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1[[foldercontrol]]
2
3[[WMG: The Gentlemen Bastards]]
4
5[[folder: In General]]
6* AntiHero: The Bastards are thieves, but they're [[GreyAndGrayMorality usually up]] [[BlackAndGrayMorality against someone much worse.]]
7* BadassPreacher: They're all either priests (Father Chains & Locke) or initiates of the Crooked Warden, the god of thieves.
8* ConMan: Unique in this art amongst the people of Camorr.
9* CriminalFoundFamily: Father Chains went out of his way to instill true bonds of friendship and camaraderie in his gang, believing this loyalty to one another would be a positive thing. Sabetha also suspects that Chains' kindness and philosophy was partly fueled by his desire to make the Bastards his family. [[spoiler:Even when they're pit against one another, they keep their enmity professional and go out of their way to ensure their mutual safety.]]
10* GentlemanThief: They call themselves the ''Gentlemen'' Bastards for a reason.
11* LoveableRogue: All of them, but Locke especially qualifies.
12[[/folder]]
13
14[[folder: Father Chains]]
15* CynicalMentor: He has no illusions about how the world is. But he still tries to encourage the boys to find justice in the world...[[BlackAndGreyMorality in his way]].
16* TheFagin: The good kind
17* GeniusBruiser: A former soldier who teaches the other bastards everything there is to know about their art.
18* TheLeader: He forms the Gentleman Bastards and serves as their garrista until his death.
19* TheMentor: He takes great pains to give the Gentleman Bastards the education they need to become perfect conmen. He also dispenses life lessons as needed.
20* PosthumousCharacter: Besides the introductory chapters, he only really appears in flashbacks.
21* RetiredBadass: He's a former soldier turned con man and thief.
22* SophisticatedAsHell: He affects a scholarly way of speaking, but also swears more than most characters. He came up with the name "Gentleman Bastards" after all.
23* WickedCultured: A thief and conman with a taste for the finer things.
24[[/folder]]
25
26[[folder: Locke Lamora]]
27* TheAce: When it comes to crime. Locke is the best bloody thief and liar around (aside from Sabetha), and he and all his compatriots know it. Locke will plan, improvise, act, and manipulate circles around nearly anyone who cares to go toe to toe with him, to the point where he easily gets away with things that lesser thieves wouldn't even dare attempt. That said, he's not invincible; Sabetha is equal to him in nearly every regard, the Gray King manages to outplay him multiple times, and there are several points in the series where the odds against him are so great even he can't play his way out of them unscathed. Not to mention that there are quite a few things Locke is simply shown to be ''bad'' at...like [[NonActionGuy winning a fight to save his life.]]
28* AwesomeMcCoolName: Characters comment on how "Locke Lamora" has a nice ring to it. Justified in that [[spoiler: it's an alias that he made up when he was a child.]]
29* BadassPreacher: Technically he is this, since he is technically the high priest of The Crooked Warden.
30* BewareTheNiceOnes: Locke is a generally amiable guy despite being a world class thief and liar. But piss him off and YOU WILL pay the price, as [[spoiler: The Falconer]] found out the hard way.
31* BigGuyLittleGuy: Locke is always described as looking a little under-fed, which contrasts to the [[StoutStrength stout]] Jean.
32* BookDumb: He's certainly [[TheChessmaster very]] [[ManipulativeBastard intelligent]], but as a former SatisfiedStreetrat, not nearly as well educated.
33* BreakHisHeartToSaveHim: Pulls this on Jean when [[spoiler: he tricks Jean into taking the antidote at the end of Red Seas Under Red Skies, which ensures that Locke will die of the poison Stragos gave them.]]
34* CannotSpitItOut: With Sabetha that is.
35* TheChessmaster: He mostly relies on XanatosSpeedChess, but with his more elaborate plans, he's certainly this.
36* CombatPragmatist: By necessity, as he can't really win straight up fights.
37* ComplexityAddiction: The main way he differs from Sabetha, and the cause of a lot friction between them. Locke simply cannot ''do'' simple and subtle, and many of his schemes end up being overly ostentatious and risky seemingly just for the fun of it. It ends up biting him in the ass a few times.
38* ConsummateLiar: Just see the title of the first book.
