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1[[center: [- [[Characters/FightingFantasy Main Character Index]] | '''Forces of Order''': [[Characters/FightingFantasyCelestialCourt Celestial Court]] | [[Characters/FightingFantasyTheHeroAndCompanions The Hero's Band]] | [[Characters/FightingFantasyAllies Allies]] ([[Characters/FightingFantasyStarPupils The Star Pupils]]) | [[Characters/FightingFantasyRulers Rulers]] | '''Forces of Chaos''': [[Characters/FightingFantasyAntagonistsDarkGods Dark Gods]] | [[Characters/FightingFantasyAntagonistsThePit The Pit]] | [[Characters/FightingFantasyAntagonistsAllansia Allansia]] ([[Characters/FightingFantasyAntagonistsDemonicThree The Demonic Three]]) | [[Characters/FightingFantasyAntagonistsKhul Khul]] | [[Characters/FightingFantasyAntagonistsOldWorld The Old World]] | [[Characters/FightingFantasyAntagonistsOtherWorlds Other Dimensions]]]]-]
2
3This is a page for the ''Literature/FightingFantasy'' villains fought in Khul: one of the three continents of the world of Titan, called "the Dark Continent" due to the colour of its soil and the mark of evil that devastated it during the nightmarish Chaos War, devastating it and reducing it to small kingdoms and city states surrounded by hostile wilderness. It serves as a FantasyCounterpartCulture of the [[UsefulNotes/TheMiddleEast Middle East]], [[ImperialChina China]] and [[UsefulNotes/ImperialJapan Japan]].
4
5Given the nature of the gamebooks, any vital plot-relevant twists and weaknesses (''especially'' weaknesses) should be kept under spoiler tags.
6
7[[foldercontrol]]
8----
9!!Rulers
10[[folder:Bezenvial ('''SPOILERS''')]]
11[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/king_bezenvial_7.jpg]]
12[[caption-width-right:260:[[labelnote:spoiler]]https://static.tvtropes.org/pmwiki/pub/images/bezenvial_spirit.jpg[[/labelnote]]]]
13-> '''Appears in''': ''Literature/BlackVeinProphecy''
14
15The despicable tyrant of the Isles of Dawn, the FantasyCounterpartCulture of Ancient China. Fifty years before the start of the story, three powerful wizards known as the Triurge attacked his palace and destroyed his rule, but not before he made his twin sons {{Human Popsicle}}s so that one could one day rise and take back his throne, after his enemies would be gone. As his son Feior has awoken and is about to topple the kingdom, and with his son Maior unaccounted for, future will tell whether his prophecy comes true...
16----
17* ZeroPercentApprovalRating: Bezenvial was a loathsome dictator, ruthless, violent and reviled by pretty much everyone save from his sons and his HighPriest. His downfall is still regarded as the best thing that could happen to the Isles of Dawn.
18* AllEncompassingMantle: He wore one when he was alive.
19* AntagonistAbilities: [[spoiler: His invulnerability to attacks and magic, [[BlowYouAway control of winds]] and MentalTimeTravel powers make him fearsome. Though the latter can (and must) prove useful.]]
20* AssholeVictim: The country owes a big thanks to the Triurge for blasting the sod to smithereens.
21* AttackReflector: [[spoiler: Don't cast spells against him, or you will get destroyed by your own magic.]]
22* BadassArmfold: The pose he is depicted in in the flashback.
23* BadassCape: We never got to see how badass he truly was, though he '''was''' an EvilSorcerer of not inconsiderable power, and he wore a lavish, royal AllEncompassingMantle when alive.
24* BigScrewedUpFamily: [[spoiler: Between the tyrant father as the GreaterScopeVillain, the evil brother as the BigBad and the heroic brother as TheHero, his line qualifies.]]
25* BlackEyesOfEvil: [[spoiler: As a spirit, his eyes are pitch-black and void-like. He looked normal in the flashbacks.]]
26* BlowYouAway: He controls winds, [[spoiler: and will make you plummet down a cliff to your doom with a huge gust of wind, if you cannot destroy him for good.]]
27* BraidsOfBarbarism: Played with. Bezenvial sports his hair in many long, thin braids gathered at the back of his head, but while powerful, barbarian he was not. Not by a stretch.
28* TheCaligula: Not crazy, but definitely vicious, twisted and rotten to the core. His rule was a nightmare.
29* DeaderThanDead: His final, well-deserved fate. No one would waste a single tear for him.
30* EvilEyebrows: Casting a creepy shadow over his eyes.
31* EvilSorcerer: Zig-zagged as Bezenvial clearly has magic powers, [[spoiler: as evidenced by his lingering spirit]], and each son of his is a considerably powerful MagicKnight, but whether he himself masters magic or gets his power from something else is left unexplained.
32** The sequel ''The Crimson Tide'' confirms that he mastered magic, and was enough of an expert to develop his own techniques. [[spoiler: Which Maior, now the BigGood and TheGoodKing uses to solve your quest, out of gratitude from unmasking his treacherous advisor.]]
33* GhostlyGape: [[spoiler: As a spirit, his mouth is wide open like in a twisted angle, seemingly full of emptiness...]]
34* GreaterScopeVillain: He is the reason behind Feior's invasion, but he does not directly influence the plot. [[spoiler: Even his surprise appearance after you defeat Feior is more of a way to tie-up the remaining plot threads than a real BossBattle.]]
35* TheHeavy: Without him, there would have been no plot whatsoever, no BigBad, [[spoiler: and no hero even!]]
36* HerosEvilPredecessor: [[spoiler: Bezenvial was the king of the Isles of Dawn like you will become. But suffice to say that your idea of the job vastly differs from his own. Not to mention that you'll have to settle your score with him before getting that cosy throne.]]
37* IHaveNoSon: [[spoiler: When he attacks you, he tells you to your face that he sees you as a disgusting disgrace for siding with his enemies. But you could not care less, as you already rejected him for quite a while, and you defeat him for good shortly after.]]
38* LukeIAmYourFather: [[spoiler: Maior, I am your father. Though you learn this long before confronting him.]]
39* MentalTimeTravel: [[spoiler: He sends your spirit back to your child body, to relive the moment he put you to slumber. You must find a way to escape while glancing at your future (the present battle) to safely escape. Beware, for botching things can send you back through time to the very beginning of the story.]]
40* NiceJobFixingItVillain: [[spoiler: Thank you for appearing Bezenvial, now we can destroy Feior's deadliest weapon and you with it, which would have been waay harder, if not impossible, had you not showed up.]]
41* NighInvulnerability: [[spoiler: Nothing you can dish out will do anything against his spirit when he attacks you. Defeating him is a matter of making the right choices.]]
42* NoSell: [[spoiler: All your attacks mean little more than ant bites to him.]]
43* NotQuiteDead: [[spoiler: Bezenvial is long dead and gone, but his spirit remains on the Earthly Planes, though he can only manifest himself through one of his sons, unable to directly threaten the land any longer.]]
44* OffingTheOffspring: [[spoiler: He appears to kill you after you defeat Feior, as a revenge for betraying his legacy.]]
45* OurSpiritsAreDifferent: [[spoiler:He manifests as a gigantic dark cloud, shaped like a snake prolonged by his own face when faced at the end. It turns out that he can still manifest on the Earthly Planes through his sons.]]
46* PostClimaxConfrontation: [[spoiler: His spirit appears after you defeat Feior, forcing you to destroy him for good.]]
47* PosthumousCharacter: Bezenvial is long dead and gone by the time the story takes place, but with Feior running amok, his shadow still looms over the Isles of Dawn [[spoiler: In more ways than one.]]
48* TheProphecy: The entire story revolves around the titular Black Vein Prophecy he uttered, according to which his kin will once again become king of the Isles of Dawn, after his sons awake.
49* ProphecyTwist: [[spoiler: His son Maior, ([[TheHero you in fact]]) does become king after defeating Feior, since the last king of the dynasty that succeeded Bezenvial died in battle. But you rule as a wise and noble king, instead of a wretched tyrant like your father was.]]
50* PuzzleBoss: [[spoiler: He makes you relive the moment you were sealed as a child. You must avoid detection and find a globe that shows the future (in fact your battle against him), and shout a warning to your future self, before being found and put to slumber. You will then hear your own warning and dodge the Sturramak, the mighty draconic monster that Feior used as his [[RightHandAttackDog major asset]]. The Sturramak will then collide with Bezenvial's spirit, destroying them both and winning the game.]]
51* RevengeByProxy: His entire plan amounts to getting delayed revenge on his successor's heirs.
52* RoyallyScrewedUp: There are many ways describe Bezenvial and his line, but "sound of mind" and "fit to rule" are not in the list. [[spoiler: Until one of them gets better.]]
53* {{Seers}}: Bezenvial had to have some ability to foretell the future, since he uttered the Black Vein Prophecy and bet everything he had left on it.
54* SnakesAreSinister: [[spoiler: The dark cloud that is the manifestation of his spirit first appears as a gigantic snake.]]
55* SocialDarwinist: He clearly values power over all. He is hinted to have set his twin sons to fight to the death to see who would reign, instead of cooperating.
56* SorcerousOverlord: A tyrant with magic powers.
57* StrongFamilyResemblance: [[spoiler: His sons are his spitting image.]]
58* ThanatosGambit: [[spoiler: The entire plot is one that he devised, hoping that with him dead, his sons presumed dead and his kingdom in shambles, the Triurge would leave without investigate, while his sons would grow into powerful successors fit to seize back the throne with the Triurge gone or too old to do anything.]]
59* VillainousCheekbones: Bezenvial sported those when alive.
60* WalkingSpoiler: The sheer amount of blanked text gives enough indication.
61[[/folder]]
62
63[[folder:Ishtra]]
64-->See his entry on [[Characters/FightingFantasyAntagonistsThePit The Pit]] page under '''The Snake Demons, Rulers of the Pit'''
65[[/folder]]
66
67[[folder:Lord Mortis of Balthor]]
68[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mortis_on_the_dam.jpg]]
69-> '''Appears in''': ''Literature/TheKeepOfTheLichLord''
70
71The evil ruler of Stayng Island, who almost took over the Arrowhead Archipelago, two centuries before the story. He fell in battle against the Legendary Hero Qadarnai, wielder of the magic, elven-crafted Ivory Spear. Alas he is back from the grave, taking over Stayng Island, and threatening the archipelago once more, having allied himself with the bloodthirsty Chaos Pirates. But another hero is sent by the Varradian Alliance ruling the archipelago, to take him down once and for all...
72----
73* TwentyFourHourArmour: Mortis is never seen without his antiquated, tarnished silver armour.
74* AchillesHeel: He is highly vulnerable to the Ivory Spear of Quadarnai, which cost -4 stamina to undeads instead of the regular 2. [[spoiler: You can use it to slay him without fight.]]
75* AllYourBaseAreBelongToUs: He takes over Bloodrise Keep, the citadel of the governor, to use it as his [[TheVeryDefinitelyFinalDungeon evil lair]].
76* AntagonistAbilities: He exudes a powerful [[SupernaturalFearInducer Aura of Fear]], that weakens you and can decrease the damage you deal, which against such a foe means real trouble. Fortunately, he lacks it when fought at full power.
77* AristocratsAreEvil: Mortis jumped the gap from FeudalOverlord to EvilOverlord in one go.
78* BackFromTheDead: He was killed two hundred years ago and has now returned, though as an undead.
79* BadassCape: A long, black cape billowing behind him.
80* BigBad: The ruthless undead overlord [[{{Pun}} dead set]] on destroying the Varradian Alliance and turning all who resist into his undead slaves.
81* BlueBlood: A man of noble descent, and a downright monster in more ways than one.
82* CannotCrossRunningWater: Being undead, rivers and seas are unsurmountable obstacles to Mortis and his troops, hence his alliance with the Chaos Pirates who have the boats he needs.
83* CarryABigStick: He uses a huge mace as his weapon, with considerable proficiency.
84* CoolHelmet: Complete with horns and an impressive-looking black tassel behind.
85* CripplingOverspecialization: His undeads are meant for warfare alone, so he has no choice than to keep living slaves for the menial tasks.
86* DespotismJustifiesTheMeans: Dark Lords like him are never satisfied with what domain they already rule. They always want more and more and more...
87* TheDreaded: Everyone is terrified of Mortis, especially in Stayng Island where he enacts his exaction.
88* EliteArmy: Mortis commands a battalion of the fearsome undead Knights of Alptraum summoned from the nether world: two hundreds powerful EliteMooks with skill 10 stamina 9 each.
89* EvenEvilHasLovedOnes: Mortis cares enough about his wife Lady Lotmora to raise her as a powerful and sentient vampire, free to establish her own power base. He has something to gain from it of course, but she rules by his side in life and in death.
90* EvilGloating: Not directly to you, but Castellan Braxis, the governor he overthrew and is holding captive, reports that he indulged in this. [[spoiler: It leads to his downfall, as he boasted about his dam, a crux of his plan and a possible key factor in his final demise.]]
91* EvilSorcerer: He is a very powerful wizard, but the warlord aspect of his character gets more focus.
92* TheFaceless: Mortis always hides his face under his helmet. You do see his face as you destroy him, but he is so ugly and makes such a GameFace in the throes of agony, that the sight turns your hair white.
93* FeudalOverlord: He started out as the ruler of Stayng Island. And then...
94* FinalBoss: One you can fight in two different places. [[spoiler: You can kill him without fight with the Ivory Spear.]]
95** If you exit the fortress and head to the Dam of Bones, he exits in turn to confront you personally. He has skill 10 stamina 20 and weakens you with his [[SupernaturalFearInducer Aura of Fear]], costing -1 skill and risking diminishing the damage you inflict if you lose a test of resolve, making him a powerful and dangerous enemy. [[spoiler: You can destroy the Dam to kill him without fight.]]
96** If you head to the [[ThroneRoomThrowdown throne room]], night falls by the time you reach him and he will fight at full might. Oddly but fortunately, he lacks his Aura of Fear, but with skill 11 stamina 20, he is powerful enough to give you a run for your money even without it.
97* FogOfDoom: He weaponizes it and summon ghastly mist [[spoiler: to kill you when you enter his throne room, if you were not stealthy enough.]]
98* ForTheEvulz: Pretty much all he does outside being a conqueror is to be a jerk for shits and giggles.
