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1This page deals with recurring monsters that can be called upon for help from the ''Franchise/FinalFantasy'' series.
2----
3[[foldercontrol]]
4
5[[folder:Alexander]]
6[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/FF_Alexander_8727.png]]
7
8-->''[[VideoGame/FinalFantasyIX O holy guardian...hear our prayers. Deliver us out of darkness into light...]]''
9
10An ancient war machine imbued with Holy power to protect man[[note]]hence its name; "Alexander" literally means "protector of man"[[/note]] by meting out its "Divine Judgment".
11----
12* ArchEnemy: To Odin in ''VideoGame/FinalFantasyXI''.
13* AscendedExtra:
14** In his first few appearances he was just another summon. Then ''IX'' made him the ultimate Eidolon capable of taking out Bahamut, and he's since been regarded alongside Odin and Bahamut as one of the most powerful summons.
15** His appearance in Type 0 is also worthy of mention. He belongs to a special category of summons that take multiple people and a lot of time and preparation to summon successfully ([[spoiler: And the one time it is summoned it kills all of them from the strain, including a l'Cie]]), but once he does appear, [[spoiler: he wipes out the entire enemy military in the spaces of about 10 seconds]].
16* BeamSpam: One of two ways his "Divine Judgment" is depicted (the other being a WaveMotionGun).
17* BigFancyCastle: Usually depicted as a mecha that is shaped like one.
18* BigGood: In a few games.
19* BlackKnight: Alexander invokes an appearance of a giant knight in black armor.
20* EnergyWeapon: Alexander's [[LightEmUp light-based attacks]] are typically shown to be from the turret of the summon's parapets. Games switch between whether this is [[BeamSpam an overwhelming series of blasts]], [[WaveMotionGun one giant blast from a laser cannon]], or [[ThereIsNoKillLikeOverkill both]].
21* FinalBoss: In of the ''Treasures of Aht Urhgan'' expansion in ''VideoGame/FinalFantasyXI'', and in ''VideoGame/FinalFantasyXIV'' in his eponymous raid series.
22* {{Foil}}: Ark/Cruise Chaser from IX was created to serve as this to Alexander. Both are incredibly powerful mechanical based summons. Alexander is a massive fortress with limited mobility while Ark is a transforming airship with high mobility. Alexander is heavily tied to the Holy element while Ark is tied to the Dark element.
23* GeniusLoci: He's generally depicted as a city-sized summon, and several of his incarnations (most famously, ''VideoGame/FinalFantasyIX'') are used as a residence. While he's not one of the more talkative summons in any appearance, he's just as conscious in all of his appearances.
24* GoodWingsEvilWings: A few games give him a massive set of angelic wings.
25* GuardianEntity: Described as one to all mankind in some games.
26* HolyHandGrenade: It's usually of the Holy element, when that element appears in a game.
27* HumongousMecha: Is always one of the larger summons, taken to the most extreme degree in IX, Type 0, and XIV, where he's the size of a castle and takes more than one person to summon and in ''VideoGame/WorldOfFinalFantasy'' where he's big enough to serve as a bridge that spans a massive desert between two countries. In all of these he's a story-line summon only, and can't be used in battle. In XIV, he's so massive that 3 entire raid series take place ''within'' it's body.
28* LightEmUp: There are several Holy elemental summons across the series like Maduin and Ultima, but Alexander is more recurring and famous.
29* MythologyGag: Alexander's first appearance in ''VideoGame/FinalFantasyVI'' is nearly identifical to Yoshitaka Amano's concept art of the Giant of Babil from ''VideoGame/FinalFantasyIV'', though the Giant ultimately looks quite different in its on-screen appearances. The connection between the two is solidified by Proto-Babil's use of Divine Judgment in the 3D versions of ''IV''.
30* {{Pride}}: In games where he can talk, he's very boastful, calling himself the Hallowed King and demanding worship from all before him. [[SmugSuper He can, however, back up those boasts.]]
31* RedBaron: ''The Creator'' in ''XIV''
32* ShoulderCannon: [[VideoGame/FinalFantasyVIII VIII]]'s incarnation, which unleashes Holy MacrossMissileMassacre style!
33* SignatureMove: Divine Judgment.
34* SweepingLaserExplosion: Vast majority of Alexander's appearances has him having at least one version of this kind of move. ''VideoGame/FinalFantasyXIII'' has one of the more elaborate ones where it fires off multiple lasers to draw a magic circle on the ground which then explodes, while [[spoiler:''VideoGame/FinalFantasyType0'' has one of most devastating ones where he finishes off the Militesi forces with a fiery explosion.]]
35* TimeMaster: His ''VideoGame/FinalFantasyXIV'' incarnation is capable of reversing, freezing, and traveling back and forth through time.
36* WalkingWasteland: His ''XIV'' appearance would be this if he was left alone without anyone to stop him, his mere existence drawing up aether across the world. [[spoiler: After completing his raid series, [[SealedGoodInACan he traps himself in a singularity]] so it can never happen.]]
37* WaveMotionGun: Particularly in his first appearance, his Divine Judgment was simply one powerful blast from a cannon.
38[[/folder]]
39
40[[folder:Bahamut]]
41[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/FF_Bahamut_1509.png]]
42
43-->''[[VideoGame/FinalFantasyXVI Light undying.]]''
44
45The lord of all dragons who will only grant his allegiance to those who best him in battle. He reduces enemies down to ash and beyond with his trademark "Mega Flare".
46----
47* AuthorityInNameOnly: Despite often being called a king, he's typically never seen in any kind of position where he has any kind of authority, the title seeming to indicate his power more than anything else.
48* AxCrazy: In ''Brave Exvius''. His desire for battle trumped all alliances, and during the war between Aldore and Hess he ended up attacking all sides indiscriminately in his search for worthy opponents.
49* BadassArmfold: His idle stance in ''Final Fantasy X'' is to glower dismissively at the enemy while folding his arms across his chest.
50* BigGood: Whenever he isn't neutral, he's a very powerful benevolent force. This is especially seen in ''VideoGame/FinalFantasyX''. Any of his acts of evil were either for [[WellIntentionedExtremist the greater good]] or due to being controlled by a villain. [[VideoGame/FinalFantasyXIV XIV]], however, completely averts this, as Bahamut causes an enormous calamity out of pure spite. [[spoiler:And even then, everyone only ''thinks'' it's spite at first. As the player and a few others find out, it's actually still an attempt at finding justice... but Bahamut just isn't discriminating between his long-dead captors and other sentients after being forcibly imprisoned and tortured for ''millennia''. The expansion reveals that that isn't even the real Bahamut, but a copy of him summoned as a primal to avenge the real one.]]