39* DeathSeeker: Jean accuses him of being of this in The Republic of Thieves when he tells him to get his head of his ass and [[spoiler: take Patience's offer to cure him.]]
40* DeviousDaggers: He's a career criminal who habitually {{hid|denWeapons}}es stilettos in his sleeves or boots. However, he's not much good with them; when forced into a fight, he relies on [[CombatPragmatist dirty tricks]], or, preferably, on Jean.
41* FatalFlaw: His tendencies to [[TooCleverByHalf think himself into more trouble than what it's worth]] and [[RefugeInAudacity pushing the boundaries of what is reasonable when conducting his work]] often bite him in the ass.
42** Also the guy can't shut his fucking mouth to save his life.
43* GuileHero: Locke isn't a great fighter, but his cunning makes him incredibly dangerous.
44* HeterosexualLifePartners: With Jean.
45* HeroicBSOD: Is in the midst of one by the end of The Lies of Locke Lamora, and it continues in the flashback sequences of Red Seas Under Red Skies, becoming an embittered, self-pitying drunk. That's until Jean needles his ego as a thief and snaps Locke out of it...[[spoiler: by [[DisproportionateRetribution stealing from half of the city they're hiding in.]]]]
46* HiddenDepths: It's shown particularly in the second and third books, but Locke's adrenaline junkie tendencies are a way for him to numb his grief over [[spoiler: losing Bug and the Sanzas]] and his doomed romance with Sabetha. His schemes and heists are shown to be a way for him to run from his feelings instead of acknowledging them. As Jean points out in the third book, his ostentatious schemes are ''all'' he has to live for.
47* TheLeader: He takes the position of garrista of the Gentleman Bastards after Chains' death.
48* LoveMakesYouDumb: When Sabetha walks in the door, his good sense goes out the window.
49* LoveableRogue: In spite of being a crook, Locke is a pretty decent, likable and charismatic guy.
50* ManipulativeBastard: One of the best.
51* MasterActor: His specialty within the team.
52* NonActionGuy: Locke is repeatedly shown as having absolutely no talent for fighting. Sabetha accuses him of not trying because he can rely on Jean to fight for him, but he denies it. It's not uncommon for him to find himself in positions where he has to fight.
53* ThePeterPrinciple: Zigzagged, as Locke is a genuinely skilled schemer and tactician. But he often is at his best when he's under the gun, either too to [[TooCleverByHalf overthinking himself into trouble]] or [[RefugeInAudacity his tendency to push his luck]] when it comes to pulling off schemes. Once he's pushed, he's shown to be an exceptionally dangerous and cunning enemy.
54* TheProtagonist: He's the main character of the series, though their are a number of POV chapters from other characters.
55* RedBaron: He's known by reputation as [[NamesToRunAwayFromReallyFast The Thorn Of Camorr]].
56* RefugeInAudacity: One of his greatest strengths is his sheer brazenness and his willingness to run cons and thefts that any other thief would consider stark madness. His fellow Bastards are in awe of him, but the smart ones don't even ''think'' about imitating "Locke Lamora games."
57** It also proves to be a weakness, since Locke has a bad habit of pushing his luck when it comes to pulling off his schemes.
58* TheReliableOne: Capa Barsavi thinks he's this. While he doesn't bring in the largest hauls, he will without fail fence his loot in the proper place, personally brings tribute to the Capa every week instead of sending a messenger, and is scrupulously honest about his take and not ashamed to apologize if it's been a lean week. The fact that Barsavi thinks this is, of course, one of Locke's biggest cons yet.
59* SingleTargetSexuality: Sabetha is the only person for him. Period.
60* SmugSmiler: Locke often can't help but smirk to himself when a plan comes together or he feels he's outmanoeuvred an opponent.
61* TooCleverByHalf: Has a tendency to think himself straight into worse trouble.
62* UnderestimatingBadassery: Locke is often on the receiving end of this. His opponents often view him as an ostentatious fool way in over his head, only for Locke to show just how dangerous he truly is.
63* UndyingLoyalty: To Jean, and Jean shows it to him.
64* XanatosSpeedChess: His other specialty.
65[[/folder]]
66
67[[folder: Jean Tannen]]
68* BewareTheNiceOnes: Jean is one of the nicest characters in the series, but piss him off at your own risk...
