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1A list of ships and crew the players can choose from in a video game ''VideoGame/FracturedSpace''
2
3!Titan Defense Systems
4A long time private military contractor/manufacturer, providing men, weapons and services to any colonies that requires it. Titan found profit supplying military ships and even personnel at an early point in its lifetime.
5
6!!!Tropes associated with Titan Defense Systems:
7* BeamSpam: If the main weapon isn't a [[HomingProjectile Smartgun]], its typically a rapid firing beam-cannon.
8* PrivateMilitaryContractor: Titan business is entirely about outfitting its customers with the ships, personnel, and equipment for combat. All of their ships and weapons are designed with military engagements as the focus in mind. Not exploration or mining ships that double or are re-outfitted as combat ships.
9
10!!!Spaceships
11[[folder:Basilisk]]
12->'''Role''': Light support
13->'''Crew''': 3,984
14->'''Length''': 895m
15
16-->''The Basilisk is a stealth-support vessel that is designed to infiltrate enemy lines with its cloak functionality and stall an enemy advance. With its flexible weaponry able to ensnare either a dedicated target to great effect or multiple targets with lesser force, it is an unconventional presence on the field of battle. Most of the Basilisk's arsenal uses gravity as a means to undermine the enemy's flight model, establishing traps that draw in an unsuspecting enemy, or firing gravitational anchors to restrict their movement, including Blink and Boost capabilities, at the cost of making the Basilisk vulnerable. The Basilisk boasts stronger armor on its top and underside, and while its damage output can be potent, the ship best excels through cohesive communication and situational awareness of allied ships to capitalize on the encumbered enemy vessel.''
17
18* DamageOverTime: It's primary weapon, Plasma Cannon, deals little damage on impact but has great damage over time effect, making it more effective at destroying enemy ships with exposed armor.
19* FragileSpeedster
20* GlassCannon
21* GravityMaster: It's ultimate ability, Gravity Well, launches a buoy that pulls enemy ships towards it, making them easy targets.
22* HitAndRunTactics: Basilisk sports sub par defense rating, meaning it cannot hold itself well in prolonged combat.
23* {{Invisibility}}: It's Clock ability.
24* PowerNullifier: Any ship hit by it's Graviton Anchor will have their Blink or Boost ability temporary disabled on top of getting slow debuff.
25
26[[/folder]]
27[[folder:Equalizer]][[/folder]]
28[[folder:Executioner]]
29* {{BFG}}: The Executioner was equipped with eight [[MagneticWeapons gauss]] [[KineticWeaponsAreJustBetter cannons]] loaded with [[{{Nuclear Option}} nuclear]] [[{{There Is No Kill Like Overkill}} warheads]].
30* {{Hit and Run Tactics}}: The ship's [[{{BFG}} gauss cannons]], its only practical method to deal damage to an enemy ship, have a fairly long cool-down time, forcing the ship to break/warp away and wait for the guns to reload.
31* {{Overdrive}}: The ship's "Overdrive" ability, increasing the ship's speed by a wide margin.
32* StatusEffects: The "Stasis Buoy" ability, which gradually slows enemy ships inside the [[Area of Effect area of effect]] to a halt.
33* {{Teleportation}}: The Executioner could blink back to its position and orientation 20 seconds ago.
34* {{Meaningful Name}}/{{Names to Run Away from Really Fast}}: A ship whose [[{{BFG}} cannons]] could take down starships in mere shots is called the '''Executioner'''.
35[[/folder]]
36[[folder:Interceptor]]
37* {{Fixed Forward Facing Weapon}}/{{BFG}}: The Interceptor is equipped with the [[{{Magnetic Weapons}} gauss]] [[KineticWeaponsAreJustBetter driver]], a weapon with a small angle of fire and loaded with [[{{Nuclear Option}} nuclear]] [[{{There Is No Kill Like Overkill}} warheads]].
38[[/folder]]
39
40[[folder:Leviathan]]
41* {{Wave Motion Gun}}: The Leviathan's bow-mounted Fusion Beam can fire a powerful beam that can deal massive damage from outside of most ship's effective firing range.
