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1%% I would greatly appreciate if someone could help me with the translations of the winquotes for Awake Nayuki, Makoto and Sayuri, who are the only ones left.
2List of characters appearing in the DoujinSoft FightingGame ''VideoGame/EternalFighterZero'' by Creator/TwilightFrontier. [[RunningGag No tissues needed.]]
3
4[[foldercontrol]]
5
6[[folder:From ''ONE ~To The Radiant Season~'']]
7!!Mizuka Nagamori
8[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_mizuka00.jpg]]
9
10--> ''"I was a bit careless there... I need to drink my milk and train my body."''
11
12Mizuka is the main heroine of ''[[VisualNovel/OneKagayakuKisetsuE ONE ~To The Radiant Season~]]'', a novel produced by ''Tactics'' in 1998: Mizuka is an interesting character who fights with her schoolbag and trusty cello. She can fill the screen with musical notes that can be detonated with a great variety of movements (All of them involving her cello). Due to her moves, Mizuka is oriented to a pressure style of play.
13
14* HandbagOfHurt: Mizuka can smack opponents with her schoolbag for some of her normal moves.
15* ImprobableWeaponUser: She fights with her [[HandbagOfHurt schoolbag]], her [[InstrumentOfMurder cello]] (She can even throw the bow of her cello as a boomerang), and can also smack opponents with a pillow.
16* InstrumentOfMurder: Swings her cello as a club, and uses it to place exploding notes on the field.
17* KickChick: Most of her normal moves involve kicking her opponent, only a few has her using her cello, or schoolbag.
18* KickThemWhileTheyAreDown: Her grab move, and one of her supers, starts with Mizuka tackling her opponent, if successful, she proceeds to mount on her, and hit her with a pillow.
19* MusicalAssassin: The core of her fighting style: she can create exploding musical notes on the screen, so the key with Mizuka is how to strategically place the notes to keep pressure. It's even possible to hit an opponent on wake up if the note is placed correctly.
20* MusicalThemeNaming: Most of Mizuka's moveset is named after musical terms: Slow & Keying, Slash & Prologue, Tone & Setup, etc.
21* PrecisionGuidedBoomerang: She does this with her bow, for her "Slow & Keying" special.
22* SayMyName: She shouts Kohei's name as she activates her Final Memory and stops time.
23* {{Shoryuken}}: Does this with her cello, for her "Slash & Prologue" special.
24* TimeStandsStill: Her Final Memory, called "Eternal Poem"; she competely stops time for a brief instant, allowing her to connect as many hits as possible.
25----
26!!Rumi Nanase
27[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_rumi00.jpg]]
28
29--> ''"Don't underestimate me. It's Nanase! IT'S ME!!"''
30
31One of the heroines of ''ONE'', Rumi is slow, but really strong fighter. She attacks with a wooden kendo sword, giving her good power and range. She gains SuperArmor with some of her attacks, also gaining an advantage against reckless opponents. She's also capable of fighting bare-handed, however, she loses a lot of her moves, her SuperArmor and range. She's oriented to an offensive style of play.
32
33* CuteBruiser: When not using her wooden sword in battle, she lets her fists do the talking for her.
34* GroundPunch: She can punch the ground with enough force to knock her opponent off her feet.
35* HomeRunHitter: Can wield her wooden sword as a baseball bat to take her opponent out of the park.
36* MightyGlacier: She may be slow, but her sheer strength and the super armor she gets helps balance the field.
37* NerfArm: Uses a wooden sword in battle. Interestingly enough, her sword deals more damage than Mai's despite the fact that Mai is an IaijutsuPractitioner, and uses a real sword.
38* PowerUpFood: She uses kimuchi noodles for her Final Memory, called "Enduring Maiden's Aesthetic" to activate her SuperMode, which lasts till her kimuchi gauge depletes.
39* SuperArmor: Some of her normals, specials and super moves gives her this, giving her a huge advantage against opponents not expecting it. Her Final Memory grants her enhanced speed, offense and permanent super armor.
40* StanceSystem: Rumi has two stances: One where she wields her wooden sword and gains super armor for some of her moves, and other where she fights bare-handed and is more combo-friendly, but she loses access to some of her special moves.
41* ThrowingYourSwordAlwaysWorks: Rumi can throw her wooden sword so fast, that it sets on fire for a brief instant. After that, she goes into her bare-handed style till she picks it up again.
42* WrestlerInAllOfUs: Although not as prominent as Doppel Nanase, she has some wrestling moves in her arsenal: her normal grab, for example, is a powerbomb, and she has a command grab where she throws her opponent high above, then prepares her wooden sword as a baseball bat, and [[HomeRunHitter takes her out of the park]].
43----
44!!Akane Satomura
45[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/efz_akane00.jpg]]
46
47--> ''"My hair... I'm sorry it was so unruly..."''
48
49One of the heroines of ''ONE'', Akane is an elegant character who fights using her sharp hair as a weapon. Her friend Shiko is always ready when Akane calls her. Her hair gives her a decent range and her multiple jumps give her some sense of unpredictability
50
51* AssistCharacter: Akane can call her friend Shiko to help her in battle, as a reference to the striker system in ''VideoGame/TheKingOfFighters'' ''99''.
52* BarrierWarrior: One of her supers, referencing [[VideoGame/StreetFighterIII Urien's Aegis Reflector,]] has her creating an energy barrier in front of her, if an opponent touches it, she will be thrown up into the air, leaving her open for an air combo.
53* BattleInTheRain: Akane's stage is a rainy field, which is an important location to her in ''ONE''.
54* CarFu: When Akane calls Shiko for her RF version, Shiko appears behind her opponent riding on a scooter, and running over her opponent.
55* DangerousForbiddenTechnique: Parodied with her Final Memory, called "Unpleasant Hell Murder", which resembles [[VideoGame/StreetFighterII Akuma's Shun Goku Satsu / Raging Demon]].
56* DivingKick: She can do several of these at varying angles.
57* FlechetteStorm: Akane has a special move where she shoots very fast darts from her hair in midair.
58* LadyOfWar: Akane fights like one; in ''[[VisualNovel/OneKagayakuKisetsuE ONE]]'' she was a calm, although somewhat unexpressive character, and it shows, as she sports graceful, almost flawless moves, and just lets her hair flow and do the job.
59* PrehensileHair: Her fighting style involves using her long hair as a good variety of weapons; it can transform into a whip, a sword, a drill, etc.
60* SpinAttack: When calling Shiko for her A version, she appears spinning in mid-air, useful as an anti-air attack.
61* StormOfBlades: Another Super has her shooting a bunch of swords up into the air, which then fall down raining into her opponent.
62* ThisIsADrill: She can shape her hair as a drill for her C normal.
63* TrademarkFavoriteFood: Waffles: Akane can transform her hair into a giant waffle to attack her opponent. She also comments on Ayu's love for taiyaki after their match.