69* TheBigGuy: His role within the team.
70* BruiserWithASoftCenter / EmotionalBruiser: He's a total badass, and the single most dangerous fighter in the series. He's also a big softie and one of the nicest characters in the series.
71* CombatPragmatist: As his teacher put it, he was taught to kill people with sharp objects.
72* CulturedBadass: He reads poetry for fun during his downtime.
73* DualWielding: Wields twin hatchets.
74* FatalFlaw: His UndyingLoyalty to Locke Lamora.
75* GeniusBruiser: Jean looks like a hulking badass, but he's also a bookworm who is GoodWithNumbers as well as a skilled conman.
76* HairTriggerTemper: {{Downplayed}}, but Jean's temper is truly a sight to behold, and he's not one to be trifled with...as many of his enemies learn the hard way.
77* HeartbrokenBadass: [[spoiler: Once Ezri dies.]]
78* ICallItVera: His hatchets, the Wicked Sisters.
79* InLoveWithTheMark: He falls for Ezri, even though him and Locke's mission is to infiltrate her ship. [[spoiler: It ends tragically as she dies defending her ship.]]
80* TheLancer: Jean is Locke's best friend and generally plays second fiddle to his schemes. [[spoiler:After the other Bastards are slaughtered by the Grey King, Jean is Locke's only consistent companion]].
81* NiceGuy: Despite his heavy frame and temper, Jean is a sweetheart.
82* StoutStrength: Jean was a fat kid, but he started packing on a lot of muscle when he started his combat training. As an adult, he's still got some flab, but most of his bulk is muscle.
83* VengeanceFeelsEmpty: [[spoiler: After Ezri dies, Jean immediately murders Ultgar, the traitor who brought the device on board that killed her, in cold blood. It doesn't make him feel any better about the situation.]]
84* UndyingLoyalty: To Locke, sometimes to his detriment.
85[[/folder]]
86
87[[folder: The Sanza Twins]]
88* CardSharp: They're rightly feared for their skill with cards
89* HiddenDepths: You wouldn't expect a pair of TricksterTwins to also serve as TheHeart of the Gentleman Bastards, but they were the first to comfort Jean when he broke down at the dinner table, continue to defend Sabetha long after her estrangement, and are fiercely protective of Locke. It seems when set against Sabetha and Locke's melodrama, Jean's tragic backstory, and Bug being a lunatic, the Twins somehow manage to be the most level headed in the group. It's notable that Locke's mental stability gradually decreases over the course of the series in their absence.
90* CharacterDeath: [[spoiler: Killed in the first book by the Berengias Sisters.]]
91* JackOfAllTrades: Father Chains describes them as "silver in all trades."
92* LoveableRogue: They're quick with a quip and are also consummate conmen.
93* PluckyComicRelief: They love [[TricksterTwins playing pranks]], joke around a lot, and in general, don't take things very seriously.
94* PosthumousCharacter: [[spoiler:They appear in flashbacks after dying in the first book]].
95* SingleMindedTwins: They often speak in unison and are basically interchangeable.
96* ShooOutTheClowns: [[spoiler: When they get killed, things turn very dark indeed.]]
97* TricksterTwins: They're con artist twins.
98[[/folder]]
99
100[[folder: Bug]]
101* TheApprentice: the youngest member of the bastards.
102* CharacterDeath: [[spoiler: Killed by the Grey King's assassin.]]
103* LeeroyJenkins: He often rushes into things without considering the consequences of his actions. [[spoiler: Sadly, this gets him killed.]]
104* StealthExpert: As he's the smallest and lightest of foot, he gets to be the sneak-thief.
105* RunningGag: The adult Bastards foist grunt work onto him, saying that it's good for his moral education.
106* TooCleverByHalf: Much like Locke.
107[[/folder]]
108
109[[folder: Sabetha]]
110* AllGirlsWantBadBoys: How she sees her attraction to Locke. She's worked her womanly charms into scams and comfortable living in the past, but claims Locke is so far removed from the classical "gentleman" she's used to conning as to be irresistible.
111* AlwaysSecondBest: She's very upset by the fact that Locke's grand, daring, risky schemes always overshadow her simpler, more practical and more reliable cons, which result in him becoming the de facto leader of the Gentleman Bastards.
