flee the battle. Said chunk may contain the Allied Commander, [[DiabolusExMachina netting you an instant defeat]].
24** Luckily, the same goes for Hylian Captains who appear on or [[{{Turncoat}} join]] the enemy team. Knock out the captain, and their entire squad will usually vanish.
25* {{Turncoat}}: In the ''Skyward Sword'' section of Legend Mode, they turn on the allied forces due to being BrainwashedAndCrazy. In certain Adventure Mode missions in DLC, they lead mobs of turncoat soldiers against the allied forces and inspire other allied forces to go rogue as well.
26[[/folder]]
27
28[[folder:Goron Captain]]
29[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_goron_captain_1_portrait_1.png]]
30Elite Gorons who fight with punches and rolling attacks. Like Hylian Captains, they mostly serve as allies.
31----
32* BareFistedMonk: Along with the regular Goron RedShirts, they fight bare-handed.
33* BrainwashedAndCrazy: Alongside Darunia when Sheik and Impa go to the Era of the Hero of Time.
34* CoolHelmet: They wear a helmet HornyVikings-style, which helps differentiate them from common Goron grunts. It's their rare Silver material for defeating them.
35* KillItWithWater: Goron Captains are weak to Water-based attacks.
36* RedShirtArmy: They don't fare too much better than their Hylian allies.
37* RollingAttack: They prepare their weak point-exposing attack by doing this.
38[[/folder]]
39
40[[folder:Lizalfos and Dinolfos]]
41[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_lizalfos_portrait.png]][[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_dinolfos_portrait.png]]
42A race of fire-breathing LizardFolk from several ''Zelda'' games, using their appearance from ''Ocarina of Time''.
43----
44* BreathWeapon: They can breathe fire either in long-range fireballs or a short-ranged stream.
45* CompositeCharacter: While they are primarily based on their designs from the [=N64=] games, they wield shields much like their counterparts in ''Twilight Princess'', and said shields are mounted to large gauntlets like those worn by their counterparts in ''Skyward Sword''.
46* GroundPunch: Their super attack involves setting a wave of fire on the ground, then sending it forward by leaping and punching down. It can be interrupted with arrows in ''Hyrule Warriors'', or bombs in ''Legends''.
47* KillItWithWater: Lizalfos are weak to Water-based attacks.
48* KingMook: In Cia's Tale, two chieftains of the Lizalfos and Dinolfos appear. They are considerably larger than their underlings, and they serve as lieutenants to Volga. They also show up in a few missions with Volga in ''Legends''.
49* LizardFolk: They're a savage race of lizard men.
50* OurDragonsAreDifferent: They are reptilian humanoids who breathe fire and serve under the DragonKnight Volga. In the last stage of Cia's Tale, the chieftains say they are "dragonkind".
51* {{Sssssnaketalk}}: Sometimes their dialogue is written like this.
52* TailSlap: Much like their later counterparts in ''Twilight Princess'' and ''Skyward Sword'', they can jump and strike you with their tail.
53* YouNoTakeCandle: For the few times they say anything, this is the manner in which they talk.
54-->'''Lizalfos Chieftain:''' Defeated... I HATES IT!
55[[/folder]]
56
57[[folder:Big Poe and Icy Big Poe]]
58[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_big_poe_portrait.png]][[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_icy_big_poe_portrait.png]]
59Ghostly enemies that attack with their lanterns. Big Poes use their appearance from ''Ocarina of Time'', while Icy Big Poes are [[CanonForeigner introduced in this game]].
60----
61* AnIcePerson: Icy Big Poes use icy attacks instead of purple fire.
62* BedsheetGhost: They wear the tattered robes standard of the look along with a crooked, pointy hood.
63* ChargedAttack: For their super attack, they charge their lanterns with energy, then send out a giant blast of ghostly fire/ice. This attack can be interrupted with the Bow.
64* FlashyTeleportation: They fade in and out of existence as their dodge move.
65* KillItWithFire: Icy Big Poes are weak to Fire-based attacks.
66* KillItWithWater: Regular Big Poes are weak to Water-based attacks.
67* OurGhostsAreDifferent: They're hostile and restless spirits that serve as enemies.
68* PainfullySlowProjectile: One of their weak point-exposing attacks has them create a SpreadShot of fire/ice balls. This can actually make it difficult for certain mobile characters like Fi and Impa to break their weak points. This can be especially obnoxious if there are several of them close together and [[BulletHell they all throw spreads at the same time]].
69* PlayingWithFire: Big Poes attack with ghostly-looking purple fire from their lanterns.
70[[/folder]]
71
72[[folder:Gibdo and [=ReDead Knight=]]]
73[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_gibdo_portrait.png]]
74[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_redead_knight_portrait_5.png]]
75Mummified undead warriors who wield rusted swords and have a paralyzing shriek. They use their appearance from ''Twilight Princess''.
