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1!!Administrivia/SpoilersOff for games prior to ''VideoGame/Borderlands3'' as well as for spoiler characters that are marked as such. Proceed with caution. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned.]]
2
3[[WMG:[[center:''VideoGame/{{Borderlands}}'' [[Characters/{{Borderlands}} Character sheets]]\
4[-'''[[Characters/BorderlandsVaultHunters Playable Vault Hunters]]''': ''[[Characters/Borderlands1VaultHunters Borderlands]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' ([[Characters/BorderlandsKrieg Krieg]]) | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' ([[Characters/BorderlandsClaptrap Claptrap]]) | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\
5'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' (''Characters/TinyTinasAssaultOnDragonKeep'' DLC) | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3''\
6'''Spinoffs and other media''': ''Characters/TalesFromTheBorderlands'' | ''Characters/TinyTinasWonderlands'' | ''Characters/NewTalesFromTheBorderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\
7'''Weapon Brands''': [[Characters/BorderlandsAtlas Atlas]] | [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsJakobs Jakobs]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsTediore Tediore]] | [[Characters/BorderlandsWeaponBrands Other Weapon Brands]]\
8'''Other''': [[Characters/BorderlandsBanditsAndBanditFactions Bandits and Bandit Factions]] ([[Characters/BorderlandsChildrenOfTheVault Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | '''Creatures''' ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]) | [[Characters/BorderlandsRaidBosses Raid Bosses]]-]]]]]
9----
10[[foldercontrol]]
11
12[[folder:In General]]
13* DireBeast: Badass variants of these animals are typically gigantic and twice as dangerous as their normal variants.
14* ElementalPowers: For whatever reason, many Badass Creatures possess elemental abilities and appear WreathedInFlames (or which other element they possess).
15* EverythingTryingToKillYou: You'd be hard pressed to find an ''actual'' herbivore anywhere, let alone one that isn't trying to kill you.
16* ExtremeOmnivore: Many of the creatures, especially the ones native to Pandora, have a tendency to eat just about anything they can get their mouths on and excrete/throw up guns and ammo, most obviously the Skags who have a certain reputation for it. This delves into FridgeBrilliance when you notice that Rakks, Skags, Stalkers and Bullymongs all sport jaws that can unhinged much wider than normal, as if they evolved to compete against each other over who can swallow the biggest meals whole.
17* NatureIsNotNice: None of them are friendly, and attack passerby on sight for either lunch or to defend their territory. Certain characters prove that many of these beasts can be domesticated, but they're so few that they're more like the exceptions and not the rule to their ferocity.
18* NonMaliciousMonster: Despite their ferocious nature and appetite, all of the xeno-fauna are simply animals desparately trying to survive in harsh environments. In fact, not all of them are ferocious (initially at least), such as the [[GentleGiant massive yet peaceful]] Crystalisks, where they're friendly towards humans until [[CorruptCorporateExecutive Dahl executives]] exploit and kill them for their valuable crystals, turning all of them just as hostile as other Pandora fauna.
19[[/folder]]
20
21!!Pandora
22
23[[folder:Skags]]
24[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl1_adult_skag_1.jpg]]
25[[caption-width-right:350:An adult Skag]]
26The most common and iconic beast in the ''Borderlands'' universe. The Pandoran equivalent of dogs or wolves, recognized for their armored plates, vertical jaws and eating/defecating from the same hole.
27----
28* AllAnimalsAreDogs: Well, not quite. You can count on one hand the Skags that aren't feral and try to make a meal out of you, but the non-hostile Skags like [[VideoGame/Borderlands2 Dukino]] and [[VideoGame/Borderlands3 Mr. Chew]] are very dog-like in behavior. The skag in ''Pre-Sequel'' is (surprisingly) not ran over and is riding with bandits on a car with its tongue out pretty much like a dog.
29* AttackItsWeakPoint: Their mouths, which are easiest to shoot at when they roar at you (Especially [[EliteMook Alpha Skags]].)
30* BizarreAlienBiology: Skags eat and defecate from their mouths. Said mouths are also vertically shaped, splits their face down the center and have a long, whip-like tongue.
31* BombardierMook: ''1'' has Skag-riding Siege Midgets, who throw TNT packs at you.
32* BreathWeapon: The Barf Skag. [[ExactlyWhatItSaysOnTheTin It barfs]], which blocks your screen.
33** Badass Skags, which are imbued with their respective elements, will often stop to unleash a torrent of elemental breath and/or vomit on their enemies. Fire Skags breath out fire, Slag Skags puke up tons of slag, etc.
34* ElementalPowers: Fire Adult Skags, Badass Fire Skags, Fire Barf Skags, Fire Pup Skags and Fire Spitter Skags and their HarderThanHard variations are, well, [[PlayingWithFire Incendiary-elemental]] Skags. Same with their [[PlagueMaster Corrosive]], [[ShockAndAwe Shock]] and [[BizarroElements Slagged]] counterparts.
35* EndangeredSpecies: Played with, as the manual for ''2'' states that Skags were once absurdly commonplace on Pandora to the point where settlers had to hunt their numbers down just so they wouldn't get attacked for walking outside. Now there are 'only' hundreds of thousands of Skags on Pandora, which is an improvement in the eyes of Pandora's people.
36* ExtremeOmnivore: They'll eat everything they can get their maws on. Including gun parts, which is why they drop ammo.
37* FantasticFaunaCounterpart: As said before, Skags are practically alien wolves with a massive appetite. They travel and live in packs, are dominated by alpha males, gang up on prey from multiple angles to coordinate attacks and make canine-like noises like barking, snarling and panting (their obviously alien and beastly howl/screech not withstanding).
38* FlowerMouth: How their mouths open. Which makes them easier to shoot.
39* GiantMook: Adult and Alpha Skags.
40* TheGoomba: As far as the wildlife category of enemies go, Skags are one of the most basic enemies of the game next to Psychos.
41* HardModeMook:
42** Adult Skag: In ''1'', Playthrough 2 renames them "Feral Skag" and Playthrough 2.5 "Bestial Skag". In ''2'', True Vault Hunter Mode renames them "Horned Skag" and Ultimate Vault Hunter Mode "Barbed Skag". In ''3'', Mayhem Mode and True Vault Hunter Mode, they're renamed "Feral Skag". Elemental variations in ''2'' are renamed as follows:
43*** Fire: "Fire Adult Skag" (Normal), "Horned Fire Skag" (TVHM) and "Barbed Fire Skag" (UVHM).
44*** Corrosive: "Corrosive Adult Skag" (Normal), "Horned Corrosive Skag" (TVHM) and "Barbed Corrosive Skag" (UVHM).
45*** Shock: "Shock Adult Skag" (Normal), "Horned Shock Skag" (TVHM) and "Barbed Shock Skag" (UVHM).
46*** Slag: "Slagged Adult Skag" (Normal), "Horned Slag Skag" (TVHM) and "Barbed Slag Skag" (UVHM).
47** Alpha Skag: In ''1'', "Hardened Alpha Skag" for Playthrough 2 and "Armored Alpha Skag" for 2.5. In ''2'', "Elder Alpha Skag" for TVHM and "Fossil Skag" for UVHM. In ''3'', "Behemoth Skag" for MM and TVHM.
48** Armored Skag (''2''): "Ironclad Skag" for UVHM.
49** Badass Skag (''1''): "Badmutha Fire/Corrosive/Shock Skag" for Playthrough 2, "[=SuperBad=] Fire/Corrosive/Shock Skag" for Playthrough 2.5.
50** Badass Skag (''2''): "Super Badass Fire/Corrosive/Shock/Slag Skag" for TVHM, "Ultimate Badass Fire/Corrosive/Shock/Slag Skag" for UVHM.
51** Badass Alpha Skag (''1''): "Hulking Elder Skag" for Playthrough 2, "Stalwart Elder Skag" for Playthrough 2.5.
52** Barf Skag (''2''): Elemental variations in ''2'' are renamed as follows:
53*** Fire: "Fire Barfer" (Normal), "Vomitous Fire Barfer" (TVHM) and "Fire Yacker" (UVHM).
54*** Corrosive: "Corrosive Barfer" (Normal), "Vomitous Corrosive Barfer" (TVHM) and "Corrosive Yacker" (UVHM).
55*** Shock: "Shock Barfer" (Normal), "Vomitous Shock Barfer" (TVHM) and "Shock Yacker" (UVHM).
56*** Slag: "Slagged Barfer" (Normal), "Vomitous Slag Barfer" (TVHM) and "Slagged Yacker" (UVHM).
57** Chubby Skag (''2'' and ''3''): In ''2'' they're only present in TVHM and renamed as "Tubby Skag" in UVHM. In ''3'' they only appear in TVHM.
58** Elder Skag (''1''): "Hulking Elder Skag" for Playthrough 2, "Stalwart Elder Skag" for Playthrough 2.5.
59** Infected Skag (''2'' -''Commander Lilith...'' DLC-): "Necrotizing Skag" for TVHM, "Badass Necrotizing Skag" for UVHM.
60** Skag Pup: In ''1'', "Annoyed Pup Skag" for Playthrough 2 and "Colicy Skag" for Playthrough 2.5. In ''2'', "Horned Pup Skag" for TVHM and "Barbed Pup Skag" for UVHM. In ''3'', "Li'l Skag" for MM and TVHM. Elemental variations in ''2'' are renamed as follows:
61*** Fire: "Fire Pup" (Normal), "Horned Fire Pup" (TVHM) and "Barbed Fire Pup" (UVHM).
62*** Corrosive: "Corrosive Pup" (Normal), "Horned Corrosive Pup" (TVHM) and "Barbed Corrosive Pup" (UVHM).
63*** Shock: "Shock Pup" (Normal), "Horned Shock Pup" (TVHM) and "Barbed Shock Pup" (UVHM).
64*** Slag: "Slagged Pup" (Normal), "Horned Slag Pup" (TVHM) and "Barbed Slag Pup" (UVHM).
65** Skag Whelp (''1''): "Angry Skag Whelp" for Playthrough 2 and "Querulous Skag Whelp" for Playthrough 2.5.
66** Spitter Skag (''1'', ''2'' and ''3''): "Hawking Skag" for Playthrough 2 and "Sputum Skag" for 2.5 in ''1''. "Hawking Skag" for TVHM and "Yack Skag" for UVHM in ''2''. "Loggie Skag" for MM and TVHM in ''3''. Elemental variations in ''2'' are renamed as follows:
67*** Fire: "Fire Spitter" (Normal), "Fire Hawker" (TVHM) and "Salivating Fire Skag" (UVHM).
68*** Corrosive: "Acid Spitter" (Normal), "Acid Hawker" (TVHM) and "Salivating Corrosive Skag" (UVHM).
69*** Shock: "Shock Spitter" (Normal), "Shock Hawker" (TVHM) and "Salivating Shock Skag" (UVHM).
70*** Slag: "Slagged Spitter" (Normal), "Slagged Hawker" (TVHM) and "Salivating Slagged Skag" (UVHM).
71* HeavilyArmoredMook: Adult Skags get armor and trade their Fire element weakness for a Corrosive element one.
72* InterfaceScrew: Barf Skags causes blindness on their targets. This is also reflected on the HUD.
73* KungFuProofMook: Elemental skags are immune to their respective elements.
74* MascotMook: Skags are usually the most remembered creature if only for the unfortunate fact they always get run over by something usually, but not always, during the introductions.
75* MightyRoar: Skags usually roar before charging at you. From ''2'' onwards if a Badass Skag to do this, it's a signal for all smaller Skags to converge which will allow the Badass to convert nearby Skags into the same element they have.
76* MookCommander: From ''2'' onwards Badass elemental Skags will buff smaller Skags with their elements making even a small pack of Skag Pups relatively dangerous for low-leveled, or ill-equipped, Vault Hunters.
77* MookThemedLevel:
78** In ''1'', "Skag Gully", which outside of certain areas (namely North, where some Rakk hives are located) and Nine-Toes's Cave (where in addition to the aforementioned boss you fight Bandits), only contains Skags.
79** In ''2'', Snow variations of the Adult, Spitter and Alpha Skags act as Boll's {{Right Hand Attack Dog}}s during "In Memoriam". ''Sir Hammerlock's Big Game Hunt'' also features "Swamp" variations of the Pup, Adult, Spitter, Barf, Alpha and Badass Corrosive classes, as well as the rarer "Albino" variety required for "I Like My Monsters Rare".
