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1Characters of ''Everhood''
2----
3!! '''Page under construction.'''
4
5[[foldercontrol]]
6----
7!!Main Characters
8
9[[folder:Red]]
10The protagonist of ''Everhood''. A doll who has their arm stolen and goes on a journey to get it back.
11----
12* AddressingThePlayer: In the room of the [[MagicMirror Mirror of Truth]], when the mirror is examined enough times a cutscene will trigger where Red gives the player a TheReasonYouSuck speech about how they resent the player for controlling them and how they’ll be left to deal with the mess the player creates when they leave. [[spoiler: If the player continues to examine the mirror and has not retrieved Red’s arm yet, Red will talk to them again, this time asking if they’re trying to help or not. If the player says yes, Red will confess how helpless they feel to change anything about the situation everyone is in, and if the player says no, Red will rant about what a terrible person the player is.]]
13* AmbiguousSituation: There are several moments that suggest Red has a mind of their own and a past history in Everhood.
14** Red directly speaks to the player through their reflection in the [[MagicMirror Mirror of Truth]], berating the player for controlling them.
15** Green Mage refers to Red as being “the enemy”, and Professor Orange refers to Red as “Red Mage”.
16** After escaping Professor Orange’s lab, Red will suddenly go still and the scene will shift to Gold Pig and Purple Mage discussing how many [[{{Macguffin}} door pieces]] Red has currently retrieved, which ends when Gold Pig realizes that Red is remotely viewing the conversation and magically forces them away. When the scene returns to Red, Blue commends on how unusually still Red went.
17** After the [[TabletopRPG Medallion]] campaign ends, Rasta Beast will comment that Red played Medallion as if it wasn’t their first time. [[spoiler: This gains new significance when you find out that Rasta Beast is aware Pink is posessing Red and that they and Pink were close friends]].
18** While the normal ending makes it clear that [[spoiler: Pink was controlling Red the entire time, and everything, even the mirror conversations, were really between Pink and you]], there's still some ambiguity about Red lingering. [[spoiler: Namely, whether there was anything "to" Red outside of Pink. Red appearing in the final boss fight alongside the rest of the characters killed in the game complicates matters.]] Given the game's nondualist Buddhist themes, it might not even be a fruitful question to ask.
19* AnArmAndALeg: Losing their arm is what starts the game.
20* CatchAndReturn: When they finally get their arm back, [[spoiler:they gain the ability to catch two similarly-coloured attacks and throw them back at their opponent]].
21* DecoyProtagonist: [[spoiler: You are not actually playing as Red, but rather as ''Pink'', who controls Red's body]].
22* DeadAllAlong: [[spoiler: It turns out that Red’s body actually ''was'' destroyed in the incinerator. The body you control for the majority of the game is actually Pink, having taken on Red’s form.]]
23* DidYouJustPunchOutCthulhu: Among the things they can [[spoiler:defeat are the selection cursor, multiple gods, the sun itself and even ''the developers'']].
24* {{Expy}}: Of [[VideoGame/SuperMarioRPG Geno]], with Geno’s blue swapped for red. [[spoiler: Like Geno, Red is also the shell for a higher being puppeting them.]]
25* EyeScream: Is missing their eyes when they appear in the [[TheNothingAfterDeath Abyss]] after the Postmortem fight.
26* PrimaryColorChampion: They're TheHero of the story and they wear red attire.
27* RedIsViolent: If the player decides to [[spoiler:take the genocide path and kill everyone in Everhood to free them of their immortality]].
28* RestrainingBolt: [[spoiler:They exist to contain Pink -- or rather, to restrain Pink's power to kill. They can’t use that power unless their body is whole, which is the real reason one of their arms was stolen.]]
29* ShoutOut: [[spoiler: After killing the selection cursor, most of narration is done by them in red text, not unlike [[VideoGame/{{Undertale}} The Fallen Human]].]]
30* TheSpeechless: Is noted as being mute. [[spoiler: Dialogue from Blue Thief during the second Mirror of Truth cutscene reveals that Red never spoke out loud when talking to the player though the mirror.]]
31* StockCostumeTraits: Changes into a tennis outfit for the [[GameWithinAGame Super Racket]] minigame and into a suit of armor during the [[TabletopRPG Medallion]] campaign.
32* VillainProtagonist: Debatably so, [[spoiler: given how many residents of Everhood aren't eager to face death. Rasta Beast also mentions that Red had gone on mass murder sprees in the past when they had both of their arms.]]
33* WalkingSpoiler: A rare playable example. It's quite difficult to describe Red beyond appearance [[spoiler: without talking about what they do once they have their arm back, or who’s actually controlling them.]]
34[[/folder]]
35
36[[folder:Blue Thief]]
37A dwarflike thief dressed in blue. Initially steals Red's arm for Gold Pig, then teams up with Red after Gold Pig abandons them.
38----
39* AnArmAndALeg: Loses their legs after Gold Pig was done with them. They were [[DetachableLowerHalf detachable]] in the first place, though.
40* BecauseYouWereNiceToMe: If you [[spoiler: let them speak before killing them, they'll tell you the kindness you've shown them and the others you've met during the first half of the game is why they trust you're doing the right thing by killing everyone. Luckily, they're right]].
41* BookEnds: [[spoiler:You kill them in the same spot the game began, where they stole Red's arm.]]
42* BreakingTheFourthWall: Done in a minor way [[PlayedForLaughs for laughs]] during the [[TabletopRPG Medallion]] campaign. After Blue Thief complains that the campaign is holding up the quest to get your limbs back, Green Mage asks why Red should listen to someone whose name is Blue '''Thief''', and as Blue Thief tries to change the subject their text box temporarily drops the "Thief" from their name.
43* ButThouMust: While you can refuse to pick them up and take them with you, it's necessary to do so to leave the V.I.P. room.
44* DyingAsYourself: When you [[spoiler: find them after retrieving Red's arm they've managed to remember the journey you had together enough to know how much they don't want to forget everything again, and before killing Blue they'll say they're glad they still remember you]].
45* ExpositionFairy: Serves as this for the first half of the game, giving you advice on where to go.
46* FaceDeathWithDignity: [[spoiler:If you choose to kill Blue they'll ask if you will listen to their final words before you do, and whether or not you do they're perfectly fine with it afterwards.]]
47* TheFogOfAges: Their memory is extremely poor, [[spoiler: perhaps as a side effect to their immortality]], and as the game progresses they forget why they're traveling with Red in the first place.
48* ForgotAboutHisPowers: Implied. [[spoiler: When using the Magic 8-ball to [[GottaKillThemAll identify characters who have not been killed yet]], Blue is referred to as "Blue Mage".]]
49* HeightAngst: In the second half of the game they confess that [[spoiler:they stole Red's arm because Gold Pig promised to make them taller in exchange for bringing it to them]].
50* SoreLoser: Gets annoyed if you try to talk to them in the Cart Carnival after winning the first place trophy, saying they don't need to see your trophy again.
51[[/folder]]
52
53[[folder:The Player]]
54You, the player, sometimes referred to as the Human, serve as [[PlayerAndProtagonistIntegration the guiding force]] behind Red.
55----
56* AmbiguousSituation: Unlike other games that explore PlayerAndProtagonistIntegration, such as ''VideoGame/{{Undertale}}'', the player's role is much more vague and nebulous than is typical. [[spoiler: Only a few specific characters address the player, with most addressing Pink instead, as they were also once a human. Only Pink, Purple Mage, the Sage and the Cat God directly address the player. Pink in particular seems to view Red and the Human as interchangeable, wanting mostly to blame them for killing people rather than to take responsibility for it themself]].
57* ThankingTheViewer: [[spoiler: The Sage does this at the end of the Normal ending, offering the events of ''Everhood'' up to the player as an experience they hope the player enjoyed and might take something from. Pink does this as well, thanking the player for helping them in their quest in freeing everyone.]]
58[[/folder]]
59
60[[folder:Pink '''(UNMARKED SPOILERS)''']]
61The true protagonist of the game. They are a humanoid being possessing Red who has been tasked with freeing everyone from their immortality.
62----
63* AddressingThePlayer: One of the few characters to recognize the influence of the player, and is seemingly relieved in the Normal ending to blame their choices on the player instead of taking responsibility for them themself.
64* AntiAntiChrist: They seem to be the only being in the Everhood capable of killing its inhabitants, up to and including ''the Everhood itself'', but '''really''' doesn't want to. Unfortunately for poor Pink, this is actually a [[DeconstructedTrope deconstruction]]: the Everhood is a world full of immortals who have gone insane from boredom, and Pink's job is to give them a MercyKill when everyone's ready to die. Pink's reluctance to end their world is in fact prolonging their suffering along with everyone else, and they keep pinning people's deaths on Red and the Player because they can't handle the guilt.