76----
77* AdaptationNameChange: An odd case, as the regular enemies were known as "[=ReDead Knights=]" in ''Twilight Princess'', but they were renamed to "Gibdos" in this game. This is because in the original Japanese script, the regular enemies were actually called "Gibdos". In this game, the name "[=ReDead Knight=]" is instead given to the stronger fiery variant that is later encountered.
78* ImmuneToFlinching: They can't block attacks, but to compensate, they can't be flinched by any attack unless you're breaking its Weak Point Gauge or using a Special Attack.
79* IncendiaryExponent: [=ReDead=] Knights are a stronger variant of Gibdos that are on fire and have charred bandages. They don't have any fiery attacks, though.
80* KillItWithFire: Gibdos are weak to Fire-based attacks.
81* KillItWithWater: Redead Knights are weak to Water-based attacks.
82* MightyGlacier: They're slow movers and sluggish attackers, but they are very strong, have a lot of health, and are usually immune to flinching.
83* PoisonousPerson: They spit noxious balls as a ranged attack. For their super attack, they first do their paralyzing scream, then spew a Deku Baba-like field of poison around them. This attack can be interrupted with the Bow.
84* SuperScream: They use their iconic fear-inducing yell to freeze their opponents.
85* UndeadMooks: They're shambling reanimated corpses that are surprisingly resilient and tough to deal with.
86[[/folder]]
87
88[[folder:Darknut and Stalmaster]]
89[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_darknut_portrait.png]]
90[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_stalmaster_portrait.png]]
91Respectively a black-armored soldier and a four-armed skeleton, these originally unrelated enemies fight identically. Darknuts use their appearance from ''Twilight Princess'' while Stalmasters originate from ''Skyward Sword''.
92----
93* AdaptationalSpeciesChange: The games flip-flop on whether Darknuts are organic beings underneath the armor, or simply AnimatedArmor. For the sake of VS Skills that make certain enemies go down easier, they are grouped with Undead.
94* AdaptationalWimp: Both were minibosses and among the toughest enemies to deal with in their respective games. Here, they're arguably the easiest enemy captains to deal with in the game.
95* DemBones: Stalmasters are reanimated skeletons in the vein of Stalfos and Stalchildren.
96* DualWielding: Their super attack has them draw a second sword then send a barrage of {{Sword Beam}}s everywhere. It can be interrupted with the boomerang.
97* GlassCannon: Capable of doing heavy damage if they connect with their swings, but they strongly telegraph said swings, and they have the most rapidly depleting weak points in the game (if a character has all three Stamina Fruit gauges, they can do it in one hit). They also take some of the largest damage from a weak point smash.
98* GlowingEyesOfDoom[=/=]RedEyesTakeWarning: Their eyes glow red right before they do their dash attack, however, this exposes their weak point.
99* InformedAbility: One Adventure Mode 'quiz' refers to the Stalmaster as an axe wielder. If you haven't played ''Skyward Sword'', the axe in question becomes this, as their fighting style has become identical to the Darknut's (you can see it on their back hip, but they never draw or use it).
100* KillItWithFire: Stalmasters are weak to Fire-based attacks.
101* MultiArmedAndDangerous: Stalmasters have four arms, but the only way you'll see them is in their rarely-seen idle animation.
102* MythologyGag: Their weak-point is exposed when you manage to get behind them, referencing the fact that attacking a Darknut from behind is usually the optimal strategy across ''Zelda'' games.
103* ShieldBash: They do this either to shake you off after beating on it too much, or right before they do their weak-point exposing attack.
104* StoneWall: Yes, they have their WeaksauceWeakness and become extremely easy to expose their [=WPGs=] due to the MythologyGag, but their tendency to immediately put up their guard if you hit them even once or get too close to them means you practically have to abuse that or their elemental weakness in order to deal with them quickly, as they're extremely difficult to launch, and thus start a high-damaging combo on them for that reason. Failure to properly deal with these guys can quickly make them GoddamnedBats due to their guarding tendencies.
105* ThrowingYourSwordAlwaysWorks: They throw their weapons as a ranged attack. Naturally, they just pull out another one from Hammerspace.
106* WeaksauceWeakness: Simply standing behind or running circles around them makes them enter weakpoint. While they will turn fairly quickly to try and avoid this, it's still not very hard to do.
107[[/folder]]
108
109[[folder:Aeralfos and Fiery Aeralfos]]
110[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_aeralfos_portrait_6.png]][[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_fiery_aeralfos_portrait.png]]
111Variants of Lizalfos from ''Twilight Princess'' that have wings and can fly. The Fiery Aeralfos are [[CanonForeigner introduced in this game]].