80* RunningGag: In every ''Borderlands'' save for ''The Pre-Sequel!'', a Skag traditionally gets ran over by a car in a cutscene. As something of twists, a Skag is ''riding'' the car in the intro with its bandit owners in ''The Pre-Sequel!'', and in ''3'', a [[BaitAndSwitch bandit ends up taking the place of the Skag]] when it seems like the inevitable is about to happen in the intro. [[spoiler:Don't worry, a Skag still gets run over when you re-visit Pandora.]]
81* SavageWolves: Skags are wolf-like in behavior and vaguely in appearance, but they retain the wolves' aggressive and hungry nature. In ''3'', they even whimper and yelp like canines if injured or killed.
82* SlaveMook: In ''1''[='=]s DLC ''The Secret Armory of General Knoxx'' and in the Lynchwood area of ''2'', the Armored Skags (not to be confused with Adult Skags), which are Skags mounted by Midgets (''1'') or Rats (''2'').
83* UndergroundMonkey: Skags can come in many variations:
84** Adult Skag (''1'', ''2'' and ''3''): Stronger than Skag Whelp, their Leap attack has knockback and they have a second melee attack in the form of a double slash and a mid-range attack with their tongue. They're also armored, and thus immune to Fire but vulnerable to Corrosive damage.
85** Alpha Skag (''1'', ''2'' and ''3''): Stronger than Adult Skags, resilient to most attacks.
86** Badass Skag (''1''): Somewhere in between of all other classes, can come in Fire, Corrosive or Shock varieties.
87** Badass Alpha Skag (''1''): Stronger Badass Skag, comes in either Fire, Corrosive or Shock varieties (no NonElemental).
88** Badass Infected Skag (''2'' -''Commander Lilith...'' DLC-): Sturdier version of the Infected Skag.
89** Barf Skag (''2''): Adult Skag that only attacks at range by barfing, causing blindness and slower speed.
90** Chubby Skag (''2'' and ''3''): Very rare Adult Skags with a chance to drop Legendary/Pearlescent loot.
91** Elder Skag (''1''): Less resilient Adult Skag.
92** Infected Skag (''2'' -''Commander Lilith...'' DLC-): Skags with plant growths on their backs. Spit corrosive globs.
93** Rabid Skag (''2''): Tough, relentless and '''very''' fast Skag which output high amounts of XP when killed.
94** Skag Pup (''1'', ''2'' and ''3''): Basic weak Skag with a Leap attack.
95** Skag Whelp (''1''): Slightly stronger than Pups but weaker than Adults.
96** Spitter Skag (''1'', ''2'' and ''3''): Adult Skags with an additional long-ranged attack as a corrosive glob.
97* UniqueEnemy: Snow Skags appear alongside Boll during the "In Memoriam" sidequest of ''2'' in the ice-themed "Three Horns - Divide" area. Once Boll is killed, they won't respawn.
98* ZergRush: Skags very rarely attack alone and hunt in packs. However, most of times if a skag is all by their lonesome it means they're even more trouble than a pack of skags.
99
100!!Pinky and Digit
101Nine-Toes pet Skags who fight you during the boss battle alongside him in ''1''.
102----
103* FlunkyBoss: They're the Flunkies for Nine-Toes's boss.
104* RightHandAttackDog: Of Nine-Toes.
105* StarterVillain: Same deal as their owner, they help him put up a fight, but can go down quick.
106* UniqueEnemy: Can only be fought once per playthrough.
107
108!!Scar
109A big Skag who ate T.K. Baha's leg and killed his wife in ''1''. You're tasked with taking him down as revenge for the mission "T.K.'s Life and Limb".
110----
111* CoveredWithScars: He's got roughed up pretty bad by T.K Baha and maybe other people.
112* EarlyBirdBoss: Scar can be difficult due to the fact it's very likely you'll have only dinky white rarity loot by the time you fight him. On Playthrough 2 or 2.5 any half-decently equipped Vault Hunter will make short work of him.
113* EvilCripple: Well, as evil as a wild animal can be anyway. He's missing a leg.
114* HandicappedBadass: One less leg doesn't stop him from being dangerous. He's sure to give greenhorn Vault Hunters a tough fight.
115* KingMook: Larger than your regular Skag and much tougher.
116* MeaningfulName: He's covered in scar and other nasty wounds. He also gave plenty of scars to T.K Baha as well.
117* RareRandomDrop: Drops level 1-4 Elemental Artifacts (In Playthrough 2.5 you can also get Level 6 Artifacts) and has a chance to drop "T.K.'s Wave"[[note]]Dahl Combat Shotgun that fires projectiles in a straight line, however they do wave motions while doing so, first received as a reward mission for completing the associated sidequest[[/note]] after you turn in the mission he appears on.
118* WakeUpCallBoss: Although optional Scar is potentially the first big enemy that will give beginners a tough fight, especially if they think all skags are just CannonFodder.
119* YouKilledMyFather: You're tasked with taking him down as revenge. In ''2'' you can find ECHO Logs where T.K Baha mentions he killed Marian, his wife, ate his leg and blinded him when he tried to avenge her.
120
121!!Moe and Marley
122Two big elemental Skag found in the Arid Hills. You're tasked with taking them down for the mission "The Legend of Moe and Marley" in ''1''.
123----
124* AttackAttackAttack: Moe chases his preys to get into near Melee range.
125* HeavilyArmoredMook: Unlike Scar these two are Badass ''Alpha'' Skags which means they have a tough armor in their "heads".
126* KingMook: Larger than your average Adult Skag.
127* PlayingWithFire: Moe's main element, complete with immunity to said damage.
128* RareRandomDrop: Moe has a chance to drop the "Lady Finger"[[note]]Hyperion Repeater pistol with increased critical damage which you first receive during the main story quest "Nine-Toes: Take Him Down"[[/note]] in Playthrough 2.5.
129* SetAMookToKillAMook: There's a Bandit camp set near the are they're fought, and it's possible to get Bandits and Skags to attack each other. This includes both of them.
130* ShockAndAwe: Marley's main element, his main attack has him launching shock balls from a distance and has resistance to the element.
131
132!!Skagzilla
133[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skagzilla.png]]
134An utterly massive and ferocious Skag locked up in a pen surrounding its cave in the Dahl Headlands, fought as a mini-boss in ''1''. Ernest Whitting tasks the Vault Hunters with baiting it out and slaying it.
135-----
136* BadVibrations: Every step it takes shakes the ground around it.
137* BreathWeapon: It can pause to sweep the area in front of it with a huge beam from its mouth.
138* DireBeast: One of the biggest Skags ever encountered in the series, apparently the result of both being a thought-to-be extinct species of Skag and for also having an appetite for cacti, car fuel and humans, mutating it.
139* KingMook: Of the Skags in the first game.
140* LightningBruiser: Skagzilla is incredibly fast, deals a ton of damage with its melee attacks and WaveMotionGun, and [[DamageSpongeBoss soaks up tons of damage]] with its element-resisting armor. That's right, not even Corrosive damage can melt that armor down.
141* RareRandomDrop: It has a rare chance to drop "Whitting's Elephant Gun"[[note]]Scopeless but highly damaging Jakobs Sniper Rifle[[/note]], if you aren't satisfied from the one you get as a mission reward.
142* ShoutOut: Its name and breath attack is an unsubtle reference to Franchise/{{Godzilla}} himself.
143
144!!Skrappy
145Crazy Earl's pet Skag, which you're first tasked by rescueing from a Bandit camp who captured it for underground battles. After the player reaches the Crimson Fastness, it grows up and attacks the player.
146----
147* FaceHeelTurn: After the player reaches the Crimson Fastness, he grows up and attacks you.
148* KingMook: A bigger Elder Skag.
149* RightHandAttackDog: Of Crazy Earl, as "All grown-up".
150
151!!Dukino
152[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dukino01.png]]
153A young, domesticated Skag that the Vault Hunters encounter in Lynchwood. He is the main npc of the Animal Rescue mission, where they assist in giving him food and medicine with Scooter's assistance.
154-----
155* ChuckCunninghamSyndrome: Completely absent since ''2''. Unlike Skrappy he doesn't even get a mention in ''3'' or ''Pre-Sequel''.
156* MercyKill: Scooter mentioned having thought about it. Thankfully it didn't happen.
157* MonstrousCannibalism: You mainly feed him Skag chews and raw Skag tongues. He's happy about it anyway.
158* VideoGameCaringPotential: The whole point of his side-mission. The Vault Hunters are tasked with providing Dukino with medicine, food and a home for him. The final mission involves saving Dukino from being eaten by his massive, laser-shooting mother.
159
160!!Dukino's Mom
161[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mamadukino.jpg]]
162She's the mother of Dukino, the small and domesticated Skag the Vault Hunters nurse to health. After finding Dukino a new home, his mother arrives from her den to try and eat Dukino, forcing the Vault Hunters to come back and save him.
163-----
164* AbusiveParents: She's trying to eat her offspring, and presumably has done it before given her appetite.
165* BreathWeapon: Like Skagzilla, she's fond of blasting the space in front of her with a huge energy beam from her mouth.
166* TheBusCameBack: Reappears in ''The Raid on Digistruct Peak'' for Overpower level 6 onwards as a fightable boss.
167* CallBack: To Skagzilla from the first game, down to being massive Skags fought in an enclosure/cave den, and the mission reward is a scopeless sniper rifle in both cases.
168* FlunkyBoss: While not intentional on her part, there are plenty of bandits trying to kill her as well, but they won't hesitate to turn their guns on you if you catch their attention. They serve as both a nuisance, but also valid Second Wind targets and a distraction for the boss herself.
169* OffingTheOffspring: Attempted by her until she's slain.
170* RareRandomDrop: She's got a chance to drop the "Mongol"[[note]]Vladof rocket launcher that fires a rocket that also fires multiple other rockets around it as it flies[[/note]]. During the Borderlands 2 $100,000 Loot Hunt event, she also dropped the Logan's Gun[[note]]Legendary Incendiary Hyperion pistol whose rounds explode on contact withan enemy, and with delay if they're stuck in an inert surface, that usually drops from Wilhelm[[note]].
171* SuspiciouslySimilarSubstitute: A freaking giant Skag that shakes the very ground they're walking on and has a WaveMotionGun attack? Dukino's Mom is essentially a rehash of Skagzilla, only even ''deadlier''.
172* UnwinnableByMistake: If the mission "Demon Hunter" is active and a Vault Hunter didn't land the killing blow, time to reload a save, as it won't reward you from said killing blow.
173
174!!Tumbaa
175A Badass Barf Skag found at the Wildlife Exploitation Preserve level, alongside [[Franchise/TheLionKing a Stalker known as Pimon]].
176----
177* RareRandomDrop: Has a chance to drop the "Deliverance" shotgun[[note]]Legendary Tediore Shotgun whose reload keeps firing after being thrown and homes into a target; can come in Incendiary, Shock, Corrosive or Slag elements or spawn without any element at all.[[/note]]
178* TheDividual: Usually spawns alongside Pimon.
179
180!!Skrakk
181An abomination created from Skag and Rakk parts by Dr. Zed during the "Monster Mash" mission chain. They return as "Nightmare Skrakks" during ''T.K. Baha's Bloody Harvest'' DLC for ''2'' with a few elemental tweaks, and one returns in ''3'' as part of the "Legendary Hunt (Ascension Bluff)" sidequest.
182----
183* AirborneMook: Have the flying abilities of Rakks.
184* TheBusCameBack:
185** A pack of these are fought during the ''T.K. Baha's Bloody Harvest'' DLC for ''2'' as "Nightmare Skrakks".
186** One of these is fought in ''3'' during the "Legendary Hunt (Ascension Bluff)" Challenge.
187* HardModeMook:
188** In the True Vault Hunter Mode of ''2'', it's renamed as "Fiery Skrakk".
189** Nightmare Skrakks are renamed as "Revenant Skrakks" for True Vault Hunter Mode and "Demonic Skrakks" for Ultimate Vault Hunter Mode.
190* MixAndMatchCritters: A mix of Skag and Rakk parts given life.
191* PlayingWithFire: Nightmare Skrakks spit fireballs and are immune to Incendiary damage.
192* RareRandomDrop: In ''3'', the Skrakk fought can drop the "[=SkekSil=]" pistol[[note]]Legendary [=CoV=] Pistol that comes in Fire, Shock or Corrosive element and launches a burst of 1-3 explosive projectiles of its element of choice[[/note]] and the "Infilitrator" class mod for Zane Flynt[[note]]Increased weapon damage and movement speed, the bonus being inversely proportional to the available shield amount; it depletes Zane's shield when his Action Skill is activated; gives up to 5 points to one or more of these: "Like a Ghost", "Supersonic Man" and "Violent Momentum"[[/note]].
193* SetAMookToKillAMook: Skrakks are hostile to Hyperion workers, which can work to the player's advantage.