112* BoringButPractical: Ironically, unlike the more foolhardy Locke, Sabetha runs far less flashy cons. But they work like a charm.
113* TheChessmaster: Fancies herself one to match Locke.
114* FatalFlaw: She has two main ones.
115** Her distrustful nature: she has a hard time with trust. She doesn't have faith in Locke's feelings and is quick to assume the worst in people.
116** Her jealousy of Locke: She's constantly frustrated that she has to work hard to be a good thief while it seems to come naturally for Locke. This leads to her having a competitive relationship with Locke.
117* FemmeFatale: To Locke, especially in ''Republic of Thieves''
118* FieryRedhead: Although she sometimes dyes it brown.
119* HiddenDepths: She takes a shine to acting when her and the Gentlemen Bastards crew visit Espara to learn the art of theatre. She proves to be very gifted at it.
120* LoveIsAWeakness: How she regards her feelings for Locke.
121* {{Tsundere}}: More ''tsun'' than ''dere''.
122[[/folder]]
123
124[[WMG: Capa Barsavi's organization]]
125
126[[folder: Capa Vencarlo Barsavi]]
127* AnimalMotifs: It's subtle, but sharks. He wears sharkskin, uses shark teeth both in his initiation rituals and as marks if his authority, he employs shark-fighting gladiators as bodyguards and keeps sharks beneath the Floating Grave to execute traitors.
128* AffablyEvil: He's ruthless and merciless, but he's always civil to Locke and [[EvenEvilHasLovedOnes genuinely loves his family.]]
129* TheChessmaster: In his backstory. He became ''The'' Capa of Camorr by ruthlessly outplaying all the others.
130* CharacterDeath: [[spoiler: He suffers BodyGuardBetrayal, and is then murdered by his own shark.]]
131* CulturedBadass: He's an intellectual and cultured mob boss.
132* TheDon: Of Camorr.
133* TheDreaded: Quite feared for his stranglehold on the underworld of Camorr.
134* EqualOpportunityEvil: He may be a brutal crime lord, but sexist he is not. He wholly trusts the Berengias sisters as bodyguards and enforcers, and made mutually beneficial arrangements with the autonomous prostitutes of the city when he took control of the underworld, after decades of other bosses attempting to take them over or muscle them out. He also sees his daughter as the most worthy heir to his criminal empire, and says his sons don't fully respect her capabilities because she's the youngest sibling, not because she's a woman. He knew and had a working relationship with [[spoiler: the Spider, who often says that men underestimate or overlook her for being a woman, but together they established and maintained the secret peace of Camorr]]. He has a not insignificant number of women among his thugs as well, though later titles suggest that much of the setting is slightly egalitarian in regards to women in the underworld.
135* EvenEvilHasLovedOnes: His family.
136* EvilMentor: Serves this role to many of younger thieves of Camorr, and as we discover in ''Red Seas Under Red Skies'' also helped get Jaffrim Rodanov started on the road to infamy.
137* FromNobodyToNightmare: Barsavi was a simple professor of rhetoric who apparently decided to leave academia and outsmart the criminal underworld of Camorr.
138* GeniusBruiser: He's a hulking crimelord who is also a former professor of rhetoric.
139* PragmaticVillainy: He negotiated the creation of the Secret Peace with the aristocracy so that the thieves and the elites can co-exist.
140* VillainousLegacy: Barsavi's long gone, but the criminals he mentored both as Capa, and back in his days as rhetoric professor, continue to bedevil the world.
141[[/folder]]
142
143[[folder: Nazca Barsavi]]
144* CruelAndUnusualDeath: [[spoiler: She is killed almost immediately by the poison of the scorpion hawk and is returned to her father in a barrel of horse urine.]]
145* ChildhoodFriends: With Locke.
146* GoodWithNumbers: Her role in his organization.
147* LittleGirlsKickShins: With steel-toed boots.
148* NumberTwo: To Barsavi, as he's grooming her to be his successor.
149* PhotographicMemory: She keeps all the city gangs taxes in her head, and remembers conversations perfectly a decade later.
150[[/folder]]
151
152[[folder: The Berengias Sisters]]
153* BadassFamily: They're part of one. [[spoiler: With [[BigBad the Gray King]]]].
