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1[[WMG:[[center:[[Characters/GhostReconWildlands Main Character Index]]\
2[-Characters/GhostReconWildlandsUSPersonnel| Characters/GhostReconWildlandsSantaBlancaCartel | '''''Characters/GhostReconWildlandsUNIDADAndKataris26''''' | Characters/GhostReconWildlandsDLC | Characters/GhostReconOther-]]]]]
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4[[foldercontrol]]
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6
7[[folder:UNIDAD]]
8
9The Bolivian military police unit that used to fight the cartel but have since made a tense truce with them.
10----
11
12* ArmiesAreEvil: While they're often seen doing their policing jobs, they're just as bad as the cartel and threaten and harass civilians all the time.
13* ConsummateProfessional: Zig-zagged. When DJ Perico interviews General Baro's subordinate Colonel Delgado, Delgado is very insistent on maintaining his orderly and clean-cut image, and politely ignores DJ Perico's references to him partying with HookersAndBlow in his off hours. The ordinary enlisted in ''Narco Road'' are naturally revealed to be far more interested in indulging in cocaine, taking confiscated drug lord property for themselves, and gossiping about their CO's sex life.
14* EliteMooks: Since the UNIDAD forces started out as a paramilitary force, they are better armed and equipped then the average cartel grunts. In fact the basic UNIDAD soldier is as tough as the Cartel's Elite Mooks.
15* EnemyCivilWar: Santa Blanca may have UNIDAD on their payroll, but it's not exactly a firm truce and both sides are quite willing to shoot at each other. In addition, some random encounters have Santa Blanca sicarios being held prisoner by UNIDAD forces.
16* {{Expy}}: They seem to be based off of a mixture of UTARC [[note]] Tactical Crisis Response Unit [[/note]], a secretive (now disbanded) Bolivian military police unit that was infamous for its brutality and wearing black ballistic masks, and UMOPAR, a DEA-backed counter-narcotics unit of the Bolivian national police responsible for dealing with drug dealers in rural areas[[note]]Mobile Police Unit for Rural Areas, also infamous for its brutality and attempting to overthrow the government in 1988[[/note]]. They take some inspiration from BOPE, the elite unit of the Military Police of Rio de Janeiro State in Brazil[[note]]responsible for fighting drug cartels, terrorists, and other criminals in the favelas and with fame comparable to the Navy [=SEALs=] in Brazil[[/note]], specifically UNIDAD's symbol, which features a knife stabbing down into a skull, which is famously the symbol of BOPE, as well as having their veterans wear black berets like BOPE personnel.
17* FacelessGoons: Most UNIDAD soldiers wear face-concealing balaclavas, likely to protect their identities similar to Mexican security forces.
18* FromCamouflageToCriminal: UNIDAD is a paramilitary organisation originally set up by the Bolivian government to combat drug cartels, but due to high levels of corruption inside its ranks, it has become just an army of well-equipped thugs and bullies.
19* OnlySixFaces: UNIDAD officers have a limited number of face models, even though ''several of them take part in in-game cutscenes'', which ends up giving the impression that UNIDAD is some kind of CloneArmy.
20* PoliceBrutality: They dress like riot police and have no problems murdering rebels or according to DJ Perico, beating up civilian dissidents.
21* RedAndBlackAndEvilAllOver: A thoroughly villainous organization that wears a black uniform accented with red piping.
22* RespawningEnemies: While they are tougher than Cartel Sicarios, the biggest threat posed by UNIDAD forces is the fact that, unless they're killed in stealth, fighting them will immediately trigger a UNIDAD alert resulting in infinite waves of UNIDAD reinforcements of steadily increasing difficulty.
23* SociopathicSoldier: Largely made up of these, and just as bad as the cartel.
24
25!General Baro aka Maj. General Juan Pablo Baro Rebolledo
26
27The Major General in charge of UNIDAD. He brokered a Pax Romana between Santa Blanca and the Bolivian government.
