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1!!![[center:'''[[Characters/Earth27 Main Character Index]]''': [[Characters/EarthTwentySevenTheLight The Light]] | [[Characters/EarthTwentySevenTheLegionOfDoom The Legion of Doom]] | [[Characters/EarthTwentySevenTheLeagueOfAssassins The League of Assassins]] ([[Characters/EarthTwentySevenWhiteGlove The White Glove]] | [[Characters/EarthTwentySevenBlackGlove The Black Glove]] | [[Characters/EarthTwentySevenFootClan The Foot Clan]]) | [[Characters/EarthTwentySevenHIVE H.I.V.E.]] | [[Characters/EarthTwentySevenTheRogues The Rogues]] | [[Characters/EarthTwentySevenTheOrganizedCrimeOfGotham The Organized Crime of Gotham]] ([[Characters/EarthTwentySevenTheMasterminds The Masterminds and Allies]]) | [[Characters/EarthTwentySevenTheSalvationSyndicate The Salvation Syndicate]] | [[Characters/EarthTwentySevenTheCadre The Cadre of the Immortal]] | '''Extraterrestrial Villains''' ([[Characters/EarthTwentySevenTheHouseOfZod The House of Zod]] | [[Characters/EarthTwentySevenApokalypse Apokalypse]]) | [[Characters/EarthTwentySevenSupernaturalVillains Supernatural Villains]] ([[Characters/EarthTwentySevenECO ECO]] | [[Characters/EarthTwentySevenSlashers Slashers]]) | [[Characters/EarthTwentySevenTownsvilleVillains Townsville Villains]] | [[Characters/EarthTwentySevenOtherVillains Other Villains]]]]
2
3[[foldercontrol]]
4
5!Extraterrestrial Villains
6[[folder:The Anti-Monitor (Mobius)]]
7[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/anti_monitor_earth_27.jpg]]
8
9The living embodiment of antimatter, who wishes to destroy all positive-matter in the universe so his own can reign supreme. He's responsible and influenced creating the Cadre by declaring war with the Monitor and his Challengers.
10----
11* ArchEnemy: Of The Monitor.
12* AttackOfTheFiftyFootWhatever: He possess a vast size varying from several meters to hundreds of meters.
13* BigBad: '''The''' biggest, baddest threat in Earth-27.
14* TheDreaded: Everyone, ''literally'' everyone, is either dead afraid of him or at least recognizes his threat. Not even Darkseid is willing to stand against him.
15* EldritchAbomination: A subjectively malevolent, mostly energy being locked inside of a huge suit of armor.
16* EnergyAbsorption: Anti-Monitor could absorb and consume the power of living beings.
17* EvilSoundsDeep: As befitting his giant size.
18* GreaterScopeVillain: The desire to stop him greatly concerns The Monitor. Several powerful villains can be seen as his agents.
19* TheJuggernaut: Remarkably hard to put down.
20* NighInvulnerability: He's personally battled scores of the strongest heroes from the universe simultaneously without taking any damage whatsoever.
21* OmnicidalManiac: He wants to destroy everything that isn't part of the Universe.
22* OrcusOnHisThrone: As he notes, he can conquer the entire universe by himself. Apparently he's too lazy to do that this time, so he's recruited the Cadre to do it for him.
23* OrderVersusChaos: Represents chaos to The Monitor's order.
24* PlanetEater: Although, he's only really expressed interest in eating Earth as far as individual planets go.
25* PoweredArmor: Keeps his body together, Without it, he's either a marshmallow or a living beam of energy.
26* TouchOfDeath: Understandably, a being made of pure anti-matter is deadly to everything.
27* TractorBeam: He can fire an immobilizing beam from his hands instead of a death ray, should he choose to.
28* WaveMotionGun: His blasts are devastatingly powerful.
29[[/folder]]
30
31[[folder:Mongul]]
32[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mongul_earth_27.jpg]]
33
34The cruel conqueror Mongul once roamed the cosmos aboard Warworld, a planet-sized engine of destruction. Invading countless worlds, Mongul enslaved entire populations.