42* {{Beam Spam}}/{{More Dakka}}: The Leviathan's Tempest Cannons, combining a [[{{Death of a Thousand Cuts}} small amount of damage]] each shot with a ''ludicrously high'' firing rate.
43* {{Combos}}: Launch your fighters at an enemy ship to tangle up their point defense, fire off the Magma Lance to destroy their armor, and crack them open with the Fusion Beam.
44* EnemySummoner: The Leviathan can deploy a Jump Point for its allies to instantly warp to, regardless of where they are on the map. If the Leviathan shows up at your home base, you better deal with it quickly before it calls its whole team in to rush into your home base.
45* {{Names to Run Away from Really Fast}}: A large, deadly warship called the '''Leviathan'''.
46[[/folder]]
47[[folder:Paladin]]
48* {{Swiss Army Weapon}}: The ship could generate a [[{{Area of Effect}} plasma field]] around its hull to damage enemy ships, small crafts, '''AND''' missiles.
49[[/folder]]
50[[folder:Persecutor]][[/folder]]
51[[folder:Protector]][[/folder]]
52
53[[folder:Raven]]
54* VampiricDraining: It's Absorb SmartGun drains energy from the target it hits, transferring the energy back to Raven.
55[[/folder]]
56
57[[folder:Reaper]]
58* AntiArmor: The Scythe Beam instantly destroys any armor facing it hits, softening targets up for its withering auto cannons.
59* BeamSpam: The Reaper's main armament consist of multiple beam auto-cannons that fire continuously. It also has the Scythe Beam, a laser which sweeps in front of the Reaper dealing multiple hits, higher damage the further away the target is, can tear apart most armor, and inflicts a special form of [[DamageOverTime plasma damage]].
60* BoringButPractical: Your job as a Reaper is to point yourself at the enemy, hold down the left mouse button, press right mouse button occasionally and if you're feeling fancy, press one, two and three on the keyboard as well. Make sure you're not flanked and that's pretty much it, but this makes you one of the most consistent damage dealers around. If you're not dealt with, you can tear into even Centurions or Colossus players at an alarming rate.
61* FixedForwardFacingWeapon: Subverted for it's auto-cannons. They can fire in any direction, but the ship has to be kept pointing forward at the target to maximize the number of turrets firing for damage output. Played straight with the Scythe beam, which only fires in the forward arc.
62* MoreDakka: The Reaper is dedicated entirely to dealing with just about any target, armed with 4 different weapons. The general strategy to playing a Reaper can be summed up as "Is there a target in range, and are you keeping the Left Mouse Button held down and your other three weapons are on cool down? If not, you need to fix that."
63[[/folder]]
64
65[[folder:Sentinel]][[/folder]]
66
67!United Space Research
68USR build its ships on a backbone of exploration and research. The firm grew from profits made out of exploring the galaxy and finding habitable worlds using self-sufficient ships designed for long distance travel. Eventually, the ships were adapted for military use.
69!!!Tropes associated with United Space Research:
70* BewareTheNiceOnes: An exploration vessel manufacturer now turns its head toward military field.
71* StandardHumanSpaceship: Among all three corporations, USR fits this trope the most, drawing inspiration from real-life space vessel.
72
73!!!Spaceships
74[[folder:Black Widow]]
75->'''Role''': Stealth Attack
76->'''Crew''': 3,668
77->'''Length''': 998m
78-->''The USR Black Widow is a stealth attack ship boasting a wide array of missile systems, designed to take opposition vessels out of the equation. Keeping to a safe distance, the Black Widow will wait for the perfect moment to strike, before unleashing a barrage of highly destructive warheads to swiftly see away almost any foe.''
79* ArmorPiercingAttack: It's Armor Missile, designed to shred enemy ship's armor leaving them exposed.
80* GlassCannon: Carry metric ton of missiles but seriously lacking in any sort of armor or point-blank firepower.
81* {{Invisibility}}: It's Quick Cloak ability.
82* HitAndRunTactics: The Black Widow can fires off a huge amount of Dual Rockets in short time. But once it's 'clip' is depleted, it requires lengthy reload time, forcing the player to stay away from combat.