99* FrontlineGeneral: He leads his troops to the battlefield, and confronts you himself instead of sending his phalanx of skeletons to ZergRush you when you fight him on the dam.
100* GeniusBruiser: Mortis is a fearsome warrior, but also a very powerful wizard and a talented strategist.
101* GlowingEyelightsOfUndeath: His only visible feature.
102* HandBlast: Mortis never uses it against you, but he killed the hero Qadarnai with a dark energy blast.
103* HoistByHisOwnPetard: [[spoiler: The Dam of Bones sure comes in handy. For him to come and go out of his keep, for you to destroy it and obliterate him in the ensuing tidal wave.]]
104* HornsOfVillainy: Ornamenting his helmet.
105* KeystoneArmy: As soon as you kill him, his undead soldiers start shambling around and dying again. [[spoiler:If you kill him by destroying the dam]], the undead soldiers destroy themselves by setting fire to the citadel, and [[WingedSoulFliesOffAtDeath their liberated souls fly to the Afterlife under the shape of hundreds of white birds.]]
106* KillItWithWater: [[spoiler:As per tradition, running water is deadly to undeads, even one as powerful as Mortis. If you destroy the Dam of Bones with the Charm of Unbinding, the released river sweeps him away and dusts him without fight.]]
107* KnightlyLance: He bears one when he exits Bloodrise Keep on horseback to fight you on the Dam of Bones. But this is just for a (rather cool) illustration, since he ditches it for his trusty mace.
108* MagicKnight: Mortis is a very powerful sorcerer, but he needs nothing more than his mace in a fight.
109* MarathonBoss: He has lots of stamina, which makes him quite tough to take down.
110* MeaningfulName: "Mortis" evokes death, and he is undead.
111* MonsterLord: Mortis is this to every undead you will face. That is to say roughly 90% of the battles.
112* MonsterProgenitor: He has the nasty habit of raising all of his victims as undeads.
113* MutualKill: How Mortis died two-hundred years ago, struck down by the [[WeaponOfXSlaying Ivory Spear]] just at the same time as he struck down the hero Qadarnai with a [[HandBlast dark energy blast]].
114* NamesToRunAwayFromReallyFast: A necromancer named Mortis, how nice does that sound?
115* {{Necromancer}}: A consummate expert of the field.
116* NightOfTheLivingMooks: How he "recruits" his troops. Made all the gloomier in that everyone he kills will soon rise under his command.
117* NoBodyLeftBehind: If you manage to destroy Mortis without fight, he is totally obliterated.
118* ObviouslyEvil: Who would be keen on spending time with a TinTyrant in a black cape with creepy GlowingEyelightsOfUndeath?
119* OurLichesAreDifferent: Mortis is described as a lich, and fits the bill by being a very powerful undead necromancer. But he lacks the SoulJar of classic ones and is presented as a TinTyrant warlord.
120* RaceAgainstTheClock: If he makes his junction with the pirates, the Varradian Alliance is screwed.
121* RedBaron: The Lich Lord.
122* ReducedToDust: His fate after you slay him in battle.
123* {{Sadist}}: He passes time torturing and tormenting prisoners, keeping them alive to toy with.
124* SealedEvilInACan: Mortis became an undead lich immediately after his death, and only the Ivory Spear still piercing his corpse, prevented him from rising and starting a second reign of terror. Then came a TooDumbToLive grave-robber, who even without knowing his story should have known that putting the spear out of the ominous looking corpse in an ObviouslyEvil armour was '''not''' a smart move...
125* ShouldersOfDoom: Ornate, imposing and creepy.
126* SilverHasMysticPowers: Averted. Mortis has the traditional undead weaknesses to [[WeakenedByTheLight daylight]] and [[CannotCrossRunningWater running water]], but not to silver. Heck, he wears a TwentyFourHourArmour made of the stuff without a care.
127* SkeletonsInTheCoatCloset: His shoulder pads are shaped like skulls.
128* SkippableBoss:
129** [[spoiler: Wherever you confront him, you can kill the sod without fight by successfully throwing the Ivory Spear at him. But miss and the battle becomes harder.]]
130** [[spoiler: Mortis is too powerful to be affected by the [[TurnUndead Charm of Unbinding]], but if you cast it on the Dam of Bones, poof! No more dam and KillItWithWater ensues.]]
131* SlouchOfVillainy: He is shown sitting on his throne normally when confronting him in the keep, but he does so in illustrations showing him [[TooImportantToWalk on a throne carried by skeletons]] And he does so wearing an armour!
132* SorcerousOverlord: While many villains of the franchise are {{Evil Sorcerer}}s ruling a domain and an army of monsters, this one is more of a warlord who happens to be a master of Dark Magic on the sides.
133* TheStrategist: He is touted as a formidable one, and given the alliance he strikes with pirate fleets and how he organizes his armies, he has strong credentials.
134* SummonMagic: He summons a dangerous Skull Beast, neither alive nor undead, from beyond the Veil.
135** His FogOfDoom attack is full of phantasmal hands ready to rip foes to shreds.
136* SupernaturalFearInducer: Mortis and his undeads exude an Aura of Fear that can weaken you if your determination is not strong enough.
137* TakeOverTheWorld: Downplayed, he "just" targets the Arrowhead Archipelago. Though it is hinted that he covets the rest of the continent of Khul.
138* ThroneRoomThrowdown: You battle Mortis there in the hardest path.
139* ThrowingYourSwordAlwaysWorks: [[spoiler: Throwing the Ivory Spear at him can destroy him without fight. But if you fail you lose the WeaponOfXSlaying for the FinalBattle.]]
140* TimedMission: You have one week to reach Bloodrise Keep, before his undead troops join with the Chaos Pirates, leaving a deserted citadel.
141* TinTyrant: He is clad in a silver armour of ancient design.
142* TooImportantToWalk: Downplayed as he can and does move by himself, but illustrations depict him sitting on a creepy throne carried by four skeletons.
143* UndeathAlwaysEnds: For him and for all his soldiers.
144* UnholyMatrimony: He was married to an equally evil noble lady named Lady Lotmora, whom he made into TheDragon after his return, turning her into a ClassicalMovieVampire. She is the second hardest enemy of the game, but nothing more than a tough BossBattle, and a SkippableBoss at that.
145* VillainousValour: Calling him loathsome is a hell of an {{Understatement}}, but him going to face you upfront during daytime, when he is not at full power takes guts. Sure he cannot fathom defeat, but still.
146* WeakenedByTheLight: He and his undeads are weaker during daytime.
147[[/folder]]
148
149[[folder: Xakhaz]]
150[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/xakhaz_0.jpg]]
151-> '''Appears in''': ''Literature/BeneathNightmareCastle''
152
153An evil archmage who long ago founded the twisted cult of the Howling Gods and gained power in the city of Zagoula, devastated by the Chaos Wars. He turned its denizens into a fanatical cult and invaded Khul, only to be felled in battle by the Legendary Hero Skarlos, and sealed under the city of Neuburg. His fanatical servants just took control of Neuburg and help him swarm it with [[HumanoidAbomination awful creatures]]. But an old friend of the Lord of Neuburg, will put a dent in his plans...
154----
155* AchillesHeel: [[spoiler: Being an undead fuelled by magic, the Trident of Skarlos is more than happy to shred his hideous body. The text even mentions that it "seems to revel in skewering the mountain of limbs", costing him a whopping -5 extra stamina points with every hit.]]
156* AntagonistAbilities: His enormous stats are well over the normal maximum, making him next to invincible with normal means.
157* TheArchmage: Xakhaz bears the title and given his immortality and creations, he sure has the power.
158* AxCrazy: Stark raving mad and highly dangerous.
159* BaldOfEvil: At least now. Though given the extent of his mutations, this is his least creepy feature.
160* BigBad: The ultimate threat you must eradicate in order to save Neuburg.
161* BioManipulation: Xakhaz's signature power. He does it through twisted BlackMagic.
162* BodyHorror: Both to him and to others.
163** What he loves to inflict to his many victims.
164** His current aspect is a gigantic, walking pile of Body Horrors, going out of his way to gather as many corresponding tropes as he can for a truly repellent result. And the worse being that he is proud of what he has become. '''Proud''' for crying out loud!
165** It can get even worse if you harm him with the HolyHandGrenade but fail to destroy him, reducing him to a gigantic walking pile of Body Horrors maimed by an explosion. You still have to fight him, but he's grievously weakened.
166* BodyOfBodies: His current form is a repellent amalgamation of atrociously mutated human, animal and monster corpses patched together
167* BrownNote: Xakhaz and his creations are so ungodly atrocious that the mere sight of them affects your sanity. If your willpower score becomes too low, you run the risk of losing your mind as well as the game.
168* CombatTentacles: Either "normal" ones, tipped with claws, or even ending in fanged mouths.
169* TheCorrupter: Xakhaz corrupted the destitute population of Zagoula after their city's ruin, twisting their desperate needs into greed and hatred. He made them a fanatical army still worshipping him after centuries. Even buried under Neuburg, his presence still spreads to the surface, twisting people's mind.
170* CreepilyLongArms: The three arms on his left size are so long that they reach the ground, and appear boneless for further creepy factor, one looking almost liquid.
171* CreepyLongFingers: Going hand-in-hand (ahem) with the trope below to double the creepy factor, the fingers of his long arms are stretched too far.
172* TheDarkArts: Xakhaz excels in those, using and abusing them in all his twisted experiments.
173* DarkMessiah: He presented himself as a saviour to the people of Zagoula in dire need of guidance. Even now, his fanatical devotees revere him as a real messiah.
174* DespotismJustifiesTheMeans: He aimed to control Khul and impose his twisted cult to everyone. He still does but what he would make of it after centuries of festering madness would be even uglier...
175* TheDreaded: The sheer damage he caused was never forgotten, and the prospect of his return clearly rises no enthusiasm.
176* EldritchTransformation: This nutcase inflicted one to himself, to become the... thing described at TranshumanAbomination. Mercifully, the process is never shown.
177* EvilGloating: He boasts about his power and "artworks" for most of his dialogue...
178* EvilIsBigger: His makeshift body towers over 13 feet, as evil as he is hideous which means '''a lot'''.
179* EvilSorcerer: Xakhaz was this at first, and still is in some ways but has become something far worse.
180* ExtraEyes: He has six pair of eyes on two tentacles, just to mention the ones on what can evoke a face.
181* EyesDoNotBelongThere: All over his body.
182* FacialHorror: Self-inflicted. This should be pretty clear by now, but good looks are the least of this nutcase's problems.
183* FauxAffablyEvil: He taunts you under a transparent veneer of cordiality before you confront him. But when you destroy him, his still living face can do nothing more than cursing a blue streak at you, helpless to prevent being sealed away for good.
184* FinalBoss: An enormously powerful foe with skill 14 stamina 32 (2 over the regular maximum in the former, 8 in the latter). You stand no chance without the [[InfinityPlusOneSword Trident of Skarlos]]. [[spoiler: It raises your skill scores and deals huge damage, and the Talisman of Loth costs him -1 skill. With both, you can defeat him quite easily. You also have means to destroy him without fight or to drastically weaken him.]]
185* HighPriest: The founder and supreme leader of the cult of the Howling Gods and the Khaz Priesthood. Whether the idols worshipped by his cult exist is another question...
186* HolyBurnsEvil: [[spoiler: The Talisman of Loth weakens him.]]
187* HolyHandGrenade: [[spoiler: You can make one by infusing an orb of green glass with the Talisman of Loth's light. If you successfully throw it at his ugly mug, the blast vaporizes him. A half-failed throw still deals a crippling -4 skill and '''-23''' stamina, making the FinalBattle considerably easier.]]
188* KnightOfCerebus: Xakhaz is one of the most awful and disturbing villains of the series, which is saying quite a lot, and plagues the story with a creepy, nerve-wracking atmosphere, not to mention among the most disturbing foes faced in a gamebook.
189* LargeAndInCharge: The humongous, hideous leader of the vile Khaz Priesthood.
190* LeakingCanOfEvil: Senyakhaz provides him with the means to create his new body and awful monsters, and to spread his influence through her.
191* LovecraftianSuperpower: The ability to create atrocities such as his own, not to mention to madden and corrupt people as he does, are definitely eldritch.
192* MadArtist: He regards his horrendous creations as works of arts, and scorns you for not appreciating them. Crazy we tell you...
193* MadScientist: His experiments to "enhance" lifeforms are almost as hideous as he is himself.
194* MalevolentMutilation: As you gathered, he really gets his kick in inflicting those.
195* TheManBehindTheMan: He's this to Senyakhaz, TheDragon, [[spoiler: who is this herself to Baron Tholdur]].
196* ManipulativeBastard: He selected people in dire need of help knowing that they would be more receptive to his "teachings", and knew which buttons to push to make them the fanatical army confronting you.
197* MarathonBoss: His phenomenal skill score makes him very long to take down, if you face him without special weapons to make the fight easier.
198* MindRape: He attacks both the body and the mind of his victims.
199* MixAndMatchCritter: Literally. He created his new body with all the body parts he could find.
200* MoreTeethThanTheOsmondFamily: All of his many, many mouth reveal sets of sharp fangs.
201* MultiArmedAndDangerous: Xakhaz is covered in arms of all shape and size, sporting enormous claws.
202* {{Narcissist}}: As if building a cult whose adepts revere him almost as much as they worship his degenerate idols was not enough. Having all priests adding "Khaz" to their name, and waxing lyrically about his genius and "artworks" makes clear that this psycho's greatest love is his own self. Eeewww!
203* NaturalWeapon: Big fists, claws, pincers, tentacles, fanged mouths... The sod's spoilt for choice.
204* NightmareFace: What used to be a human face is now a permanent one, a twisted caricature of human traits deformed by manic expressions.
205* NinjaPirateZombieRobot: An EvilSorcerer slash HighPriest slash EvilutionaryBiologist slash TheUndead slash TranshumanAbomination slash whatever...
206* OneWingedAngel: Played with as you never see him transform, for he built himself a new, mightier and monstrous body between his defeat and now. Still one of the most ghoulish examples in the entire series. Even the ''Demon Princes'' look pleasant compared to him.
207* PlayingWithSyringes: He specialises in creating horribly twisted {{Animalistic Abomination}}s and {{Humanoid Abomination}}s, and causing atrocious mutations on unfortunate victims, through TheDarkArts instead of science, but the spirit of the trope remains.