35----
36* AmazingTechnicolorPopulation: The color of his skin is sickly pale yellow.
37* AmbitionIsEvil: Mongul is defined by his pride and his drive for dominance.
38* BaldOfEvil: He is completely bald and extremely evil.
39* DespotismJustifiesTheMeans: Mongul cares only about gaining and keeping power, and is prepared to use any means, however reprehensible to achieve that end. Might cross into DystopiaJustifiesTheMeans, given how his rule usually turns out for those he conquers.
40* EvilIsBigger: Mongul is always enormous. Darkseid is one of the few who are taller than him.
41* EvilOverlord: Of any planet he overruns.
42* GalacticConqueror: Galactic domination has always been his end game.
43* {{Jerkass}}: Honestly the nicest thing that can be said about him is that he's a huge prick.
44* LightningBruiser: Not only huge and strong, but shockingly fast as well, capable of landing numerous blows on Superman and Wonder Woman.
45* ModestRoyalty: For the murderous dictator of an entire planet, he doesn't dress all that fancy.
46* NighInvulnerability: Mongul could endure the hits of Superman and Wonder Woman as well as making planetary reentry with no signs of harm. However, great amounts of power are capable of seriously wounding him.
47* RedAndBlackAndEvilAllOver: His upper armor is black and red, and he has ambition and ruthlessness like no other.
48* {{Sadist}}: Mongul was a psychological and physical sadist who enjoyed the suffering of his opponents.
49* SmugSnake: Mongul is smart, but very full of himself, and his tendency towards toying with his victims causes him problems.
50* SufficientlyAdvancedAlien: Comes with the territory of having an entire planet composed of war technology other doomsday devices for personal use at your disposal.
51* SuperStrength: Mongul is vastly stronger than the average human being, and is even stronger than any member of his own race. Mongul is strong enough to effortlessly dismember bodies, fight against the likes of Superman, survive against Doomsday itself, and defeat a New God.
52[[/folder]]
53
54[[folder:Lobo]]
55[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/lobo_earth_27.jpg]]
56
57The last of the Czarnians, Lobo is known and feared across the universe as a bounty hunter who never misses his mark. Super-strong, immortal and unkillable, the Main Man has frequently clashed with Superman, although they have on occasion found themselves on the same side.
58----
59* AntiHero: He make the worst villains look like pussies.
60* BadassBiker: The baddest bastich of them all.
61* {{BFG}}: The Main Man's always packin' heat.
62* BoisterousBruiser: Naturally.
63* BountyHunter: He catches interstellar fugitives, whether they're running from the law or just rich crime lords. It's a job that basically allows him to be a complete ass to everyone around him and still get paid.
64* ClusterFBomb: Lobo often swears words like "Bastich" or "Frakkin" too much.
65* CoolBike: Doubles as a CoolSpaceship.
66* GeniusBruiser: As unbelievable as it may seem, despite his violent and loutish nature, Lobo seems to have a genius-level intellect in matters of destruction and violence. He can create complex virulent agents and the necessary antidotes to them such as the one he let loose on Czarnia, resulting in the deaths of the entire population in the span of one week.
67* GenocideFromTheInside: He nuked his home planet.
68* GunsAkimbo / MultiMeleeMaster: Lobo has already been shown carrying countless other weapons, as a laser weapon, a large knife, and even a guilt grenade.
69* HealingFactor: If Lobo does somehow sustain an injury, his accelerated healing enables him to regenerate damaged or destroyed tissue instantly, with little apparent pain. He will apparently heal from any injury.
70* HooksAndCrooks: The Main Man uses a lot of weapons from gun and knifes to weapons of mass destruction, but the good ol' Chain and hook is always the go tool to get the job done.
71* {{Jerkass}}: He's not really a nice person at all, since he hits on every woman he sees and cares very little about innocent lives.
72* LastOfItsKind: By his own doing no less, he's the last Czarnian.
73* LightningBruiser: Lobo possesses the ability to sharpen his awareness and increase his temporal flow, appearing to move faster than humanly possible. He can move at incredible speeds.