51* BreathWeapon: He usually fires his Mega Flare out of his mouth.
52* TheCameo: Appears as a monster in ''Videogame/SuperMarioRPG'', except with an extra t in his name. In the Japanese version however, the monster's name is Dosshi (a PunnyName deriving from "Yoshi" and "Dragon"), meaning it wasn't meant to be Bahamut in the first place.
53* CharacterizationMarchesOn: His debut in the original game just had him granting [[PrestigeClass the class change]][[note]]this was also one of the few times his having a title inferring he was in a position of authority meant something, as he ruled over a castle full of dragons[[/note]], but moved into the role he was known for when summons were introduced in ''III''
54* DefeatEqualsFriendship: Typically needs to be defeated before he can used.
55* FantasticNuke: Mega Flare, along with its stronger variants Giga Flare and Tera Flare, often depicts a massive explosion, which starting in the 3D games tended to involve explosions similar to a nuclear bomb, or even bigger, large enough to be seen from space.
56* GoldenSuperMode: Battles against Bahamut in ''XIV'', ''XV'', and ''XVI'' all feature a final phase in which Bahamut turns gold. Bahamut Fury, the strongest known incarnation of Bahamut in the ''Franchise/CompilationOfFinalFantasyVII'' series, [[GoldColoredSuperiority is always gold in color]].
57* IHaveManyNames: Title variant, he is also known as The Hallowed Father, the First Sire, Dragon King, God of Eidolons, Conqueror of the Skies, the Dreadwyrm. ''VideoGame/FinalFantasyIV'' and ''Videogame/DissidiaFinalFantasy'' almost invoke the first trope by name when describing him.
58* KillAllHumans:
59** As part of his deal with [[VideoGame/FinalFantasyXI Selh'teus]], he and his army will kill all of the Enlightened Races, thus preventing the Keeper of Apocalypse which would be born from them from awakening and stop the resurrection of Twilight God Promathia.
60** His [[Videogame/FinalFantasyXIV Eorzean]] incarnation was trapped inside an artificial moon for thousands of years before the end of FFXIV 1.0, and went on a devastating rampage when he was released, effectively terraforming parts of the land through the damage he caused. However, [[spoiler: the "real" Bahamut died centuries ago and his lover Tiamat is the one who was manipulated into summoning a recreation of him as a Primal]].
61* KillSat: In FFVII as Bahamut ZERO, he's a living example of this as he fires a huge beam ''from space''.
62* LightEmUp: On the rare occasions Bahamut has represented an elements, it usually ends up being light whenever Alexander's not around.
63* NonElemental: His attacks are this in all but his earliest appearances.
64* NoodleIncident: How he ended up inside [[VideoGame/FinalFantasyVI Deathgaze's mouth]] is up to interpretation.
65* OurDragonsAreDifferent: Typically depicted as a western-style dragon but with a more vaguely humanoid body shape.
66* PhysicalGod: Often described as divine. Looking at the sheer amounts of destruction he can cause in e.g. ''IV'' ''VII'', ''IX'', ''XIV'', and ''XVI'', one can imagine why.
67* PowerFloats: Generally depicted as being perpetually in flight, often without even needing to flap his wings. Bahamut landing for any reason is a rare sight.
68* PureEnergy: Though Mega Flare began with a fire-elemental appearance, it was always NonElemental and has gradually evolved into just a blast of blue energy.
69* RankScalesWithAsskicking: As noted under RedBaron below, he's usually known as some sort of king or god of monsters. Hes also typically one of the most powerful summons in most games he shows up in, usually right up there alongside Alexander.
70* RedBaron: Has various titles throughout the series. Examples include "King of Dragons" to "Dreadwyrm".
71* SequelEscalation: Initially, Mega Flare was Bahamut's ultimate attack and was one of the worst things a party could endure outside the final boss's attacks. Then came Giga Flare, Tera Flare, and Exa Flare. These days, Mega Flare is still Bahamut's signature move and very powerful, but there are far worse things he can do to you. ''VideoGame/FinalFantasyXVI'' [[spoiler:finally adds Zettaflare to the series canon after only appearing in ''Franchise/KingdomHearts'' and ''VideoGame/BravelyDefault'' as abilities unrelated to Bahamut; like Bahamut ZERO it is portrayed as a KillSat but it now has the potential to destroy the whole world]].
72* SignatureMove: Mega Flare, but this often gets improved. See SerialEscalation.
73* SIPrefixName: Bahamut has attacks based on the word "Flare" and some big SI prefix. The most common is Mega Flare, but some games have advanced versions of Bahamut capable of "Giga Flare", "Tera Flare" and so on.
74* TurtleIsland: A kind of variation, Bahamut in ''VideoGame/FinalFantasyV'' was a dragon-shaped peninsula that transformed to his more familiar appearance after he took off to the sky.
75* WaveMotionGun: It generally attacks by firing one from its mouth.
76* YoungerThanTheyLook: Strongest storyline [[VideoGame/FinalFantasyX Aeon]], this badass giant dragon, which not even Yuna has the guts to dote on like many of her other Aeons, was no older than a young boy whose voice ''hasn't even cracked yet''.
77[[/folder]]
78
79[[folder:Carbuncle]]
80[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/carbuncle_28ffxi29.png]]
81
82-->''[[VideoGame/DissidiaFinalFantasy A beast with a crimson jewel shining from its forehead.]]''
83
84Sometimes translated as Carbunkl or Carbunkle, is a recurring Summon whose iconic appearance is easily recognized due to the gigantic Ruby that appears on its forehead from which it derives its name.
85----
86* AmbiguousGender: It is never outright stated whether Carbuncle is male or female in any of the games. Though in ''VideoGame/FinalFantasyXI'' the player could get the distinct impression of a masculine nature to the creature.
87* AsianFoxSpirit: Though there is some disagreement as to exactly what animal Carbuncle is supposed to be, it bears some resemblance to certain versions of the Kitsune of Japanese Mythology. Except unlike the Kitsune who have 9 tails, Carbuncle usually only has 2 tails.
88* AttackReflector: His primary power in the majority of ''Franchise/FinalFantasy'' games is to cast Reflect on the entire party.
89* BadassAdorable: Aside from the various Chocobo Summons, he is easily the most {{UsefulNotes/Kawaisa}} of all the Summons in the series.