208* ReligionOfEvil: His cult dedicated to the Howling Gods is, in short, an utterly depraved, fanatical and violent sect, as well as a factory of twisted horrors from beyond the veil. Whether it was made out from scratch by Xakhaz or not is left unexplained, but it is hinted that this is in fact an even more twisted than usual worship of the Dark Gods and Demon Princes.
209* ResurrectiveImmortality: Xakhaz's body can die but his soul cannot. He has to create himself a new body to fully be reborn, though.
210* SealedEvilInACan: Being dead (at least in body) and buried deep under Neuburg Keep. Then Senyakhaz managed to awaken him.
211* ShoutOut: His creation and his entire character, all warped and maddening beyond belief, are clearly inspired by the works of Creator/HPLovecraft.
212* SkippableBoss: You can destroy him without fight should he prove too powerful for you, [[spoiler: by successfully throwing him a makeshift HolyHandGrenade. If you fail but win a test of luck he still must be fought, but grievously wounded and much easier. If you fail completely, it explodes without harming anyone.]]
213* SorcerousOverlord: An undying EvilSorcerer who controls a ReligionOfEvil, the entire dead city of Zagoula and an army of monsters. [[spoiler: Not to mention the city of Neuburg through Senyakhaz.]] He used to control all this himself, but now rules by proxy due to being a SealedEvilInACan.
214* StuffBlowingUp: You can inflict this on him with a HolyHandGrenade.
215* TakeOverTheWorld: Downplayed, as he only (ahem) covets the continent of Khul, but even a city under his control is still waaaay too much.
216* TooManyMouths: His body is covered with mouths, including one on the knee of one of his four disproportionate legs.
217* TransformationHorror: What he inflicts to his unfortunate victims.
218* TranshumanAbomination: He might be an artificially mutated mortal, but the grotesque, shapeless, biology-defying, logic-shattering... thing that he has become is as close to a genuine EldritchAbomination as can be. Just look at the picture. The mere sight of him attacks your mind...
219** As noted above, anyone he gets his clawed hand upon becomes one of those.
220* TheUndead: Being long dead with a body made of corpses, Xakhaz fits in the category, albeit strangely.
221* UndeadAbomination: One of the most hideously twisted and atrocious undeads in fiction, being an undying soul incarnate in a huge TranshumanAbomination of sewn-together corpses who can only function through dark magic of the foulest kind.
222* VertebrateWithExtraLimbs: He still retains a... somewhat human-looking torso, very loosely keeping him in the vertebrate category, and has '''far''' too many appendages.
223[[/folder]]
224
225!!Conquerors and Warlords
226[[folder:Feior]]
227[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/feior_8.jpg]]
228-> '''Appears in''': ''Literature/BlackVeinProphecy''
229
230A formidable magic-wielding warlord, threating the Isles of Dawn with his forces. He is one of the twin sons of the evil king Bezenvial, out to restore his father's rule as tyrannical as he was.\
231
232Fifty years ago when he was a child, three highly powerful wizards known as the Triurge were taking down Bezenvial's rule. Knowing that his time had come, the tyrant put his two sons in [[FauxDeath a magical slumber]], during which they would grow up to adulthood and have their power reach its peak, so that one of them would one day take back the throne. Feior awoke and raised an enormous army, ready to fulfil the titular Black Vein Prophecy. But his twin brother Maior is unaccounted for, and prophecies are not known for their accuracy...
233----
234* AffablyEvil: Feior is quite cordial and friendly with you when you meet him before the Final Battle. He clearly regards you as inferior to him, but he values you as a potential [[TheDragon right-hand]].
235* AndIMustScream: If he casts Shangshuo, the Power of Locking on you, he takes your paralyzed but still conscious body [[DefeatedAndTrophified ornate his future throne room]].
236* AntagonistAbilities: Feior perfectly masters the unique spells of the Isles of Dawn, better than you, and uses them for great effect during the FinalBattle.
237* BadassBookworm: A learned prodigy in magic and strategy, as well as a very skilled fighter.
238* BenevolentBoss: Judging by his vassals' high esteem and UndyingLoyalty to him, he treats his men well.
239* BigBad: The SorcerousOverlord coming close to take over the country with his forces. [[spoiler: Who can only be defeated by his twin brother Maior.]]
240* BigBrotherBully: Flashbacks hint that Feior was this to his brother Maior in their childhood. [[spoiler: And he definitely gives this vibe in the way he taunts you when you settle your score.]]
241* BigScrewedUpFamily: [[spoiler: Between the tyrant father as the GreaterScopeVillain, the evil brother as the BigBad and the heroic brother as TheHero, his line qualifies.]]
242* BlingOfWar: His suit of armour insists on the "suit" as much as the "armour"...
243* BraidsOfBarbarism: Played with. He is no barbarian, but he wears his long hair in many long, thin braids gathered at the back of his head. And he is a powerful general that could cower many a barbarian army.
244* BreathWeapon: Baopo, the Power of Disruption, fires a devastating bolt of pure heat from his mouth, scalding enough to melt rocks. [[spoiler: Riposting with a Baopo of your own sends you both plummeting to your doom in the chasm. It can be countered with Shangshuo.]]
245* BroughtDownToNormal: He loses all his powers after you defeat him in the GoldenEnding.
246* CainAndAbel: [[spoiler: He is your twin brother and the BigBad, dead set on honouring his father's legacy of tyranny, while you, Maior, are TheHero dead set on [[ScrewDestiny averting the Black Vein Prophecy]].]]
247* CoolHelmet: A bit on the gaudy side but quite impressive, figuring a crown.
248* CoolSword: He had one as a child that he always kept with him. He is depicted wielding one as an adult, but the narration states that he fights with a dagger.
249* TheDarkArts: Feior is gifted enough to bind a freaking {{Kaiju}} to his will, and can conjure dark forces.
250* DefeatedAndTrophified: The fate he has in store for you, should he manage to get you with his TheParalyzer magic. Leaving you conscious in a AndIMustScream situation [[spoiler: to show you for the rest of your life how a true heir of Bezenvial shall rule.]]
251* DeviousDaggers: He fights with a dagger and is no pushover. In a direct battle, he has skill 9 stamina 14, which considering that the maximum skill score here is 10 instead of the usual 12, makes him a deadly foe. [[spoiler: But fighting him like this only leads to the bad ending.]]
252* DespotismJustifiesTheMeans: He intends to take over the Isles of Dawn, and restore his late father's despotic and twisted rule.
253* TheDreaded: Everyone is deathly afraid of Feior and his forces. Everyone but the [[RoyalBrat boy king]] Poo Ta, [[SuicidalOverconfidence delusionally fancying himself as invincible just for being king]], much to his generals' dismay. In case you're asking, yes, the twerp king is as TooDumbToLive as he sounds and ends accordingly.
254* TheDutifulSon: A villainous example. He wants to honour his father's legacy by ruling as badly as he did.
255* EvilEyebrows: His own cast shade on his sunken eyes.
256* EvilIsHammy: He is pompous and grandiloquent, but underestimating him would be the last mistake you would make in your life.
257* EvilSorcerer: Feior is never referred to as a wizard in story, but he is a consummate master of magic.
258* EvilTwin: [[spoiler: Literally. He is your twin brother and a nasty piece of work.]]
259* FashionVictimVillain: His armour is [[BlingOfWar luxurious, but a bit on the gaudy side]]. At first glance, you'd be hard pressed to take him seriously, but only until you witness how deadly he is on the battlefront.
260* FinalBoss: The last true (and challenging) foe of the game, faced in a WizardDuel as a PuzzleBoss. [[spoiler: Though defeating him is not enough to conjure the curse of your line...]]
261* {{Foil}}: [[spoiler: He and his brother could not be any different. Feior being the evil twin who follows your evil father's footsteps, while you are the heroic champion of the Triurge, the wizards who toppled your father's tyranny and task you to finish the work. You face him in a WizardDuel, to see who of you masters the spells of the isles best. Even their {{Meaningful Name}}s illustrate the contrast.]]
262* ForcedTransformation:
263** Biantai, the Power of Mutation, forces a FusionDance between the target and their surroundings, [[TransformationHorror causing an excruciating and debilitating mutation]]. [[spoiler: It is countered by Tiao He, the Power of Harmony.]]
264** He can turn you into a metal coin during the FinalBattle. [[spoiler: You can do it as well, but you must turn him back to normal to avoid the bad ending, and you have a 50/50 chance of suffering the same fate and losing the game, or draining his power and defeat him in the process.]]
265* FourStarBadass: Feior's army outnumbers the royal forces ten to one, and he is a mighty MagicKnight.
266* FrontlineGeneral: He leads his troops from the front lines and fights along with them, only leaving when things go south to turn back the tide in his favour with TheDarkArts.
267* HumanPopsicle: Feior was placed in a magical variant as a child: While [[BigGood the Triurge]] were destroying his kingdom, Bezenvial put him in a magical slumber in a sarcophagus, where he would grow up to adulthood and master his powers, until the time he could topple the new king and take back the throne. [[spoiler: While Feior awoke and followed the path his vile father set for him, his twin brother Maior woke up amnesiac, purged of the evil of his line, and his quest to discover who he was would lead him to defeat his brother and avert the Black Vein Prophecy, by becoming king but ruling fairly.]]
268* IShallTauntYou: Feior spends the entire FinalBattle taunting and mocking you.
269* IfYouKillHimYouWillBeJustLikeHim: Literally. [[spoiler: The reason why you cannot just skewer him through where he stands after defeating him. If you do, go get instantly corrupted by your evil bloodline and replaces him as the tyrannical OverlordJr.]]
270* ImpossiblyTackyClothes: Feior's armour is described as this, too ornate and gaudy to be as impressive as he wants. Still, it serves its purpose.
271* LockedInTheDungeon: His final fate in the GoldenEnding is to end his life in jail. [[spoiler: While you, his brother becomes king, but rule as a wise and benevolent ruler instead of a tyrant.]]
272* LukeIAmYourFather: [[spoiler: Maior, I am your twin brother.]]
273* MagicKnight: Feior is deadly with magic, and not so slouch with weapons and strategy.
274* MasterSwordsman: He clearly is this, given the sword he carried around in his childhood, but as an adult he prefers daggers as his weapons.
275* MeaningfulName: Feior's name sounds like "fear", fitting his role as TheDreaded and the BigBad.
276* NamesToRunAwayFromReallyFast: Again, being basically called "fear" doesn't sound sweet and dandy.
277* NoSell: Feior can dispel the magic you use against him. [[spoiler: But then again, so can you.]]
278* OverlordJr: The son of a powerful and vile EvilOverlord. This one does not seek to second his father, but to restore his rule with him on the throne.
279* TheParalyzer: Shangshuo the Power of Locking, paralyses the targets [[AndIMustScream and leaves them conscious]].
280* PuzzleBoss: [[spoiler: Fighting Feior involves essentially figuring out what spell can counter each of his own, and how to defeat him without killing him.]]
281* RankScalesWithAsskicking: Feior's fighting skills and deadly magic makes him the mightiest fighter in his army. While one of his officers is much better than him in battle, his powers keep him firmly on top.
282* RedBaron: The Dark Son of Bezenvial. ExactlyWhatItSaysOnTheTin but still ominous.
283* RightHandAttackDog: A fantastic example of the trope taken up to eleven. He controls an [[{{Kaiju}} enormously powerful, giant draconic monster known as the Sturramak]] as his major asset. It breathes devastating energy blasts, spawn’s purple leeches that can decimate a squadron and absorbs magic. It has skill 11 (1 point over the maximum here) stamina 25 (1 over the maximum), making it a deadly foe. [[spoiler: Avoid fighting it no matter what, otherwise you have no way to fully win the game.]]
284* RightfulKingReturns: A villainous aversion. He sees himself as this, aiming to topple the current kingdom and succeed his tyrannical father, before ruling as viciously as he did.
285* RoaringRampageOfRevenge:
286** Feior is dead set on destroying every trace of the kingdom that succeeded his father's own.
287** His return is in fact a RevengeByProxy and ThanatosGambit by Bezenvial, who kept him as a HumanPopsicle until he grew-up into a MagicKnight powerful and evil enough to take back the throne.
288* RoyalBlood: The guy is a prince by blood and would be satisfied by nothing less than being king.
289* RoyallyScrewedUp: There are many ways describe Bezenvial and his line, but "sound of mind" and "fit to rule" are not in the list. [[spoiler: Until one of them gets better.]]
290* SequentialBoss: You must counter spell after spell before finding an opening. How much sequences you will face depends on what you chose and how you fight.
291** [[spoiler: First you must survive his Baopo spell casting Shangshuo. Then survive Biantai by casting Tiao He. Now it's your turn and you must cast Biantai to force him on defence. If you can summon [[{{Familiar}} the Genie Izkhao]], he knocks Feior out and you win. Otherwise, you must cast Shangshuo, but help him before he gets paralysed (or get corrupted and suffer the bad ending), and turn him into a metal coin with a final spell. Finally, you must flip the coin to turn him back to normal, but break his power to capture him. If you succeed, all is well that ends well, if not he "returns the favour" and you lose.]]
292* ShadowArchetype: [[spoiler: Feior represents what you would have become, had you not been purged of the evil of your bloodline. You must avoid becoming like him at all costs.]]
293* SiblingYinYang: [[spoiler: He is evil, ambitious, hammy and quite over-the-top, while Maior is heroic, generous, subdued and rather down-to-earth.]]
294* SignatureMove: Feior's favourite attack is the devastating [[BreathWeapon Baopo spell]].
295* SorcerousOverlord: Like Lord Mortis before him, Feior is more of a warlord who masters magic than a wizard subjecting hordes of monsters to his will through the Dark Arts.
296* TheStrategist: Feior is an excellent strategist, whose overwhelming numbers and [[RightHandAttackDog Right Hand Attack Dragon]] are the least of his military assets. He uses archers for a RainOfArrows first, turns his enemies' forces, encircle them, ambushes them, among others. You must not only recruit troops to face his own, but also organize them to be able to face the threat. [[spoiler: Don't recruit mercenaries or he buys them off and they slaughter you. If you did not stole his battle plans, you are done for.]]