154* BodyguardBetrayal: [[spoiler: They are key in the Gray King's coup, and turn on Barsavi at the exact right moment.]]
155* CharacterDeath: [[spoiler: At the hands of Jean.]]
156* CoDragons: To the Capa. [[spoiler: And later to the Gray King]]
157* [[DarkActionGirl Dark Action Girls]]
158* GladiatorGames: They're the gladiators. Against [[ThreateningShark sharks.]]
159[[/folder]]
160
161[[WMG: The Gray King's organization]]
162
163[[folder: The Gray King/Capa Raza]]
164* AxCrazy: He hides it well, but he's [[OmnicidalManiac absolutely unhinged.]]
165* BadassFamily: [[spoiler: The Berengias twins are his younger sisters]].
166* BigBad: Of the first book.
167* CharacterDeath: [[spoiler: Killed by Locke at the end of the book, after his plans have failed and fallen in ruin.]]
168* TheChessmaster: He outplays absolutely everyone, right until the end.
169* TheDon: Usurps Barsavi's position as Capa of Camorr, though it's just another step in his plan.
170* TheDreaded: Before he reveals himself, he's got most of the city running scared. After he reveals himself he's got the entire city in thrall.
171* EvenEvilHasLovedOnes: He loves his family - it's in fact what started his quest for {{Revenge}}.
172* FamilialFoe: The driving plot of ''Literature/TheLiesOfLockeLamora'' is eventually [[spoiler: revealed to be a scheme by the Gray King to wipe out Capa Barsavi entire family and estate in retribution for Barsavi killing his parents.]]
173* FatalFlaw: Arrogance. He foolishly underestimated Locke and thought he could kill him and the other Gentleman Bastards. [[spoiler: He fails and pays the price with his life. But not before losing his right hand man, siblings, and his entire empire in the process.]]
174* FromNobodyToNightmare: [[spoiler:An orphaned urchin turned city boss bent on killing the entire ruling caste of Camorr]].
175* GeniusBruiser: An excellent swordsman and a brilliant schemer.
176* TheGhost: At first, nobody knows who he is.
177* HalfIdenticalTwins: His sisters are identical twins; when the three of them stand beside one another they could pass for triplets.
178* MasterSwordsman: A deadly fencer and master of multiple styles, he duels rings around Locke.
179* MeaningfulName: Raza means "{{revenge}}," which Locke feels is a bit on the nose.
180* {{Revenge}}: His driving motive.
181* RoaringRampageOfRevenge: Inflicts this on [[spoiler:Capa Barsavi. And tries to do the same to the entire nobility of Camorr.]]
182* RoyalRapier: As befits his "king" motif.
183* SiblingsInCrime: With his sisters, Raiza and Cheryn.
184* UnderestimatingBadassery: Raza and The Falconer underestimate Locke and Jean, viewing them as pawns to their ultimate goals. [[spoiler: Not only do they fail to kill them, but Locke and Jean singlehandedly destroy his empire and leave The Falconer a cripple once they're done with them]].
185[[/folder]]
186
187[[folder: The Falconer]]
188* AintTooProudToBeg: Rather shamelessly begs for mercy once Locke and Jean get a hold of him. [[spoiler: They don't show him any]].
189* AndIMustScream: [[spoiler:His fate after crossing Locke]].
190* AnimalMotifs: Birds.
191* AntagonisticOffspring: To his mother, Archedama Patience of Karthain. The whole reason he became a leader of the magical supremacist faction was to tick her off.
192* AssholeVictim: A non-lethal variety, but what Locke and Jean did to him was so well deserved that even his own mother couldn't help but acknowledge what a monster he is. Ouch.
193* BadassBookworm: He's a bondsmage of Khartain.
194* TheBeastmaster: Besides his {{Familiar}}, he employs [[AnimalEyeSpy flocks of birds as spies]], and can control other animals as well.
195* DirtyCoward: Once he's lost control of the situation, he pathetically pleads for Locke to show pity on him and spills his master's plan. [[spoiler: Locke doesn't show him any.]]
196* TheDragon: To the Gray King.