90* BewareTheNiceOnes: In more recent editions, he is fully capable of dishing out a beating on the scale of any of the other summons, and in ''VideoGame/FinalFantasyXI'' he was the only summon who could be kept active 100% of the time with only one or two pieces of gear invested.
91* CarbuncleCreature: As the name suggests.
92* CartoonCreature: It usually looks mammalian, but combines features of multiple species.
93* EverythingsBetterWithRainbows: Especially notable in ''VideoGame/FinalFantasyXI'' [[spoiler:where the Summoner has to go on a quest with a ruby to collect the essence of all the elements in the world so that they can summon Carbuncle, who is their first Summon.]] But it also appears in other Final Fantasy games, such as ''VideoGame/FinalFantasyXIV'', where there are actually different color Carbuncles depending on the type of role that the Carbuncle is to be fulfilling for the person summoning it.
94* GemTissue: It has a red gem on its forehead, just like the folkloric creature it's based on.
95* GrowingMusclesSequence: In ''VideoGame/FinalFantasyV'', the party has to fight him to gain his summon. In the fight, the previously stereotypical cute Carbuncle we used to see turns into this [[https://static.wikia.nocookie.net/finalfantasy/images/b/b1/Carbuncle-ffv-ios-enemy.png/revision/latest?cb=20150331171219 gigantic muscular werewolf]]. He only turns into this form in this fight, though ''VideoGame/FinalFantasyXIV'' references it with the Proto-Carbuncle fight.
96* KamehameHadoken: Some of his more powerful attacks in ''VideoGame/FinalFantasyXI'' are beams of [[LightTheWay light]].
97* KillerRabbit: if anyone were to compare the image of this thing jumping out of a hole in the ground to cast Reflect on the party in ''VideoGame/FinalFantasyVIII'' to the Level 80 Super Boss in ''VideoGame/FinalFantasyXI'', and not come to this conclusion, they should seriously re-evaluate the meaning of the words.
98* PhysicalGod: Though not technically the strongest summon in existence, in ''VideoGame/FinalFantasyXI'', he does preside over a battlefield that proves quite challenging when compared to the other Summons' Battlefields. Especially prior to the level cap increase that brought the level cap to 80 since the Carbuncle in that fight was level 80.
99* RidiculouslyCuteCritter: seriously, just look at [[http://img3.wikia.nocookie.net/__cb20110825150801/finalfantasy/images/c/c2/Vanille_and_Sazh_Pompa_Sancta.png her smile]]. And yes, that is ''VideoGame/FinalFantasyXIII'''s incarnation of Carbuncle.
100* SignatureMove: Ruby Light. Its ''VideoGame/FinalFantasyIX'' iteration also has multiple variations on it based on different gems.
101* YouDontLookLikeYou:
102** Carbuncles in the ''Crystal Chronicles'' games look immensely different - they're hulking, bipedal creatures covered in fur, with horns. The only similarity is the red gem. They're a race of wise, gentle creatures with a connection to magic and the afterlife.
103** Carbuncle is also inexplicably reptilian in ''Tactics'', and looks like an angelic hamster in the ''Tactics Advance'' games.
104[[/folder]]
105
106[[folder:Chocobo]]
107[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/FFIX-Chocobo_1798.jpg]]
108
109-->''[[VideoGame/FinalFantasyVII Wark wark!]]''
110
111One of the two iconic races of the series, they're usually used as mounted steeds but are not to be underestimated in battle, where they use "Chocobo Kick" and "Choco Meteor" to great effect.
112----
113* AcrophobicBird: Not all of them are flightless, but the ones you can summon in battle are.
114* ColonyDrop: Choco Meteor.
115* ColourCodedForYourConvenience: Chocobo's feather color differ their abilities.
116* GoombaStomp: The Chocobo's standard attack, Chocobo Kick, is actually this if its animation in ''VideoGame/CrisisCore'' is to be believed.
117* HorseOfADifferentColor: Their main use in the series is as mounts.
118%%* RidiculouslyCuteCritter
119* SeriesMascot: Chocobos are a mainstay of the series, and have appeared in every game since they first appeared in II.
120* StarterMon: When Chocobo exists as a summon, it is typically the first one received and serves as an introduction to the mechanic before being quickly outclassed.
121* SummonBiggerFish: Chocobo summon has a small chance of summoning the Fat Chocobo, which is larger than most [[{{Mook}} Mooks]].
122[[/folder]]
123
124[[folder:Diabolos]]
125[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/FF_Diabolos_5734.png]]
126
127-->''[[VideoGame/FinalFantasyVIII Who dares disturb my sleep?]]''
128
129A giant winged demon that appears in the image of {{Satan}}, he is the Gravity summon that drains the energy of enemies with "Dark Messenger".
130----
131* BattleInTheCenterOfTheMind: His battles apparently occur inside people's dreams. His ''VideoGame/FinalFantasyVIII'' incarnation dissolves the screen no matter where you decide to fight him and changes the battlefield into a pink-purple AmazingTechnicolorBattlefield.
132* BigRedDevil: His usual form.
133* BraggingRightsReward: In ''Final Fantasy VI'', you find his magicite after beating Kaiser Dragon, but by that time you've done everything in the game except the [[BossRush Soul Shrine]].
134* CastingAShadow: When his element isn't listed as "Gravity" he sometimes does dark-elemental damage instead, depending on the game.
135* DarkIsNotEvil: Leans more to KnightTemplar or WellIntentionedExtremist than outright evil. Doesn't stop people from misunderstanding him because he is still rather manipulative in his actions.
136* DarkWorld: His [[VideoGame/FinalFantasyXI Dynamis]], the alternate world of dreams that spans across Vana'diel he created to evacuate her people from mass murder of Bahamut and Promathia's suicidal crusade.
137* DreamWeaver: Which puts him in WellIntentionedExtremist territory because it doesn't end well.
138* FixedDamageAttack: As a result of this, due to Gravity's traits in the series. When used as a GF summon in FFVIII, his attacks are based on percentage of max HP instead of current, making him more useful. At max level, he does 9999 damage.
139* GravityMaster: He usually does gravity based damage.
140* OurGeniesAreDifferent: In ''VideoGame/FinalFantasyVIII'', he appeared from inside an WesternAnimation/{{Aladdin}}-esque lamp with warning written in bold. What makes him different from standard genies is that he looks more like {{Satan}} than anything else.
141* SignatureMove: Dark Messenger and, in the online games, Ruinous Omen.