64----
65!!Misaki Kawana
66[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/efz_misaki00.jpg]]
67
68--> ''"Katsu curry after winning is a very special gem. How about this time, too?"''
69
70One of the heroines of ''ONE'', Misaki is a solid and very mobile character who fights with the power of wind. Her speed gives her an excellent fast game, and her "Guard Attack" property she has for some of her moves, where she attacks on the same time as she defends, gives her a counter attack that is impossible to recoil guard, if used correctly.
71
72* BigEater: This aspect of her character is referenced in her "High-Speed Lunch" super, where she throws a bunch of dishes to approaching opponents. It's also referenced during Akiko's Final Memory, where she's visibly happy with the huge stack of toasts she has on the table, and Misaki eats one in a single bite.
73* BlowYouAway: The core of her fighting style, as she uses her wind powers, as a reference to how she likes commenting on the wind.
74* CounterAttack: Misaki's Final Memory, called "High-End Crash", has her posing for a while: if her opponents attacks her while posing, Misaki will sent her flying with a massive burst of wind.
75* HandicappedBadass: Misaki is blind, not that it affects how she performs in a fight.
76* NeckLift: She has an anti-aerial move where she extends her hand up into the air, and tries to catch an opponent in the air, if successful, she grabs her opponent by her neck, slams her into the ground, and/or uppercuts her into the air.
77* RazorWind: She can create gusts of sharp wind with her arms, so this is her main method of attacking.
78* RooftopConfrontation: Misaki's stage is the rooftop of her school, an important location for her during the visual novel.
79* SuperArmor: Like Rumi above, she gains super armor for some of her attacks.
80* TornadoMove: She has an aerial super where she attack her opponent from above with a tornado, locking her in place and dealing good damage.
81----
82!!Mayu Shiina
83[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_mayu00.jpg]]
84
85--> ''"Myu?"''
86
87One of the heroines of ''ONE'', Mayu is a small, fast and agile character who uses her animal-like moves to fight. She's considered one of the hardest characters to master in ''Eternal Fighter Zero'', as her special moves include a huge variety and versatility. She can use them to escape, attack at complex angles, or grab and throw with them, and these moves can be used for combos, giving her advantage over her opponents. Mayu is best suited for a pressure style.
88
89* AttackAnimal: Mayu can command her ferret to attack, or directly use it as a weapon.
90* ConfusionFu: Mayu combines animal-like moves with some acrobatic moves: She can for example, jump and do cartwheels in mid-air at (seemingly) random directions, to finally [[DivingKick dive kick]] her opponent, or grab her, and pound her into the ground.
91* DifficultButAwesome: The key with Mayu is to know how to control her speed, her diverse jumps and the angle of her attacks, and have a good knowledge of her aerial game.
92* DivingKick: Can do this at varying angles.
93* KickThemWhileTheyAreDown: Her Final Memory has her stomping on her downed opponent, with a little assistance from the little boy whose puppy she finds and searches for to return to him at the climax of her route in "One."
94* RollingAttack: She has this in her arsenal.
95* RunningOnAllFours: Her ground dash has her doing this, as well as a command grab.
96* SceneryCensor: She'll briefly appear in one of Mio's Final Memory attacks completely naked, but Rumi holds up a board to cover her all in a split second.
97* SpinAttack: She has one super where she spins around like a top, and using her ferret to smack her opponent.
98* SheFu: Uses a lot of acrobatic moves to strenghten her aerial game.
99* WallJump: One of her special moves has her doing this, then, frm the wall jump she can choose to directly [[DivingKick dive kicking]] her opponent, or jump again in an attempt to confuse her.
100----
101!!Mio Kouduki
102[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_mio00.jpg]]
103
104--> ''"How to use a sketchbook, I think it's a bit different."''
105
106One of the heroines of ''ONE'', Mio is an exceptionally versatile character in the sense that she has two stances: Short Range, and Long Range, which can be alternated with the special button. She uses a vast array of costumes and suits to give some style to her attacks (And for [[ShoutOut shout-outs]]). When on Short-Range mode, her style is fast and agile, but this mode leaves her vulnerable to aerial and long range attacks. When she changes to Long-Range mode, her style changes to anti-aerial and keep-away, but she becomes weak to rushdown styles.
107
108* ChangingClothesIsAFreeAction: She can quickly change clothes when using her special moves, and change back to her normal clothes after completing the move. Her Short Range Final Memory, called "Costume Anyway, a lot", has her changing clothes in rapid succession as she hits her opponent.
109* CosplayOtakuGirl: Like [[Literature/{{Oreimo}} Kirino]] in ''VideoGame/DengekiBunkoFightingClimax'', Mio ''weaponizes'' cosplay: She dons several costumes from characters in other video games and anime series, and use their moves; examples include: [[VideoGame/TheKingOfFighters Kyo Kusanagi]], [[VideoGame/StreetFighterAlpha Sakura Kasugano]], [[VideoGame/TheLastBlade Akari Ichijo]], among many others. She's also one of the only two characters with two Final Memories (The other being Rumi), one for each mode: Her Short Range Final Memory has her changing clothes in rapid succession, and her Long Range Final Memory has her improvising a stage and performing along with the other ''ONE'' characters.
110* CuteMute: Like in ''ONE'' she can't speak, so, her winquotes appear written on her notebook instead.
111* HarmlessFreezing: When she cosplays as Ecoco (Mascot of a Japanese electric company), she shoots a very cold beam to her opponent, freezing her solid for a brief instant.
112* PaperMaster: She uses her notebook as a weapon.
113* PlayingWithFire: Once again when she cosplays as Ecoco, she can also torch her opponent.
114* PsychoKnifeNut: When she cosplays as Bulleta from ''VideoGame/{{Darkstalkers}}'', she goes running towards her opponent, spinning a kitchen knife in front of her.
115* ShockAndAwe: When she cosplays as [[Manga/CardcaptorSakura Sakura Kinomoto]], she throws cards to the ground that attracts lightnings.
116* SpontaneousChoreography: Her Long Range Final Memory, called "Costume-Doing Many Things with a Fake Nanase", has her improvising a stage along with Rumi, and later other ''ONE'' characters, and performing as the opponent is lying on the ground.
117* StanceSystem: The key with Mio is to know both of her styles, and choose the moments to change and keep her opponent guessing. She has two stances: A Short-Range mode, which is more of a rushdown style, and a Long-Range Mode, to play keep-away game.
118* ThrowingYourSwordAlwaysWorks: When she cosplays as Ciel from ''VisualNovel/{{Tsukihime}}'', she throws a bunch of swords diagonal up.
119----
120!!Doppel Nanase
121[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/efz_doppel00_0.jpg]]
122
123--> ''"You're not too bad. Next time we meet I bet it'll be fun."''