194* TacticalRockPaperScissors: Nightmare Skrakks are immune to Incendiary damage, but highly vulnerable to Corrosive damage instead.
195* WolfpackBoss: For "Monster Mash (Part 3)" in ''2'', the Vault Hunters are tasked with taking down a group of these in the Arid Nexus - Boneyard area.
196
197!!Enrique
198An unique Incendiary Badass Skag and Tiny Tina's beloved pet, the Vault Hunters must take him for a walk and prevent him from being damaged in the "Walking the Dog" mission of ''Mr. Torgue's Campaign of Carnage''.
199----
200* EscortMission: Your task is to protect him from enemy fire... while he's chasing you.
201* NonStandardGameOver: The mission associated with him will be marked as failed if he dies.
202* PlayingWithFire: An Incendiary Badass Skag.
203* RightHandAttackDog: Of Tiny Tina.
204
205!!Dribbles
206An unique Badass Skag found in the ''Sir Hammerlock's Big Game Hunt'' DLC of ''2'' after Claptrap sends you to clean his pee. Fought at Scylla's Grove as part of the mission "Follow the Glow" at Ardorton Station.
207----
208* KingMook: Larger version of a Badass Skag.
209* ToiletHumor: The entirety of his mission chain consists on the Vault Hunters cleaning up his pee. When they fight him, he has a chance to pee near a Slag deposit.
210
211!!Ol'Pukey
212An unique non-enemy Skag who ate a deactivated Claptrap unit. Claptrap sends you to retrieve this unit's remains to see if it can be revived.
213----
214* EscortMission: You need to protect him from enemy fire, a task which isn't easy given the Savage camp next to its nest.
215
216!!Ghost
217An unique Alpha Skag met at a small ice cave in The Burrows.
218----
219* RareRandomDrop: Has a chance to drop the [[Literature/ASongOfIceAndFire "Winter is Over"]] relic[[note]]Increases Incendiary damage between 24% (lvl 30) and 42% ([=OL10=]) depending on level.[[/note]]
220* SkippableBoss: The player may have no idea this boss-level Skag is present even after finishing the DLC.
221* TacticalRockPaperScissors: Highly vulnerable to Fire damage.
222* UniqueEnemy: Can only be fought once per playthrough.
223
224!! Pizza-Addicted Skag
225An unique Badass Infected Skag that appears in the entrance to Dahl Mine 191 during "The Oddest Couple" sidequest of the ''Commander Lilith and the Fight for Sanctuary'' DLC of ''2''.
226----
227* UniqueEnemy: Can be fought only once, while "The Oddest Couple" is active.
228
229!!Buttmunch and Trufflemunch
230Unique Skags and pet chiefs of Mincemeat in ''3'', met during the final part of "Skag Dog Days".
231----
232* KingMook: Buttmunch is a larger Badass Radiation Skag while Trufflemunch is a Badass Corrosive Skag.
233* RareRandomDrop: Buttmunch has a chance to drop the "Barrage"[[note]]Legendary Dahl Assault Rifle that always shoots in burst mode with increased accuracy and rate of fire and reduced recoil.[[/note]], while Trufflemunch has a chance to drop the "Bearcat"[[note]]Legendary Torgue Assault Rifle which fires 3 bouncing grenades in a row and consumes 2-4 ammo per shot[[/note]].
234* RightHandAttackDog: Of Mincemeat.
235
236!!Succulent Alpha Skag
237The leader of the Succulent Skag Pack, fought at The Droughts during the "Skag Dog Days" quest of ''3''. Drops Succulent Skag Meat, required for said mission.
238----
239* KingMook: A larger Alpha Skag.
240* UniqueEnemy: Can only be fought once per playthrough.
241[[/folder]]
242
243[[folder:Rakks]]
244[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl1_rakk_4_4.jpg]]
245Flying creatures that circle the skies of Pandora in flocks.
246-----
247* BatOutOfHell: Less dangerous and more pesky than other examples, but Rakks are still hostile bat-like creatures. Then again, some can be incredibly dangerous, such as Mothrakk, who could be literal thanks to her raining fireballs and frustrating battle.
248* BombardierMook: Many types of Rakk prefer to forgo direct confrontation with their prey, rather using ranged attacks from above.
249* ElementalPowers: [[PlagueMaster Corrosive Rakks]], [[AtomicSuperpower Irradiated Rakklesnakes]], [[StuffBlowingUp Kamikaze Rakks]] and [[ShockAndAwe Shock Rakks]].
250* FantasticFaunaCounterpart: Rakks are comparable to bats in overall biology, traveling in flocks, having prominent teeth, clawed and webbed arms and that make up wings, and even preferring to rest whilst hanging upside down.
251* HardModeMook:
252** Badass Rakks (''1''): "[=BadMutha=] Rakk" in Playthrough 2 and "[=SuperBad=] Rakk" in 2.5.
253** Badass Rakks (''2''): "Super Badass Rakk" for both True Vault Hunter Mode and Ultimate Vault Hunter Mode.
254** Badass Chromatic Rakks (''3''): "Badass Prismatic Rakk" in TVHM and Mayhem Mode, where they gain a run attack shooting an elemental beams or up to 3 elemental orbs.
255** Bloated and Feeder Rakks (''1''): "Forager Rakk" in Playthrough 2 and "Cultivator Rakk" in 2.5.
256** Bloated Rakk (''3''): In Normal Mode only the first 10 eggs thrown will hatch into an Irradiated Rakklesnake, plus their slash attacks damage shields and have a chance of inflicting Radiation damage. In TVHM and Mayhem Mode all eggs will hatch, the name of the beast is "Engorged Rakk", and their slashing attacks bypass shields.
257** Chubby Rakk (''2''): Only appears from TVHM onwards. In UVHM they're called "Tubby Rakk".
258** Corrosive Rakk (''3''): "Acidic Rakk" in TVHM and Mayhem Mode.
259** Defender Rakk (''1''): "Experienced Defender Rakk" in Playthrough 2 and "Hardened Defender Rakk" in 2.5.
260** Irradiated Rakklesnake (''3''): "Irradiated Creepy Rakklesnake" in TVHM and Mayhem Mode.
261** Kamikaze Rakk (''1''): "Experienced Kamikaze Rakk" in Playthrough 2 and "Hardened Kamikaze Rakk" in 2.5.
262** Needler Rakk (''3''): "Spiker Rakk" in TVHM and Mayhem Mode.
263** Rakks (''1'', ''2'' and ''3''): In ''1'' they're renamed as "Relentless Rakk" in Playthrough 2 and "Vindictive Rakk" in 2.5. In ''2'', they're renamed in both TVHM and UVHM as "Sky Hunter".
264** Scorpion Rakks (''3''): For TVHM and Mayhem Mode, they're renamed as "Stinger Rakk".
265** Shock Rakks (''3''): For TVHM and Mayhem Mode, they're renamed as "Voltaic Rakk".
266* TheGoomba: Minus their Badass variants, killing a Rakk is so easy that they're often provided as easy Second Wind targets during fights. This is especially true of Volcanic Rakk, which are so frail that a bullet or three is all you need to to gun them down during the battle with The Warrior.
267* LikeCannotCutLike:
268** Corrosive Rakks from ''3'' and Badass Corrosive Rakks from ''1'' are immune to Corrosive attacks.
269** Badass Incendiary Rakks are immune to Incendiary damage.
270** Corrosive Rakks from ''3'' and Badass Shock Rakks from ''1'' are immune to Shock damage.
271** Irradiated Rakklesnakes from ''3'' are immune to Radioactive damage.
272** Badass Chromatic/Prismatic Rakks cycle elemental damage, gaining immunity to their current element.
273* MookMaker: Bloated Rakks in ''3'' drop eggs that hatch into Irradiated Rakklesnakes.
274* MookThemedLevel: Volcanic Rakks only spawn at the Vault of the Warrior.
275* RareRandomDrop:
276** Bloated Rakks in ''1'' output Shields and, more rarely, Class Mods.
277** Chubby Rakks in ''2'' can drop the Cracked Sash[[note]]Unique Tediore non-elemental shield with low capacity, very low recharge delay and high recharge speed[[/note]].
278* SleepyEnemy: Skelerakks and Volcanic Rakks don't attack the player unless the player attacks first.
279* SuicideAttack: Kamikaze Rakks fly directly to their objective and explode upon impact.
280* UndergroundMonkey:
281** Badass Rakk (''1''): Stronger than your regular Rakk, attacks from a distance, and can come in Incendiary, Shock and Corrosive varieties. Drops moderate amounts of ammo and cash.
282** Badass Rakk (''2''): Stronger than your regular Rakk. Drops moderate amounts of ammo and cash.
283** Badass Chromatic Rakks (''3''): Stronger Rakks, circles between elements releasing a nova when they do, gaining immunity to their actual element.
284** Bloated Rakk (''1''): Rare and sturdier Badass Rakks. Drops Artifacts, Shields, Class Mods and large amounts of money when killed.
285** Bloated Rakk (''3''): Rare and sturdier Badass Rakks. Drops an egg that turns into an Irradiated Rakklesnake. When shot, they release money. When killed, they release cash, Eridium bars, ammo and various items between Uncommon and Legendary rarities.
286** Chubby Rakk (''2''): Bolder version of the Rakk that drops Legendary items or the Cracked Sash shield.
287** Corrosive Rakk (''3''): Bolder version of the Rakk that comes exclusively in Corrosive variant. Bombs enemies from a distance.
288** Defender Rakk (''1''): Mostly similar to regular Rakks, a bit weaker than these.
289** Feeder Rakk (''1''): Similar to regular Rakk, except it drops ammo and cash in reasonable quantities as well as shields.
290** Irradiated Rakklesnake (''3''): Hatched Rakks whose attacks can inflict Radiation damage.
291** Kamikaze Rakk (''1''): Similar to regular Rakk but explode on contact with their prey.
292** Needler Rakk (''3''): Similar to Regular Rakk but attacks with their tails from a distance.
293** Rakk (''1'', ''2'' and ''3''): The standard Rakk. Doesn't drop anything.
294** Rakk-Trap (''1'' DLC ''Claptrap's New Robot Revolution''): Standard Rakk with DLC-specific decorations.
295** Rakkman's Minions (''2''): Standard Rakk with area-specific decorations.
296** Scorpion Rakk (''3''): Beefier Rakks who attack with their tail.
297** Shock Rakk (''3''): Bolder version of the Rakk that comes exclusively in Shock variant. Bombs enemies from a distance.
298** Slagged Rakk (''2''): Standard Rakk with Slag effect. Applies said effect to whoever it attacks.
299** Skelerakk (''1'' DLC ''The Zombie Island of Dr. Ned''): Standard Rakk skeletonized. Buffier than them.
300* UniqueEnemy:
301** Defender and Kamikaze Rakks only appear in ''1'' during the story battle against the Rakk Hive.
302** Rakk-Traps and Skelerakks aren't seen outside of their DLC.
303** Rakkman's Minions don't appear anywhere else.
304** Volcanic Rakks only spawn at the Vault of the Warrior.
305* ZergRush: Their go-to strategy to taking down prey is to swoop down as a flock to repeatedly dive-bomb enemies until they die.
306
307!!Mothrakk
308[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mothrakk.png]]
309An impossibly huge Rakk that slowly soars over the skies of the Arid Badlands, raining down fireballs on prey. The Vault Hunters set out to lure her into the open with fire so they may kill her during "Like a Moth to the Flame".
310-----
311* {{Backtracking}}: The Vault Hunters gain this mission in New Haven after activating the Bounty Board, roughly a third into the game's story. In order to complete the mission, they must return to the [[NoobCave Arid Badlands]]. Thankfully, the Fast Travel System is now available.
312* GiantFlyer: Mothrakk is easily one of the largest flying creatures ever fought in Pandora.
313* KingMook: A giant Rakk, but extra emphasis on 'giant', and it's worth noting that she's got a totally different fighting style compared to regular Rakk, keeping her distance and bombarding enemies with fire.
314* LightningBruiser: Mothrakk has tons of health, immunity against elemental DamageOverTime, enough speed to catch up with your vehicle, and melt your health with her fireballs. To make matters worse, not only is she harder to hit thanks to being high up in the sky, she doesn't have a weak spot to exploit. Then again, you can melt her health with strong [[StuffBlowingUp Explosive weapons]], such as the Atlas Ogre or Torgue Cobra.
315* RareRandomDrop: Mothrakk has a chance to drop "The Blister"[[note]]Torgue Shotgun that comes in Corrosive element which inflicts quite the damage, given as a reward for completing Mothrakk's associated quest[[/note]] in Playthrough 2.5.