74* NighInvulnerability: He has at times shrugged off blows from the likes of Superman with no damage, taken planet-destroying attacks without so much as a scratch but at other occurrences has had his skin penetrated by bullets and had only some resistance against most magic spells and attacks.
75* RedEyesTakeWarning: And with no pupils, to boot.
76* SpacePolice: Believe it or not Lobo is a Member of the Manhunters.
77[[/folder]]
78
79[[folder:Starro]]
80[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starro_earth_27.jpg]]
81
82A planet conquering warlord who has enslaved numerous galaxies via his link with the Star Conquerors.
83----
84* BizarreAlienReproduction: Starro can asexually generate parasitic clones from his own body.
85* {{Cyclops}}: Only has one [[RedEyesTakeWarning red eye]].
86* EnergyAbsorption: Starro, both mini-clones and larger progenitors, can absorb energy and re-channel it as powerful blasts of energy, which it directs through the tip of each tentacle as well from its central eye at any given moment to make itself unpredictable with it's attacks.
87* FaceHugger: The whole means of how they assume control over a desired culture, by latching onto the unlucky individuals proboscis.
88* {{Flight}}: A fully grown Starro is capable of wingless flight in both outer space and atmospheric environments.
89* MindProbe: He can, besides control individual targets via his parasites, mentally control a small crowd of ordinary humans.
90* MookMaker: Can infinitely spawn smaller versions of itself.
91* PuppeteerParasite: He creates numerous miniature versions of himself, which attach themselves to a humanoid's face and subsequently take control of the host's central nervous system, thereby controlling the host. Control of the host is lost once removed from the victim.
92* StarfishAliens: Well, it looks like a one-eyed tentacled starfish, so it kind of fits.
93[[/folder]]
94
95[[folder:Doomsday]]
96[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/doomsday_earth_27.jpg]]
97
98Doomsday is a seemingly unstoppable behemoth who adapts his physical form to overcome and destroy anything or anyone in his path. He is best known for being the attempt murderer of Superman and Supergirl.
99----
100* AdaptiveAbility: He becomes immune to anything used against him. He occasionally develops offensive abilities, like the ability to extend his spikes and reel in who they impale.
101* AxCrazy: Doomsday was tortured into total insanity by his creator.
102* BackFromTheDead: Doomsday's most infamous ability is to return to life and evolve, becoming immune to whatever killed him previously.
103* TheBrute: Anyone who can wrest control of his mind tends to employ him as this.
104* CompositeCharacter: His appearance is mostly based on his ''Injustice'' incarnation.
105* TheDreaded: Many in the superhero and supervillain community are terrified of him especially since he is one of the few beings alive who can go toe-to-toe with Superman and is the being infamous for actually almost killing the Man of Steel. Superman himself admits to being frightened of him.
106* EnemyToAllLivingThings: He exists solely to kill all living things.
107* FromASingleCell: He is able to revive from even the smallest piece of him.
108* GenericDoomsdayVillain: The TropeNamer. His sole reason for being was almost putting Superman to his death before he succumbed into a coma. And to defeat Superman, Doomsday had to be overtly strong and feral to the point he has basically no personality, being comparable to an angry stampeding animal.
109* GeneticMemory: The memory of each and every one of his previous deaths is imprinted onto his consciousness. This is pretty impressive considering Doomsday is usually considered a DumbMuscle, yet due to the nature of his powers and physiology, he can perfectly and vividly remember the circumstances that he had been through in ''all'' of his previous lives. Something which Bertron learned the ''hard'' way.
110* ItOnlyWorksOnce: His ability to regenerate and adapt means any method of defeating him will only be useful once, then you're screwed if you try it again.
111* TheJuggernaut: You'd need someone like Superman or stronger to even think of slowing him down.
112* LightningBruiser: Can overpower and outrun people like Superman and Darkseid.
113* MonsterModesty: Wears shorts despite being an unstoppable monster not interested in reproducing.
114* TheNeedless: Doomsday does not require air, water, nor food to function.
115* NighInvulnerability: Hurt him with something once and it won't work again.
116* OmnicidalManiac: Doomsday will not rest until everything around him is destroyed.
