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1A character sheet for the Warriors of Chaos from ''VideoGame/DissidiaFinalFantasy'' and its prequel. Note that comments on a character's fighting style generally stay the same between games, except when otherwise mentioned.
2
3See the Main Page [[Characters/DissidiaFinalFantasy here]].
4
5See also:
6* [[Characters/DissidiaFinalFantasyWarriorsOfCosmosIToVI The Warriors of Cosmos I to VI]]
7* [[Characters/DissidiaFinalFantasyWarriorsOfCosmosVIIToXI The Warriors of Cosmos VII to XI]]
8* [[Characters/Dissidia012FinalFantasyWarriorsOfCosmos New Warriors in Dissidia 012 (Duodecim)]]
9* [[Characters/DissidiaFinalFantasyWarriorsOfChaosIToVI The Warriors of Chaos I to VI]]
10* [[Characters/DissidiaFinalFantasyOther Other Characters]]
11
12-----
13
14[[foldercontrol]]
15
16[[folder:Sephiroth]]
17[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/Sephiroth_Dissidia_Artwork_2688.jpg]]
18[[caption-width-right:330:"Accept it. I am the one who guides you -- forever."]]
19->''"The truth can be cruel at times, but whether they can accept that truth is up to them."'' -- Life of the Planet
20
21-->Voiced by: Creator/ToshiyukiMorikawa (Japanese), Creator/GeorgeNewbern (English)
22
23--Fighting Style: '''Focused Blade'''
24
25A powerful former member of [[SuperSoldier SOLDIER]] from ''VideoGame/FinalFantasyVII''. [[ArtificialHuman When he learned about his origins, as the result of an experiment called the Jenova Project]], Sephiroth attempted to become a god by absorbing the world's life energy into himself.
26
27Sephiroth wields a '''Focused Blade''', striking only once with Masamune but sending out waves of energy to land multiple hits. Maximizing his damage potential requires timing the second button press to continue the attack once the first part has dealt maximum damage. He is mostly a swift close-ranged fighter but has SwordBeam attacks to pressure from range.
28
29!!General Tropes
30* AdaptationalNiceGuy: Given his amnesia making the strongest memories he retains those of having been a FallenHero, Sephiroth ends up being more of an AntiVillain in his demeanor and actions in the ''Dissidia'' series, whereas he was straight-up evil in his original game.
31* AntiVillain: While he's fighting for Chaos's side, he has no interest in the war and tells Emperor and Ultimecia that EvenEvilHasStandards. That said, while he's willing to fight the Warriors of Cosmos to get what he wants, he doesn't go out of his way otherwise. It's also implied in his ''Dissidia 012'' character bio that he might have also wanted to end the war as well.
32%%* EmpoweredBadassNormal
33%%* BadassLongcoat
34* BreakingSpeech: To everyone, even those on his own side. It's what he does.
35* DissonantSerenity: Nothing ever shocks this guy, not even being beaten, since he just turns it on his opponents with his words.
36* FallenHero: Lampshaded repeatedly by his opponents.
37-->'''Emperor:''' A "hero", toyed with by fate? / How the mighty have fallen.\
38'''Kain:''' A fallen hero; how regrettable.\
39'''Lightning:''' Something tells me you're not the heroic type.
40* HumanoidAbomination: Remember, he's actually a collection of Jenova cells made to resemble his human body.
41-->'''Firion''': "You make me shiver. What are you?!"
42* HypocriticalHumor: In his lines against certain opponents.
43-->(''to Shantotto''): "A former hero? Please..."\
44(''to Cloud of Darkness''): "Another washed-up monster..."
45** This is also noted by both his allies and enemies:
46--->'''Garland''': "Show me what a 'hero' can do!"\
47'''The Emperor''': "A hero, [[CosmicPlaything toyed with by fate]]?"\
48'''Squall''': "No one needs a hero from the past..."
49* LampshadeHanging: After the boss battle with him during Warrior's story mode, Sephiroth says that he is going to go do what he is ''obligated'' to do, i.e. torment and battle Cloud. He seems aware of the fact that most of his appearances since his original game more or less center around just that.[[note]]Dissidia 012 also reveals that he makes it a point to fight those from his world to recover his memories, though that came later.[[/note]]
50-->'''Sephiroth:''' "The time has come. I must face him and fulfill my obligation."
51* LonersAreFreaks: He's sorta treated like this by The Emperor and Ultimecia, due to his refusal to join their alliance.
52* ManipulativeBastard: To Cloud, of course, whom he has a sadistic fondness for toying with.
53* MusicalSpoiler: [[spoiler:When fighting Sephiroth in Destiny Odyssey/Light to All Chapter 1, the battle theme J-E-N-O-V-A plays - which played during the Jenova fight immediately ''preceding'' the battles with Sephiroth in ''VideoGame/FinalFantasyVII''. This is your giveaway that Cloud and Sephiroth are going to get another match - when you fight him in Shade Impulse/Light to All Epilogue, One-Winged Angel kicks in like it should.]]
54* OneWingedAngel: Averted, surprisingly enough considering he's the TropeNamer. Sephiroth's One-Winged Angel form would require a completely different character model, due to how inhuman it is, rather than just a new skin, and that would have forced the game to stop and load every time he activated it (which is strange, considering how most of the other villains' EX forms were based on their legitimate One Winged Angel forms). He does have his one black wing from ''Advent Children'' and ''Franchise/KingdomHearts'', though, making the trope be applied ''[[VisualPun literally]]''.
55* PunchClockVillain: While all the other villains have some clear goal of domination, absolute destruction, or something alike, Sephiroth doesn't care at all for any of this, nor the outcome of the battle of the gods. His only shown interest is in fighting Cloud and Tifa to recover his lost memories, and once he has them, his focus turns to the nature of the cycle and his own existence within it. He barely tolerates most of his allies, with him outright disliking several including the Emperor and Kefka. Though he's also indifferent to Golbez' secret betrayal, and aside from taunting the warlock with that fact that he knows, does nothing else with it.
56* TheStoic: As usual for Sephiroth, he's perpetually calm and collected, with his voice not really showing much emotion when he speaks.
57* WorthyOpponent: Seems he reciprocates Jecht's opinion of him in this regard.
58-->"Seems I do not have to hold back."
59
60!! Gameplay and Combat Tropes
61* AwesomeButImpractical: Much like the Emperor's Starfall or Exdeath's Maelstrom, Black Materia is an unavoidable HP attack with a very long cast time. It varies from the aforementioned skills in that it can be cast early for a lesser and avoidable effect, but it can also only be used while on the ground. Ultimately, it is more of a pressure tool to force the enemy to attack Sephiroth and prevent a full casting than an actual weapon.
62* BeehiveBarrier: When using Scintilla.
63* CastingAShadow: Shadow Flare. Also gets a dark aura on his sword when using Octaslash.
64* ChargedAttack: Black Materia.
65* ColonyDrop: Same as above.
66* CoolSword: His signature Masamune, with its Kingdom Hearts length.
67** {{BFS}}: Has the longest melee reach in the game.
68%%** KatanasAreJustBetter
69%%** ImprobableWeaponUser
70%%** NamedWeapons
71%%** PublicDomainArtifact
72* DeathFromAbove: Hell's Gate combines this with ImpaledWithExtremePrejudice -- Sephiroth drops onto opponents from above with his sword held down to stab them, just as he did when he killed Aerith.
73** GroundShatteringLanding: If he's close enough to hit the floor when executing Hell's Gate, HP-damaging Materia rocks will shoot up where he lands, giving it much more ground potential than one may think. Basically, if he shouts "To the promised land!" while you're on the floor, it's a pretty good idea to just run, since one dodge might not be enough.
74* [[SuperMode EX Mode]]: '''[[PowerGivesYouWings Reunion!]]'''
75--> "It's time..."
76** Just as he did in the climax of the original game and ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', Sephiroth fuses with even more Jenova cells and increases his power, gaining a single black wing in the process. In addition to Regen, Sephiroth's [=EX=] Mode gives him the following abilities:
77*** '''[[NotQuiteFlight Glide]]''': Seems one wing is almost as good as six. Sephiroth is able to fly around the stage.
78*** '''Heartless Angel''': Holding [=R+Square=] begins the charge for Sephiroth's signature move. When it goes off correctly, it causes an instant, unblockable attack which brings the opponent's [[HPToOne Brave To One]].
79** In addition, Reunion gives Sephiroth access to his [[LimitBreak EX Burst]]: '''Supernova'''.
80---> "I bring you despair!"
81** Sephiroth charges his own LimitBreak meter after slashing his opponent and begins chanting the [[FormulaicMagic mathematic equation]] for his spell. On a perfect charge, Sephiroth [[HurlItIntoTheSun smashes the opponent into a dying sun]], [[EarthShatteringKaboom which promptly goes nova]] as he stands in the foreground, exactly like he did after the Nibelheim Incident.