316
317!!Rakkinshu
318A large Rakk that appears while the player does the "Hidden Journals: Rust Commons West" mission in ''1''.
319-----
320* RandomDrop: Drops the "Cracked Sash" shield upon being killed.
321* RareRandomDrop: Has a chance to drop "The Sentinel"[[note]]Unique Hyperion Combat Rifle with decreased accuracy, increased reload speed and deep zoom which is usually given as a reward for completing "Jack's Other Eye"[[/note]].
322
323!!Son of Mothrakk
324A huge, mutated Rakk that sometimes appears in the Wildlife Exploitation Preserve.
325----
326* GiantFlyer: Just like his mother, he's an enormous Rakk that dwarfs most other flying creatures.
327* OptionalBoss: Because he only appears in the Preserve from the second visit onward, it's entirely possible to go an entire playthrough without encountering him.
328* RareRandomDrop: Has a chance to drop the "Skullmasher"[[note]]Legendary Jakobs Sniper Rifle that shoots 5 projectiles per shot, with decreased accuracy and damage per projectile[[/note]].
329* SuspiciouslySimilarSubstitute: He serves as a stand-in for Bloodwing, who gets KilledOffForReal in the main story on repeat runs through the Preserve, and fights much the same way (although he doesn't change forms).
330
331!!Rakkanoth
332A large Rakk with a trail circling around Scylla's Grove during the sidequest "The Rakk Dahlia Murder" in the ''Sir Hammerlock's Big Game Hunt'' DLC of ''2''.
333-----
334* RareRandomDrop: Has the same loot pool as Son of Mothrakk. Because the latter carries too many problems, it's often recommented to do this boss instead.
335[[/folder]]
336
337[[folder:Scythids]]
338[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/scythid_infoboxpic.jpg]]
339Giant slug-like invertebrates with fleshy appendages that allow jumping and flight.
340----
341* BizarreAlienBiology: The ''Borderlands'' manual claims scythids are closely related to horses of all things.
342* BigCreepyCrawlies: These bastards can jump and fly.
343* TheComputerIsALyingBastard: In-game information suggests they're vulnerable to fire. They're actually resistant against elemental damage, though they [[KineticWeaponsAreJustBetter take triple damage against non-elemental bullets and blunt force trauma]].
344* ElementalPowers: [[PlagueMaster Badass Poison Crawlers]], [[ShockAndAwe Badass Shock Crawlers]], [[PlayingWithFire Badass Fire Crawlers]] and [[StuffBlowingUp Bursting Scythids]], as well as their HarderThanHard variants.
345* TheGoomba: Barring the Badass variants, putting them down doesn't take much ammo. Just don't use explosives or elemental weapons.
346* HardModeMook:
347** Badass Poison Crawler: "[=BadMutha=] Venomous Scythid" (Playthrough 2), "[=SuperBad=] Noxious Scythid" (2.5).
348** Badass Shock Crawler: "[=BadMutha=] Lightning Scythid" (Playthrough 2), "[=SuperBad=] Galvanizing Scythid" (2.5).
349** Bursting Scythid: "Exploding Scythid" (Playthrough 2), "Kablooey Scythid" (2.5).
350** Desert Scythid: "Wasteland Scythid" (Playthrough 2), "Dune Scythid" (2.5).
351** Giant Scythid/Badass Fire Crawler: "Mammoth Scythid" (Playthrough 2), "Colossal Scythid" (2.5).
352** Scythid Crawler: In Playthrough 2, they're named "Scythid Slug". In 2.5, "Scythid Creep".
353* UndergroundMonkey:
354** Badass Fire Crawler: Bigger, tougher Bursting Scythids, slower, bombards from range with 6-10 fireballs, explodes with an incendiary nova when it dies.
355** Badass Poison Crawler: Green-tinted Giant Scythid, attacks with a spray of corrosive projectiles, explodes with a corrosive nova when it dies. It also launches Shock projectiles.
356** Badass Shock Crawler: Blue-tinted Giant Scythids, attacks with an arcing shock projectile, explode with an electrical nova when killed.
357** Bursting Scythid: Large, bloated, fragile, explode on contact.
358** Desert Scythid: Dark brown, quite fast, use a zig-zag pattern to distract their foe before attacking them, have a slashing attack, can fly for a while.
359** Giant Scythid: Big, blue-green tinted with a dull orange underbelly, tougher and harder hitting than regular Scythids, use slashing attacks and leap strikes.
360** Scythid Crawler: Your run-of-the-mill Scythid. Small, pale pink. Has a leap attack.
361* WhatHappenedToTheMouse: They were never seen again after ''1''.
362
363!!Slither
364A powerful Scythid fought as part of the "Altar Ego" quest on the Rust Commons East area.
365----
366* BossInMookClothing: Billed as a boss, but fights like a ''Scythid Crawler''.
367* FlunkyBoss: After you defeat it for the mission, the next time you fight it it'll be accompanied by other Scythids.
368* RareRandomDrop: In Playthrough 2.5, it drops "The Dove"[[note]]Unique Dahl Repeater pistol that doesn't consume ammo.[[/note]], the quest reward for the associated mission. It can sometimes drop in the original/[[GameOfTheYearEdition GOTY]] version of the game (as ''Remastered'' added an accessory restriction) as "BLR Hornet"[[note]]A Dove with the Hornet accessory that allows it to fire two-round bursts of corrosive rounds[[/note]]. It also rarely drops Eridian weapons.
369
370!!Bleeder
371A powerful Scythid found at the Trash Coast, and the target that must be taken down for the "House Hunting" mission. Behaves like a Desert Scythid, complete with the ability to fly.
372----
373* EasyLevelTrick: You can attack it from atop of the pipeline where the Claptrap repair kit is found. He won't attack you if you stay in that position.
374* FlunkyBoss: It's surrounded by other Scythids during his fight.
375[[/folder]]
376
377[[folder:Spiderants]]
378[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bl1_spiderant_worker.jpg]]
379[[caption-width-right:350:A Spiderant Worker]]
380Giant quadrupedal arthropods that form hives in certain areas of Pandora, such as the Dust.
381----
382* AttackItsWeakPoint: The Spiderants' thorax is the most vulnerable part of their bodies. However, their armor plating in the front and shifting makes this hard to capitalize on unless they're shooting their webbing at you.
383** The smaller Spiderants are so weak that this is negligible (in fact, targeting a hatchling's thorax in ''1'' is treated as if the rest of its body was hit), but their variants such as the King and Queen are very hard to bring down without going for the thorax.
384* ChessMotifs: In ''3'', with the exception of the Spiderling, all other available Spiderant variants are named after TabletopGame/{{Chess}} pieces (King, Queen, Rook, Bishop, Knight...).
385* CyberneticsEatYourSoul: The ''Claptrap's New Robot Revolution'' DLC for ''1'' has Trap-ified varieties of all available Spiderants from the main game.
386* ElementalPowers:
387** AcidAttack: The Badass Spiderant Corrupter line in ''1'' and Poisonous Spiderant line in ''2''.
388** BizarroElements: The Slagged Spiderant line in ''2'', which is Slag-elemental.
389** PlayingWithFire: The Badass Spiderant Burner line in ''1'' and Fire Spiderant line in ''2''.
390** ShockAndAwe: The Badass Spiderant Zapper line in ''1''.
391* GroundPound: The Burner and Corrupter Spiderants of ''1'' and Sentinel and Fire Spiderants of ''2'' have one for close-range enemies. Fire Spiderants' GP attack also unleashes a fire-elemental nova.
392* HardModeMook:
393** Badass Spiderant Burner (''1''): "[=BadMutha=] Incinerator" (Playthrough 2), "[=SuperBad=] Cremator" (Playthrough 2.5).
394** Badass Spiderant Corrupter (''1''): "[=BadMutha=] Infector" (Playthrough 2), "[=SuperBad=] Desecrator" (Playthrough 2.5).
395** Badass Spiderant Zapper (''1''): "[=BadMutha=] Shocker" (Playthrough 2), "[=SuperBad=] Fulminator" (Playthrough 2.5).
396** Chubby Spiderant (''2''): "Tubby Spiderant" (Ultimate Vault Hunter Mode).
397** Fire Spiderant (''2''): "Sapper Spiderant" (True Vault Hunter Mode) and "Blazing Spiderant" (Ultimate Vault Hunter Mode).
398** Poisonous Spiderant (''2''): "Leperous Spiderant" (True Vault Hunter Mode) and "Diseased Spiderant" (Ultimate Vault Hunter Mode).
399** Royal Spiderling (''3''): "Royal Li'l Spiderling" (True Vault Hunter Mode and Mayhem Mode).
400** Spiderant (''3''): "Spiderant Drone" (True Vault Hunter Mode and Mayhem Mode).
401** Spiderant Bishop (''3''): "Spiderant Gatherer" (True Vault Hunter Mode and Mayhem Mode).
402** Spiderant Gyro (''1''): "Spiderant Beetle" (''1''[='=]s Playthrough 2), "Spiderant Vermin" (''1''[='=]s Playthrough 2.5).
403** Spiderant King (''1'', ''2'' and ''3''): "Spiderant Overlord" (''1''[='=]s Playthrough 2), "Spiderant Emperor" (''1''[='=]s Playthrough 2.5), "Emperor Spiderant" (''2''[='=]s True Vault Hunter Mode), "Monarch Spiderant" (''2''[='=]s Ultimate Vault Hunter Mode) and "Spiderant Emperor" (''3''[='=]s True Vault Hunter Mode and Mayhem Mode).
404** Spiderant Knight (''2'' and ''3''): "Centurion Spiderant" (''2''[='=]s True Vault Hunter Mode), "Gallant Spiderant" (''2''[='=]s Ultimate Vault Hunter Mode) and "Spiderant Warrior" (''3''[='=]s True Vault Hunter Mode and Mayhem Mode).
405** Spiderant Queen (''1'', ''2'' and ''3''): "Spiderant Matriarch" (''1''[='=]s Playthrough 2), "Queen Mother Spiderant" (''1''[='=]s Playthrough 2.5), "Matriarch Spiderant" (''2''[='=]s True Vault Hunter Mode), "Procreator Spiderant" (''2''[='=]s Ultimate Vault Hunter Mode) and "Spiderant Matriarch" (''3''[='=]s True Vault Hunter Mode and Mayhem Mode).
406** Spiderant Sentinel (''2''): "Spiderant Praetorian" (True Vault Hunter Mode) and "Spiderant Sentry" (Ultimate Vault Hunter Mode).
407** Spiderant Soldier (''1'' and ''2''): "Spiderant Warrior" (''1''[='=]s Playthrough 2), "Spiderant Slayer" (''1''[='=]s Playthrough 2.5), "Spiderant Arbalest" (''2''[='=]s True Vault Hunter Mode) and "Spiderant Brawler" (''2''[='=]s Ultimate Vault Hunter Mode).
408** Spiderant Warrior (''2''[[note]]Not to be confused with the Playthrough 2 variant of the Soldier in ''1''[[/note]]): "Spiderant Legionnaire" (True Vault Hunter Mode), "Spiderant Slugger" (Ultimate Vault Hunter Mode).
409** Spiderant Worker (''1'' and ''2''): "Spiderant Toiler" (''1''[='=]s Playthrough 2), "Spiderant Slave" (''1''[='=]s Playthrough 2.5 and ''2''[='=]s Ultimate Vault Hunter Mode), "Spiderant Velite" (''2''[='=]s True Vault Hunter Mode).
410** Spiderantling (''1'', ''2'' and ''3''): "Skittish Spiderantling" (''1''[='=]s Playthrough 2), "Agitated Spiderantling" (''1''[='=]s Playthrough 2.5), "Li'l Spiderling" (''3''[='=]s Mayhem Mode and True Vault Hunter Mode).
411* InterfaceScrew: In ''2'' some of them gain a web attack that clutters the HUD should they connect.
412* LandMineGoesClick: Fire Spiderants in ''2'' can burrow, leaving behind a fire pit that is, for all intents and purposes, an Incendiary Mine.
413* LikeCannotCutLike:
414** Badass Spiderant Corrupters and Poisonous Spiderants are immune to Corrosive damage.
415** Badass Spiderant Burners and Fire Spiderants are immune to Incendiary damage.
416** Badass Spiderant Zappers are immune to Shock damage.
417** Slagged Spiderants are immune to Slag damage.
418* OneSteveLimit: "Spiderant Warriors" in ''1'', ''2'' and ''3'' have different properties. The Spiderant Warrior in ''1'' is a beefed up, Playthrough 2-only variation of the Spiderant Soldier. In ''2'' it's its own entity, having blade-shaped armor and light purple coloration. In ''3'', they're the True Vault Hunter Mode counterpart of the Spiderant Knight.
