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* {{Combos}}: Launch your fighters at an enemy ship to tangle up their point defense, fire off the Magma Lance to destroy their armor, and crack them open with the Fusion Beam.
* EnemySummoner: The Leviathan can deploy a Jump Point for its allies to instantly warp to, regardless of where they are on the map. If the Leviathan shows up at your home base, you better deal with it quickly before it calls its whole team in to rush into your home base.
* EnemySummoner: The Leviathan can deploy a Jump Point for its allies to instantly warp to, regardless of where they are on the map. If the Leviathan shows up at your home base, you better deal with it quickly before it calls its whole team in to rush into your home base.
* AntiArmor: The Scythe Beam instantly destroys any armor facing it hits, softening targets up for its withering auto cannons.
* BoringButPractical: Your job as a Reaper is to point yourself at the enemy, hold down the left mouse button, press right mouse button occasionally and if you're feeling fancy, press one, two and three on the keyboard as well. Make sure you're not flanked and that's pretty much it, but this makes you one of the most consistent damage dealers around. If you're not dealt with, you can tear into even Centurions or Colossus players at an alarming rate.
* SplashDamage: The flak batteries mounted on the Colossus can damage enemies in a respectably large radius. Grouped up enemies will suffer under the wrath of a Colossus until they separate.
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* TheMedic/DestructibleProjectiles: She's outfitted with Heal/Defense Pulse, which heals 20% of allies' maximum hit-point and destroying weak projectiles in the skill's radius.
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* TheMedic/DestructibleProjectiles: JackOfAllTrades: She can heal everyone on her team at once, maybe save a disorganized Gamma fight, but it's not sustainable for long engagements compared to dedicated healers like the Paladin or Protector. While her damage is nothing to scoff at, especially if she cracks open your armor with Armor Breaker, she's not as threatening as dedicated attack ships.
* TheMedic / DestructibleProjectiles: She's outfitted with Heal/Defense Pulse, which heals 20% of allies' maximum hit-point and destroying weak projectiles in the skill's radius.
* TheMedic / DestructibleProjectiles: She's outfitted with Heal/Defense Pulse, which heals 20% of allies' maximum hit-point and destroying weak projectiles in the skill's radius.
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* SupportPartyMember: The Shield Buoy and Heal Pulse can keep allies alive, while the armor breaker cracks the enemy's armor for them to hit harder.
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* {{Standard Status Effects}}: The "Stasis Buoy" ability, which gradually slows enemy ships inside the [[{{Area of Effect}} area of effect]] to a halt.
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* {{Standard Status Effects}}: StatusEffects: The "Stasis Buoy" ability, which gradually slows enemy ships inside the [[{{Area [[Area of Effect}} Effect area of effect]] to a halt.
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* {{Standard Starship Scuffle}}: The Destroyer fights in a similar style to that of dreadnought battleships used in {{UsefulNotes/World War I}} and {{UsefulNotes/World War II}}.
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* {{Standard Starship Scuffle}}: StandardStarshipScuffle: The Destroyer fights in a similar style to that of dreadnought battleships used in {{UsefulNotes/World War I}} and {{UsefulNotes/World War II}}.
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** StandardStatusEffects: The ship can also fire Concuss Shot to temporary disable the target.
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-> ''I am a navigator and my designation is [=Ru-T0lf=]...NOT [[WesternAnimation/RudolphTheRedNosedReindeer RUDOLPH]]! I do not remind people a second time!''
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-> ''I am a navigator and my designation is [=Ru-T0lf=]...NOT [[WesternAnimation/RudolphTheRedNosedReindeer [[Literature/RudolphTheRedNosedReindeer RUDOLPH]]! I do not remind people a second time!''
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Badass Grandpa cleaning
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* BadassGrandpa: While his apparent age is mid to late 30s, his actual age is about double, age 60+
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* OlderThanTheyLook: While his apparent age is mid to late 30s, his actual age is about double, age 60+.