28----
29
30* AFatherToHisMen: He cares for the men under his command, and after his capture, laments that the soldiers the Ghosts killed while doing so were good men.
31* AntiVillain: Baro is a genuine patriot who only made a deal with the Cartel in order to avert further bloodshed once it became clear they were too entrenched and powerful for UNIDAD to defeat. He's even been trying to act against the Cartel once it became clear the violence and brutality they're inflicting upon Bolivia is just as bad as it would be if there was open war.
32* DealWithTheDevil: Santa Blanca didn't try to moderate its activities after they made a deal with UNIDAD but made them much much worse.
33* {{Expy}}: Curiously, despite being Bolivian he physically resembles infamous Mexican dictator Porfirio Diaz, particularly the mustache.
34* MoralityPet: His daughter is one to him.
35* MyGodWhatHaveIDone: Has this reaction to the Santa Blanca takeover of his country and the truce he made with them.
36* PapaWolf: His response to the Ghosts finding and forcing his daughter to call him? Set up an ambush.
37* PuppetKing: Despite being the commanding officer of UNIDAD, Baro has lost control of much of the organization, with many of his officers pursuing their own agenda and making deals with the Cartel, which also partially explains why UNIDAD continues to be just as hostile to you even after you [[spoiler: succeed in forming an alliance with him.]]
38* WorthyOpponent: Despite threatening his daughter to draw him out, then kidnapping him, the Ghosts still treat Baro with the respect due to an officer of his rank. Though this is partly due to military courtesy and partly due to the Ghosts wanting to gain his assistance against the Cartel.
39
40!"El Comandante" a.k.a. Lt. Colonel [[spoiler: Miguel De los Monteros]]
41
42[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/el_commandante.png]]
43[[caption-width-right:350:The Commander]]
44
45A lieutenant-colonel in UNIDAD, El Comandante is a legendary soldier working closely with Santa Blanca. He and his men are responsible for the destruction of rebel forces in the area of Media Luna and turning it into a UNIDAD stronghold. He keeps his identity a tightly-controlled secret, and wears a black ballistic mask at all times. The Ghosts face him in the "UNIDAD Conspiracy" DLC.
46----
47
48* AnticlimaxBoss: Despite his impressive-looking armor and reputation as a legendary soldier, El Comandante isn't any tougher than any other normal boss in the game when you finally start gunning for him. Weaver even quips "Guess he wasn't as badass as he thought!" when you blow him away. The real challenge is that you have to hunt him down in the midst of a massive UNIDAD base swarming with soldiers.
49* {{Archenemy}}: Is this to the rebels, having more or less defeated them in Media Luna and elsewhere by the time of the game.
50* ColonelBadass: How he portrays himself. He's more like a FakeUltimateHero, though this might simply be due to game mechanics.
51* TheDreaded: Widely feared among the rebels, for basically wiping them out across Media Luna. He's described as a living legend among UNIDAD, and even El Sueno is wary of him.
52* EnemyMine: El Sueño does not like having a member of UNIDAD working so closely with the cartel, and would generally prefer to keep them out of cartel operations entirely. [[spoiler: It's later revealed he was justified in his suspicions; El Comandante is actively looking for ways to disrupt or destroy Santa Blanca to take over the cocaine trade himself.]]
53* TheEvilPrince: [[spoiler: He turns out to be the son of one of Bolivia's top leaders, having been sent down to Cartel territory to covertly usurp Santa Blanca's cocaine production infrastructure away from them.]]
54* TheFaceless: He's never without his black ballistic mask, even wearing it in official military documentation papers. This may be a reference to the UTARC, one of the units UNIDAD is believed to be based on, who were famous for wearing black ballistic masks.
55* GeneralRipper: Despite only being a Lieutenant-Colonel, he was apparently the one commanding UNIDAD efforts in Media Luna. Whatever he did, it worked fast, and the words "civilian casualties" came up a lot...
56* {{Irony}}: El Comandante is the official title of UsefulNotes/FidelCastro, but here it's used by a military officer crushing communist rebels.