297* StrongFamilyResemblance: He looks like a clone of his father [[spoiler: and of his twin brother of course.]]
298* TakeOverTheWorld: Downplayed, for he (cough) merely (cough) covets the Isles of Dawn.
299* TinTyrant: Feior is clad in an oriental suit of armour. A rather gaudy one, but efficient nonetheless.
300* TransformationHorror: What happens to the victims of his Biantai, you included if you cannot counter it.
301* TrialAndErrorGameplay: You can only know what can counter each of his many spells until you try.
302* VillainousCheekbones: Like his father, his cheeks and facial features are very sharp.
303* WeCanRuleTogether: If you meet Feior before the FinalBattle, he offers to make you TheDragon and let you rule by his side. [[spoiler: You know, being brothers and all that. If you accept you are both killed by the evil-destroying McGuffin you were carrying. If you refuse, he kills you on the spot.]]
304* WellDoneSonGuy: He follows his father's footsteps and gladly embraces his vile heritage.
305* WizardDuel: You fight him with spells of the Isles of Dawn, blocking his own and beating him with magic.
306[[/folder]]
307
308[[folder:Ikiru]]
309-->See his entry on the [[Characters/FightingFantasyAntagonistsThePit Pit]] page under '''Greater Demons'''.
310[[/folder]]
311
312[[folder:Jaxartes]]
313[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/jaxartes_4.jpg]]
314-> '''Appears in''': ''Literature/FangsOfFury''
315
316Once the wisest and mightiest of the Mage Order in south-west Khul, Jaxartes got corrupted when delving too much into TheDarkArts, and was banished. He gained the allegiance of [[TheDragon the mighty warlord]] [[TheGhost Ostragoth the Grim]], using his formidable armies to destroy the city of Zamarra (and the Mage Order he belonged to) before taking over the continent. He is depleting the fire of the Fangs of Fury: the titular volcano powering the magic Dragon Statues making the city impregnable, the only threat to his forces. Time runs low before the city's defences fall, but the king and the Mage Order tasked one of their officers to thwart him...
317----
318* AffablyEvil: Jaxartes is rotten to the core but perfectly courteous. Even his taunts show an amount of respect.
319* AntagonistAbilities: A powerful MagicKnight you cannot defeat in a straight fight, who can [[MakeMyMonsterGrow grow gigantic]] and cast vicious spells. [[spoiler: The volcano is indeed your only hope, against him and his troops.]]
320* ArchEnemy: He is this to [[BigGood Astragal]], the new leader of the Mage Order. He swore to kill him, and Astragal is the one who sends you on your mission while he is busy defending the city.
321* AttackAnimal: He sics his two pet wolves on you if you are captured and brought before him. Fortunately, [[BigDamnHeroes your allies launch an attack to force him on the front lines, before he can do worse]].
322* BadassBookworm: Jaxartes is a seasoned expert in magic, a very clever mastermind, and a fighter more than able to kick your ass.
323* BadassLongRobe: Fitting the EvilSorcerer shtick.
324* BadassTeacher: Only implied, but Jaxartes' order of powerful [[EliteMooks Mage Warriors]] could only have learnt their MagicKnight fighting style from him, the best mage and best MasterSwordsman among them.
325* TheBattleDidntCount: Literally. After you best him in a fight he merely gets back up, laughs, dusts off his clothes and teleports away. Justified since you cannot harm him with a sword.
326* BeardOfEvil: He sports a long, bushy dark beard.
327* BecameTheirOwnAntithesis: Started as a wise BenevolentMageRuler, but became a [[CardCarryingVillain card-carrying]], continent-threatening SorcerousOverlord.
328* BlackMage: As expected of an EvilSorcerer BigBad, Jaxartes masters nasty attack spells.
329* TheChessmaster: Jaxartes' EvilPlan is much more intricate than it seems. [[spoiler: He directs Ostragoth's invasion and backs it up by breaking the magic protecting Zamarra. Knowing the secret of the volcano, he deduces the nature of your mission, sending his EliteMooks always one step ahead of you to kill potential allies before you reach them, and [[PriceOnTheirHead putting a bounty on your head]] for good measure. And he planted a mole in his enemies' ranks, to gain intel and cause distrust, before having him lead you into a trap.]]
330* TheDarkArts: Delving into forbidden knowledge is dangerous, and he paid the price. He now masters them, but lost himself along the way.
331* TheDarkSideWillMakeYouForget: Jaxartes is now a CardCarryingVillain hellbent on killing the Mage Order he used to lead and conquering the land he used to protect.
332* DespotismJustifiesTheMeans: He wants power for the sake of power.
333* DishingOutDirt: He casts a spell causing a cave in before the FinalBattle. If you lose a test of luck you end up crushed under the rubbles. If not, you still get grievously wounded, losing -2 skill and -6 stamina. [[spoiler: Fortunately, you don't need your skill score to fight him, but you might miss the lost stamina.]]
334* EvilCounterpart: To Astragal.
335* EvilGenius: He might be a nasty sod, but he sure is a very smart and crafty nasty sod.
336* EvilGloating: Jaxartes indulges in this when he has you prisoner, [[spoiler: and especially when he snuffs out the volcano at the end of the gamebook.]]
337* EvilSorcerer: A staple of the series.
338* FallenHero: He was once a wise BenevolentMageRuler, but had a FaceHeelTurn.
339* FinalBoss: The last enemy you face in the game, as per tradition. But the BossBattle is a PuzzleBoss instead of a straightforward battle. [[spoiler: Instead, you'll try solving an enigma while tanking his attacks.]]
340* FinalBossPreview: You can encounter and fight Jaxartes before the FinalBattle. He has skill 10 stamina 12, making him a powerful foe, but your blows don't affect him and your victory merely prevents him from killing you. [[spoiler:Yet, the final fight unfolds very differently.]]
341* {{Fireballs}}: His attacks are not exactly described as such, but still give this vibe.
342* {{Foil}}: As the former ruler of the Mage Order who became a BigBad SorcerousOverlord, he failed to protect the realm to which Astragal is devoting himself to as the BigGood BenevolentMageRuler.
343* GivingSomeoneThePointerFinger: Does this to you on the illustration, either threatening you or showing his pet wolves their next meal.
344* GoodWitchVersusBadWitch: A male version between Jaxartes and Astragal, plus their followers.
345* HerosEvilPredecessor: Not to TheHero but to the BigGood.
346* InTheHood: He wears his hood over his head, though the illustration is nice enough to show his face.
347* LaserBlade: His Mage Warriors wield Battle Wands that create an energy blade on the tip, which he very likely devised himself, though he never uses one himself. Fighting his goons without one costs you -2 or -3 skill unless you wield a Battle Wand as well.
348* MagicKnight: Jaxartes and his Mage Warriors are powerful mages as well as proficient fighters.
349* MagicWand: Jaxartes wields one on the illustration.
350* MakeMyMonsterGrow: Jaxartes grows giant before the FinalBattle.
351* MasterSwordsman: An expert with the blade, able to take on the best warriors.
352* MeaningfulName: Fitting the gamebook's historical ThemeNaming, Jaxartes is the Ancient Greek name of the Syr Darya river.
353* TheMole: He has one working for him in the city of Zamarra, right into the court of King Elidor. He provides intel for his master and works from the inside to weaken the city's defences. [[spoiler:It's Chancellor Snuffserk, and Jaxartes sends him lead you to a trap, making it look like that Astragal has been captured.]]
354* NoSell: If you face Jaxartes in a SwordFight, you do win attack rounds normally but don't harm him.
355* NoBodyLeftBehind: He is seared into oblivion by the volcano after you defeat him.
356* TheParagonAlwaysRebels: He was the best and wisest of the Mage Order, until his fascination with forbidden knowledge led to his FaceHeelTurn.
357* PitifulWorms: He calls you a "feeble scum" upon meeting you, in the middle of his EvilGloating. He does not compare you to an insect, but to something even lower.
358* PlayingWithFire: He attacks you with fire blasts during the FinalBattle. [[spoiler: You can resist a blast with a Black Cube, or lose -4 stamina.]]
359* PraetorianGuard: The Mage Warriors of Jaxartes serve as this. A group of powerful, BlackCloak clad {{Magic Knight}}s, expert in wielding [[LaserBlade Battle Wands]], whom he sends to the most difficult missions. They are led by the DarkActionGirl Jinxana.
360* PriceOnTheirHead: Jaxartes offers a hefty reward for your capture or death.
361* PuzzleBoss: [[spoiler: Literally, as you spend the confrontation withstanding his attacks while solving a numerical problem on the magic White Cube covered with keyholes, to reactivate the volcano and roast him alive. If you got the clue and the key, it's quite easy, but if not good luck to find it. You must try each keyhole one after the other, [[PlayingWithFire while he blasts you with fire at each attempt]]. Trying this without the slightest clue, and you risk running out of Black Cubes and LifeMeter before you can figure it out. The correct keyhole is 18.]]
362* RankScalesWithAsskicking: Jaxartes used to be the most powerful mage of the Mage Order and their leader. He's still the mightiest Mage Warrior you will fight.
363* RecurringBoss: You can face Jaxartes several times before the end, though he only fights you in one of these occurrences. [[spoiler: And the last BossBattle against him is nothing like the others.]]
364* RoaringRampageOfRevenge: He really wants to destroy the Mage Order, and the entire city with them just because it stands in the way of his vengeance.
365* ShoutOut: Hard to say if it's intentional, but being InTheHood and LaserBlade-wielding {{Magic Knight}}s, Jaxartes and his Mage Warriors call into mind the Jedi from ''Franchise/StarWars''. The gamebook was written before Sith Lords became mainstream with the Prelogy though.
366* ASinisterClue: He holds his MagicWand in his left hand.
367* SinisterScimitar: His weapon when it comes to armed battle.
368* SinisterSurveillance: He can see you and often [[{{Telepathy}} mentally taunts you]] throughout your mission.
369* SizeShifter: Jaxartes can change sizes at will, and uses it to [[MakeMyMonsterGrow grow giant]] for the FinalBattle.
370* SorcerousOverlord: A powerful wizard who rules a huge army and seized most of the land.
371* TakeOverTheWorld: Downplayed. Jaxartes only (cough) aims to take over the continent.
372* {{Telepathy}}: He can communicate with his servants and perceive their calls through his mind. He speaks to you this way on occasions.
373* VillainExitStageLeft: Performing this is quite convenient when you can teleport, as he does when you defeat him in a SwordFight.
374* VillainTeleportation: He uses this often, but never in battle.
375* WizardBeard: A classic.
376* WizardClassic: Jaxartes was this prior to his FaceHeelTurn, complete with the wand, the robe and the beard, and remains a cut-out standard-looking EvilSorcerer.
377* YouAreTooLate: The {{Climax}} happens in the heart of the volcano powering the city's magic defences, which you were tasked to revive, but which he just extinguished. [[spoiler: As he finds out the hard way, it is indeed too late to prevent the fire to be put out, but not too late to reactivate it.]]
378[[/folder]]
379
380[[folder:Morgana]]
381[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/morgana_24.jpg]]
382-> '''Appears in''': ''Literature/MasksOfMayhem''
383
384One of the few female {{Big Bad}}s of the franchise, Morgana is a very powerful evil witch, ruling the dangerous Krill Garnash mountains. She is assembling the [[CosmicKeystone Twelve Sigils representing every aspects of creation]], to gain power over it. She created eleven immensely powerful Giant Golems, each imbued with a Sigil, and only needs the twelfth Sigil to create her final Golem and make them fully unstoppable. As the King of Arion, one of the many kingdoms she threatens, you cannot let this happen...
385----
386* AmazonianBeauty: Morgana is quite beautiful, but lithe and physically fit, with a slender yet powerful built. The illustration even depicts her jumping into battle in an almost feral way.
387* AntagonistAbilities: A mighty witch and a dangerous fighter with a powerful DamageReduction.
388* BadassBoast: Arrogant as she sounds, when Morgana boasts to your face that her plan worked, or that she can respawn in a finger-snap the Golems you just destroyed, she is right.
389* BadassBookworm: Morgana is an expert witch, able to harness the Twelve Sigils's power and create the mightiest golems ever seen, an exceptional (if catastrophic) breakthrough. Not to mention a tough BlackMage.
390* BadassLongRobe: She wears a robe cut for ample movements (like the jumps, dodges and strikes required in battle), adorned with many jewels.
391* BigBad: The evil witch who threatens to unleash eldritch forces and must be stopped at all costs.
392* BlackMage: Morgana fights with magic and needs nothing else.
393* CoolCrown: She is depicted wearing a nice diadem in the illustration.
394* {{Curse}}: Morgana casts a curse on you to decrease your stats, when she taunts you [[DreamWalker in your dreams]].
395* DamageReduction: Any wound you inflict her deals only -1 stamina instead of the regular 2.
396* DarkActionGirl: Like any self-respecting FinalBoss, she can fight good. A real witch all right, with a capital W as much as a capital B...
397* TheDarkArts: She is considerably skilled with these, creating incredibly powerful golems from corpses.
398* DespotismJustifiesTheMeans: She plans to rule the continent and spread mayhem for shit and giggles.
399* DidNotThinkThisThrough: She'd never think that you could learn the truth about the Sigils, [[spoiler: thus realize that your mission is a trap.]] To her credit, she could not foresee your meeting with the TheOmniscient BigGood [[TimeAbyss Vashti the Ageless]], the only way for you to learn it. Also, you'd have never stood a chance against her golems on your own, [[spoiler: hence getting supernatural help from beyond the Veil.]]
400* TheDreaded: Morgana is feared all across the region, even by her servants.
401* DreamWalker: Morgana appears to taunt you in your dreams at the beginning of your quest.
402* EvilEyebrows: Making her quite sinister looking.
403* EvilGloating: Morgana indulges in this in both of her interactions with you. [[spoiler: She gives a vital clue about her accomplice in it. She is too certain of her victory to care about it.]]
404* EvilIsHammy: She sure loves ChewingTheScenery and does it with abandon before the FinalBattle.
405* EvilSorcerer: A rare female example. Played straighter than a ruler, but played quite well.
406* FauxAffablyEvil: Morgana speaks mock formally, but openly taunts and scorns you in the same breath.
407* FemmeFatalons: Bearing pointed nails, fitting her feral style.