83* LongRangeFighter
84* MacrossMissileMassacre: All of its offensive weapons are either rockets or missiles.
85* ManaBurn: Drain Missile.
86* PowerNullifier: Weapon Interrupt system allow the Black Widow to temporary disable an enemy's targeting, defense systems and disturb its movement.
87[[/folder]]
88[[folder:Brawler]][[/folder]]
89[[folder:Colossus]]
90* BoringButPractical: There is absolutely nothing subtle about one of these ships: Get to an objective, and force the enemy to either pay attention to the Colossus, or get off the objective through an unceasing barrage of Flak and Missile fire, while locking down lighter ships with it's mobility debuffs. And when all else fails, there's the [[RammingAlwaysWorks other tactic Colossus players are known for]].
91* AntiAir: The functions of the Flack Cannon is extremely similar to the anti-aircraft (a.k.a. Flak) guns mounted on {{UsefulNotes/World War II}} naval warships.
92* {{Death of a Thousand Cuts}}: The Flak Cannon does not deal much damage to enemy ships per shot; however, due to the [[{{More Dakka}} extremely high]] firing rate, they could be a serious threat towards any ship inside their firing range.
93* {{Overdrive}}: The "Boost" skill allows the ship to move much faster for a short period of time.
94* RammingAlwaysWorks: The combination of of the ship's various utility abilities, plus its massive size, weight, and armor, allows the ship to just ram into and crush lighter ships, or simply sit right on top of an enemy heavy ship and shove them out of the way, making it extremely difficult for them to move and throwing off their aim.
95* {{Space Friction}}: The "Engine Shutdown" ability forces the target to a stop by [[{{Exactly What It Says on the Tin}} shutting down its engines]]. More specifically, the FlavorText implies that it sends a signal that confuses the struck ship's thruster controls with a garbled mess of conflicting thrust control inputs. This causes the ship's engine systems to switch to a safe mode of sorts and forces the ship into an emergency full-stop until it can sort the garbage code out.
96* SplashDamage: The flak batteries mounted on the Colossus can damage enemies in a respectably large radius. Grouped up enemies will suffer under the wrath of a Colossus until they separate.
97* {{Stone Wall}}: The Colossus is very slow, and its weaponry are mediocre at best; however, it take a lot of effort to take one down.
98* {{Swiss Army Weapon}}: The ship's primary weapon, the Flak Cannon, fires a massive [[{{More Dakka}} barrage]] of [[{{Area of Effect}} explosive shells]] that deals damage to enemy ships, small crafts, and missiles.
99[[/folder]]
100[[folder:Destroyer]]
101* {{Mighty Glacier}}: The Destroyer moves slowly; however, their [[{{BFG}} cannons]] could tear capital ships apart in salvos.
102* NonIndicativeName: A capital ship with similar powers and weaknesses of a {{UsefulNotes/World War I}} dreadnought battleship named "Destroyer", a type of small to medium-sized naval warship.
103** Perhaps it was meant as a [[{{Shout Out}} shout-out]] to Star Destroyers featured in {{Franchise/Star Wars}}?
104* {{Grenade Spam}}: The "Explosive Charge" ability fires a multitude of small bombs, with each dealing [[{{Area of Effect}} AOE damage]].
105* {{BFG}}: Their cannons could hit enemies 25 kilometers away and destroy enemy ships within mere salvos.
106* {{Fog of War}}: The "Jammer" prevents the enemy ships from seeing anything on radar.
107* StandardStarshipScuffle: The Destroyer fights in a similar style to that of dreadnought battleships used in {{UsefulNotes/World War I}} and {{UsefulNotes/World War II}}.
108[[/folder]]
109[[folder:Displacer]][[/folder]]
110[[folder:Disruptor]][[/folder]]
111[[folder:Ghost]]
112A stealth ship built for ambush tactics, the Ghost makes use of a specialized laser that causes a Jump Drive malfunction in the targeted ship that creates a similar damage vulnerability when the Jump Drive is spinning up normally (and significantly increase said vulnerability if the target ship is preparing to make a jump). The Ghost then can follow with a high damage burst of rockets, before using it's Target Blink and Cloak to slip away to safety.