124
125Doppel is a very powerful character who specializes in grapple moves. Punch by punch, she deals more damage than other characters, but she doesn't have any projectiles and her attacks have short range, so she has to shorten the distance to be able to do anything. Technically speaking, Doppel is not a ''ONE'' character, appearing instead as an OriginalGeneration.
126
127* CuteBruiser: Doppel specializes in grapple moves and hard punches; when she grabs something, she won't let it go till she completely ''demolishes'' it.
128* FireBreathingDiner: She does this with ramen, for her "Maiden Fire" special.
129* GoldenSuperMode: Doppel's Final Memory, called "Maiden Enlightenment" is special, as she needs to be on the final round, with less than 1/6 of her life bar. If these requirements are met, she immediately turns gold, increasing her speed and offense, and turning her totally ImmuneToFlinching.
130* MovesetClone: Doppel is basically a copy of Rumi when fighting bare-handed, and they even share a few normal moves and combos, but aside of that, they can be easily distinguished: Rumi has a StanceSystem where she's either stronger with her wooden sword, or more combo-friendly when bare-handed (At the cost of some special moves and her SuperArmor), and her moveset is distributed accordingly; Doppel fights exclusively bare-handed, and has a good variety of grapple moves and other special techniques. Such differences make this a downplayed example.
131* NeckLift: Does this to opponents for one of her command grabs, after that, she can either punch her opponent right into the ground, or chokeslam her
132* OriginalGeneration: Doppel was specifically created for this game.
133* PlayingWithFire: Some of her special and super moves has her setting her opponent on fire after catching her.
134* TornadoMove: Her "Maiden Typhoon" special, she spins very fast, creating an energy tornado, and catching her opponent for multiple hits. The move is a reference to a similar move by [[VideoGame/{{Cyberbots}} Jin]] [[VideoGame/MarvelVsCapcomClashOfSuperHeroes Saotome]] named "Saotome Cyclone".
135* WrestlerInAllOfUs: Most of her moves involves grapple moves, such as a powerbomb as her normal grab, and several options for her command grabs, although some of her most powerful moves require a very strict timing.
136* YamatoNadeshiko: Doppel references Rumi's dream of becoming a true "maiden" with the names of her moves: Maiden Typhoon, Maiden Fire, Maiden Crash, etc.
137----
138!!UNKNOWN
139[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_unknown00.jpg]]
140
141-->''"Goodbye..."''
142
143Unknown, also called "Eien no Mizuka" or "Mirror Mizuka", is a small and agile character, who uses several toys as well as her ghostly skills to fight. She can control space with her multi-range attacks, and has the ability to control her flight when in mid-air. Her projectiles has great range on screen and deals considerable damage for a good time, so she can be used for either an offensive, or defensive style of play, however, she needs more time to deal damage than most of the other characters.
144
145* BadassBack: She takes this trope even further by having her default standing animation face away from the players and her opponent.
146* BeamSpam: Her boss version spams powerful energy beams, keeping you at bay.
147* DegradedBoss: Unknown was initially the FinalBoss of the game, later, in the ''Blue Sky Edition'' Kanna took her place and Unknown was demoted to SubBoss, her moveset was also toned down and she became a playable character, however her boss version remains as powerful as before.
148* EnergyWeapon: Her boss version can fill the screen with huge vertical lasers that can't be recoil guarded.
149* FinalBossNewDimension: Her stage is the [[MentalWorld Eternal World]], a plot-important location in ''ONE''.
150* FlashStep: When dashing on the ground, she disappears from a brief instant, and suddenly reappears in front of her opponents, easily catching them off-guard.
151* HavingABlast: Her DP special encases her in a small explosion, discouraging approaching opponents. She also has a super where she throws a fireball in mid-air, which explodes on contact.
152* ImprobableWeaponUser: She uses toys to fight, such as [[MyLittlePanzer toy knives]], [[GirlsLoveStuffedAnimals plushies]], a squeaky mallet, even ''a huge surprise barrel''.
153* LuckBasedMission: Her "Inside The Barrel" Super Move has her dropping a huge surprise barrel over her opponent; this is a risky move specially at level 2 and 3, as Unknown has several turns (Depending on the level) to throw a toy knife to the barrel and register the damage, which means, the damage this move deals depends on which turn Unknown was lucky, or she can also fail all the turns and deal no damage at all. The move is actually a reference to a similar move by [[VideoGame/MarvelVsCapcom2 Ruby Heart]], called "Tour de Magie".
154* MentalWorld: In ''ONE'', The Eternal World is a space within Kouhei's mind; in EFZ it serves as Unknown's stage.
155* MyLittlePanzer: Aside of throwing toy knives, a squeaky mallet and a huge surprise barrel, Unknown can summon giant [[GirlsLoveStuffedAnimals plushies]] from the ground, useful for Bread and Butter combos. One of her supers has her summoning a lot of normal-sized plushies to lock her opponent, leaving her open for a combo. And her Final Memory has her riding on a giant snake-like plushie to ram her opponent.
156* PowerFloats: She has the ability to float in the air, but it depletes her Reinforce gauge.
157* PromotedToPlayable: Started as the unplayable FinalBoss, later, in the ''Blue Sky Edition'' she was turned into a SecretCharacter, and then became playable from the beginning in the ''Bad Moon Edition''.
158* SNKBoss: Unknown, in her boss version, is amazingly fast and has powers unavailable for her playable version: For example, she can fill the screen with energy orbs that go flying everywhere, can also spam energy beams to keep you at distance, and fire a huge barrage of vertical lasers that deal huge damage... And you can't recoil guard against her ''at all''; you'll be occupied with her for a while.
159* SpamAttack: Her boss version can also fill the screen with energy orbs flying in all directions, while her playable version can only fire one at a time.
160* TeleportSpam: She's fond of this tactic to control space, and escape when cornered.
161* TokenMiniMoe: She's the smallest of the playable characters.
162----
163[[/folder]]
164[[folder:From ''Kanon'']]
165!! Ayu Tsukimiya
166[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_ayu00_8.jpg]]
167
168--> ''"This power... I don't want it! I just... I just want to be able to stay here!"''
169
170Ayu is the main heroine of ''VisualNovel/{{Kanon}}'', a VisualNovel produced by Creator/KeyVisualArts in 1999: Ayu is an agile and easy-to-use character who fights with the mysterious powers of her winged backpack. She's oriented to an offensive style of play.
171
172* AwesomeBackpack: Uses her winged backpack as a melee weapon.
173* CrashIntoHello: Her "You there, outta the way!" special involves charging at her opponent this way, as a reference to how she met protagonist Yuuichi in ''Kanon''.
174* CuteBruiser: A cute, young girl who does most of her fighting with her fists of her winged backpack, although she has a kick in her arsenal.