197* DragonAscendant: [[spoiler: Returns at the end of ''Republic of Thieves'', long after the Grey King is dead, with plans to become a major villain in his own right.]]
198* TheDreaded: He's a bondsmage of Karthain.
199* EvilCripple: Locke cut off his fingers and removed his tongue. It hasn't made Falconer any less evil.
200* EvilSorcerer: He's an utter prick and a leader of the more aggressive faction of bondsmages.
201* {{Familiar}}: A [[MixAndMatchCritters scorpion-hawk]].
202* FateWorseThanDeath: [[spoiler: As killing a bondsmage is a bad idea, Locke instead cuts off all his fingers, and his tongue, which drives the man insane.]]
203* FreudianExcuse: Hates his mother for knowing his true name and has fashioned his entire life around making her miserable.
204* HoistByHisOwnPetard: If he had stuck to his original plan [[spoiler:(invoking Jean's true name and forcing him to kill Locke)]], then the Grey King's plan would have gone off without a hitch. Instead, he decides it's more poetic [[spoiler: to force Locke to kill Jean, as Locke has shown a willingness to sacrifice himself to save his brothers. He says that while he knows Locke's surname isn't really "Lamora", that at least he has "your birth name, the name your parents gave you", and that will be enough. It doesn't work.]]
205--> '''Locke:''' [[spoiler: What the fuck made you think Locke was the name my parents gave me?]]
206* LaserGuidedKarma: Locke knows killing him would be borderline suicidal, so he compromises by [[spoiler: cutting off all of his fingers and tongue, rendering his power useless.]]
207* PsychoForHire: He enjoys his work a little too much, especially when it involves hurting people.
208* RedBaron: Goes by Falconer, as all bondsmages protect their true name, which can be used against them.
209* SelfMadeOrphan: [[spoiler:Kills Patience at the end of ''Republic of Thieves'', sending a murder of crows to tear her apart.]]
210* SmugSnake: Convinced that being a Bondsmagi gives him the right to lord it over everyone else, as well as make him invincible. [[spoiler: He's very much proven wrong once Locke and Jean are done with him]].
211* UnderestimatingBadassery: Views Locke and Jean as foolhardy thieves [[TooCleverByHalf too clever for their own good]] and a minor pawn to him and his masters' plans. He is decidedly proven wrong on this and [[spoiler: is tortured and left a cripple by the two thieves.]]
212[[/folder]]
213
214[[WMG: Nobles of Camorr]]
215
216[[folder: Don Lorenzo and Dona Sofia Salvara]]
217* AlchemyIsMagic: Dona Sofia is a gifted alchemist.
218* BlueBlood
219* HappilyMarried: Sofia describes her husband as perfectly acceptable in all regards. They're never shown to have any conflicts between them.
220* RoyalsWhoActuallyDoSomething: Nobles, at any rate. Lorenzo and Sofia have business and alchemical interests. Lorenzo also steps up to defend a stranger (Locke) from apparent street thugs.
221* TookALevelInBadass: [[spoiler: They end up as the new [[TheSpymaster Spider]] at the end of the book.]]
222[[/folder]]
223
224[[folder: Dona Vorchenza]]
225* BlueBlood
226* CarryingTheAntidote: [[spoiler: Which gets her smacked in the face by [[CombatPragmatist Locke]], who promptly steals it.]]
227* CoolOldLady: She's in her eighties, but still a very cool lady. [[spoiler: Being the Spider and all, this makes sense.]]
228* GrandeDame: Of the aged ProperLady variety.
229* NervesOfSteel: Even when faced with [[AxCrazy The Falconer]], she keeps her composure.
230* SecretPolice: [[spoiler: She leads it.]]
231* TheSpymaster: [[spoiler: She's the Duke's [[NamesToRunAwayFromReallyFast Spider]]]]
232[[/folder]]
233
234[[WMG: People of Tal Verrar]]
235
236[[folder:Requin]]
237
238* BigBadEnsemble: He, Rodanov, and Stragos share the role in ''Red Seas Under Red Skies''.
239* TheDon: In Camorr, he'd be a ''capa''. In Tal Verrar he rules all the thieves of the city using only his real name.
240* TheDreaded: Everyone in Tal Verrar is afraid of him, and for good reason, given his reputation.