419* MookMaker: Queen Spiderants, when their health is below half, will summon three Sentinels in ''2''.
420* MixAndMatchCritters: Hence their name, Spiderants form colonies much like ants with their Badass variants are named after classes such as worker, soldier, queen, king, etc. And like spiders they're capable of forming webs, and shoot them at their prey. Unlike either, however, they only have four legs.
421* RareRandomDrop: Chubby/Tubby Spiderants in ''2'' can drop any Legendary/Pearlescent item not called "Norfleet", "Ogre" or the "Magic*" grenades.
422* RollingAttack: How some of them might attack.
423* SpidersAreScary: Hence the name "'''Spider'''ant".
424* UndergroundMonkey:
425** Badass Spiderant Burner (''1''): Red-tinted Spiderants with gold-ish armor and incendiary needle attacks, a rapid-fire burst, a rolling attack and a GroundPound melee attack.
426*** Badass Spiderant-Trap Burner (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
427** Badass Spiderant Corrupter (''1''): Green-tinted Spiderants with corrosive needle attacks (the needles having a blast delay) and a GroundPound melee attack.
428*** Badass Spiderant-Trap Corrupter (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
429** Badass Spiderant Zapper (''1''): Blue-tinted Spiderants with electrical blast attacks and smaller abdomens.
430*** Badass Spiderant-Trap Zapper (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
431** Chubby Spiderant (''2''): Bolder, gold-colored Spiderants who drop high-quality loot when killed.
432** Fire Spiderant (''2''): .Larger Red-tinted Spiderant Worker who slashes with forelimbs, throws fireballs and have a GroundPound with a fire nova. They can also burrow on the ground leaving a fire pit that explode upon contact with non-Spiderant creatures.
433** Poisonous Spiderant (''2''): Larger Green-tinted Spiderant Worker who slashes with forelimbs and launches corrosive webs and globs in bursts or a single blast-delayed glob. Immune to Corrosive damage.
434** Royal Spiderling (''3''): Larger Spiderling who hatches from eggs left by Spiderant Queens.
435** Slagged Spiderant (''2''): Larger Purple-tinted Spiderant who specialize in ranged attacks, launching slow-moving projectiles that slag their enemies upon impact. If the projectiles hit an inert surface, they explode and leave a cloud behind that slags anyone inside of it.
436** Spiderant (''3''): Run-of-the-mill Spiderant.
437** Spiderant Bishop (''3''): Medium-sized, blue-tinted spiderant.
438** Spiderant Gyro (''1''): Blue-tinted Spiderants, use a fast rolling attack.
439*** Gyro Spiderant-Trap (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
440** Spiderant King (''1'', ''2'' and ''3''): Larger Spiderants with well-protected abdomens and the attacks and patterns of the Workers. In ''2'' they also have the rolling attack of the Gyros.
441*** Spiderant-Trap King (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
442** Spiderant Knight (''2'' and ''3''): Spiderants who have their whole body encased in spikes as well as vapor slag cover. Their abdomens also have armor, making it difficult to strike critical hits.
443** Spiderant Queen (''1'', ''2'' and ''3''): Giant Spiderants, tougher than even the Spiderant King. Slashes at melee range with their talons, shoots volleys of large white projectiles at range with a blast delay. In ''2'', if their health is -50%, they can summon three Spiderant Sentinels, and if they die by critical hit on the weak point, three Spiderantlings are summoned.
444*** Spiderant-Trap Queen (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
445** Spiderant Rook (''3''): Ranged Spiderants who use their tail to fling balls of webs towards their opponents.
446** Spiderant Sentinel (''2''): Spiderants summoned by Queens. Agile, fast and with preference for melee attacks. Have a GroundPound.
447*** Dark Web Minion (''Commander Lilith...'' DLC): Re-skinned version of the above.
448** Spiderant Soldier (''1'' and ''2''): Light Blue-tinted Spiderants, use ranged attacks (a volley of white sacs, and larger globes that bounce and explode) except when prey is at melee range. In ''2'', the sacs are replaced by web globs that interfere with the HUD.
449*** Soldier Spiderant-Trap (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
450** Spiderant Warrior (''2''): Blade-shaped armor, light-purple coloration, has a high-damage rolling attack, a leaping attack and slashes, as well as a rapid string of attacks at melee range.
451** Spiderant Worker (''1'' and ''2''): Basic Spiderant. Has a leap attack, strikes with claws at melee range, their attacks have knockback. In ''2'' they gain a web attack.
452*** Worker Spiderant-Trap (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
453** Spiderantling (''1'', ''2'' and ''3''): Pet-size Spiderant, doesn't suffer much damage from their weak point. Has a leaping strike and a melee swipe.
454*** Spiderant-Trapling (''Claptrap's New Robot Revolution'' DLC): Re-skineed version of the above with DLC-specific cosmetics.
455* YouAreAlreadyDead: If the Burner/Corrupter Spiderants in ''1'' connect their needle attacks, they have a delay before they explode.
456
457!!Helob
458A powerful red-tinted Spiderant found as part of the mission "A Bug Problem" in the "Rust Commons East" area of ''1'' after defeating Krom. Located at the Fetid Cauldron, a coastline nearby Jaynistown/Taylortown and the entrance to Trash Coast.
459----
460* BossInMookClothing: A larger Badass Spiderant Burner.
461
462!!Widowmaker
463A powerful blue-tinted Spiderant found as part of the mission "A Bug Problem" in the "Rust Commons East" area of ''1'' after defeating Krom. Located at the Retching Seeps, a hill near the entrances to Old Haven and Salt Flats and the bridge that connects the area with the rest of the Rust Commons.
464----
465* BossInMookClothing: A larger Badass Spiderant Zapper with Corrosive attacks.
466* GroundPound: Has one that has a chance of inflicting Corrosive damage.
467* NamesToRunAwayFromReallyFast: "Widowmaker", after killing every would-be exterminator.
468* RareRandomDrop: Has a chance to drop Elemental artifacts.
469
470!!King Aracobb
471The King of all Spiderant Kings, located at the "Trash Coast" area of ''1''. His death is required for the "Bait and Switch" mission. Spawns after Queen Tarantella's abdomen has been placed in an area nearby some bandit camps.
472----
473* BossInMookClothing: A larger Spiderant King.
474
475!!Queen Tarantella
476The Queen of the Spiderants, located also on the "Trash Coast" area of ''1'', and whose death is required for the "Bait and Switch" mission.
477----
478* BossInMookClothing: A larger Spiderant Queen.
479* EasyLevelTrick: She cannot reach the ledge around her arena, allowing Vault Hunters to snipe her to death. Roland players can also use the Scorpio Turret for distraction.
480* LightningBruiser: As she's large and [[DamageSpongeBoss takes damage like a sponge]], she's also lightning-fast.
481* RareRandomDrop: Can drop the "Patton"[[note]]Unique Atlas Revolver with increased damage[[/note]], the mission reward for completing "Bait and Switch", after said mission is turned in.
482
483!!Scorch
484A giant Fire Spiderant fought as the "False God" of the "Cult Following" sidequest chain in Frostburn Canyon.
485----
486* TheBusCameBack: Is found at ''The Raid on Digistruct Peak'' from [[HarderThanHard Overpower Level 2]] onwards.
487* FlunkyBoss: During the mission, Scorch is first found being worshipped by five Psychos. Afterwards it'll be surrounded by only Spiderants.
488* PlayingWithFire: Her attacks are incendiary.
489* RareRandomDrop: Has a chance to drop the "Hellfire"[[note]]Maliwan SMG that always comes in Fire element, has increased magazine size, fast reloading, increased elemental damage, increased elemental chance, increased area-of-effect chance and reduced bullet damage and accuracy[[/note]]
490
491!!The Black Queen
492A large Spiderant Queen that spawns at random at the Bug Gulch area of The Dust in ''2''.
493----
494* TheBusCameBack: Is found at ''The Raid on Digistruct Peak'' in the Butcher Base area, from [[HarderThanHard Overpower Level 4]] onwards.
495* RareRandomDrop: The main reason you're going to farm this boss is for a [[VideoGame/DukeNukem Nukem]][[note]]Legendary Torgue Rocket Launcher that shoots rockets in an arc and causes a nuclear-like explosion upon impact[[/note]].
496
497!!Dark Web
498A re-skinned Black Queen found at the Veiny Shaft area of Dahl Abandon in the ''Commander Lilith and the Fight for Sanctuary'' DLC, during the "Claptocurrency" mission.
499----
500* FlunkyBoss: In addition to her, you'll fight her minions (re-skinned Spiderant Sentinels).
501* UniqueEnemy: You can't fight her again outside of her associated mission chain.
502
503!!Spycho
504A monstrosity created by Dr. Zed by mixing Psycho and Spiderant parts. Fought at Frostburn Canyon as part of "Monster Mash (Part 3)".
505----
506* {{Backtracking}}: The mission it's tied into takes place right after [[spoiler:Roland's death]], roughly 75% into the game. For reference, Frostburn Canyon is the area where you first meet Lilith, roughly 30% into the game proper.
507* MixAndMatchCritters: Was born out of Zed mixing Psycho and Spiderant parts.
508* RareRandomDrop: Has a chance to drop the "Neogenerator"[[note]]An Anshin Adaptive Shield which regenerates health, increases max health and elemental resistance at the cost of reduced shield capacity; the health regeneration rate can be boosted by taking damage from enemies and stops when the shield breaks[[/note]].
509
510!!Sully the Blacksmith
511A hellish Spiderant fought halfway through ''T.K. Baha's Bloody Harvest'' DLC for ''2'' at the Hallowed Hollow Forge. The Hammer he carries is required in order to forge the Skeleton Key required to awaken and fight the Pumpkin Kingpin.
512----
513* RareRandomDrop: Much like Scorch and Spycho, has a chance to drop the Hellfire SMG and the Neogenerator shield.
514
515!!Antalope
516An unique Spiderant Queen fought at the Dusty Acres as part of "Legendary Hunt (Devil's Razor)". As her name implies, she has Antelope-like horns sprouting all over her body.
517----
518
519!!Princess Tarantella II
520Heir to the throne of Queen Tarantella and King Aracobb, fought on "The Splinterlands" area of ''3'' at an area nearby Big Donny's Chop Shop.
521----
522* RareRandomDrop: Has a chance to drop the "Hive"[[note]]Legendary Torgue Rocket Launcher which fires slow, large, spherical projectiles whose shots, upon reaching an inert surface, begin to float upwards. During the flight, it shoots small homing rockets until it explodes; consumes 4 ammo units per shot[[/note]], the "Roisen's Thorns"[[note]]Legendary Torgue Corrosive Pistol whose impact firing mode fires 4 additional incendiary projectiles[[/note]] and the "Re-Router"[[note]]Legendary Anshin Amplify Shield that deals increased damage at the cost of draining 50% of the shield[[/note]]
523
524!!Queen Ant Wanette
525A bigger Spiderant Queen fought as part of the "Just Desserts" mission in ''3'' in "The Splinterlands".
526----
527* RareRandomDrop: Has a chance of dropping "The Transformer"[[note]]Legendary Hyperion Absorb Shock Shield which transforms Shock damage into Shield charges and absorbs 40% of projectile-based damage; obtained from turning the mission "It's Alive" in Nekrotafeyo[[/note]].
528[[/folder]]
529
530[[folder:Rakk Hive - '''UNMARKED SPOILERS WARNING''']]
531[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tftb_rakk_hive.jpg]]
532[[caption-width-right:350:As seen in ''Tales from the Borderlands'']]
533Massive creatures with vertical mouths and several holes on their backs, which serves as homes for Rakk (hence the name). They have long hibernation periods, and are often seen sleeping underground with their backs exposed.
534
535The original Rakk Hive is fought as the mission boss for "Another Piece of the Puzzle" in ''1''.
536----
537* DamageSpongeBoss: Rakk Hives have tons of health and immunity against elemental DamageOverTime. Even if you GoForTheEye for {{Critical Hit}}s, their eyes are destroyed before their health is completely depleted.
538* {{Foreshadowing}}: Three of these are found at the very beginning of the game: one at the Arid Badlands, two at the Skag Gully, and ''three'' at Arid Hills. It's just that all of these are dormant and lay as such.
539* {{Kaiju}}: They're easily the size of a building.
540* MeaningfulName: They have a symbiotic relationship with Rakks, allowing them to use the holes on their bodies as nests.