175* FeatherFlechettes: Her Final Memory, called "Miracle Poem", has her changing clothes to those of an angel, then, while holding a little angel doll, she summons white feathers that fill the screen and [[ShockAndAwe zap her opponent]].
176* IJustWantToBeNormal: Implied in her winquote above. It's also implied that she got better. See WarriorTherapist under Mai's section.
177* ImprobableWeaponUser: She fights with a [[AwesomeBackpack winged backpack]], and can also use overgrown taiyaki in battle.
178* PowerGivesYouWings: Her fighting style revolves around using her backpack, whose wings grow to strike at her opponent. Ayu herself fully transforms into an angel for her Final Memory.
179* ShockAndAwe: Her Final Memory has her [[FeatherFlechettes filling the screen with feathers that zap her opponent]].
180* SpinAttack: One of her supers has her spinning and aiming at her opponent with her wings, and shooting energy waves towards her.
181* SymbolicWings: The little wings of her backpack are a reference to her being associated with angels in ''VisualNovel/{{Kanon}}''.
182* TearsOfFear: Poor, poor Ayu understandably cries tears of fear when confronted to Akiko's Final Memory.
183* TrademarkFavoriteFood: Taiyaki, she rides on a giant taiyaki to strike at her opponent, for her "Taiyaki Assault" special.
184** Akane lampshades this in her winquote:
185--> '''Akane:''' (On defeating Ayu) ''"Taiyaki is good, but waffles are better. Next time I'll introduce you to a mall."''
186** Also lampshaded by Shiori:
187--> '''Shiori:''' (On defeating Ayu) ''"Taiyaki and ice cream are both delicious. Would you like to take some time to get some taiyaki and ice cream now?"''
188* VerbalTic: When doing her C normal, you can hear her exclaiming her trademark "Uguu~".
189----
190!!Nayuki Minase
191[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/efz_nayukia00.jpg]]
192[[caption-width-right:320:[[labelnote:click here]]https://static.tvtropes.org/pmwiki/pub/images/efz_nayuki041.png[[/labelnote]] to see Awake Nayuki]]
193
194--> ''"Strawberry jam is delicious..."'' (Sleepy Nayuki)
195--> ''"Hmmm... not getting enough sleep really stops me from doing my best..."'' (Awake Nayuki)
196
197One of the heroines of ''VisualNovel/{{Kanon}}'', Nayuki is Akiko's daughter, and Yuuichi's cousin: she's an unorthodox character who fights with her unpredictable "sleepy boxing" style. As she consumes strawberry jam, her offensive capabilities increase dramatically. Her skills are oriented to a pressure style or fast style, depending on how much jam she has eaten. Her jam gauge indicates how much she has taken, It increases every time Nayuki eats strawberry jam with the special button, and she can rack it up to 9, and it decreases every time she's knocked down, till she has none. The more jam she has, she will gain faster and stronger attacks.
198
199Her awake version was introduced in ''[[UpdatedRerelease Eternal Fighter Zero -Memorial-]]''; unlike her sleepy version, awake Nayuki is a very fast and agile character who uses her multiple kicks to fight. She's oriented to a rushdown style of play.
200
201* BeamSpam: In one of sleepy Nayuki's supers, she's surrounded by a pair of Keropi dolls that shoot powerful energy beams at her opponent; she can also float to catch up with her opponent and juggle her.
202* DivingKick: Awake Nayuki has this move, can perform it at a near horizontal angle.
203* DrunkenBoxing: Sleepy Nayuki parodies this with her "sleepy boxing" style, except that she's asleep, and uses strawberry jam instead of alcohol to power-up her attacks.
204* ExtremityExtremist: Awake Nayuki fights only with kicks.
205* EyesAlwaysShut: Justified as she's asleep (possibly sleepwalking), and despite that, Nayuki is a really strong and agile character.
206* HarmlessFreezing: Awake Nayuki does this to her opponents for some of her special attacks: she has a super where she kicks a huge snowball diagonal up, and other where she's surrounded by [[OrbitingParticleShield rotating ice creams]], discouraging approaching opponents.
207* HeavySleeper: Not that it affects how she performs in a duel. This aspect of her character is referenced for her two fighting styles: her sleepy version fights with a parodied version of DrunkenBoxing, and her awake form unleashes a huge amount of alarm clocks for her Final Memory, called "Special Collection".
208* HurricaneKick: One of awake Nayuki's moves has her performing an arching version of this, referencing [[VideoGame/StreetFighterAlpha Sakura's Shunpuu Kyaku]].
209* IKnowMaddenKombat: Awake Nayuki's fighting style is a reference to her position as captain of her school's track team in ''VisualNovel/{{Kanon}}''.
210* ImprobableWeaponUser: In her sleepy form, she uses a Keropi doll as a projectile, or to hit her opponent directly.
211* KickChick: Awake Nayuki has a fighting style characterized for intrincate kicks and fast footwork, once again, as a reference as her position as captain of the school's track team.
212* LuckilyMyShieldWillProtectMe: Awake Nayuki uses her schoolbag to block incoming attacks.
213* MightyGlacier: Sleepy Nayuki is slow and her jumps are very floaty, but once she reaches 9 jams, she becomes nearly unstoppable.
214* MirrorMatch: Nayuki is a special case, as you can have an Awake Nayuki Vs. Sleepy Nayuki match-up, and an interesting contrast between her two fighting styles.
215* OrbitingParticleShield: When using her ice cream super, awake Nayuki is surrounded by a pair of rotating ice creams for a few seconds.
216* PowerUpFood: In her sleepy form, she uses strawberry jam to increase her offense and mobility.
217* SlideAttack: Awake Nayuki has this for her crouching C attack.
218* StuffBlowingUp: One of Sleepy Nayuki's supers has her throwing a black Keropi doll, which is actually a bomb, damaging the opponent if she's too close in the moment of the explosion.
219----
220!!Makoto Sawatari
221[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_makoto00.jpg]]
222
223--> "''Stop yelping! You're the one that attacked first! This is what they call "self defense"!"''
224
225One of the heroines of ''Kanon'', Makoto is a very fast character who uses her multiple gadgets to fight. Her projectiles can linger on screen for long after being fired, making Makoto an ideal character for a defensive style of play.
226
227* BottomlessMagazines: Makoto has no need to reload her gun, so she can fire it freely.
228* GunsAkimbo: Her "Ground Strafing" super has her firing two guns in midair, as a reference to a similar move by Dante from ''VideoGame/DevilMayCry''
229* TheGunslinger: Makoto uses a gun as her primary weapon. She specializes mostly in acrobatic GunFu and [[ShortRangeLongRangeWeapon close combat]]. She also has shades of the Trick Shot, as her projectiles [[PinballProjectile ricochet everywhere on the screen]] till they hit their target.