57* MalevolentMaskedMan: To conceal his identity he wears a black ballistic mask with red paint on it that resembles claw marks.
58* OptionalBoss: Like La Cabra, he's a DLC assassination target and not part of the game's normal main quest progression.
59* SurprisinglySuddenDeath: Built up as one of the biggest badasses among the antagonists, to the same level as Carl Bookhart and El Muro. [[spoiler: Much like Bookhart, however, he reacts to a squall of bullets to the torso like any other human.]]
60[[/folder]]
61
62[[folder:Kataris 26]]
63[[/index]]
64
65The sole resistance against the cartel and UNIDAD, a communist guerrilla organization that is reluctantly allied with the Ghosts. [[spoiler: At least at first.]]
66----
67
68* {{Archenemy}}: El Comandante, whose entire career is based around destroying the rebels, and El Sueño, as the main opposition to his rule.
69* BackFromTheBrink: The Ghosts provide them enough war material and stolen money to become a serious threat to Santa Blanca as well as the Bolivian government as a whole.
70** [[spoiler: Becomes AllForNothing as the death of Pac Katari as well as the Bolivian government hiring the Los Extranjeros results in them being crushed again, although they've managed to hold onto some old cartel outposts, especially in Caimenes. That said, their return in Fallen Ghosts implies they're NotQuiteDead.]]
71* ChummyCommies: Despite being skeptical at first, they become very friendly to the Americans once they start eliminating the bosses, and doing side missions to strengthen the resistance with supplies and transport.
72** [[spoiler: Becomes DirtyCommunists after they turn on you under Pac Katari's orders. However, they're strongly implied to have become chummy once again as rebel support can still be called in as of Fallen Ghosts, suggesting that they are thankful for all the help, and the Ghosts ultimately help rebuild and cooperate with the rebels without any hard feelings. The rebels only turn on the Ghosts in the final province, suggesting that those were die-hard Pac Katari loyalists rather than the majority of rebels.]]
73* EasilyForgiven: [[spoiler: Despite Pac's betrayal]], the Ghosts and the rebels are perfectly fine with working with each once again in ''Fallen Ghosts'', and exchange intelligence regularly with zero complaints on either side.
74* EnemyMine: The rebels are willing to accept any help they can get against UNIDAD and Santa Blanca, even if it means working with the CIA. [[spoiler: And Los Extranjeros as well.]]
75* {{Expy}}: Of the Tupac Amaru Revolutionary Movement, communist guerrillas in Peru who held a distinct indigenous identity and took their name from an important indigenous leader executed by the Spanish. They're also potentially a successor to the real-life Tupac Katari Guerrilla Army in Bolivia, although that organization was detained and broken up before it could launch any real armed actions.
76** One for M-19, which was a left-wing insurgency in Colombia's war against Pablo Escobar, although they weren't communists but militant socialists explicitly in favor of democracy.
77** The '26' in their name also brings to mind the left-wing [[https://en.wikipedia.org/wiki/26th_of_July_Movement 26th of July Movement]] that led and won the Cuban Revolution, and the TropeCodifier for the portrayal of Latin American guerrillas in fiction. [[spoiler: The latter was given assistance by the CIA and even had CIA agents operating among their ranks, but their leadership later dramatically turned against the US]], leading to the widely held perception in the US that M-26-7 were communist all along, in spite of them being a nationalist insurgency.
78** [[spoiler: They also prove to be one for FARC in the end, a communist insurgency that ultimately funds itself through drugs and seeks to take over the local cocaine trade.]]
79* FiveFingerDiscount: The majority of their supplies come from the Ghosts stealing them from Santa Blanca and UNIDAD.
80* HammerAndSickleRemovedForYourProtection: They never explictly claim to be communists, but their Che-inspired uniform (available as an outfit), the way the cartel speaks of them, a rebel shrine to Che Guevara in La Cruz and their leader's Castro-style speeches make it clear.