82---> "Ruination to all!"
83* FlashStep: Oblivion, Fervent Blow, Godspeed, and Heaven's Light.
84* IaijutsuPractitioner: Oblivion.
85* ImplausibleFencingPowers: Not that he's the only one, but he gets a special mention for his gratuitous use of the tropes list under the next one.
86* JackOfAllStats: He isn't a particularly ''bad'' character; he moves and attacks at a decent clip and packs a fair punch. He just lacks the pure power and/or speed of others, and has little combo potential.
87* SimultaneousBladeSpam: ''All'' of his melee attacks hit far more times than you actually see his sword swing. Oblivion is probably the best example, where he dashes past the opponent and only hits them with the Masamune once, but they get hit eleven times.
88* SwordBeam: The undisputed king. Fervent Blow and Godspeed fire several sword beams, while Reaper, Transience, and Sudden Cruelty leave bands of energy after the actual swings that hit more times.
89* TooSlow: When using Reaper and Godspeed, though as he's TheStoic, it's underplayed compared to other instances of the trope.
90
91!!Design and Costume Tropes
92* BadassLongcoat: Most of his outfits have this, considering it's pretty much his signature look.
93%%* BlackCloak
94* FeatherMotif: Black feathers, likely carried over from ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''.
95%%%* HellBentForLeather
96* HighCollarOfDoom: Normally big in his original three outfits, but his DLC bonus outfit is his ''Kingdom Hearts'' coat, and, [[http://images4.wikia.nocookie.net/__cb20110407124716/finalfantasy/images/d/dd/Dissidia012-SephirothKH.png well....]]
97* LongHairedPrettyBoy: Once again, it's ''Sephiroth''. Penelo seems to disagree on this one.
98%%%* NoShirtLongJacket
99* PerpetualMolt: He constantly leaves a trail in [=EX=] Mode, but even upon entering battle ''without'' his wing, he descends amidst a swarm of black feathers.
100%%* PowerGivesYouWings: ONE wing in this case.
101* ASinisterClue: As usual, he wields Masamune left-handed, and as usual, he's still a villain, albeit [[ZigzaggedTrope a bit less villainous than he normally is]].
102* WalkingShirtlessScene: His second outfit, taken from the scripted battle with Cloud at the end of ''VII''
103* WhiteHairBlackHeart: [[ZigzaggedTrope Though not as much as usual]], this time Sephiroth is a PunchClockVillain fighting for his own interests, but he's still on Chaos's side and has no problems fighting any hero he wishes to further those interests.
104
105!!In ''Dissidia''
106* AlasPoorVillain: Invoked in-universe by Cecil Harvey. See TragicMonster.
107* AudienceSurrogate: Similar to LOVELESS and his reaction to it in ''VideoGame/CrisisCore'', Sephiroth basically speaks for all people who don't view Kefka favorably with his pre-battle quote to Kefka being a simple "You're annoying." Made even more poignant in the Japanese version, where Kefka, lacking the benefits of {{Woolseyism}}, is much less popular.
108* BloodKnight: Sephiroth implies when attempting to pull a NotSoDifferentRemark on the Warrior of Light during the 13th Cycle that the closest thing to a "motivation" for Sephiroth to participate in the conflict is that he enjoys fighting. Kefka also claims that he pretty much was made for the battlefield during the 12th Cycle when trying to manipulate Sephiroth into luring Cloud to be killed by Sephiroth in addition to Sephiroth killing Tifa.
109* BorrowedCatchPhrase: When the Emperor asks Sephiroth to join himself and Ultimecia, Sephiroth borrows Cloud's "Not interested" line.
110* EvenEvilHasStandards: When the Emperor attempted to recruit Sephiroth into his and Ultimecia's plot to rule existence, he refuses. Considering how their "plan" basically involved killing off every single one of their own allies as well as their enemies to ensure that the Emperor managed to rule existence in the place of Cosmos and Chaos, it almost seems like Sephiroth was subtly giving his displeasure in that sort of plan in retrospect.
111* GodhoodSeeker: Lampshaded by [[HypocriticalHumor Kefka]]. Like the other villains, Sephiroth decides to implement his plot from [[VideoGame/FinalFantasyVII his original game]] in order to survive after [[spoiler:Cosmos' death]]. It was cut out of Duodecium in favor of focusing on his rivalry with Cloud, but several of his quotes in both games allude to this.
112* MotiveMisidentification: Bartz observes the Emperor, Ultimecia, and Sephiroth together, and wonders whether the Emperor and Sephiroth were fighting over Ultimecia. Actually, the Emperor and Ultimecia were attempting to recruit Sephiroth into their plan, but Sephiroth had evidently refused.
113* TheReasonYouSuckSpeech: How he tries to hammer home the fact that Cloud is his UnwittingPawn. Cloud turns it around on him ("You're the one who won't let go!"), but Sephiroth doesn't seem to be fazed in the slightest. He also deals one to the Warrior of Light, though the Warrior being the Warrior, doesn't pay attention.
114* TragicMonster: If playing as Sephiroth against Cecil Harvey, Harvey will say that there "is sorrow in (Sephiroth's) wintery eyes", indicating that, despite his statements, Sephiroth does actually feel some melancholy about something.
115* WarriorPoet: With his desire to become a god toned down, Sephiroth's main goal (besides messing with Cloud) seems to be to muse over the nature of life and his lost memories to himself and occasionally Garland.
116
117!!In ''Dissidia 012''
118* DidYouJustFlipOffCthulhu: While a few of the villains are insulting [[spoiler:Feral Chaos]], Sephiroth actually talks down to him.
119-->"Is that all? You can do better than that."
120* {{Hypocrite}}: Though unintended since the cutscene dialogue wasn't changed between the two games, he snarks that Cloud clings to old memories, when his entire motivation for fighting Cloud is so he can recover his own memories. Promptly lampshaded when Cloud quickly snaps back "[[TakeThat You're the one that can't let go!]]"
121* MirrorMatch: His suicide is represented by this in an official quest.
122* [[NotInThisForYourRevolution Not In This For The God's Dispute]]: Apparently, Sephiroth does not actually care about the actual outcome of the conflict between Cosmos and Chaos, and only participated in the conflict in the first place to regain his memories.
123* ProperlyParanoid: Hinted at in the original game and confirmed in ''Dissidia 012'', in the twelfth cycle he suspected that he might actually be an enhanced Manikin that was implanted with the real Sephiroth's memories. He killed himself to test this theory, and when he was resurrected in the thirteenth cycle, he knew that he was the real deal. [[spoiler:However, it turns out that the Warrior of Light, Cosmos, and Chaos are precisely that themselves, so his suspicions were well-founded]].
124* WarriorTherapist: Strangely enough, in the ''Prologus'' demo for ''Dissidia 012'', he actually lectures the Warrior of Light ''and'' Lightning after they beat him about their holding back too much of their power, and even almost encourages them to go full out and actually kill him next time, namely because there wouldn't have been a point to them existing in the current state of the world if they didn't do that. Then again, Cloud does hint that most of the Warriors of Chaos were holding back their power.
125[[/folder]]
126
127[[folder:Ultimecia]]
128[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/Dissidia_Ultimecia_2283.jpg]]
129[[caption-width-right:330:"Foolish boy. Everything is an illusion. Your hopes, your friends -- Your life itself -- shall fade."]]
130->''"Everyone wishes they could change the past."'' -- Gears of Time
131
132-->Voiced by: Creator/AtsukoTanaka (Japanese), Tasia Valenza (English)
133
134Fighting Style: '''Sorceress Fusileer'''
135
136An incredibly powerful sorceress [[TimeMaster who controls time]] and can attack with weapon-shaped long range energy attacks, aside from casting [[{{Pun}} time-honored spells]]. In ''VideoGame/FinalFantasyVIII'', she attempted to compress time, creating a world where past, present, and future would become one, and in ''Dissidia'', she's plotting the same thing, [[WellIntentionedExtremist although with a much more ambiguous view about it]].
137
138Ultimecia is a '''Sorceress Fusileer''', embodying the very ideal of the MagicMissileStorm. Ultimecia's Bravery attacks send out flurries of magical projectiles, their exact properties depending on if the player taps or holds the attack button. Her attacks have very high Bravery damage, but she may struggle to land hits due to most of her Bravery attacks being easy to block or dodge. Her HP attacks also have a fair bit of start-up and need the opponent stunned if she expects to deal a killing blow.
139
140!!General Tropes
141* DontYouDarePityMe: If you start a fight with her on low health, she may call this out onto her opponent.
142* EvilGenius: Shares this role with the Emperor.
143* EvilLaugh: Chuckles while executing Time Crush. And with good reason too, if she can get it off.
144%%* [[EvilSorcerer Evil Sorceress]]
145* FemmeFatale: She carries this sort of vibe with the way she speaks and carries herself.