241* KarmaHoudini: He basically gets out of the story scot free, and eventually gets the last laugh on Jean and Locke, as [[spoiler: the paintings they stole were fakes.]]
242* {{Sadist}}: He makes torture into an art form, and he ''really'' enjoys it.
243* TortureTechnician: Renowned as a truly artistic torturer.
244* UnholyMatrimony: With his right-hand woman, Selendri.
245* VillainRespect: Downplayed, but Requin is genuinely impressed that Jean and Locke managed to fool him by the end of the story.
246
247[[/folder]]
248
249[[folder:Maxilan Stragos]]
250
251* BigBadEnsemble: He, Requin, and Rodanov share the role in ''Red Seas Under Red Skies''.
252* BlingOfWar: His gold-bedecked uniform.
253* EvilOldFolks: Somewhere in his sixties.
254* EvilIsHammy: He's rotten to the core, and is a complete bastard to boot. But his flamboyance and extravagant nature make him a really fun antagonist for the guys.
255* FateWorseThanDeath: [[spoiler:His confinement to the ''Poison Orchid'''s bilges is treated as this.]]
256* FauxAffablyEvil: He seems like a nice guy at first, but it only hides his true cruel nature.
257* TheGeneralissimo: In theory the Archon is subordinate to the Priori councils. Stragos' army and navy "afford him a dissenting opinion," and he's the real ruler of Tal Verrar, though his position is precarious.
258* GreaterScopeVillain: While he doesn't really ''do'' anything throughout the story, it's his plan and actions that ultimately drive the plot and [[spoiler: leads to Ezri's death, which royally pisses Jean off.]]
259* HateSink: He's not the cruellest person in ''Red Seas Under Red Skies'' (that's Requin), and doesn't cause the most damage to Locke and Jean (that's Rodanov). He does, however, wind up as a focus of character and narrative hatred in an effort to give the audience a villain whose downfall they'll pull for. It helps that he's a pompous ass who doesn't have the 'cool' factor other villains have.
260* {{Jerkass}}: Stragos' main trait is that he's a petty jackass.
261* VillainRespect: He genuinely respects Locke and Jean's [[GuileHero guile]] and [[RefugeInAudacity balls]] when conducting their schemes. Sadly he makes the same mistake everyone else does: underestimating the two of them.
262
263[[/folder]]
264
265[[WMG: Pirates of the Brass Sea]]
266
267[[folder:Zamira Drakasha]]
268
269* ActionMom: Her children are aboard her ship with her.
270* BerserkButton: At one point, she and Locke are having a conversation, and he asks if she doesn't find being a pirate exceptionally risky, especially with children along. She asks if he has children, and when he says no, she tells him that if he ever presumes to lecture her on her children's behalf, she'll throw him overboard.
271* TheCaptain: Of the ''Poison Orchid''.
272* DeadpanSnarker: She has a rather dry wit.
273* DualWielding: Two sabres.
274* FromNobodyToNightmare: She was once a humble member of the Syrune Navy. After some kind of betrayal by the navy in question that isn't elaborated on, she abandoned the military and became a notorious pirate.
275* ReasonableAuthorityFigure. She runs her ship with an iron hand and deals out some harsh punishments, but she treats her crew well and fairly and lets everyone have a say.
276* TheSmartGuy: She spots holes in Locke's cover story before long, and while she comes to the wrong conclusion, she's not wrong that the story was a lie.
277
278[[/folder]]
279
280[[folder:Ezri Delmastro]]
281
282* CulturedBadass: She grew up among nobility and read a lot of plays and histories.
283* DefectorFromDecadence: She's actually a member of the Nicoran nobility, albeit the youngest daughter, who had little prospects.
284* DualWielding: Fights with two sabres.
285* DyingMomentOfAwesome: She grabs the equivalent of a thermite bomb and throws it onto an attacking ship, leaving her so terribly burned that Jean has to mercy kill her.
286* HeroicSacrifice: To save the ''Poison Orchid''.
287* HugeGuyTinyGirl: The tiny girl to Jean's huge guy.
288* MercyKill: Jean has to kill her after she's burned alive holding the shipbane sphere.
289* TheNapoleon: Downplayed. She's got a hot temper and many jokes are made about her diminutive height, but it doesn't go a lot further than that.