142* WeaksauceWeakness: Isn't it ironic that he's weak against [[HoistByHisOwnPetard gravity spells]]?
143** You can fight him early on in Final Fantasy VIII. If you fight him then, and possibly even as you fight him later since he gets stronger with every step you've taken in the game, he's that one boss... except you can blind him, which means it's impossible for him to hit you physically. Sure, he can still hit you with the powerful Gravija, but Gravity is a percentage based attack, meaning it gets weaker the less HitPoints you have, to the point where you have one HP left and he'll just be doing 0 damage. This gives you a perfect opportunity to draw all the gravity spells you want.
144[[/folder]]
145
146[[folder:Fenrir]]
147[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fenrir_ffxiv.png]]
148
149--> ''[[VideoGame/MobiusFinalFantasy A demon-wolf, lone hunter and scorner of gods.]]''
150
151A monstrous wolf with powers related to the moon. Doesn't always appear in every game, and sometimes when he isn't a Summon he is a regular boss monster or legendary being.
152----
153* AscendedExtra: His largest story role is in ''Final Fantasy XI'', but otherwise he is sometimes associated with [[VideoGame/FinalFantasyIX Eiko]] (as one of her default summons and her Mirage partner in ''VideoGame/WorldOfFinalFantasy'').
154* CanisMajor: He's a giant wolf in most of his appearances, but sometimes he appears close to normal wolf size.
155* CastingAShadow: Rarely, he is classified as this element.
156* AnIcePerson: In ''XIV'' he's not a summon, but he is given ice attacks as a RightHandAttackDog to Lady Iceheart, though this version is explicitly named after a mythological wolf being. He's also an ice elemental Mirage in ''VideoGame/WorldOfFinalFantasy'' and a historical Fenrir is associated with an ancient "queen of ice" in ''VideoGame/FinalFantasyXVI''. [[spoiler:Torgal is descended from that Fenrir and it turns out he is a being called a frost wolf, which gives him command of ice magic due to his connection with Jill Warrick, the Dominant of Shiva]].
157* {{Lunacy}}: Most often, his powers are derived from the moon and he specializes in magic and NonElemental damage. Notably, in ''VideoGame/FinalFantasyXIII2'' he is a fal'Cie serving as an artificial moon rather than a wolf.
158* NobleWolf: When he has characterization, he is normally this.
159* SignatureMove: Howling Moon.
160[[/folder]]
161
162[[folder:Garuda]]
163[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/garuda_artwork_from_final_fantasy_xiv.png]]
164
165-->''[[VideoGame/FinalFantasyXVI Gales unrelenting.]]''
166
167An avian creature that attacks using the power of the wind. In the single-player entries, Garuda is either male or genderless, and usually serves as either an unimportant boss or a regular enemy. The [[VideoGame/FinalFantasyXI MMO]] [[VideoGame/FinalFantasyXIV entries]], on the other hand, make use of a female incarnation as a major storyline boss and a summon, and ''VideoGame/FinalFantasyXV'' eventually adds her as a summon as well.
168----
169* AscendedExtra: Garuda started out as a minor recurring enemy or boss before becoming a summon in ''XI'' and returned to that territory in ''XII'' and ''XIII''. But with ''XIV'', ''XV'', and ''XVI'' consecutively featuring her as a summon, she has become the most prominently featured wind elemental summon in the series, filling a long-vacant position as wind was the last major element to lock down an iconic summon.
170* AxCrazy: Her ''VideoGame/FinalFantasyXIV'' and ''VideoGame/FinalFantasyXVI'' incarnations are by far the most bloodthirsty and least stable of their respective games' summons.
171* BlowYouAway: Makes heavy use of wind abilities both as a boss and a summon. In ''VideoGame/FinalFantasyXI'', her abilities are split between [[RazorWind offensive]] and [[WhiteMage defensive]]. Her AxCrazy incarnation in ''VideoGame/FinalFantasyXIV'' is strictly offensive.
172* FallenAngel: Much of the her imagery in ''VideoGame/FinalFantasyXIV'' is themed around this, and it's even the name of her theme song. In addition to her angelic appearance, legend has it that she was once a noble protector of birds before she developed a taste for flesh.
173* FlunkyBoss: In ''XIV'' and ''XVI'', she is capable of summoning beings of her own: smaller harpy familiars named Chirada and Suparna, sometimes called her "sisters."
174* GiantFlyer: Her less humanoid incarnations are generally enormous birds.
175* HarpingOnAboutHarpies: She tends to have the appearance of a harpy.
176* RedBaron: [[VideoGame/FinalFantasyXIV "The Queen of Storms." or "Lady of the Vortex".]]
177* SignatureMove: Aerial Blast.
178* SlasherSmile: In ''XIV'' and ''XVI'', Garuda often gives a broad, toothy smile as she tries to rip her victims to shreds with her winds.
179* WingedHumanoid: In ''VideoGame/FinalFantasyXI'', ''VideoGame/FinalFantasyXIV'', ''VideoGame/FinalFantasyXV'' and ''VideoGame/FinalFantasyXVI'', she has human proportions, but is green with wings, feathers, and long birdlike legs.
180[[/folder]]
181
182[[folder:Ifrit]]
183[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/FF_Ifrit_4988.png]]
184
185-->''[[VideoGame/FinalFantasyVIIRemake This great horned beast is capable of untold devastation and can reduce anything in its path to a pile of smoldering ash.]]''
186
187A flaming beast with a fiery mane and long horns, it burns enemies with its signature "Inferno", also called "{{Hellfire}}".
188----
189* ArtEvolution: Ifrit is gradually becoming more and more feral. In his debut, ''VideoGame/FinalFantasyIII'', Ifrit is a horned humanoid wearing a kilt, while in ''VideoGame/FinalFantasyX'', he is a giant dog / wolf with a flaming mane. By ''VideoGame/FinalFantasyXIV'', he resembles a giant lizard, walks on all fours, and has a tail. ''VideoGame/FinalFantasyXV'''s is a throwback to a humanoid form.
190* AscendedExtra: While the series has shifted to portraying summons more equally in later entries, Ifrit deserves special mention for how high he climbed. While always decently powerful he has usually been one of the first summons available and hardly important or powerful to warrant much attention. However, in ''VideoGame/FinalFantasyXV'' he is one of the last bosses faced (outright the PreFinalBoss in the original release) and proves powerful enough that taking him down requires intervention from both Bahamut and Shiva. And in ''VideoGame/FinalFantasyXVI'', he is the Eikon of main protagonist Clive, being central to the story and even appearing as part of the logo.