146* FunetikAksent: Downplayed with this incarnation. Unlike ''Final Fantasy VIII'', Ultimecia does not pronounce her hard "c"s as "k"s. Like many other things in this game, this has [[BrokenBase split some fans on whether or not this is a good thing]].
147** What makes this hilarious is the fact that Ultimecia's English VA also voiced [[VideoGame/MetalGearSolid Sniper Wolf]], who ''did'' speak with an accent similar to Ultimecia's verbal tic.
148* LadyOfBlackMagic: An elegant and malicious time sorceress.
149%%* AGodAmI
150* OmnicidalManiac: Taking the concept of destroying everything and applying it to the entire spacetime continuum. Welcome to Time Compression.
151* TheSmurfettePrinciple: Technically true for the Warriors of Chaos, since the Cloud of Darkness has NoBiologicalSex.
152* VainSorceress: Hinted at by Kefka Palazzo's pre-battle quote in ''Dissidia 012''.
153-->'''Kefka Palazzo:''' Using time to get rid of those wrinkles?
154* TheVamp: That evening gown should have been your first clue.
155* WorldOfPun: Almost all of her Encounter phrases (as well as the other characters' when they face her) are some kind of pun on the concept of time.
156
157!!Gameplay and Combat Tropes
158%%* TheArchmage
159* AwesomeButImpractical: Unlike the likes of Sephy's Heartless Angel, Golbez's Black Fang, and the Emperor's Starfall, Ultimecia can't stop Time Crush once the player begins to charge it up, so she's completely helpless to dodge or block if the opponent gets to her. On the other hand, it's a lot of fun to trap your opponent by perfectly timing consecutive Time Crushes to keep them paralyzed indefinitely, preferably while a summon, like, say, Tiamat or Ultima Weapon, charges up its effect. This only applies to the original ''Dissidia'', as ''Dissidia 012'' allows Ultimecia to cancel out of Time Crush.
160* ChargedAttack: All her Bravery attacks can be charged by holding the button instead of pressing or tapping it, changing their effects. She can also charge Shockwave Pulsar and Great Attractor.
161* ColonyDrop: Fires a miniature version of the ''Final Fantasy VIII'' planet when using Great Attractor.
162%%* DarkActionGirl
163* [[SuperMode EX Mode]]: '''[[FusionDance Junction Griever!]]'''
164-->"Come, Griever!"
165** Continuing to [[TheComputerIsACheatingBastard fly in the face of the Junction System's rules]], Ultimecia merges with the "Ultimate [=GF=]", Griever. In addition to Regen, Ultimecia's [=EX=] Mode gives her access to the following ability:
166*** '''[[TimeStandsStill Time Crush]]:''' Holding [=R+Square=] beings the charge for Ultimecia's special attack. If she is allowed to get it off, she freezes the enemy in place with a call of "Time!" This creates an irresistible opportunity for an HP Attack.
167** In addition, Junction Griever gives Ultimecia access to her [[LimitBreak EX Burst]]: '''Time Compression'''.
168---> "Time! Playtime is over!"
169** Ultimecia [[TimeStandsStill freezes the enemy in time]] (in fact, if the opponent was recovering from Bravery Break, their Bravery will stop regenerating) and walks toward their helpless, inverted body, summoning magic missiles as she does so. Eventually, she unfreezes everything and the [[RainOfArrows missiles strike the enemy in rapid succession]]. Finally, she ends the attack with '''Sorceress Heart''', a [[StuffBlowingUp huge explosion]].
170---> "Eternal sleep..." (''EvilLaugh'')
171* FemmeFatalons: When in Chase Mode, she'll use them.
172* FusionDance: Her combination with Griever, which is decidedly more human in appearance than it originally was, since instead of Junctioning herself onto Griever like in ''Final Fantasy VIII'', she Junctions him onto her.
173* ImpaledWithExtremePrejudice: Knight's Spear.
174* InstantRunes: Apocalypse and Hell's Judgment.
175* LongRangeFighter: Has the longest range attacks of any character.
176* MagicMissileStorm: She does with magical projectiles what Squall and Laguna do with their sword and guns.
177* PillarOfLight: Apocalypse.
178* RainOfArrows: Knight's Arrow.
179* {{Roboteching}}: Knight's Arrow and the uncharged Knight's Axe.
180* SpontaneousWeaponCreation: Her main schtick.
181* SquishyWizard: She has very high Bravery damage output, but most of her Bravery attacks are blockable, and the ones that aren't can be avoided fairly easily.
182* StormOfBlades: Knight's Blade, especially the charged version.
183* SummonMagic: [[FusionDance Fuses herself with]] [[PantheraAwesome Griever]] in EX Mode.
184* TimeMaster
185** TimeStandsStill: Not only does she do this in a cutscene, but it's her special attack in EX Mode. TakeThat, CutscenePowerToTheMax.
186* TrapMaster: Less so than the Emperor, but the wind-up time on Ultimecia's HP attacks means that often you'll have to come up with clever ways to maneuver your opponents into them. Most of this involves the charged-up version of Knight's Arrow, which emits up to four projectiles that stay stationary for five seconds before launching at the enemy; pinning them down with Knight's Arrow to properly land a follow-up attack is her bread-and-butter strategy.
187
188!!Design and Costume Tropes
189* AdaptationalModesty: A ''very'' slight example of the trope. Her original design simply had her NavelDeepNeckline cut, whereas this one has a thick fur lining that covers up her torso quite a bit.
190%%* FacialMarkings
191* FeatherMotif: Black feathers, like Sephiroth. This was probably carried over from Edea's costume in ''VideoGame/FinalFantasyVIII''.
192* GoingCommando: If you look closely using the Battle Replay feature, ''she's not wearing any panties, even after she's Junctioned Griever!'' For better or for worse, there's nothing to see.
193%%* HotWitch
194%%* NakedInMink: See "GoingCommando".
195* NavelDeepNeckline: Just like her original incarnation, her normal outfit has a neckline so deep that it goes ''past'' her navel.
196* NotSoDifferentRemark: So she says about Squall and herself; after all, they are both trying to create a world according to their liking.
197* OlderThanTheyLook: Possibly. When facing [[SmugSnake Kuja]], he says, "Exit quietly, old crone".
198** Possibly further hinted at when she faces Warrior of Light in his Destiny Odyssey.
199---> "You are bold for one so young."
200** [[RuleOfThree For a third example]], one of her Encounter phrases is, "Poor child."
201%%* PerpetualMolt
202* StatuesqueStunner: Not as much so as the Cloud of Darkness, but Ultimecia still qualifies: According to estimates from rips of the models, she falls but slightly short of six feet, not counting the hair-horns.
203* {{Stripperiffic}}: The only things holding her dress on her body are the sleeves and a single clasp near her crotch area, leaving surprisingly little to the imagination for such a large billowy costume.
204* WickedCultured: She certainly has her own sense of flair.
205* WingedHumanoid
206** GoodWingsEvilWings: Definitely evil wings.
207** WingsDoNothing: Unlike the other winged characters who can Glide in EX Mode, Ultimecia's wings provide no additional benefits other than aesthetics (aside from allowing her to hover while she's casting spells).
208
209!!In ''Dissidia''
210* CryForTheDevil: Many of Ultimecia's lines throughout the game imply that the real driving reason behind her wanting to compress time to a single point is her longing to return to the innocent days of her childhood, the last time she was truly ''happy''.
211* CutscenePowerToTheMax: One of ''very few'' uses of this trope in ''Dissidia''. During the FMV in Squall's Destiny Odyssey, Ultimecia brings Squall's time to a halt mid-[[{{BFS}} Blasting]] [[WaveMotionSword Zone]] and induces her [[NonIndicativeName Time]] [[RainOfArrows Compression]] LimitBreak, ''without'' [[FusionDance Junctioning]] Griever...
212** [[HoistByHisOwnPetard Hoist By Her Own Petard]] ...only for Squall to unleash Blasting Zone the first set of shots, Heel-Crush the next few volleys, and then traps the next few in a Fated Circle and pulls the trigger ''with the blade pointed at her.''
213* [[ManipulativeBastard Manipulative Bitch]]: [[spoiler:Disguises herself as Cosmos]] to convince Squall to travel on his own and leave Zidane and Bartz behind.
214* MotiveMisidentification: Bartz observes the Emperor, Ultimecia, and Sephiroth together, and wonders whether the Emperor and Sephiroth were fighting over Ultimecia. Actually, the Emperor and Ultimecia were attempting to recruit Sephiroth into their plan, but Sephiroth had evidently refused.