290* NumberTwo: To Zamira.
291
292[[/folder]]
293
294[[folder:Jaffrim Rodanov]]
295
296* AffablyEvil: Rodanov's a nice enough guy so long as you aren't in his way.
297* AntiVillain: Rodanov does not want to fight Zamira, but he's convinced she's going to give Stragos an excuse to sack Port Prodigal.
298* BadassLongcoat: Wears a long, battered leather coat reinforced with chainmail.
299* {{BFS}}: In a rarer take on outsized weapons, Rodanov arms himself with an almost comically large club, studded with iron and described by Zamira as clocking in at nearly twenty pounds. When he sets it on the ground, it reaches his waist, which, given Rodanov's seven foot height and long legged build makes it around four feet long.
300* BigBadEnsemble: He, Requin, and Stragos share the position in ''Red Seas Under Red Skies''.
301* TheCaptain: Of the ''Dread Sovereign''.
302* CarryABigStick: Carries a twenty pound club reinforced with iron studs.
303* ChoiceOfTwoWeapons: Uses a gigantic club to force his way on board the ''Poison Orchid'', then resorts to his [[PowerFist gauntleted fists]] in close-quarters melee combat. The latter are stated to be his preferred weapons, with the club being used only in boarding actions.
304* CoolShip: ''Dread Sovereign'' is the largest pirate ship afloat and is feared all along the Brass Sea.
305* CulturedBadass: Quotes poetry and bonds with Ezri and Jean over a mutual appreciation for poetry and theater.
306* EvenEvilHasLovedOnes: "Loved" might be too strong a word, but when his first mate, Ydrena, is killed by Zamira, Rodanov flies into a rage and clubs his way through half the ''Poison Orchid'''s crew to reach her body.
307* EvilCounterpart: A good-humoured giant of a man, widely feared in the criminal fraternity for his combat skills, who nonetheless hails from a middle class background, received a good education, and loves to quote plays? He's an older, eviler Jean Tannen.
308* FromNobodyToNightmare: He was a middle-class kid who fell in with the wrong crowd at university. When he had to go on the run from the police after Barsavi's gambling ring was exposed he hid at sea, eventually becoming one of the most powerful pirate lords of the Brass Sea.
309* GeniusBruiser: A devious strategist and erudite playgoer as well as a seven foot giant.
310* HeroKiller: Rodanov comes with a serious reputation as a pirate and a fighter, and his ship, ''Dread Sovereign'', is the most feared on the Brass Sea. He's able to bludgeon his way through Zamira's crew with ease, facing six on one odds at one point and coming out victorious, and knocking MasterSwordsman and professional duelist Dantierre into the sea.
311* HugeGuyTinyGirl: He and his second-in-command, Ydrena, form a platonic version.
312* HuskyRusskie: Vadrans fill the role of fantasy northern Europeans in the setting, and Rodanov's last name is explicitly Russian. He's also the most physically imposing foe Locke and Jean have yet encountered.
313* NamesToRunAwayFromReallyFast: His ship, ''Dread Sovereign''.
314* OneHandedZweihander: He's able to swing his monstrous club with only one hand.
315* PowerFist: Wears a pair of blackened steel gauntlets for close up fighting, using them to parry blades and crack skulls alike.
316* StoutStrength: Rodanov's broad through gut and shoulders alike and is one of the most physically powerful characters in the story.
317* UncertainDoom: Was last seen headed for the wheel of the ''Dread Sovereign'' as the ship went up in flames. Zamira assumes he was killed, but his death, if it took place, was entirely offscreen.
318* TheUnfought: Despite being set up as a truly formidable combatant, and bashing his way through much of Zamira's crew during the climactic battle, Rodanov is never fought by a major character.
319* WeUsedToBeFriends: He and Zamira were quite close until the events of ''Red Seas Under Red Skies''.
320* WellIntentionedExtremist: If Jaffir didn't have to fight Zamira, he wouldn't. But he fears that she might give Stragos the excuse to wipe everyone at Port Prodigal if she continues on the path she's going down. So he becomes the villain by proxy.
321* WickedCultured: Learned rhetoric and linguistics at the Therin Collegium--from Capa Barsavi no less.
322
323[[/folder]]

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