541* MightyGlacier: Rakk Hives are slow but they shrug off attacks with ease and pack one hell of a punch. To make up for their limited speed and mobility, [[FlunkyBoss they summon Rakks to for backup]].
542* NonIndicativeName: The name itself is actually descriptive on what they are for Rakks. It just doesn't indicate that they're ''actual living creatures'' for anyone who first hears the name.
543* RareRandomDrop: The original Rakk Hive has a chance to drop the Torgue Leviathan[[note]][[/note]].
544* TheUnfought: The Hives at Arid Badlands, Arid Hills and Skag Gully are just decorations, and have no way of being properly engaged.
545
546!!Rakk-Trap Hive
547A Clapified Rakk Hive fought at the Scorched Snake Canyon area for "Old Spicy", the last of Marcus's missions, in ''Claptrap's New Robot Revolution''.
548----
549* TheBusCameBack: It's the Rakk Hive from Trash Coast being given new life as a Rakk-Trap Hive.
550
551!!Roscoe
552Captain Scarlett's pet who you meet at the climax of her DLC in ''2'' inside of the Leviathan.
553----
554* TheBusCameBack: The first Rakk Hive battle after Claptrap's New Robot Revolution's Rakk-Trap Hive.
555[[/folder]]
556
557[[folder:Crab Worms]]
558[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/crab_larvae.jpg]]
559[[caption-width-right:317:A Crab Worm larva preparing to fire acid.]]
560Gargantuan worm-like arthropods native to Pandora. These one-eyed crustaceans are commonly seen in their larval stage, but that doesn't make them any less threatening.
561----
562* AcidAttack: Larva Crab Worms' ranged attack has them spitting a corrosive glob.
563* AttackItsWeakPoint: Their [[GoForTheEye tiny purple eye]]. Crab Worms receive the most CriticalHit damage out of every enemy, with multipliers going as far as four or even '''five''' digits with normal attacks.
564* BigCreepyCrawlies: Also paired with SandWorm and GiantEnemyCrab, Crab Worms are giant crustaceans with worm-like tails that help them dig underground and attack from below.
565* MixAndMatchCritter: As you can tell from their name, Crab Worms are part crab and part worm.
566* MookThemedLevel: Craw Thumpers are quite common in the Wam Bam Island of ''Sir Hammerlock vs. the Son of Crawmerax''.
567* OutOfFocus: The species were entirely replaced by Threshers in ''VideoGame/Borderlands2'', [[TheBusCameBack only appearing again in the final Headhunter pack.]]
568* PinataEnemy: All crabworms drop a disproportionally massive amount of ExperiencePoints. Combine the Crab Worm Larvae's large numbers with their easy-to-kill nature due to their weak point, and you can farm tons of [=EXP=]. Crawmerax's EliteMooks drop even ''more'' [=EXP=] upon kills, with Armored Craw Worms boasting over '''40,000 EXP''' per kill in Playthrough 2.5!
569* UndergroundMonkey:
570** Larva Crab Worm: Regular run-of-the-mill Crabworm.
571*** Larva Crab Worm-Trap: A reskinning of the above with DLC-specific cosmetics.
572** Green Craw Worm: Green-tinted Larva Crab Worms with a leaping strike and resistance to every element except Incendiary.
573** Armored Craw Worm: Blue/purple-tinted large Larva Crab Worms with slow movement speed, purple globs, and resistance to every elemental damage except Corrosive (especially the Eridian Rolling Spatter Gun).
574** Craw Maggot: Red/orangeish Larva Crab Worms with resistance to every elemental damage except Shock (especially the S&S Orion, the Aries and the Eridian Thunder Storm). They hurl themselves at their prey.
575** Craw Thumper: Tall, unfanged, brownish-grey Craw Maggots with large tentacles.
576
577!!Crawmerax the Invincible
578See Characters/BorderlandsRaidBosses for tropes.
579
580!!The Invincible Son of Crawmerax The Invincible
581See Characters/BorderlandsRaidBosses for tropes.
582[[/folder]]
583
584[[folder:Bullymongs]]
585[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bullymong.jpg]]
586Six-limbed ape-like creatures that most commonly inhabit the colder parts of Pandora.
587----
588* AtrociousAlias: Hammerlock thinks so anyway, so he sends you out on a mission to gather more information and refuse on them (mostly by killing them) so that he can find new more suitable names for them for his almanac. Whatever he comes up with is either generic or worse than the name Bullymong.
589* BigfootSasquatchAndYeti: Four-armed alien yetis, given their tendency to be found in snowy environments. They also take on the "sasquatch" role when they show up in the Eridian Blight with a different coat color.
590* BoulderBludgeon:
591** Some of them have the habit of throwing rocks at you. Shooting a number of said rocks out of the air is a badass challenge.
592** They can also throw plenty of things in their environment, including [[CarFu cars]] and entire ''water towers'' uprooted from their support beams.
593* FantasticFaunaCounterpart: Giant, multi-armed alien gorillas who live with their kin and have similar intelligence to earthly primates.
594* GroundPound:
595** Demongs have one that produces an Incendiary nova.
596** Bullyrotts have one that produces a Corrosive nova.
597* HardModeMook:
598** Demongs and Bullyrotts appear only from ''True Vault Hunter Mode'' onwards.
599* KillerGorilla: They're massive and aggressive 4-armed gorilla-like alien animals.
600* LikeCannotCutLike:
601** The Incendiary Demongs are immune to Fire/Incendiary damage.
602** The Corrosive Bullyrotts are immune to Corrosive damage.
603* MakeThemRot: The aptly named Bullyrott, a type of Bullymong that uses corrosion.
604* MookThemedLevel:
605** Regular Bullymongs are found in the early ice-themed levels (Windshear Waste, Southern Shelf, Southern Shelf - Bay and the icy areas of Three Horns - Divide). Outside of bandits and bandit factions, they're almost the only enemy found there, with some Rakk and Skag nests nearby. Bullyrotts appear alongside them.
606** Bedrock Bullymongs are late-game Bullymongs that appear in the lava-rock-eridium-filled Eridium Blight. Outside of bandits and bandit factions, they're the only enemy found there. Demongs appear alongside them.
607** Yetis are only found in Frost Bottom, the area of the DLC ''How Marcus Saved Mercenary Day''.
608* MultiArmedAndDangerous: Four arms, their primary method of movement and combat.
609* TopHeavyGuy: They have four massive arms, but disproportionally small legs.
610* UndergroundMonkey:
611** Adult Bullymong: Bigger Bullymong that attacks with melee and ranged attacks (in the form of long distance projectile hurling). Has a leaping strike.
612*** Bedrock Bullymong: Bigger Bullymong with rock-hard skin that reflects projectiles.
613** Badass Bedrock Bullymong: Bullymong that can pick up giant walls of rock. Has a [[RammingAlwaysWorks charging forward attack]].
614** Badass Bullymong: Bullymong whose upper arms are covered in animal bones; they cover their face on them before doing a charge attack.
615** Brat Bullymong: Smaller and weaker Bullymongs, stronger than Monglets.
616*** Monglet: Smaller and weaker Bullymongs without fully developed limbs.
617** Bullymong Slinger: Bigger Bullymong that attacks at range by hurling projectiles.
618** Yeti: Reskinned Bullymongs with DLC-specific decorations.
619** Demong: Demon-themed Bullymong. Has Incendiary attacks, hurling fireballs towards their enemies, breathing fire and their GroundPound attack produces nova blasts.
620** Bullyrott: Smelly-themed Bullymongs. Their GroundPound attack produces Corrosive novas. Have a Charge attack.
621
622!!Knuckle Dragger
623[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/knuckledragger.jpg]]
624The Bullymong who terrorizes Pandora's tundra, Claptrap has his eye ripped out and stolen by it, forcing the Vault Hunters to chase after her.
625----
626* AllThereInTheManual: The Borderlands 2 Guide reveals her gender to be female.
627* BossInMookClothing: One of these for Bullymongs, and the first of the adult Bullymongs encountered (before this fight, all that were fought were juveniles).
628* CarFu: She makes her introduction by lifting a wrecked car up, tossing it down to explode below it and landing in the smog to challenge the Vault Hunters.
629* RareRandomDrop: Has a chance to drop the "Hornet"[[note]]Legendary Dahl pistol with heavy corrosive damage and a fast burst-fire[[/note]].
630** DiscOneNuke: With pistol ammo being pretty common and strong weapons being in short supply for the first few areas of the game, the Hornet will literally melt through the competition until it's outleveled or outdone by another Legendary down the line.
631* WarmUpBoss: Knuckle Dragger serves as what is essentially the tutorial's boss battle before dumping the players into the fray. Its got easy tells to its attacks, a generous but manageable amount of HP, and is uncomplicated as far as boss battles go, being a straight battle of shooting it until it's dead while back pedaling. In Ultimate Vault Hunter Mode, Knuckle Dragger is skipped entirely.
632
633!! Midge-Mong
634A midget-Bullymong duo fought as an optional boss in the Southern Shelf - Bay level. Sir Hammerlock sends you to investigate them, by which he means, engage them in a fight and kill them.
635----
636* ABoyAndHisX: A Badass Midget and his Bullymong.
637* TheDividual: They're a duo and are billed as such.
638* FlunkyBoss: Always flanked by two Badass Marauders.
639* RareRandomDrop: They can drop the "[=KerBlaster=]"[[note]]Legendary Torgue Assault Rifle with increased ammo consumption whose shots release a grenade[[/note]].
640* SkippableBoss: They're part of an optional sidequest.
641
642!! King Mong
643[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/king_mong_1.jpg]]
644A massive Bullymong that roams the Eridium Blight near the entrance to the Arid Nexus - Boneyard.
645----
646* {{Kaiju}}: Not the biggest enemy in the game, but still massive enough to dwarf your vehicle a few times over and make it hard to search for loot after you kill it.
647* KingMook: It’s in his name after all, being the biggest and strongest out of them.
648* MightyGlacier: Possibly owing to his size, King Mong slugs along at a slower pace than other Bullymongs. Definitely not the case whenever he lunges at you, however.
649* OptionalBoss: He spawns rather sparingly in the Eridium Blight, and drops a valuable handful of loot when he’s killed. Such as the legendary rocket launcher Badaboom and rare skins for the Vault Hunters.
650* RareRandomDrop: Has a chance to drop the "Badaboom"[[note]]Legendary Bandit Rocket Launcher that fires 6 rockets per shot[[/note]] as well as rare skins for all classes.
651
652!! Donkey Mong
653Another massive Bullymong, this one roams around the entrance to Hero's Pass and Ore Chasm. Has a red tie.
654----
655* KingMook: Same deal as King Mong, a massive Bullymong.
656* ShoutOut: To Franchise/DonkeyKong.
657
658!! Grendel
659A massive Bullymong located at a cave inside Hayter's Folly in the ''Captain Scarlett and Her Pirate's Booty'' DLC.
660----
661* KingMook: A massive Bullymong.
662
663!! The Bulwark
664An armored Bullymong that appears as part of the sidequest "Palling Around".
665----
666* DeflectorShields: Can hurl himself into a ball, preventing attacks from hurting him.
667* RareRandomDrop: Has a chance of dropping the "Rough Rider"[[note]]Unique Jakobs shield with 0-capacity that increases resistance to all damage types by 20%, increases maximum health, and permanently activates some characters' own kill skills.[[/note]].
668
669!! Jackenstein
670The end boss of ''Sir Hammerlock's Big Game Hunt'', and the result of Professor Nakayama's experiments on immortalizing Handsome Jack. Fought at the H.S.S. Terminus as part of the main story mission "The Fall of Nakayama".
671----
672* AttackItsWeakPoint:
673** The Energy Capacitors on his back. They must be destroyed as he's otherwise NighInvulnerable.
674** After both of them are destroyed, Jackenstein's attack pattern changes, and he gains a new weak point in its abdomen, which is exposed when he's charging for an energy ball barrage.
675* DeflectorShields: With his Energy Capacitors on, all attacks are reflected on his body.
676* FlunkyBoss: Backed-up with Loaders which appear whenever one of his Capacitors is destroyed.
677* RareRandomDrop: Has a chance to drop the "Yellow Jacket"[[note]]Hyperion E-Tech Shock SMG with increased damage, magazine size and projectile size whose projectiles accelerate and become invisible after a certain distance and have a small balst radius[[/note]].
678* YouWillNotEvadeMe: Always chases and gets into melee range of his prey, as well as a leaping strike.
679[[/folder]]
680
681[[folder:Varkids]]
682[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/varkid_adult_1.jpg]]
683[[caption-width-right:350:Some adult Varkids]]
684Giant insects that can be found hives in Tundra Express and Caustic Caverns. They can evolve in the middle of a fight into more powerful forms.