81* HeroOfAnotherStory: Fought UNIDAD and the cartel for six years, well before the Ghosts were involved. It didn't work out for them.
82* OddFriendship: Communist guerrillas allied with a CIA officer, an American Special Forces fireteam, and back when he was alive, a DEA agent, aka people they'd be fighting under normal circumstances. Nomad in particular is unusually friendly when chatting with rebel lieutenants, who salute him in return. [[spoiler: Even after they turn on the Ghosts, the Ghosts return to working with them against Los Extranjeros, and neither seems to have any problem with it.]]
83* TheRemnant: They were defeated by El Comandante a year before the events of the game and are reduced to a handful of fighters under Pac Katari's control. They're back at square one come ''Fallen Ghosts.''
84* ShaggyDogStory: [[spoiler: Their entire revolt more or less just amounts to a few footnotes in the Ghosts' destruction of the Santa Blanca cartel. But they are immensely helpful anyway, and appear to be making an actual comeback in Fallen Ghosts.]]
85* UngratefulBastard: {{Downplayed}}. They are always grateful when you help and constantly sing your praises in ambient dialogue. [[spoiler: They also don't hesitate to turn on you at Pac Katari's orders. However, you can still summon them for help in Fallen Ghosts, are effectively working with them again, and even in the base game the rebels only turn on the Ghosts one time in the final province, suggesting that many are still grateful for the assistance. Nomad even appears to be content with Pac's advice, and seems more hurt and shocked than angry when he betrays them.]]
86* YouCannotKillAnIdea: Seems to be the case as they're back in action again in ''Fallen Ghosts'' despite [[spoiler: Pac's demise]], and the Ghosts for all sense and purposes work with them again.
87
88!Pac Katari
89
90The leader of the Kataris 26 rebels and thus your primary liason with them, providing additional intel on specific targets and operations of the Santa Blanca.
91----
92
93* AFatherToHisMen: He cares deeply about the rebels and the civilian populace, and refers to them both regularly as his people. [[spoiler:Even when it's clear that he intends to take over the drug trade and turns on the Ghosts, he still believes that it'll help the people in the long run.]]
94* BitchInSheepsClothing: [[spoiler: In addition to his endgame betrayal of you, various collectible audio logs and background conversations reveal he's a much more ruthless and manipulative figure than his "heroic rebel leader" persona would suggest. It turns out he already tried to dispose of Amaru before by leaking his location to Santa Blanca (which is how Amaru ended up kidnapped at the beginning of the game), and in various conversations with the Ghosts he strongly hints at his plans to take over the cocaine trade in Bolivia despite his public propaganda broadcasts condemning Santa Blanca for their drug trade. In Ricky Sandoval's confession, it's also strongly indicated that Katari helped with the false flag bombing of the U.S. Embassy and knew all along that the Ghosts were brought to Bolivia on false pretenses. The Ghosts are more hurt than angry at his betrayal, enough that they even attempt to talk him out of it, with no success.]]
95* {{Catchphrase}}: He likes ending his speeches with 'Together, we can build a new Bolivia!'
96* ChronicBackstabbingDisorder: [[spoiler: At the end of the game, he first kills his mentor, Amaru, for being too soft and idealistic. Soon after, he betrays the Ghosts in order to kill El Sueño for himself and prove to the world that the Kataris 26 are not slaves to the American government.]]
97** One of Ricky Sandoval's tapes reveals that [[spoiler: Pac was the one responsible for leaking Amaru's location to Santa Blanca, which is how Amaru ended up captured at the beginning of the game in the first place. So Pac had actually been plotting to get rid of Amaru for a long time. Sandoval decides to go along with it since Amaru was extremely anti-American while Pac was more pragmatic and willing to work with the Yankees. Or so he thought.]]