113* NothingIsScarier: Go ahead, prepare to jump out of your current sector. There's no enemies on the sensors...OhCrap.
114[[/folder]]
115[[folder:Guardian]][[/folder]]
116[[folder:Ranger]][[/folder]]
117[[folder:Watchman]]
118* GlassCannon: Poor protection, limited weapon coverage and slow firing armaments does not make a good close-in fighter.
119* LongRangeFighter: It's primary purpose. All of it's loadout are geared toward either helping it destroy other ships from afar or enabling allies to do that themselves.
120* TargetSpotter: It's Mark Target ability pinpoints a target, boosting ally's damage on them.[[/folder]]
121[[folder:Pioneer]][[/folder]]
122
123!Zarek Industrial
124Built upon highly successful mining and construction corporation. They are specialist in zero-G construction and are responsible for building mining platform, shipyards and space stations.
125!!!Tropes associated with Zarek Industrial:
126* ImprovisedWeapon: Some of their vessel utilize Mining Laser.
127* UsedFuture: A downplayed example.
128!!!Spaceships
129[[folder:Enforcer]]
130->'''Role''': Medium Attack
131->'''Crew''': 4.935
132->'''Length''': 910m
133
134-->''An intimidating sight to any opposing ship caught within range of it, the Zarek Industrial Enforcer is a brutally violent one-on-one competitor. Designed to operate at the vanguard of a formation, isolating and destroying targets before quickly capturing objectives, the Enforcer is a force to be reckoned with.''
135
136* CloseRangeCombatant: Moderately armored and agile, but it's Escalate cannons are short in range.
137* FlashStep: It's Target Blink ability.
138* {{Overdrive}}: Enforcer's Boost skill.
139* StatusBuff: The Enforcer can deploy [=CapMod=] Buoy that boost the capturing speed for all allies in vicinity, and prevents enemies in it's radius from capturing the point.
140* StatusEffects: The ship can fire Concuss Shot to temporary disable the target.
141[[/folder]]
142[[folder:Gladiator]][[/folder]]
143[[folder:Hunter]][[/folder]]
144[[folder:Infiltrator]][[/folder]]
145[[folder:Overseer]]
146* {{Wave Motion Gun}}/FixedForwardFacingWeapon: The Overseer is equipped with the Flux Beam, an [[{{Orbital Bombardment}} orbital]] [[{{Improvised Weapon}} mining laser]], which could hit targets 60 kilometers away with pinpoint accuracy. However, as the ship is actually built around the laser cannon, the ship must turn itself to bring the weapon to bear.
147* {{Deflector Shields}}: The "Shield Wall Buoy" ability, which drop a [[{{Exactly What It Says on the Tin}} shield-generating buoy]] to shield itself from incoming fire.
148* ScrewThisImOuttaHere /LongRangeFighter: As the ship had problems holding its own on short-range engagements, it is advised to warp out of range if the battle gets too close.
149[[/folder]]
150[[folder:Paragon]]
151* DifficultButAwesome: The Paragon lacks in firepower, relies heavily on its Fighters and Charge Bombers, and demanding high situation awareness. However, its loadout also allows the Paragon to effectively multi-task, supporting its allies with Defense Drones while applying pressure on enemies using both its long range gun battery and its fighters at the same time.
152* {{Drone Deployer}}: Unlike most of the {{Battle Star}}-esq drone/fighter-carrying ships, the Paragon lacks any serious firepower, but carries three different types of small crafts and drones.
153* {{More Dakka}}: The ship is equipped with the Minicannon, which functions this way.
154[[/folder]]
155[[folder:Raider]][[/folder]]
156[[folder:Superlifter]][[/folder]]
157[[folder:Venturer]]
158->'''Role''': Medium Support
159->'''Crew''': 5,335
160->'''Length''': 1,215
161
162-->''The Zarek Venturer is a tough ship, outfitted with a series of abilities equally suited for offensive or defensive play. It boasts a two-stage attack, with the Stone Cracker opening up enemy armor for the Mining Laser to go to work on vulnerable sections of the target. Also able to provide running repairs and shield support, the Venturer is a vital member of any fleet it is a part of.''