191* BigRedDevil: Usually interpreted in various ways depending on the game, but his general aesthetic brings this to mind. His appearances in ''VideoGame/FinalFantasyXI'' and the DS versions of ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyIV'' particularly emphasize the "devil" aspect of his design.
192* BloodKnight: In ''VideoGame/FinalFantasyXI'', leading to the death of his adoptive daughter Falbub at the hands of people he had wronged, his disfigurement, and finally his RedemptionEqualsDeath.
193* ElementalRockPaperScissors: When he takes part in a battle, typical of fire type entities, he's weak against ice attacks.
194* FaceFramedInShadow: His ''VideoGame/FinalFantasyV'' incarnation and the only time he's portrayed this way.
195* FaunsAndSatyrs: In ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'', he looks like a satyr wearing a red, horned helmet.
196* FireIceDuo: The fire to Shiva's ice. No game has featured one without the other[[note]]The closest this came to happening is ''XIII'', where Shiva is playable but Ifrit is relegated to a cameo.[[/note]], and they are often paired up, be it as a DualBoss, rivals, or lovers.
197* FireIsMasculine: Ifrit is usually the fire summon in any given game and is generally the most muscular and aggressive summon.
198* {{Hellfire}}: It's the name of his signature move. The animations for it will also generally try to invoke the trope.
199* HornedHumanoid: One thing that generally isn't changed across his incarnations, other than his ability to burn enemies to a crisp. The exception is his incarnation in ''VideoGame/FinalFantasyXIV'', which makes him resemble a gigantic lizard more than a person.
200* LavaMagicIsFire: Often Ifrit's attacks involve lava, such as ''VIII'', ''X'' and the DS remake of ''IV''. As there often isn't a ultimate fire spell, Ifrit usually has the buck in portraying high power fire attacks.
201* MonstrosityEqualsWeakness: Ifrit is the most overtly monstrous of the FireIceLightning summon trio and in games where the they have different power levels, Ifrit is usually the weakest of the three.
202* MrFanservice: Ifrit is usually just as scantily-clad as Shiva and very muscular, even in his more human-like appearances. The version in ''VideoGame/FinalFantasyXV'' is even a horned pretty boy.
203* OurGeniesAreDifferent: Ifrit (or efreeti) are a kind of genie allied with fire, as opposed to the better known djinn, which are allied with wind.
204* OurMinotaursAreDifferent: In ''VideoGame/FinalFantasyXIIRevenantWings'', Ifrit takes the form of a bulky, red-furred minotaur with bird legs, making for a notably different design from other Ivalice games.
205* OurWerewolvesAreDifferent: In ''VideoGame/FinalFantasyX'', he looks basically like his ''VideoGame/FinalFantasyVIII'' incarnation, but with more canine features and more animalistic movements. This design would often be elaborated upon by side games, adding armor or exaggerating his top-heavy build and animalistic features. This design would reappear in ''VideoGame/MobiusFinalFantasy'' and variations on the design would appear in ''VideoGame/FinalFantasyExplorers'' and ''VideoGame/WorldOfFinalFantasy''.
206* PlayingWithFire: Usually the fire summon in a given game.
207* RedBaron: [[VideoGame/FinalFantasyXIV "Lord of the Inferno."]]
208* ReptilesAreAbhorrent: As the god of [[LizardFolk the Amalj'aa]], ''VideoGame/FinalFantasyXIV'''s version of Ifrit was a lanky, burning lizard-creature that his worshipers summoned to brainwash captives into new cultists.
209* SexyDimorphism: Some spin-off games have a female variant of Ifrit called Ifreeta, who typically has a far more human-looking design than any version of Ifrit save for ''XV'''s.
210* ShoutOut: In the French localization, his Hellfire attack is most often called "Divine Comédie", a reference to Dante's ''Literature/TheDivineComedy''.
211* SignatureMove: Hellfire.
212* {{Stripperiffic}}: When Ifrit wears anything at all, he usually wears a loincloth with maybe some jewelry or scraps of armor added.
213[[/folder]]
214
215[[folder:Leviathan]]
216[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qooepjz3_copy_990.jpg]]
217
218-->''[[VideoGame/DissidiaFinalFantasy The raging swell of his "Tsunami" is enough to consume even the fiercest of foes.]]''
219
220A giant sea serpent that commands the ocean, he drowns enemies using "Tsunami" or "Tidal Wave".
221----
222* CharacterizationMarchesOn: As far as role in the series goes, in his debut in ''II'', he just served as a dungeon after swallowing the party's ship, but by ''IV'', his role as a powerful summon was established.
223* CrystalDragonJesus: As [[VideoGame/FinalFantasyVII Wutai's]] Guardian God.
224* DefeatMeansFriendship: He almost always has to be defeated before the party obtains his proper permission of his summon.
225* DemotedToExtra: Leviathan was one of the most powerful summons in early installments, but became a mid-game summon ''VII'', ''VIII'', and ''IX'', dropping off in prominence almost in sync with Alexander rising. Later entries started reversing this beginning with ''XI'', as the series shifted to portraying summons on a more level playing field with each other.
226* ElementalRockPaperScissors: Averted; despite being associated with water, he isn't weak against electricity like most water-based enemies are.
227* GenderFlip: The Leviathans in both ''VideoGame/FinalFantasyXV'' and ''VideoGame/WorldOfFinalFantasy'' are female.
228* KillSteal: In the tablet quest, [[VideoGame/FinalFantasyV Bartz and co.]] were ambushed by one of the Demons of the Rift. As the party prepared themselves, [[DynamicEntry Leviathan suddenly appeared from behind a waterfall and one-shotted the demon.]] You are given an option to fight him instead for his summon ability.
229* KrakenAndLeviathan: Obviously given its name, but Leviathan takes the form of a giant sea beast and represents the element of water among the summons.
230* MakingASplash: The most common of the water-elemental summons.
231* MultipleHeadCase: In ''XIV'''s "Shadowbringers", his Eden version is created with two heads.
232* RankScalesWithAsskicking: Second strongest in ''VideoGame/FinalFantasyIV'', where he's the King of Eidolons, and unlike Bahamut, he's actually in a position of authority.
233* RedBaron: "Lord of All Waters", [[VideoGame/FinalFantasyXIV "Lord of the Whorl", "Heritor of the Whorl"]], [[VideoGame/FinalFantasyXV "The Tidemother."]]