408* FinalBoss: Morgana fights you after you destroy her Golems. She is very powerful, with skill 11 stamina 6, and her DamageReduction compensates her laughable stamina score, making her a very tough foe. [[spoiler: Though while she is your last true challenge, there is a smaller one still lurking in the shadows...]]
409* {{Golem}}: Morgana created eleven, imbued with the Sigils' divine power. [[spoiler: They are in fact the undead corpses of the Sigils' former bearers, awfully transformed. And she plans to do the same to you.]]
410* GottaCatchThemAll: Morgana is after the Twelve Sigils, [[spoiler: capturing everyone bearing them (each mastering a distinct trade). She only lacks the last and most important one: Yours, the Sigil of Royalty.]]
411* HotWitch: A bit too much on the feral side, but still a beautiful woman.
412* LadyOfBlackMagic: A regal and (over)confident woman, and a powerful spellcaster.
413* MacGuffinDeliveryService: [[spoiler: She covets you, the bearer of the Twelfth and most powerful Sigil, to turn you into her last golem and gain power over all creation.]]
414* ManipulativeBastard: Or bitch in that case. [[spoiler: Leading you into a trap disguised as the standard Fantasy quest is quite well played.]]
415* MeaningfulName: She is named after one, if not '''the''' most famous Evil Sorceresses of all fiction. Namely Morgan Le Fay, a stock Fantasy Villainess OlderThanPrint.
416* NothingCanStopUsNow: Morgana's state of mind since the very beginning, culminating during the FinalBattle. [[spoiler: The "us" has its importance.]]
417* PraetorianGuard: Her Golems serve as her last line of defence, far too powerful for you to face head on. [[spoiler: If you cannot summon an army of ghosts you are screwed.]]
418* {{Pride}}: Morgana is much too overconfident for her own good, gloating about her victory before even facing you, and mocking your destruction of her Golems as meaningless. [[spoiler: So much certain to win that she does not even bother to hide details of her plans.]]
419* RedBaron: Morgana is feared all around as the Fell Sorceress of Krill Garnash.
420* RockMonster: Her golems are gigantic and massive stone humanoids with GlowingEyesOfDoom, with the Sigil they are born from glowing on their forehead.
421* SayingTooMuch: [[spoiler: "Our plan"? "We"? What are you babbling about you hag? Could you mean that you have an accomplice?]]
422* ScaryTeeth: Morgana seems to have pointed teeth on the picture. Feral we tell you...
423* SeeTheInvisible: Before fighting her, you are warned that the Cloak of Temporary Invisibility would be useless against her.
424* SexyVillainsChasteHeroes: Downplayed, as Morgana is indeed beautiful but a bit too much on the wild side to be really alluring. The narration never mentions her to be as beautiful as other villainesses of the franchise.
425* ShoutOut: To Morgan Le Fay herself, from Myth/ArthurianLegend. See MeaningfulName above. Not only her name, but she opposes you, TheHero and TheGoodKing, [[spoiler: set apart among rulers by a special artefact.]]
426* SmugSnake: Considerably powerful, pretty clever, and a world-threatening SorcerousOverlord, but as [[Franchise/StarWars Luke Skywalker]] would say, her overconfidence is her weakness.
427* SorcerousOverlord: A witch queen who rules Krill Garnash and controls all sorts of monsters and evil beings around through sorcery and fear.
428* SquishyWizard: Squishy Witch, to be precise. Morgana bears great power and skill, but very low stamina. She is aware of it, and she did cast protective magic on herself to lower it.
429* StockEvilOverlordTactics: Using a powerful McGuffin and controlling unstoppable creatures are classics, and she combines both. [[spoiler: But how Morgana intends to get the final Sigil deserves mention. She has her secret right-hand (your own court wizard Ifor Tynin) send you against her, a trap disguised as a standard Fantasy quest. They want you to die against the Golems you could not defeat, to take your helmet bearing the final Sigil, and turn your corpse into the final Golem.]]
430* TakeOverTheWorld: Downplayed, since she covets the continent of Khul, but still...
431* TooManyBelts: At least five. Evil Witch fashion it would seem...
432* WeakButSkilled: Despite lacking raw strength, Morgana is very agile, nimble and highly skilled with magic. The narration even [[LampshadeHanging lampshades]] that her vast power more than compensates her lack of strength.
433[[/folder]]
434
435[[folder:Orghuz of Gorak/The Malice]]
436-->See his entry on the [[Characters/FightingFantasyAntagonistsThePit Pit]] page under '''Greater Demons'''.
437[[/folder]]
438
439[[folder:Shanzikuul]]
440-> '''Appears in''': ''Literature/MasterOfChaos''
441
442Oddly enough, Shanzikuul is the only villain of the franchise never depicted in any illustration.\
443
444A powerful and demented EvilSorcerer, rumoured to be immortal. He was killed three hundred years ago during the Chaos Wars, in which the Demon Princes invaded the world, but now he is BackFromTheDead. He based himself in the ruins of [[TempleOfDoom the lost city of Kabesh]] in the continent of Khul, and stole the [[ArtifactOfDoom Staff of Rulership]], from the Mage Order of the Old World, planning to use it for his nefarious goals. But a warrior was sent to retrieve it...
445----
446* AffablyEvil: He is very polite and genuinely friendly, welcoming visitors warmly. As long as they play by his rules of course, if not he becomes much less personable...
447* AntagonistAbilities: Shanzikuul has superhuman stats and uses many very powerful [[MagicalAccessory magic trinkets]].
448* AntagonistTitle: The gamebook's title refers to his main [[RedBaron alias]].
449* ArtifactOfDoom: The Staff of Rulership he stole is the mightiest Staff of Power ever created: An indestructible MagicWand of enormous Evil that can unite and control the forces of Chaos. A dark wizard of Shanzikuul's calibre could use it to TakeOverTheWorld with ease.
450* AxCrazy: He hides it much better than most under a MaskOfSanity, but make no mistake, he is an unhinged, violent psycho with a HairTriggerTemper who enjoys skewering any opposition.
451* BackFromTheDead: Shanzikuul was resurrected through unknown means. Given his final fate, demonic intervention is implied.
452* BadassBoast: He gloats that he can make just about all he wants real, and he is right.
453* BadassBookworm: A brilliant if demented mage, among the only ones skilled enough to wield the [[ArtifactOfDoom Staff of Rulership]] to its full potential.
454* BadassLongRobe: Shanzikuul wears a black robe ornate with silver runes and sigils, fitting the powerful SorcerousOverlord he is.
455* BallisticBone: If you give him enough time to use the Staff of Rulership, he first conjures a wall of bones on which you crash and automatically lose -4 stamina.
456* BenevolentBoss: The only good thing that can be said about Shanzikuul is that judging what he offers you, he treats his followers well.
457* BigBad: The EvilSorcerer who stole the ArtifactOfDoom to TakeOverTheWorld, and must be slain.
458* CombatTentacles: If you give him enough time to use the Staff of Rulership, his second attack is to conjure a tentacled... thing that costs -3 stamina if you cannot dodge them.
459* ContinuityNod: Being a powerful MagicKnight and SorcerousOverlord with RealityWarper powers, prone to EvilGloating and living in a luxurious subterranean palace, Shanzikuul calls into mind Mordraneth, the BigBad of Keith Martin's first book ''Stealer of Souls''.
460* TheDarkArts: Shanzikuul is expert in dark magic, monster creation and demonology.
461* DespotismJustifiesTheMeans: He seeks world domination to feed his ego and lord over people.
462* DissonantSerenity: Shanzikuul raves about violence and tyranny in a genial tone, as if saying he enjoys the weather. This is the first of many hints that "unhinged" is the kindest thing that can be said about him.
463* DraggedOffToHell: After you kill Shanzikuul, a demon appears to take his soul to [[CirclesOfHell the Pit]]. And he deserves every second he will spend there.
464* TheDreaded: Everyone who remembers him or knows about him is intensely scared of him.
465* ElaborateUndergroundBase: Shanzikuul made the ruins of Kabesh into one, aptly named [[IDontLikeTheSoundOfThatPlace the Chaos Pits]].
466* EvilCannotComprehendGood: He is thoroughly unable to process that someone could refuse serving him and reject the power and wealth he promises.
467* EvilGloating: He spends half of his speech praising your skills in earnest, and the other half telling you that he is the coolest being to ever dwell Titan.
468* EvilIsHammy: The guy is a bit... enthusiastic. To say the least.
469* EvilSorcerer: Add a new one to the already furbished collection.
470* EvilutionaryBiologist: Most of the monsters you fight are his creations. Or worse, the subjects of [[TransformationHorror hideous mutations]] he inflicted them to "better" them.
471* FinalBoss: The BigBad and by far the mightiest foe of the story. He is a very powerful fighter with skill 13 stamina 16. Fortunately, there are ways to weaken him. [[spoiler: But while he is the biggest challenge, there is a lesser enemy lurking around after you slay the bastard.]]
472* GetBackHereBoss: [[spoiler: If you drop his stamina to 2 without killing him, Shanzikuul tries to teleport away to heal. If he wins the next turn, he does and reappears later with +6 stamina. You can take profit of the delay to heal as well, especially if you own a SpellBook.]]
473* HairTriggerTemper: Don't get fooled by his [[AffablyEvil manners]], he gets livid the second he doesn't have it his way.
474* TheHedonist: Shanzikuul uses the staff to indulge in any kind of pleasure luxury can give him. Including slaves implied to be [[SexSlave sex slaves]]. Given that they are beast-women, he seems quite adept of the Furry Fandom. But this is meant to {{Squick}} you out...
475* KnowWhenToFoldThem: When driven into a corner, Shanzikuul does not hesitate to get the hell away to regain health. Don't mistake this for cowardice, as he jumps back into the fray as soon as he is healed.
476* MagicKnight: In addition to being a highly powerful wizard, Shanzikuul is more than able to take on the best warriors with his blade alone. [[spoiler: Even without his Ring of Swordsmanship]].
477* MagicStaff: The Staff of Rulership is this, albeit evil and with powers BeyondTheImpossible.
478* MagicWand: In terms of size, his staff is closer to the trope.
479* MagicalAccessory: He wears an amulet that enables him to teleport wherever he wants, and a RingOfPower. You can use both after slaying him.
480* ManOfWealthAndTaste: Shanzikuul surrounds himself with over-the-top luxury.
481* MaskOfSanity: He is evil and twisted, but quite affable. However, it becomes clear as soon as you speak to him that he is totally off his rocker.
482* MasterSwordsman: An exceptional fighter, [[spoiler: made even deadlier by the Ring of Swordsmanship he wears.]]
483* {{Narcissist}}: He's is full of himself big time. He has grandiose sense of self-worth, loving flaunting his "greatness" and lording over people just because he can. If you obey him, fine. If not, PrepareToDie.
484* NoMisterBondIExpectYouToDine: Shanzikuul welcomes you with a wondrous feast, giving you +4 stamina. Justified in that he fully expects you to accept his [[WeCanRuleTogether offer]] and bears you no ill will. At first...
485* RealityWarper: He becomes this with the Staff of Rulership. He can use it to create and transform pretty much whatever suits his fancy. He created his lavish palace and his Furry Fandom {{Sex Slave}}s this way.
486* RedBaron: He is known and feared as the [[AntagonistTitle Master of Chaos]], the Cheater of Death, and the Master of the Undead. All NamesToRunAwayFromReallyFast.
487* TheRedMage: In addition to his deadly magic, Shanzikuul is able to heal himself. Though he needs to teleport away to do so.
488* RingOfPower: He wears a jewelled ring on his hand. [[spoiler: in fact a Ring of Swordsmanship that grants him +2 skill. If you can take it from him, he falls to skill 11, making the battle easier. And if you can take it off '''and''' put it on, pocketing the power boost in addition to weakening him, you will utterly own him.]]
489* SequentialBoss: Exactly how many sequences and which ones are you going to face are up to you.
490** First, you can attack him on sight, but he will cast two spells with the Staff of Rulership before [[SwordFight crossing swords with you]]. If you dine with him, you can try to weaken him when his guard is down, [[spoiler: stealing either the Staff of Rulership or his Ring of Swordsmanship.]] If you succeed you fight him head on, if you fail he teleports away and spell casts beforehand. [[spoiler: Unless you take on the ring, giving him time to teleport.]] Even after engaging the fight, [[spoiler: he can teleport away to heal, adding yet another sequence.]]
491* ASinisterClue: He keeps his sword near his left hand, wielding the staff with his right one.
492* SmugSnake: Highly competent, gifted and dangerous all right, but '''very''' full of himself, and owing much of his threat to the ArtifactOfDoom of the week.
493* SorcerousOverlord: Shanzikuul took over the ruins of Kabesh and swarmed it with monsters, and has many spies and agents far beyond his domain.
494* SummonMagic: Gifted enough in this to summon and command the very powerful Astral Slayer demons.
495* SuspiciouslySimilarSubstitute: As stated in ContinuityNod above, Shanzikuul is very much alike to Mordraneth. Still, he is an unhinged SmugSnake using an ArtifactOfDoom, while Mordraneth is a cool-headed EvilGenius who can [[RealityWarper warp reality]] on his own.
496* TakeOverTheWorld: He plans to subjugate Titan to his will.
497* TempleOfDoom: He controls pretty much the entire ruins of Kabesh.
498* TheyLookJustLikeEveryoneElse: He is described as a slim and fit young man, with no apparent trace of evil. Except a manic gleam in his eyes.
499* TransformationHorror: Inflicts this on his unfortunate guinea-pigs, be they captives or servants.
500* VillainRespect: Your skill and determination impress him enough to offer you a place by his side. It is quite clear that he does not grant it to the average Joes he regards as beneath him.
501* VillainTeleportation: He uses his amulet to teleport often during the FinalBattle.
502* WeCanRuleTogether: When you confront him, he offers you give you wealth and power if you accept to become TheDragon. Contrary to many a BigBad, his offer is totally genuine and he has no intention of pulling YouHaveOutlivedYourUsefulness anytime soon. You can accept, but it leads to a NonStandardGameOver, in which you do gain wealth and power but end up skewered on the blade of a worthier hero.
503* YoungConqueror: Shanzikuul is described as a young adult, meaning that he was first one of the major assets of Evil in the Chaos Wars, then close to TakeOverTheWorld at an early age, while it took decades to most other {{Evil Overlord}}s of the series to reach this level of threat.