163
164* {{Deflector Shield}}: The Venturer can deploy Shielding Buoy to defend allies in combat.
165* ArmorPiercingAttack: Her Stone Cracker secondary weapon, which immediately breaks a side of enemy's armor it hits, opening them up for increased damage.
166* BeamSpam: It's primary weapon Mining Laser.
167* JackOfAllTrades: She can heal everyone on her team at once, maybe save a disorganized Gamma fight, but it's not sustainable for long engagements compared to dedicated healers like the Paladin or Protector. While her damage is nothing to scoff at, especially if she cracks open your armor with Armor Breaker, she's not as threatening as dedicated attack ships.
168* TheMedic / DestructibleProjectiles: She's outfitted with Heal/Defense Pulse, which heals 20% of allies' maximum hit-point and destroying weak projectiles in the skill's radius.
169* StarterEquipment: One of the three ships available for free when you first log into the game.
170* SupportPartyMember: The Shield Buoy and Heal Pulse can keep allies alive, while the armor breaker cracks the enemy's armor for them to hit harder.
171[[/folder]]
172
173!Crew
174!!!A.I.
175[[folder:CODA]][[/folder]]
176
177!!!CAG
178[[folder:Arkany Kena]][[/folder]]
179
180[[folder:Cpl. Johner One]]
181An ex-marine forced into the CAG officer role due to numerous injuries catching up to him and requiring extremely extensive cyborg augmentation just to be able to function. Running the flight decks with the mind-set of a Sgt. Major, it has been noted that he does a far better job prepping boarding parties for their capture ops or marines for drops, rather than the day to day job of maintaining and running the launch operations of small craft.
182----
183* DeskJockey: Not that he's happy with being forced into an administration role, but likely the only or best job he could take that still kept him somewhat close to his old role as a boarding specialist.
184* {{Expy}}: Appearance wise at least, with the white hair, most if not all of his body from his lower jaw on down is cybernetic replacements, and even a missing eye. All that's missing is a high-frequency blade, and he'd be the image of an older [[VideoGame/MetalGearRisingRevengeance Raiden]].
185* JackOfAllTrades: For a CAG officer at least, He has equal benefits to squadron survivability and cooldown, and an augmentation slot for each type of augment.
186* OlderThanTheyLook: While his apparent age is mid to late 30s, his actual age is about double, age 60+.
187* ReluctantRetiree: He didn't want to retire from being a marine, but one too many severe injuries forced him out of active marine duty. His fondness for supporting and prepping jump infantry for their assaults, rather than the rest of his CAG duty reflects this.
188[[/folder]]
189[[folder:Matillda Isaacs]][[/folder]]
190[[folder:Sara Krace]][[/folder]]
191
192!!!Captain
193[[folder:Clara Reisette]][[/folder]]
194[[folder:Evan Sterling]][[/folder]]
195[[folder:Jonesy]]
196A genetically engineered and augmented house cat, Captain Jonesy is now fully capable of making advanced battlefield decisions. Although he is fully capable of human speech, he refuses to do so, viewing it as beneath him and his species. Instead, he has his various purrs, growls, and mews translated via computer software to the crew. Rumor has it that he is protected by nanobots designed to kill anyone who tries to mutiny against him or if he wills their death. Has a bit of an odd friendship with Lexin Kether.
197----
198* CatsAreMean: Holds little regard for humans or their lives. In other words, exactly what happens when you turn a cat into a brilliant captain, and give the cat command of a massive ship armed with to the teeth with powerful weaponry.