215* ShoutOut: Ultimecia's exclusive weapons are named after some of Rinoa's weapons from ''Final Fantasy VIII''. More than likely, this is a nod to the disproved ([[CanonDefilement albeit still popular]]) [[EpilepticTrees theory]] that Ultimecia was a BadFuture [[FutureMeScaresMe incarnation of Rinoa]]. Likewise, her "Shall we dance?" line to Squall is a variation of what Rinoa said to Squall prior to their first meeting at a ballroom dance.
216* TakeYourTime: Ultimecia tells Squall to do this when they meet face-to-face and he isn't ready to face her yet.
217
218!!In ''Dissidia 012''
219* ActuallyADoombot: Tifa soundly kicks Ultimecia, only for Ultimecia to shatter into crystal -- it was actually a Manikin.
220* DesignatedGirlFight: She's Tifa's designated story mode rival, the only time in the story where two female warriors fight.
221* {{Flanderization}}: Subjected to a particularly extreme example of it in ''Dissidia 012'' -- every line she had in Dissidia regarding her deeper motivation to return to the innocence of her youth is removed in favor of making her focused solely on compressing time and becoming [[GodhoodSeeker omnipotent]] in that way. It's also something of a MythologyGag; the same thing happened in the Japanese to English port of ''FFVIII''. Then again, if the nature of the cycles is any indication, her memories might not be complete enough for her to remember the exact motivation she had for it.
222* PetTheDog: Her intro quote to Terra if the player is fighting as Terra, possibly:
223-->'''Ultimecia:''' It's okay to cry.
224[[/folder]]
225
226[[folder:Kuja]]
227[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/Dissidia_Kuja_1977.jpg]]
228[[caption-width-right:330:"Let me perform a piece for you. It's your requiem!"]]
229->''"Everything must disappear to truly forget the truth. To do that, the world must disappear as well."'' -- God of Destruction
230
231-->Voiced by: Creator/AkiraIshida (Japanese), J.D. Cullum (English)
232
233--Fighting Style: '''[[NotQuiteFlight Graceful Glider]]'''
234
235A confident and prideful mage who is quite jealous of Zidane for some reason. In ''VideoGame/FinalFantasyIX'', he was quite a ManipulativeBastard and succeeded in attaining tremendous power.
236
237Kuja is an aptly named '''Graceful Glider'''. Kuja sends out various forms of Holy and Flare magic to attack from close and mid-range, and can attack while moving. This is crucial to setting up his Bravery attacks, which change the second part of the combo depending on Kuja's range from the enemy; the player can land the first hit while positioning Kuja to get the follow-up they want. Kuja particularly excels at aerial combat, being the only hero able to Glide outside of EX Mode so he can more easily move about. As a downside at range Kuja's spells can be anticipated and avoided simply enough.
238
239!! General Tropes
240* AffablyEvil: Despite being quite a prick most of the time, [[BaddieFlattery he will actually compliment you]] ([[SarcasmMode though somewhat sarcastically]]) on successfully pulling off an attack on him in battle ("That wasn't bad at all!") Possibly a reference to when Bahamut managed to give him a minor injury in ''VideoGame/FinalFantasyIX''. He was '''surprised''' when he realized that he'd received a small cut and commended the dragon for actually managing to hurt him.
241* EmbarrassingNickname: Kefka refers to him "Kuji-coo" or "Kuja-kun" in the Japanese version.
242* TheFightingNarcissist: Remember, [[MeaningfulName his name]] is two letters away from ''kujaku'', the Japanese word for "peacock", an animal noted for its flamboyant nature and beautiful appearance.
243* InferioritySuperiorityComplex: His story revolves him trying to prove himself competent despite his age.
244** Another case in the 12th cycle, his tweaked storyline results in his 13th cycle behavior being this. All his efforts to prove how superior he is to the other villains are because [[spoiler:he wants to prove that in spite of his fake memories and past manipulations by them, he's still just as effective as they are]]. When Garland consoles him that [[spoiler:none of them have all their memories yet]], Kuja just laughs and takes this as proof that he was right in his beliefs.
245* LargeHam: Perhaps the largest in the game. He's obsessed with theater and makes a habit out of weaving faux-Shakespearean speech into his sentences. Even the few sentences where he ''doesn't'' do that get pretty hammy.
246-->"As one who shares your fate, I simply had to see how your heart would break upon realizing how powerless you truly are."\
247"Your friends will get hurt, and there is nothing you can do. Like a bird trapped in a cage, you can only listen as they scream in terror..."
248* MoodSwinger: "You're not getting away! Come dance with me!"..."Just go AWAY!"
249* MythologyGag: Most, if not all, of Kuja's battle quotes relate to his theatrical and dramatic nature (see LargeHam) from his [[VideoGame/FinalFantasyIX respective game]]. For example, when battling Terra, Kuja refers to her as "a poor bird without wings," similar to how he refers to [[Characters/FinalFantasyIX Garnet]] as a "canary".
250* NoRespectGuy: In-story and in combat quotes, absolutely ''no one'' treats Kuja with respect. Even Gilgamesh, resident CosmicPlaything, gets to prod him with a metaphorical stick.
251* SissyVillain: Being narcissistic and less experienced produces this trope.
252* SmallNameBigEgo: He considers himself superior to all of his allies, despite Garland telling him they are all slaves of the cycle of battle.
253* SoreLoser: Probably the sorest of them all due to his narcissism.
254* SpannerInTheWorks: The reason [[spoiler:Cloud and Tidus have a BigDamnHero moment is because Kuja told them Firion was about to fall into the Emperor's trap.]]
255* SpotlightStealingSquad: He attempts to invoke this, considering himself the most intelligent, powerful, beautiful villain, and he goes out of his way to interfere with the others' plans and one-up them to no benefit but to prove himself superior. His battle quotes also reflect that in his opinion, he's the only one that matters.
256-->"Now for my one-man show!"
257
258!! Gameplay and Combat Tropes
259* DeathFromAbove: Force Symphony.
260* [[SuperMode EX Mode]]: '''[[KillerSpaceMonkey Trance!]]'''
261--> "Here's your invitation!"
262** Yes, the third practitioner of Trance. Kuja uses his game's answer to the LimitBreak and powers up, gaining a more bestial form covered in fur and feathers, as well as revealing his tail. In addition to Regen, Kuja's EX Mode gives him access to the following abilities:
263*** '''[[NotQuiteFlight Super Glide]]''': Kuja is the only character who can Glide outside of EX Mode, so it would follow that his EX Mode gives him an even ''better'' Glide. Super Glide can keep him airborne pretty much indefinitely.
264*** '''Auto Magic''': The Holy/Flare spellballs that surround and follow him will automatically perform special attacks while he's gliding, jumping, or landing.
265** In addition, Trance gives Kuja access to his [[LimitBreak EX Burst]]: '''Final Requiem'''.
266---> "Curtain rise!"
267** Kuja sits back and conducts as the spell-balls he controls drop [[PlayingWithFire Flare Star]] spells on the enemy, followed by [[HolyHandGrenade Seraphic Stars]], as the image of the planet Terra overpowers the planet Gaia. For the final strike, Kuja commands the spell-balls to drop rapid-fire [[LastDiscMagic Ultima]] spells on the enemy, obliterating them with the ultimate magic.
268---> "Here comes the finale!"
269* HolyHandGrenade: Seraphic Star. He also combines Holy and Flare for his Brave attacks.
270* MagicMissileStorm: Ultima.
271* MusicalAssassin: He doesn't use any instruments, but much of his gameplay makes reference to music.
272* NonElemental: Ultima.
273* PlayingWithFire: Flare Star.
274* PowerFloats: He's not called the "Graceful Glider" for nothing — while the others disregard gravity, Kuja is actively giving it both middle fingers. The only time he ever physically touches ''anything'', much less the ground, is if his opponent introduces him to it the hard way.
275* SquishyWizard: He does a lot of damage and moves at a fair speed, but his Bravery attacks are easy to block.
276* StuffBlowingUp: His EX Burst. His Flare attacks also manifest mostly as explosions.
277* WhenAllYouHaveIsAHammer: Every attack he has is some variation of Flare, Holy, and/or Ultima.
278
279!! Design and Costume Tropes
280* ArtificialHuman: And a FlawedPrototype, to top that, as Ultimecia won't stop reminding him of, referencing the revelation in ''VideoGame/FinalFantasyIX''.
281* DudeLooksLikeALady: As always. The museum's character files [[LampshadeHanging say so too]], describing Kuja as "epicene". Epicene means effeminate, unmasculine, or outright gender-ambiguous.
282* EvilRedhead: His has red hair and furs in Trance.
283* GorgeousGeorge: Full-stop. Being a LargeHam just makes him that much more fun to play.
284* HeinzHybrid: He looks mostly human, but even in his "normal" form, he has feathers growing from his scalp, and when [[SuperMode Tranced]], he is ''covered'' in red feathers, in addition to having his monkey's tail, just like Zidane's, finally show.
285* LongHairedPrettyBoy: Brushing his hair aside is a part of his victory animation.