65* CruelAndUnusualDeath: [[spoiler:Definitely gets the most painful and traumatizing death of all the other characters, being forced to drown themselves and describing in detail how cold and alone they feel all the while.]]
66* DefectorFromDecadence: Seems to have once been a Mage, and is recognized by the other Mages, but left and secluded themself in an obscure corner of the Everhood for unknown reasons.
67* DidYouJustPunchOutCthulhu: In the Normal ending they manage to kill the Cube, which may be the representation of ''Everhood itself''.
68* EasilyForgiven: At the end of the game, everyone Pink meets in the Waiting Room forgives them for their genocide. Given that, after their deaths, they understand that death is not the end, they come to better understand why Pink did what they did.
69%% * EleventhHourSuperpower: After casting aside Red's body near the end of the ''Normal'' ending, the damage Pink does by returning coloured attacks raise from 10 to 88888.
70* GollumMadeMeDoIt: Seems to invoke Red and the Human's influence as the reason they’re killing everyone, but other characters accuse them of using Red as an excuse, when they’re really acting on their own impulses. Notably, Pink refuses to acknowledge this, and continues to invoke Red and the Player in order to do things they’re unable to do.
71* TheGrimReaper: As the only force capable of releasing the souls of Everhood's inhabitants, Pink is frequently stated to be this, with Frog even calling them "death incarnate".
72%% * LookBothWays: A memory found while in the Cursed Castle on NewGamePlus shows Pink with a car next to them, which ends when they run into one of the Higher Beings, implying this is related to how they entered Everhood.
73%% The Everhood isn't the afterlife, but a separate reality that people entered of their own choice, though what that scene and the similar one in the Cursed Castle during the second half actually mean is pretty unclear.
74* MindScrew: Pink is a very confusing character, being the animating force puppeting Red, a conduit for the player's influence on Everhood, and an independent character who others accuse of being in denial about how much control they actually have. All of this leaves a lot of vagueness about just who exactly they are and what they actually want.
75* OtherworldlyAndSexuallyAmbiguous: Is a [[OurSpiritsAreDifferent spirit being]] who appears naked but has no visible genitalia or nipples. DOES have a visibly defined butt, however, which is something impossible to miss when Pink's back is [[{{Mooning}} turned towards you]], ESPECIALLY when controlling them during combat.
76* PlausibleDeniability: Pink claims to have [[AmnesiacsAreInnocent no memory of what happens when they are possessing Red]], but whether it's the truth is another matter entirely.
77* PlayerAndProtagonistIntegration: A big and unclear part of their character is their connection to the player, as they’re both an analogue for the player and an independent character.
78** For most of the game they are animating Red and going along with the player's commands, but they directly speak to the player through Red when in front of the Mirror of Truth and appear during the Gold Pig fights, begging either the player or Gold Pig to stop.
79** Part of their insistence that Red was the one making them murder seems to be a reference to how [[WhatTheHellHero the player might use that as an excuse for killing people]], which other characters counter, saying they have the ability to stop the player from killing people, which is backed up in the ''Yellow Doll'' and ''Alone'' endings where they totally reject the player's control.
80** After being confronted about their role in the killings in the ''Normal'' ending while the player has no control over them, they beg Red and the Human to help them again, as they're convinced they're unable to go on alone, and is greatly relieved when the player regains control of them.
81* SymbolicSereneSubmersion: Subverted then played straight. The player forces them to submit to a dark body of water in order to die and join the others, but Pink initially fights them off and jumps back out of the water. Frog has to give them a pep talk before they’ll agree to submit, and goes down talking about how much it hurts.
82* WalkingSpoiler: Explaining their existence at all spoils most of the end game.
83[[/folder]]
84
85!!Mages and Minions
86
87[[folder:General]]
88The beings who rule over Everhood and the antagonists of the game. They are led by Gold Pig.
89----
90* ColorfulThemeNaming: All of the mages and Gold Pig are named after colors.
91* PowerAtAPrice: All of the mages and Gold Pig had given up at least one sense to use soulbound gems.
92[[/folder]]
93
94[[folder:Gold Pig]]
95->You will only be an annoyance if I keep you around. It's better to get rid of you.
96
97The greedy leader of the Mages and the antagonist of the game. They are a giant, purple pig humanoid who rules over Everhood with their magic. They stole Red's arm and Blue Thief's legs.
98----
99* BigBad: Stole Red's arm and Blue Thief's legs, and is stated to be directly responsible for Everhood being a CrapsaccharineWorld. Later, [[spoiler:they order the other Mages to seal the doors and stop Red from {{Mercy Kill}}ing the populace to free them from their [[WhoWantsToLiveForever immortality]]... not out of compassion, just for Gold Pig to keep their power over them]].
100* BlingOfWar: Gold Pig is decked out in gold jewelry and has several magic gems on their necklace. Yes, they fight you wearing all of that.
101* {{Cyclops}}: Has a single reddish-orange eye located in the center of their forehead.
102* DiscOneFinalBoss: They are the final enemy standing between Red and their arm, but afterwards it turns out the game is only half over. [[spoiler:You are then given a new task- MercyKill everyone in Everhood to free them from their immortality. While they are still the BigBad as the one responsible for everyone suffering, they are one of the easier souls to dispatch and the actual FinalBoss is the Cube.]]
103* EvilIsPetty: They stole Blue Thief's legs, as it turns out, to use them as toothpicks. Green and Purple Mage are both disappointed in them for this.
104* EvilSorcerer: As the leader of the mages, they use their powers to oppress the populace and hoard treasures.
105* {{Expy}}:
106** As a powerful pig wizard BigBad who is indicated to have once been human, they're likely a reference to [[Characters/TheLegendOfZeldaGanonGanondorf Ganon]].
107** Their purple skin and usage of powerful colored gems embedded in golden equipment also makes them one to ComicBook/{{Thanos}}.
108* FatBastard: They're clearly quite tubby, and are the villain who oppresses their people to satisfy their greed. In addition, it's all but stated that they have killed quite a few immortals prior to the events of the game.
109* FullBoarAction: A big pig with a surly attitude, who doesn't hesitate to attempt to stomp Red into the ground.
110* HateSink: Gold Pig is a brutish, greedy dick who is directly stated to be heavily responsible for the craptacular state of the Everhood, and compared to the other denizens of the world, has almost no redeeming qualities whatsoever. Uniquely for this trope, [[spoiler: they grow out of it. When you converse with them again after death, they've seemingly grown to realize that their greed was just making them miserable, making peace with themself and thanking Pink alongside everyone else for freeing them]].
111* PaintingTheMedium: Gold Pig's speech is always rendered in purple and shaking text, likely resembling a raspy type voice.
112* PigMan: As an {{expy}} of [[Franchise/TheLegendOfZelda Ganon]], Gold Pig is naturally a big, fat, monstrous pig humanoid.
113* SecondaryColorNemesis: Despite being named Gold Pig, their primary color motif is purple, and they're the BigBad.
114* VillainForgotToLevelGrind: [[spoiler: Once you get your arm back, a good majority of their patterns can be deflected right back at them, usually allowing you to finish them off before reaching the halfway point.]]
115* WhyWontYouDie: They shout this at Red during their battle just as they're about to be killed.
116[[/folder]]
117
118[[folder:Purple Mage]]
119->The dead may not be able to stop you. The living seem unable to as well. ... But I will not let you continue. I will end your journey.
120
121The second-in-command of the mages. They directly serve under Gold Pig.
122----
123* TheDragon: They are the main advisor of Gold Pig and the one seen reporting directly to them.
124* FourthWallObserver: When [[spoiler:Red returns to kill them]], they tell the player to stop playing and refund the game if they can.
125* LifeDrain: They regain some health if they hit Red [[spoiler:in the second encounter]].
126* MyGodWhatHaveIDone: Optional dialogue in [[spoiler:the Abyss has them talk about how they used to be weak and miserable for a very long time, until Gold Pig offered them power in exchange for becoming their servant. They loved being powerful, but also feel guilt about the horrible things they did in Gold Pig's name, such as enslaving Rob and Zob.]]
127* {{Necromancer}}: They can bring back the dead, like Zob and Rob.
128* PurpleIsPowerful: They're all dressed in purple and have some powerful magical capabilities such as [[{{Necromancer}} necromancy]] and [[TimeMaster time-rewinding]].