117* OneManArmy: Doomsday can take out entire planets on his own, and has torn through the whole Justice League on several occasions.
118* RedEyesTakeWarning: His eyes are monochromatic red and he's an nigh-unstoppable engine of destruction.
119* ResurrectiveImmortality: Doomsday's ultimate power, despite his overwhelming power, is the latent ability to be resurrected sometime after he is killed. And no matter how many times he dies, he'll simply come back, immediately ready to kickstart another path of rage and destruction. What makes this power especially potent is the fact that whatever death Doomsday had is registered into its physiology and adapts to what caused it, giving Doomsday an evolutionary jump and making him immune to whatever killed him in his previous life.
120* SpikesOfVillainy: That can extend and stab Superman.
121* SuperpowerLottery: Doomsday being an attempt at creating the ultimate predator and warrior meant that it had to have adapted several times to acquire various different powers and abilities in it's own millions of years of existence. It already possessed superhuman strength, speed, and durability by the time it arrived on Earth and duked it out against the Justice League and Superman. Later on, not only does it gain more new powers like electronic manipulation, heightened intelligence, flight, laser beams, and a lethal virus carrier, but its own existing powers become better and more proficient over time.
122* UltimateLifeForm: Was designed to be the strongest possible being ever created.
123* UnstoppableRage: He is nothing but pure rage at everything around him.
124[[/folder]]
125
126[[folder:Despero]]
127[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/despero__earth_27.jpg]]
128
129One of Martian Manhunter's oldest foes, Despero was transformed by the Flame of Pytar into a galactic tyrant whose psychic might is matched only by his prowess as a physical juggernaut.
130----
131* AmazingTechnicolorPopulation: He's bright pink.
132* TheBrute: An interesting example in that he clearly revels in his muscle and enjoys taking on the heroes with both the physical and psychic equivalents of overpowering brute force, yet when push comes to shove he shows his true colors as a GeniusBruiser.
133* TheDreaded: Anything involving him is an "oh shit" moment. When he shows up, holding back is not an option, and it always takes multiple teams just to slow his progress. A single team going up against him is a suicide mission.
134* PersonOfMassDestruction: It frequently takes multiple teams to bring him down, and even that isn't always guaranteed.
135* PsychicPowers: Wields a regular arsenal of them, and is probably one of, if not the, foremost telepathic threats in the DCU.
136** MindManipulation: One of Despero's primary abilities is to take control of his opponent's minds.
137** MindProbe: Despero is a highly adept mind reader even besting J'onn in a psychic duel more than once.
138* ThirdEye: Which controls his psychic abilities.
139[[/folder]]
140
141[[folder:Blackfire (Komand'r)]]
142[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/blackfire_earth_27.jpg]]
143
144The older evil sister of Starfire and aunt of Mary Grayson. Komand'r is bitter, sadistic, and out for her younger sibling's blood.
145----
146* AlienPrincess: She's the oldest princess of the planet of Tamaran.
147* CainAndAbel: The Cain to Starfire's Abel.
148* EnergyAbsorption: Blackfire can absorb and repossess copious amounts of solar/stellar energy to energize her powers. A new facet she displayed when her abilities were absorbed was leeching off the abilities of her sister to produced lilac nova blasts.
149* [[EvilUncle Evil Aunt]]: Of Mariand'r.
150* EvilRedhead: As Starfire's evil sister, this is to be expected.
151* FlyingBrick: Much like her sister she has flight and SuperStrength.
152* GodSaveUsFromTheQueen: Actually subverted. Her better understanding of the darker sides of politics and hard-line attitude make her not only a better queen than Myand'r, but a more popular one as well.
153* HandBlast: As her sister Starfire, it is her main attack.
154* MostCommonSuperpower: Just as well endowed as her sister.
155* PowerOfTheSun: Blackfire's alien physiology constantly absorbs ultraviolet radiation and converts it to energy.
156* PuppetKing: She's the ruler of Tamaran, but only because Apokalypse lets her.
157* PurpleIsPowerful: What little clothes she wears have purple in it, and her eyes and energy blasts are also purple.