286%%* ShowgirlSkirt
287* {{Stripperiffic}}: Second only to the Cloud Of Darkness.
288* UnderwearOfPower: That armored thong can''not'' be comfortable.
289* WhiteHairBlackHeart: With a bluish-purple [[HairColorDissonance tint]].
290
291!!In ''Dissidia''
292Letting his arrogance lead him to believe himself superior to all of the other antagonists — which causes a degree of unrest among them — he targets Zidane both for the sake of revenge, and to demonstrate his power.
293
294* BrainwashedAndCrazy: Subverted. [[spoiler:Kefka tinkered with his memories after he was slain by Lightning back in the 12th cycle. This somehow resetted his mental state back to that before his original [[VideoGame/FinalFantasyIX endgame]] character development.]]
295* CharacterExaggeration: His narcissism and child-like selfishness were cranked up for ''Dissidia''. However, see his ''[[{{Retcon}} Dissidia 012]]'' [[FakeMemories section]].
296* DeathEqualsRedemption: [[spoiler:Upon facing his final demise, Zidane's kindness made him have a change of heart.]]
297* DespairEventHorizon: After being beaten in Shade Impulse, he feels the worlds themselves have disowned him.
298* DontYouDarePityMe: He's enraged when Zidane asked if he has any friends. Part of the reason is because the other Warriors of Chaos doesn't think of him [[NoRespectGuy highly enough]].
299** A more subtle one in Shade Impulse, in which he brushes Zidane's hand aside and struggled to stand on his own.
300--> [[spoiler:"Off with you. Aren't there more important things for you to seize?"]]
301* EvilCannotComprehendGood: He [[EvilIsPetty mocked]] Zidane after he managed to separate Zidane from Squall and Bartz. He simply cannot understand why Zidane is so steadfast in [[ThePowerOfFriendship his conviction regarding his friends]].
302** In Shade Impulse, he asked what if he'll hurt Zidane after he helped him. Zidane simply replied he can take the beating, which further baffled him.
303* ManipulativeBastard: He managed to trap Zidane into fighting him once again [[spoiler:by using Bartz as a bait]].
304* NaiveNewcomer: Called this by Garland. Apparently, this is at least his second time participating in the Cycle. It doesn't help that Kuja is the youngest of the Warriors of Chaos, yet expects to be treated as if he's a pro.
305* PleaseKillMeIfItSatisfiesYou: In Shade Impulse, this is his own [[DespairEventHorizon conclusion]] for being an all-to-gain and nothing-to-lose villain against Zidane, who've beaten him twice.
306** His post-defeat quote in Shade Impulse, if player didn't use Zidane.
307--> "I had nothing more to lose... [[spoiler:[[SympathyForTheDevil I only wish I could have realized what it truly means to live...]]]]"
308
309!!In ''Dissidia 012''
310During the twelth cycle, Kuja was indecisive about his role in the conflict, believing his actions would have no consequences. Surprisingly enough, he considers assisting the Warriors of Cosmos... but some may not agree with this...
311
312* AntiVillain: He just plain didn't want to take part in the war. Unfortunately for both him and Zidane, [[ManipulativeBastard Kefka]] took care of that.
313* TheChewToy: As described briefly in the above spoiler, the prequel may have developed his character better, but in-universe, things got worse than ever.
314* EvilFormerFriend: Has this relationship with Zidane, [[spoiler:having tried to ally with him and the two remembering they were on good terms. Then Kefka started tinkering with Kuja's memories]]...
315-->'''Zidane:''' "Kuja... don't you remember me at all? We weren't really enemies..."
316* FakeMemories: The reason he's so much more reserved and affable in the 12th cycle compared to the 13th is because [[spoiler:Kefka arranged for him to die in the 12th, then tweaked his memories so that he hated Zidane and would willingly fight him in the next round]]. If Kefka's choice of words when gloating about planning to do this is any indication, this isn't even the first time it's happened.
317--> '''Kefka:''' [[spoiler:"Should be the end of that rebellious phase of yours though! The next time you fight, it'll be study time! All over again! Oh, what kind of deliciously depraved memories should I fill you up with this time around?"]]
318* HeelFaceTurn: [[spoiler:Tried to perform one, but was caught by the other villains in the act and had to fake like it was an act to trick Zidane in order to save all of them.]]
319* TheMole: [[spoiler:For ''Chaos' team'', no less. As he was actually planing to betray them, yet... Kefka's intervention cornered Kuja and forced him to betray Zidane.]]
320* PetTheDog: Aside from his interactions with Zidane, Bartz, and Squall, Kuja is the one who [[spoiler:breaks Kefka's spell on Terra, because her servitude to Kefka reminded him [[NotSoDifferentRemark of himself]]]].
321** This unfortunately ended up ironically leading to a KickTheDog moment for Kuja when he attacks Terra in an official quest and denounces dreams as nothing more than being fake.
322* ReluctantWarrior: He is extremely reluctant in fighting his rival, Zidane, during the 12th cycle.
323* ShaggyDogStory: [[spoiler:Pretty much everything that happens to Kuja on the twelfth cycle is tragic.]]
324** ShootTheShaggyDog: To the point where he starts to skate into [[TheWoobie woobie]] territory.
325* StarterVillain: He is the first boss in the twelfth cycle, and is one of only two Chaos warriors to be killed by the warriors of Cosmos, the other being Exdeath.
326* TeethClenchedTeamwork: By the time the main events of the 12th cycle take place, this is his position with Kefka. It may have something to do with the fact that his faux-Shakespearean speech just comes off as pretentious without his allies putting on acts aside it. For better or for worse, [[YouHaveFailedMe it doesn't last long]].
327* TrailersAlwaysLie: Twice over. The first trailers showed Kuja talking to Zidane and being referred to as a Cosmos warrior, and another scene showed him talking to Cloud, so at that time, it was easy to believe he was called by Cosmos in this game. Then later trailers revealed Cloud was on Chaos' side in ''Dissidia 012'' and showed Zidane accusing Kuja of betraying him, making it seem Kuja was just tricking them by pretending to by a good guy. [[spoiler:The truth is somewhere in the middle — he really did try to help Zidane and his friends, but was caught in the act, and he made out like betraying them was the plan all along to save his own skin and theirs.]]
328* VocalEvolution: JD Cullum improved noticeably between ''Dissidia'' and ''Dissidia 012''.
329[[/folder]]
330
331[[folder:Jecht]]
332[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/Dissidia_Jecht_1879.jpg]]
333[[caption-width-right:330:"Pesky little runt. Who do you take after?"]]
334->''"Unrefined love can cause misunderstandings. It's okay... your love will shine through."'' -- Medal of Honor
335
336-->Voiced by: Masuo Amada (Japanese), Creator/GreggBerger (English)
337
338--Fighting Style: '''Brutal Blitzer'''
339
340Tidus' father and a famed blitzball player, a sport which also becomes part of his fighting style. In ''VideoGame/FinalFantasyX'', he became the [[OneWingedAngel Final Aeon]] that defeated [[EldritchAbomination Sin]], [[AndThenJohnWasAZombie but eventually became Sin because of that]]. In ''Dissidia'', his reasons for siding with Chaos tend to express a more good attitude rather than evil intentions. Jecht is sided with Cosmos in ''Dissidia 012'', the story mode revealing the reason why he switched sides.
341
342Jecht is a '''Brutal Blitzer'''. He only has ''one'' Bravery attack for air and ground, but they're all he needs. Jecht's combos rely on precise button presses to properly execute the attack in three parts, variably leading to a Chase or Wall Rush depending on the player's actions, and the player can also tilt the control pad up or down to change where Jecht hits opponents. He can also chain his combos into HP attacks, depending on how the player executed his combos. Aside from being very DifficultButAwesome, Jecht's primary weakness is his ranged attacks; rather, the fact that he has none whatsoever.
343
344!! General Tropes
345* {{Abusive Parent|s}}: He hasn't had the best relations with his son and his harshness on Tidus gave him quite a few issues that drove a wedge between them. That said, he does care for Tidus, even if he wasn't able to show it very well, and [[spoiler:the two of them manage to make amends when all is said and done]].
346* AdaptationalBadass: While Jecht wasn't weak by any means in ''X'', his skill as a fighter was only hinted at, and his main impact on the story was as the Final Aeon, and later Sin. In this game, he's firmly established as a powerful warrior on his own merits.
347* ArchnemesisDad: Although it's not ''[[SubvertedTrope nearly]]'' as spiteful and hate-filled as the relationship was in ''X''. In fact, his dynamic with Tidus in ''Dissidia'' more closely mirrors [[spoiler:the climax and resolution of ''X'', where the two finally part on more promising terms]]. Regardless, Tidus makes it clear that he does not enjoy his relationship with his dad during this little gem:
348-->'''Tidus''' (when facing ''[[BigBad Chaos]]''): Forget you! I've got a bigger fish to fry!