129* TimeMaster: If they manage to hit Red, the battle theme and attack pattern rewinds to the previous section, pushing back your progress.
130[[/folder]]
131
132[[folder:Green Mage]]
133->Have fun in the Mushroom Forest! I have endured enough here without going INSANE!!!
134
135One of the mages working under Gold Pig. They are rather eccentric and more interested in entertaining themselves.
136----
137* AmbiguousSituation: The game leaves several clues that Green Mage is much more than they seem, but never draws attention to these hints:
138** Green Mage has a strong connection to [[spoiler: the Cat God, having their image embroidered on their carpet and replicating the Cat God's glowing eye effect for some of their own attacks]]. The actual meaning of any of this is unknown, especially since [[spoiler: the Cat God]] itself is weaved in mystery.
139** While they obviously know that [[spoiler: Pink is piloting Red]], as do the other Mages, what's unique about Green Mage is that they seem to be [[spoiler: ''helping'' Pink go through with the genocide, by willingly giving up a door piece to Gold Pig's lair after playing a simple tabletop session, then nudging Gold into giving up Red's arm]].
140*** Adding onto the above points, the fight against the Evil Wizard has a few details: they call themselves [[spoiler:"THE ONE WHO HEARS GOD!"]] and the only colors of the notes in that fight are [[spoiler:pink and red.]]
141** [[spoiler: The boss fight against them also features a strange detail that isn't called attention to - Green Mage is the ''only boss in the game'' capable of attacking with something other than the standard musical notes, casting lightning at the player at one point]].
142* {{Cyclops}}: They only have a single eye, which they show when casting some of their strongest spells.
143* FunPersonified: They're all about having fun, being much more interested in having a fun time [[MinionWithAnFInEvil rather than trying to stop Red]]. When they're [[spoiler:confronted with impending death later on]], they decide to put up a real fight [[spoiler:because it would be more fitting and fun for an epic battle of life and death]].
144* GameMaster: They play the part of one during the [[TabletopRPG Medallion]] campaign.
145* IAmNotLeftHanded: When it's [[spoiler:time to kill them, their normal battle plays... until they take enough damage. Realizing that you're serious about this, they decide to cut the fight and battle you in a more epic fashion between a true clash of life and death, now with a much more intense theme and battle]].
146* LargeHam: They're easily the game's most eccentric and bombastic character, to the point where their character portrait changes with every line of dialogue to show how excitable and goofy they are. Fittingly, they also act as a melodramatic GameMaster for the [[TabletopRPG Medallion]] campaign, and when the time finally comes [[spoiler: to kill them, they immediately stop the fight so that they can make things more "epic"]].
147* MinionWithAnFInEvil: They are one of Gold Pig's minions, but their encounters with Red player are on very friendly terms and they even state they don't actually care about stopping Red because they'd [[FunPersonified rather have a good time]]. They even make a great GameMaster for a tabletop game campaign that Red plays through.
148* TheRival: Green ''adores'' the chance to fight Red in any capacity. [[spoiler: They even make a point of holding back until Red has their arm back and is going in for the kill in order to make it fair.]]
149* RoomFullOfCrazy: When you're finally able to enter their basement then go right, you'll find out that [[spoiler:it's a long, ''long'' hallway covered in tally marks. And then Green Mage tells you each of them is [[TimeAbyss another year passing]], and that they had to [[AlienGeometries stretch the hallway into seeming infinity]] just to keep track of them all]]...
150* SecondaryColorNemesis: Green's cloak combined with their purple hands leans into this. [[spoiler: The fact that green is red's ''complementary'' color may hint that they're actually more interested in Red's goal than their employer's however.]]
151* ShockAndAwe: In the [[spoiler:proper final battle against them, they uses a unique lightning attack that immediately hits an entire column in an instant and can't be jumped, although it's preceded by a warning]].
152* StepfordSmiler: [[FacelessEye Lack of an actual smile aside]], their wacky, fun-loving personality hides [[spoiler:them taking the passage of the years especially hard. Green's the one keeping track of every year that passes, and the one most active (almost desperate) in finding new entertainments, to the point of admitting a true battle to the death is the point they've felt the most alive in ''eons''. And in one of the afterlife meetings, they admit to throwing their own eye away, thus getting stranded in a forest completely blind for what could have been literal ages; when trying to explain, all they can resort to in the midst of an apparent manic episode is to confess ''[[AndIMustScream they were just that nightmarishly bored]].'']]
153[[/folder]]
154
155[[folder:Professor Orange]]
156One of the mages working under Gold Pig. They are more scientifically inclined than the others.
157----
158* BrainsAndBrawn: The Brains to their assistant Grundall's Brawn.
159* DidntSeeThatComing: Professor Orange expects the Masterpiece to have a limited lifespan thanks to its unstable power. They did ''not'' expect it to last for a quarter of a minute.
160* {{Expy}}: Of not only [[Franchise/SonicTheHedgehog Eggman]], given their orange mustache, eye-obscuring goggles, and MadScientist nature, but also a more antagonistic take on [[VideoGame/{{Undertale}} Papyrus]], given their obsession with traps and suspiciously similar laugh.
161* KickTheDog: Their treatment of Grundall is bad enough but the implications that Haley is used as an unwilling test subject are even more heinous, given that they not only seem to have pushed Haley past a mental breaking point with their experiments but also [[spoiler: at the end of the game Haley states that Professor Orange kept them drugged to keep them from escaping.]]
162* MadScientist: Of a catch-all variety, not only creating dangerous machines but also being implied to experiment with magic. [[spoiler: Their interest in building Pink new bodies despite the risk this poses for everyone only adds to this.]]
163* MeanBoss: Constantly berates Grundall for their slow-witted responses to orders. In [[spoiler:the AfterlifeAntichamber, Grundall states "PROFESSOR ORANGE NOT SO NICE TO ME"]].
164* NotSoHarmlessVillain: With how badly their attempt to defeat Red with their Masterpiece went, you'd assume Orange's next attempt would be just as ineffectual. Instead, their "Quantum Battle" forces the player into a fight in the overworld instead of in an ''actual'' battle, meaning the player is unable to dodge or jump to avoid attacks. This is especially notable in that it is one of only ''three'' fights in the game that take place in the overworld, the others being the nigh-impossible incinerator encounter at the beginning of the game and [[spoiler: the [[HopelessBossFight ''completely'' impossible]] second incinerator encounter in NewGamePlus]]. And then Orange hits you in the overworld ''again'' once you've retrieved your arm, with a long set of traps that one-shot you on the path to their hiding spot.
165* TokenHuman: Orange is one of the few characters who resemble a human.
166* ZeroEffortBoss: When [[spoiler:they're confronted after Grundall is killed, they see no point in resisting their death and go down without a fight]].
167[[/folder]]
168
169[[folder:Grundall/Gundrall]]
170A grotesque troll-like humanoid who serves as Professor Orange's henchman.
171----
172* BrainsAndBrawn: The Brawn to Prof. Orange's Brains, being the DumbMuscle capable of direct combat.
173* ButThouMust: [[spoiler:It's impossible to spare Grundall and kill Orange at the same time, as the latter will just send the former into a fight with Red again.]]
174* DumbMuscle: They're big, strong and capable of combat, but is rather dimwitted and slow to react.
175* FrankensteinsMonster: Heavily implied to have traits of this, as they will electrocute themself during their fight to perform a more intense attack.
176* ShockwaveStomp: Most of their combat maneuvers has them stomp the floor to create the projectiles.
177* SpellMyNameWithAnS: Their name is spelt inconsistently, often changing between Gundrall and Grundall.
178* TerseTalker: Whenever they actually do speak, they do it in very short sentences.
179[[/folder]]
180
181[[folder:The Masterpiece]]
182Professor Orange's artificial recreation of a godlike being.
183----
184* AnimalisticAbomination: A cat-like entity made of jagged lines and has a very intense attack pattern.
185* CatsAreMean: It appears to be a cat-like entity that is hostile towards Red. [[spoiler:Considering that it's an artificial recreation of the [[OptionalBoss Cat God]], it bears some resemblance to the original]].
186* FakeSpecialAttack: Throughout its fight, it appears to be building up energy for a horrifyingly powerful attack, with the music and attack pattern getting more and more intense as it starts flashing rainbow colours... and then it abruptly dies before it can execute the attack.
187* FinalBossPreview: The "boss is forced to leave after a short while" variant. In this case, it's more of an OptionalBoss Preview for [[spoiler:the Cat God, who has the exact same theme as well as a similar opening attack pattern, but a ''much longer'' and full-fledged fight]].