504[[/folder]]
505
506!!Cultists
507[[folder:Senyakhaz]]
508[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/senyakhaz.jpg]]
509[[caption-width-right:250:[[labelnote: Click here to see her main disguise]]https://static.tvtropes.org/pmwiki/pub/images/senyakhaz_dancing_maiden.jpg[[/labelnote]]]]
510-> '''Appears in''': ''Literature/BeneathNightmareCastle''
511
512A powerful witch and {{High Priest}}ess of the Howling Gods, the twisted ReligionOfEvil founded centuries ago by the mad archmage [[EldritchAbomination Xakhaz]]. She rules the fanatical southern warriors from the dead city of Zagoula, and exerts her influence over the city of Neuburg in secret, working to revive Xakhaz. Then an old friend of Baron Tholdur of Neuburg comes by, realizing that something is amiss...
513----
514* AllEncompassingMantle: [[spoiler: What she wears around Baron Tholdur]].
515* AmuletOfConcentratedAwesome: She wears a ruby pendant that seems to be the source, or at least the catalyst, of her magic.
516* AntagonistAbilities: This wench's magic will give you no shortage of trouble, and she can cripple you with words alone.
517* BadassBookworm: Senyakhaz masters powerful magic, is a skilled fighter, and a crafty, manipulative schemer.
518* BadassLongRobe: A beautiful, ornate, red-coloured one, signalling a powerful and dangerous foe.
519* TheBaroness: Regal, poised, seductive and dangerous, all she lacks is a proper nobility title. Then again, she is the {{High Priest}}ess and leader of the Southern Warriors, worth many a title in itself.
520* BlackCloak: [[spoiler: The above plus InTheHood serve to conceal her identity and keep her innocuous "servant girl" charade. Except that the cloak is deep red instead of black.]]
521* CharmPerson: Senyakhaz can magically influence people's minds and actions, making them do as she says. [[spoiler: Just ask poor Baron Tholdur. She brainwashed him when he explored Zagoula and controls Neuburg through him, bringing her warriors as enforcers.]]
522* ClimaxBoss: The third-to-last boss yet the culprit behind the plight of the city, of your friend Baron Tholdur and of your own. With 9 in skill and 8 in stamina, she is very tough, but not very durable.
523* CompellingVoice: Senyakhaz can influence people's actions, feelings and sensations with words alone. [[spoiler: Never, ever speak to her as you confront her, for just her telling you that you should rest tires you so much that it deals a crippling -4 stamina.]]
524* DarkActionGirl: She much prefers mind games and manipulation over direct battles, but when push comes to shove she proves a dangerous fighter.
525* DirtyCoward: When she fails in subjugating people, she runs away and tries to escape. She only fights when she has no other choice.
526* DistractedByTheSexy: One of her favourite tricks to distract then mesmerize people.
527* DoppelgangerSpin: Senyakhaz can create illusory doubles of herself to confuse her foes. [[spoiler: Strike her two doubles without finding her and she mesmerizes you, feeding you to a monster.]]
528* TheDragon: Senyakhaz leads Xakhaz's followers in his name, and helps him prepare his return.
529* DragonInChief: Xakhaz being a SealedEvilInACan, he can only direct things from afar, while Senyakhaz helps him rebuild his body. It is her who rules Neuburg and does most of the work.
530* EmotionBomb: Senyakhaz's CompellingVoice is enough to alter your emotions and state of mind.
531* EvenEvilHasStandards: Even someone as coldly sadistic as Senyakhaz is disturbed by your gory fate, [[spoiler: when she tricks you into looking at a mirror wearing the Talisman of Loth, causing your messy demise.]]
532* EvilSorcerer: A rare female example.
533* TheFaceless: [[spoiler: She conceals her face, and even her gender when "advising" Baron Tholdur.]]
534* FalseInnocenceTrick: She often uses illusions to get the drop of her foes with unassuming aspects. [[spoiler: If you meet a pretty servant girl, or three entrancing dancing maids, it is her trying to mesmerize you.]]
535* FauxAffablyEvil: She congratulates you for unveiling her traps and resisting her sway, but her praises are laced with scorn and her politeness is blatantly ironic.
536* FemmeFatale: Senyakhaz knows how to charm foes in every sense of the world.
537* TheFundamentalist: She is fanatically devoted to Xakhaz and his twisted cult.
538* GetBackHereBoss: She flees as soon as you unveil all her tricks, doing all she can to impede you as you track her down so that she can escape through her MagicMirror. It is only when you corner her for good that she fights back. But despite this, don't peg her for a wimp.
539* GiantSpider: She summons one to stall you when you uncover her trick. [[spoiler: It is but an illusion, rush through the web without a care or she escapes.]]
540* TheHeavy: The one through whom everything happens and the most direct threat you face.
541* HighPriest: Senyakhaz is the current ruler of the Khaz priesthood, the twisted cult of the Howling Gods. All priests add "Khaz" at the end of their name when ordained.
542* HotWitch: Senyakhaz is young and pretty, but very evil and dangerous.
543* HypnoticEyes: One of her many ways to mesmerize people.
544* InTheHood: [[spoiler: Baron Tholdur's new southerner advisor, clad from head to toe in a hooded cape, is in fact Senyakhaz controlling him.]]
545* KickTheDog: She put Tholdur's adopted daughter into a bewitched suit of armour that forces her to attack anyone she comes across. Why? Because she could. The poor girl is horrified by what it forces her to do, weeping and begging any newcomer to get the hell out.
546* LadyInRed: A dangerous and sultry seductress, wearing an ornate red robe.
547* LadyOfBlackMagic: She is beautiful and dignified, and formidable with magic.
548* LadyOfWar: She is beautiful and dignified, and a force to be reckoned in battle.
549* MagicDance: Another of her mesmerizing tricks. [[spoiler: If it works on you, she tries to feed you to a monster.]]
550* MagicMirror: She has one through which she can teleport. [[spoiler: And you need it to reach Xakhaz.]]
551* TheManInFrontOfTheMan: [[spoiler: Senyakhaz pretends to be Baron Tholdur's advisor.]]
552* TheManBehindTheMan: The woman behind the man to be precise. [[spoiler: As everyone thinks Tholdur has gone mad, she in fact has him under her control to use as a PuppetKing, while passing as his advisor.]]
553* ManipulativeBastard: She is very good at deceiving and using people, or if needed distracting them with illusions playing on their fears and desires.
554* MasterOfIllusion: Her main field of expertise in magic, and boy is she good at it!
555* MindControl: A consummate expert of pretty much every form of mind-control magic.
556* OlderThanSheLooks: She states that the passing years mean little to her, hinting to be this.
557* PuzzleBoss: [[spoiler: Which double to strike? Is that GiantSpider real? For the matter, the one on the left and no.]]
558* RavenHairIvorySkin: She has the look.
559* RecurringBoss: You can fight her twice, but only by accidentally returning to the past after killing her.
560* ReligionOfEvil: The cult of the Howling Gods is utterly depraved, fitting [[Creator/HPLovecraft its inspiration]]. They create atrocious {{Humanoid Abomination}}s and {{Animalistic Abomination}}s and horribly mutate innocents. Whether the Howling Gods really exist or were made out by Xakhaz is left unexplained, but it is hinted to be in fact an even more twisted than usual worship of the Dark Gods and Demon Princes.
561* SamusIsAGirl: [[spoiler: Tholdur's mysterious advisor who secretly controls him, is in fact Senyakhaz.]]
562* ScrewThisImOuttaHere: As soon as she is unmasked. If she manages to pull it, [[NonStandardGameOver you're screwed]].
563* SequentialBoss: You must overcome Senyakhaz's many tricks before fighting her.
564** [[spoiler:She first appears as three dancing maiden (in fact [[DoppelgangerSpin herself and two illusions]]) doing a mesmerizing MagicDance. You must resist her sway and strike one (the one on the left), and the Trident of Skarlos can detect her. Second, she escapes and summon a GiantSpider (chase her through the door on the right and ignore the beast, it's just a mirage).]] Finally, you can settle your score with the wrench.
565* SexyVillainsChasteHeroes: She is very beautiful, but utterly heartless.
566* SoftSpokenSadist: Senyakhaz is much more reserved and poised than her lord, but she is no less vicious and eager to inflict BodyHorror and suffering ForTheEvulz.
567* SorcerousOverlord: One who serves another, but one nonetheless. She rules the southern warriors and the ruins of Zagoula. [[spoiler: And she rules Neuburg from the shadows.]]
568* SquishyWizard: Very powerful but frail. She is is tough but armed combat is obviously not her forte.
569* TheyLookJustLikeEveryoneElse: And she milks it for all it's worth.
570* ThinkingUpPortals: Senyakhaz's mirror is a magic device, likely created by her or by Xakhaz, that creates gateways into different locations, like Zagoula or [[spoiler: Xakhaz's crypt. You can even go back through time and fight her again, or worse [[NonStandardGameOver get teleported miles away with no hope to return]] if you misuse it.]]
571* TrialAndErrorGameplay: [[spoiler: When facing the three dancing maiden, unless you can TakeAThirdOption with the Trident of Skarlos.]]
572* WeakButSkilled: She is an expert witch as well as a very skilled fighter, but she is frail and has low stamina. It is clear that her mastery of magic, mind-control and illusions are what make her truly formidable. She knows it as she'd rather not fight if she can avoid it.
573* XanatosSpeedChess: Senyakhaz is good at dealing with the unpredicted.
574** When she notices that you escaped the jail she had you thrown into, she tries to have her soldiers kill you. But that's only the beginning.
575** [[spoiler:If you reach Baron Tholdur, he cannot recognize you due to her magic and she has him sentencing you to jail. If you can prove your claim to be Tholdur's friend, she quickly adapts and welcomes you warmly, only to sic assassins on you the moment your guard is down.]]
576** [[spoiler:If you show her the [[AmuletOfConcentratedAwesome evil-weakening talisman of Loth]], she immediately distracts you into looking in her mirror, which she knows is fatal when wearing it. And predictably...]]
577[[/folder]]
578
579!!Others
580[[folder:The Dai-Oni]]
581-->See his entry on the [[Characters/FightingFantasyAntagonistsThePit Pit]] page under '''Demonic servants'''.
582[[/folder]]
583
584[[folder:Fang-Zen Of Jitar]]
585[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/fz.png]]
586->'''Appears in''': ''Literature/{{Deathmoor}}''
587
588When the royal Princess Telessa of Arion was kidnapped and held for ransom, a brave warrior - YOU - set out to save her within 3 days. However, you arrived a day too late, and King Jothane of Arion have already commissioned the task of rescuing the princess to Fang-Zen of Jitar, a ruthless, greedy mercenary which is also your arch-enemy, your biggest rival, whose fee for the quest is half the entire kingdom. You decide to take on the quest yourself, but as usual Fang-Zen isn't willing to play fair in this quest.
589----
590* AlcoholInducedIdiocy: You can goad him into a fight while he's drunk. Since he's full of alcohol he fights you with a malus, allowing you an easy victory.
591* AlwaysSomeoneBetter: Relax, your stats are always ahead of him, despite what he claims.
592* ArchEnemy: He swears to become your enemy once you took over his quest. The feeling may or may not be mutual.
593* BadassBoast: ''And you want to fight me? You must be joking. You aren't worth it.''
594* DelinquentHair: Sports a greasy mohawk.
595* DirtyCoward: Gloats at you and acts tough when he is surrounded by thugs working for him, but once he's on his own he'll act like a sneaky little bastard. Such as trying to spear you in the back while you're not watching.
596* DiscOneFinalBoss: You confront him outside of the titular moor, and fight him to the death. He's out of the adventure once you killed him.
597* DisproportionateReward: His price for saving the princess? Half a kingdom!
598* TheDrunkenSailor: [[AllThereInTheManual According to his backstory in the FF wiki]] he's a sailor by trade, and he drinks a lot.
599* {{Foil}}: Both of you are commissioned to undertake the same quest, but for different reasons. You're doing this for honour, he's doing this for his own selfish desires.
600* {{Greed}}: His only motivation for taking the quest.
601* {{Irony}}: His supposed BadassBoast is a really bold thing to say for a guy whose skill is at least 2 point behind yours, by the way.
602* InTheBack: His preferred way of ambush, he'll hit you in the back while in a tavern when he had a chance, and later in the moor he stalks you while aiming a spear at your back.
603* MartialArtsHeadband: He wears one of these, although its mostly just for show.
604* MilesGloriosus: For all the gloating and self-praise he gave himself, he doesn't even have the guts to confront you directly like a true warrior.
605* PaperTiger: His entire character can be summed up as such.
606* TheRival: He is your arch nemesis and rival.
607* RuggedScar: One on his right cheek, just below his eye.
608* SinisterScimitar: His weapon, the standard for most FF-villains.
609* SmallNameBigEgo: After all the hype that's piled upon him throughout the book, when you finally get to fight him outside the moor... you discover his skill is in fact 2 points lower than yours, with stamina 12. Not really a difficult fight.
610** Which is made doubly hilarious if you rolled the minimal stats for yourself, since that would mean Fang-Zen's skill stat would be 5. A guy barely stronger than the average orc wants to rule an entire kingdom for himself?
611* SoreLoser: When you've proven youself to be more worthy of the quest, he tries to kill you...
612* UtilityBelt: Dons a huge one that goes around his chest.
613[[/folder]]
614
615[[folder:Grimslade]]
616[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/grimslade.jpg]]
617-> '''Appears in''': ''Literature/ScorpionSwamp''
618
619An EvilSorcerer living in a tower near the gloomy and highly dangerous [[BubblegloopSwamp Scorpion Swamp]]. You just got a RingOfPower to always find your way and detect danger ahead, and can choose between three quests of different moral alignment: Searching a magical plant for the good wizard Selator, drawing a map of the Swamp for the neutral merchant Poomchucker, or stealing the AmuletOfConcentratedAwesome of five mages: the Mistress of Birds, the Master of Gardens, the Master of Frogs, the Master of Wolves and the Master of Spiders, for the evil wizard Grimslade. Whether you accept the quest, fight the wretched mage, or ignore him altogether is up to you...
620----
621* AmazingTechnicolorPopulation: The US cover art depicts him with a creepy, ghoulish, pale grey-blue skin.