349* ArrogantKungFuGuy: Similar to how boastful and arrogant he was about his Blitzball skills in ''X'', the same is true about his fighting skills in ''Dissidia'', as well. Just look at his boasts below.
350* BadassArmFold: After flinging the meteor in Ultimate Jecht Shot.
351* BadassBoast: Especially his victory quotes.
352--> "There's no shame in losin' to ''me''."
353--> "I got no such thing as ''limits''."
354--> "''That's'' what they call ''skill''!"
355--> "I'm outta your league, buddy!"
356--> (''during his EX Burst'') [[SpotlightStealingSquad "This is ''my'' show!]]"
357* JerkJock: If his Ultimate Jecht Shot and Blitz King are any indication, he plays Blitzball. With ''meteors''. And he is definitely going to let you know it.
358* JerkWithAHeartOfGold: Cocky and rough around the edges, as his son can attest to, but he's more caring than he seems. Terra even likens him to a "big teddy bear" in her pre-fight dialogue with him in 012.
359* LargeHam: He's definitely one boisterous man, and his battle cries are as hot-blooded as you'd expect.
360* LikeFatherLikeSon: Sure, his relations with Tidus are a bit strained, but it has to be said that he takes after Jecht when it comes to having a lively personality and excellent Blitzball skills.
361* ManlyFacialHair: His facial hair accentuates his rugged, manly look.
362* ManlyMan: Have you ''seen'' this guy's fighting style? It consists of heavy hitting rushdown combos, a high priority block where he basically ''smacks attacks away with his forearm'', not to mention catching a meteor ''with his bare hands'' and chucking it at his opponents. And he can charge up his attacks to make them more manl... err, powerful.
363* RecycledInSpace: Some of his attacks can basically be called Blitzball ''WITH METEORS!''
364* ShamelessSelfPromoter: As in ''X'', he loves attention and fame, and a few of his battle quotes allude to him wanting to put on a spectacle for whatever audience he thinks is watching. And again, his EX Burst call is to yell at his opponent "This is ''my'' show!"
365* ShoutOut: Triumphant Grasp is called [[Anime/MobileFighterGGundam Jecht Finger]] in the Japanese version.
366* SpiritedCompetitor: He loves a good brawl, and fights Firion simply to work out his stress and frustration when the Emperor stops him from fighting Tidus. While the player as Firion wins, the after-battle cutscene shows that Jecht is fine and tries to goad Firion into continuing.
367* StoryboardBody: His Zanarkand Abes chest tattoo, which also counts as a ChestInsignia.
368* ThemeNaming: His attacks — Jecht Rush, Jecht Block, Jecht Stream, Jecht Blade, Ultimate Jecht Shot, and in ''Dissidia 012'', we get Jecht Beam. The only attack of his that doesn't fit the theme is Triumphant Grasp, which was "Jecht Finger" in the Japanese release.
369* WorthyOpponent:
370** Seems to consider Sephiroth one, if his pre-battle quotes are any indication.
371--->''"Let's show everyone else how it's done!"''\
372''"A duel between legendary heroes, huh?"''
373** And it's reciprocated, too, if Sephiroth's ''Duodecim'' quote with him is to be considered!
374---> ''"Seems I do not have to hold back."''
375
376!! Gameplay and Combat Tropes
377* BarehandedBladeBlock: His normal block uses his sword and is only good for normal-strength Bravery Attacks, but his Jecht Block uses the back of his hand and staggers enemies out of HP attacks (though he also staggers, preventing a counterattack).
378* {{BFS}}: Uses a human-sized variant of the sword he uses as the Final Aeon.
379* BoisterousBruiser
380* BraggartBoss: His MirrorMatch taunt says it all.
381--> "I get to fight the best fighter in the world!"
382* ChargedAttack: All his offensive attacks except for Jecht Beam can be charged up for greater range, tracking, and/or power.
383* CloseRangeCombatant: It's the main thing holding him back. Jecht has pretty much no ranged attacks, and the ones he does have, he has to charge them up, giving the opponent ample time to anticipate it coming. The only attack he has with any range is Jecht Beam, and that range is still only a few feet.
384* ColonyDrop[=/=]DeathFromAbove: Ultimate Jecht Shot has him jump up and catch a meteor, which he throws down on the opponent's head. His EX Burst is basically his version of Tidus' Blitz Ace, but with an even bigger meteor in place of a blitzball.
385* DifficultButAwesome: His attacks require ''extremely'' precise timing of button presses to pull off properly, and without knowing how to do them, you have a fight with two weak melee Brave combos and slow HP attacks. But once you get the timing down, Jecht's Brave combos are long and powerful, and they can variably inflict Wall Rush, initiate a Chase, or link to his HP attacks while the opponent is reeling and can't dodge. Jecht is also pretty speedy in comparison to other heavy hitters, has Jecht Block which blocks almost ''any'' attack, and he has lots of CP for support abilities because he has a comparatively small moveset.
386* ElementalPunch[=/=]SpellBlade: [[PlayingWithFire Fire]] to be specific.
387* [[SuperMode EX Mode]]: '''[[OneWingedAngel Final Aeon!]]'''
388-->"Let's do this!"
389** Jecht assumes the monstrous form he takes in his FinalBoss fight in ''VideoGame/FinalFantasyX'', that of [[HeroicSacrifice Braska's]] [[CastFromHitPoints Final]] [[SummonMagic Aeon]], though he's human-sized as opposed to being a giant. In addition to Regen, Jecht's EX Mode gives him access to the following ability:
390*** '''Full Combo''': Even if Jecht misses on the first attack, he can continue to execute his combo-based attacks as if he had hit.
391** In addition, Final Aeon gives Jecht access to his [[LimitBreak EX Burst]]: '''Blitz King'''.
392---> "You were just out of luck! ''Come on, come on, come on, come on!'' This is ''my'' show!"
393** Jecht slams the opponent back with his sword, then kicks them twice before [[ImpaledWithExtremePrejudice sticking them to the "ground"]] with his {{BFS}} and [[SteppingStoneSword leaping off of it]] into the air. He then crushes a ''meteor'' with a timed kick, and then uses another timed kick to [[DeathInAllDirections knock all the pieces]] into his helpless enemy.
394---> "One more! WHOOOAAAHH YEEAAHHH!"
395* EyeBeam: He gets one in the form of Jecht Beam in ''Dissidia 012''. '''No kidding'''.
396* FacePalmOfDoom: Triumphant Grasp.
397* FireWaterJuxtaposition: The Fire to Tidus' Water.
398* GoodOldFisticuffs: Don't be fooled, that sword he carries usually takes a backseat to his punches.
399* IKnowMaddenKombat: His profiles state his fighting style comes from full contact blitzball.
400* LightningBruiser: In the hands of a player who can time his combos correctly, Jecht moves fast and hits hard, and is difficult to hit back without getting Jecht Blocked.
401* MagicallyIneptFighter: Jecht notably has no magical attacks at all in the original game, and only picks up Jecht Beam in the prequel. He relies solely on crushing physical melee combos, and his lack of ranged options is his main weakness.
402* MeteorMove: His ground combo to Ultimate Jecht Shot.
403* OneHandedZweihander: While his manual preference is to punch, kick, and tackle, he only ever uses both hands to swing his sword for one attack.
404* PlayingWithFire: His stronger attacks create a fiery aura over his sword, probably meant to contrast the [[MakingASplash water theme]] in Tidus's attacks.
405* PunchedAcrossTheRoom: He does it in a cutscene against Tidus, and in battle with "Triumphant Grasp".
406%%* RapidFireFisticuffs
407* QuitYourWhining:
408** One of his victory quotes is, "Quit your cryin'!"
409** Also shows up in some of his combos.
410---> [[NoHoldsBarredBeatdown "I'll give it to 'ya!]] [[ThisIsGonnaSuck This is gonna hurt,]] [[MegatonPunch DON'T CRY NOW!"]]
411
412!! Design and Costume Tropes
413* EightiesHair: He has a pretty standard mullet.
414%%* AmbiguouslyBrown
415* BarbarianLonghair: Shoulder-length, unruly and shaggy, fitting given Jecht's [[TheBrute person]][[DumbMuscle ality]].
416* {{Hunk}}: Lampshaded by Penelo.
417* [[ASinisterClue Left]] [[RightHandOfDoom Hand Of Doom]]: His left arm is normally covered in a metal gauntlet. In his EX Mode, it becomes a monstrous claw.
418* [[RealMenWearPink Real Men Have Purple EX Modes]]: His third outfit in ''Dissidia 012''.
419* RedEyesTakeWarning: In EX Mode.
420* SpikesOfVillainy: In EX Mode and his default outfit. Also had them in his alternate outfit in ''Dissidia'', but lost them when his alt changed for ''Dissidia 012''.