234* SeaSerpents: Leviathan almost always looks like an enormous blue sea serpent. Any details beyond that vary wildly.
235* SignatureMove: Tidal Wave.
236* StockNessMonster: Generally depicted as a truly massive sea serpent, although some versions (such as in ''IV'') are capable of shapeshifting.
237* WombLevel: His intestines are a dungeon in ''VideoGame/FinalFantasyII''.
238* WorthyOpponent: In ''VideoGame/FinalFantasyXI'', he was an ordinary sea monster before his last fight against an old sea dog, Veydal. As Leviathan and Veydal struck each other, Veydal's cowardly first mate tried to claim the victory as his own. Leviathan swam from across the ocean before dying on a beach, Veydal's sword planted in his skull as a proof of his bravery and heroic deed. This also carries on to other ''Franchise/FinalFantasy'' games as well; Leviathan generally is very respectful to the people who had defeated him fair and square.
239[[/folder]]
240
241[[folder:Odin]]
242[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/FF_Odin_2847.png]]
243
244-->''[[VideoGame/FinalFantasyXVI Darkness unending.]]''
245
246A knight riding a horse and armed with a blue sword, he can slay enemies with a single slash using "Zantetsuken".
247----
248* AscendToAHigherPlaneOfExistence: The King of Baron in ''VideoGame/FinalFantasyIV'' became Odin [[spoiler:after he was killed and replaced by Cagnazzo]].
249* AwesomeButImpractical: Being an instant-death summon, he's fantastic, but his success rate can be fairly miminal, and he's typically dismissed upon failure. A few games circumvent this by giving him a normal attack when summoned against OHKO-resistant enemies and bosses.
250* {{BFS}}: His Zantetsuken. Notably the only Summon to have a recurring weapon.
251* BifurcatedWeapon: In ''VideoGame/FinalFantasyXIII'' he wields a spear that can be split into two swords.
252* BlackKnight: It varies, but usually leans to the former.
253* CastingAShadow: Rarely, in some appearances, he takes the role of the dark-elemental summon if he isn't already NonElemental or [[ShockAndAwe lightning]].
254* CoolHorse: Sleipnir, his [[DependingOnTheArtist four/six]] legged steed.
255* DarkIsEvil: Some games tend to have Odin taking on a more malevolent role, named with ''VideoGame/FinalFantasyIX'' having him be the Eidolon that [[spoiler:is used to destroy Burmecia]], ''VideoGame/FinalFantasyXI'' having him giving his power to villains who make deals with him, and ''VideoGame/FinalFantasyXVI'' having him be the Eikon of [[spoiler:Ultima's [[TheDragon second-in-command]]]] Barnabas Tharmr.
256* DarkIsNotEvil: If he's not a malevolent summon, he's this. ''VIII'' has him [[spoiler:falling in battle to TheDragon Seifer Almasy]], while ''XIII'' has him as the summon of TheHero, Lightning.
257* DealWithTheDevil: Deals with him are how several villains in ''VideoGame/FinalFantasyXI'' gain their power.
258* DoubleWeapon: In ''VideoGame/FinalFantasyXIII'' he uses a double edged spear with swords on either end.
259* FlamingSword: In ''Crisis Core''.
260* HellishHorse: When Odin looks fiercer than normal, his steed usually follows suit.
261* HoistByHisOwnPetard:
262** In ''VideoGame/FinalFantasyIV'', it is mentioned he was beaten only once before when lightning struck his sword as he rose it in preparation to use Zantetsuken.
263** In ''VideoGame/FinalFantasyVIII'', Odin will have his Zantetsuken turned on him by Seifer Almasy, with his sword then being collected by [[spoiler:Gilgamesh]].
264** ''VideoGame/FinalFantasyXVI'' sees [[spoiler:Clive taking Odin's sword and slashing it with him while Barnabas is in his Eikon form.]]
265* InterspeciesRomance: In ''VideoGame/FinalFantasyVI'', with the queen of the ancient castle.
266* OneHitKill: Zantetsuken does this when it hits.
267* PowerGlows: The blade often has a blue aura, or is just plain blue.
268* RankScalesWithAsskicking: Often appears as some sort of royal figure, or is found in a ruined castle to imply he used to be.
269* RedBaron: [[VideoGame/FinalFantasyXIV "The Dark Divinity."]]
270* ShockAndAwe: In XIII he's associated with the lightning element, fittingly enough considering his summoner is Lightning.
271* SharpenedToASingleAtom: ''FFVI'' translated his move as "Atom Edge", calling this trope to mind.
272* SignatureMove: Zantetsuken and/or Gungnir Lance.
273* SingleStrokeBattle: His signature move usually consists of casting Death on all enemies and has him charge the enemies on his horse and teleport behind them. If successful they'll split in half after a second.
274* SinisterScimitar: Almost always is curved, though how curved depends on each game. This can be straight, like an [[MacheteMayhem oversized falchion]] in XII: Revenant Wings, or a weapon resembling a khopesh in XIV.
275* TearsFromAStone: Not him, but his lover in ''VideoGame/FinalFantasyVI''. If you found a secret chamber inside her room, you will see her petrified self crying. Splash Odin's Magicite with said tear, and he will transform into a better Esper, Raiden.
276* TimeLimitBoss: Usually, Odin only gives one minute before he uses his Zantetsuken and OneHitKill your party.
277* ThrowingYourSwordAlwaysWorks: Gungnir, his (infrequently appearing) other attack if OneHitKill Zantetsuken doesn't work.
278* TooLongDidntDub: "Zantetsuken" means "iron-cutting sword".
279[[/folder]]
280
281[[folder:Phoenix]]
282[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ffbe_phoenix_artwork.png]]
283
284-->''[[VideoGame/FinalFantasyXVI Flames unforgiving.]]''
285
286A legendary bird of flame. Summoning it in battle will bathe the battleground in its "Flames of Rebirth", damaging enemies with fire and revitalizing fallen allies.
287----
288* AscendedExtra: While it's always been one of the more useful summons in the series for its utility with some minor plot relevance, it was always optional and didn't quite reach the top tier of summons. In ''XVI'' it's a part of the main plot and a part of the logo this time. ''XI'' and ''XIV'' also tend to give Phoenix a larger role, sometimes with power on par with the likes of Bahamut, Alexander, and Odin.
289* BirthDeathJuxtaposition: Fittingly for ThePhoenix, it is often obtained in an event that features a character or creature dying and you acquiring it in the aftermath. In its first appearance the dragon Hiryu straight up gave it's life as a wyvern to transform into the phoenix, bestowing its newfound power on the party.