98* ChummyCommies: Downplayed. His talk of an "agrarian proletariat" and Castro-style speeches [[HammerAndSickleRemovedForYourProtection imply pretty heavily]] that he's a communist, and he is allied with the players. However, he distrusts the Ghosts and other Americans at first, and despite being more amicable later on, is still only working with them to fight their [[EnemyMine mutual foe]] in Santa Blanca. [[spoiler:Then, after the Ghosts destabilize the cartel and it seems that El Sueño is on his last legs, he drops the Chummy part and [[DirtyCommunists turns on the Ghosts]].]]
99* {{Expy}}: The way El Sueño, DJ Perico, and El Cardenal describe Pac as well as Pac's own fiery speeches bring to mind UsefulNotes/FidelCastro.[[spoiler: Like Castro, Pac works with the Americans but suddenly turns on them.]] He also has UsefulNotes/CheGuevara-style posters of his face plastered around Bolivian communities.
100** His outfit is also very similar to those worn by FARC rebels, the other famous example of Latin American guerrillas in US popular culture. [[spoiler:Just like them, he seeks to take over the cocaine trade.]]
101* {{Foreshadowing}}: If enough rebel ops are successfully completed, he eventually, carefully, asks the Ghosts if they could stop destroying so much cocaine and the facilities that produce it, foreshadowing part of his real motives long before he makes an open move to that end.
102** After defeating Marcus Jensen, idle dialogue with a rebel lieutenant mentions that they took over Jensen's facility to learn his cooking method rather than destroying it, and even hired some of his former students. The lieutenant even references [[https://en.wikipedia.org/wiki/Operation_Paperclip Operation Paperclip]].
103* GeneralFailure: Zig-Zagged. When the Ghosts first get into Bolivia, the rebellion is fractured and on the verge of defeat. While this is understandable to a degree, given that the Kataris 26 have had to deal with the full might of both Santa Blanca and the Bolivian government coming down on them, Pac then proves to be rather lacking after that. The Ghosts do the majority of the work dismantling the cartel, while Katari mostly asks for favors and complains that the Ghosts aren't working fast enough, or doing things the way he likes. [[spoiler: The one time he is seen actually doing something, it ends in his gruesome death at the hands of El Sueño]]. Still, he can genuinely inspire people to action with his rhetoric, and as rebels always spawn or appear on vehicle patrol if you upgrade them enough, he's great at logistics and organization. Finally, he's unified the entire rebel movement, so [[spoiler: his death makes Bowman warn in the bad ending that the entire resistance will now collapse into infighting.]]
104* LaserGuidedKarma: [[spoiler: His reward for betraying the Ghosts after all the help they provided is [[OffWithHisHead getting his head ripped off by a meat hook]], courtesy of El Sueño. If the blood all over the floor and the expression on his head is any indication, Sueño ensured it was anything ''but'' painless.]]
105* MilesGloriosus: He appears to be a random cocalero who decided to rename himself after Tupac Katari one day, even though all he shares in common is Katari's surname (Apaza), and physically appears to be more mestizo than Aymara.
106* NamedAfterSomeoneFamous: Named himself after the Bolivian national hero and legendary Aymara rebel, Tupac Katari.
107* OffWithHisHead: [[spoiler: At the end of the game he turns against the Ghosts solely so he can be the one to kill El Sueño personally. For his trouble he gets his head pulled off by El Sueño with a meat hook.]]
108* PetTheDog: Pac's not a complete asshole, and without prompting from the Ghosts he independently sends a squad of rebels to protect La Gringa from a Santa Blanca hit squad out of gratitude for her medical help for their cause, even though by that point she had already [[YouHaveOutlivedYourUsefulness outlived her usefulness]] to both the rebels and the cartel. He also shows genuine warmth and praise for the Ghosts as they complete more and more sidequests to help his rebels, and Nomad thanks him in turn. Do enough for him, and he'll tell you:
109--> I'm sorry to have doubted you. Our struggle has not stopped gaining momentum since you got here. Muchas gracias!