622* AntagonistAbilities: Grimslade is a powerful MagicKnight who can [[NoSell counter your spells]], [[PercentDamageAttack reduce your life points]], give himself SuperStrength and [[ForcedTransformation turn you to a spider]], depending on what you do against him.
623* AttackReflector: [[spoiler: If you cast the Fear spell, he deflects it back at you, costing you -1 skill.]]
624* BadassBoast: Upon meeting you, he is utterly unimpressed and tells you that fighting you would waste his time, but if you wish it he can give you something to fight. Cue LivingStatue.
625--> '''Grimslade''': ''I see no need to waste my strength on such as you. But you may prove your mettle against this, my servant.''
626* BadassLongRobe: A black robe covered in crimson magic symbols befitting his wizarding status.
627* BeardOfEvil: On the US cover art, he is depicted with a white goatee.
628* BenevolentBoss: Out of PragmaticVillainy and nothing else. Grimslade does heal you and provides you with spells and a magic CoolSword if you strike a bargain with him. He offers a handsome reward, and while he first tries to swindle you, if you remind him of the price you decided, he chuckles and pays you the right amount. But if you fail your mission, for Titan's sake [[YouHaveFailedMe steer clear of the sod.]]
629* BigBad: Not in the proper sense of the trope, as Grimslade is no direct threat and only influences the plot if you seek him out. But he is still the closest thing to a primary antagonist in the story. He is the most evil character and the most dangerous enemy you might face, and he is definitely up to no good.
630* ClimaxBoss: Fight him after destroying his [[HopelessBossFight summoned demon]] or his LivingStatue and insulting him ends the evil quest before it starts. He is a tough foe with skill 9 stamina 10, but you can next try the neutral or good quests, with an InfinityPlusOneSword to boot.
631* CollectorOfTheStrange: An evil and greedy version. Grimslade collects and gathers all sorts of valuable and powerful magic trinkets, and seeks to expand his collection no matter the cost. He mostly does this to increase his wealth and power, but he genuinely covets them. [[spoiler: Don't you EVER tell him about your magic ring, or he sends his virtually invincible summoned demon to take it from your corpse.]]
632* CoolSword:
633** He owns one of the Magic Swords of Great Power, a [[SerratedBladeOfPain jagged blade]] glowing red boosting its owner by +2 skill. He somehow incorporated it in his MagicWand, as he transforms it into the sword before fighting. You can take it from his corpse and pocket the bonus. [[spoiler: If he is the ClimaxBoss, you might use it in another quest. If you kill him after the quest, the story ends here and it does not benefits you.]]
634** He gives you a magic sword granting you +1 skill for your quest if you impressed him enough.
635* {{Curse}}: Grimslade masters all sorts of nasty ones, and can teach you the Curse spell: It costs a dice roll worth of stamina but causes undetermined bad things to the target. Be careful, for it is unpredictable. [[spoiler: He might regret to have taught it to you, as it kills him instantly when used against him.]]
636* DealWithTheDevil:
637** Played with, the bargain you strike with Grimslade looks very much like one, but if you succeed, you get nothing worse than a feeling of unease, and possibly less than what he promised.
638** He himself is implied to have made one, as a demon appears to take his soul when you kill him.
639* DraggedOffToHell: His final fate if you kill him, with his soul taken by a demon. No one wastes a tear.
640* TheDreaded: He is reviled and feared in the city and all the swamp's surroundings, and nobody wants anything to do with him.
641* EvilMentor: If you agree to work for Grimslade, he gives you spells and indications.
642* EvilOldFolks: Grimslade is past his prime, but still very dangerous, and rotten to the marrow.
643* EvilSorcerer: Arguably the only one in the franchise not interested in conquest and control, but still plenty vile, ambitious and dangerous.
644* EvilTowerOfOminousness: He lives in a very sinister one.
645* EvilWearsBlack: A bad guy ColorCodedForYourConvenience. As if he was not ObviouslyEvil enough. He wears purple on the American cover art, however.
646* FauxAffablyEvil: Grimslade can be perfectly courteous and cordial, even healing you and providing you assets, but only if you prove useful to him. If not, he addresses you with disdain at best, and scathing insults at worst. And the least we speak about when you fail him the better...
647* FinalBoss: He becomes this if you fight him after getting paid at the end of the evil quest, to punish him for swindling you, [[MyGodWhatHaveIDone to atone for your actions]], or just because you want to. Oddly enough, he is considerably mightier than when he is the ClimaxBoss. With skill 13 (1 over the normal maximum) stamina 18, he is a very powerful foe. [[spoiler: Fortunately, there is one spell that can OneHitKill him.]]
648* ForcedTransformation: He turns you into a spider if you performed poorly on his test fight against the LivingStatue and are coward enough to beg him for mercy.
649* GoodHairEvilHair: White, scarce and unkempt. Yeah, the sod is definitely up to no good.
650* GottaCatchThemAll: Grimslade covets the Amulets serving as the Masters of the Swamp's power source, to gain their powers. He promises you 500 gold coins for each, [[VideoGameCrueltyPotential no matter how you took it...]]
651* {{Greed}}: Grimslade is defined by greed. He covets every valuable trinket he learns about, fully willing to kill their owners or have them killed, and while he promises a handsome reward, he tries to swindle you first when you collect it. [[spoiler: If he learns about you magic ring, he will immediately covet it and try to kill you for it.]]
652* HealingHands: He restores all your scores back to the maximum with potions if you two strike a bargain.
653* HoistByHisOwnPetard: [[spoiler: Casting the Curse spell he taught you kills him outright.]]
654* KnowWhenToFoldThem: If you defeated his LivingStatue, (or if Titan is on your side the [[HopelessBossFight Demon]]) and refuse to fight further, he will know better that pointlessly antagonising you.
655* LeanAndMean: Grimslade is described as tall and skeletally thin, and he is a truly nasty piece of work.
656* LivingStatue: He animates a statue representing a goblin for you to fight as a test. With skill 7 stamina 6, it is an easy fight, but you destroy his table to use the leg as a makeshift club, for your sword is next to useless against stone. How well you fare in this fight shapes Grimslade's opinion of you.
657* LoadBearingBoss: His death does not destroy his tower, but is still the trigger. If you don't leave quickly after killing him, a demon appears to take his soul, making everything explode while he is at it.
658* MagicalWeapon: His serrated sword is a very powerful one, granting a +2 skill bonus instead of the regular +1.
659* MagicCarpet: He owns one, and uses it to track you down after you flee from the battle against his LivingStatue or his [[UnwinnableByDesign Demon]]. [[spoiler: If you do so, head for the village and hide as soon as your ring warns you. Anything else and he catches you and kills you.]]
660* MagicKnight: Grimslade is a powerful wizard and a good swordsman.
661* MagicMirror: He owns one that enables him to see everywhere in his surroundings, but he cannot spy the Masters of the Swamp, whose power he covets.
662* MagicWand: He uses one to spellcast, and can turn it into a CoolSword.
663* MakeThemRot: He can teach you the Withering spell, rotting plants and trees in your way to nothing.
664* MasterSwordsman: Grimslade is obviously no stranger to {{Sword Fight}}s. If you fight him as a ClimaxBoss though, he needs his CoolSword to be a threat. As the FinalBoss on the other hand [[ThatOneBoss beware]].
665* MoreTeethThanTheOsmondFamily: Has pointed teeth.
666* NamesToRunAwayFromReallyFast: '''Grim'''slade hardly sounds pleasant and enjoyable...
667* NoSell: Most of your spells will only make him laugh. He dispels them easily and retaliates. [[spoiler: He is highly vulnerable to the Curse spell on the other hand.]]
668* ObviouslyEvil: Clad in RedAndBlackAndEvilAllOver clothing, thin as a rake, pointed teeth... [[SarcasmMode Nah! don' t be judgemental, he sure is nice and friendly.]]
669* PercentDamageAttack: If you did not bring back any amulet and fail a test of luck, he casts a spell that halves your LifeMeter, regardless of how high it is. Given how powerful he is as the FinalBoss, this makes him even harder to fight.
670* PragmaticVillainy: Grimslade is not stupid enough to pointlessly antagonise a warrior who proved his worth, and if you strike a bargain with him, he gives you all sorts of items to help you, knowing that a healthy and well-equipped agent stands a better chance in a place where EverythingIsTryingToKillYou.
671* PrepareToDie: Says this word for word before fighting you.
672* PurpleIsPowerful: The US cover art depicts him wearing purple, in contradiction to the description. It still fits him as a powerful wizard though.
673* QuestGiver: Grimslade tasks you to take the Masters of the Swamp's amulets if you choose the evil path.
674* RedAndBlackAndEvilAllOver: Wears black robes covered in crimson designs that glow in accord with his mood, though the US covert art depicts him in dark purple robes.
675* RedMage: He casts nasty spells, but can gain SuperStrength, restore your luck, or brew healing potions.
676* RightHandAttackDog: Grimslade uses the most ludicrous example of the franchise, summoning a highly powerful demon with skill 16 (4 over the normal maximum) stamina 12, making the local DemonLordsAndArchdevils and all but a few {{Final Boss}}es look like pansies. [[HopelessBossFight You have zero hope to survive such a ridiculously broken battle, plain and simple.]] To add insult to injury, the narration treats it as no big deal, as if putting down a rabid wolf, while other gamebooks provide you with {{Game Breaker}}s and/or ways to [[DramaPreservingHandicap nerf]] or [[SkippableBoss avoid]] overpowered foes, to even the odds. This one? Zilch! Nada! Mercifully this is a SkippableBoss.
677** The Demon might have been intended to have the still formidable but more manageable skill 12 stamina 16, or plainly punish the SchmuckBait situation leading to the battle... [[RiddleForTheAges Who knows?]]
678* SchmuckBait: [[spoiler: If you're stupid enough to tell him about your one-of-a-kind Magic Ring, he summons a virtually invincible demon to kill you and take it from your corpse. Your only chance then is to attack him at once, before he can summon it. If you're lucky you might wound him before fight.]]
679* SerratedBladeOfPain: His magic sword has a jagged blade.
680* ShrinkRay: He can magically shrink things to fit them in his pocket, then revert them to normal size.
681* SinisterSurveillance: He uses it to watch over the region, knowing who you are and who told you about him before you knock at his door.
682* SkippableBoss: Choose the good or neutral quest, and you will never meet Grimslade, and might very well go on your merry way without hearing about him.
683* SummonMagic: Grimslade can summon a horribly powerful demon to fight in his stead.
684* SuperStrength: Grimslade can gain it with a spell. He uses it when pursuing you on his MagicCarpet as you flee his tower. If he catches you he lifts you with one hand, rise high and drops you to your doom.
685* SupernaturalFearInducer: He can teach you the Fear spell, which cause intense, irrational fear to foes to make them easier to deal with. [[spoiler: Don't bother using it against him if you knows what's best for you.]]
686* TrapDoor: He has one in his study. If you try to flee, you must test your luck to avoid it or lose the game.
687* VillainRespect: Averted then played straight, for you have to earn it. At first he has nothing but disdain towards you, but if you prove your fighting talents he changes his tune and genuinely praises you, seeing how much use you can be for him.
688* WildHair: According to the US cover art at least.
689* WindsOfDestinyChange: He can restore your luck score.
690* YouHaveFailedMe: Woe betide you if you come back to him empty handed.
691[[/folder]]
692
693[[folder: [[spoiler: Ifor Tynin]]]]
694-> '''Appears in''': ''Literature/MasksOfMayhem''
695
696As you, the Monarch of Arion, sets out to defeat the evil witch [[BigBad Morgana]], you face some strange ordeals during your quest, as if someone was hindering you. [[spoiler: It turns out that someone from your inner-circle is in cahoots with the witch, and must be unmasked...]]
697----
698* AntiClimaxBoss: The Traitor doesn't even have the decency to have a skill score in the double digits. Seriously, skill 8 is good for {{Mooks}}, but downright lame for the final enemy of a gamebook. This joke is a PostFinalBoss who can't hold a candle to [[LadyOfBlackMagic Morgana]].
699* AstralProjection: [[spoiler: He tells you that he used it to spy on Morgana. In fact, he might use it to confer with her without leaving the royal castle, not to raise suspicion. Or lying through his teeth.]]
700* BadassLongRobe: Subverted. [[spoiler: He wears a robe, being a wizard and all that jazz, but badass he is '''not'''.]]
701* [[spoiler:CourtMage]]: [[spoiler: His official position.]]
702* DirtyCoward: [[spoiler: He counts on Morgana and her Golems to kill you, and then stabs you in the back, only risking a direct fight when he has no other choice.]]
703* TheDragon: The Traitor is secretly this to Morgana herself.
704* DragonAscendant: [[spoiler: Even with Morgana gone, it is implied that he can remake the Golems and make the final one from you to TakeOverTheWorld, meaning that the threat only ends with him. [[AntiClimaxBoss Then again]]... ]]
705* DragonTheirFeet: [[spoiler: The Traitor only makes his move after Morgana is killed.]]
706* EvilChancellor: [[spoiler: He is your Court Wizard and primary advisor Ifor Tynin.]]
707* EvilOldFolks: [[spoiler: An old bastard, who gleefully sends the king he is supposed to serve to their death, while playing nice and friendly.]]
708* EvilSorcerer: [[spoiler: Your Court Wizard Ifor Tynin is in fact yet another example of the trope.]]
709* FalseFriend: [[spoiler: Who could guess? Your court wizard and advisor is a traitor planning Khul's doom.]]
710* FauxAffablyEvil: [[spoiler: He speaks to you with all the respect due to his king in the intro, but this is an act and he plans to send you to your death. When you unmask him, he curses you.]]
711* FlatCharacter: Aside from TheReveal, there is little to say about him.
712* ForgotAboutHisPowers: [[spoiler: It's a wonder why he uses a mere dagger instead of his magic, especially since he proves proficient with it and you already know that he can by the time of the BossBattle. Perhaps not to clue readers in the same page to the paragraph in which you fight him.]]
713* HeKnowsTooMuch: [[spoiler: The most likely reason for killing Kevin Truehand. See right below for details.]]
714* HeroKiller: [[spoiler: While you are away, the Traitor kills your loyal armourer Kevin Truehand, who might have discovered his treachery. He adds insult to injury by sending his corpse possessed by a demon after you.]]