290* CombatMedic: Phoenix tends to be the only summon that both damages enemies and heals (or at least revives) party members at the same time.
291* FeatherMotif: Even if Phoenix itself isn't present, the series staple item Phoenix Down is. Phoenix feathers are capable of restoring characters to consciousness. Some games have the more powerful Phoenix Pinion item, which either restores allies to full HP or revives more than one person.
292* GiantFlyer: Often at least the size of the human-sized characters.
293* HealItWithFire: Phoenix's flames are able to heal as well as harm.
294* ThePhoenix: Its name is always just "Phoenix" and it is portrayed as a standard one. Associated with rebirth and fire, Phoenix is capable of healing and doing fire damage, and its down can revive fallen allies even without being summoned.
295* PlayingWithFire: Its signature move isn't called Flames of Rebirth for nothing.
296* SignatureMove: Flames of Rebirth, which deals fire damage to all enemies while simultanously reviving all fallen party members.
297[[/folder]]
298
299[[folder:Ramuh]]
300[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/FF_Ramuh_7567.png]]
301
302-->''[[VideoGame/FinalFantasyXVI Levin untamed.]]''
303
304An ancient wizard armed with a magic staff. Those who arouse his ire will be struck down by his "Judgment Bolt".
305----
306* BoltOfDivineRetribution: Judgment Bolt is based on the idea.
307* CoolOldGuy: If the game explores his personality, he generally is this, as he tends to be one of the nicest summons in the game. For example, ''IX'' has him willingly accept becoming Garnet's eidolon after a fairly easy test. ''XV'' sees him form a pact with Noctis after a similarly easy test, and he's the easiest to have his summoning requirements trigger in battle compared to the other Astrals.
308* JapaneseRanguage: In all likelihood Ramuh is based upon [[https://en.m.wikipedia.org/wiki/Lahmu Lahmu]] from Mesopotamian mythology, but due to the well known linguistical quirk of Japanese was subsequently spelled with an "R" instead of an "L".
309* MrExposition: His role in ''VideoGame/FinalFantasyVI'' and ''VideoGame/FinalFantasyIX'', where he was telling the story of the War of Magi and a MythologyGag of [[VideoGame/FinalFantasyII Josef's sacrifice]] respectively.
310* PutOnABus: While most of the original summons (Ifrit, Shiva, Odin, Titan, Leviathan, and Bahamut) tend to come back every game (barring cases like ''VideoGame/FinalFantasyXII'', where none of them do as summons), Ramuh is the one most likely to be replaced - he's completely absent in ''VideoGame/FinalFantasyVIII'', ''VideoGame/FinalFantasyX'', and ''VideoGame/FinalFantasyXII'', and only makes a cameo in ''VideoGame/FinalFantasyXIII''. He's also mentioned in ''VideoGame/FinalFantasyType0'', but he's a forbidden Eidolon in that game and never appears.
311* RedBaron: [[VideoGame/FinalFantasyXIV "Lord of Levin"]], [[VideoGame/FinalFantasyXV "The Stormbringer."]]
312* ShockAndAwe: Often appears as the lightning summon, but not as often as, say, Ifrit is for fire.
313* SignatureMove: Judgment Bolt.
314* TheMentor: To Garnet in ''IX'', and has shades towards Terra in ''VI''. Fittingly, his Dominant in ''XVI" is that game's incarnation of Cid, Cidolfus Telamon.
315* WizardClassic: Ramuh's appearance always invokes this tropes. A WizardBeard of varying length, a magic staff always on hand, and flowing clothing, most often robes, to give the image of an otherworldly spellcaster.
316[[/folder]]
317
318[[folder:Shiva]]
319[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/FF_Shiva_4092.png]]
320
321-->''[[VideoGame/FinalFantasyXVI Ice unfeeling.]]''
322
323The alluring Ice Queen, she freezes enemies solid with "Diamond Dust".
324----
325* AdrenalineMakeover: She's often depicted as magically-inclined and the epitome of feminine grace. However, ''Final Fantasy X'' gave Shiva a more primal appearance and boisterous demeanor. Her hair is done up in [[DreadlockWarrior dreadlocks]], she comes in with a cloak that she [[BattleStrip dramatically throws off]] like a wrestler, she unloads a spinning kick as her regular attack, and she punctuates her Overdrive with a cocky BadassFingersnap.
326* AmazingTechnicolorPopulation: She's blue-skinned in all of her appearances.
327* AscendedExtra: Narratively speaking, Shiva almost matches Ifrit is how much she's benefited from the series' shift to portraying summons on a more level playing field. As with Ifrit she was originally an early-game summon of little import, but nowadays she utterly curb stomps Ardyn and Ifrit during ''XV'', and in ''VII Remake'' it’s revealed that she fought and defeated the planet-eating GreaterScopeVillain Jenova 2,000 years ago.
328* BeautyEqualsGoodness: She's one of the most conventionally attractive recurring summons, and an iconic MsFanservice for the entire franchise. She's also one of the most reliably helpful and benevolent summons, and even when she's not on your side, she's usually an AntiVillain or even a HeroAntagonist.
329* CuteMonsterGirl: She's usually among the most human-looking summons, with blue skin and (often, but not always) PointyEars as her only obviously inhuman characteristics.
330* ElementalRockPaperScissors: Like Ifrit's weakness to ice, she's weak against fire.
331* FireIceDuo: The ice to Ifrit's fire. No game has featured one without the other[[note]]The closest this came to happening is ''XIII'', where Shiva is playable but Ifrit is relegated to a cameo.[[/note]], and they are often paired up, be it as a DualBoss, rivals, or lovers.
332* GenderBlenderName: Named after a ''male'' god from Hindu mythology.
333* AnIcePerson: She's the ice summon.
334* AnIceSuit: Ice-elemental lady in extremely revealing clothes.
335* LadyOfBlackMagic: Shiva herself generally qualifies, as the cool Ice Queen dressed in revealing outfits and dealing ice damage to enemies.
336* MsFanservice: She's always a supernaturally beautiful woman who almost always wears very skimpy outfits, and her summon cutscenes tend to be particularly heavy on the MaleGaze.
337* PunnyName: The ice-elemental summon, with a name that sounds like "shiver".
338* RedBaron: [[VideoGame/FinalFantasyXIV "Lady of Frost."]]
339* SignatureMove: Diamond Dust.