421* WalkingShirtlessScene: Unlike Sephiroth, he ''has'' no "shirted" scenes.
422
423!! In ''Dissidia''
424As Tidus' opponent on the side of Chaos, Jecht has no interest in villainy and is implied to just be fighting so he and Tidus can go home when the war is over.
425
426* AntiVillain: Aside from being a JerkJock and a lousy father, Jecht is actually a decent guy.
427* BrainwashedAndCrazy: Heavily implied to be how and why [[spoiler:he ended up defecting from the Warriors of Cosmos to the Warriors of Chaos]]. ''Dissidia 012'' confirms this to be the case.
428* StealthInsult of SelfDeprecation: After his Shade Impulse battle, he tells Tidus that, if he (Tidus) doesn't understand what's going on or how to fix it, he should just [[YouCantFightFate accept that he's weak and can't change it]], so that he can move on in life. Instead of being intended to [[KickTheDog insult his son again]], it [[HiddenHeartOfGold actually refers to]] the way in [[VideoGame/FinalFantasyX their original game]] that, [[spoiler:when Jecht realized he couldn't return to Zanarkand and his family, he followed Braska on his pilgrimage and [[HeroicSacrifice gave his life to become the Fayth for Braska's Final Aeon]], contributing to the (temporary) salvation of Spira and dying for a good cause]].
429* TokenGoodTeammate: ([[TheMole Almost]]) everyone else on the Chaos side is in this for [[TakeOverTheWorld world domination]] or [[OmnicidalManiac mass devastation]]. Jecht just wants to save his kid and go home.
430* UnwittingPawn: [[spoiler:Golbez]] hints that Jecht is one in [[ManipulativeBastard The Emperor's]] grand plan.
431-->'''Jecht:''' "... The past ain't important. I just wanna know if doing this'll put the world back as it was."\
432[[spoiler:'''Golbez''']]''':''' "If it does... will you be satisfied? Will you blindly follow that man's words [[YouHaveOutlivedYourUsefulness until the moment he betrays you?]]"
433
434!! In ''Dissidia 012''
435This time, Jecht is one the side of good, and is Yuna's Guardian during their quest. His son, meanwhile, has been brainwashed to the side of Chaos, and the rivalry is alive and well.
436
437* ContinuitySnarl:
438** During the 12th cycle, Jecht's portrait in dialogue boxes still shows his crest of spikes over the shoulder, which he doesn't have in the 12th cycle because he's in his third outfit, which has no spikes.
439** A meta example — in ''Dissidia'', Jecht's original outfit was a red and orange palette swap, while in ''Dissidia 012'', he swaps it out in favor of an outfit based on his original ''Final Fantasy X'' model. However, when you win Arcade mode as him, you're still treated to a "Congratulations" screen showing him in the red and orange outfit, despite the fact that it otherwise doesn't exist in the game anymore. Newer players will only be confused.
440* DramaticIrony: It turns out that in ''Dissidia 012'', [[spoiler:Tidus has been {{brainwashed}} and Jecht calls his son out for being stupid enough to be manipulated. Of course, by the time the game ends...]]
441* FaceHeelTurn: [[spoiler:He's revealed to have been one of Cosmos' Warriors during the previous clash between Cosmos and Chaos. ''The Dissidia 012'' trailer implies that his FaceHeelTurn was not a willing one or even a knowing one (he was unconscious when the Emperor delivered him to Chaos).]]
442* HeroicSacrifice: [[spoiler:Jecht ended up using up most of his light energy to heal Tidus, who got in the way of the Emperor's attack on Yuna, in order to save Tidus.]]
443* SenselessSacrifice: Unfortunately for Jecht, [[spoiler:his attempt at a HeroicSacrifice backfires, because shortly after losing consciousness, the Emperor ends up having Chaos {{brainwash|ed}} Jecht into their ranks.]]
444[[/folder]]
445
446[[folder:Gabranth]]
447[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/Gabranthiddia_Art_1581.jpg]]
448[[caption-width-right:330:"There is no future for the bystander, as there is naught he can defend."]]
449->''"Faithfully fulfill your role, even if mistaken. That is the definition of a professional."'' -- Gates of Judgement
450
451-->Voiced by: Creator/AkioOtsuka (Japanese), Creator/KeithFerguson (English)
452
453Fighting Style: '''[[{{Pun}} EX]]ecutioner'''
454
455Judge Magister Gabranth is one of five elite generals who command the armies of the Archadian Empire. As a military intelligence specialist, Gabranth is privy to information that could shake the land of Ivalice to its foundation. He shares a hidden, tragic past with one of the heroes, Basch fon Ronsenburg.
456
457Gabranth is an '''[=EXecutioner=]'''. Normally, his Bravery attacks are slow and weak, while his HP attack charges his EX Gauge and does no damage. The player isn't supposed to fight in this mode, just avoid enemies until Gabranth's EX Gauge is charged. Once Gabranth is in EX Mode, he becomes a nigh-unstoppable force of destruction, with fast, powerful Bravery attacks, difficult to avoid HP attacks, and greatly increased movement speed. However, it only lasts while he's in EX Mode; when the gauge depletes, Gabranth loses his powers again.
458
459!! General Tropes
460* AnimalMotifs: [[YankTheDogsChain The stray dog]].
461* EvilTwin: Basch's twin brother who fights for the Empire (or did), and uses more violent versions of Basch's Quickenings. Also dons Basch's armor for his alt. costume in ''Dissidia 012'', as he did when impersonating him in the original game.
462%%* FakeBrit
463%%* JudgeJuryAndExecutioner
464* MythologyGag: Gabranth's pose at the end of his EX Burst is the exact same pose he appears in on the title screen of ''Final Fantasy XII''. It's also used at battle start (though with helmet off), after using Hatred, and after winning a battle. His standing pose during [[SuperMode EX Mode]] is the pose from his Bestiary entry.
465* OohMeAccentsSlipping: Having lost contact with Michael Rogers (Gabranth's actual voice actor from ''VideoGame/FinalFantasyXII''), Square-Enix settled for having him voiced by Keith Ferguson (the voice of Basch, Gabranth's twin brother, from the same game). Regrettably, this game suffers because of this. Keith seems to be trying his best to make Gabranth sound British, but can't seem to settle on what ''kind'' of British accent he should have.
466-->'''"HATRED IS WOT DROIVES ME!"'''
467** To clarify, Ferguson often slides between what sounds like "posh" British (the proper accent for the Arcadian Empire) and what sounds like Cockney.
468** NotEvenBotheringWithTheAccent: In ''Dissidia 012'', Ferguson heavily toned down the accent. The result is that when he does it right, he sounds much better, but sometimes it's ''too'' subtle, at which point Gabranth pretty much sounds exactly like Basch.
469* TheOtherDarrin: As said above, Gabranth's original VA (Michael Rogers) was replaced by Keith Ferguson (the voice of Gabranth's twin brother) due to Square Enix losing contact with Rogers.
470* ThePowerOfHate: One of his quotes is "Hatred is what drives me!"
471* {{Pun}}: His fighting style revolves entirely around his EX mode. And in ''Final Fantasy XII'', it's noted that Archadian Judges are "more like executioners". So his fighting style is called [=EXecutioner=], [[DontExplainTheJoke emphasis on the EX.]]
472* ShoutOut: Gabranth's Quickenings, as stated above, are all just replicas of [[VideoGame/FinalFantasyXII his brother Basch's]] Quickenings, just with different names: Basch had Fulminating Darkness, Ruin Impendent, and Flame Purge. The animations also differ slightly — Fulminating Darkness is blue-green, Fulminating Oblivion is red-orange, etc.
473* TokenGoodTeammate: On the side of Chaos, but disliked by most of his comrades for his heroic qualities. Also, it's hinted that he desires to defeat Cosmos simply to end the war and has no ulterior motives in doing so.
474* TookALevelInBadass: Besides the [[MaskOfPower obvious powering up]] [[SuperMode in EX Mode]], in ''Dissidia 012'', the developers made his EX Charge build up his EX gauge '''insanely fast'''. Even though EX Mode lasts a lot shorter and is [[{{Nerf}} weaker]] in ''012'', the boosted EX Charge charge speed doesn't just make up for it, it still executes everything.
475** His overall abilities in both Dissidia games would also qualify, as in ''Final Fantasy XII'', he was a very easy and straightforward boss (in both encounters) that any decently leveled and equipped party can easily handle, but here, [[DifficultButAwesome when properly used, is one of the most devastating characters in both games]].
476* UnstoppableRage: HATRED IS [[strike:WHAT]] WOT DROIVES ME! Yup, that's right, if [[ThePowerOfLove love]] and [[ThePowerOfFriendship friendship]] aren't working for you, apparently hatred works just fine in their place.