230* PinballProjectile: The bullets she fires ricochet on the "walls" and "ceiling" of the stage, easily catching an opponent off-guard.
231* PlayingWithFire: She has a pair of supers where she places a fireball as a trap, or hits her opponent directly with it.
232* PowerUpFood: Makoto uses a [[TrademarkFavoriteFood nikuman (A meat bun)]] during her Final Memory to recover some health.
233* ShortRangeLongRangeWeapon: She uses her gun mostly for melee attacks, and only two specials and one super use the gun as a long-range weapon. It doesn't make much sense why her firing a gun counts only as a melee attack.
234* TearsOfFear: Not as notable as in Ayu's case, but Makoto is also visibly worried when confronted to Akiko's Final Memory.
235* TheTrickster: Her fighting style is a reference to her fondness for pranks, as she throws fireworks, and use a canister of gas in battle to lock her opponent, leaving her wide open for a combo.
236----
237!!Shiori Misaka
238[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_shiori00.jpg]]
239
240--> ''You surprised me a bit... with such a rough welcome.''
241
242One of the heroines of ''Kanon'', Shiori is an agile character who fights with the power of anything cold, and a variety of projectiles. With all her long-range attacks and her energy shield, she's accustomed to a defensive style and keep-away game. Her shield technique, called "A sure way to win snowball fights" makes her completely immune to projectile moves as her Shield gauge decreases.
243
244* AnIcePerson: The core of her fighting style, she can shoot ice beams, drop icicles on her opponent's head, and can create improvised ice weapons from thin air. Her powers are a reference to her love for snow and iced things in the visual novel.
245* DeflectorShields: She can create an energy shield around her which protects her from projectiles. The key with Shiori is to know how to manage it to favor her long-range game.
246* DelicateAndSickly: Referenced. Not that it affects how she performs in battle.
247* HarmlessFreezing: All of her attacks produce this effect. Oddly enough, her Final Memory has her shattering her frozen opponent, which is a very powerful move, but not an instant kill.
248* ImprobableWeaponUser: Uses her ice-clad shawl to fight. She can even create sharp tools from thin air, such as, for example, [[ChainsawGood a chainsaw]] for her aerial C.
249* LongRangeFighter: Her projectiles make her well suitable for keep-away game. Only Kano surpasses her in this speciality.
250* SnowballFight: One of her supers has her firing a barrage of snowballs (Actually ice cream cartons) from under her shawl. Referenced in the name of her DeflectorShields.
251* TornadoMove: Another super has her covering herself with a gust of very cold air forming a tornado, easily catching unprepared opponents off-guard.
252* TrademarkFavoriteFood: Ice cream; The name of some of her attacks are references to her love for ice cream in the visual novel: for example, her ice-beam special is called "It's an ice cream beam", and her SnowballFight super is called "Wide-Spread Megavanilla Cannon".
253----
254!!Mai Kawasumi
255[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_mai00.jpg]]
256
257--> ''"Our combination of last boss and hero is unmatched... What am I saying?"''
258
259One of the heroines of ''Kanon'', Mai is a calm and versatile character who fights with the "Iaijutsu" style of swordplay, and can call a CuteGhostGirl (Also called Mai) to help her in battle. Her sword gives her excellent attack and range, but she has relative time recovery. Her ghost partner gives her the ability to attack at long distances without taking risks. When the ghost partner is floating normally, a "Time" gauge appears, indicating the time before she disappears. She also disappears when she or Mai is hit, or with certain movements. When she disappears, the "Time" gauge changes to a "Charge" gauge, indicating the time necessary before Mai can call her again.
260
261* AloofDarkHairedGirl: Just like in the visual novel; Mai is a calm, tall girl with long, dark hair. In an interesting contrast, the ghost partner is more cheerful and happily jumps into battle whenever Mai calls her.
262* AnimalEaredHeadband: The ghost partner wears a bunny-eared headband, which she can actually use as a melee weapon; Mai also wears one when doing one of her supers at level 2 but, in Mai's case, it's just for decoration.
263* AssistCharacter: The little ghost partner is ready to assist whenever Mai calls her. Think about her as similar to a [[Manga/JojosBizarreAdventure Stand]].
264* CuteGhostGirl: The ghost partner is actually a projection of Mai's younger self.
265* DullSurprise: Poor Mai has the most reserved reaction during Akiko's Final Memory.
266* FightingYourFriend: In a Mai Vs. Sayuri match-up.
267* FlashStep: Mai can use this tactic to confuse her opponents, as she can perform short bursts of super speed at varying distances, and [[SpeedBlitz can be used for both offense and defense]]. One of her supers, referencing a similar move by [[VideoGame/TheLastBlade Hibiki]], starts with a very fast, near invisible flash step.
268* FriendlyRivalry: With Rumi, and a much healthier one with Sayuri.
269* FusionDance: Of the '''Power Booster''' variety; Mai's Final Memory, called "Awakening", allows her to fuse with her ghost partner for several seconds, for enhanced offense and mobility.
270* IaijutsuPractitioner: Her fighting style. Mai is a master of this technique, drawing and attacking at lightning fast speed, and resheathing her sword after each strike. Most of Mai's moveset is based on Hibiki from ''VideoGame/TheLastBlade'', although some of her moves are references to other iaijutsu practitioners, such as [[VideoGame/GuiltyGear Johnny and Baiken]] for example.
271* ImprobableWeaponUser: The ghost partner is able to use her [[AnimalEaredHeadband bunny-eared headband]] as a melee weapon.
272* KamehameHadoken: One of Mai's supers has her ghost partner appearing behind her, throwing a barrage of Haoh Shokoken-esque fireballs at her opponent.
273* PillarOfLight: When fused with her ghost partner, Mai can summon powerful vertical bolts to the ground.
274* PuppetFighter: Not at the same level as Minagi with Michiru, but the key with Mai is to know how to manage her ghost partner to control space, keep pressure, and keep the opponent guessing where she's going to summon her.
275* SlideAttack: One of her FlashStep moves finishes with this.
276* SpeedBlitz: Mai can perform offensive and defensive [[FlashStep flash steps]] at varying distances, so she can strike her opponent even before she knows what happened, or to escape when cornered; and one super has her suddenly disappearing, and reappearing on contact.
277* SwordAndFist: Mai fights with a combination of melee attacks using her free hand and feet, and iai-styled attacks with her sword.
278* SwordBeam: Not a straight example, but Mai can swing her sword so fast, that it catches glints of light, creating the illusion of sword beams. This is more notable with her Mist Finer-esque special moves.
279* WarriorTherapist:
280** Mai gives friendly advice to Ayu, who just wanted to be normal:
281--> '''Mai''': (On defeating Ayu) ''"Don't run [[note]]From your powers[[/note]]. That power of yours serves a purpose just because you received it."''