188* LongSongShortScene: Its theme plays for around 15 seconds or so before the creature abruptly dies.
189* PaperTiger: The Masterpiece uses a genuinely intense attack pattern that requires a good bit of dodging... for 15 seconds, before the creature abruptly dies.
190* YourDaysAreNumbered: Professor Orange outright states that its power is so great that it can only exist for a limited time. He just didn't expect its lifespan to be a measly 15 seconds.
191[[/folder]]
192
193[[folder:Brown Mage]]
194->I won't step outside of my keep. Terrible things outside, things that want to kill you...
195
196One of the mages, who has become a recluse and refuses to leave their home. They are the author of the majority of the notes that provide Exposition on the history of Everhood.
197----
198* BigEater: A letter from Green Mage can be found in Brown Mage's keep, accusing them of doing nothing but eating all day. Given that Brown Mage is too scared to leave their home, this may be a case of [[PostStressOvereating stress eating]].
199* DramaticIrony: Despite their fear of the outside world, you can gain their trust by doing their FetchQuest, being invited into their keep to be given a [[SkeletonKey reward]] for your efforts. [[spoiler: Unfortunately for Brown Mage, you are [[GrimReaper the exact kind of thing]] they were trying to hide from.]]
200* {{Hypocrite}}: [[spoiler: While they lament in their notes about how the power structure of Everhood benefits mages above all other residents, they seem to have done nothing with their own privileges as a mage to try to change this, instead preferring to remain in the comfort of their keep... thereby exploiting their social status with no repercussions]].
201* MagicEye: Their [[PowerCrystal soulbonded gemstone]] replaces their right eye.
202* MinorMajorCharacter: Despite being a mage and the author of the majority of the notes that fill in Everhood's backstory, they have very little relevance to the plot.
203* OhCrap: If you are invited in after finishing their FetchQuest [[spoiler: and choose to kill them, they have this reaction as they finally recognize Red and realize they invited their killer into their home.]]
204* PottyEmergency: They are first introduced calling for someone outside their keep to bring them toilet paper, saying it's an emergency. This ends up being a BaitAndSwitch joke, as when you bring them toilet paper they reveal they needed it to wipe off their table.
205* ScaryTeeth: Has a wide mouth full of yellowed teeth that seem to twist their face into a constant grimace.
206* TheShutIn: Of the agoraphobia type, insisting that the world outside their keep is too dangerous for them to leave. [[ProperlyParanoid They're not wrong.]]
207* TheUnfought: They are the only mage to [[spoiler: die without putting up a fight. This is subverted when they appear during the Lost Spirit's Revenge fight in the Normal ending path and ask if Red thought they'd ''really'' go down without a fight... and then double subverted when the fight gets cut short before they can join in.]]
208* WhatTheHellHero: While they come across as a friendly and caring person in conversation and in their notes, the fact they keep a [[AndIMustScream paralyzed crocodile]] in their home who desperately [[DeathSeeker wants to die]] and complains Brown Mage won't let them do so is pretty unsettling.
209
210[[/folder]]
211
212[[folder:Knight Lost-A-Lot]]
213A shirtless knight who serves Gold Pig and is hired to fight Red, though they do not feel like it.
214----
215* BaitAndSwitchBoss: They appear twice to try and fight you...only to then give up before the battle even begins. [[spoiler: Subverted once you get your arm back, where they finally fight you properly.]]
216* ConfusionFu: [[spoiler:When they finally do fight, they're still fairly weak, but their battle theme has an irregular tempo coupled with regular feints and fakeouts to catch you off-guard.]]
217* {{Expy}}: To naked Arthur from ''VideoGame/GhostsNGoblins'', being a knight wearing nothing but boxers from below the head.
218* PunchClockVillain: Works for Gold Pig, but doesn't like their job and it's implied they're trapped in some kind of debt to their boss. The end result is that they don't care enough to actually fight you, asking you to pretend that they put up a fierce battle if Gold Pig asks.
219[[/folder]]
220
221[[folder:Maze Monster]]
222A giant spider-like monster haunting the maze in the Cursed Castle.
223----
224* AnimalisticAbomination: Appears to be a spider with way too many eyes and a huge fanged maw.
225* ExtraEyes: A spider-like beast with way too many eyes, even more than a spider.
226* ItCanThink: Though it might seem like an animalistic predator, [[spoiler:killing it has it apologize to Gold Pig for failing]].
227* RunOrDie: When it's first encountered, the only way to end the fight is to step on the spring as it cannot be waited out.
228* VillainForgotToLevelGrind: On your first go, the Maze Monster has some of the most aggressive note patterns in the game, necessitating escape. [[spoiler:When the time comes to kill it, it turns out that a lot of these notes are the same color, so catching and throwing them back makes defeating it shockingly quick and easy.]]
229[[/folder]]
230
231[[folder:Zob and Rob]]
232A zombie and a skeleton summoned by Purple Mage.
233----
234* BewareTheSillyOnes: Rob is the far sillier of the two, but they're still capable of putting up a fight like Zob. The majority of their attacks are skulls, which deal double damage.
235* DemBones: Rob was resurrected as a skeleton.
236* DualBoss: They attack you at once later on. [[spoiler:It starts with Zob's pattern, dealing damage hurts Zob and switches it over to Rob, and vice versa. Interestingly, Rob only has around half the health of Zob, and is defeated first, leaving it to Zob for the rest of the fight.]]
237* DynamicEntry: Rob makes their appearance by knocking Purple Mage out of the way mid-conversation.
238* GlassCannon: Rob has one of the shortest music tracks meaning that their battle is quick, and [[spoiler:during the team battle against the two they only has half the health of Zob and goes down first]]. However, Rob uses lots of skull projectiles which deal double damage if they hit.
239* GleefulAndGrumpyPairing: Rob is the chatty, wisecracking goofball compared to the serious and grumpy Zob.
240* MagicallyBindingContract: They're put under one by Purple Mage, who traps them in undeath until they defeat Red. It's implied it's not the first time Purple Mage has done this to them, either. The two clearly don't like it, and are actually quite happy when [[spoiler: Red finds a loophole in their contract by killing them.]]
241* MotorMouth: Rob is especially chatty, even talking a lot in the middle of his fight. They even has their own sound effect whenever they talk.
242* NoIndoorVoice: Rob doesn't just talk in all caps, ''their VoiceGrunting is also Cazok yelling''.
243* OurZombiesAreDifferent: Zob was resurrected as a zombie.
244* TagTeam: In the DualBoss against them, [[spoiler:Zob starts with their theme and attack pattern. Dealing damage hurts them and causes the theme and pattern to switch to Rob's. The same applies vice-versa, until Rob goes down thanks to his far lower HP.]]
245* UseYourHead: Rob attacks this way, dribbling their skull into the ground like a basketball to create attacks.
246[[/folder]]
247
248!!Recurring Residents
249
250[[folder:Frog]]
251A banjo-playing frog who helps out Red during their quest.
252----
253* BewareTheNiceOnes: They're one of the friendlier and more helpful characters, teaching Red the basics and more advanced combat. However, [[spoiler:if Red decides to abandon their duty of liberating Everhood's residents, they take it on personally to make their life ''hell'' until they start killing again, becoming one of the toughest bosses in the game.]]
254* BookEnds: They're the first and easiest opponent that the player will face, teaching them the basics of combat. If [[spoiler:you decide to do a pacifist run, they will also be your [[FinalBoss very last opponent]] and one of the toughest]].
255* DeadAllAlong: [[spoiler: Heavily {{implied| trope}} to be one of the lost spirits, as they briefly shift into this form after you defeat them in the pacifist ending. It would explain why they don't appear in the Soul Counter.]]
256* DidntSeeThatComing: If [[spoiler:the player chooses to kill them on the route to the normal ending (just as they instructed them to do with everyone in Everhood)]], they'll admit that they did not expect this.
257* {{Expy}}: Takes the place of [[spoiler:''VideoGame/{{Undertale}}'s'' Sans, as the ''brutally difficult'' RouteBoss for a bad ending path. Unlike Sans, Frog fights only if one chooses the path of pacifism instead of genocide]].
258* IAmNotLeftHanded: In both of your mandatory battles against them, they play a one-stringed banjo to throw notes your way, and they're easy enough. [[spoiler:Piss them off and they use ''seven electric guitars and one keytar'', which are infinitely more dangerous than their banjo]].