477
478!! Gameplay and Combat Tropes
479* BlownAcrossTheRoom: Most of his Brave attacks when he's not in EX Mode are designed to throw the opponent as far away as possible as fast as possible, so he has more time to charge himself up and get into EX Mode.
480* CoolSword: The Chaos Blade and Highway Star, which can combine into one.
481%%** DualWielding
482** ReverseGrip: With Highway Star.
483** BifurcatedWeapon: During EX Mode.
484** DoubleWeapon: Outside of EX Mode.
485** NamedWeapons: The larger, [[ASinisterClue left-hand]] sword (shown in the artwork) is called Chaos Blade, and the smaller, right-hand sword is called Highway Star.
486* DeathFromAbove: The aerial version of Innocence.
487* DifficultButAwesome: The "Difficult" part is getting him into EX Mode. The "Awesome" part kicks in once you succeed.
488* ElementalPowers
489** BlowYouAway: [[DoNotTouchTheFunnelCloud Aero.]]
490** CastingAShadow: Fulminating Oblivion and Black Hole.
491** PlayingWithFire: Inferno and Frost Purge.
492** ShockAndAwe: Ark Blast.
493* [[SuperMode EX Mode]]: '''[[BackgroundMagicField Mist!]]'''
494--> [[ThePowerOfHate "Hatred is what drives me!"]]
495** Gabranth places his helm on his head and separates his weapon into two swords. He also glows with a blood-red light: a sign of excessive mist exposure. In addition to Regen, Gabranth's EX Mode gives him the following ability:
496*** '''[[TheDogBitesBack Stray's Tenacity]]''': Gabranth in EX Mode basically goes from "[[JokeCharacter Nobody who can't even deal HP damage]]" to "''absolute monster''". He moves faster, he recovers HP, and he gains a completely new set of attacks. His Brave attacks are long, fast, and powerful, and his HP attacks are varied between the long and short-range, and either way are hard to avoid.
497*** '''Jamming''': In ''Dissidia 012'', Gabranth also has the ability to prevent enemies from gaining the stage bravery pool when he suffers an EX Break.
498** In addition, Mist gives Gabranth access to his [[LimitBreak EX Burst]]: '''Quickening'''.
499---> "By my sword!"
500** Gabranth launches into a series of Quickenings based on those that his brother Basch has. First is '''[[CastingAShadow Fulminating]] [[KamehameHadoken Oblivion]]''', a continuous blast of dark energy. This is followed by '''[[FullContactMagic Ruin Unflinching]]''', remote punches that ''crack reality''. Then he goes into '''[[FlamingSword Frost]] [[StormOfBlades Purge]]''', which stabs the enemy with flaming swords ([[AmbiguousSyntax because nothing purges frost like massive amounts of heat]]), and finally, a perfect string will result in '''[[SwirlyEnergyThingy Black Hole]]''', a brutal blast of dark energy on the opponent.
501---> "Know this ''pain''! [[{{Kiai}} Hnngh! Hnngh! Hrrrgghh!]] Take your last breath! Surrender now ''to oblivion''!"
502* LightningBruiser: While in EX Mode, he's one of the fastest characters in the game, and his attacks are on-par with the heavy hitters like Garland and Cloud in terms of power, but they come out a lot faster. He also has the benefit of continuous HP recovery and a boost to the frequency of Critical Hits. His HP attacks are also versatile and decent, especially the aerial version of Innocence, which rains {{Sword Beam}}s on opponents and is very spammable.
503** GlassCannon: They may not get the Stage Bravery for it, but getting hit by an opponent's Assist still drains his EX Gauge to empty and knocks him out of EX Mode, where he's almost helpless. Thankfully, entering EX Mode drains the opponent's Assist bar, so you have something of a reprieve at the start.
504* MechanicallyUnusualFighter: The standout example among the roster. Normally, Gabranth can't deal HP damage outside of a Chase, which none of his Brave attacks can initiate, and his Brave attacks are slow and weak, as is Gabranth himself overall. Instead of dealing damage, his HP attacks charges his EX Gauge, and once he enters EX Mode, Gabranth gets a movement speed boost and an entirely different moveset of swift, powerful attacks, including proper HP attacks. While other characters treat EX Mode as a temporary power boost, Gabranth is designed as though his EX Mode is his "normal" state that he has to work towards getting into so he can fight properly.
505* SphereOfDestruction: Hatred.
506* SpinAttack: Circle of Judgment and Vortex of Judgment.
507* SpinToDeflectStuff: Vortex of Judgment can [[AttackReflector deflect lesser magical Bravery attacks]].
508* StuffBlowingUp: Guilt.
509* SwordBeam: Innocence.
510* TurnsRed: A literal invoking; he gains a red aura while in EX Mode.
511
512!! Design and Costume Tropes
513%%* BadassCape
514%%* BlackKnight
515* HelmetsAreHardlyHeroic: No, he doesn't subvert this by being a villain. He does not wear a helmet... when he can get his ass kicked by anyone in the game. Since he's a Warrior of Chaos, getting his ass kicked can be seen as heroic. When that helmet goes on...
516* MaskOfPower: See the description of his [[SuperMode EX Mode]] above. Normally, Gabranth is pitiful. So pitiful, in fact, that he can't even whittle away your HP under normal circumstances. However, once he ''does'' power up... oh boy... [[TookALevelInBadass Gabranth turns into a]] ''[[UnstoppableRage nigh-unstoppable force of nature]]''. [[GameBreaker He gets so badass]] that he can out-muscle [[SNKBoss Chaos]] easily while in [[SuperMode EX Mode]] — his combos are just as long and powerful as Chaos', he attacks just as quickly, and in the small arena, his HP attacks are just as difficult to avoid.
517** His character profile in ''Dissidia 012'' states that Gabranth's true power is unlocked when he dons his helmet, confirming that the helmet isn't just an aesthetic change to show his EX Mode, it really is the source of his strength. Doubles as a MythologyGag for players familiar with his characterization in ''VideoGame/FinalFantasyXII''.
518%%* TinTyrant
519
520!! In ''Dissidia''
521* TheAtoner: Seems to regret his past failures and mistakes and wants to make up for them, but doesn't make much progress.
522* IShallTauntYou: As part of making sure the player isn't about to give up so easily.
523%%* SecretCharacter
524* ThresholdGuardians: He guards the place the losers of the war get tossed. Earning your way back to the battlefield (and thus life) means fighting your way past him.
525
526!! In ''Dissidia 012''
527* AdvertisedExtra: Featured just as prominently in promotional materials as any other character, but ended up taking on an even smaller role than before — ''Dissidia'' at least displayed his storyline in the menu, but in ''Dissidia 012'', the Gateway that approximates it is optional and out of the way to find, and outside that, he just gets a single scene in the Reports.
528** Some [[NoExportForYou official quests]] feature him, though. [[spoiler:It turns out that he rebelled against his mission, when he fought Shantotto again and she couldn't remember him, and didn't want to fight anymore. He thus resolves to escape the cycles, and is even willing to fight Chaos if he must. After a fight with Garland, he tries to kill himself, but this coupled with his defiance gets him sent into the Rift until he once again submits to the will of the gods and wants to fight again. He also fights Vaan when the latter stumbles into the Rift during one of the cycles. His attempted suicide is reflected upon by The Emperor and Garland once the former witnesses Sephiroth's suicide, speculating why Gabranth's failed while Sephiroth's succeeded.]]
529* AntiVillain: He's trying to end the cycles of war like so many others. It just so happens he prefers to take on Cosmos to do it instead.
530** Edges towards DesignatedVillain — attacking Cosmos is the only villainous action we see him do, and it's understandable why he goes after her when you think his alternative for ending the war was to challenge [[SNKBoss Chaos]]. And, considering his opponent guarding Cosmos is [[SociopathicHero Shantotto]]...
531* TookALevelInBadass: In ''Dissidia'', he wasn't too impressive in his storyline boss fight, having weak boosters and some accessories to improve his EX Mode duration, but he still had to charge up his gauge and could be killed before that happened. In ''Dissidia 012'' he instead has the Puppeteer's Wheel that is otherwise exclusive to Terra when under Kefka's control, giving him a full EX Gauge at the start of battle, +500% EX Mode duration, and ''+2000%'' EX Force absorption, which means even just a few motes will fill his gauge. He also has five "EX Mode" boosters hooked up to a Hyper Ring and an Attractorb. This means Gabranth will enter EX Mode as soon as the fight starts, will constantly absorb most of the EX Force in the arena so you can't get it, and his EX Gauge will practically never deplete. Your only hope is to Assist Break him and knock him out of EX Mode — assuming that you didn't kill your Assist on the board to get access to the two chests they were guarding before facing Gabranth. Oops.
532* VocalEvolution: Keith Ferguson's performance [[NotEvenBotheringWithTheAccent doesn't use the accent]] he had in the original, and his overall tone is a little more subdued this time around.
533[[/folder]]

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