158* TheResenter: Towards Starfire, and most other Tamarans for that matter.
159* SecondaryColorNemesis: Just like her sister and most Tamaraneans, she has orange skin and her Starbolts and eyes are purple.
160* SterilityPlague: She cannot have children of her own as a result of many Apokaliptian experiments she had done to restore her flight and replicate the energy projection abilities of her sister.
161* {{Stripperiffic}}: If you thought Starfire dressed provocatively, think again. Her costume take cues from Starfire's New 52 costume during her time in ''Red Hood and The Outlaws''.
162* VillainousPrincess: First in line to inherit the position as Queen and the most personal foe of her sister.
163[[/folder]]
164
165[[folder:The Reach (H'San N'Tall)]]
166An very powerful and dangerous alien race from which Jaime Reyes' Scarab originated. They travel the universe, deploying scarabs and siring children to planets and using the data received to take them over.
167----
168* AdaptationOriginConnection: In the comics the H'San N'Tall and The Reach are unrelated to each other, but here the H'San are the most "evolved" of The Reach's primary species, impregnating women to create sleeper agents as vanguard in addition to their Scarabs.
169** They also captured and experimented on the future members of [=Gen13=], leading to the activation of their powers.
170* AdaptiveArmor: Their scarabs create armor capable of taking on Green Lanterns, slipping between dimensions, healing their hosts, and [[BreadEggsMilkSquick destroying planets]] though usually at the cost of the host's individuality and free will.
171* AlienInvasion: They tried to launch one during 2014, but they were repelled by the heroes of the world.
172* ArtifactOfPower: The Scarabs, which were created to be one of the most versatile - and deadly - weapons in the universe, and in The DCU that's saying something. They have enough firepower to threaten cities, and one of the higher-level weapons has potential theological implications... also, real Green Lanterns don't like being around them, with responses varying from "headache" to "homicidal urges." The GL Corps and the Reach have some history...
173* TheGhost: While mentioned, they haven't been described nor appeared in person.
174* GreaterScopeVillain: They're the ones who sent the Symbiote Scarab that would end in possession of Jamie Reyes.
175* HeroKiller: They're the ones who killed Don Hall.
176[[/folder]]
177
178[[folder:Divine (Galatea)]]
179A clone of Kara Zor-El created by Cadmus.
180----
181* CompositeCharacter: Divine, a clone of Power Girl in the comics, is merged with Power Girl's {{expy}} Galatea from ''WesternAnimation/JusticeLeagueUnlimited''.
182* TheGhost: She's mentioned in the lore of House of El but hasn't made an appearance.
183[[/folder]]
184
185!!Daemonites
186[[folder:In General]]
187[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/earth_27_holiday_gift_6__daemonite_by_roysovitch_dcv8krw_pre.jpg]]
188
189The Daemonites are aliens that fight against the Kherubim. They were originally created to serve the Kherubim but rebelled. They have the ability to possess the bodies of others and shape shift.
190----
191* CompositeCharacter: The Daemonites has it's shape in the Original Wildstorm continuity combined with the colors of their New 52 appearance.
192* EldritchAbomination: They are a reptilian alien race from the planet Daemon, who are capable of possessing host bodies.
193* HealingFactor: If a Daemonite is ever harmed it can heal indefinitely while it's brain still survives. Daemonites have been seen losing their limbs, internal organs and portions of their brains while still surviving. It also seems that Daemonites heal more quickly while resting within a host body.
194* MultiArmedAndDangerous: Daemonites has a set of four arms on their bodies.
195* PuppeteerParasite: They possess human bodies to infiltrate society.
196* WolverineClaws: Daemonites have long, dangerous claws on each hand and foot which they use within combat and to help break the mental barrier of their host bodies. They can also expose these claws while within their host body to allow for stronger attacks.
197[[/folder]]
198
199[[folder:Helspont]]
200[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/helspont_earth_27.jpg]]
201
202One of the most powerful Daemonites in existence thanks to the Acuran body that he stole. He is leader of the Daemonites and an enemy of the [=Wild=]C.A.T.s as well as Mr. Majestic.