259* TheMentor: They're the one who teaches Red how to battle opponents [[spoiler:and later on, deflect attacks to kill their enemies]]. Likewise, it's also Frog who [[spoiler:takes matters into their own hands if they see that their student has decided to abandon their duty]].
260* RouteBoss: [[spoiler:They only fight you if you adamantly refuse to kill.]]
261* ShoutOut: Their musical inclinations and affable personality make them one to [[Franchise/TheMuppets Kermit The Frog]], particularly from the opening of ''Film/TheMuppetMovie''.
262[[/folder]]
263
264[[folder:Rasta Beast]]
265A kind, humanoid beast with white fur.
266----
267* BadassInDistress: Is captured by the Evil Wizard at the end of the [[TabletopRPG Medallion]] campaign. If you don’t defeat the Evil Wizard before the end of the song, Rasta Beast will break free and deliver the final blow themself.
268* BewareTheNiceOnes: Rasta Beast is one of the friendliest and most helpful denizens of Everhood [[FaceOfAThug despite their tough looks]]. Their sparring session is rather easy, but when they decide that they have to [[spoiler:stop Red's latest killing spree, they puts up a brutal fight]].
269* DreadlockRasta: Like their name suggests, their hair is tied up in Rastafarian dreadlocks.
270* FaceOfAThug: Rasta Beast looks stern and threatening, but they are one of the most friendly and benevolent denizens of Everhood.
271* HeroesFightBarehanded: Fights with their fists during the [[TabletopRPG Medallion]] campaign [[spoiler: and when you face them in the second half of the game]].
272* HorribleJudgeOfCharacter: Insists after Zigg forces you into a dance battle that they’re sure Zigg will apologize to you later. [[spoiler: Can also apply to how they refused to believe Pink could be responsible for Red's actions.]]
273* MyGreatestFailure:
274** [[spoiler: Confesses while in the Abyss how much it pained them that there was nothing they could do to help Pink escape immortality or help them be absolved of guilt for Red’s murders.]]
275** [[spoiler: If on a genocide route, they also confess their deep regrets over not stopping Red's previous killing sprees, hoping to make up for it by stopping them now]].
276* NiceGuy: They're among one of the most helpful and benevolent residents of Everhood.
277* PlayingWithFire: Doesn't come up often, but Rasta Beast has a notable association with fire. [[spoiler:They wield it more aggressively during their real battles.]]
278* TheOnlyOneAllowedToDefeatYou: [[spoiler:During the Reconciliation, Rasta Beast shoves all of the other mages out of the way to take on Red by themself, claiming that Red is theirs alone to destroy.]]
279* UndyingLoyalty: [[spoiler: Is revealed to have been close friends with Pink, to the point they would not let themself believe Pink could be responsible for the murders Red committed.]]
280* {{Unicorn}}: Has a single large horn on their forehead similar to a unicorn, although it's unclear as to what kind of beast they are.
281* WeUsedToBeFriends: [[spoiler:Sternly tells you that [[BeyondRedemption you are not their friend]] when they try to stop your killing spree. Takes on new meaning when you discover that they and Pink were friends in the past, and that they had been in denial that Pink could be the one responsible for Red's actions.]]
282* YouMonster: Responds this way if you [[spoiler: fought and spared them after getting your arm back and had not killed anyone, but then killed anyone before talking to them again]].
283[[/folder]]
284
285[[folder:Zigg]]
286A bad-tempered patron at the Dance Club who attacks you when you accidentally break their glass.
287----
288* AssholeVictim: Given their behavior, it's hard to feel bad for them when Flan decides it's easier to play as a TeamKiller and makes Zigg their first target during the [[TabletopRPG Medallion]] campaign.
289* CombatPragmatist: In the racing minigame, Zigg is not above throwing bottles at you to [[InterfaceScrew temporarily obscure your vision]]. Rasta Beast even warns you that Zigg plays dirty.
290* ConspicuousConsumption: After you accidentally knock their drink out of their hand they yell that it cost them a whopping ''two million schmuckles''.
291* DanceOff: Their fight is explicitly framed as a dance battle.
292* EyeBeams: Once [[TheGlassesComeOff their shades come off]] in their battle, they start firing eye lasers as continuous attacks. These initially start small and take up only one lane, but they soon switch to a larger variant that takes up two lanes in one go.
293* FashionableAsymmetry: Sports a gold hoop earring in their left ear.
294* GenreSavvy: When Green Mage reveals that the next area of the [[TabletopRPG Medallion]] campaign is a [[SwampsAreEvil swamp]], Zigg complains that it's a cliche choice and mockingly asks if the area after that is going to be a [[DownTheDrain sewer level]].
295* {{Jerkass}}: They're easily one of the most abrasive characters in ''Everhood''. Not only do they immediately force you into a fight to punish you for accidentally ruining their drink, they also spend the [[TabletopRPG Medallion]] campaign constantly complaining about various minor details, from the name of the legendary weapon to the predictability of the next area to the quality of the graphics. Even in the [[spoiler:farewell sequence at the end of the game, where everyone else praises your/Pink's efforts, they only thing they have to say is that they always found you sort of annoying]].
296* LeanAndMean: One of the thinnest residents of ''Everhood'', and also one of the [[JerkAss meanest]].
297* MarathonBoss: As a non-SequentialBoss, Zigg's Tinnitus Dance is one of the longest tracks in the game at 4 minutes and 39 seconds, despite only being the second boss after the tutorial. The player is even given a halfway checkpoint to hammer this home.
298* PowerStrainBlackout: Their fight ends with them collapsing on the floor [[spoiler: unless you kill them before the song ends]].
299* ShoutOut: Their [[spoiler: last words when they're killed are [[Film/AvengersInfinityWar "I-I don't feel so good"]]]].
300* SignatureMove: Their "famous Marathon Red Death Technique", which they boast that nobody has ever survived. It consists of sweeping the area with powerful EyeBeams for an extended period of time.
301* TriangleShades: Sports a pair. After accidentally smashing their glasses during their fight, they pull out an identical pair to replace them.
302* WakeUpCallBoss: They're the third fight in the entire game after Frog and [[WarmUpBoss the Automated Terror Machine]], and they're a step up in difficulty. They're the first opponent with projectiles that can't be jumped, they sweep large areas of the field with their EyeBeams, and their fight is ''[[MarathonBoss much longer]]'' than most opponents, to the point of giving the player a checkpoint at its midpoint.
303[[/folder]]
304
305[[folder:Slime Brothers (Flan and Muck)]]
306A pair of slime creatures who sometimes show up in the journey.
307----
308* BewareTheSillyOnes: Flan and Muck are very lighthearted, goofy characters, battling the player initially to see if they're worthy of a diploma in plank handling. Flan also brings a mech suit from a sci-fi tabletop game into Green Mage's [[TabletopRPG Medallion]] campaign. Despite their humor, [[spoiler:killing Muck makes Flan go into a rage, turning into a giant slime monster with an intense attack pattern]].
309* BlobMonster: Both Flan and Muck are slime monsters.
310* DualBoss: Subverted. Despite both of them attacking together in their fights, [[spoiler:it turns out that depleting the health bar will kill Muck, and that will make Flan ''very'' angry]].
311* TheLoonie: Flan brings in ''a sci-fi mecha suit'' when the group is playing a fantasy tabletop game, claiming that a fantasy game is way easier with a mech. They also realize that attacking other players also gives more loot, [[ChaoticStupid attacking Red's character over this reason]] and because Red plays a Good-aligned character.
312* OneWingedAngel: [[spoiler:Flan can turn into a ''much'' bigger and more amorphous blob when sufficiently pissed off, which you witness when you take Muck out]].
313* RoaringRampageOfRevenge: When [[spoiler:they're fought with lethal intent, depleting their initial HP bar will kill Muck. After a short ThousandYardStare, Flan goes absolutely berserk and turns into a giant slime with an intense attack pattern]].
314[[/folder]]
315
316[[folder:Noseferatchu]]
317A vampire with a bad sneezing problem.
318----
319* LooksLikeOrlok: Unlike the Vampire, they have a look that's more similar to Count Orlok himself.
320* PunnyName: A [[Film/{{Nosferatu}} Count Orlok]]-looking vampire with a permanent headcold.
321* TheUnfought: They're one of the few recurring characters who doesn't try and fight you [[spoiler: when you choose to kill them]], although they can be "fought" in the SMEGA tennis game.
322* VerbalTic: Ends all of their dialogues by sneezing and apologizing.
323[[/folder]]
324
325[[folder:Vampire]]
326A cheerful name-changing vampire.