685
686Stabber Jabbers are Varkid classes exclusive to the DLC ''The Horrible Hunger of the Ravenous Wattle Gobbler'', while Tropical Varkids, their Elemental evolutions, and the Bloodhound Varkid are exclusive to ''Sir Hammerlock vs. the Son of Crawmerax''.
687----
688* BigCreepyCrawlies: Just like Spiderants, Varkids are big gnarly bugs, and Vermivorous takes this trope to {{Kaiju}} levels!
689* TheBusCameBack: Chubby Varkids can appear in ''The Raid on Digistruct Peak'', dropping Class Mods and Pearlescent items.
690* EvolutionPowerUp: Their main threat comes from the forms they can take when agitated, going through their livespans in a single fight if you give them enough time.
691** Larva are 'tiny', about half the size of a human and can be shot away rather quickly. They resemble a strange cross between scorpions with their short stingers and grasshoppers/crickets with their physique and hopping nature.
692** Adults are flying enemies who alternate between coughing up a burning spit to biting their prey. They resemble flying beetles with some traits of swarming insects like wasps.
693** Badass Varkids lost the ability to fly, but now have such heavy armor that they're now weak to corrosive damage instead of fire, and now prefer to run enemies over at high speeds. They resemble massive and slim stag beetles with the way their mandibles are shaped.
694** Super Badass Varkids shed some of their armor to the point they're weak to fire again and can take short flights, but in exchange they sport even higher amounts of HP and can burrow into the ground to attack prey. Their pudgy bodies and single large horn makes them resemble larvae cicadas crossed with rhinoceros beetles.
695** Ultimate Badass Varkids grow their wings out to massive sizes and slim their bodies out to enable complete flight, hovering in the air to shoot out caustic globs of spit. Their shape and wingspans bring mosquitos to mind, only gigantic and armored.
696** Vermivorous the Invincible is an incredibly rare step in the evolution, capable of running at high speeds to ram enemies and flying in the air to rain down globs of spit and explosive larvae interchangeably.
697* HardModeMook:
698** Chubby Varkid: "Tubby Varkid" (Ultimate Vault Hunter Mode).
699** Varkid Burner: "Varkid Scorcher" (True Vault Hunter Mode) and "Varkid Incinerator" (Ultimate Vault Hunter Mode).
700** Varkid Melter: "Varkid Dissolver" (True Vault Hunter Mode) and "Varkid Disintegrator" (Ultimate Vault Hunter Mode).
701** Varkid Shocker: "Varkid Zapper" (True Vault Hunter Mode) and "Varkid Electrocutioner" (Ultimate Vault Hunter Mode).
702* MagikarpPower: They're individually weak enough that a melee attack will kill them instantly, and even in groups they're easy to mow down. Given enough time and if they're in a group, they'll borrow into the ground and form a cocoon from which they'll evolve into larger badass Varkids. Give them a truly large amount of time, and they can turn into [[{{Superboss}} Vermivorous the Invincible]].
703* MetalSlime: Chubby Varkids are a rare variant that have a great chance of dropping certain Legendary items when killed.
704* MookThemedLevel:
705** Stabber Jabbers can only be found in the outer portion of Gluttony Gulch, the area where ''The Ravenous Hunger of the Wattle Gobbler'' takes place.
706** Tropical Varkids only appear in Wam Bam Island, the level where ''Sir Hammerlock vs. the Son of Crawmerax'' takes place.
707* RareRandomDrop:
708** Chubby Varkids have a chance to drop the "Bunny"[[note]]Legendary Tediore Rocket Launcher whose reload has it jumping like a bunny rather than being fired like other Tediore Rocket Launchers, all the while dropping active greandes at random[[/note]] or the "Whisky Tango Foxtrot"[[note]]Legendary Dahl Booster Shield which releases IED Boosters which, on pick up, release three Shock grenades[[/note]].
709** Ultimate Badass Varkids can drop the "Quasar"[[note]]Legendary Hyperion Shock Singularity Grenade mod with increased blast radius and reduced damage, whose enemies caught in the singularity black hole suffer damage over time until it detonates[[/note]].
710* UndergroundMonkey:
711** Larval Varkid: Basic, small, weak Varkid. Attacks by leaping towards their enemy. Morphs into Adult Varkid.
712*** Blood Varkid: Red recoloring of the above, with extra health and damage.
713*** Tropical Varkid: Rainbow recolor of the Larval Varkids with DLC-specific decorations. Area-restricted. Can morph into Varkid Burners, Varkid Melters or Varkid Shockers.
714** Adult Varkid: Flying Varkid whose ranged attack has it spitting. When health is -50%, they land and trade their ranged attack for a melee one. Morphs into Badass Varkid.
715*** Stabber Jabber: Gold recolor of the Adult Varkids with DLC-specific decorations. Area-restricted. Morphs into Badass Stabber Jabber.
716*** Varkid Burner: Red-tinted Incendiary evolution of the Tropical Varkid. Airborne, has an incendiary spit as a ranged attack. Melee attack when damaged releases an Incendiary nova. DLC-exclusive.
717*** Varkid Melter: Green-tinted Corrosive evolution of the Tropical Varkid. Fires volleys of 6-8 corrosive spits. Melee attack when damaged releases a Corrosive nova. DLC-exclusive.
718*** Varkid Shocker: Blue-tinted Shock evolution of the Tropical Varkid. Mostly fights on ground and attack at close range, has a charge attack, can release a Shock nova, heavily armored but vulnerable to Corrosive weaponry. DLC-exclusive.
719*** Bloodhound Varkid: Basic adult Varkid, friendly and drunk. When sober, it becomes hostile. Morphs into Badass Bloodhound Varkid. DLC-exclusive.
720*** Chubby Varkid: Oversized Adult Varkid which yields Legendary loot when killed. Uses Corrosive attacks.
721** Badass Varkid: Sturdier version of the Adult Varkid. Attacks mostly on ground, have a charged attack, has armor (vulnerable to Corrosive damage). Evolves into Super Badass Varkid.
722*** Voltaic Badass Varkid: Badass Varkid with a GroundPound attack that releases a Shock nova.
723*** Badass Stabber Varkid: Badass Varkid with DLC-specific decorations.
724*** Badass Bloodhound Varkid: Badass Varkid with DLC-specific decorations.
725** Mutated Badass Varkid: Mission-only Badass Varkid that spawns from poison-injected pods. Increased damage and health and, while armored, they're immune to corrosive damage.
726** Super Badass Varkid: Unarmored evolution of the Badass Varkid. Fires volleys of 6-8 shots. Can burrow into the ground. Evolves into Ultimate Badass Varkid.
727** Ultimate Badass Varkid: Evolution of the Super Badass Varkid. Attacks via volley of 6-8 spits. Can release "Suicide Varkids". Can evolve into Supreme Badass Varkid or (from ''True Vault Hunter Mode'' onwards) into Vermivorous the Invincible.
728* ZergRush: The rather weak Larva Varkids attack this way.
729
730!! Madame von Bartlesby
731A miniboss Varkid found atop of a spire in Tundra Express. The mission "You Are Cordially Invited: Party Prep" has Tina sending you to retrieve Sir Reginald, whom she captured.
732----
733* OneOfTheseIsNotLikeTheOthers: She cannot morph into another evolutionary stage.
734* RareRandomDrop: Has a chance of dropping the "Baby Maker"[[note]]Legendary Tediore SMG that, when throw-reloaded, spawns a "child grenade" which explodes again[[/note]]
735
736!! Vermivorous the Invincible
737See Characters/BorderlandsRaidBosses for tropes.
738
739!! Hemovorous the Invincible
740See Characters/BorderlandsRaidBosses for tropes.
741[[/folder]]
742
743[[folder:Crystalisk]]
744[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crystalisk_temp.jpg]]
745Giant tripodal creatures with crystal protrusions on their legs. They are commonly found in underground areas of Pandora, such as the Fridge and the Caustic Caverns.
746
747Cave Crystalisks are reskins that only spawn in one area of ''Captain Scarlett and Her Pirate's Booty''.
748----
749* AttackItsWeakPoint: The crystal portions on their legs. Notable for being some of the only enemies where targeting their weak point is all but required, as bullets deflect right off their stony bodies.
750* DecapitatedArmy: The moment [[spoiler:the Warrior]] is killed, the Volcanic Crystalisks die with it too.
751* GemstoneAssault: Crystalisks have the ability to launch gemstones at their enemies; either small stones that act as arrow/bullets or large crystals that embed themselves into the ground and explode.
752* GentleGiant: Believe or not, Crystalisks used to be the first Pandoran lifeforms that aren't thirsty for human blood. Then the [[CorruptCorporateExecutive Dahl executives]] exploited them so much that all Crystalisks turned against humankind.
753* ImmuneToBullets: Other than their [[AttackItsWeakPoint crystals]] (which are vulnerable only to [[StuffBlowingUp Explosive]] damage), they're immune to all gunfire.
754* MoneySpider: Defeated Crystalisks drop crystals that can be picked up for cash. The Dahl corporation realized the applications of this quite quickly when they landed on Pandora.
755* MookThemedLevel:
756** Volcanic Crystalisks only spawn in [[spoiler:the Vault of the Warrior]].
757** Cave Crystalisks only spawn in the grotto-themed Hayter's Folly level of ''Captain Scarlett and Her Pirate's Booty''.
758* TragicMonster: Originally, they were peaceful creatures who greeted the newly arriving Dahl miners with curiosity and friendliness, which the miners responded to by quickly developing a mutual liking for them as well. When Dahl executives learned of their valuable crystals they demanded them to be mined and killed for profit. The ensuing poaching Dahl partook in and subsequent massacre for both sides enraged the remaining Crystalisk population to apparently deem most [[HumansAreTheRealMonsters humans to be utter monsters]], with almost no specimens currently existing who won't attack humans who get too close on sight.
759* UndergroundMonkey:
760** Volatile Crystalisk: The most common class of Crystalisk, attacks at melee range with a GroundPound with its two frontal legs, or creating smaller shockwaves via another organ; and at range with a flurry of flechettes or a big volatile crystal that embeds into a surface and explodes afterwards.
761*** Volcanic Crystalisk: Lava-themed, level-specific Crystalisk. Weaker than regular Crystalisks.
762*** Cave Crystalisk: Rock-themed, level-specific Crystalisk.
763** Mini Crystalisk: Young crystalisk that hasn't fully developed yet. Can only do a GroundPound or self.destruct.
764
765!!Blue
766[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blue_8.jpg]]
767Blue is a gigantic Crystalisk living in the Caustic Caverns, who was one of the first to encounter Dahl miners and befriended Elyse Booth when it was much smaller, who advocated for their preservation when her crew found them. Overseer Harchek, however, demanded they be poached for their valuable crystals, and the bloodbath between Dahl and the Crystalisks drove it hostile to humans. Fought as part of the mission "Safe and Sound".
768-----
769* FluffyTheTerrible: One of the largest Crystalisks to be encountered, it's fiercely territorial with a vendetta against humans, makes itself home on a shore of an acid lake, and its name is just "Blue".
770* GentleGiant: Just like its peers, Blue used to be just as friendly as the other Crystalisks until the tragic death of its best friend, a Dahl miner named Elyse, done by the hands of her corrupt Overseer. Needless to say, Blue avenges the death of its best friend by going on a RoaringRampageOfRevenge and killing the Overseer. This anger is so deep-seated that Blue is just as hostile as the other Crystalisks.
771* HealingFactor: Unlike most Crystalisks, Blue's crystals grow back, regenerating a bit of its health when they do.
772* KingMook: Aside from being utterly huge and blue and having a HealingFactor, it's almost exactly the same as other Crystalisks.
773* MightyGlacier: Blue moves like molasses, but it can soak up damage well, even if they're critical hits, and its attacks hit ''hard''. Even its color and crystals give it a glacier-like appearance, making this massive Crystalisk an almost literal version of this trope.
774* RareRandomDrop: Blue has a chance to drop the "Fabled Tortoise"[[note]]Legendary Pangolin Turtle Shield that decreases speed when fully charged, but increases it again when depleted; increased capacity at the cost of max health[[/note]].
775
776!! Rouge
777A stray Crystalisk inhabitating the Candlerakk's Crag area of ''Sir Hammerlock's Big Game Hunt''.
778----
779* GiantSpaceFleaFromNowhere: You're travelling through Candlerakk's Crag when suddenly you're faced with a plain atop of a risc. Cue this creature emerging from below.
780* MookMaker: Spawns Mini Crystalisks during the battle.