282** Also to Rumi, who she calls out on relying on strength too much:
283--> '''Mai''': (On defeating Rumi) ''"Amazing brute force... But by letting the force slide past, it does not pose much of a problem."''
284----
285!!Sayuri Kurata
286[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/efz_sayuri00.jpg]]
287
288--> ''"ahaha... Sayuri is a bit bad, because she's an ordinary wizard."''
289
290A support character in ''Kanon'' and Mai's best friend, Sayuri is a formal and elegant character who fights with her MagicalGirl powers. She has good special moves, projectiles, and a decent method of attacking in mid-air, a command grab, and a 100% profitable counter, making her one of the most balanced fighters in the game.
291
292* AudibleSharpness: Her "Magical Cutter" special counter, also when her MagicWand changes as a sword.
293* CounterAttack: Her "Ah, got your skill~" special allows her not only to stop and counter any physical attack, but also to memorize it, after that, if Sayuri blocks an attack she has previously memorized, she will have the chance to counter with a Magical Cutter (A LighterAndSofter version of [[VideoGame/TheKingOfFighters Rugal's Genocide Cutter]]).
294* FriendlyRivalry: her match-up with Mai is an interesting and heartwarming example, as Sayuri's winquote on defeating Mai suggests that they were doing this as a game.
295* MagicalGirl: Her fighting style is a reference to the genre.
296* MoreDakka: Her "Magical Agents" super summons several men in black to gun her opponent down, referencing a similar move by [[VideoGame/{{Darkstalkers}} Bulleta]].
297* MorphWeapon: She fights with a shape-changing MagicWand that can transform into a sword, a mace, even a ''pile bunker''.
298* {{Ojou}}: Referenced on her graceful and elegant style. She even shows polite enough during Akiko's Final Memory, where she thanks Akiko for the breakfast, then proceed to dine on it with knife and fork.
299* ShockAndAwe: She can fire energy stars from her magic wand which zap her opponent; and one of her super has her summoning lightnings circling around her and zapping her opponent, or, if Sayuri can catch her opponent as a command grab, she deals extra damage.
300* SpectacularSpinning: Her Final Memory, called "Magical On-Stage" (AKA the [[MemeticMutation Sayurispin]]), if this move connects, Sayuri proceed to quickly spin around, drilling through her opponent's life bar.
301----
302!!Mishio Amano
303[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_mishio00.jpg]]
304
305--> ''"One hit, one kill. Oh well, I didn't think this would go so well, given how the world is."''
306
307A support character in ''Kanon'' and Makoto's friend, Mishio is a spear master who can augment her attacks with the elements of either fire, or thunder. Her spear gives her an excellent range in mid-air. However, she can only use half of her moveset with each element, and without one, she has very few moves. She's also the slowest fighter in the game.
308
309* FlamingSword: The core of her fighting style: She can use the elements of either [[PlayingWithFire fire]], or [[ShockAndAwe thunder]], to enchant her spear and gain access to more special moves. Her Final Memory enables her to use both at the same time.
310* MightyGlacier: She has the lowest speed of the playable characters, but her spear allows her to compensate with a great defensive style.
311* PillarOfLight: When in thunder mode, she can summon a vertical bolt right over her opponent's head.
312* PlayingWithFire: When in fire mode, she has access to some anti-aerial moves, as well as a RapidFireFisticuffs attack.
313* RapidFireFisticuffs: When in Fire mode, she can perform a quick succession of attacks with her spear.
314* ShockAndAwe: When in thunder mode, she can throw an energy wave that travels across the floor; one of her supers allows her to fire an energy beam across the screen, or [[PillarOfLight summon a vertical bolt]] right on her opponent.
315* StanceSystem: Not as prominent as Mio, but she can activate one of her elements at a time, and each time [[LuckBasedMission it's decided randomly]]. Only her Final Memory allows her to use both at the same time.
316* VisibleSilence: One of her winquotes reads just "......".
317* WaveMotionGun: Not exactly a gun, but Mishio is able to fire a powerful energy beam from her spear when in thunder mode, or create an energy wave that goes across the ground, zapping her opponent.
318----
319!! Kaori Misaka
320[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_kaori00.jpg]]
321
322-->''"Checkmate! ... That would be the appropiate expression."''
323
324A support character in ''Kanon'', Kaori is Shiori's sister and Nayuki's best friend; she's a very fast character who fights with her unmatched boxing skills. Although powerful at short range, she has no projectiles or ranged attacks, making her weak against long-range fighters, like her sister Shiori. Because of this, she's oriented to a pressure style of play.
325
326* BoxingBattler: She uses boxing as her fighting style, and has very fast footwork and evasion techniques: She's like a combination of Dudley from ''VideoGame/StreetFighterIII'', and Vanessa from ''VideoGame/TheKingOfFighters''.
327* CoolBigSis: Shiori sees her as this.
328--> '''Shiori:''' (On defeating Kaori) ''"Eww... Big sis, you really had no mercy, huh? Although I just really wanted to visit the flower garden..."''
329* CuteBruiser: As a cute, young boxer, she lets her fists do the talking.
330* EmptyEyes: What happens to her if she's on the receiving end of Akiko's Final Memory. She knows she has no choice but to accept her fate and eat the jam.
331* ExtremityExtremist: She only throws punches.
332* FriendlyRivalry: In a Kaori vs. Nayuki match-up: Aside of them being friends, the contrast between their specialities is interesting: [[ExtremityExtremist all-punching vs. all-kicking]].
333* MegatonPunch: Her Final Memory, called "Silent Pose", is actually a counter, if her opponent attacks Kaori when she's posing, the game cuts to a picture of Kaori punching her opponent up into the sky; then the screen fades in white, implying that her opponent vanished in ATwinkleInTheSky.
334* SayMyName: Not a literal example, but one of her supers has her throwing a punch diagonal up, then another diagonal down, and finishing with an uppercut, essentially writing a K in the air; this move is called "Initial K".
335* ThisIsGonnaSuck: If she's the victim of Akiko's Final Memory, her blank expression and empty eyes show she knows exactly what she's in for and has no choice but to accept her fate.
336* TornadoMove: Creates a small tornado for her DP special move.
337----
338!!Akiko Minase
339[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/efz_akiko00.jpg]]
340
341-->''"Understood."''
342
343A support character in ''Kanon'', Akiko is Nayuki's mom and Yuuichi's aunt: She's and incredibly agile character who fights with a vast array of household tools. Her multiple aerial hits make her strong in mid-air, and a single mention of her "Special Jam" is enough to make even the most badass of the warriors run away in fear.
344
345* ActionMom: Akiko is Nayuki's mom, and a very strong and agile character who fights with an assortment of household tools.
346* CarFu: Her "Planning For The Worst" Super has her catching a car speeding towards her ''with one hand'', and smashing it against her opponent.