715* InTheBack: If you cannot guess his identity or have no reason to suspect his existence, you get stabbed in the back to death.
716* TheMole: [[spoiler: He's Morgana's agent in your own kingdom.]]
717* PostFinalBoss: Being much easier than Morgana herself, having only skill 8 stamina 10, cements him as this and Morgana as the real FinalBoss. The real challenge is to discover him, for he is pitifully weak foe you will mop the floor with.
718* PunnyName: [[spoiler: A plot-relevant one, because at one point you have to deduct which paragraph you must visit in order to fight him. Seasoned players would have known that there was something fishy about the name I'''for Ty'''nin. Not to mention that the narration states that you cannot help but be wary of mages.]]
719* SecretIdentity: [[spoiler: He is Ifor Tynin, your own Court Mage.]]
720* TheStarscream: [[spoiler: Two instances, once played straight and the other played with.]]
721** [[spoiler: He only takes orders from you and plans your demise to seize control of Arion. But he does not stop at your kingdom and seeks to rule the continent under Morgana.]]
722** [[spoiler: Also, he would shed no tears if Morgana were to die, leaving him to rule supreme. He might even have been counting on it when sending you after her.]]
723* SummonMagic: [[spoiler:He summons a Hellfire Spirit to possess Kevin's corpse and sends it to fight you.]]
724* TreacherousAdvisor: [[spoiler: The Traitor is your main advisor, but is in fact a power-hungry, two-faced creep, who literally sold the kingdom he was supposed to serve.]]
725* [[spoiler: TreacherousQuestGiver]]: [[spoiler: He sends you slay the local evil witch. No big deal right? WRONG!]]
726* TrueFinalBoss: Downplayed. [[spoiler: You can only confront him and fully finish the gamebook by unmasking and killing him, but contrary to the trope, he is a pathetic wimp.]]
727* VillainBall:
728** [[spoiler: Killing Kevin because HeKnowsTooMuch is a smart move. Sending his possessed corpse fight you, giving blatant clue that only someone in your castle could have done it... Not so much. All the stupider in that only a '''wizard''' could have killed him this way!]]
729** [[spoiler: During the FinalBattle, he stabs you instead of casting a deadly spell and passing it as a DyingCurse from Morgana. Even stupider, he fights you with weapons when he stands no chance. Justified since having him spell cast would give away his identity, but still.]]
730* VillainWithGoodPublicity: [[spoiler: A respectable figure of authority he is... '''not!''']]
731* WalkingSpoiler: So much blanked text... [[spoiler: His existence and identity are the main PlotTwist of the book.]]
732* AWolfInSheepsClothing: [[spoiler: He appears to be a noble man concerned with the kingdom, but is not.]]
733* ZeroEffortBoss: After defeating a powerful skill 11 FinalBoss, snuffing this small fry is a breeze.
734[[/folder]]
735
736[[folder:Horfak]]
737[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ewwwww.PNG]]
738 [[caption-width-right:350:You might think he's challenging you to a fight, but I'm sure he's just demanding for some Botox...]]
739-> '''Appears In''': ''Literature/PortalOfEvil''
740
741Horfak is a mine owner, one of many whom ventured to the Cloudhigh Mountains of Khul seeking gold and wealth. Unfortunately, during his excavation, he stepped into the titular Portal, and is immediately consumed by its power; his ambitions now twisted, he is the Portal's new warlord and the closest the adventure has to a BigBad for the player characters attempting to seal the Portal for good.
742
743* AndIMustScream: [[spoiler: When you reveal Horfak's true reflection, his shock at seeing his own reflection will turn him into a helpless vegetable in fear... but the Portal will still '''force''' him into battle, using his body like a mechanical puppet]].
744* BadassBoast:
745 --> '''Horfak''': ''You dare face me? Fool! I am Horfak! My strength alone could defeat you; with the Portal, I am invincible. Feel my power!''
746* BadassCape: Well, no high-ranking warlord would be complete without one.
747* BadBoss: Horfak overworks his slaves to mine gold for him and have no qualms sending massive amount of slave warriors to their doom.
748* BaldOfEvil: It may or may not be part of the Portal's side effects, though.
749* {{BFS}}: Uses one to attack you. Keep in mind that he is already a giant of a man - imagine how huge actually is that sword he's wielding in the illustration?
750* BrainwashedAndCrazy: And there's no turning back for him now. Well, one doesn't actually suffer from insanity if he's enjoying it, right?
751* TheBrute: Depending whether you're counting Horfak as the BigBad, or the titular Portal... if the Portal is the real villain, then Horfak would be this.
752* EvilGloating: Horfak boasts of his sheer power and his invincibility, allowing you to either ambush him or think of a plan to stop him.
753* EvilMakesYouMonstrous: He wasn't a giant of a man before entering that accursed Portal.
754* EvilMakesYouUgly: The shinning example in the entire franchise.
755* FaceRevealingTurn: When you confront him in his quarters, hus back is facing you. At which point he turns around...
756* FacialHorror: This is why you shouldn't hang out near evil ancient Portals, kids!
757* FinalBoss: He's the very last obstacle opposing your attempt to seal the Portal for good.
758* FromNobodyToNightmare: From a simple miner to a dangerous, power-hungry warlord.
759* FrontlineGeneral: In one of the two routes you can take to confront Horfak, he is shown in a chariot leading his army into battle.
760* FurAndLoathing: His cape is apparently made from the furs of some skinned animal.
761* {{Gonk}}: His appearance invokes this.
762* GravityMaster: One of the abilities granted by the Portal, Horfak can drag you down with gravity manipulation powers and making you struggle just to stand up and fight, as such you battle him with your SKILL reduced.
763* HeelFaceBrainwashing: He used to be a neutral, if somewhat greedy, mine owner. Now he's a ruthless warlord and powerful villain.
764* HouseOfBrokenMirrors: Referenced, it is mentioned that Horfak orders all mirrors to be destroyed and forbids any reflective objects in his territory.
765* KeystoneArmy: Subverted; if you defeat Horfak, the Slave warriors are now easy pickings for the LaResistance, however the Portal is still active and you still need to shut it down for good. [[spoiler: If you cannot seal the Portal effectively, even with Horfak dead, you quest is still a failure]].
766* LargeAndInCharge: A giant of a man who's in command of the slave army.
767* MarathonBoss: Due to his monstrous size, Horfak has a whooping stamina 20. [[spoiler: Although if you uncover his weakness you can half it down]].
768* {{Mooks}}: Commands an army of SlaveMooks, appropriately called Slave Warriors.
769* NightmareFace: Sweet dreams...
770* PraetorianGuard: His personal guards are Troll Slave Warriors.
771* RageAgainstTheReflection: [[spoiler: During the final confrontation, you can choose to give Horfak a mirror or mirrored helmet, showing him his ''true'' hideous mug. At which point he will recoil in horror, drop the mirror, and curse the Portal in shock, barely able to defend himself. You may fight him with his SKILL and STAMINA greatly reduced]].
772* ShockAndAwe: When you confront him mano-on-mano, he will channel the Portal's evil powers and summon black bolts of lighting.
773* ShutUpHannibal: Before the penultimate finale, you decide to intervene his gloating and confront him immediately.
774* SinisterSurveillance: Horfak can see you, through the eyes of his slave warriors.
775* TaintedVeins: Part of several side-effects of his exposure to the Portal.
776* TranquilFury: While he does gloat at you, he did it in a low whisper and in comparative calmness, which considering his monstrous size, feels a little jarring.
777* WasOnceAMan: In exchange for unlimited power and wealth, by stepping through the Portal... worth it?
778* WeaksauceWeakness: [[spoiler: Revealing Horfak's true reflection to him will cripple his powers, making the FinalBoss battle a lot easier]].
779* WhatHaveIBecome: Invoked, if you show him his true face using a mirror.
780[[/folder]]
781
782[[folder:The Khuddams]]
783-->See their entry on the [[Characters/FightingFantasyAntagonistsThePit Pit]] page under '''Demonic servants'''.
784[[/folder]]
785
786[[folder:Naas]]
787[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/naas_3.jpg]]
788-> '''Appears In''': ''Literature/MasterOfChaos''
789
790A powerful and surprisingly honourable Dark Elf Warrior you meet on your quest to kill the EvilSorcerer Shanzikuul and bring back the [[ArtifactOfDoom Staff of Rulership]] to the Mage Order it was stolen from. You might first find an agreement with him, following the way you lead your quest. But while he is not a threat for now, you know full well that he is after the Staff for his own sinister purposes, and will not let you have it for long. Provided you get it before him that is...
791----
792* AffablyEvil: Naas is sincerely polite, but still very evil.
793* AntagonistAbilities: A powerful fighter who can appear anywhere and turn invisible. Played with in that he does use the invisibility in battle, but not against you.
794* BadassCape: Naas wears a long, black cape that makes him look quite imposing.
795* BadassInDistress: You can meet him BoundAndGagged, with a sack on his head, having been captured by agents of Shanzikuul. If you save him, he proves that even AlwaysChaoticEvil dark elves know the meaning of gratitude.
796* BadassNormal: He owns magic trinkets, but only relies on his trusty blade to kick ass and needs nothing else.
797* BaddieFlattery: Any praises he gives, he means it.
798* BoundAndGagged: Even grade A badasses can get in trouble.
799* CoolCrown: He wears a simple, yet nice-looking diadem.
800* CoolSword: Naas wields a long, elven sword as his weapon.
801* TheDragon: Naas was sent by the unseen [[TheGhost Dark Elven Monarchs]], and states to serve his people. Though he makes it crystal clear that he's expecting a huge reward and a comfy position of power.
802* DropInNemesis: [[spoiler: He appear out of nowhere with a magical rope after Shanzikuul is dealt with.]]
803* DystopiaJustifiesTheMeans: He makes it quite clear that he covets the Staff of Rulership for evil purpose. Probably to spread chaos, or to help his people TakeOverTheWorld.
804* EnemyMine: You can help Naas fighting a kidnapper who just captured him, and in gratitude he later helps you fight [[BigBadWannabe the powerful necromancer Vardrath]].
805* EscapeRope: Naas owns a bewitched rope that uncoils upwards at his command and teleports him wherever he wants.
806* EvenEvilHasStandards:
807** He makes no mysteries of his evil, but it does not prevent him from disliking slavery and unnecessary cruelty, among others.
808** He loathes the wretched necromancer Vardrath. Hard to blame him, as said necromancer is an utterly despicable BigBadWannabe and [[GraveRobbing grave robber]], as repellent in terms of personality than in looks.
809* EvilCounterpartRace: He is a Dark Elf, a group of elves who got corrupted by arrogance and tried to dominate the other races, only to be driven away in subterranean kingdoms. They are now AlwaysChaoticEvil masters of TheDarkArts, twisted by darkness.
810* EvilVirtues: Evil and ambitious he might be, but honour is not a vain word for him. He goes as far as intervening in favour of mistreated innocents even when it is SomeoneElsesProblem.
811* FairPlayVillain: Naas has the means to fight dirty, and does not hesitate to use them. But he refrains against foes he deems worthy like you.
812* {{Foil}}: You both want to slay Shanzikuul and take the Staff of Rulership, but not for the same reasons.
813* HighCollarOfDoom: Adorning his BadassCape for additional badass points.
814* IOweYouMyLife: You can save him during his BadassInDistress episode, he repays you with presents and an EnemyMine against a common foe.
815* {{Invisibility}}:
816** Naas uses magic to turn invisible when he helps you kill Vardrath, but he does not use it against you as he thinks you deserve an honourable death.
817** It is implied that his BadassCape is an InvisibilityCloak, as such artefacts are common among elves.
818* LetsFightLikeGentlemen: Naas promises you an honourable DuelToTheDeath when comes the moment to settle your score, and he keeps his word.
819* ALighterShadeOfBlack: One of the most nuanced villains of the series. Compared to scum like the AxCrazy BigBad or the GraveRobbing BigBadWannabe, he is downright pleasant to be around.
820* MasterSwordsman: He is an expert with the blade, and you will get a taste for yourself.
821* NobleDemon: He helps you without even knowing who you are, and reprimands the captain of a ship from being a BadBoss at the start of the game. If you end up saving his life or fighting against the necromancer Vardrath alongside him, he will thank you in earnest and give you precious artefacts.
822* PointyEars: A given for an elf.
823* PostFinalBoss: [[spoiler: The very last opponent you face after dealing with Shanzikuul. He is a tough nut to crack with skill 10 stamina 13, yet hardly a match for someone who just defeated the formidable SorcerousOverlord. Especially if you took Shanzikuul's Ring of Swordsmanship.]]
824* RecurringBoss: You can fight him twice, but the first BossBattle is [[SkippableBoss skippable]]. If you face him the first time, when his stamina (or yours) drops to 5, the fight is interrupted by incoming guards and he teleports away on his magic rope.
825** [[spoiler: Averted when he fights you for real after you get rid of Shanzikuul.]]
826* TheRival: An evil variation, Naas is in many ways similar to you, and pursues the same goal.
827* RivalFinalBoss: [[spoiler:Albeit a PostFinalBoss, right after the much mightier Shanzikuul. Beware still...]]
828* ShadowArchetype: A powerful and honourable, yet determined warrior sent by a higher authority to get the ArtifactOfDoom for a huge reward, who meets a warrior of the opposing side and can team up with him before fighting to the death in the end. Are we speaking about you or him?
829* SuperiorSpecies: Elves are described as tall, handsome and powerful, and even as a dark elf, who are notably rougher, uglier and less refined, he fits the bill. Played with in that they are only superior in terms of magic, can be matched by powerful individuals, and are are frailer than other races.
830* TallDarkAndHandsome: Naas is much easier on the eyes than other dark elves, who bear the corruption of evil much more visible.
831* TechnicolorEyes: Bright violet eyes are quite uncommon, even among supernatural beings.
832* VillainRespect: He develops this towards you after the EnemyMine episode.
833* VillainTeleportation: With that magic rope of his, he can teleport everywhere. [[spoiler: Like just before your nose shortly after you killed the BigBad to seize the McGuffin.]]
834* WeWillMeetAgain: He warns you after you helped each other, that next time will be [[DuelToTheDeath the last]].
835* WorthyOpponent: He regards you as one, and the feeling is implied to be mutual. But this does not prevent either of you from fighting to the death at the end.

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