340* {{Stripperific}}: There's usually little more than ribbons concealing her chest and pelvis. Sometimes she dispenses with even that and simply covers herself up with growths of ice. ''Tactics Advance'', ''A2'' and ''XVI'' are the exceptions, wherein she wears full body armor or an elegant dress with a cape in the latter.
341* TheTease: In ''[[VideoGame/DissidiaFinalFantasy Dissidia]]'', with [[VideoGame/FinalFantasyII Firion]] of all people.
342* {{Tsundere}}: Though her personality is never explored in depth, ''Dissidia'' describes her as standoffish and prone to anger, but very loyal to even novice summoners.
343* UndyingLoyalty: The backstory behind her ascension in ''VideoGame/FinalFantasyXI'' involved a lot of betrayal from her family and friends except for the select few that literally froze to death alongside her.
344[[/folder]]
345
346[[folder:Siren]]
347[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/woff_siren.png]]
348
349-->''[[VideoGame/MobiusFinalFantasy A Fey songstress whose alluring voice can warm even the coldest soul.]]''
350
351A woman of the sea who commands power over song, enticing enemies with her "Silent Voice."
352----
353* BlowYouAway: Rarely has this element.
354* CharmPerson: Sometimes, to tie into her siren abilities, she has this ability as a CompellingVoice. More often, though, she uses her ability "Silent Voice" to inflict Silence on enemies, preventing them from using magic.
355* CuteMonsterGirl: Like Shiva, she has a mostly human appearance.
356* HairWings: She has these and they help to give her a bit of a [[HarpingOnAboutHarpies harpy]] appearance, though sometimes they take the form of MercurysWings instead.
357* MageKiller: Her primary purpose as an offensive summon, thanks to her ability to inflict Silence.
358* MagicMusic: Siren's abilities come from her harp, allowing her to silence or charm her enemies.
359* NatureSpirit: Particularly in ''XI''.
360* NonElemental: Her usual element across the series; she isn't known for her high damage capabilities and is more often a support summon.
361* OurSirensAreDifferent: Her name is Siren, though in a variation she sometimes looks a little more bird-like, giving her a [[HarpingOnAboutHarpies harpy]] appearance. Perhaps a {{Pun}} on her harp?
362* PowerNullifier: In all of her appearances she specializes in inflicting Silence on foes, rendering them unable to use magic.
363* SignatureAttack: Silent Voice.
364* {{Stripperiffic}}: Often wears less clothing than even Shiva.
365* SupportPartyMember: Almost never does high damage with her attacks, and instead tends to deal StatusEffects with her abilities. These range from Silence, to Charm, and sometimes beneficial party buffs.
366[[/folder]]
367
368[[folder:Sylph]]
369[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dffoo_sylph.png]]
370
371-->''[[VideoGame/FinalFantasyXIIRevenantWings Sylvan spirit for whom the winds are blades.]]''
372
373A faerie creature that appears throughout the series, typically as a lower-level summon who provides healing to the party with her ability "Whispering Wind."
374----
375* BlowYouAway: Occasionally, Whispering Wind (or Whisperwind) deals wind-elemental damage along with healing, and in ''Revenant Wings'' they get the Aero spell.
376* HealingHands: Sylph tends to be a healing summon when she appears with her ability "Whispering Wind."
377* LifeDrain: In the few instances where she has offensive potential, she attacks enemies and restores allies for the amount of damage inflicted.
378* OurFairiesAreDifferent: Typically feminine, small, and almost always benevolent with magical insect wings.
379* OutOfFocus:
380** Sylph has appeared as a summon less often as the series goes on. Even in games where she does appear, she tends to be one of the earlier summons and gets outclassed by other healing summons later on, rending her largely useless.
381** In terms of story, her largest role was in her debut, which was ''Final Fantasy IV''. But even then, "Sylph" isn't an individual character and is instead a group of eidolons. Sylphs do have a larger role in ''XIV'' again, but here they aren't summons, and instead are a member of a (mostly friendly) beast tribe, and reimagined as PlantPeople. That said, they do worship Ramuh and a group of them summon him at one point in an attempt to violently protect their home.
382* SignatureAttack: Whispering Wind.
383
384[[/folder]]
385
386[[folder:Titan]]
387[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/FF_Titan_7095.png]]
388
389-->''[[VideoGame/FinalFantasyXVI Earth unyielding.]]''
390
391A gigas clad in a loincloth and bearing power over the earth, he rips apart fissures to bury enemies in with "Gaia's Wrath".
392----
393* BecauseYouWereNiceToMe: [[VideoGame/FinalFantasyXI Vana'diel]] always has that FantasticRacism feel on him, making Titan's story a tragedy on its own. Titan was a Beastman, a collective of races that were viewed as AlwaysChaoticEvil by the Enlightened Races, even though Titan's race was a peaceful race of nature-loving giants. When he was captured and would be executed by a village of woodcutters, a girl that was treating his wounds tried to support his injured leg. He didn't want to crush the girl under his weight, so he kept his body straight before finally he DiedStandingUp.
394* BiggerIsBetter: In more recent games his size has grown to titanic proportions. In ''VideoGame/FinalFantasyXIII'', ''VideoGame/FinalFantasyXV'', and ''VideoGame/FinalFantasyXVI'' Titan is ''the'' largest being in the setting.
395* DishingOutDirt: His attack usually does Earth damage to the enemy.
396* EarthquakesCauseFissures: His signature move, regardless of name, usually cracks the ground open.
397* GentleGiant: Often he tends to be depicted as gentle, and at his worst he is usually a PapaWolf unless someone is using him for nefarious intentions. One notable exception is ''XVI'', where he ends up being the Eikon of TheHeavy.
398* NatureSpirit: Some games, like ''XI'', tend to depict him this way, usually in the same games where he is depicted as a GentleGiant.
399* RedBaron: [[VideoGame/FinalFantasyXIV "Lord of Crags. Heritor of Crags."]]
400* SculptedPhysique: Titan is oft depicted as being carved from stone.
401* SignatureMove: His tends to change across appearances. Most often it is Earthen Fury, but occasionally he gets Landslide or Gaia's Wrath instead.
402* TrademarkFavoriteFood: [[VideoGame/FinalFantasyI The Red Rubies]].
403* WeaksauceWeakness: His earth-flipping, ground-shattering bravado means nothing against anything flying or otherwise levitating, which accounts for a good percentage of ''Final Fantasy'' enemies.
404[[/folder]]

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