347* EdibleAmmunition: She can use a cooler as a missile launcher; fittingly enough, the "projectiles" are vegetables and other food, such as carrots, radish, even raw fish
348* EveryCarIsAPinto: When she smashes a car against her opponent, it explodes on contact.
349* FightingClown: In a FightingGame full of cute and adorable girls with wacky fighting styles, Akiko is the wackiest of them all, not just because she's the only adult, also because of her fighting style that involves using household tools, and her moves are silly-looking but very effective; and her Final Memory has some comedic value (All Akiko does if feed her opponent a slice of bread with some of her jam on), but it's a very damaging move.
350* FryingPanOfDoom: One of the tools she can use in battle.
351* GargleBlaster: Her Final Memory features her famous inedible jam: from the moment this move connects, she prepares breakfast for her opponent on a table, with a slice of bread with some jam on, and her opponents tastes it (With varying reactions), then the screen fades to a white screen with a message in Japanese, and when it cuts back to the duel, we see the opponent lying on the ground, with 50% less of her life bar.
352* ImprobableWeaponUser: Her fighting style revolves around using a formidable array of household items, such as: A broom, [[WeaponsThatSuck a vacuum cleaner]], [[FryingPanOfDoom a frying pan]], a duster, a ladle, a fire extinguisher... even ''a washing machine'', and of course, her "Special Jam", which she reserves for her Final Memory.
353* PowerLimiter: Akiko can seal her opponents' special moves and mobility for a few seconds, for her "No More Mischief, Okay?" super move.
354* PsychoKnifeNut: One of the tools she can use is a kitchen knife, which she uses to stab her opponent; her DP special involves slashing her opponent several times in a row.
355* ScrewballSerum: Once again, her Final Memory where she uses her "Special Jam"; curious enough, this move is actually safe on whiff, which is the reason why Akiko players mostly reserve the whole Super Bar for her Final Memory, as her other supers have limited utility.
356* TimeStandsStill: She can slow time down for a brief instant, for her "It's the secret for one second approval" super move.
357* TokenAdult: Among a cast of pre-teen and teenage girls, Akiko is the only adult character.
358* WeaponsThatSuck: Another tool she can use is a large vacuum, with which she sucks her opponent and traps her inside, to later launch her into the air. Her crouching C also has using a smaller vacuum to wipe the floor, and knocking her opponent off her feet.
359----
360[[/folder]]
361[[folder:From ''AIR'']]
362!!Misuzu Kamio
363[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_misuzu00.jpg]]
364
365--> ''"Don't you want some juice? G, Gao... It's tasty, though."''
366
367Misuzu is the main heroine of ''VisualNovel/{{AIR}}'', a VisualNovel produced by Creator/KeyVisualArts in 2000; She's a strong, yet tricky character who uses several traps, poisons, and her crow partner Sora to fight. She has some useful normal moves, and her traps are good to catch unprepared opponents off-guard.
368
369* AssistCharacter: Misuzu can summon Yukito, the protagonist of ''VisualNovel/{{AIR}}'', to keep distance, and extend combos.
370* AttackAnimal: In a similar fashion to [[VideoGame/SamuraiShodown Nakoruru and Mamahaha]], Misuzu can command her crow partner Sora to attack her opponent.
371* BeTheBall: Potato the puppydog, who is used as a projectile by Yukito.
372* CounterAttack: Misuzu has a super move where she braces herself and prepares for impact, if her opponent attacks her at this moment, she will explode taking her opponent with her, and instantly cursing her (Don't worry, Misuzu reappears after a while).
373* DifficultButAwesome: Like [[VideoGame/GuiltyGear Testament]], the key with Misuzu is to know how to strategically place her traps and use poisons to deal as much damage as possible.
374* DinosaursAreDragons: Her Gao Gao Fire super, she summons tiny stuffed dinos to spit fire at her opponent.
375* FeatherMotif: Aside of temporarily growing wings to block, air dash and attack, she can also store energy feathers that can be used later to call Yukito.
376* KickTheDog: A literal "Kick The Dog" moment: Following Misuzu's command, Yukito uses Kano's puppydog Potato as a projectile by kicking him.
377* LifeDrain: If Misuzu can successfully curse her opponent, her life bar starts slowly depleting, and a time gauge appears under Misuzu's life bar; it lasts till time is up, or till Misuzu is hit.
378* SymbolicWings: She can grow wings behind her to help her in battle, a reference to her being the reincarnation of Kanna, a WingedHumanoid.
379* TimeStandsStill: Her Final Memory, called "Mother's Poem", is actually a command grab: After stopping time, Misuzu appears in pajamas, and walks three steps towards her frozen opponent. if it connects, the screen fades in white, with the word "ゴール..." (Goal...) in the middle.
380* TrademarkFavoriteFood: Misuzu uses her pulpy peach juice in battle, to place traps, or strike her opponent directly.
381* TrapMaster: Fighting style-wise, Misuzu is pretty similar to Testament from ''VideoGame/GuiltyGear'', as she places invisible traps in the ground, and sticky traps in the air, as well as use tiered curses and poisons to drain her opponents' life bar (Difference is, while Testament uses his own blood, Misuzu uses juice).
382----
383!!Kano Kirishima
384[[quoteright:318:https://static.tvtropes.org/pmwiki/pub/images/efz_kano00_4.jpg]]
385
386--> ''Great Victory for Kano-rin!''
387
388One of the heroines of ''AIR'', Kano is a slow, but well-ranged fighter, and can use elemental magic to keep her opponent at bay. Her magic staff gives her an incredible range even without magic, and refills her super bar without attacking her opponent. Due to her range and powers, Kano is best suited for a keep-away game.
389
390* AmbidextrousSprite: She wears [[IconicItem her trademark yellow ribbon]] on her right wrist, but it changes to her left wrist when Kano is facing in the opposite direction.
391* AwesomeButImpractical: Her Final Memory requires, aside of the usual conditions, that Kano is on her recoil guard stance to input the command, the window to do this is tiny but, if successful, she can take down a good chunk of her opponent's life bar.
392* BlackMagicianGirl: The magic she uses is purely offensive, as she can cast [[FireIceLightning fire, ice or lightning]] spells to attack. It's also a case of HeartwarmingInHindsight, as her powers are also a reference to her wishing for magic in ''VisualNovel/{{AIR}}'', although it's very likely that becoming a magician, and a strong fighter as a bonus, was not what Kano had in mind.
393* FireIceLightning: Her tiered spells are a reference to a RolePlayingGame named ''VideoGame/RagnarokOnline''.
394* LongRangeFighter: Her speciality is to keep opponents at bay, she's not defenseless on close combat, though.
395* MagicStaff: Her staff is modeled after the staves used in [[RolePlayingGame Role-Playing Games]].
396* ManaMeter: She has a special magic gauge, that she has to recharge before casting spells.