327----
328* BewareTheSillyOnes: When [[spoiler:their life is threatened, they becomes one of the residents capable of fighting the player]].
329* {{Catchphrase}}: "Hi! Ho!"
330* CuteLittleFangs: Sports a pair of these.
331* FriendlyNeighborhoodVampire: While they cheerfully talk about how much they love drinking blood when you first meet them, they're otherwise quite friendly.
332* IHaveManyNames: A RunningGag with the Vampire is that they constantly change their name, giving themself a different one every time you run into them. [[spoiler: They even change their name one final time when you talk to them in [[AfterlifeAntechamber The Waiting Room]].]]
333* SelfDuplication: [[spoiler: spawns clones of themself during their fight, although given the way combat works, it doesn't offer them any actual advantage.]]
334[[/folder]]
335
336[[folder:Stoneguards]]
337Three different stone humanoids who guard entryways throughout Everhood.
338----
339* {{Bouncer}}: The Pink Stoneguard acts as one to the Dance Club, requiring Shmuckles to let you pass. The Blue Stoneguard only lets you into the V.I.P lounge if you have a V.I.P Ticket, but as the Royal Stoneguard, they will let you pass freely into the room of the Mirror of Truth. The Red Stoneguard also requires the V.I.P ticket for you to enter the Cart Carnival movie theater, but you receive it much earlier in the game so it never poses an issue there.
340* ExtremeOmnivore: The Pink Stoneguard takes your Schmuckle Ticket by ''eating'' it. The Blue Stoneguard also eats your V.I.P ticket, but will spit it back out and say it tastes bad before letting you pass. The Red Stoneguard in the Cart Carnival merely looks at the V.I.P ticket before letting you into the movie theater, stating they "know the taste".
341* TheGuardsMustBeCrazy: Zig-zagged. While they do a good job at keeping you out of areas until you get the appropriate access, [[spoiler:once you decide to off them or anyone else in the areas they're in, they do nothing to defend themselves or anyone else]].
342** If you attempt to enter the room of the Mirror of Truth after retrieving Red's arm and [[spoiler: you have not previously killed anyone, the Blue Stoneguard will say they're not supposed to let you in, as you're considered a threat, but will do so anyway because you "seem nice"]].
343* PaperTiger: Despite their size and intimidation, [[spoiler:none of them even try to put up a fight when you come to kill them]].
344* TheUnfought: Despite looking like huge, burly guards, [[spoiler:none of them initiate combat when you decide to kill them]].
345* TerseTalker: All of them speak in this manner.
346[[/folder]]
347
348!!Peaceful Forest, Dance Club, and Cart Carnival
349
350[[folder:Automated Terror Machine]]
351A machine standing outside the Dance Club who will withdraw Schmucks… in exchange for your soul.
352----
353* BrokenRecord: [[spoiler:"DO NOT DAMAGE EVIL PROPERTY."]]
354* EverythingTryingToKillYou: An evil ''ATM'' acts as your second opponent after Frog.
355* {{Expy}}: Displays some of [[VideoGame/{{Undertale}} Flowey's]] face expressions on its screen.
356* OptionalBoss: Once [[spoiler:Red gets their arm back]], the ATM is not required to be fought to finish the game in the second act.
357* PunnyName: Instead of an Automated Teller Machine, it's an Automated ''Terror'' Machine, because it's evil.
358* WarmUpBoss: Its attacks are rather sparse or easy to evade, fitting for your first real battle after the tutorial.
359[[/folder]]
360
361[[folder:Reese]]
362A humanoid who works at the Dance Club.
363----
364* MarriedToTheJob: Their work life at the bar has definitely taken its toll on their mental state, causing them to see every day as a boring grind.
365* TokenHuman: They're one of the very few characters in Everhood that looks like a normal human.
366* TheUnfought: [[spoiler: They're one of the few people who don't fight back after Red gets their arm back.]]
367* {{Workaholic}}: Lives for the paycheck, to the point where they feel that their life is a grind.
368[[/folder]]
369
370[[folder:Barbot/Racebot]]
371A robot who tends the Dance Club bar and Cart Carnival race track.
372----
373* TheBartender: This is their job at the bar. Unfortunately they never have any drinks to serve, despite offering one every time.
374* CombatCommentator: They do the commentating during the racing minigame.
375* DoAndroidsDream: [[spoiler: They wonder this when Red kills them.]]
376[[/folder]]
377
378!!Mushroom Forest
379
380[[folder:Forest Spirit]]
381->Have you come for my guidance or for my soul?
382
383The guardian plant of the Mushroom Forest.
384----
385* DeathSeeker: They outright mention that "life is suffering" [[spoiler:and want Red to kill them and end it]]. During [[spoiler:the fight against them, they actively encourage Red to hurt and kill them]].
386* WhoWantsToLiveForever: Views their eternal life in Everhood to be absolute suffering, calling it torture for the soul and a cruel joke due to having nothing to do with all that time, eventually turning docile and mute over so many eons.
387[[/folder]]
388
389[[folder:Brown Slim Mushroom]]
390->It's time to get weird.
391
392The wise elder of the mushrooms living in the Mushroom Forest.
393----
394* DoesThisRemindYouOfAnything: They're very similar in appearance to a ''Psilocybe'' mushroom.
395* ExactlyWhatItSaysOnTheTin: They're a brown mushroom with a slim shape.
396* MushroomSamba: The battle against them leans heavily into this, not only being framed by them as an "experience" they are offering you but also utilizing various visual distortions and [[InterfaceScrew Interface Screws]] and occasionally becoming an AmazingTechnicolorBattlefield.
397* OptionalBoss: They're an optional boss and will give you the Ruby when defeated.
398* TheStoic: Has an extremely neutral tone to their dialogue, even stating "I am neither glad nor sad" both when you accept or decline their battle.
399
400[[/folder]]
401
402[[folder:Other Mushrooms]]
403->We mushroom people usually play in the woods. You should come visit someday.
404
405A group of eight mushrooms who inhabit the mushroom forest, though some of them like to visit other areas.
406----
407* AuthorityInNameOnly: While the Mages are important figures of authority in Everhood, Teal Wizard Mushroom does not seem to hold any authority or have any notable magic abilities, instead having that name because their cap is shaped like a wizard hat.
408* CollectionSidequest: Finding all of them in the mushroom forest is an optional sidequest, and unlocks the path to visit Brown Slim Mushroom as a reward.
409* DancingIsSeriousBusiness: None of the mushrooms stop dancing [[spoiler: when you kill other mushrooms or the Forest Spirit]].
410* DancePartyEnding: Each mushroom heads to the Forest Spirit's clearing to dance after being found, making the end of their sidequest this.
411* ExactlyWhatItSaysOnTheTin: Their names are Red Dead Mushroom, Brown Slow Mushroom, Big Hat Mushroom, Smelly Gas Mushroom, Teal Wizard Mushroom, Beige Dancing Mushroom, Blue Curly Mushroom and White Rock Mushroom.
412* MushroomMan: All of them are oversized mushrooms with faces and legs, with Red Dead Mushroom and White Rock Mushroom also having arms.
413* NightmareFuelStationAttendant: Red Dead Mushroom. They not only [[spoiler: tell you that [[https://knowyourmeme.com/memes/you-cannot-kill-me-in-a-way-that-matters you can't kill them in a way that matters]] if you choose to kill them, but will also speak directly to the player in the [[AfterlifeAntechamber Waiting Room]] to reassure them that while they won't be joining the Everhood characters in moving on to what comes after death, [[WeAllDieSomeday their time will come someday]]]]!
414* SourceMusic: Beige Dancing Mushroom is the source of the music that plays in the Forest Spirit's clearing, as it is not present until they're found in hide-and-seek. [[spoiler: There's also a SuddenSoundtrackStop that happens when you kill them]].
415* YouCantKillWhatsAlreadyDead: [[spoiler: While you CAN kill them it's entirely optional, because as the Mushroom Forest door points out, as mushrooms they were never truly alive to begin with]].
416
417[[/folder]]
418
419[[folder:Harrowed Haley]]
420->Make it stop, make it stop, make it stop, make it stop...
421
422A mysterious person found rambling to themself in a chamber in Professor Orange's Laboratory.
423
424* FateWorseThanDeath: [[spoiler: In the Waiting Room Haley will say that Professor Orange was drugging them to keep them from escaping the lab, and the immortal state the residents of Everhood were trapped in means they were [[ImmortalityHurts unable to die from what Professor Orange put them though]] and also [[ICannotSelfTerminate unable to take their own life]].]]