112----
113* AirborneMook: Once you attack them enough, they fly high enough that most attacks can't hit them, and they easily dodge the ones that can hit them. You can pull them down at any time using the Hookshot.
114* BreathWeapon: Much like their Lizalfos relatives, but unlike in ''Twilight Princess'', they can breathe fire.
115* FragileSpeedster: They may be annoyingly quick, but they have low health unless boosted by a golden aura, and their weak point gauges break very easily.
116* GroundPunch: Just like Lizalfos and Dinolfos, their super attack has them setting a wave of fire on the ground, then punching the ground to send it forward. The only difference is that they do it in midair, and the attack is instead interruptible with the Hookshot.
117* KillItWithWater: Fiery Aeralfos are weak to Water-based attacks.
118* MovesetClone: They have a lot of the same moves as Lizalfos and Dinolfos, plus several moves on their own.
119* OurDragonsAreDifferent: They're a race of dragon-men who can fly and breathe fire.
120* {{Sssssnaketalk}}: They speak similarly to how Lizalfos and Dinolfos do.
121* SwordPlant: One of their attacks has them strike the ground after flying. This leaves them vulnerable to a Weak Point Attack.
122* YouNoTakeCandle: Much like their wingless cousins, Aeralfos speak in very basic sentences.
123[[/folder]]
124
125[[folder:Moblin and Shield Moblin]]
126[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_moblin_portrait.png]]
127[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/hw_shield_moblin_portrait.png]]
128The iconic spear-wielding mooks of the ''Zelda'' series, in this game using their appearance from ''Skyward Sword''.
129----
130* AdaptationalBadass: In the original ''The Legend of Zelda'', they were one of the weakest enemy mooks around. In ''Skyward Sword'', from which their design comes, they weren't ''pushovers'', but they were pretty slow to react to attacks and easy to outmaneuver until they were dead. In this game, they're perhaps the toughest of the enemy captains, due to a combination of their defensive capabilities, the fact that they don't open their weak point gauge for very long, and their special attacks are difficult to interrupt (due to the slow speed of and difficulty aiming bombs).
131* AdaptationNameChange: Even though both types of Moblins carry shields, Wooden Shield Moblins are renamed to simply "Moblins" while Metal Shield Moblins are "Shield Moblins". Justified due to the original length of their names likely exceeding character limits.
132* BellyFlopCrushing: They often belly-flop on the ground to make a small shockwave to attack. This attack exposes their weak points.
133* JavelinThrower: As a ranged attack, they can throw their spears like a javelin.
134* KillItWithFire: Regular Moblins are weak to Fire-based attacks.
135* LightningBruiser: They're already strong and resilient by themselves, but they also have surprisingly quick attacks that can catch you off-guard if you're not careful.
136* LogicalWeakness: Probably in reference to ''Skyward Sword'', the regular wooden shield Moblins are weak to [[KillItWithFire fire]] while the Metal Shield Moblins are weak to lightning.
137* LuckilyMyShieldWillProtectMe: Just like in ''Skyward Sword'', they carry massive shields. This time, even the Wooden Shield Moblins can't have their shields sliced up. It's also the rare drop for Shield Moblins.
138* OurGoblinsAreDifferent: They are one of the many "blin" enemy races in the game alongside the regular Bokoblin and Bulblin {{Mooks}}.
139* SpinAttack: Their super attack has them twirl around with their spears outstretched, then ending in a belly flop. You can interrupt this attack with Bombs.
140* StoutStrength: While no stronger offensively than any other captain would be, they're very good at resisting blows and have very large frames.
141[[/folder]]
142
143[[folder:Big Blin and Stone Blin]]
144[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/big_blin_hwde_portrait.png]]
145[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/stone_blin_hwde.png]]
146Pirates from the Era of the Great Sea, Big Blins and Stone Blins carry enormous clubs to decimate the enemy. These captains are introduced in ''Legends''. Big Blins take their appearance from ''VideoGame/TheLegendOfZeldaSpiritTracks'', and Stone Blins are [[CanonForeigner introduced in this game]].
147----
148* BullyBulldog: Much like in their game of origin, they have this appearance as a throwback to the dog-like Moblins of the earlier games.
149%%* CarryABigStick
150* ExactlyWhatItSaysOnTheTin: Stone Blins are really just Big Blins with stone armor.
151* GroundPound: Can jump and land heavily as an attack.
152* KillItWithWater: Stone Blin are weak to Water-based attacks.
153* ShockwaveStomp: Their super attack has them hold their club up high, then bring it down with an immense amount of force. You can interrupt this attack with the Hammer.
154* SwordBeam: Yeah, it's with a club, but the principle is still there.

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