199[[/folder]]
200[[folder:Marie-Anne Morau]][[/folder]]
201[[folder:Matsokah]][[/folder]]
202[[folder:WHIM]][[/folder]]
203
204!!!Communications
205[[folder:Lexin Kether]][[/folder]]
206[[folder:Nessa Mulligan]][[/folder]]
207[[folder:Samuel Mosley]][[/folder]]
208[[folder:Xu Ziyi]][[/folder]]
209!!!Engineering
210[[folder:Elvy Cooper]][[/folder]]
211[[folder:Goss Reznik]][[/folder]]
212[[folder:Mia Jansen]][[/folder]]
213[[folder:Silke Kaneshiro]][[/folder]]
214
215!!!Jump Core
216[[folder:Carzelle Odiarre]][[/folder]]
217[[folder:Hera Demarr]][[/folder]]
218[[folder:Isabella Jaq]][[/folder]]
219[[folder:Telisic Jenova]][[/folder]]
220
221!!!Navigation
222[[folder:Brian Allen]][[/folder]]
223[[folder:Charloin Lloyd]][[/folder]]
224
225[[folder:Gregorii Dorov]]
226A Navigator who appears to be a walking Russian stereotype, if Russia from Old Earth actually still existed in Fractured Space's far future. In reality, he is a fan of Russian history as it existed in our time, and has spent his pay on various surgeries, treatments, clothing, artifacts, and even having a new identity crafted and his original identity kept hidden, to be more like (what he believes is) a true Russian and try to create a mystique about hhim. However, his piloting skills is what he's hired for, and not his acting skills.
227----
228* JustAStupidAccent: A product of the various surgeries and therapy sessions he paid for in his attempt look and sound more like a Russian.
229[[/folder]]
230
231[[folder:IX-209]][[/folder]]
232
233[[folder:[=Ru-T0lf=]]]
234-> ''I am a navigator and my designation is [=Ru-T0lf=]...NOT [[Literature/RudolphTheRedNosedReindeer RUDOLPH]]! I do not remind people a second time!''
235
236An older generation A.I. mech, [=Ru-T0lf=] was originally designed for use on desert planet with extreme conditions. This accounts for his appearance and use of long outdated features, such as his antler like antenna, where every single possible extra bit of extended communication range could be the difference between life or death, while his face lights are designed to be visible even in extremely low visibility of a dust storm. Since then, he's transferred to being a ship navigator, where his experience and equipment led to building a sort of "instinct" to know where the ship is in space, and plotting jumps even if the ship doesn't have all the information. On the warships he works on now, "getting lost" is almost never a concern, though some captains enjoy the extra bit of redundancy he brings along.
237
238Given away as gift for Christmas 2016
239----
240* GrumpyOldMan: His attitude and apparant age can come off as this, not liking those who make long outdated (by Fractured Space's time) references to certain sci-fi movies, his appearance, or his habit of getting his antenna caught up in some cables and wires.
241* ShoutOut: Or rather, shutting down others attempts at a shout out.
242--> "Navigator [=Ru-T0lf=] here, where do you want to go? Do not say "[[Film/StarTrekVITheUndiscoveredCountry second star to the left and straight on till morning]]", ''if'' you want to live!"
243[[/folder]]
244
245!!!Repair
246[[folder:Lance Gregory]][[/folder]]
247[[folder:Mars Leydrab]][[/folder]]
248[[folder:Mira Sharma]][[/folder]]
249[[folder:Rayvak Molk]][[/folder]]
250
251[[folder:Ridley J Fincher]]
252Ridley J Fincher, if the rumors and ghost stories are to be believed, is the repair officer who never left his post even after death. Most captains are willing to brush it off is simple superstition or a tale to scare new crew. And yet, reports have been filed claiming sighting the apparition on various ships, carrying out his duty. The ships the seem to see him, are those who signed a Fire Control Officer that never showed up.
253
254Was a free give away for Halloween 2016
255----
256* OurGhostsAreDifferent: Of the UnfinishedBusiness variety. Also, his appearance on the communication window shifts between that of his face with his eyes rolled back, skin pale in the blue light and his helmet's glass cracked, and his skeletal remains.
257[[/folder]]
258
259[[folder:Stellan Shaw]][[/folder]]
260[[folder:Tyrain Demam]][[/folder]]
261
262!!!Tactical
263[[folder:Cornelius Baptise]][[/folder]]
264[[folder:Dice Caplan]][[/folder]]
265[[folder:Elax Zenchas]][[/folder]]
266[[folder:Krysten Tchaikovsky]][[/folder]]
267
268!!!Utility
269[[folder:Grincz Morrow]][[/folder]]
270[[folder:Palam0n]][[/folder]]
271[[folder:Seraphine Vega]][[/folder]]

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