425* GoMadFromTheIsolation: While it's unclear what drove Haley to their current mental state, the isolated chamber they're inside of probably didn't help.
426* TheGrotesque: Whatever Haley's been through has left them wizened with [[OminousHairLoss visible hair loss]] and [[ExhaustedEyeBags prominent eye bags]].
427* HearingVoices: Whatever Haley's been though left them in a state where they're constantly tormented by things only they can see and hear, and apparently those things are ''laughing at them''.
428* HellIsThatNoise: The sound of Haley hyperventilating combined with the static from the TV in their chamber makes for a ''very'' unsettling experience.
429* MadnessMantra: Has several, all begging for everything to ''stop''.
430* MercyKill: [[spoiler: Red killing them is framed this way, with Haley giving a [[GoOutWithASmile relieved smile]] as they die, and in the Waiting Room they thank the player for releasing them from their suffering.]]
431* SleepDeprivation: Part of their ramblings involves them begging to be allowed to sleep, and lack of it would certainly explain their mental condition.
432
433----
434[[/folder]]
435
436!!Midnight Town
437
438[[folder:Shopkeeper]]
439The person in charge of the flower shop.
440----
441* BossVulnerability: They're notable for [[spoiler:having rather sparse amounts of deflectable projectiles at the start, and two long segments where they fire no deflectable projectiles. The tail end of the fight and the "acid sequences" are the only times when they spawn ample amounts of of deflectable projectiles]].
442* CrouchingMoronHiddenBadass: Seems like just another one of the [[CloudCuckoolander oddballs]] in Midnight Town, but not only does Brown Mage trust them to hold onto a chest [[spoiler: that contains a powerful {{Superboss}}]], but [[spoiler: when Red comes to kill them, they end up being one of the most difficult bosses in the game]].
443* FisherKing: Small-scale variant -- [[spoiler:upon their death, the flowers in their shop all fade away]].
444* GreenThumb: They're capable of [[spoiler:causing flowers and vines to grow during their fight, and presumably using them to induce a MushroomSamba in Red]].
445* InterfaceScrew: [[spoiler: Their boss fight is one of the most complex visually, and the most out of any entity not tied to the Gnomes before the end of the game.]]
446* ShopliftAndDie: Well, it's more [[spoiler:"attack the shopkeeper and die"]] in this case, as [[spoiler:they're capable of putting up a brutal fight when their life is threatened]].
447[[/folder]]
448
449[[folder:Light Being]]
450A mysterious being sitting within a chest in the flower shop.
451----
452* EnergyBeing: Highly likely to be one, given their blinding white appearance and constantly shifting overworld sprite.
453* GiantSpaceFleaFromNowhere: [[spoiler: There is hardly any indication they are in the chest, and other than appearing in the Waiting Room if fought, they are never seen or mentioned again post-fight.]]
454* OptionalBoss: [[spoiler: One of three optional bosses needed to obtain the Maker ending.]]
455* PaintingTheMedium: Their speech text has very irregular capitalization scattered around each word. Whatever they sound like must be unnatural.
456* SealedEvilInACan: [[spoiler: Found inside a locked chest in the Flower Shopkeeper's shop, and immediately fights Red upon being released.]]
457* TimeLimitBoss: [[spoiler: You have 2 minutes and 39 seconds kill this thing - failing to do so before the song finishes ends the fight, and you won't get the Emerald needed to get one of the endings. The only way to fight them again is to go to the movie theater in the Cart Carnival.]]
458* WalkingSpoiler: Given their status as a [[spoiler: secret boss]], discussion of them without spoiling their role is difficult.
459* WorthyOpponent: [[spoiler:Congratulates Red on their victory after being bested.]]
460[[/folder]]
461
462[[folder:Stone Guardian]]
463->I REALLY LIKE EAT.
464A large stone face looking for something to eat. Is part of the trading quest.
465----
466* ExtremeOmnivore: Eagerly devours the plastic cake you give them, although afterwards they will say "THIS WAS BAD CAKE".
467* NonSequitur: Rockets off into the sky after you feed them.
468* TerseTalker: Speaks in this manner.
469* SarcasticWellWishing: Says "THANKS FOR NOTHING" after telling you the cake was bad.
470* WhatHappenedToTheMouse: Completely disappears after their role in the trading quest is fulfilled. [[spoiler:They can also be killed if you regain Red's arm before giving it the cake, but whether or not you do, they will not show up in the [[AfterlifeAntechamber Waiting Room]]]].
471
472[[/folder]]
473
474[[folder:Trash Can]]
475A being that lives inside a trash can. Is part of the trading quest and will trade toilet paper in exchange for a roof.
476----
477* TheFaceless: The only part of their body that you see during their fight is their green-skinned hands.
478* ThePowerOfRock: Plays a Spanish guitar and a maracca during their fight, as well as clapping their hands.
479* ToiletHumor: Offers to trade some half-used toilet paper for a roof for their home, but upon being given a trash can lid says they won't honor the deal because they need the toilet paper for their own use.
480[[/folder]]
481
482[[folder:Goldfish]]
483A giant goldfish who lives in a bowl.
484
485* ExactlyWhatItSaysOnTheTin: Their name is Goldfish, and they're a goldfish.
486----
487[[/folder]]
488
489!!Dark Forest
490
491[[folder:Tunnel Demon]]
492->Who says that a vapor entity can't haunt a cave it found by itself?
493
494A vapor entity that haunts the railway line to the Cursed Castle.
495----
496* {{Invisibility}}: The reason why its first encounter appears to be mysterious attacks being sent at Red from nowhere.
497* WhatHappenedToTheMouse: It's never shown what happens to them [[spoiler:after they're killed, as they do not turn up in the AfterlifeAntechamber]].
498[[/folder]]
499
500!!Higher Powers
501
502'''Unmarked spoilers in this section!'''
503
504[[folder:Gnomes]]
505Diminutive creatures with bizarre powers and ties to the Higher Beings that exist within Everhood.
506----
507* GreatGazoo: They're mysterious and mischevous creatures whose introductory fight is a DisneyAcidSequence complete with {{Interface Screw}}s and can be seen hanging out with not only Everhood's god-beings but also ''the physical manifestation of Everhood itself''. They also like to play jumprope!
508* LosingYourHead: At one point during the You Want Gnomes encounter, two headless Gnomes play tennis using another Gnome's head as a ball. The projectiles you need to dodge briefly turn into gnome heads after this.
509* ShadowedFaceGlowingEyes: All of them share this trait.
510* {{Psychopomp}}: Implied to be some form of this, as you first meet them after "dying" in the incinerator, one of the Lost Spirits will talk about being greeted by them after they used the incinerator to take their own life, and the Gnomes will be present to greet Pink when they regain consciousness in the [[AfterlifeAntechamber Waiting Room]].
511[[/folder]]
512
513[[folder:Lost Spirits]]
514Several mysterious white-masked beings who claim to be guiding you on your journey.
515----
516
517* DarkIsNotEvil: while their [[LivingShadow unsettling]] [[WhiteMaskOfDoom appearances]] and dubious intentions make them very eerie, ultimately they just want everyone to be set free from immortality.
518* {{Expy}}: Of [[Anime/SpiritedAway No-Face]] and [[VideoGame/YumeNikki Uboa]].
519* GloryDays: Subverted. One of the lost spirits will recount how in life they were an [[HowTheMightyHaveFallen important and powerful person]]... but also how the emptiness they felt from living so long led to them throwing themself in the incinerator, and how much happier they were after their body was destroyed and they were reunited with the other lost spirits who had been their friends.
520* InvisibleToNormals: Several of the lost spirits can be found lamenting the fact that no one can hear or see them, and when first entering the Court of the Lost Spirits from the [[HubLevel Cosmic Hub]], Blue Thief will comment on how creepy the room feels despite no one being there while the Lost Spirits you've previously talked to are visibly present in the room.
521* MalevolentMaskedMen: Directly invoked during the Lost Spirit's Revenge fight, when the lost spirits representing the people you just murdered get the chance to exact revenge for their deaths.
522* OurGhostsAreDifferent: Are what remains of the residents of Everhood whose bodies were destroyed, whose souls are [[BarredFromTheAfterlife unable to move on]] until Everhood itself ends.
523
524[[/folder]]
525
526[[folder:Dev Gnomes (Chris and Jordi)]]
527Two Gnomes [[AuthorAvatar based of the makers of the Everhood game]].
528----
529* AuthorAvatar: While the Gnomes represent the creators, the makers are literally Chris Nordgren and Jordi Roca, and their boss fight is a very direct representation of making ''VideoGame/{{Everhood}}''.