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* RammingAlwaysWorks: The combination of of the ship's various utility abilities, plus its massive size, weight, and armor, allows the ship to just simply crush lighter ships, or just simply sit right on top of an enemy heavy ship and shove them out of the way, making it extremely difficult for them to move and throwing off their aim.
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* RammingAlwaysWorks: The combination of of the ship's various utility abilities, plus its massive size, weight, and armor, allows the ship to just simply ram into and crush lighter ships, or just simply sit right on top of an enemy heavy ship and shove them out of the way, making it extremely difficult for them to move and throwing off their aim.
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[[folder:Ghost]][[/folder]]
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A stealth ship built for ambush tactics, the Ghost makes use of a specialized laser that causes a Jump Drive malfunction in the targeted ship that creates a similar damage vulnerability when the Jump Drive is spinning up normally (and significantly increase said vulnerability if the target ship is preparing to make a jump). The Ghost then can follow with a high damage burst of rockets, before using it's Target Blink and Cloak to slip away to safety.
* NothingIsScarier: Go ahead, prepare to jump out of your current sector. There's no enemies on the sensors...OhCrap.
[[/folder]]
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* {{Stone Wall}}: The Colossus is very slow, and its weaponry are mediocre at best; however, it take a lot of effort to take one down.
* {{Swiss Army Weapon}}: The ship's primary weapon, the Flak Cannon, fires a massive [[{{More Dakka}} barrage]] of [[{{Area of Effect}} explosive shells]] that deals damage to enemy ships, small crafts, and missiles.
* {{Swiss Army Weapon}}: The ship's primary weapon, the Flak Cannon, fires a massive [[{{More Dakka}} barrage]] of [[{{Area of Effect}} explosive shells]] that deals damage to enemy ships, small crafts, and missiles.
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* {{Stone Wall}}: The BoringButPractical: There is absolutely nothing subtle about one of these ships: Get to an objective, and force the enemy to either pay attention to the Colossus, or get off the objective through an unceasing barrage of Flak and Missile fire, while locking down lighter ships with it's mobility debuffs. And when all else fails, there's the [[RammingAlwaysWorks other tactic Colossus is very slow, and its weaponry players are mediocre at best; however, it take a lot of effort to take one down.
* {{Swiss Army Weapon}}: The ship's primary weapon, the Flak Cannon, fires a massive [[{{More Dakka}} barrage]] of [[{{Area of Effect}} explosive shells]] that deals damage to enemy ships, small crafts, and missiles.known for]].
* {{Swiss Army Weapon}}: The ship's primary weapon, the Flak Cannon, fires a massive [[{{More Dakka}} barrage]] of [[{{Area of Effect}} explosive shells]] that deals damage to enemy ships, small crafts, and missiles.
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* {{Space Friction}}: The "Engine Shutdown" ability forces the target to a stop by [[{{Exactly What It Says on the Tin}} shutting down its engines]].
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* RammingAlwaysWorks: The combination of of the ship's various utility abilities, plus its massive size, weight, and armor, allows the ship to just simply crush lighter ships, or just simply sit right on top of an enemy heavy ship and shove them out of the way, making it extremely difficult for them to move and throwing off their aim.
* {{Space Friction}}: The "Engine Shutdown" ability forces the target to a stop by [[{{Exactly What It Says on the Tin}} shutting down its engines]]. More specifically, the FlavorText implies that it sends a signal that confuses the struck ship's thruster controls with a garbled mess of conflicting thrust control inputs. This causes the ship's engine systems to switch to a safe mode of sorts and forces the ship into an emergency full-stop until it can sort the garbage code out.
* {{Stone Wall}}: The Colossus is very slow, and its weaponry are mediocre at best; however, it take a lot of effort to take one down.
* {{Swiss Army Weapon}}: The ship's primary weapon, the Flak Cannon, fires a massive [[{{More Dakka}} barrage]] of [[{{Area of Effect}} explosive shells]] that deals damage to enemy ships, small crafts, and missiles.