397* MechanicallyUnusualFighter: Unlike the other characters, her Super bar refills automatically, although very slowly, so her fighting style revolves around managing her magic gauge to attack, however, she's left wide open while recharging.
398* NeckLift: Her Final Memory, called "Memory of Shiraho", has her reaching at her opponent with her hands, if she connects, Kano lifts her by her neck, and strangles her with enough force to [[NeckSnap snap her neck]], taking down a good chunk of her life bar.
399----
400!!Minagi Tohno
401[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/efz_minagi00.jpg]]
402
403--> ''"Hey, come on... (pat pat)"''
404
405One of the heroines of ''AIR'', Minagi is a fair character who fights alongside her best friend Michiru. She can command Michiru to attack from any spot on the screen, forcing her opponent to keep an eye on Minagi, and the other on Michiru.
406
407* AssistCharacter: Michiru serves as this to Minagi.
408* BubbleGun: Both Minagi and Michiru use their bubble blowers to strike at the opponent, as a reference to their fondness for bubbles.
409* DeathFromAbove: Minagi's "Star Sand" Final Memory: huge stars rain on her opponent's head, keeping her at bay.
410* HurricaneKick: Michiru can perform her own version of this.
411* KickChick: Michiru does most of the fighting with kicks.
412* PaperMaster: Minagi fights with rice tickets, whether by throwing them like shurikens, or striking directly, as a reference to how she likes carrying dozens of rice tickets with her in ''AIR''.
413* PuppetFighter: When playing as Minagi, you actually control two characters: You control Minagi directly , and Michiru via special moves. The key with Minagi is to use Michiru to control space, and keep pressure.
414* StanceSystem: Following Minagi's command, Michiru can adopt two stances: a normal stance which allows her to move freely, and a fighting stance which locks her on position, but enables her to attack quicker.
415* ThisIsADrill: Michiru can perform a horizontal spinning kick, similar to [[SpectacularSpinning Sayuri's Magical On-Stage]].
416----
417!! Kannabi-no-Mikoto
418[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_kanna00.jpg]]
419
420--> ''"Kiee... A wingless person."''
421
422Kannabi-no-Mikoto (Or Kanna for short), is the FinalBoss of the game: She's an extremely fast and powerful character who uses her divine powers to crush her opponents. Due to her playable version not being different at all from her boss version, [[GameBreaker she's completely unbalanced, and inherently stronger than any other character]]. Because of this, she remains banned from TournamentPlay.
423
424* CoolSword: Uses a sword in battle, which is based on the sword wielded by fellow SnkBoss Kouryu, from ''VideoGame/TheLastBlade''.
425* DishingOutDirt: She can summon huge sharp rocks from the ground, right under her opponent's feet.
426* DoubleJump: All characters have this but, in Kanna's case, [[JustifiedTrope it makes sense]] since all she has to do is flap her wings again.
427* EnergyBow: She can use one of these to fire [[ShockAndAwe lightning bolts]] at her opponent.
428* FeatherFlechettes: One of her supers is a variation of Ayu's Final Memory: as she fills the screen with white, glowing feathers that [[ShockAndAwe zap her oponent]].
429* HomeStage: Her stage is the [[LevelInTheClouds Infinite Sky]]. The characters stand on a platform of solid clouds in front of a night sky with a bright full moon.
430* PowerFloats: Kanna's feet never touch the ground.
431* PromotedToPlayable: Kanna debuted in the ''Blue Sky Edition'' as the unplayable FinalBoss; She later became playable in ''Memorial'', however, unlike Unknown, she wasn't toned down for her playable version, and [[GameBreaker she's so overpowered]] that she's banned from tournaments.
432* ShockAndAwe: Aside of her EnergyBow, one of her super moves is similar to Ayu's Final Memory, where she fills the screen with feathers that zap the opponent.
433* SNKBoss: Subverted in levels 1 and 2, where she rarely attacks and just stands there letting you defeat her, but from level 3 on she shows her true power, you would need to be an EFZ god to beat her.
434* WingedHumanoid: Kanna's wings are not just for decoration, she can actually use them in combat.
435----
436[[/folder]]
437[[folder:From ''MOON'']]
438!!Ikumi Amasawa
439[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/efz_ikumi00.jpg]]
440
441--> ''"Oh yeah! Seeing that blood... I can't help but be excited..."''
442
443Ikumi is the protagonist of ''MOON'', a VisualNovel produced by ''Tactics'' in 1997: She's an exceptionally fast and agile character who fights with the power of blood. Most of her attacks spill the blood of her opponents across the battlefield, and she uses blood to increase her offense and mobility. Ikumi is best suited for an offensive style of play. When her blood bar is completely full, Ikumi automatically activates her SuperMode "Violent Run ~ Genocide Mode", and the bar changes to a "Violent Run" bar, which depletes after a few seconds. In this mode, Ikumi dramatically increases her offense, speed, and recoil guard ability, keeping her from being knocked by weak attacks.
444
445* BloodyMurder: The core of her fighting style is to use her opponents' blood, and her own blood for diverse attacks.
446* CombinedEnergyAttack: Her Final Memory, called "Sword Of Friendship", where she's assisted by her friends from ''MOON'', with Ikumi delivering the final blow; if the move doesn't finish the opponent, they strike a pose as the opponet falls to the ground. This move is actually is a reference to a move by VideoGame/CaptainCommando named "Captain Storm", not that it's different from the countless [[ShoutOut shout-outs]] present in the game.
447* FamilyUnfriendlyViolence: Being the only character able to spill the blood of her opponents can be pretty unnerving for the younger audiences. Sure, the blood serves a purpose gameplay-wise, and it's so cartoonish and over the top that it's sometimes fun, but still...
448* HighPressureBlood: Some of her attacks spill copious amounts of blood for Ikumi to absorb and use in battle. She can create geysers after plunging her own blood on the ground, and her command grab spills tons of her opponent's blood.
449* HomeStage: Her stage is the [[AbandonedLaboratory FARGO Research Institute]], where the plot of ''MOON'' unfolds.
450* NeckLift: Does this to her opponents, for her command grabs.
451* PlayingATree: This actually has a practical use: Ikumi's blocking animation has her disguise herself as a tree to block high, a rock to block low, and a cloud to air-block.
452* RazorSharpHand: Ikumi's hands and fingers are normal-looking, and despite that, she's able to cut down her opponents with them, and spill their blood to use it later in battle.
453* SuperMode: Her "Violent Run ~ Genocide Mode" special, which activates when her blood gauge is completely full.
454* TokenMinority: Meta-example: Ikumi is the only representative of ''MOON'', making her place against eight characters from ''[[VisualNovel/OneKagayakuKisetsuE ONE]]'', ten from ''VisualNovel/{{Kanon}}'' and four from ''VisualNovel/{{AIR}}''.
455----

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