530* FloatingLimbs: They're only heads, WhiteGloves, and shoes.
531* ScaryShinyGlasses: Chris's defining feature, alongside a SlasherSmile.
532* ShockAndAwe: They use lightning during their boss fight to unleash fast patterns for Red to dodge.
533* {{Superboss}}: The FinalBoss of the ''Meet Your Makers'' ending, done by collecting the three gems from the three bonus bosses and inserting them into the Cat God statue.
534[[/folder]]
535
536[[folder:Higher Beings]]
537Five Neon beings that are encountered in a surprise boss fight in the second half of the game.
538----
539
540* AllPowerfulBystander: Implied. They seem to have set the events of Everhood in motion and it is implied they have some sort of connection to both Frog and Pink, but they otherwise do not directly interfere with Red outside of a few encounters.
541* AllThereInTheManual: They are never referred to by name in-game, but their names were given on the game's steam badges and are present in the game files.
542* GiantSpaceFleaFromNowhere: They show up for a surprise boss fight in the game's second half and then vanish just as quickly. No explanation is given for what they are or what role they play in the plot.
543* GreekChorus: When encountering them in the Peaceful Forest in the game's second half, they will talk in dialogue coded with a caeser cypher about their thoughts on the player. If you have not killed anyone after regaining Red's arm and enter the green door to the Cursed Castle from the [[HubLevel Cosmic Hub]], you will overhear dialogue from them about how disappointed they are that you have not done as asked.
544* HarbingerOfImpendingDoom: If you survive for long enough during the Incinerator II Special Encounter, Pleasure appears just before the [[AlwaysAccurateAttack undodgable second pattern]] that destroys Red.
545* MeaningfulName: Their names are God of Pleasure, God of Creation, True Center, Mushroom, and Dragon.
546[[/folder]]
547
548[[folder:The Sage]]
549The voice guiding the heroes, eventually revealed to be a figure resembling a Buddhist monk.
550----
551* BigGood: Ultimately the one behind Frog, and through them, the player and Pink.
552* IHaveManyNames: Unusually for this trope, this is pulled off without a single word being spoken - if the player observes the sage for long enough, he will momentarily take a form resembling another messianic figure: [[{{UsefulNotes/Jesus}} Jesus Christ]]. In between, he will take the form of the asterisk that represented the sun in the game, representing ancient and prehistoric sun worship.
553* PostFinalBoss: The very end of the Normal ending [[spoiler:has them and the other characters "fight" Pink in a farewell battle. Unlike most battles it's impossible to die here, and instead of depleting a health bar you make a progress bar increase to end the game]].
554* RainbowMotif: Speaks to the player several times through a kaleidoscopic rainbow effect.
555* RuleOfSymbolism: The sage's appearance to a [[UsefulNotes/{{Buddhism}} bodhisattva]] hints at [[spoiler:the existence of a Buddhist afterlife/reincarnation cycle that death is an essential part of, and hence the need to break the residents of Everhood out of their immortality, which has halted the cycle]].
556* ShownTheirWork: Appears to be based on a [[UsefulNotes/{{Buddhism}} bodhisattva]], working to save the lost souls of the Everhood from their torment.
557** The game originally shown them as a Budai instead of Buddha. However, an update changes their design to be more accurate to the former.
558[[/folder]]
559
560[[folder:The Cube]]
561The embodiment of Everhood itself, and the final boss of the game.
562----
563* AmbiguousSituation: Just what exactly the Cube is, the game never really explains. Is it the Everhood itself? Pink fighting to accept their own death? A metaphorical representation of achieving enlightenment? Whatever it is raises a lot of questions that aren't easily answered. The achievement for a no-hit run calls it "The Universe".
564* BossVulnerability: It's immune to damage until the end sequence where it calls for one last battle, which is when you can attack it properly.
565* DamageSponge: Compared to other bosses which only have maybe a few hundred HP at most, The Cube has over a hundred thousand HP. {{Subverted}} in that whenever Pink attacks, they deal 88888 damage to the Cube instead of the usual 10 damage which Red causes when attacking.
566* DeathSeeker: During the battle with it, they mention how they will "finally cease to exist" after calling Pink out for one last battle.
567* FinalBoss: The default one, as it is the last enemy you fight in the Normal Route besides the PostFinalBoss Battle.
568* GeniusLoci: Judging by its title, it's the ''Everhood universe itself''.
569* InterfaceScrew: The music and screen start skipping and glitching out the more damage Pink inflicts on it.
570* VictoryFakeout: An interesting {{Inversion}} in that the first phase of their battle has Pink having to dodge attacks until the song seemingly ends. And then, after a {{Beat}}, the music resumes for a short while with them remarking that "it can't end this way" - and after a second Beat, the second phase begins as it calls for "'''One last battle!'''"
571[[/folder]]
572
573[[folder:Cat God]]
574A deity taking the form of a giant cat head. The deity guards a treasure and will fight Red if they try to come near it.
575----
576* AcidTripDimension: Averted, unlike the other {{optional boss}}es in the game. Cat God doesn't have any psychedelic visuals accompanying its battle.
577* BaitAndSwitch: After beating it the first time, it seems to transform for a second fight, only for it to be a joke.
578-->'''Cat God:''' [[LampshadeHanging Scared you there for a second?]]
579* {{Foreshadowing}}:
580** Cat God can be seen on the title screen if you wait a little bit.
581** At the very start of the game, Frog tells you to "stay away from cats, [[CatsAreMean they are all trouble]]". This one [[{{Superboss}} is no exception]].
582** Professor Orange boasts that his Masterpiece is an artificial recreation of a godlike being, and said Masterpiece appears vaguely cat-like.
583* {{Leitmotif}}: "Souvenir de La Boum Avec Sophie Marceau", which is heard much earlier in the game against the Masterpiece. Considering that the Masterpiece is an artificial recreation of the Cat God, it's hardly surprising that they share the same theme.
584* {{Superboss}}: Can only be fought in a NewGamePlus, and is a very difficult fight.
585* ThirdEye: Which doesn't blink, unlike its other two.
586[[/folder]]
587
588!!Others
589
590'''Unmarked spoilers in this section!'''
591
592[[folder:Hand Cursor]]
593The white hand cursor who is used to select options on the menus and dialogue options. Turns out it is sentient, and it will fight you in the Cursed Castle.
594----
595* DeathSeeker: If you say you want to stop killing, it will fight you to the death with the specific intention of having you kill it and become stronger.
596* EverythingTryingToKillYou: Even your hand cursor is one of the multiple things trying to kill you in this game.
597* HeroAntagonist: It fights you either to stop your killing or to test your strength, depending on what answer you give to its question about if you want to keep killing.
598[[/folder]]
599
600[[folder:White Rabbit]]
601!The Sun
602
603A mysterious white rabbit that occasionally shows up during Red’s journey. It is actually the sun of Everhood.
604----
605* ChekhovsGunman: Initially shows up before Red is captured by Dr. Orange, and appears to have just been bait, but starts showing up again throughout the second half of the game, culminating in TheReveal that it's actually the Everhood's Sun.
606* GreaterScopeVillain: To the extent that it could be called a villain. It is the being keeping everyone trapped in Everhood and must be destroyed before everyone can be free, but it only appears sparingly and does not directly antagonize Red, with Gold Pig taking on the role of the antagonist.
607* WhiteBunny: One that turns out to be the Sun.
608[[/folder]]
609
610[[folder:Sam]]
611A humanoid cat and treasure hunter who appears in New Game+ to ask Red to help find a secret treasure. Based upon Chris Nordgren's real-life cat of the same name.
612----
613* CatsHaveNineLives: You can kill them before the Cat God fight, but they'll have spontaneously respawned after the battle, presumably because of this.
614* FunnyAnimal: They're a humanoid cat.
615* ScrewThisImOuttaHere: After unlocking the second Incinerator and taking a peek inside it, they remark that they "don't want anything to do with this" before quickly running away.
616* StealthPun: They're a literal Cat Burglar.
617[[/folder]]
618
619!!Custom Battle Editor Example
620
621[[folder:Everhood-chan]]
622An idol singer created to demonstrate the [[LevelEditor Custom Battle Editor]]. Does not actually appear in the story.
623----
624* NonstandardCharacterDesign: She looks pretty out-of-place with her {{Animesque}} design compared to the rest of the ''VideoGame/{{EarthBound|1994}}''-esque characters in the game.
625* SailorFuku: Wears one.
626* IdolSinger: What she seems to be.

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