* {{Space Friction}}: The "Engine Shutdown" ability forces the target to a stop by [[{{Exactly What It Says on the Tin}} shutting down its engines]]. More specifically, the FlavorText implies that it sends a signal that confuses the struck ship's thruster controls with a garbled mess of conflicting thrust control inputs. This causes the ship's engine systems to switch to a safe mode of sorts and forces the ship into an emergency full-stop until it can sort the garbage code out.
* {{Stone Wall}}: The Colossus is very slow, and its weaponry are mediocre at best; however, it take a lot of effort to take one down.
* {{Swiss Army Weapon}}: The ship's primary weapon, the Flak Cannon, fires a massive [[{{More Dakka}} barrage]] of [[{{Area of Effect}} explosive shells]] that deals damage to enemy ships, small crafts, and missiles.
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* ScrewThisImOuttaHere /LongRangeFighter: As the ship had problems holding its own on short-range engagements, it is advised to warp out of the sector is the battle gets too close.
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* ScrewThisImOuttaHere /LongRangeFighter: As the ship had problems holding its own on short-range engagements, it is advised to warp out of the sector is range if the battle gets too close.
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* {{Wave Motion Gun}}/FixedForwardFacingWeapon: The Overseer is equipped with the Flux Beam, an [[{{Kill Sat}} orbital]] [[{{Improvised Weapon}} mining laser]], which could hit targets 60 kilometers away with pinpoint accuracy. However, as the ship is actually built around the laser cannon, the ship must turn itself to bring the weapon to bear.
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* {{Wave Motion Gun}}/FixedForwardFacingWeapon: The Overseer is equipped with the Flux Beam, an [[{{Kill Sat}} [[{{Orbital Bombardment}} orbital]] [[{{Improvised Weapon}} mining laser]], which could hit targets 60 kilometers away with pinpoint accuracy. However, as the ship is actually built around the laser cannon, the ship must turn itself to bring the weapon to bear.
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* {{BFG}}: The Executioner was equipped with eight [[MagneticWeapons gauss]] [[KineticWeaponsAreJustBetter cannons]] loaded with [[{{Nuclear Option}} nuclear]][[{{There Is No Kill Like Overkill}} warheads]].
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* {{BFG}}: The Executioner was equipped with eight [[MagneticWeapons gauss]] [[KineticWeaponsAreJustBetter cannons]] loaded with [[{{Nuclear Option}} nuclear]][[{{There nuclear]] [[{{There Is No Kill Like Overkill}} warheads]].
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* {{Fixed Forward Facing Weapon}}/{{BFG}}: The Interceptor is equipped with the [[{{Magnetic Weapons}} gauss]] [[KineticWeaponsAreJustBetter driver]], a weapon with a small angle of fire and loaded with [[{{Nuclear Option}} nuclear]][[{{There Is No Kill Like Overkill}} warheads]].
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* {{Fixed Forward Facing Weapon}}/{{BFG}}: The Interceptor is equipped with the [[{{Magnetic Weapons}} gauss]] [[KineticWeaponsAreJustBetter driver]], a weapon with a small angle of fire and loaded with [[{{Nuclear Option}} nuclear]][[{{There nuclear]] [[{{There Is No Kill Like Overkill}} warheads]].
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* {{Fixed Forward Facing Weaponry}}/{{BFG}}: The Interceptor is equipped with the [[{{Magnetic Weapons}} gauss]] [[KineticWeaponsAreJustBetter driver]], a weapon with a small angle of fire and loaded with [[{{Nuclear Option}} nuclear]][[{{There Is No Kill Like Overkill}} warheads]].
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* {{Fixed Forward Facing Weaponry}}/{{BFG}}: Weapon}}/{{BFG}}: The Interceptor is equipped with the [[{{Magnetic Weapons}} gauss]] [[KineticWeaponsAreJustBetter driver]], a weapon with a small angle of fire and loaded with [[{{Nuclear Option}} nuclear]][[{{There Is No Kill Like Overkill}} warheads]].