781* OneOfTheseIsNotLikeTheOthers: Has six crystals instead of the regular Crystalisks' three.
782* RareRandomDrop: Has a chance of dropping the "Hydra"[[note]]Unique Jakobs Shotgun with very high pellet count whose spreads form 5 groups in an horizontal line[[/note]].
783[[/folder]]
784
785[[folder:Stalkers]]
786[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stalker_hi_res.jpg]]
787Reptilian-like predators that each have a special organ that produces their own electrical field, giving them shields and invisibility.
788----
789* AchillesHeel: The thing that gives them invisibility is the same thing that gives them shields. Shock weapons will save you a a lot of time in killing them.
790* InvisibleMonsters: Those "Invisibl Assholes" signs posted by bandits? They're referring to these guys.
791* LightningBruiser: As if the fact that they have shields isn't enough, they're incredibly fast to the point where they appear to teleport in conjunction with their invisibility. This is especially the case with Rabid Stalkers, who are incredibly tough even without their shields.
792* ReptilesAreAbhorrent: They're very close to being reptiles, and are extremely vicious.
793* SpikeShooter: Needle Stalkers will keep their distance to pelt you with spines from long range. From TVHM onwards, they get replaced by stronger variants [[MadeOfExplodium whose spines explode]].
794* SpinAttack: The aptly-named Cyclone Stalkers, which attack by spinning rapidly toward their target. [[SpinToDeflectStuff They also reflect bullets while spinning.]]
795
796!!Voracidous the Invincible (and Chief Ngwatu)
797See Characters/BorderlandsRaidBosses for tropes.
798[[/folder]]
799
800[[folder:Scalyions]]
801[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scalyion.png]]
802----
803* ScaryScorpions: Aside from divergent traits, they're not too visual distant from regular scorpions.
804[[/folder]]
805
806[[folder:Boroks]]
807[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/borok01.png]]
808Giant, horned quadrupedal creatures found in the continent of Aegrus.
809----
810* AttackItsWeakPoint: Their large throats.
811* CreepilyLongArms: Their front legs are larger than their hind legs.
812* DashAttack: Their main method of attack; bumping into their Vault Hunters repeatedly in an attempt to skewer them with their horns.
813* InsectoidAliens: Not completely, though they have double-jointed front limbs, multiple eyes and armor plating similar to a Rhinoceros beetle.
814[[/folder]]
815
816[[folder:Spores]]
817[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spore_bl2.jpg]]
818Giant floating spores that hover over the continent of Aegrus.
819----
820* AttackItsWeakPoint: While they're normally quite resilient, shooting the opening on their underside will make quick work of them.
821* {{Planimal}}: It's in their name; despite being plant-like in nature, they possess enough intelligence to retaliate against attackers. Though they can also be compared to jellyfish.
822* SavageSetpiece: Spores are non-hostile by default, which is generally a good thing as they're surprisingly tough when aggravated (to the point they're considered Badasses by the game).
823[[/folder]]
824
825!!Elpis
826
827[[folder:Threshers]]
828[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tresher.jpg]]
829[[caption-width-right:350:A Thresher on Elpis]]
830Tentacled, cephalopod-like creatures that travel underground. They're usually found near shores and riverbed areas such as the Highlands. They're native to Elpis, but after landing on Pandora have become able to grow in much larger sizes than those on their homemoon.
831----
832* AlienKudzu: They’re originally from Elpis, Pandora’s moon, where they’re only large enough to get a few feet on a human, not like the tower-sized beasts seen previously. As for how they got on Pandora and became an invasive species, Sir Hammerlock wanted to acquire samples of the smaller Threshers for research, hiring Jack's Vault Hunter team to put them on a rocket to Pandora, only for the rocket to crash land where Hammerlock cant reach them, and the rest is history. For added insult to injury, one of them was named Terry and the other one was noted to like slapping things a lot, meaning these tiny Threshers became Terramorphous the Invincible and Old Slappy, two of the largest and most dangerous Threshers on Pandora.
833* CombatTentacles: Their main method of trying to kill you. They either use their arms to hurl rocks at you from afar or sling them at you like whips.
834* ExtraEyes: They have two sets of eyes on the sides of their heads, and some on their tentacles.
835* {{Kaiju}}: Threshers can grow to massive sizes, with boss Threshers always being at least being the size of a several story building. Non-boss Threshers can still be utterly massive though, such as Turf Threshers and Badass Pyre Threshers.
836* TentacledTerror: Threshers are very aggressive and hungry worms who mostly attack with their tentacles.
837* YouWillNotEvadeMe: The Wormhole Threshers will emit a powerful gravitational pull to pull their prey in, dealing damage over time when they come close.
838
839!!Terramorphous the Invincible
840See Characters/BorderlandsRaidBosses for tropes.
841
842!!Old Slappy
843[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/old_slappy.png]]
844The huge Thresher responsible for attacking and tearing off some of Sir Hammerlocks limbs years ago, Hammerlock opts to take revenge by hiring the Vault Hunters to lure and kill it, using the scent of his prosthetic arm as bait.
845----
846* AnimalNemesis: The one for Hammerlock and the reason why he’s got artificial limbs, and probably why he’s got a mechanical eye too. The feeling seems to be mutual on Slappy's part, as Hammerlock uses his scent on his prosthetic arm to remind Slappy about their previous fight to lure it out the earth and 'finish the job'.
847* RareRandomDrop: Has a chance to drop the Jakobs Striker, a highly accurate shotgun with strong critical damage.
848[[/folder]]
849
850[[folder: Kraggons]]
851[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kraggons_bltps.jpg]]
852Lizard-looking rock monsters that roam around the volcanic and icy parts of Elpis. They come with either lava or cryogenic attributes depending on their surroundings.
853----
854* AsteroidsMonster: Figuratively and literally. Killing off larger Kraggons will spawn two more weaker ones.
855* BreathWeapon: The larger Kraggons will hurl flaming boulders at you from a distance, or icy ones depending on the variant.
856* RollingAttack: One method of attacking you. It's actually needed to bust into a caved-in store room for the side mission ''Torgue-O! Torgue-O!''.
857* SiliconBasedLife: They may look like a reptilian quadraped, but their biology is not like normal biological animals
858[[/folder]]
859
860[[folder: Rathyd]]
861[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_2_7ff04e146b.png]]
862A cyclopean insect-like creature native to Elpis.
863----
864* TheGoomba: The easiest creatures to kill on Elpis.
865* UndergroundMonkey: The moon-equivalent to Rathyds; they're small, fly a lot, come in swarms, and die easily.
866* ZergRush: Their go-to strategy to taking down prey is to swoop down as a flock to repeatedly dive-bomb enemies until they die, like the Rakks.
867[[/folder]]
868
869[[folder:Torks]]
870[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wiry_tork_1.jpg]]
871An insect-like species native to Elpis.
872----
873* CeilingCling: Mainly in closed areas, Torks will cling to the walls and ceilings to attack you from there.
874* SiliconBasedLife: While carrying similar traits to insects, Torks don't have an apparent animal counterpart and their shells appear made of a sort-of rock material similar to the moon.
875* WallCrawl: Will tend to crawl to the nearest wall to lunge from or shoot acid at you.
876[[/folder]]
877
878[[folder:Shuggaraths]]
879[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shuggurath_plain.jpg]]
880Large, floating Lovecraftian creatures that hover around Elpis, emerging from the glowing caves around Triton Flats.
881----
882* AttackItsWeakPoint: Either have bulbous protrusions going from their heads or huge sets of eyes.
883* EnergyWeapon: Energized Shugguraths fire beams of electricity at their prey.
884* ShoutOut: The Shuggarath's eldritch appearance and name are references to the Outer-Goddess [[Franchise/CthulhuMythos Shub Niggurath]].
885* StarfishAlien: One of the most alien looking ''Borderlands'' creatures yet.
886[[/folder]]
887
888!!Other
889
890[[folder:Ratch]]
891[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ratch_bl3.jpg]]
892A species of large insectoid creatures found throughout the galaxy. They're an infestation found in a handful of locations, thought they're mainly on located on Athenas and Promethea.
893----
894* EyelessFace: In place of eyes, Ratch instead have large tooth-like protrusions coming from their faces.
895* MixAndMatchCritters: Right down to their name, they're a combination of '''r'''oa'''ch'''es and '''rat'''s. They have ears, tails and skin color similar to rats, while also possessing thoraxes, insectoid shells and jointed limbs. Certain types even grow wings.
896* MonstrousCannibalism: In the event that one Ratch in a group dies, another will move to their corpse and devour it for extra health.
897* TheSwarm: The aptly named Ratch Swarm; a swarm of flying Ratch around the size of insects.
898* ZergRush: Much like other pest-type enemies of the series, the common Ratch is weak on it's own and they usually come in numbers.
899
900!! Juniper
901!!! Taco eater. Ratch Whisperee.
902[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ntftb_juniper.jpg]]
903%%[[caption-width-right:350:some caption text]]
904Paco's favorite Ratch pet. Loves hiding in places.
905----
906* EstablishingCharacterMoment: The first quest Paco gives to Octavio is about finding her. Later on, she's introduced as Anu, Octavio and Fran's means to get into the Promethean Vault without being seen.
907[[/folder]]
908
909[[folder:Jabber]]
910[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jabber_bl3.png]]
911A species of intelligent, simian creatures, typically found in the swamps of Eden-6.
912----
913* FlashStep: [[ShockAndAwe The Shocking Jabber]] is capable of this, disappearing from one spot to and reappearing in another like lighting.
914* HellishPupils: They have large yellow eyes with silted pupils.
915* ItCanThink: They at least possess enough intelligence to utilize various weapons, such as guns and makeshift hammers.
916* KillerSpaceMonkey: An extraterrestrial species not native to Pandora and the closest thing to a monkey in the series, as well as being [[ManiacMonkeys murderously-inclined]].
917[[/folder]]
918
919[[folder:Saurians]]
920[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/saurians_bl3.jpg]]
921A species of carnivorous creatures similar to dinosaurs, namely Theropods, found on Eden-6. An introduced variant nicknamed "Devils" are also found on Gehenna.
922----
923* ExtraEyes: Ravagers have 4 eyes.
924* LovePotion: According to Tannis, their sweat glands are used as an aphrodisiac called "Licking Tail" in many systems.
925* NinjaPirateZombieRobot: They're giant alien dinosaurs for Pandora's sake!
926* RaptorAttack: The typical Saurian has about the same size, build and temperament as the typical Raptor of fiction.
927* SpikesOfDoom: Saurians tend to have a umber of spikes protruding from their heads and limbs. Slingers in particular have them along their spines and tails.
928* SpikeShooter: Slinger use their tails to shoot spikes at prey.
929
930!!Grog
931[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baby_toxic_grog.jpg]]
932[[caption-width-right:350:A baby Grog]]
933----
934* ArmlessBiped: Separating them from other Saurians is their lack of forearms.
935* BreathWeapon: Amongst other attacks, Grogs are able to spit a form of flammable oil at their prey.
936** There are also Fire Grogs, who spit actual fire.
937
938!!Tyrant
939[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tyrant.jpg]]
940Massive, solitary Saurians and the species' equivalent to the UsefulNotes/TyrannosaurusRex.
941----
942* BreathWeapon: Some Tyrants breath either torrents of flame or corrosive acid.
943* EliteMook: The strongest of the Saurians, uncommonly found and thankfully never in packs.
944* GiantMook: They're even bigger than vehicles.
945* LightningBruiser: On top of being physically powerful enough to eat through vehicles in seconds and durable enough to take a bunch of blows, they're deceptively faster than they look.
946[[/folder]]
947
948[[folder:Nekrobugs]]
949A species of amphibian/insectoid creatures indigenous to Nekrotafeyo, that are hostile to anyone that invade their territories.
950----
951* MixAndMatchCritters: They're known as bugs, with one variant (Korax) possessing wings, they're also share similarity to frogs. Namely their skin and ability to hopping movement.
952* FusionDance: Manta and Korax's possess the ability to fuse together, creating a Mantakore.
953[[/folder]]
954
955[[folder:Wolven]]
956Lupine creatures with skeletal protrusions native to Xylourgos
957----
958%%* ExtraEyes:
959* SavageWolves: It's in their name. Quadrupedal, canine-like build and howls.
960* SkullForAHead: The top of their heads show off their skulls, which seem to be rippling from their skin.
961* WolvesAlwaysHowlAtTheMoon: The Wolven Howler, while lacking in offensive ability, climb to the nearest ledge and belt out a howl. These grants their fellow Wolven shields until they're killed.
962[[/folder]]
963
964%%[[folder:Bellik]]
965%%[[/folder]]

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