110** To the above about La Gringa. Whenever Pac Katari broadcasts about a Buchon's defeat, it is normally triumphant gloating and and insults the courage of the Buchon in question. If that Buchon has been captured, Pac Katari promises they will suffer revolutionary justice, ''but not with La Gringa.'' Instead he says, she has been captured by the rebels, but then goes on to list all the good things she did before she joined Santa Blanca, and even after she joined Santa Blanca how she helped the rebels, ultimately saying that she should be treated with compassion and forgiveness. Pac Katari may have sold out his own uncle for the sake of power, but even he thinks it is unfair to judge her harshly - unlike Bowman who gleefully threatens La Gringa with prison rape.
111* RebelLeader: The unchallenged leader of Kataris 26 and the public face of the rebellion. [[spoiler: As his true intentions are likely becoming the new boss of the cocaine trade, he's ultimately a typically cynical example befitting US fiction set in Latin America.]]
112* SillyRabbitIdealismIsForKids: Implied to have this mindset despite his rebellion being built on idealism. He regularly talks about how sentiment and ideals are good to have, but are useless when it comes to fighting and taking down enemies. In short, he believes that only military force and war can achieve anything good.
113* TeethClenchedTeamwork: He's initially reluctant to help the Ghosts, partially out of resentment that one American's death provides only four soldiers, while hundreds of his fighters died and yet they never received any support. Pac does get much friendlier if the Ghosts do enough sidequests to strengthen the rebels, and he's shown to be one of the more open-minded rebels when it comes to working with the Americans, unlike Amaru and some of the other rebels who don't want anything to do with the Yankees. [[spoiler: This may be why Bowman mourns him as a good partner in the ending despite his betrayal.]]
114* ThePurge: [[spoiler:Sold out his own uncle to the cartel in a bid for leadership, and when that didn't work, killed him himself.]]
115* UnderestimatingBadassery: He seems to think that he can take on El Sueno by himself once his location is discovered. [[spoiler: He's wrong.]]
116* UngratefulBastard: [[spoiler: Despite all of your assistance to his cause, he betrays the Ghosts in order to prove the Kataris 26 can stand on its own by killing El Sueño himself, telling you to leave the country then ordering his rebels to kill you when you chase after him and Sueño instead.]]
117
118!Amaru
119One of the founders of the Kataris 26, whose ideas helped shape the rebellion. Your first mission upon touching down in Bolivia is to rescue him.
120----
121
122* ActionSurvivor: Though he can't fight, he's stubborn as a tree. Your rescue of him shows how he's able to survive the Santa Blanca's torture with enough spunk to mock how cringy El Polito and La Yuri's behavior was.
123* ChummyCommies: Like Pac above. While he's initially much more civil towards the Ghosts than Pac, the audio logs reveal that he was completely opposed to working with Americans, while Katari was much more pragmatic and willing to work with the Yankees to achieve the rebels' objectives.
124* ComplainingAboutRescuesTheyDontLike: He is not happy at all that the people who rescue him from Santa Blanca is a ''Yanqui'' Ghost squad. He does, however, begrudgingly express his gratitude once he's safely back at base.
125* DroppedABridgeOnHim: [[spoiler: The mission to take El Sueno down has the Ghosts finding his dead body. It's later in the mission you learn Pac Katari killed him, feeling he was too soft for the Revolution.]]
126* EnemyMine: Moreso than Katari. He makes it clear he does not like that the Ghosts are in Bolivia, but isn't going to turn down their help either.
127* NamedAfterSomeoneFamous: Took his name from Tupac Amaru II, the legendary Quechua rebel and self-proclaimed heir to the Inca Empire.
128* NonActionGuy: He's an old man without a proper place on the battlefield, but nonetheless inspires the rebellion.
129* UnwantedRescue: A DownplayedTrope example but [[ComplainingAboutRescuesTheyDontLike he isn't happy the Ghosts are the people to pick him up.]]
130* WeHardlyKnewYe: Only appears in the first mission and never makes another appearance. [[spoiler: Except as a corpse.]]
131[[/folder]]
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