203----
204* DemonicPossession: Helspont as a Daemonite are parasitic beings that not only take complete control over another being's body but inhabits their mind as well. They feed on the nutrients and physiology of the host body until the body is destroyed or the Daemonite abandons it. Normally, possession causes no harm to the physical body but the process changes frequently. The stronger the Daemonite the easier the transition. Occasionally, the Daemonite can leave the host body violently and destroy the body.
205* HealingFactor: If a Daemonite is ever harmed he can heal indefinitely while his brain still survives. Helspont have been seen losing their limbs, internal organs and portions of their brains while still surviving.
206* {{Immortality}}: He have survived for countless years within and without a host body. It is assumed by scientists and enemies of the Daemonites that they are immortal; however, this may only be the case in mental form.
207* {{Intangibility}}: He have a degree of intangibility allowing him to phase through solid objects as he do when he takes possession of a host body.
208* TheLeader: His greatest skill though is his ability to lead, and in some cases, manipulate others. He commands great Daemonite, half-Daemonite, and even human armies that will do his bidding without question.
209* SkullForAHead: Helspont has a [[FlamingSkulls flaming]] [[HornedHumanoid horned skull for a head]] due to his [[DemonicPossession possession]] of an Acuran host.
210* SuperSpeed: Helspont's body is faster than that of a human while on Earth. Either while within a human host or not they exhibit incredible amounts of speed which can carry them to speeds that match that of most street cars while his physical capabilities of speed while in combat also increase past human levels.
211* SuperStrength: Helspont possesses superhuman strength on a level that is equal to those of Superman, Captain Atom, Mister Majestic, Spartan, and other powerhouse characters.
212* {{Telekinesis}}: His telekinetic and energy powers have been used almost interchangeably for blasts, shields and controlling things from a distance.
213* {{Telepathy}}: As a Daemonites he's not only a physical being that take possession of host bodies but he manipulate the mental effects of the beings as well.
214* WolverineClaws: Helspont have long, dangerous claws on each hand and foot which he use within combat and to help break the mental barrier of his host bodies. He can also expose these claws while within their host body to allow for stronger attacks.
215[[/folder]]
216
217!!Utrom
218[[folder:General Krang]]
219[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/general_krang_earth_27.jpg]]
220
221Utrom warlord associated with Shredder and the Foot Clan.
222----
223* AmbitionIsEvil: He was literally barred from inheriting the position of Supreme Chancellor by his father Quanin, but his charisma and support from the Utrom military allowed him to create his one faction, the Kraang Collective.
224* AntagonisticOffspring: His father Quanin barred him from inheriting his position, and Krang rebelled and created his own Utrom faction, the Kraang collective. This was after angry masses cannibalized his father for ordering him to lethally put down a rebellion that supported Krang.
225* BaldOfEvil: His human body has no hair, and he's a ruthless inter dimensional conqueror.
226* BigBadEnsemble: Alongside Shredder, he's the biggest enemy the TMNT have faced.
227* CompositeCharacter: He's combined with General Blanque, an enemy of the TMNT and Professor Honeycutt.
228* ExtremeOmnisexual: He's omnisexual and has apparently being widowed nine times.
229* FantasticRacism: Like most Utrom, he hates Neutrinos and was perfectly fine using the xenophobic hatred of his kind for the Neutrinos to drive them into an all out war.
230* GoodSmokingEvilSmoking: His human body smokes, and he's one evil bastard.
231* HostileTerraforming: He plans to turn the Earth into a new Utrom throne world by changing its atmosphere to be compatible with his species.
232* IHaveManyNames: General Karl Blanque, Iron Demon, Tetsu-Oni.
233* InSeriesNickname: Pinkie is the Brain, Kraken, Mastermind.
234* MobileSuitHuman: Uses an Exo-Suit to move around.
235* SinisterShades: As General Blanque he wears green tinted shades, and very much a sinister alien invader.
236[[/folder]]
237
238[[folder:Ch'Rell]]
239The nephew of General Krang.
240----
241[[/folder]]

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